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GameVogue

Low-end Star Citizen user.cfg

Jul 17th, 2016
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  1. Con_Restricted = 0
  2. sys_spec = 1
  3. r_VSync = 1
  4. r_MultiGPU = 0
  5.  
  6. ; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
  7. r_TexturesStreamPoolSize = 256
  8.  
  9. ; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
  10. e_ShadowsPoolSize = 128
  11.  
  12. ; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup to 4096 for pretty shadows.
  13. e_ShadowsMaxTexRes = 128
  14.  
  15. ; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
  16. e_ShadowsReScale = 10
  17.  
  18. ; This Setting @ 1 reduces a tiny amount of realism on shadows, almost unnoticeable for some performance increase, but if you want the best looking shadows Change to 0. Can cause odd shadow bugs at 1 sometimes.
  19. e_GsmCache = 1
  20.  
  21. ; AntiAliasing – (0 – 3) Where 0 is NO AA & 2 is More AA than 1, it’s quite resource hungry and you should be using it if you are want jagged lines to be smoothed out. At Higher Resolutions like over 1440p AA becomes less needed as the higher res smooths the lines out naturally, setting over 2 can cause issues and ghosting. 3 is SMAA.
  22. r_AntialiasingMode = 1
  23. ; At 0 there is currently a bug that causes intense brightness, I suggest setting at 1 or Deleting
  24.  
  25. ; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
  26. r_TexMaxAnisotropy = 16
  27. r_TexMinAnisotropy = 16
  28.  
  29. ; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
  30. r_Sharpening = 0.15
  31.  
  32. ; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
  33. i_Mouse_Accel = 0.0
  34. i_Mouse_Smooth = 0.0
  35.  
  36. ; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
  37. r_MotionBlur = 0
  38. r_DepthOfField = 0
  39. r_ShadowBlur = 0
  40. g_radialBlur = 0
  41. r_HDRBrightLevel = 0
  42. r_HDRBloomRatio = 0
  43. hud_bobHud = 0
  44. r_ChromaticAberration = 0
  45.  
  46. ; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
  47. r_ssdo = 0
  48. r_ssao = 0
  49.  
  50. ; This when it works in the Cry Engine adds Better Visual Quality to certain objects but is quite hungry. Turn to 0 for more Performance, can cause slight glitches in some situations.
  51. r_SilhouettePOM = 0
  52.  
  53. ; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
  54. ;CL_fov = 90
  55.  
  56. ; Pretty Reflections (SSR) Set 0 - 3, 0 being off & 3 being High Quality
  57. r_SSReflections = 0
  58.  
  59. ; Can give better color graduation in post-processing, 0 may give a few extra frames but picture may look "washed out" 1 is on.
  60. r_ColorGrading = 1
  61.  
  62. ; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20 (Tessellation is spelt incorrectly on purpose).
  63. r_TesselationTriangleSize = 20
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