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  1. 06:08:52: Open Broadcaster Software v0.655b - 32bit (´・ω・`)
  2. 06:08:52: -------------------------------
  3. 06:08:52: CPU Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
  4. 06:08:52: CPU Speed: 3411MHz
  5. 06:08:52: Physical Memory: 4095MB Total, 4095MB Free
  6. 06:08:52: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 06:08:52: monitor 1: pos={0, 0}, size={1600, 900}
  8. 06:08:52: Windows Version: 6.1 Build 7601 (revision 18933)
  9. 06:08:52: Aero is Enabled
  10. 06:08:52: -------------------------------
  11. 06:08:52: OBS Modules:
  12. 06:08:52: Base Address Module
  13. 06:08:52: 00B10000 OBS.exe
  14. 06:08:52: 624F0000 OBSApi.dll
  15. 06:08:52: 65480000 DShowPlugin.dll
  16. 06:08:52: 63920000 GraphicsCapture.dll
  17. 06:08:52: 638F0000 NoiseGate.dll
  18. 06:08:52: 65870000 PSVPlugin.dll
  19. 06:08:52: 65460000 scenesw.dll
  20. 06:08:52: ------------------------------------------
  21. 06:08:52: Adapter 1
  22. 06:08:52: Video Adapter: NVIDIA GeForce GT 520
  23. 06:08:52: Video Adapter Dedicated Video Memory: 2096562176
  24. 06:08:52: Video Adapter Shared System Memory: 2147364864
  25. 06:08:52: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
  26. 06:08:52: =====Stream Start: 2015-08-29, 06:08:52===============================================
  27. 06:08:52: Multithreaded optimizations: On
  28. 06:08:52: Base resolution: 1280x720
  29. 06:08:52: Output resolution: 1280x720
  30. 06:08:52: ------------------------------------------
  31. 06:08:52: Loading up D3D10 on NVIDIA GeForce GT 520 (Adapter 1)...
  32. 06:08:52: ------------------------------------------
  33. 06:08:52: Audio Format: 48000 Hz
  34. 06:08:52: ------------------------------------------
  35. 06:08:52: Audio Channels: 2 Ch
  36. 06:08:52: Playback device {0.0.0.00000000}.{8eb38de7-6724-4bdc-a832-127f77fb8ffa}
  37. 06:08:52: ------------------------------------------
  38. 06:08:52: Using desktop audio input: Speakers (Realtek High Definition Audio)
  39. 06:08:52: Global Audio time adjust: 0
  40. Warning -- MMDeviceAudioSource::Initialize(1): Could not create IAudioClient = AUDCLNT_E_DEVICE_INVALIDATED
  41. 06:08:53: ------------------------------------------
  42. 06:08:53: Audio Encoding: AAC
  43. 06:08:53: bitrate: 128
  44. 06:08:53: Using Window Capture
  45. 06:08:53: Scene buffering time set to 700
  46. 06:08:53: ------------------------------------------
  47. 06:08:53: Video Encoding: x264
  48. 06:08:53: fps: 60
  49. 06:08:53: width: 1280, height: 720
  50. 06:08:53: preset: veryfast
  51. 06:08:53: profile: main
  52. 06:08:53: keyint: 120
  53. 06:08:53: CBR: yes
  54. 06:08:53: CFR: yes
  55. 06:08:53: max bitrate: 800
  56. 06:08:53: buffer size: 800
  57. 06:08:53: ------------------------------------------
  58. 06:09:28: Using RTMP service: Twitch
  59. 06:09:28: Server selection: rtmp://live-ord.twitch.tv/app
  60. 06:09:28: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  61. 06:09:28: Completed handshake with rtmp://live-ord.twitch.tv/app in 366 ms.
  62. 06:09:29: SO_SNDBUF was at 8192
  63. 06:09:29: SO_SNDBUF is now 65536
  64. 06:09:32: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 131072)
  65. 06:09:32: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 131072)
  66. 06:16:37: Total frames encoded: 25787, total frames duplicated: 25252 (97.93%)
  67. 06:16:37: Total frames rendered: 581, number of late frames: 53 (9.12%) (it's okay for some frames to be late)
  68. 06:16:37:
  69. 06:16:37: Profiler time results:
  70. 06:16:37:
  71. 06:16:37: ==============================================================
  72. 06:16:37: video thread frame - [100%] [avg time: 786.583 ms] [children: 99.9%] [unaccounted: 0.13%]
  73. 06:16:37: | scene->Preprocess - [99.9%] [avg time: 785.419 ms]
  74. 06:16:37: | GPU download and conversion - [0.0178%] [avg time: 0.14 ms] [children: 0.00674%] [unaccounted: 0.0111%]
  75. 06:16:37: | | flush - [0.0042%] [avg time: 0.033 ms]
  76. 06:16:37: | | CopyResource - [0.00216%] [avg time: 0.017 ms]
  77. 06:16:37: | | conversion to 4:2:0 - [0.000381%] [avg time: 0.003 ms]
  78. 06:16:37: Convert444Threads - [100%] [avg time: 0.419 ms] [children: 99%] [unaccounted: 0.955%]
  79. 06:16:37: | Convert444toNV12 - [99%] [avg time: 0.415 ms]
  80. 06:16:37: encoder thread frame - [100%] [avg time: 0.829 ms] [children: 1.93%] [unaccounted: 98.1%]
  81. 06:16:37: | sending stuff out - [1.93%] [avg time: 0.016 ms]
  82. 06:16:37: ==============================================================
  83. 06:16:37:
  84. 06:16:37:
  85. 06:16:37: Profiler CPU results:
  86. 06:16:37:
  87. 06:16:37: ==============================================================
  88. 06:16:37: video thread frame - [cpu time: avg 1.772 ms, total 1029.61 ms] [avg calls per frame: 1]
  89. 06:16:37: | scene->Preprocess - [cpu time: avg 1.288 ms, total 748.805 ms] [avg calls per frame: 1]
  90. 06:16:37: | GPU download and conversion - [cpu time: avg 0.026 ms, total 15.6 ms] [avg calls per frame: 1]
  91. 06:16:37: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  92. 06:16:37: | | CopyResource - [cpu time: avg 0.026 ms, total 15.6 ms] [avg calls per frame: 1]
  93. 06:16:37: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 06:16:37: Convert444Threads - [cpu time: avg 0.309 ms, total 358.802 ms] [avg calls per frame: 2]
  95. 06:16:37: | Convert444toNV12 - [cpu time: avg 0.309 ms, total 358.802 ms] [avg calls per frame: 2]
  96. 06:16:37: encoder thread frame - [cpu time: avg 0.03 ms, total 795.605 ms] [avg calls per frame: 1]
  97. 06:16:37: | sending stuff out - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
  98. 06:16:37: ==============================================================
  99. 06:16:37:
  100. 06:16:37: =====Stream End: 2015-08-29, 06:16:37=================================================
  101. 06:16:37: ~RTMPPublisher: Packet flush completed in 88 ms
  102. 06:16:37: ~RTMPPublisher: Send thread terminated in 0 ms
  103. 06:16:37: RTMPPublisher::SocketLoop: Graceful loop exit
  104. 06:16:37: ~RTMPPublisher: Socket thread terminated in 0 ms
  105. 06:16:39: =====Stream End: 2015-08-29, 06:16:39=================================================
  106. 06:16:47: ~RTMPPublisher: Final socket shutdown completed in 10109 ms
  107. 06:16:47: Average send payload: 2115 bytes, average send interval: 20 ms
  108. 06:16:47: Number of times waited to send: 0, Waited for a total of 0 bytes
  109. 06:16:47: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  110. 06:16:47: Number of bytes sent: 43681802
  111. 06:16:47: Terminating 0x1860
  112. 06:16:47: Terminating 0x17d4
  113.  
  114.  
  115. Last game capture log:
  116. 2015-08-29, 06:03:41: we're booting up:
  117. 06:03:41: CaptureThread: attached to process Hearthstone.exe
  118. 06:03:42: D3D9 Present
  119. 06:03:42: GL Present
  120. 06:03:42: DirectDraw Present
  121. 06:03:42: (half life scientist) everything.. seems to be in order
  122. 06:03:42: D3D9EndScene called
  123. 06:03:42: D3DPRESENT_PARAMETERS {
  124. 06:03:42: BackBufferWidth: 1538
  125. 06:03:42: BackBufferHeight: 840
  126. 06:03:42: BackBufferFormat: D3DFMT_A8R8G8B8
  127. 06:03:42: BackBufferCount: 1
  128. 06:03:42: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  129. 06:03:42: MultiSampleQuality: 0
  130. 06:03:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  131. 06:03:42: hDeviceWindow: 264102
  132. 06:03:42: Windowed: true
  133. 06:03:42: EnableAutoDepthStencil: false
  134. 06:03:42: AutoDepthStencilFormat: D3DFMT_D24S8
  135. 06:03:42: Flags: None
  136. 06:03:42: FullScreen_RefreshRateInHz: 0
  137. 06:03:42: PresentationInterval: 1
  138. 06:03:42: };
  139. 06:03:42: successfully set up d3d9 hooks
  140. 06:03:42: D3D9Present called
  141. 06:03:42: DoD3D9GPUHook: success
  142. 06:03:42: D3D9Reset called
  143. 06:03:42: ---------------------- Cleared D3D9 Capture ----------------------
  144. 06:03:42: successfully set up d3d9 hooks
  145. 06:03:42: D3D9EndScene called
  146. 06:03:42: D3D9Present called
  147. 06:03:42: DoD3D9GPUHook: success
  148. 06:03:42: D3D9Reset called
  149. 06:03:42: ---------------------- Cleared D3D9 Capture ----------------------
  150. 06:03:42: successfully set up d3d9 hooks
  151. 06:03:42: D3D9EndScene called
  152. 06:03:42: D3D9Present called
  153. 06:03:42: DoD3D9GPUHook: success
  154. 06:03:42: D3DSURFACE_DESC {
  155. 06:03:42: Format: D3DFMT_A8R8G8B8
  156. 06:03:42: Type: D3DRTYPE_SURFACE
  157. 06:03:42: Usage: D3DUSAGE_RENDERTARGET
  158. 06:03:42: Pool: D3DPOOL_DEFAULT
  159. 06:03:42: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  160. 06:03:42: MultiSampleQuality: 0
  161. 06:03:42: Width: 1538
  162. 06:03:42: Height: 840
  163. 06:03:42: };
  164. 06:03:42: successfully capturing d3d9 frames via GPU
  165. 06:03:44: D3D9Reset called
  166. 06:03:44: ---------------------- Cleared D3D9 Capture ----------------------
  167. 06:03:44: D3DPRESENT_PARAMETERS {
  168. 06:03:44: BackBufferWidth: 1538
  169. 06:03:44: BackBufferHeight: 878
  170. 06:03:44: BackBufferFormat: D3DFMT_A8R8G8B8
  171. 06:03:44: BackBufferCount: 1
  172. 06:03:44: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  173. 06:03:44: MultiSampleQuality: 0
  174. 06:03:44: SwapEffect: D3DSWAPEFFECT_DISCARD
  175. 06:03:44: hDeviceWindow: 264102
  176. 06:03:44: Windowed: true
  177. 06:03:44: EnableAutoDepthStencil: false
  178. 06:03:44: AutoDepthStencilFormat: D3DFMT_D24S8
  179. 06:03:44: Flags: None
  180. 06:03:44: FullScreen_RefreshRateInHz: 0
  181. 06:03:44: PresentationInterval: 2147483648
  182. 06:03:44: };
  183. 06:03:44: successfully set up d3d9 hooks
  184. 06:03:44: D3D9EndScene called
  185. 06:03:44: D3D9Present called
  186. 06:03:44: DoD3D9GPUHook: success
  187. 06:03:44: D3DSURFACE_DESC {
  188. 06:03:44: Format: D3DFMT_A8R8G8B8
  189. 06:03:44: Type: D3DRTYPE_SURFACE
  190. 06:03:44: Usage: D3DUSAGE_RENDERTARGET
  191. 06:03:44: Pool: D3DPOOL_DEFAULT
  192. 06:03:44: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  193. 06:03:44: MultiSampleQuality: 0
  194. 06:03:44: Width: 1538
  195. 06:03:44: Height: 878
  196. 06:03:44: };
  197. 06:03:44: successfully capturing d3d9 frames via GPU
  198. 06:03:45: D3D9Reset called
  199. 06:03:45: ---------------------- Cleared D3D9 Capture ----------------------
  200. 06:03:45: D3DPRESENT_PARAMETERS {
  201. 06:03:45: BackBufferWidth: 1538
  202. 06:03:45: BackBufferHeight: 840
  203. 06:03:45: BackBufferFormat: D3DFMT_A8R8G8B8
  204. 06:03:45: BackBufferCount: 1
  205. 06:03:45: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  206. 06:03:45: MultiSampleQuality: 0
  207. 06:03:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  208. 06:03:45: hDeviceWindow: 264102
  209. 06:03:45: Windowed: true
  210. 06:03:45: EnableAutoDepthStencil: false
  211. 06:03:45: AutoDepthStencilFormat: D3DFMT_D24S8
  212. 06:03:45: Flags: None
  213. 06:03:45: FullScreen_RefreshRateInHz: 0
  214. 06:03:45: PresentationInterval: 2147483648
  215. 06:03:45: };
  216. 06:03:45: successfully set up d3d9 hooks
  217. 06:03:45: D3D9EndScene called
  218. 06:03:45: D3D9Present called
  219. 06:03:45: DoD3D9GPUHook: success
  220. 06:03:45: D3DSURFACE_DESC {
  221. 06:03:45: Format: D3DFMT_A8R8G8B8
  222. 06:03:45: Type: D3DRTYPE_SURFACE
  223. 06:03:45: Usage: D3DUSAGE_RENDERTARGET
  224. 06:03:45: Pool: D3DPOOL_DEFAULT
  225. 06:03:45: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  226. 06:03:45: MultiSampleQuality: 0
  227. 06:03:45: Width: 1538
  228. 06:03:45: Height: 840
  229. 06:03:45: };
  230. 06:03:45: successfully capturing d3d9 frames via GPU
  231. 06:03:46: D3D9Reset called
  232. 06:03:46: ---------------------- Cleared D3D9 Capture ----------------------
  233. 06:03:46: D3DPRESENT_PARAMETERS {
  234. 06:03:46: BackBufferWidth: 1538
  235. 06:03:46: BackBufferHeight: 878
  236. 06:03:46: BackBufferFormat: D3DFMT_A8R8G8B8
  237. 06:03:46: BackBufferCount: 1
  238. 06:03:46: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  239. 06:03:46: MultiSampleQuality: 0
  240. 06:03:46: SwapEffect: D3DSWAPEFFECT_DISCARD
  241. 06:03:46: hDeviceWindow: 264102
  242. 06:03:46: Windowed: true
  243. 06:03:46: EnableAutoDepthStencil: false
  244. 06:03:46: AutoDepthStencilFormat: D3DFMT_D24S8
  245. 06:03:46: Flags: None
  246. 06:03:46: FullScreen_RefreshRateInHz: 0
  247. 06:03:46: PresentationInterval: 2147483648
  248. 06:03:46: };
  249. 06:03:46: successfully set up d3d9 hooks
  250. 06:03:46: D3D9EndScene called
  251. 06:03:46: D3D9Present called
  252. 06:03:46: DoD3D9GPUHook: success
  253. 06:03:46: D3DSURFACE_DESC {
  254. 06:03:46: Format: D3DFMT_A8R8G8B8
  255. 06:03:46: Type: D3DRTYPE_SURFACE
  256. 06:03:46: Usage: D3DUSAGE_RENDERTARGET
  257. 06:03:46: Pool: D3DPOOL_DEFAULT
  258. 06:03:46: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
  259. 06:03:46: MultiSampleQuality: 0
  260. 06:03:46: Width: 1538
  261. 06:03:46: Height: 878
  262. 06:03:46: };
  263. 06:03:46: successfully capturing d3d9 frames via GPU
  264. 06:04:49: ---------------------- Cleared D3D9 Capture ----------------------
  265. 06:04:49: D3D9EndScene called
  266. 06:04:49: D3D9Present called
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