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  1. dota2upc.cfg, copy this text in the autoexec.cfg file:
  2. Code:
  3. //dota2upc.cfg v1.0
  4. //net_graph "1" // Draw the network usage graph
  5. //cl_showfps "1" // Show current fps
  6. //chat_join "name" // Automatically joins a chat channel upon launch
  7. // performance tweaks
  8. mat_queue_mode "2" // If u have processor with multi-core, set to 2, otherwise -1
  9. net_compressvoice "1" // Compresses voice chat for better latency
  10. cl_forcepreload "1" // Whether we should force preloading
  11. fps_max "75" // Frame rate limiter. Set this to your monitor refresh rate
  12. r_renderoverlayfragment "0"
  13. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio/ cl_updaterate)
  14. cl_interp "0.025"
  15. mem_level "0" // Lowest setting for max fps
  16. gpu_level "0" // Lowest setting for max fps
  17. gpu_mem_level "0" // Lowest setting for max fps
  18. cpu_level "0" // Lowest setting for max fps
  19. mat_vsync "0" // Stops screen refresh rate exceeding refresh rate of monitor
  20. r_fastzreject "-1"
  21. mat_triplebuffered "0"
  22. dota_cheap_water "1"
  23. dota_embers "0"
  24. r_deferred_height_fog "0"
  25. cl_globallight_shadow_mode "0"
  26. r_screenspace_aa "0"
  27. r_deferred_simple_light "1"
  28. r_rainparticledensity "0" // Density of Particle Rain (0 - 1)
  29. r_flashlightdepthtexture "0"
  30. r_shadowfromworldlights "0" // Enable shadowing from world lights
  31. dota_screen_shake "0" // Disable/Enable screen shake
  32. cl_detaildist "500" // Distance at which detail props are no longer visible
  33. cl_detailfade "175" // Distance across which detail props fade in
  34. r_drawmodeldecals "0"
  35. r_decalstaticprops "0" // Decal static props test.
  36. ragdoll_sleepaftertime "3" // After this many seconds of being basically stationary, the ragdoll will go to sleep
  37. r_worldlightmin "0.005"
  38. props_break_max_pieces "2" // Maximum prop breakable piece count (-1 = model default)
  39. r_worldlights "2" // Number of world lights to use per vertex
  40. r_decals "512"
  41. r_decal_overlap_count "1"
  42. mat_bumpmap "0"
  43. mat_specular "0" // Enable/Disable specularity for perf testing
  44. mat_phong "0"
  45. mp_usehwmvcds "-1" // Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  46. mp_usehwmmodels "-1" // Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  47. //internet & newtowrk settings
  48. rate "80000 " // Total amount of bandwidth Dota 2 may use
  49. cl_cmdrate "20" // Max number of command packets sent to server per second. 20-40
  50. cl_updaterate "20" // Number of packets per second of updates you are requesting from the server. 20-40
  51. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events
  52. cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  53. net_maxcleartime "0" // Sends packets without waiting
  54. cl_smooth "0" // Smooth view/eye origin after prediction errors.
  55. cl_smoothtime "0.01" // Smooth client's view after prediction error over this many seconds. When errors occur smooth display over X time
  56. echo "---------------------------------------------"
  57. echo " Dota2upc.cfg loaded successfully !!! "
  58. echo "---------------------------------------------"
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