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  1. 14:43:29: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
  2. 14:43:29: -------------------------------
  3. 14:43:29: CPU Name: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
  4. 14:43:29: CPU Speed: 2295MHz
  5. 14:43:29: Physical Memory: 4043MB Total, 1826MB Free
  6. 14:43:29: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
  7. 14:43:29: monitor 1: pos={0, 0}, size={1600, 900}
  8. 14:43:29: Windows Version: 6.3 Build 9600 (revision 16408)
  9. 14:43:29: Aero is Enabled
  10. 14:43:29: -------------------------------
  11. 14:43:29: OBS Modules:
  12. 14:43:29: Base Address Module
  13. 14:43:29: 01330000 OBS.exe
  14. 14:43:29: 63490000 OBSApi.dll
  15. 14:43:29: 63230000 DShowPlugin.dll
  16. 14:43:29: 63200000 GraphicsCapture.dll
  17. 14:43:29: 631D0000 NoiseGate.dll
  18. 14:43:29: 631B0000 PSVPlugin.dll
  19. 14:43:29: 63190000 scenesw.dll
  20. 14:43:29: ------------------------------------------
  21. 14:43:29: Adapter 1
  22. 14:43:29: Video Adapter: Intel(R) HD Graphics 3000
  23. 14:43:29: Video Adapter Dedicated Video Memory: 0
  24. 14:43:29: Video Adapter Shared System Memory: 1711276032
  25. 14:43:29: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
  26. 14:43:29: =====Stream Start: 2015-12-05, 14:43:29===============================================
  27. 14:43:29: Multithreaded optimizations: On
  28. 14:43:29: Base resolution: 1600x900
  29. 14:43:29: Output resolution: 1600x900
  30. 14:43:29: ------------------------------------------
  31. 14:43:29: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
  32. 14:43:29: ------------------------------------------
  33. 14:43:29: Audio Format: 48000 Hz
  34. 14:43:29: ------------------------------------------
  35. 14:43:29: Audio Channels: 2 Ch
  36. 14:43:29: Playback device Default
  37. 14:43:29: ------------------------------------------
  38. 14:43:29: Using desktop audio input: Speakers (2- High Definition Audio Device)
  39. 14:43:29: Global Audio time adjust: 0
  40. 14:43:29: ------------------------------------------
  41. 14:43:29: Using auxilary audio input: Microphone (2- High Definition Audio Device)
  42. 14:43:29: Mic time offset: 0
  43. 14:43:29: ------------------------------------------
  44. 14:43:29: Audio Encoding: AAC
  45. 14:43:29: bitrate: 128
  46. 14:43:29: Using graphics capture
  47. 14:43:29: Trying to hook process: League of Legends.exe
  48. 14:43:29: Scene buffering time set to 700
  49. 14:43:29: Using custom x264 settings: "crf=16"
  50. 14:43:29: x264: VBV maxrate specified, but no bufsize, ignored
  51. 14:43:29: ------------------------------------------
  52. 14:43:29: Video Encoding: x264
  53. 14:43:29: fps: 30
  54. 14:43:29: width: 1600, height: 900
  55. 14:43:29: preset: veryfast
  56. 14:43:29: profile: main
  57. 14:43:29: keyint: 60
  58. 14:43:29: CBR: no
  59. 14:43:29: CFR: no
  60. 14:43:29: max bitrate: 1000
  61. 14:43:29: buffer size: 0
  62. 14:43:29: quality: 16
  63. 14:43:29: ------------------------------------------
  64. 14:43:30: SharedTexCapture hooked
  65. 14:43:33: FlushBufferedVideo: Flushing 2 packets over 33 ms
  66. 14:43:33: Total frames encoded: 87, total frames duplicated: 0 (0.00%)
  67. 14:43:33: Total frames rendered: 110, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  68. 14:43:33:
  69. 14:43:33: Profiler time results:
  70. 14:43:33:
  71. 14:43:33: ==============================================================
  72. 14:43:33: video thread frame - [100%] [avg time: 1.641 ms] [children: 28.9%] [unaccounted: 71.1%]
  73. 14:43:33: | scene->Preprocess - [0.122%] [avg time: 0.002 ms]
  74. 14:43:33: | GPU download and conversion - [28.8%] [avg time: 0.472 ms] [children: 27.8%] [unaccounted: 0.914%]
  75. 14:43:33: | | flush - [23.8%] [avg time: 0.39 ms]
  76. 14:43:33: | | CopyResource - [3.72%] [avg time: 0.061 ms]
  77. 14:43:33: | | conversion to 4:2:0 - [0.366%] [avg time: 0.006 ms]
  78. 14:43:33: Convert444Thread - [100%] [avg time: 4.526 ms] [children: 99.2%] [unaccounted: 0.773%]
  79. 14:43:33: | Convert444toNV12 - [99.2%] [avg time: 4.491 ms]
  80. 14:43:33: encoder thread frame - [100%] [avg time: 2.516 ms] [children: 0.278%] [unaccounted: 99.7%]
  81. 14:43:33: | sending stuff out - [0.278%] [avg time: 0.007 ms]
  82. 14:43:33: ==============================================================
  83. 14:43:33:
  84. 14:43:33:
  85. 14:43:33: Profiler CPU results:
  86. 14:43:33:
  87. 14:43:33: ==============================================================
  88. 14:43:33: video thread frame - [cpu time: avg 0.568 ms, total 62.5 ms] [avg calls per frame: 1]
  89. 14:43:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 14:43:33: | GPU download and conversion - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
  91. 14:43:33: | | flush - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
  92. 14:43:33: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 14:43:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 14:43:33: Convert444Thread - [cpu time: avg 4.905 ms, total 421.875 ms] [avg calls per frame: 1]
  95. 14:43:33: | Convert444toNV12 - [cpu time: avg 4.905 ms, total 421.875 ms] [avg calls per frame: 1]
  96. 14:43:33: encoder thread frame - [cpu time: avg 1.654 ms, total 140.625 ms] [avg calls per frame: 1]
  97. 14:43:33: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  98. 14:43:33: ==============================================================
  99. 14:43:33:
  100. 14:43:33: =====Stream End: 2015-12-05, 14:43:33=================================================
  101. 14:43:40: =====Stream Start: 2015-12-05, 14:43:40===============================================
  102. 14:43:40: Multithreaded optimizations: On
  103. 14:43:40: Base resolution: 1600x900
  104. 14:43:40: Output resolution: 1600x900
  105. 14:43:40: ------------------------------------------
  106. 14:43:40: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
  107. 14:43:40: ------------------------------------------
  108. 14:43:40: Audio Format: 48000 Hz
  109. 14:43:40: ------------------------------------------
  110. 14:43:40: Audio Channels: 2 Ch
  111. 14:43:40: Playback device Default
  112. 14:43:40: ------------------------------------------
  113. 14:43:40: Using desktop audio input: Speakers (2- High Definition Audio Device)
  114. 14:43:40: Global Audio time adjust: 0
  115. 14:43:40: ------------------------------------------
  116. 14:43:40: Using auxilary audio input: Microphone (2- High Definition Audio Device)
  117. 14:43:40: Mic time offset: 0
  118. 14:43:40: ------------------------------------------
  119. 14:43:40: Audio Encoding: AAC
  120. 14:43:40: bitrate: 128
  121. 14:43:40: Using graphics capture
  122. 14:43:40: Trying to hook process: League of Legends.exe
  123. 14:43:40: Scene buffering time set to 700
  124. 14:43:40: Using custom x264 settings: "crf=16"
  125. 14:43:40: x264: VBV maxrate specified, but no bufsize, ignored
  126. 14:43:40: ------------------------------------------
  127. 14:43:40: Video Encoding: x264
  128. 14:43:40: fps: 30
  129. 14:43:40: width: 1600, height: 900
  130. 14:43:40: preset: veryfast
  131. 14:43:40: profile: main
  132. 14:43:40: keyint: 60
  133. 14:43:40: CBR: no
  134. 14:43:40: CFR: no
  135. 14:43:40: max bitrate: 1000
  136. 14:43:40: buffer size: 0
  137. 14:43:40: quality: 16
  138. 14:43:40: ------------------------------------------
  139. 14:43:40: SharedTexCapture hooked
  140. 14:43:44: GraphicsCaptureSource::NewCapture: eliminating old capture
  141. 14:43:44: SharedTexCapture hooked
  142. 14:43:50: GraphicsCaptureSource::NewCapture: eliminating old capture
  143. 14:43:50: SharedTexCapture hooked
  144. 14:43:56: FlushBufferedVideo: Flushing 2 packets over 33 ms
  145. 14:43:56: Total frames encoded: 467, total frames duplicated: 156 (33.40%)
  146. 14:43:56: Number of frames skipped due to encoder lag: 119 (25.48%)
  147. 14:43:56: Total frames rendered: 353, number of late frames: 17 (4.82%) (it's okay for some frames to be late)
  148. 14:43:56:
  149. 14:43:56: Profiler time results:
  150. 14:43:56:
  151. 14:43:56: ==============================================================
  152. 14:43:56: video thread frame - [100%] [avg time: 8.096 ms] [children: 71.4%] [unaccounted: 28.6%]
  153. 14:43:56: | scene->Preprocess - [0.0494%] [avg time: 0.004 ms]
  154. 14:43:56: | GPU download and conversion - [71.4%] [avg time: 5.778 ms] [children: 17.3%] [unaccounted: 54.1%]
  155. 14:43:56: | | flush - [10.8%] [avg time: 0.871 ms]
  156. 14:43:56: | | CopyResource - [6.06%] [avg time: 0.491 ms]
  157. 14:43:56: | | conversion to 4:2:0 - [0.457%] [avg time: 0.037 ms]
  158. 14:43:56: Convert444Thread - [100%] [avg time: 5.606 ms] [children: 98.9%] [unaccounted: 1.05%]
  159. 14:43:56: | Convert444toNV12 - [98.9%] [avg time: 5.547 ms]
  160. 14:43:56: encoder thread frame - [100%] [avg time: 14.551 ms] [children: 0.0756%] [unaccounted: 99.9%]
  161. 14:43:56: | sending stuff out - [0.0756%] [avg time: 0.011 ms]
  162. 14:43:56: ==============================================================
  163. 14:43:56:
  164. 14:43:56:
  165. 14:43:56: Profiler CPU results:
  166. 14:43:56:
  167. 14:43:56: ==============================================================
  168. 14:43:56: video thread frame - [cpu time: avg 2.08 ms, total 734.375 ms] [avg calls per frame: 1]
  169. 14:43:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  170. 14:43:56: | GPU download and conversion - [cpu time: avg 0.929 ms, total 328.125 ms] [avg calls per frame: 1]
  171. 14:43:56: | | flush - [cpu time: avg 0.531 ms, total 187.5 ms] [avg calls per frame: 1]
  172. 14:43:56: | | CopyResource - [cpu time: avg 0.332 ms, total 109.375 ms] [avg calls per frame: 1]
  173. 14:43:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  174. 14:43:56: Convert444Thread - [cpu time: avg 5.049 ms, total 1656.25 ms] [avg calls per frame: 1]
  175. 14:43:56: | Convert444toNV12 - [cpu time: avg 5.049 ms, total 1656.25 ms] [avg calls per frame: 1]
  176. 14:43:56: encoder thread frame - [cpu time: avg 3.36 ms, total 1562.5 ms] [avg calls per frame: 1]
  177. 14:43:56: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  178. 14:43:56: ==============================================================
  179. 14:43:56:
  180. 14:43:56: =====Stream End: 2015-12-05, 14:43:56=================================================
  181. 14:44:03: =====Stream Start: 2015-12-05, 14:44:03===============================================
  182. 14:44:03: Multithreaded optimizations: On
  183. 14:44:03: Base resolution: 1600x900
  184. 14:44:03: Output resolution: 1600x900
  185. 14:44:03: ------------------------------------------
  186. 14:44:03: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
  187. 14:44:03: ------------------------------------------
  188. 14:44:03: Audio Format: 48000 Hz
  189. 14:44:03: ------------------------------------------
  190. 14:44:03: Audio Channels: 2 Ch
  191. 14:44:03: Playback device Default
  192. 14:44:03: ------------------------------------------
  193. 14:44:03: Using desktop audio input: Speakers (2- High Definition Audio Device)
  194. 14:44:03: Global Audio time adjust: 0
  195. 14:44:03: ------------------------------------------
  196. 14:44:03: Using auxilary audio input: Microphone (2- High Definition Audio Device)
  197. 14:44:03: Mic time offset: 0
  198. 14:44:03: ------------------------------------------
  199. 14:44:03: Audio Encoding: AAC
  200. 14:44:03: bitrate: 128
  201. 14:44:03: Using graphics capture
  202. 14:44:03: Trying to hook process: League of Legends.exe
  203. 14:44:03: Scene buffering time set to 700
  204. 14:44:03: Using custom x264 settings: "crf=16"
  205. 14:44:03: x264: VBV maxrate specified, but no bufsize, ignored
  206. 14:44:03: ------------------------------------------
  207. 14:44:03: Video Encoding: x264
  208. 14:44:03: fps: 30
  209. 14:44:03: width: 1600, height: 900
  210. 14:44:03: preset: veryfast
  211. 14:44:03: profile: main
  212. 14:44:03: keyint: 60
  213. 14:44:03: CBR: no
  214. 14:44:03: CFR: no
  215. 14:44:03: max bitrate: 1000
  216. 14:44:03: buffer size: 0
  217. 14:44:03: quality: 16
  218. 14:44:03: ------------------------------------------
  219. 14:44:03: SharedTexCapture hooked
  220. 14:44:05: GraphicsCaptureSource::NewCapture: eliminating old capture
  221. 14:44:05: SharedTexCapture hooked
  222. 14:44:15: FlushBufferedVideo: Flushing 2 packets over 33 ms
  223. 14:44:15: Total frames encoded: 336, total frames duplicated: 187 (55.65%)
  224. 14:44:15: Number of frames skipped due to encoder lag: 173 (51.49%)
  225. 14:44:15: Total frames rendered: 182, number of late frames: 8 (4.40%) (it's okay for some frames to be late)
  226. 14:44:15:
  227. 14:44:15: Profiler time results:
  228. 14:44:15:
  229. 14:44:15: ==============================================================
  230. 14:44:15: video thread frame - [100%] [avg time: 8.139 ms] [children: 68.1%] [unaccounted: 31.9%]
  231. 14:44:15: | scene->Preprocess - [0.0491%] [avg time: 0.004 ms]
  232. 14:44:15: | GPU download and conversion - [68.1%] [avg time: 5.541 ms] [children: 17.5%] [unaccounted: 50.6%]
  233. 14:44:15: | | flush - [11.4%] [avg time: 0.927 ms]
  234. 14:44:15: | | CopyResource - [4.45%] [avg time: 0.362 ms]
  235. 14:44:15: | | conversion to 4:2:0 - [1.63%] [avg time: 0.133 ms]
  236. 14:44:15: Convert444Thread - [100%] [avg time: 5.893 ms] [children: 99.1%] [unaccounted: 0.865%]
  237. 14:44:15: | Convert444toNV12 - [99.1%] [avg time: 5.842 ms]
  238. 14:44:15: encoder thread frame - [100%] [avg time: 21.392 ms] [children: 0.332%] [unaccounted: 99.7%]
  239. 14:44:15: | sending stuff out - [0.332%] [avg time: 0.071 ms]
  240. 14:44:15: ==============================================================
  241. 14:44:15:
  242. 14:44:15:
  243. 14:44:15: Profiler CPU results:
  244. 14:44:15:
  245. 14:44:15: ==============================================================
  246. 14:44:15: video thread frame - [cpu time: avg 2.403 ms, total 437.5 ms] [avg calls per frame: 1]
  247. 14:44:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  248. 14:44:15: | GPU download and conversion - [cpu time: avg 0.858 ms, total 156.25 ms] [avg calls per frame: 1]
  249. 14:44:15: | | flush - [cpu time: avg 0.772 ms, total 140.625 ms] [avg calls per frame: 1]
  250. 14:44:15: | | CopyResource - [cpu time: avg 0.098 ms, total 15.625 ms] [avg calls per frame: 1]
  251. 14:44:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  252. 14:44:15: Convert444Thread - [cpu time: avg 6.269 ms, total 984.375 ms] [avg calls per frame: 1]
  253. 14:44:15: | Convert444toNV12 - [cpu time: avg 6.17 ms, total 968.75 ms] [avg calls per frame: 1]
  254. 14:44:15: encoder thread frame - [cpu time: avg 4.397 ms, total 1468.75 ms] [avg calls per frame: 1]
  255. 14:44:15: | sending stuff out - [cpu time: avg 0.093 ms, total 31.25 ms] [avg calls per frame: 1]
  256. 14:44:15: ==============================================================
  257. 14:44:15:
  258. 14:44:15: =====Stream End: 2015-12-05, 14:44:15=================================================
  259. 14:44:17: Terminating 0x6a0
  260.  
  261.  
  262. Last game capture log:
  263. 2015-12-05, 14:43:29: we're booting up:
  264. 14:43:29: CaptureThread: attached to process League of Legends.exe
  265. 14:43:30: D3D9 Present
  266. 14:43:30: D3D9EndScene called
  267. 14:43:30: D3DPRESENT_PARAMETERS {
  268. 14:43:30: BackBufferWidth: 1600
  269. 14:43:30: BackBufferHeight: 900
  270. 14:43:30: BackBufferFormat: D3DFMT_X8R8G8B8
  271. 14:43:30: BackBufferCount: 1
  272. 14:43:30: MultiSampleType: D3DMULTISAMPLE_NONE
  273. 14:43:30: MultiSampleQuality: 0
  274. 14:43:30: SwapEffect: D3DSWAPEFFECT_DISCARD
  275. 14:43:30: hDeviceWindow: 983630
  276. 14:43:30: Windowed: false
  277. 14:43:30: EnableAutoDepthStencil: false
  278. 14:43:30: AutoDepthStencilFormat: D3DFMT_D24S8
  279. 14:43:30: Flags: None
  280. 14:43:30: FullScreen_RefreshRateInHz: 60
  281. 14:43:30: PresentationInterval: 2147483648
  282. 14:43:30: };
  283. 14:43:30: successfully set up d3d9 hooks
  284. 14:43:30: D3D9Present called
  285. 14:43:30: DXGI Present
  286. 14:43:30: DoD3D9GPUHook: success
  287. 14:43:30: GL Present
  288. 14:43:30: DirectDraw capture: Windows 8 not supported yet
  289. 14:43:30: (half life scientist) everything.. seems to be in order
  290. 14:43:30: D3DSURFACE_DESC {
  291. 14:43:30: Format: D3DFMT_X8R8G8B8
  292. 14:43:30: Type: D3DRTYPE_SURFACE
  293. 14:43:30: Usage: D3DUSAGE_RENDERTARGET
  294. 14:43:30: Pool: D3DPOOL_DEFAULT
  295. 14:43:30: MultiSampleType: D3DMULTISAMPLE_NONE
  296. 14:43:30: MultiSampleQuality: 0
  297. 14:43:30: Width: 1600
  298. 14:43:30: Height: 900
  299. 14:43:30: };
  300. 14:43:30: successfully capturing d3d9 frames via GPU
  301. 14:43:33: ---------------------- Cleared D3D9 Capture ----------------------
  302. 14:43:33: D3D9EndScene called
  303. 14:43:33: D3D9Present called
  304. 14:43:34: DirectDraw capture: Windows 8 not supported yet
  305. 14:43:40: received restart event, capturing
  306. 14:43:40: DoD3D9GPUHook: success
  307. 14:43:40: D3DSURFACE_DESC {
  308. 14:43:40: Format: D3DFMT_X8R8G8B8
  309. 14:43:40: Type: D3DRTYPE_SURFACE
  310. 14:43:40: Usage: D3DUSAGE_RENDERTARGET
  311. 14:43:40: Pool: D3DPOOL_DEFAULT
  312. 14:43:40: MultiSampleType: D3DMULTISAMPLE_NONE
  313. 14:43:40: MultiSampleQuality: 0
  314. 14:43:40: Width: 1600
  315. 14:43:40: Height: 900
  316. 14:43:40: };
  317. 14:43:40: successfully capturing d3d9 frames via GPU
  318. 14:43:44: D3D9Reset called
  319. 14:43:44: ---------------------- Cleared D3D9 Capture ----------------------
  320. 14:43:44: successfully set up d3d9 hooks
  321. 14:43:44: D3D9EndScene called
  322. 14:43:44: D3D9Present called
  323. 14:43:44: DoD3D9GPUHook: success
  324. 14:43:45: D3DSURFACE_DESC {
  325. 14:43:45: Format: D3DFMT_X8R8G8B8
  326. 14:43:45: Type: D3DRTYPE_SURFACE
  327. 14:43:45: Usage: D3DUSAGE_RENDERTARGET
  328. 14:43:45: Pool: D3DPOOL_DEFAULT
  329. 14:43:45: MultiSampleType: D3DMULTISAMPLE_NONE
  330. 14:43:45: MultiSampleQuality: 0
  331. 14:43:45: Width: 1600
  332. 14:43:45: Height: 900
  333. 14:43:45: };
  334. 14:43:45: successfully capturing d3d9 frames via GPU
  335. 14:43:46: DirectDraw capture: Windows 8 not supported yet
  336. 14:43:49: D3D9Reset called
  337. 14:43:49: ---------------------- Cleared D3D9 Capture ----------------------
  338. 14:43:49: successfully set up d3d9 hooks
  339. 14:43:50: D3D9EndScene called
  340. 14:43:50: D3D9Present called
  341. 14:43:50: DoD3D9GPUHook: success
  342. 14:43:50: DirectDraw capture: Windows 8 not supported yet
  343. 14:43:50: D3DSURFACE_DESC {
  344. 14:43:50: Format: D3DFMT_X8R8G8B8
  345. 14:43:50: Type: D3DRTYPE_SURFACE
  346. 14:43:50: Usage: D3DUSAGE_RENDERTARGET
  347. 14:43:50: Pool: D3DPOOL_DEFAULT
  348. 14:43:50: MultiSampleType: D3DMULTISAMPLE_NONE
  349. 14:43:50: MultiSampleQuality: 0
  350. 14:43:50: Width: 1600
  351. 14:43:50: Height: 900
  352. 14:43:50: };
  353. 14:43:50: successfully capturing d3d9 frames via GPU
  354. 14:43:56: ---------------------- Cleared D3D9 Capture ----------------------
  355. 14:43:56: D3D9EndScene called
  356. 14:43:56: D3D9Present called
  357. 14:43:58: DirectDraw capture: Windows 8 not supported yet
  358. 14:44:03: received restart event, capturing
  359. 14:44:03: DoD3D9GPUHook: success
  360. 14:44:03: D3DSURFACE_DESC {
  361. 14:44:03: Format: D3DFMT_X8R8G8B8
  362. 14:44:03: Type: D3DRTYPE_SURFACE
  363. 14:44:03: Usage: D3DUSAGE_RENDERTARGET
  364. 14:44:03: Pool: D3DPOOL_DEFAULT
  365. 14:44:03: MultiSampleType: D3DMULTISAMPLE_NONE
  366. 14:44:03: MultiSampleQuality: 0
  367. 14:44:03: Width: 1600
  368. 14:44:03: Height: 900
  369. 14:44:03: };
  370. 14:44:03: successfully capturing d3d9 frames via GPU
  371. 14:44:05: D3D9Reset called
  372. 14:44:05: ---------------------- Cleared D3D9 Capture ----------------------
  373. 14:44:05: successfully set up d3d9 hooks
  374. 14:44:05: D3D9EndScene called
  375. 14:44:05: D3D9Present called
  376. 14:44:05: DoD3D9GPUHook: success
  377. 14:44:05: D3DSURFACE_DESC {
  378. 14:44:05: Format: D3DFMT_X8R8G8B8
  379. 14:44:05: Type: D3DRTYPE_SURFACE
  380. 14:44:05: Usage: D3DUSAGE_RENDERTARGET
  381. 14:44:05: Pool: D3DPOOL_DEFAULT
  382. 14:44:05: MultiSampleType: D3DMULTISAMPLE_NONE
  383. 14:44:05: MultiSampleQuality: 0
  384. 14:44:05: Width: 1600
  385. 14:44:05: Height: 900
  386. 14:44:05: };
  387. 14:44:05: successfully capturing d3d9 frames via GPU
  388. 14:44:06: DirectDraw capture: Windows 8 not supported yet
  389. 14:44:15: ---------------------- Cleared D3D9 Capture ----------------------
  390. 14:44:15: D3D9EndScene called
  391. 14:44:15: D3D9Present called
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