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- 14:43:29: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
- 14:43:29: -------------------------------
- 14:43:29: CPU Name: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
- 14:43:29: CPU Speed: 2295MHz
- 14:43:29: Physical Memory: 4043MB Total, 1826MB Free
- 14:43:29: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
- 14:43:29: monitor 1: pos={0, 0}, size={1600, 900}
- 14:43:29: Windows Version: 6.3 Build 9600 (revision 16408)
- 14:43:29: Aero is Enabled
- 14:43:29: -------------------------------
- 14:43:29: OBS Modules:
- 14:43:29: Base Address Module
- 14:43:29: 01330000 OBS.exe
- 14:43:29: 63490000 OBSApi.dll
- 14:43:29: 63230000 DShowPlugin.dll
- 14:43:29: 63200000 GraphicsCapture.dll
- 14:43:29: 631D0000 NoiseGate.dll
- 14:43:29: 631B0000 PSVPlugin.dll
- 14:43:29: 63190000 scenesw.dll
- 14:43:29: ------------------------------------------
- 14:43:29: Adapter 1
- 14:43:29: Video Adapter: Intel(R) HD Graphics 3000
- 14:43:29: Video Adapter Dedicated Video Memory: 0
- 14:43:29: Video Adapter Shared System Memory: 1711276032
- 14:43:29: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
- 14:43:29: =====Stream Start: 2015-12-05, 14:43:29===============================================
- 14:43:29: Multithreaded optimizations: On
- 14:43:29: Base resolution: 1600x900
- 14:43:29: Output resolution: 1600x900
- 14:43:29: ------------------------------------------
- 14:43:29: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
- 14:43:29: ------------------------------------------
- 14:43:29: Audio Format: 48000 Hz
- 14:43:29: ------------------------------------------
- 14:43:29: Audio Channels: 2 Ch
- 14:43:29: Playback device Default
- 14:43:29: ------------------------------------------
- 14:43:29: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 14:43:29: Global Audio time adjust: 0
- 14:43:29: ------------------------------------------
- 14:43:29: Using auxilary audio input: Microphone (2- High Definition Audio Device)
- 14:43:29: Mic time offset: 0
- 14:43:29: ------------------------------------------
- 14:43:29: Audio Encoding: AAC
- 14:43:29: bitrate: 128
- 14:43:29: Using graphics capture
- 14:43:29: Trying to hook process: League of Legends.exe
- 14:43:29: Scene buffering time set to 700
- 14:43:29: Using custom x264 settings: "crf=16"
- 14:43:29: x264: VBV maxrate specified, but no bufsize, ignored
- 14:43:29: ------------------------------------------
- 14:43:29: Video Encoding: x264
- 14:43:29: fps: 30
- 14:43:29: width: 1600, height: 900
- 14:43:29: preset: veryfast
- 14:43:29: profile: main
- 14:43:29: keyint: 60
- 14:43:29: CBR: no
- 14:43:29: CFR: no
- 14:43:29: max bitrate: 1000
- 14:43:29: buffer size: 0
- 14:43:29: quality: 16
- 14:43:29: ------------------------------------------
- 14:43:30: SharedTexCapture hooked
- 14:43:33: FlushBufferedVideo: Flushing 2 packets over 33 ms
- 14:43:33: Total frames encoded: 87, total frames duplicated: 0 (0.00%)
- 14:43:33: Total frames rendered: 110, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 14:43:33:
- 14:43:33: Profiler time results:
- 14:43:33:
- 14:43:33: ==============================================================
- 14:43:33: video thread frame - [100%] [avg time: 1.641 ms] [children: 28.9%] [unaccounted: 71.1%]
- 14:43:33: | scene->Preprocess - [0.122%] [avg time: 0.002 ms]
- 14:43:33: | GPU download and conversion - [28.8%] [avg time: 0.472 ms] [children: 27.8%] [unaccounted: 0.914%]
- 14:43:33: | | flush - [23.8%] [avg time: 0.39 ms]
- 14:43:33: | | CopyResource - [3.72%] [avg time: 0.061 ms]
- 14:43:33: | | conversion to 4:2:0 - [0.366%] [avg time: 0.006 ms]
- 14:43:33: Convert444Thread - [100%] [avg time: 4.526 ms] [children: 99.2%] [unaccounted: 0.773%]
- 14:43:33: | Convert444toNV12 - [99.2%] [avg time: 4.491 ms]
- 14:43:33: encoder thread frame - [100%] [avg time: 2.516 ms] [children: 0.278%] [unaccounted: 99.7%]
- 14:43:33: | sending stuff out - [0.278%] [avg time: 0.007 ms]
- 14:43:33: ==============================================================
- 14:43:33:
- 14:43:33:
- 14:43:33: Profiler CPU results:
- 14:43:33:
- 14:43:33: ==============================================================
- 14:43:33: video thread frame - [cpu time: avg 0.568 ms, total 62.5 ms] [avg calls per frame: 1]
- 14:43:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:43:33: | GPU download and conversion - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
- 14:43:33: | | flush - [cpu time: avg 0.142 ms, total 15.625 ms] [avg calls per frame: 1]
- 14:43:33: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:43:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:43:33: Convert444Thread - [cpu time: avg 4.905 ms, total 421.875 ms] [avg calls per frame: 1]
- 14:43:33: | Convert444toNV12 - [cpu time: avg 4.905 ms, total 421.875 ms] [avg calls per frame: 1]
- 14:43:33: encoder thread frame - [cpu time: avg 1.654 ms, total 140.625 ms] [avg calls per frame: 1]
- 14:43:33: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:43:33: ==============================================================
- 14:43:33:
- 14:43:33: =====Stream End: 2015-12-05, 14:43:33=================================================
- 14:43:40: =====Stream Start: 2015-12-05, 14:43:40===============================================
- 14:43:40: Multithreaded optimizations: On
- 14:43:40: Base resolution: 1600x900
- 14:43:40: Output resolution: 1600x900
- 14:43:40: ------------------------------------------
- 14:43:40: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
- 14:43:40: ------------------------------------------
- 14:43:40: Audio Format: 48000 Hz
- 14:43:40: ------------------------------------------
- 14:43:40: Audio Channels: 2 Ch
- 14:43:40: Playback device Default
- 14:43:40: ------------------------------------------
- 14:43:40: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 14:43:40: Global Audio time adjust: 0
- 14:43:40: ------------------------------------------
- 14:43:40: Using auxilary audio input: Microphone (2- High Definition Audio Device)
- 14:43:40: Mic time offset: 0
- 14:43:40: ------------------------------------------
- 14:43:40: Audio Encoding: AAC
- 14:43:40: bitrate: 128
- 14:43:40: Using graphics capture
- 14:43:40: Trying to hook process: League of Legends.exe
- 14:43:40: Scene buffering time set to 700
- 14:43:40: Using custom x264 settings: "crf=16"
- 14:43:40: x264: VBV maxrate specified, but no bufsize, ignored
- 14:43:40: ------------------------------------------
- 14:43:40: Video Encoding: x264
- 14:43:40: fps: 30
- 14:43:40: width: 1600, height: 900
- 14:43:40: preset: veryfast
- 14:43:40: profile: main
- 14:43:40: keyint: 60
- 14:43:40: CBR: no
- 14:43:40: CFR: no
- 14:43:40: max bitrate: 1000
- 14:43:40: buffer size: 0
- 14:43:40: quality: 16
- 14:43:40: ------------------------------------------
- 14:43:40: SharedTexCapture hooked
- 14:43:44: GraphicsCaptureSource::NewCapture: eliminating old capture
- 14:43:44: SharedTexCapture hooked
- 14:43:50: GraphicsCaptureSource::NewCapture: eliminating old capture
- 14:43:50: SharedTexCapture hooked
- 14:43:56: FlushBufferedVideo: Flushing 2 packets over 33 ms
- 14:43:56: Total frames encoded: 467, total frames duplicated: 156 (33.40%)
- 14:43:56: Number of frames skipped due to encoder lag: 119 (25.48%)
- 14:43:56: Total frames rendered: 353, number of late frames: 17 (4.82%) (it's okay for some frames to be late)
- 14:43:56:
- 14:43:56: Profiler time results:
- 14:43:56:
- 14:43:56: ==============================================================
- 14:43:56: video thread frame - [100%] [avg time: 8.096 ms] [children: 71.4%] [unaccounted: 28.6%]
- 14:43:56: | scene->Preprocess - [0.0494%] [avg time: 0.004 ms]
- 14:43:56: | GPU download and conversion - [71.4%] [avg time: 5.778 ms] [children: 17.3%] [unaccounted: 54.1%]
- 14:43:56: | | flush - [10.8%] [avg time: 0.871 ms]
- 14:43:56: | | CopyResource - [6.06%] [avg time: 0.491 ms]
- 14:43:56: | | conversion to 4:2:0 - [0.457%] [avg time: 0.037 ms]
- 14:43:56: Convert444Thread - [100%] [avg time: 5.606 ms] [children: 98.9%] [unaccounted: 1.05%]
- 14:43:56: | Convert444toNV12 - [98.9%] [avg time: 5.547 ms]
- 14:43:56: encoder thread frame - [100%] [avg time: 14.551 ms] [children: 0.0756%] [unaccounted: 99.9%]
- 14:43:56: | sending stuff out - [0.0756%] [avg time: 0.011 ms]
- 14:43:56: ==============================================================
- 14:43:56:
- 14:43:56:
- 14:43:56: Profiler CPU results:
- 14:43:56:
- 14:43:56: ==============================================================
- 14:43:56: video thread frame - [cpu time: avg 2.08 ms, total 734.375 ms] [avg calls per frame: 1]
- 14:43:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:43:56: | GPU download and conversion - [cpu time: avg 0.929 ms, total 328.125 ms] [avg calls per frame: 1]
- 14:43:56: | | flush - [cpu time: avg 0.531 ms, total 187.5 ms] [avg calls per frame: 1]
- 14:43:56: | | CopyResource - [cpu time: avg 0.332 ms, total 109.375 ms] [avg calls per frame: 1]
- 14:43:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:43:56: Convert444Thread - [cpu time: avg 5.049 ms, total 1656.25 ms] [avg calls per frame: 1]
- 14:43:56: | Convert444toNV12 - [cpu time: avg 5.049 ms, total 1656.25 ms] [avg calls per frame: 1]
- 14:43:56: encoder thread frame - [cpu time: avg 3.36 ms, total 1562.5 ms] [avg calls per frame: 1]
- 14:43:56: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:43:56: ==============================================================
- 14:43:56:
- 14:43:56: =====Stream End: 2015-12-05, 14:43:56=================================================
- 14:44:03: =====Stream Start: 2015-12-05, 14:44:03===============================================
- 14:44:03: Multithreaded optimizations: On
- 14:44:03: Base resolution: 1600x900
- 14:44:03: Output resolution: 1600x900
- 14:44:03: ------------------------------------------
- 14:44:03: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
- 14:44:03: ------------------------------------------
- 14:44:03: Audio Format: 48000 Hz
- 14:44:03: ------------------------------------------
- 14:44:03: Audio Channels: 2 Ch
- 14:44:03: Playback device Default
- 14:44:03: ------------------------------------------
- 14:44:03: Using desktop audio input: Speakers (2- High Definition Audio Device)
- 14:44:03: Global Audio time adjust: 0
- 14:44:03: ------------------------------------------
- 14:44:03: Using auxilary audio input: Microphone (2- High Definition Audio Device)
- 14:44:03: Mic time offset: 0
- 14:44:03: ------------------------------------------
- 14:44:03: Audio Encoding: AAC
- 14:44:03: bitrate: 128
- 14:44:03: Using graphics capture
- 14:44:03: Trying to hook process: League of Legends.exe
- 14:44:03: Scene buffering time set to 700
- 14:44:03: Using custom x264 settings: "crf=16"
- 14:44:03: x264: VBV maxrate specified, but no bufsize, ignored
- 14:44:03: ------------------------------------------
- 14:44:03: Video Encoding: x264
- 14:44:03: fps: 30
- 14:44:03: width: 1600, height: 900
- 14:44:03: preset: veryfast
- 14:44:03: profile: main
- 14:44:03: keyint: 60
- 14:44:03: CBR: no
- 14:44:03: CFR: no
- 14:44:03: max bitrate: 1000
- 14:44:03: buffer size: 0
- 14:44:03: quality: 16
- 14:44:03: ------------------------------------------
- 14:44:03: SharedTexCapture hooked
- 14:44:05: GraphicsCaptureSource::NewCapture: eliminating old capture
- 14:44:05: SharedTexCapture hooked
- 14:44:15: FlushBufferedVideo: Flushing 2 packets over 33 ms
- 14:44:15: Total frames encoded: 336, total frames duplicated: 187 (55.65%)
- 14:44:15: Number of frames skipped due to encoder lag: 173 (51.49%)
- 14:44:15: Total frames rendered: 182, number of late frames: 8 (4.40%) (it's okay for some frames to be late)
- 14:44:15:
- 14:44:15: Profiler time results:
- 14:44:15:
- 14:44:15: ==============================================================
- 14:44:15: video thread frame - [100%] [avg time: 8.139 ms] [children: 68.1%] [unaccounted: 31.9%]
- 14:44:15: | scene->Preprocess - [0.0491%] [avg time: 0.004 ms]
- 14:44:15: | GPU download and conversion - [68.1%] [avg time: 5.541 ms] [children: 17.5%] [unaccounted: 50.6%]
- 14:44:15: | | flush - [11.4%] [avg time: 0.927 ms]
- 14:44:15: | | CopyResource - [4.45%] [avg time: 0.362 ms]
- 14:44:15: | | conversion to 4:2:0 - [1.63%] [avg time: 0.133 ms]
- 14:44:15: Convert444Thread - [100%] [avg time: 5.893 ms] [children: 99.1%] [unaccounted: 0.865%]
- 14:44:15: | Convert444toNV12 - [99.1%] [avg time: 5.842 ms]
- 14:44:15: encoder thread frame - [100%] [avg time: 21.392 ms] [children: 0.332%] [unaccounted: 99.7%]
- 14:44:15: | sending stuff out - [0.332%] [avg time: 0.071 ms]
- 14:44:15: ==============================================================
- 14:44:15:
- 14:44:15:
- 14:44:15: Profiler CPU results:
- 14:44:15:
- 14:44:15: ==============================================================
- 14:44:15: video thread frame - [cpu time: avg 2.403 ms, total 437.5 ms] [avg calls per frame: 1]
- 14:44:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:44:15: | GPU download and conversion - [cpu time: avg 0.858 ms, total 156.25 ms] [avg calls per frame: 1]
- 14:44:15: | | flush - [cpu time: avg 0.772 ms, total 140.625 ms] [avg calls per frame: 1]
- 14:44:15: | | CopyResource - [cpu time: avg 0.098 ms, total 15.625 ms] [avg calls per frame: 1]
- 14:44:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 14:44:15: Convert444Thread - [cpu time: avg 6.269 ms, total 984.375 ms] [avg calls per frame: 1]
- 14:44:15: | Convert444toNV12 - [cpu time: avg 6.17 ms, total 968.75 ms] [avg calls per frame: 1]
- 14:44:15: encoder thread frame - [cpu time: avg 4.397 ms, total 1468.75 ms] [avg calls per frame: 1]
- 14:44:15: | sending stuff out - [cpu time: avg 0.093 ms, total 31.25 ms] [avg calls per frame: 1]
- 14:44:15: ==============================================================
- 14:44:15:
- 14:44:15: =====Stream End: 2015-12-05, 14:44:15=================================================
- 14:44:17: Terminating 0x6a0
- Last game capture log:
- 2015-12-05, 14:43:29: we're booting up:
- 14:43:29: CaptureThread: attached to process League of Legends.exe
- 14:43:30: D3D9 Present
- 14:43:30: D3D9EndScene called
- 14:43:30: D3DPRESENT_PARAMETERS {
- 14:43:30: BackBufferWidth: 1600
- 14:43:30: BackBufferHeight: 900
- 14:43:30: BackBufferFormat: D3DFMT_X8R8G8B8
- 14:43:30: BackBufferCount: 1
- 14:43:30: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:43:30: MultiSampleQuality: 0
- 14:43:30: SwapEffect: D3DSWAPEFFECT_DISCARD
- 14:43:30: hDeviceWindow: 983630
- 14:43:30: Windowed: false
- 14:43:30: EnableAutoDepthStencil: false
- 14:43:30: AutoDepthStencilFormat: D3DFMT_D24S8
- 14:43:30: Flags: None
- 14:43:30: FullScreen_RefreshRateInHz: 60
- 14:43:30: PresentationInterval: 2147483648
- 14:43:30: };
- 14:43:30: successfully set up d3d9 hooks
- 14:43:30: D3D9Present called
- 14:43:30: DXGI Present
- 14:43:30: DoD3D9GPUHook: success
- 14:43:30: GL Present
- 14:43:30: DirectDraw capture: Windows 8 not supported yet
- 14:43:30: (half life scientist) everything.. seems to be in order
- 14:43:30: D3DSURFACE_DESC {
- 14:43:30: Format: D3DFMT_X8R8G8B8
- 14:43:30: Type: D3DRTYPE_SURFACE
- 14:43:30: Usage: D3DUSAGE_RENDERTARGET
- 14:43:30: Pool: D3DPOOL_DEFAULT
- 14:43:30: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:43:30: MultiSampleQuality: 0
- 14:43:30: Width: 1600
- 14:43:30: Height: 900
- 14:43:30: };
- 14:43:30: successfully capturing d3d9 frames via GPU
- 14:43:33: ---------------------- Cleared D3D9 Capture ----------------------
- 14:43:33: D3D9EndScene called
- 14:43:33: D3D9Present called
- 14:43:34: DirectDraw capture: Windows 8 not supported yet
- 14:43:40: received restart event, capturing
- 14:43:40: DoD3D9GPUHook: success
- 14:43:40: D3DSURFACE_DESC {
- 14:43:40: Format: D3DFMT_X8R8G8B8
- 14:43:40: Type: D3DRTYPE_SURFACE
- 14:43:40: Usage: D3DUSAGE_RENDERTARGET
- 14:43:40: Pool: D3DPOOL_DEFAULT
- 14:43:40: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:43:40: MultiSampleQuality: 0
- 14:43:40: Width: 1600
- 14:43:40: Height: 900
- 14:43:40: };
- 14:43:40: successfully capturing d3d9 frames via GPU
- 14:43:44: D3D9Reset called
- 14:43:44: ---------------------- Cleared D3D9 Capture ----------------------
- 14:43:44: successfully set up d3d9 hooks
- 14:43:44: D3D9EndScene called
- 14:43:44: D3D9Present called
- 14:43:44: DoD3D9GPUHook: success
- 14:43:45: D3DSURFACE_DESC {
- 14:43:45: Format: D3DFMT_X8R8G8B8
- 14:43:45: Type: D3DRTYPE_SURFACE
- 14:43:45: Usage: D3DUSAGE_RENDERTARGET
- 14:43:45: Pool: D3DPOOL_DEFAULT
- 14:43:45: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:43:45: MultiSampleQuality: 0
- 14:43:45: Width: 1600
- 14:43:45: Height: 900
- 14:43:45: };
- 14:43:45: successfully capturing d3d9 frames via GPU
- 14:43:46: DirectDraw capture: Windows 8 not supported yet
- 14:43:49: D3D9Reset called
- 14:43:49: ---------------------- Cleared D3D9 Capture ----------------------
- 14:43:49: successfully set up d3d9 hooks
- 14:43:50: D3D9EndScene called
- 14:43:50: D3D9Present called
- 14:43:50: DoD3D9GPUHook: success
- 14:43:50: DirectDraw capture: Windows 8 not supported yet
- 14:43:50: D3DSURFACE_DESC {
- 14:43:50: Format: D3DFMT_X8R8G8B8
- 14:43:50: Type: D3DRTYPE_SURFACE
- 14:43:50: Usage: D3DUSAGE_RENDERTARGET
- 14:43:50: Pool: D3DPOOL_DEFAULT
- 14:43:50: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:43:50: MultiSampleQuality: 0
- 14:43:50: Width: 1600
- 14:43:50: Height: 900
- 14:43:50: };
- 14:43:50: successfully capturing d3d9 frames via GPU
- 14:43:56: ---------------------- Cleared D3D9 Capture ----------------------
- 14:43:56: D3D9EndScene called
- 14:43:56: D3D9Present called
- 14:43:58: DirectDraw capture: Windows 8 not supported yet
- 14:44:03: received restart event, capturing
- 14:44:03: DoD3D9GPUHook: success
- 14:44:03: D3DSURFACE_DESC {
- 14:44:03: Format: D3DFMT_X8R8G8B8
- 14:44:03: Type: D3DRTYPE_SURFACE
- 14:44:03: Usage: D3DUSAGE_RENDERTARGET
- 14:44:03: Pool: D3DPOOL_DEFAULT
- 14:44:03: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:44:03: MultiSampleQuality: 0
- 14:44:03: Width: 1600
- 14:44:03: Height: 900
- 14:44:03: };
- 14:44:03: successfully capturing d3d9 frames via GPU
- 14:44:05: D3D9Reset called
- 14:44:05: ---------------------- Cleared D3D9 Capture ----------------------
- 14:44:05: successfully set up d3d9 hooks
- 14:44:05: D3D9EndScene called
- 14:44:05: D3D9Present called
- 14:44:05: DoD3D9GPUHook: success
- 14:44:05: D3DSURFACE_DESC {
- 14:44:05: Format: D3DFMT_X8R8G8B8
- 14:44:05: Type: D3DRTYPE_SURFACE
- 14:44:05: Usage: D3DUSAGE_RENDERTARGET
- 14:44:05: Pool: D3DPOOL_DEFAULT
- 14:44:05: MultiSampleType: D3DMULTISAMPLE_NONE
- 14:44:05: MultiSampleQuality: 0
- 14:44:05: Width: 1600
- 14:44:05: Height: 900
- 14:44:05: };
- 14:44:05: successfully capturing d3d9 frames via GPU
- 14:44:06: DirectDraw capture: Windows 8 not supported yet
- 14:44:15: ---------------------- Cleared D3D9 Capture ----------------------
- 14:44:15: D3D9EndScene called
- 14:44:15: D3D9Present called
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