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PickupChooser

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Apr 19th, 2010
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Pawn 1.89 KB | None | 0 0
  1. public speed() {
  2.     new Float:health;
  3.     new Float:Xbox;
  4.     for(new i; i < MAX_PLAYERS; i++) {
  5.     if(IsPlayerConnected(i)) {
  6.         if(!IsPlayerNPC(i)) {
  7.         if(GetPlayerState(i) == PLAYER_STATE_DRIVER) {
  8.         new string[128];
  9.         format(string,sizeof(string),"%d km/h",GetPlayerSpeed(i,true));
  10.         TextDrawSetString(Textdraw6[i],string);
  11.         GetVehicleHealth(GetPlayerVehicleID(i),health);
  12.         health = floatdiv(health,10.0);
  13.         format(string,sizeof(string),"%d %", floatround(health));
  14.         TextDrawSetString(Textdraw10[i],string);
  15.         Xbox = floatadd(health,490.0);
  16.         TextDrawDestroy(Textdraw8[i]);
  17.         Textdraw8[i] = TextDrawCreate(495.000000, 434.000000, "                           ");
  18.         TextDrawBackgroundColor(Textdraw8[i], 255);
  19.         TextDrawFont(Textdraw8[i], 1);
  20.         TextDrawLetterSize(Textdraw8[i], 0.500000, 0.299998);
  21.         TextDrawColor(Textdraw8[i], -1);
  22.         TextDrawSetOutline(Textdraw8[i], 0);
  23.         TextDrawSetProportional(Textdraw8[i], 1);
  24.         TextDrawSetShadow(Textdraw8[i], 1);
  25.         TextDrawUseBox(Textdraw8[i], 1);
  26.         TextDrawBoxColor(Textdraw8[i],0x1AC400C0);
  27.         TextDrawTextSize(Textdraw8[i], Float:Xbox, 0.000000);
  28.         TextDrawShowForPlayer(i, Textdraw8[i]);
  29.         }
  30.         }
  31.     }
  32.     }
  33.  
  34. public OnPlayerStateChange(playerid, newstate, oldstate)
  35. {
  36. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  37.     Textdraw8[playerid] = TextDrawCreate(495.000000, 434.000000, "                           ");
  38.     TextDrawBackgroundColor(Textdraw8[playerid], 255);
  39.     TextDrawFont(Textdraw8[playerid], 1);
  40.     TextDrawLetterSize(Textdraw8[playerid], 0.500000, 0.299998);
  41.     TextDrawColor(Textdraw8[playerid], -1);
  42.     TextDrawSetOutline(Textdraw8[playerid], 0);
  43.     TextDrawSetProportional(Textdraw8[playerid], 1);
  44.     TextDrawSetShadow(Textdraw8[playerid], 1);
  45.     TextDrawUseBox(Textdraw8[playerid], 1);
  46.     TextDrawBoxColor(Textdraw8[playerid],0x1AC400C0);
  47.     TextDrawTextSize(Textdraw8[playerid], 590.000000, 0.000000);
  48. }
  49. }
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