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- -- Perpetual Quest
- Quest: JHPQ013
- DisplayName: Turning the Tables
- -- Message panels
- QRC:
- QuestorOffer: [1000]
- <ce> ERROR 1000 JHPQ013
- RefuseQuest: [1001]
- <ce> ERROR 1001 JHPQ013
- AcceptQuest: [1002]
- <ce> ERROR 1002 JHPQ013
- QuestFail: [1003]
- <ce> ERROR 1003 JHPQ013
- QuestComplete: [1004]
- <ce> Among your predator's belongings, you find
- <ce> a magical _reward_, which you take.
- Message: 1010
- <ce> You take a note hanging from your enemy's pocket.
- <--->
- <ce> Your attacker had a loose note in hanging from
- <ce> a pocket, which you put into your pack.
- Message: 1011
- _name1_,
- Bring the %ra to me. Better alive, but okay if dead.
- _name2_
- ___place1_
- Message: 1012
- <ce> You notice a note among _name2_'s
- <ce> belongings, which you put into your pack.
- <--->
- <ce> _name2_ was carrying a small note.
- <ce> You put it among your belongings.
- Message: 1013
- _name2_,
- No more failures. No excuses. Meet your quota.
- We need bodies right now.
- _name3_
- ___place2_
- Message: 1014
- <ce> You find another letter on
- <ce> _name3_'s corpse, which you take.
- <--->
- <ce> _name3_ was also carrying
- <ce> a letter, which you take.
- Message: 1015
- _name3_,
- You're still short _num_ bodies for this month.
- We both know what's gonna happen if I run out.
- _name4_
- ___place3_
- QBN:
- Clock _timer_ 60.00:00
- Item _reward_ magic_item
- Item _num_ gold range 2 to 4
- Item _note1_ letter used 1011
- Item _note2_ letter used 1013
- Item _note3_ letter used 1015
- Person _name1_ group Resident1
- Person _name2_ group Resident2
- Person _name3_ group Resident3
- Person _name4_ group Resident3
- Foe _enemy_ is Acrobat
- Foe _boss_ is Nightblade
- Foe _chief_ is Nightblade
- Foe _lord_ is Nightblade
- Place _place1_ remote tavern
- Place _place2_ remote house1
- Place _place3_ remote house2
- -- Quest start-up:
- start timer _timer_
- create foe _enemy_ every 1 minutes 1 times with 100% success
- _slain1_ task:
- killed _enemy_
- pick one of _victory_ _step2_
- _step2_ task:
- say 1010
- get item _note1_
- place foe _boss_ at _place1_
- _slain2_ task:
- killed _boss_
- pick one of _victory_ _step3_
- _step3_ task:
- say 1012
- get item _note2_
- place foe _chief_ at _place2_
- _slain3_ task:
- killed _chief_
- pick one of _victory_ _step4_
- _step4_ task:
- say 1014
- get item _note3_
- place foe _lord_ at _place3_
- _slain4_ task:
- killed _lord_
- start task _victory_
- _victory_ task:
- give pc _reward_
- end quest
- _timer_ task:
- end quest
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