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1.3 hoi4 patchnotes

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  1. ################################################################
  2. ############ VERSION 1.3 "Torch" ###########
  3. ################################################################
  4.  
  5. #######################################################
  6. # Together For Victory Expansion
  7. #######################################################
  8. - New focus trees, generals, and ministers for Canada, Australia, New Zealand, South Africa and India including alternate history paths.
  9. - 19 New 3d models for commonwealth infantry, planes and equipment as well as accompanying 2d art
  10. - New Autonomy system where a nations autonomy can move between Annexed, Integrated puppet, Puppet, Colony, Dominion or Free with different effects.
  11. - Masters can recruit subject forces
  12. - Masters can build in subject territory
  13. - Continuous National Focuses are new focuses that give running bonuses (basic ones included in patch)
  14. - A Land Battle Log giving you history and statistics of combats for a theater (basic history list included in patch)
  15. - A new Spearhead batteplan command where units will aggressively take only marked provinces (great for encirclements using BP tool)
  16. - Ability to request lend lease from other nations
  17. - A technology sharing system where members of the commonwealth or factions can benefit from each others technological advances
  18. - You can now release a nation as puppet and decide to continue playing as it
  19. - 3 new commonwealth themed music tracks by composer Andreas Waldetoft
  20. - Voice over sound for infantry units in: German, French, Italian, British english, American english, Spanish, Russian, Mandarin, Japanese, Danish, Finnish, Norwegian and Swedish languages.
  21.  
  22.  
  23. ###############################
  24. # Free Features & Important
  25. ###############################
  26. - Theaters now indicate number of attacking and defending combats with color for status
  27. - Can now configure garrison order for what to guard.
  28. - Can now edit existing lend lease details
  29. - Added cosmetic tags for european states that are puppets of Germany
  30. - Added cosmetic tags for east-european states that are puppets of the Soviet Union
  31. - Added cosmetic tags for a number of British colonies (including a former one)
  32. - Added a new type of equipment design company (support units)
  33. - Added Manchukuo to the game. May God have mercy on us all (also a bunch of other nations!).
  34. - Added achievement viewer
  35. - Added a music player
  36. - Added outdated equipment alert
  37. - Added outdated and new production indicators for production view
  38. - Added several new generals
  39. - Enable player to call subjects to war even if the player isn't war leader
  40. - Buildings can now increase in cost for each level. Forts and naval forts now ramp up in cost the higher the level
  41. - Interesting countries screen can show more interesting countries with special national focus trees
  42. - Air attack (from AA battalions) now counteract enemy air superiority effects in combat and for movement
  43. - Warscore system now uses combats instead of just taking provinces (these give a lot less) to reward nations
  44. - Added 12 new achievements
  45.  
  46. ##################################
  47. # AI
  48. ##################################
  49. - Tweaked up base AI research factor for mechanized and lowered top lvl infantry weapons a little
  50. - Moved Weserubung focus to be taken earlier in historical ai focuses mode
  51. - Prevented ai from researching technologies more than one year ahead of time
  52. - AI now takes research bonuses into account for picking techs
  53. - Fixed casting errors in AI that could make it assign troups to a non-optimal front, and also cause overflows leading to random madness
  54. - AI no longer ONLY saves all its nukes for punishing the enemy taking their own cities
  55. - Improved AIs ability to adhere to supply limits.
  56. - AI now attempts to recover when units are unable to reach desired front location.
  57. - AI now attempts to detect and react to many encirclement opportunities, both against itself and against enemies. Includes evacuating dangerous areas and cutting off bottlenecks.
  58. - Tweaked prio for what AI considers "weak enemy" to avoid attracting too many units.
  59. - Added contininent prioritization for the AI with high scores to Europe and the Pacific, but low to Africa.
  60. - Fixed bug where AI would keep swapping a fighter with land equipment at the top of the list for all eternity
  61. - Various fixes and tweaks to AI naval invasions.
  62. - AI should now be capable of using rockets.
  63. - AI sets up a couple of fleets to be used for special missions.
  64. - Tweaked AI research desires.
  65. - Tons of AI front balancing work. AI randomly abandoning fronts should no longer happen, among many other things.
  66. - Removed block from AI preventing it from adding more support than columns of regiments.
  67. - Various bugfixes and improvements to AI template design.
  68. - Made AI capable of making % of production LL and should increase their production accordingly
  69. - Made AI threat assessment properly include faction members of countries they are about to enter war with
  70. - Made sure that AI does not completely block itself when having multiple invasion orders against the same area but being unable to cover the regions for all of them at the same time
  71. - Made AI better at supporting naval invasions by focusing on the next one to complete preparation.
  72. - Tweaked naval invasion priority to make them more inclined to take islands (particularly with air bases) and home region
  73. - AI no longer ends up in strange state where they are assigned to a root order but not a following attack order.
  74. - Split up AI garrison order in two: home area and other areas.
  75. - AI is no longer using all types of garrison locations
  76. - Made AI invasions scriptably more unpredictable.
  77. - Made sure that a factor of 0 in tech script blocks research, and that it can not randomly get a negative score when picking tech.
  78. - Fixed strange bug in AI order assignment that left units assigned to a group but not an order.
  79. - Scary fix makes AI actually consider all target areas of enemy, in stead of one at a time. Should set pacific area ablaze when the time comes, and keep the invasions rolling.
  80. - Made sure AI is capable of calling subjects into wars even if they are not in a faction.
  81. - Fixed crazy random bug in AI that could randomly reassign units to one front before recovering over the next few days
  82. - Tweaked crazy production AI that lead to air fields in very bad places waaaaay too early
  83. - Fixed problem that caused garrison order to not garrison forts even when it was selected
  84. - Made sure that coastal defense garrison order prioritizes ports over empty coast if not enough units to cover entire coast
  85. - Made sure AI no longer ends up switching between mutually exclusive techs even when halfway through.
  86. - AI no longer spams trucks like they were some kind of war winning superweapon.
  87. - AI countries now will always call subjects who cannot decline into war.
  88. - Fixed AI leaving military factories unassigned.
  89. - Improved AIs capability of determining if ready for war as well as AIs ability to ask again.
  90. - Made AI able to remove regiments in template design under certain circumstances.
  91. - Made absolutely sure that the AI uses military factories, even if it does not want to build more air planes.
  92. - Rebalanced AI desire to produce infantry equipment.
  93. - AI does not trust countries in other factions even if they have a NAP with them.
  94. - Unitcontroller does not consider provinces empty when a division is fighting its way out of it. Should reduce front shuffling.
  95. - Stabilized AI invasion prio scores. Should result in invasions not swapping units around as much and randomly getting canceled.
  96. - Blocked the AI from swapping the last support battalion int template design over and over.
  97. - Added AI strategy to tweak desire for modifying templates.
  98. - Fixed overflow that cause some countries to not build planes causing USA to end up with 0 strategic bombers.
  99. - Made sure released AI countries don't get stuck building nothing.
  100. - added a naval base in northern China to try and encourage Japan to engage in China
  101. - adjusted ai weights for Germany to allow non-historical Germany to actually decide to go with China instead of Japan
  102. - adjusted Soviet historical focus list slightly to account for focus requirements
  103. - Germany will no longer try and befriend Japan if Japan is already in faction with them. Germany doesn't l-like Japan or anything!
  104. - Garrison orders logic was significantly improved
  105. - China no longer accepts puppeting with historical focuses on unless Japan is comically strong. China accepting now also adds World Tension
  106. - Added system of scripable ai areas for ai prioritization
  107. - Fixed bug in unit controller that would lead to provinces not getting any units.
  108. - improved italy's minister picking AI
  109. - increased priority on some early industry techs for AI
  110. - Fixed a problem with naval invasions getting destroyed upon execution for AI
  111. - Fixed an issue with AI's old templates becoming honeypots for updates
  112. - Improved German production AI strategy
  113. - Marked equipment as correct type for AI to avoid it getingt caught in truck vortex
  114. - Tweaked german idea selection for chief of air force
  115. - Fixed bug where ai strategy for template upgrades would pick wrong target
  116. - Tweaked japan starting strategies for divisions, less trucks for the truck throne
  117. - Tweaked japan target infantry template to try and keep their costly madness down
  118. - Tweaked chinese tech ai
  119. - Tweaked minsiter selection ai for japan
  120. - Tweaked minsiter selection ai for germany
  121. - Tweaked minsiter selection ai for france
  122. - Tweaked trait evaluations for AI
  123. - Fixed issue where AI always thought negative modifiers were bad, even when they were good (bad ai! no I mean good ai!)
  124. - AI is now blocked from putting CAS on naval bombing missions. Should help GER and JAP
  125. - Japan will no longer approach Germany for an alliance if Germany is not leader of a faction
  126. - AI should no longer be able to cancel unit movement that is retreating.
  127. - Further improvement to unit balancing between fronts
  128. - AI should no longer leave civilian factories unassigned
  129.  
  130.  
  131. ##################################
  132. # UI
  133. ##################################
  134. - Focus trees now remember their position when closed. Resets when looking at other trees
  135. - Diplomacy window 'sort by our opinion' now handles reverse sort
  136. - Proper highlighting of 'add new command group' button
  137. - Fixed overflow on long nation names in trade
  138. - Subject view, manage occupation and idea subwindows in politics view are now mutually exclusive and wont stack on top of each other
  139. - Added new icon to division modifiers in combat to highlight AA support
  140. - Setting up lend lease no longer says convoys are needed always even when they arent
  141. - Trade interface no longer incorrectly states that you need convoys when you dont
  142. - Amount of convoys indicated in trade interface now takes ones actually already used on route into account when displaying deficiencies
  143. - strait mapicons no longer eat dragboxes and zooming
  144. - added cool canadian motto to loading tips
  145. - Fixed war view so ally does not wrongly show up in both member and uncalled sections.
  146. - Now dangerous naval invasion alert disappears correctly when enemy invasion fails
  147. - Dangerous naval invasion alert now disappears in max a month after success instead of next hour
  148. - Added In the Field and In Training to Manpower tooltip in top-bar.
  149. - Changed some equipment names. Fixed a lot of typos.
  150. - Added glorious manchuria leader Henry Pu Yi for benefit of all
  151. - Map icons don't merge naval and land ones now, yay
  152. - Added flags for ANG BOT COG MZB KEN and ZIM
  153. - Added mr Orde Wingate, FOR TEH ORDE
  154. - Added 4 new indian generic leader portraits
  155. - Added 4 new african generic leader portraits
  156. - Around 60 new focus icons added
  157. - Around 34 new national spirit icons added
  158. - Added 108 new report and news event pics
  159. - Added training indicator for armies in theater list
  160. - Added custom backgrounds and glow to show new and out of date items in production view
  161. - Made selected unit and wings sexier and easier to see (thanks Roflbinflood)
  162. - 'Received' and 'Given' military access relations are displayed with different icons in diplomacy view
  163. - Always pause for peace conferences in mp when a human player is involved
  164. - Longer range now supported for "mutually exclusive" national focus indicator
  165. - Resources now always shown in peace conferences
  166. - Option slider for setting volume of ingame voices
  167. - Clarified tooltips for breakthrough for attacks in combat view
  168. - Improved tooltip for "dismantle faction" button
  169. - Fixed misleading tooltip for naval invasion order
  170. - added DEF names for cosmetic tags ("The <country>")
  171. - Fix for missing generic military theorist pictures in country technology view
  172. - Fixed localization issue with Jet tactical bombers
  173. - Fixed a number of legibility issues with certain events and country names
  174. - Fixed soviet motorized equipment being invisible when in production
  175. - Fixed an issue where unique motorized icons were not showing in production menu
  176. - Fixed a proper endline to collapsing deploy entries
  177. - Fixed bug that prevented AI from rebasing its airwings
  178. - Fixed a display bug in news.228 event
  179. - Added tooltip to show total manpower of selected divisions in division list
  180. - Map colors and stripes are now properly refreshed in the building constructions view.
  181. - Fix for incorrect party popularity value in 'Stage a coup' dialog
  182.  
  183. ##################################
  184. # Modding
  185. ##################################
  186. - Added num_tech_sharing_groups trigger to count active tech groups for a nation
  187. - Focus.AutoComplete now no longer closes focus screen or does a popup
  188. - added num_subjects > x trigger
  189. - "-hands_off" start flag now set max speed automatically unless another speed is set on command line (enjoy fire and forget go home support)
  190. - Changed the modifier send_volunteer_size to add to volunteer cap.
  191. - Added send_volunteer_factor to modify current allowed divisions.
  192. - Attrition from heat and extreme heat in provinces is now separate and called heat_attrition.
  193. - Added new graphical culture commonwealth_2d.
  194. - Added if-else trigger. Syntax: if = { limit = {<condition for trigger_a>} <trigger_a> else = {<trigger_b>} }
  195. - Added else to if effect. Syntax: if = { limit = {<condition for effect_a>} <effect_a> else = {<effect_b>} }
  196. - Made add_building_construction effect able to take some really special ugly input, that makes it easier to place province building. Use at your own peril.
  197. - Added modifiers cost of military leaders. military_leader_cost_factor, army_leader_cost_factor and navy_leader_cost_factor.
  198. - Added possibility to set unit cap on field marshalls.
  199. - Added new way of naming countries. <TAG>_ideology_<autonomylevel> <TAG>_ideology_subject <TAG>_<autonomylevel><TAG>_subject. Can use OVERLORDNAMEDEF and OVERLORDADJ to insert name/adj of overlord in own name. <TAG>_<OVERLORD TAG>_ideolog.. etc etc.
  200. - Added add_ideas command to console
  201. - Added on_release_as_puppet on_release_as_free triggered from the manage occupied territories menu
  202. - Added 'set_cosmetic_tag' effect wich allows to dynamically change country's appearance: name, flag, map color, names & portraits pool
  203. - Added 'on_subject_annexed', 'on_subject_autonomy_level_change' and 'on_subject_free' onaction events
  204. - Added 'add_to_tech_sharing_group', 'remove_from_tech_sharing_group' effects
  205. - Fixed CTD for reloadtechnologies command
  206. - It's now possible to script a message for the white_peace effect
  207. - Fixed bug that made it possible to really break AI production through script
  208. - Fixed diplomatic on_action scope set wrong
  209. - Added swap_ideas effect that will show the difference between bonuses of the two ideas. Syntax: swap_ideas = { remove_idea = <idea> add_idea = <idea> }
  210.  
  211. ##################################
  212. # Database
  213. ##################################
  214. - Maintenance Company tech no longer belongs to armor company, which caused AI to waste tech bonus on it
  215. - added lvl 1 port to Labrador so that supply works there if canada/UK goes to war
  216. - Maracaibo now has correct name
  217. - Added Stanley Baldwin (thanks to tom_jones for base artwork!)
  218. - fixed bug in Italy National Focus tree (Capital ships focus now actually gives the naval XP it promises)
  219. - Japan can no longer create the Indian National Army if Raj is fascist or Japan is not at war with them
  220. - Japanese Battleship name "Yamato" no longer used for first battleship Japan builds, reserving it for future battleships (including super- and space-battleships)
  221. - Changed names for some political parties to be more accurate
  222. - Newsevent for “Eastern Poland to the Soviets” no longer shows two options if Soviet and Germany in same faction (there is a reason it is called “unholy”, guys)
  223. - added localisation for mountaineers_tech, cat_trade_interdiction and cat_battlefield_support
  224. - All ground forces in the Dutch East Indies are now under control of (colonial puppet) Indonesia. This should reduce the amount of Dutch units in Europe while keeping the balance of forces in the DEI roughly as it was before.
  225. - Added Pakistan as a releasable country
  226. - Added Angola, Botswana, Congo, Kenya, Mozambique and Zimbabwe/Rhodesia as releasable countries
  227. - added several hundred flavor names for equipment to a number of countries
  228. - Added British Malaya as a puppet of UK.
  229. - Added heat_attrition and heat_attrition_factor modifiers for both country and unit leaders.
  230. - Added Belarus as releasable country
  231. - One Australian land province is not wrongly marked as coastal anymore
  232. - Added Windhoek as VP to South-West Africa state
  233. - Added two additional flavor names for Japanese tanks
  234. - Restored Port Arthur to its proper historical significance, a decision that was not in any way related to AI performance and any such allegations are lies
  235. - Added tech sharing for Tizard mission events (if you have TFV)
  236. - USA no longer eligible for generic election events before 1948
  237. - Fixed a number of inconsistencies and errors in the French and German naval OoB for 36 and 39 starts
  238. - Fixed an issue where de Gaulle could be replaced as a leader of Free France for no good reason
  239. - Added colonial governor as official leader for Malaysia and Indonesia (retire on breaking free)
  240. - Added Yemeni merchant marine (5 whole convoys!)
  241. - Added a number of cosmetic tags for certain constellations of puppets
  242. - Added Italian generals Emilio De Bono, Italo Balbo and Radolfo Graziani. Added French generals Charles Huntzinger, Henri Giraud and Philippe Leclerc (Thanks to Sleight of Hand for this and other things ported from the Vanilla+ mod!)
  243. - Added cosmetic flags for German dominated UKR and BLR
  244. - British colonies now always use British equipment names and pictures if no unique ones exist
  245.  
  246. ##################################
  247. # Balance
  248. ##################################
  249. - Increasing custom difficulty levels now also lower attrition units takes from that nation
  250. - Moved mechanized tech levels down one year, so first is unlockable in 1940
  251. - Increased hardness to 80% for light tanks from 70%
  252. - Increased hardness to 50% for light tank variants from 40%
  253. - Increased hardness to 90% for medium tanks from 80%
  254. - Increased hardness to 65% for medium tank variants from 55%
  255. - Increased hardness to 95% for heavy tanks from 90%
  256. - Increased hardness to 80% for heavy tank variants from 70%
  257. - Increased hardness to 99% for super heavy tanks from 95%
  258. - Increased hardness to 90% for super heavy tank variants from 80%
  259. - Added +10% hardness to motorized from first level mechanized tech
  260. - Bomber and CAS aces now use better bonus modifiers for attacking
  261. - CAS attacks now scale properly with active planes rather than whole wing when looking at ace bonuses
  262. - Added hard-cap for nations to become majors, 35 factories are needed. (should avoid wars dragging out into whack-a-mole-the-new-major as you blob)
  263. - Reduced air superiority boost for offensive formations (doctrine) from 25% to 15%
  264. - Reduced air superiority boost for logistical bombing (doctrine) from 25% to 15%
  265. - Added air superiority boost for combat unit destruction (doctrine) at 10%
  266. - Reduce base free repair from 0.5 IC to 0.3 IC
  267. - Reduced agility of Naval bombers to 30-35-40
  268. - Reduced agility of Close Air Support planes to 35-39-44
  269. - Reduced air attack of Close Air Support planes to 6-10-14
  270. - Reduced air attack of Naval bombers to 6-10-14
  271. - Brought carrier plane agility in line with land based versions
  272. - Carriers can no longer reinforce with fresh planes while in combat
  273. - Added a small amount of threat to more imperialist parts of US foreign policy focus tree branch
  274. - Nerfed Raj tech level at start
  275. - Reduced chinese civilian start ic by 1
  276. - Nerfed French starting armor equipment in 1936 into the *bleep* ground
  277. - Germany no longer allowed to pull Turkey into their faction after they have capitulated. No fun allowed.
  278. - Warscore system now uses combats instead of just taking provinces (these give a lot less) to reward nations
  279. - Air attack (from AA battalions) now counteract enemy air superiority effects in combat and for movement
  280.  
  281. ##################################
  282. # Bugfix
  283. ##################################
  284. - Fixed issue where some rocket sites would not show up on map
  285. - Fixed issue where small damage to aircraft would be ignored
  286. - Fixed issue where a command group icon was sometimes not selectable
  287. - Fixed issue where CAS ace would actually have a detrimental effect to damage done in land combat
  288. - Can no longer use console after resynch in MP
  289. - Nukes now impact owners national unity, not controller
  290. - Fixed wierd scaling issue with main menu bg
  291. - Fixed manpower not being returned from fleets
  292. - Fixed the issue when relations could be transferred wrong in civil war
  293. - Now lend lease has the highest priority in equipment distribution
  294. - Added cap for the factories going negative in multiplayer after very fast clicking
  295. - Now units that doesn't have supply path to the capital will count as encircled while disbanding them
  296. - Fixed the issue when division view was not showing air attack
  297. - Added fallback if ship names were not properly scripted in the database
  298. - Fixed the bug when player could call to arms country which was already at war in the war overview
  299. - US focus Defense of the Pacific is no longer blocked by Japan having the same ideology as Japan.
  300. - Stopped Japanese cloning program (Removed one of the Matsuis ).
  301. - Added category tags for some technologies. engineers_tech recon_tech mountaineers_tech military_police_tech hospital_tech logistics_tech signal_company_tech maintenance_company_tech.
  302. - Removed highest level artillery high command for most releasable nations. Replaced with lowest.
  303. - Fixed civil wars not spawning if revolter only has 1 state.
  304. - Winter_attrition now does more than nothing for unit leaders.
  305. - Save games now store enabled DLC bitmask which is checked. UI doesn't allow to load save game if some of DLCs are missed.
  306. - Map mode is no longer switched for secondary coop player if host player assigns/un-assigns naval mission
  307. - Releasable countries list is now correctly refreshed after player releases any country
  308. - Countries aren't displayed as if they capitulated twice in world tension log
  309. - Fixed issues where exp.forces could stay in wrong countries after a peace conference.
  310. - More small air wings is no longer better than less large air wings.
  311. - Air Accidents now happens equally fair regardless of how many different air wings you have.
  312. - Fixed corrupted theatres and fronts after the peace deal.
  313. - Fixed issues in unit naval transportation mechanics causing sometimes a unit to not leave it's port, and AI could not do anything about it.
  314. - Minor fixes in the supply systems - There is no longer created an invisible naval route from the capital state to itself. (No player could spot it. We found it while debugging the code).
  315. - Battleplans "estimated execution" province stripes are now correct when the source and destination are both 1 province long.
  316. - Fixed exploit where a player could avoid loosing most of the equipment in combat by doing save and reload right before the combat was over.
  317. - Nukes are doing now the real damage to the units, by reducing the manpower and equipment, not just str/org bars!
  318. - Player can no longer trade with factories gained from other trades. Tooltips was saying that, but nothing blocked the interface from doing so.
  319. - Fixed some possible gui issue after peace conference
  320. - Fixed issue with calculating losses from manpower
  321. - Fixed issue where river crossing would not impact breakthrough of attackers
  322. - Expeditionary forces now use the manpower pool of their origin country
  323. - Fixed an issue with Burma road focus not giving rewards unless Britain actually owned india and parts of China (Britain owning India and parts of China would probably not want to help China anyway)
  324. - Fixed bug where some lakes could remain controlled by the enemy, and there was no way to conquer it.
  325. - Puppeting either the Soviet Union or Germany voids the MR-Pact
  326. - Neville Chamberlain resigning through event no longer forces fascist or communist leaders to resign
  327. - Removed exploit where the SOV Great Patriotic war could become permanent
  328.  
  329. ###############################
  330. # Stability & Performance
  331. ###############################
  332. - Fixed potential CTD in num_faction_members trigger
  333. - Added some safety agaisnt CTDs when doinh really broken saves with mods
  334. - Fixed a savegame reading bug leading to broken saves
  335. - Fixed potential CTD in trigger checks for home areas
  336. - Fixed rare order-related CTD.
  337. - Fixed CTD in automated handling of units in fronts.
  338. - Fixed CTD in unit map icon.
  339. - Fixed more divs by 0 than you can shake a stick at.
  340. - Made exiled units move to the area closest to them in stead of their capital.
  341. - Fixed CTD when player eventually clicked on the sea province in the construction mode
  342. - Fixed CTD in lend lease view, when player closed the view while having acceptance tooltip
  343. - Fixed memory leaks in political and unit stats view
  344. - Fixed CTD - AI referring to a deleted front.
  345. - Fixed CTD - Extremely rare and difficult to reproduce crash regarding the multithreading.
  346. - Fixed CTD - Caused by the division by 0 when a certain naval combat took place.
  347. - Fixed CTD - Rare crash when going back to main menu.
  348. - Fixed CTD - When trying to access a garbage memory data (regarding the supply naval routes) when loading some savegames.
  349. - Fixed CTD - When trying to access some data of deleted unit that was sent as a volunteers.
  350. - Optimized by ~70% super heavy performance spike after the peace deals.
  351. - Fixed OOS with peace conferences where not all human players were involved
  352. - Fix almost guaranteed OOS in mp for AI white peace
  353. - Fixed potential OOS on save load and some units were encircled
  354. - Fixed OOS due to multithreading issue in air superiority calculations
  355. - Very rare CTD fix (framerate dependent), when clicking CONTINUE to load the recent save
  356. - Fixed malformed map texture in low-detail gfx settings. Enabled some basic lighting that solves the tiling problem, which improves the look, but makes the shader a tiny bit heavier.
  357.  
  358.  
  359.  
  360. ################################################################
  361. ############ VERSION 1.2 "Sunflower" ###########
  362. ################################################################
  363.  
  364. ###############################
  365. # Features
  366. ###############################
  367. - Added Hotjoin for smoother multiplayer experience.
  368. - Added Resyncronization option for the host if the game decides to go out of sync.
  369. - Added custom difficulty settings
  370.  
  371. ##################################
  372. # AI
  373. ##################################
  374. - Added abort to AI strategy that made germany down prioritize navy
  375. - Romania now has a chance of refusing soviet demands on Bessarabia if in a faction
  376. - Japan AI now has semi sanity triggers before starting new wars via focus
  377. - Added AI weights for election events. Should stop nations from always moving towards fascism or communism over time
  378. - Added AI chance to prevent France turning communist during first election in a historical play through
  379. - Lithuania may now reject German demands for Memel if Germany is losing a war when demanding it
  380. - Various front balancing to improve situations like countering invasions, not piling everything in Africa, overassigning to straits etc
  381. - AI is now able to remove factories and build nuclear power plants in stead. Also made the AI better at reasearching nuclear tech. Watch out, the nukes are coming!
  382. - Fixed a bug that made the AI unable to properly reorganize volunteer troops
  383. - Various changes and bug fixes to template design AI, making it better at creating new ones as well as designing according to target templates
  384. - Improved (read "fixed") match score calculation for AI template design
  385. - Added a minimum target template match to avoid AI moving on to shit templates too early
  386. - AI now evaluates current deployment lines to see if they should be replaced by newer templates
  387. - Made AI much faster at replacing templates for units in the field. Will primarily impact large nations. Seriously, it was WAY too careful about this before
  388. - Improved AI nuke targeting
  389. - Units is no longer make arbitrarily long port rushes. This should reduce the number of map snakes significantly
  390. - AI is now be better at noticing when they are about to get cut off from the front and react to it
  391. - Germany is not backing down from declaring war on tiny Luxemburg just becsause it is so tiny that it does not prepare a full on invasion
  392. - AI can now cancel unit production if they are struggling with supporting their units in the field
  393. - Made AI better at balancing multi type production
  394. - Made sure AI does not retreat willy nilly from a valuable VP
  395. - Made AI a bit more cautious/clever when deciding on plan activation for undermanned fronts
  396. - Now AI actually turns on naval defence when it is threatened by generating wargoal or actual wargoals
  397. - Now ai does nuke only cores and when it will actually lower NU
  398. - Germany should no longer have a crippled fighter production
  399. - Merged in Enhanced Peace Conference AI mod (for more historical ai peace behaviour), with a few modifications
  400. - AI will now avoid taking occupied land from its faction members in peace deals
  401. - Fixed a booboo in AI code that counted front size in a way that resulted in min units being one less than intended (sometimes leaving a hole in the front)
  402. - Historical France should no longer go early communism.
  403. - AI should no longer attack the swiss during historical period if france etc alive
  404. - Now ai will be less careful in some attacks :D (Previously it was SUPER careful)
  405. - Made unit controller more reluctant to leave empty front provinces
  406. - Tweaked template progression script to make it better at moving to medium tanks.
  407. - Tweaked down AI desire to make variants in stead of templates.
  408. - Tweaked AI template design script to improve modern armor designs.
  409. - Changed AI blocker for Germany's USSR war goal to only look for neighboring wars in home area
  410. - Fixed a bug in AI template switching and tweaked the balance of it a bit to match the correct functionality
  411. - Added tooltips for add_leader_trait and remove_leader_trait
  412. - Tweaked AI to be slightly less cautious against fortified enemies.
  413. - AI now able to pick all ideas players could (was restricted by allowed during play that was scripted for startup condition only)
  414. - Fixed bug that upgraded units to garrison templates.
  415. - AI now more careful about considering units in combats when it needs to rebalance fronts
  416. - Improved AI supply evaluation for fronts with supply issues
  417.  
  418. ##################################
  419. # UI
  420. ##################################
  421. - Build cost of 0.1 or lower will no longer be shown in the tech window
  422. - Fixed some stats for ships showing navy stats instead of ship stats
  423. - Changed some highlights in navies and air overview to reflect if modifiers are good or bad
  424. - Moved French foci to display the 'mutually exclusive'-arrows.
  425. - Juggled some stuff around in the deafault mapmode tooltip.
  426. - Added attack modifiers to unit tooltip when multiple units in the same province are selected.
  427. - Added focus icon and national spirit icon for fourth international
  428. - Ship combat history list no longer cuts at bottom
  429. - Fixed texts out of boundaries issues in modding sub window
  430. - Fixed linebreaks issue in production entries for names
  431. - Fixed an issue with Czech letter ý not showing up in english version
  432. - Added more army icons, there are now 14 in total
  433. - Added ability to assign groups to orders on the theater item
  434. - Added collapsing deployment conveyors
  435. - Added changing order of deployment conveyors
  436. - Added visualization for stalled lines (icons and progress bar coloring) in the deployment interface
  437. - Focus progress bar now shows amount of saved days
  438. - Navy and army leaders have now better area for skill tooltip
  439. - Organizing airwing entry names no longer overlap
  440. - Improved the damaged building progress bar, should be clearer now
  441. - Replaced english flag with american in launcher for language selector
  442. - Added tooltip for max factory modifiers
  443. - Added tooltip explaining factory repair speed modifier
  444. - Changed how and when National Focus displays tooltips for cancel triggers and requirements
  445. - Added descriptive tooltip for resource gain efficiency modifiers
  446. - Now when unit is not advancing because of too low str/org, the shoutmark with tooltip explains why
  447. - Added better tooltip for Trotsky Focus. Proper effect shows up when Trotsky is back.
  448. - Fixed a truckload of spelin erors and tpyos
  449. - Lots of localization fix. Some minor, some embarrasing
  450. - Added 2nd level invasion alert after enemy has landed
  451. - Wargoal justification modifier for fascists now shows that it requires you to be at war with a major instead of just stating: "Fascist"
  452. - Updated tooltip to reflect that you can get Trotsky to return by picking the Purge
  453. - Added damage info tooltip to survivors in naval combat
  454. - Tooltips showing complex keyboard shortcuts now display correctly (like ctrl+h)
  455. - Changed language flag for English in launcher to show US/UK split
  456.  
  457. ##################################
  458. # Database
  459. ##################################
  460. - Added portrait to Japanese general Naruhiko Higashikuni. Bumped skill 1 -> 3
  461. - Moved some units and buildings around.
  462. - Gotland is no longer considered a colony of Sweden. In the game...
  463. - Added German Claims on Poznan and Danzig in 39 start
  464. - Removed coastal from some inland provinces
  465. - Added some more Persian names
  466. - Removed Portugese cores in Africa
  467. - Added Sinkiang cores to 36 start
  468. - Removed building from Menguko in 39 start to avoid the wrath of the errordog
  469. - Returned Fehmarn to Germany, despite my Danish heart wanting to cling on to it forever!
  470. - Made new soviet province coastal and added naval base to avoid troops getting caught
  471. - Added new Cambodia state
  472. - Adjusted states in the Caucasus
  473. - Added Stalinabad as a new state
  474. - Added history files and cores for Cambodia
  475. - Added history files and cores for Vietnam
  476. - Added history files and cores for Laos
  477. - Added history files and cores for Malaysia
  478. - Added history files and cores for Indonesia
  479. - Added history files and cores for Azerbaijan
  480. - Added history files and cores for Georgia
  481. - Added history files and cores for Armenia
  482. - Added history files and cores for Ukraine
  483. - Slightly toned down Croatia's color
  484. - Fixed positioning of units in the province two east of Amsterdam
  485. - Added TUR communism leader Sefik Husnu portrait
  486. - Fixed urban terrain texture in the city of angels
  487. - Cut down some 3d trees around Hannover and planteed some new ones in finland. Also cut down lots of trees in various parts of the world, global warming here we come
  488. - Added armored division templates to commonwealth countries
  489. - Removed lake Volta from the map
  490. - Added portrait for leader of fascist Palestine
  491. - Missing portraits for Georgia. Fixed Georgia generating arabian leaders
  492. - Fixed some state and city names
  493. - Changed date triggers in UK focus tree to look for threat levels and war instead
  494. - Indonesia is now a puppet state of the Netherlands
  495. - Malaysia is now a puppet state of Great Britain
  496.  
  497.  
  498. ##################################
  499. # Modding
  500. ##################################
  501. - Added trigger: has_non_aggression_pact_with = <TAG>
  502. - Changed every_country random_country any_country all_country to include current country. -Added _other_ versions of all of the above. eg. any_other_country
  503. - Autogeneration of cores in home area now only adds core if no other country has core on the state
  504. - Added ROOT and PREV support for has_government
  505. - Fixed CTD when the players capital state did not contain any provinces
  506. - Fixed CTD when scripting victory points in a province that has no state
  507. - Diplomatic actions now use FROM instead of PREV scope to store stuff
  508. - is_ai trigger no longer unaware of human_ai console cheat
  509. - added new "ignore" ai strategy for when we want ai to ignore actions against someone (implemented as stopping justifications and sets neutral attitude).
  510. - Added console command to give nukes
  511. - Added add_equipment_to_stockpile effect.
  512. - Added is_researching_technology trigger.
  513. - Added damage_building effect.
  514. - Added set_state_category effect.
  515. - Added has_state_category trigger.
  516. - Fixed an issue for users who had mods installed prior to the mod system update refusing to update etc
  517.  
  518. ##################################
  519. # Balance
  520. ##################################
  521. - Added anti-Daniel trigger to USA focus Issue Warbonds. Now available if at war with any sufficiently large nation
  522. - Added focus to access purge part of the Soviet focus tree if the player choses Trotsky
  523. - Rebalanced some armor values for tank varaiants that were inconsistent with how the rest were distributed. 36 light tank AA armor 20 -> 10. 41 light tank AA armor 35 -> 25. 36 medium tank artillery armor 35 -> 45
  524. - Lowered communist support 8 => 5 gained from revoking workers rights in 'Matignon Agreements' event
  525. - Now regain of convoy efficiency starts after 7 days instead of 3
  526. - Now regain base speed of convoy efficiency starts was lowered and has been changed to non-linear change
  527. - Moved Around Maginot before war with france focus so its easier to take for AI when needed
  528. - Subs no longer detect other subs leading to wierd infinite battles
  529. - Reduced naval ranges across the board
  530. - Balanced most ship's stats
  531. - Fixed a bad bug with org impact on ship hit chance making it over all much too small (rebalanced base chance a bit to compensate)
  532. - Evasion stat on ships now no longer makes such a drastic impact on hit chance (now capped and multiplicative)
  533. - Ships with torpedoes AND guns will now try to close to torp range vs capital ships
  534. - Added stacking penalty to hit chance for multiple ships targeting same target in naval combat
  535. - Made ships spread targeting a bit more rather than focusing fire
  536. - Fixed situation where ships would switch targets so often that they didnt bother closing range
  537. - Dispersed industry now gains 5% higher starting efficiency for new production lines per level
  538. - Lowered participation score from casulaties in war
  539. - Submarines are now much better at detecting surface ships
  540. - Submarines now worse at detecting other submarines
  541. - Increased xp cost of land upgrades a bit (+5 base)
  542. - Armor gun soft attack upgrade on variants now goes up to +15% rather than +50%
  543. - Speed upgrade now stronger (max 20% rather than 10%)
  544. - Fleets in combat in naval regions now also count towards supremacy so that you can't sacrifice some ships so easily and rush across
  545. - SPART now much more costly (almost 2x)
  546. - Increased mechanized infantry supply use by 30% and increased cost to be in line with MARM (+20%)
  547. - Signal companies now give more effect on planning speed and cost less
  548. - Reduced Hitler's PP bonus from +50% to +25%
  549. - Battleship lvl 1 no longer have too high surface detection
  550. - Fixed an exploit for US War Bonds focus
  551.  
  552. ##################################
  553. # Bugfix
  554. ##################################
  555. - Prevented Zombie Amelia from returning from the dead to fly around the globe and other related weirdness
  556. - Faceless leaders should no longer be a thing in HOI4. Forwarded idea to Stellaris
  557. - Fixed a bug that required London to be held by France for 'Fall of London' event to fire
  558. - Moved all houses in Los Angeles to the province next door. Moved urban terrain modifier to reflect this
  559. - Blocked 'Communists Influence Foreign Policy' event from adding popularity with nations you are at war with. Added communist popularity to option for the event
  560. - Germany no longer demands Slovenia while at war with Yugoslavia
  561. - Game no longer suggests R'lyeh won't give you a building permit. Building tooltip no longer refers to water as "foreign territory"
  562. - Fixed an issue with how saved event targets works with tooltips
  563. - Fixed a bug where would lose all thirst for vengance during a civil war. Romania now retains revenge ideas
  564. - Fixed 2 supply areas having the same state in Brazil
  565. - Fixed a bug where Soviet focus 'Southern Thrust' would only work for Afghanistan if Persia owned the states
  566. - Fixed a bug where UK would hand out land they didn't own in return for some old boats
  567. - Stopped dead Roosevelt from dying again, and pulling the current president into the grave with him. What is dead may never die!
  568. - Stopped zombie Chamberlain from coming back to sign Churchill's resignation papers
  569. - Japan now keeps its promise to not kill Siam. Added check for NAP to 'Pressure Siam' focus for Japan
  570. - Added special case for Anschluss when Austria has a civil war
  571. - Fixed an issue where German AI would get stuck on demand sudetenland. Changed reward from the focus if another nation has taken sudetenland
  572. - Fixed a bug where Germany would hand out territory and not care about ownership during the Vienna Award
  573. - Blocked warlords from joining Chinese front if at war or in a faction
  574. - Autogeneration of cores in home area now only adds core if no other country has core on the state.
  575. - National Foci now looks for control of state before building in it
  576. - Being a puppet now quenches Japans thirst for war. Blocked war foci
  577. - National Foci are now blocked by default when a country has capitulated. Added "available_if_capitulated = yes" to disable
  578. - Added trigger to look for control of state before loading units from China Unite event
  579. - Added province for Eastern Chukota. Added to eastern Siberia
  580. - Added check for different ideology for a bunch of foci leading to war
  581. - Made sure it is not allowed to give control over a state to someone who is not an enemy of the owner
  582. - Now on game sturt up puppet airbases are accessable for master
  583. - Now submarines target only non empty routes
  584. - Fixed efficiency interpolation, now it can regain to 100%
  585. - Now Convoy efficiency will also cap to actual amount of convoys performing
  586. - Now for supply calculation is used naval cap instead of supported cap
  587. - Now the unit with strategic redeployment will cancel movement towards enemy territory
  588. - Fixed the bug when naval base capacity was not updated on loading the game
  589. - Fixed the bug when sunk ships was removed from combat
  590. - Fixed the bug when after peace conference pause was not properly updated on clients in multiplayer
  591. - Now resistance drop will be properly shown when it is bellow the resistance cap
  592. - Fixed not maching estimation number on the production entry and the tooltip on the production screen
  593. - Resistance modifier in the army overview is now shown as positive value
  594. - Fixed the bug when supply system was not properly initialized on start (fixed SOV supply alert on new game)
  595. - Fixed the bug when game could froze in the production screen for a long time
  596. - Fixed the bug when player could trade with infinite amount of factories
  597. - Now division performing support attack can't have planning bonus gain
  598. - Fixed the bug when player could remove guarantee preformed by other country
  599. - Fixed the bug when countries was not surrendering while being fully occupied
  600. - Glorious return of navy delete button
  601. - Now if user disconnected from steam cloud save button will notify about that
  602. - Fixed issue when save game status was not updated for achievements after selecting bookmarks
  603. - Now while peace conference after capitulation winners can annex all of the territory of surrendered nations instead of only controlled by winner and lost nation
  604. - Fixed the bug when sometimes military and naval factories were redistributed incorrectly
  605. - Now air combat kills counts towards killer statistics
  606. - Added tooltip over red striped zones in the deployment map mode
  607. - Added air superiority as requirement for port strike
  608. - Now planes put on port strike will not add up to air superiority in the region
  609. - Now port strikes demands less than 30% of enemy superiority (instead of heaving more than 70% of our)
  610. - Now adjuster values given from leader traits apply in land combats
  611. - Now resistance doesn't apply in states occupied by revolter during civil war
  612. - USA intervenes in inter american war event now adds USA to the war instead of starting a separate war
  613. - Com China can now move it's capital if it own Beijing OR Nanjing, not both
  614. - Fixed Fourth International news event not showing for the player
  615. - Fixed script error that required London to be held by France for 'Fall of London' event to fire
  616. - Party popularity boosts correctly stack now when several countries boost the same ideology of target country
  617. - Fixed rebasing of planes to puppet airbase on game start
  618. - Ship types are not duplicated in navy statistics anymore
  619. - Fixed issue where min convoy efficiency was not applied (plus smooth efficiency change showing)
  620. - Changed tooltip for Compassionate gentleman to reflect what he actually does
  621. - Fixed a case where too large defender fleets destroyers would guard capitals rather than convoys in a convoy assault
  622. - Guarantees can no longer be used to call in nations to war if you have no defensive war
  623. - Nuke count can no longer go so big it becomes negative (max 999 nukes)
  624. - Added fallback surrender target based on war leaders if you somehow end up needing to surrender to someone without warscore. should stop infinite wars that could happen in soem wierd situations
  625. - Democracies allowing fascists in government no longer turn fascist faction leaders communist in election events
  626.  
  627. ###############################
  628. # Stability & Performance
  629. ###############################
  630. - Fixed CTD for active naval missions.
  631. - Fixed CTD when moving navies.
  632. - Fixed CTD upon resign when running the game at high speed.
  633. - Fixed CTD in AI when Handling Navies.
  634. - Fixed CTD when validating if a province can be nuked or not.
  635. - Fixed CTD when merging navies.
  636. - Fixed CTD in the description of Remove Ideas Effect.
  637. - Fixed few CTD's occurred during peace conference
  638. - Optimized lategame AI handling of garrisons
  639. - Strategic air view open no longer drops the performance to 1FPS at the late game. Now it takes almost no CPU!
  640. - Fixed CTD when a nation would surrender to capital owner who might not be at war
  641. - Fixed the CTD when while drawing garrisoning order and deleting all orders player could get a CTD
  642. - Fixed OOS when host has gone back to main menu from lobby and then hosts again
  643.  
  644.  
  645. ################################################################
  646. ############ VERSION 1.1.0 "Red Ball Express" ###########
  647. ################################################################
  648.  
  649.  
  650. ###############################
  651. # Features
  652. ###############################
  653. - It is now possible to set a command group to execute orders in different manners: carefully, balanced, and rush.
  654. - Added achievements indicator in game setup telling you if you can get achievements or not
  655. - Now possible to start from scratch with an empty division template by selecting New in the designer drop down
  656.  
  657. ###############################
  658. # AI
  659. ###############################
  660. - Tweaked deployment AI to not get crippled when their armies are taking damage.
  661. - Air mission AI is better at prioritizing the most important regions in stead of getting stuck in local optima of groups of regions.
  662. - Tweaked down AI desire for motorized a bit.
  663. - Added scriptable AI strategy to tweak factory assignment to equipment types and SIGNIFICANTLY boosted fighter production.
  664. - Tweaked up AI production balance for infantry equipment.
  665. - Tweaked guarantee desire to go down the more enemies a country has. Should keep Allies from going guarantee crazy while in wars.
  666. - Added a define for min steps for unit controller to strategically redeploy to front location and boosted it from 4 to 8 to reduce lots of small redeployments along fronts.
  667. - Made AI capable of determining if a template was created by them or not. Germany should no longer replace their divisions with templates from Austria.
  668. - Tweaked area defense and pocket handling AI to be better at handling coastal defense.
  669. - Tied countries naval base IC fraction to their naval AI focus, primarily meaning Germany will not be building as many of them, at least initially.
  670. - Improved unitcontrollers capability to recognize when units should join as support in a combat (effects both player and AI).
  671. - The AI now launches naval invasions against the same enemy area at the same time rather than separately.
  672. - Tweaked AI template designing
  673. - Having a common enemy will now make AI very accepting to granting and accepting military access as long as both are democracies.
  674. - Neutral countries now consider guarantees when deciding on which faction it would rather join.
  675. - AI is now properly checking if having common enemy when looking at asking for and granting military access, and is also more eager to do
  676. - Soviet and Germany should no longer bail from the Unholy alliance as soon as they can
  677. - AI containment score no longer goes massively negative if a major is farther away than germany meaning Allies can guarantee vs soviet aggression if they are worse than Germany
  678. - Made non-core states count as half compared to core states when deciding on number of units for area defense.
  679. - Added Women in Aviation to historical focus list for soviet
  680. - Moved Claims in Baltic up the historical focus list for soviet
  681. - Improved AI naval deployment to strategic regions
  682. - Tweaked front assignment AI. Should mean AI is better at multi front wars.
  683. - Further tweaks to AI front assignment to attempt to reduce bad stuff happening in multi front wars.
  684. - Further tweaked the AI front balancing, and made sure France does not completely mess up their Italian front and Germany pushes hard against Poland when war breaks out
  685. - AI should now be able to respond to naval invasions with naval bombers
  686. - Made sure fascist majors are much more likely to go for war economy
  687. - Polish AI will no longer randomly change its ideology by picking ministers
  688. - AI should no longer use garrison divisions as infantry.
  689. - Changed trigger condition for UK focus Benelux Intervention to require a bit more fascist/communist support, preventing the AI from taking it immediately.
  690. - Naval AI will now deploy all its fleets (previously it would generally deploy less than 1/3 of all its ships). AI will now split fleets it cannot find a mission for, allowing it to spread them out better
  691. - AI is now able to set naval bombers to try to prevent others from sending reinforcements over water.
  692. - Tweaked AI down prio of non war/dangerous fronts.
  693. - AI will no longer guarantee against leaders of other naughty factions (like soviet) if there is a much much worse faction around doing bad stuff (Axis)
  694. - AI nations will no longer spam you with requests for military access at game start and nations who would rather occupy someone than liberate wont ask for military access
  695. - AI can now feed puppets/liberated/change government countries with states in peace conferences giving much saner outcomes
  696. - Made sure unitcontroller does not interfere with retreating units.
  697. - German 1939 OOB now lists the good armor template last so ai will prefer it
  698. - Made sure that template design AI puts a motorized together with armored when making new templates.
  699. - Made AI look more at fitness when picking template for designing, upgrading and deployment.
  700. - Improved how AI calculates which is a garrison template (making it pick the proper one as infantry.)
  701. - ai now avoids putting nations that have very small bottleneck borders as main enemy
  702. - ai now prioritize fighters and medium armor more for research
  703. - Countries at war are no longer automatically assuming war will happen with non neutral neighbors (the Germany putting everyone against Soviet thing.)
  704. - ai no longer retains main enemies who have already gotten wiped out
  705. - Germany no longer goes justification crazy on south america
  706. - Romania and Yugoslav small armor templates on start no longer deathtraps for AI
  707. - AI should no longer ping-pong between trade laws in edge case
  708. - US AI now a lot more hesitant to join factions due to threat
  709. - fixed add_ai_strategy effect and added strategies where countries are added in faction from event or focus
  710. - AI will now prioritize better economic laws a lot more
  711. - Fixed typo in polish AI focus
  712.  
  713.  
  714. ###############################
  715. # UI
  716. ###############################
  717. - Division designer difference indicators now have tooltips showing how much
  718. - Added open air base button to the air mission entry
  719. - Now shift+click on the category in the production will make visible only that category
  720. - Interface tweaks so long texts in other languages does fit in several places
  721. - Added buttons for airwing limit to make easier to adjust values in big steps
  722. - Now navy commander can now also be assigned while fleet is not in the port
  723. - Added tooltip and toggling icon to indicate if current settings let you unlock achievements
  724. - You can now merge fleets that are not in the same location, the merging fleet will then travel to its merge target and then merge with it.
  725. - Now it is possible to assign airplanes to a mission area before the arrive to the new base
  726. - Division template window has now better tooltips for equipment, manpower, training time.
  727. - Clarified "no trading while fighting"-tooltip
  728. - Added yellow highlight to deployment date for units
  729. - Changed string format for convoys in topbar to prevent overflow
  730. - Opinion in interface will now also return a value capped between min and max values
  731. - removed useless decimals in logistics screen
  732. - Logistics screen now show 1 decimal when over 1k
  733. - Intel viewing of airplanes don't show fantasy numbers anymore
  734. - Now air base icons shown non empty only if there are players air wings
  735.  
  736.  
  737. ###############################
  738. # Bugfixes
  739. ###############################
  740. - Fixed issue when sometimes frontlines was not updated after occupation.
  741. - Now Nation A liberates Nation B if Nation B is friend or giving military access to Nation A, otherwise occupies
  742. - Fixing quiting to menu achivement bug
  743. - Fixed some focus that couldnt be aborted
  744. - Fixed issue where it was impossible to do naval transfers where you have the theatres. Also player couldn't RMB on some naval ports but the systems allowed for the transportation (GUI issue).
  745. - Building cosntruction triggers checked for owned state/province. Now checks for controlled instead
  746. - Added on_action to the add_to_faction effect which should fix lack of achivements for faction joining
  747. - Modified flags for Holland
  748. - Fixed so equipment cost list doesn´t cut of 11th entry in div designer
  749. - Efficiency retention techs now actually help (no efficiency loss at max all techs now!)
  750. - Fixed spelling error in FRA, BRAZ for "Ottowa"-class ship
  751. - Intel overview of nation now also lists airplanes in stockpile
  752. - The political advisor type "Ideological Crusader", which are supposed to increase same ideology opinion with 20%, now has an effect.
  753. - Added custom trigger description depending on type of idea for better tooltips
  754. - Border occupation now account situations when you attack trough the country which is from the same war, but not in the same faction, plus border flip afterwards also account for countries from the same war.
  755. - The game option "Pause on Notifications" now also pauses NF/research.
  756. - Proper data cleanup when kicked, banned, connection lost, server lost.
  757. - Fixed glitch in the front sections calculations, causing sometimes the fronts to be split/malformed.
  758. - Skybox is no longer visible when you toggle UI off
  759. - Changed font on animated map text so it show cryllic and polish characters
  760. - Fixed fighter icon for polish dlc
  761. - Fixed text on Mod tools button in launcher that didn't fit in Spanish
  762. - Kick and ban buttons in mp lobby should now be aligned (important!)
  763. - Maldives now looks a tad better, changed the heightmap, made some of the islands smaller and nudged unit positions
  764. - Fixed script error in Pearl Harbor Gambit focus
  765. - Carrier deck size now matches everywhere.
  766. - No longer allowed to declare war on someone you are fighting a war together with.
  767. - Convoy count in topbar now can show 5 digits
  768. - Fixed Issue where long air region names goes out of dedicated area
  769. - Added triggers to block multiple news event options
  770. - Fixed issue when take all states action did not changed the price when other country puppet the loser
  771. - Drawing offensive orders now takes better choice which def.line to attach the arrow to.
  772. - Added ability to disable debug saves and made them turned off as default
  773. - Added bypass to Pearl Harbor gambit focus for USA
  774. - Fixed malformed frontlines against master/puppet for countries being in faction with the master.
  775. - Disabled the system_debug.log when not running with "-debug" launch option.
  776. - Fixed pausing of the game on the fullscreen
  777. - Patched mysterious issue when airbase was lost and the air wings still remained in void space. Now they are send back to the warehouse.
  778. - Fix for flickering airbase icon in the airbase view
  779. - Nations who are done in a peace deal will no longer give remaining points to anyone in faction, just people with same ideology
  780. - Parts of unit map icons will no longer "trap" the zoom-in with mouse
  781. - Fixed artillery starting with 0 defense
  782. - Now peaceconference saves will happen only with -debug while start up
  783. - Now occupation breakdown updates properly after exiting to main menu
  784. - Fixed occupation rules
  785. - Fixed a bug where you could avoid civil war by inviting back trotsky
  786. - Warscore from bombing is now saved in save game.
  787. - Warscore from bombing is now much lower + added monthly falloff.
  788. - Fixed issues with country rules not clearing properly and not updating every day
  789. - Added special case for showing shortcut icons "," and "."
  790. - Changed price calculation for new divisions so now it does not add up cost for group if it is first group
  791. - Increased modifier that prevents spain from joining axis early
  792. - Fixed bug where a country without the rule of occupying neutral countries could occupy them.
  793. - Fixed the bug when airings manpower was not updated
  794. - King G now only dies once
  795. - Browser now remembers last page
  796. - Naval strikes can now also hit navally transfered troops outside combats
  797. - Added event that allows merges of 2 communist chinas
  798. - Fix for peace conference turns not taking scor einto consideration properly
  799. - Fixed bug where it was possible to send a single unit as exp.force twice!
  800. - Changed a lot of popus to use the definite article
  801. - Fixed a bug that gave USA extra PP for certain NF
  802. - Warscore is no longer added from dropped countries in war merging.
  803. - Trade routes over land now get correct tooltip on day 1
  804. - Factories from trade now used to fill construction and trade first
  805. - Fixed join faction achievement not firing. Fixed scope from add_to_faction effect
  806. - Fixed Soviet civil war triggering multiple times. Fixed 2 outcomes of not purging happening at the same time.
  807. - Leaving a faction no longer broke the entire supply system until save reload
  808. - Fixed issue where merging ships would reduce manpower
  809. - Removed EU4 hints folder.
  810. - Fixed the bug when Britain couldn't declare war on other democratic countries despite having a wargoal from focus
  811.  
  812.  
  813. ###############################
  814. # Database & Balance
  815. ###############################
  816. - Changed German democratic party to Zentrum
  817. - NF completion for Poland 39 start
  818. - Fixed spanish communist crusader using male portrait
  819. - Focus Lessons of War and Sov-Ger research agreement now give less armor research
  820. - Added AFG leader portrait Zahir Shah, VEN leader portrait Lopez Contreras and 3 new middle eastern generic portraits
  821. - Replaced incorrect japanese general
  822. - Added Xi'an to PRC
  823. - Added straits to denmark to make them more surrendermonkeys [Balance]
  824. - Several name corrections in OOB files
  825. - Province 3860 is now a part of state 527 instead of 328. (Manchuria/Korea)
  826. - Added an event to move PRC capital to Beijing or Nanjing after Chinese Civil War.
  827. - Added a requirement of more than 15% world tension to War Economy policy.
  828. - Removed Hungarian claims from Northern Transylvania and Vojvodina
  829. - Removed generic Tank Designer idea from Canada.
  830. - Moved Sao Paulo to be part of the Sao Paulo state.
  831. - Found a better Serbian fascist party leader.
  832. - Adjustment to Paraguay and Nicaraguan political 36 and 39 starts.
  833. - Republican Spain and Nationalist Spain now have the same National Unity
  834. - Added more ai_choice triggers for Czechoslovakia's response to German demands.
  835. - Added localisation for Libyan adjectives
  836. - Changed names for neutral Nicaragua and Paraguay
  837. - Fixed Finland starting as democratic in 1939
  838. - Added ENG cores to French cores when Anglo-French Union happens
  839. - If the Munich agreement can't happen (depending on various wars for GER or CZE) CZE will now get a different event about ceding the Sudetenland or giving GER a wargoal.
  840. - Soviet now gets one armor research bonus and one land doctrine, rather than three armor research.
  841. - Fate of Czechoslovakia now correctly adds claims and an annex CB if CZE resists GER.
  842. - Fixed text overflow in Balearic Islands headline.
  843. - Expanded the final event for RAJ's Azad Hind, and added several removal points for the Azad Hind idea.
  844. - Removed eng core from state 687-British Guyana
  845. - Added fixedsize to countrystate view state owner and foreign claims
  846. - Fixed heightmap error on denmark
  847. - Fixed so all building in the maldives are on land again
  848. - German march order music now has correct path
  849. - State name corrections.
  850. - Added names for (unreleased) country tags.
  851. - Lowered time for Demand Balearic islands for Italy
  852. - Moved capital of Brazil to Rio
  853. - Subdue the Warlords now requires that China does not exist or is a puppet of Japan
  854. - Johnson Island Garrison renamed to Johnston Island Garrison
  855. - Corrected JAP_1939 unit history.
  856. - Fixed a bug where an achievement wouldn't fire because of it was using any_country trigger
  857. - Soviet foci New Soviet Man and Women in Aviation have switched places
  858. - Added general to Ireland
  859. - Nerfed skill 5 generals for BRA AST AFG CAN
  860. - Changed German Admirals traits for variety
  861. - Bumped population of some of the smaller islands
  862. - Changed ideology of country leader for DEN FIN FRA NOR SWE
  863. - Changed start trade to use factories instead of specific amount of factories for trade
  864. - Increased air range on rocket interceptors now that local coverage isnt always 100%
  865. - Mass assault doctrine now gets -10% lower requirement on training for deploying divisions
  866. - Political parties and leaders for Brazil. From forum.
  867. - Great depression now limits faction joining at an extra 20%
  868. - Human pause now has a superior priority to the automatic pause
  869. - Fixed issue with fleet splitting failing because it forgot to assign base
  870. - Now state controller switches properly after capitulation
  871. - Added 3 new generic asian stateleader portraits and 2 new generic asian warlord portraits
  872. - Added 6 new generic Arabian portraits
  873. - Sheng Shicai got a minor facelift
  874. - USA now gets a slightly different shade of blue to differentiate them from france
  875. - Fixed inconsistent finnish flags
  876. - Added additional flags for Jordan
  877. - Fixed Israeli leader portraits
  878. - Fixed bugs in event for china moving capital
  879. - Lowered time for National focus "support nationalist spain" so Italy can complete it before the SCW ends
  880. - Typos and political party fixes for Brazil
  881. - around maginot line focus now a bit faster
  882. - Rebalanced ships so that armor is more important and destroyer spam no longer rules the sea. Ships are also a bit cheaper to produce but require a little more manpower
  883. - air battles should now be a lot less bloody and slower paced
  884. - Fighters should now have an easier time vs enemy bombers without escorts
  885.  
  886.  
  887. ###############################
  888. # Stability & Performance
  889. ###############################
  890. - Will no longer overwrite ironman saves if writing of current failed
  891. - Optimizations for air interface and mapmode
  892. - Parser now handles large tokens without crashing on savegame load
  893. - Optimization for releasing countries
  894. - Fixed several memory leaks
  895. - Fixed CTD for airwing transfer when base in invalid
  896. - Fix for potential CTD in splitting navy when you have no home base.
  897. - Fixed rare ctd when loading an old savegame from ingame with active naval combats
  898. - Fixed several rare CTDs
  899. - fixed rare CTD in alert manager
  900. - fixed rare CTD in air gui
  901. - Improved performance a lot when viewing a lot of unit icons in combat
  902. - Fixed a possible CTD on fleet merging
  903. - Fixed Extreme slow down because of sea locked fleets trying to get out.
  904. - Fixed CTD in history writing when convoys shoot down aircraft and having lost their route
  905.  
  906. ###############################
  907. # User Modding
  908. ###############################
  909. - Added possibility to script in historical aces in name pools
  910. - Moved dynamic country tags into a separate file
  911. - Manpower in field trigger no longer counts expeditionary forces from other nations
  912. - Fixed issues with tooltip for ships in port trigger
  913. - Added defines to tweak unit assignment importance for different kinds of orders.
  914. - Added possibility to script desired amount of factories to spend on a trade
  915. - Fixed crash from default bookmark being later than 1936
  916. - Added add_ai_strategy effect
  917. - In debug mode the country flag tooltip will now show AI strategy values
  918. - Fixed map icon crash from having more than 128 country capitals in view
  919. - Fixed country unit names list being incorrectly initialized during modding leading to CTD
  920.  
  921. ###############################
  922. # Multiplayer
  923. ###############################
  924. - Supplysystem should now update for all players when changing country controller (OOS fix)
  925. - Observers no longer get asked for co-op acces as well as main player
  926.  
  927.  
  928. ################################################################
  929. ########################## VERSION 1.0.1 #######################
  930. ################################################################
  931.  
  932.  
  933. ###############################
  934. # Gameplay
  935. ###############################
  936. - Fixed an issue with deploying troops during spanish civil war when continuing savegames.
  937. - Can now zoom in and out using PgUp and PgDown buttons on keyboard.
  938. - Stopped an exploit where player could redirect a naval transfer into an invasion without preparation.
  939. - Fixed a case where fleets who found themselves outside base range would be instantly deleted.
  940. - Fixed some highlighting issues in tutorial.
  941.  
  942. ###############################
  943. # Database
  944. ###############################
  945. - Added 9 new unique nation leader portraits.
  946. - Improved some VP/state names in China.
  947. - Improved a lot of alternate ideology nation names and party/leader names.
  948. - France can now send volunteers to Spain if they choose the Support Nationalists focus.
  949. - Fixed many localization issues, both in english and other languages.
  950.  
  951. ###############################
  952. # Stability & Performance
  953. ###############################
  954. - Fixed several rare CTDs.
  955. - Late-game performance optimizations.
  956. - Large peace conference resolutions are now faster and also properly indicate that they are active to non-participants.
  957. - Added GUI scaling option for people with very small or very high resolutin displays (experimental).
  958. - Added a max framerate limiting system (defaults to 75fps) to settings.
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