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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. enable-signs: true
  15. config-version: 3
  16. disable-waterlife: true
  17. keep-spawn-in-memory: true
  18. enable-api: true
  19.  
  20. #Should clearlag purge logs under /logs when the server starts?
  21. # -- days-old means how many days old can the log be to be deleted
  22. log-purger:
  23. enabled: false
  24. days-old: 3
  25.  
  26. #What type of entities SHOULD NOT be removed while doing /lagg area?
  27. area-filter:
  28. - Itemframe
  29. - Painting
  30. - Wolf
  31. - Villager
  32. - Horse
  33. - ARMOR_STAND
  34.  
  35. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  36. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  37. config-updater:
  38. force-update: false
  39.  
  40. #This limits the mob egg spawners so players cannot "overload" the server with them
  41. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  42. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  43. mobegg-limiter:
  44. enabled: false
  45. check-radius: 8
  46. max-mobs: 5
  47.  
  48. #Disable new chunk generation, or just put a cap on how many can load at once.
  49. # -- THIS DOES NOT WORK WITH 1.6.4!
  50. chunk-limiter:
  51. enabled: false
  52. limit: 6000
  53. create-new-chunks: true
  54.  
  55. #This modifies not only the view of the mobs, but will also simplify how they spawn
  56. # -- Lower it is, the better your entity tick will be
  57. # -- If it's too high, expect bugs / lots of lag
  58. mob-range:
  59. enabled: false
  60. zombie: 30
  61. skeleton: 30
  62. creeper: 20
  63.  
  64. #How long should items/Mobs be left on the ground
  65. # -- Goes by seconds
  66. live-time:
  67. enabled: false
  68. interval: 10
  69. mobtimer: true
  70. itemtimer: true
  71. arrowtimer: true
  72. arrowkilltime: 15
  73. moblivetime: 600
  74. itemlivetime: 240
  75.  
  76. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  77. # -- This will also respect cancelations, unlike minecraft's native code
  78. custom-mobspawner:
  79. enabled: false
  80. #How many times should clearlag attempt to find a safe location for the mob to spawn
  81. max-tries: 50
  82. #(In seconds) how often should clearlag try to spawn mobs?
  83. interval: 30
  84. #This is the radius around the player
  85. radius: 30
  86. #This is the radius FROM the player (in blocks!)
  87. radius-from: 7
  88. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  89. mob-radius: 1010
  90. #Should we keep trying to spawn a mob if a clear location isn't found
  91. forcespawn: false
  92. #4 = nighttime, what light level should mobs spawn in
  93. lightlevel: 4
  94. #Chance mobs will have armor/sword, 1 being diamond every time
  95. armor-chance: 30
  96. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  97. - zombie 5
  98. - skeleton 3
  99. - creeper
  100. - enderman
  101. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  102. - pig 4
  103. - sheep 1
  104. - cow 6
  105. - chicken 2
  106.  
  107. #This option disallows the placement of too many tnt-minecarts
  108. tnt-minecart:
  109. enabled: false
  110. max: 2
  111. radius: 6
  112.  
  113. #This option reduces global dispenser rate
  114. dispenser-reducer:
  115. enabled: false
  116. time: 100
  117.  
  118. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  119. tnt:
  120. tnt-reducer: false
  121.  
  122. #This option reduces fire spread rate
  123. firespread-reducer:
  124. enabled: false
  125. time: 2000
  126.  
  127. #How many entities should one chunk be allowed to hold?
  128. chunk-entity-limiter:
  129. enabled: false
  130. limit: 40
  131.  
  132. spawn-limiter:
  133. enabled: false
  134. interval: 15
  135. monsters: 300
  136. animals: 300
  137.  
  138. #Meters your TPS, if it goes to low, run the commands you wrote below!
  139. tps-meter:
  140. enabled: false
  141. interval: 15
  142. tps-trigger: 14.0
  143. commands:
  144. - 'lagg killmobs'
  145. - 'lagg clear'
  146.  
  147. #This is /lagg killmobs, put what you DON'T want removed!
  148. kill-mobs:
  149. disable-build-wither: false
  150. mob-filter:
  151. - Villager
  152. - Wolf
  153. - Horse
  154.  
  155. #This takes care of mob spawners
  156. # -- max-spawn is the max entities that can be within the check-radius
  157. mobspawner:
  158. enabled: false
  159. max-spawn: 4
  160. check-radius: 15
  161.  
  162. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  163. item-merger:
  164. enabled: false
  165. radius: 6
  166.  
  167. #Auto-removal options
  168. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  169. # -- NOTE: The below 'remove' section applies to this remover!
  170. # -- NOTE: Putting the interval to low will cause issues!
  171. auto-removal:
  172. broadcast-message: '&5&l[ArsenalLag] &aRemoved +RemoveAmount Entities!'
  173. broadcast-warning: true
  174. enable-scheduler: true
  175. autoremoval-interval: 460
  176. warnings:
  177. - time:400 msg:&4&l[ArsenalLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  178. - time:440 msg:&4&l[ArsenalLag] &cWarning ground items will be removed in &7+remaining &cseconds!
  179.  
  180. #What should be removed during an auto-removal
  181. remove:
  182. world-filter:
  183. - this_world
  184. broadcast-removal: true
  185. boat: true
  186. falling-block: true
  187. experienceOrb: true
  188. painting: true
  189. projectile: true
  190. item: true
  191. itemframe: false
  192. minecart: true
  193. primed-tnt: true
  194. arrow: true
  195. snowball: true
  196. fireball: true
  197. ender-signal: true
  198. item-filter:
  199. # - 264
  200. # - 265
  201. # - 311
  202. # - 312
  203. # - 266
  204. remove-mobs:
  205. # - cow
  206.  
  207. #What should be removed during /lagg clear
  208. command-remove:
  209. world-filter:
  210. - this_world
  211. broadcast-removal: false
  212. boat: true
  213. falling-block: true
  214. experienceOrb: true
  215. painting: true
  216. projectile: true
  217. item: true
  218. itemframe: false
  219. minecart: true
  220. primed-tnt: true
  221. arrow: true
  222. snowball: true
  223. fireball: true
  224. ender-signal: true
  225. item-filter:
  226. # - 264
  227. # - 265
  228. # - 311
  229. # - 312
  230. # - 266
  231. remove-mobs:
  232. # - cow
  233.  
  234. check:
  235. world-filter:
  236. - this_world
  237. boat: true
  238. falling-block: true
  239. experienceOrb: true
  240. painting: true
  241. projectile: true
  242. item: true
  243. itemframe: false
  244. minecart: true
  245. primed-tnt: true
  246. arrow: true
  247. snowball: true
  248. fireball: true
  249. ender-signal: true
  250. item-filter:
  251. # - 264
  252. # - 265
  253. # - 311
  254. # - 312
  255. # - 266
  256. mobs:
  257. creature: true
  258. animals: true
  259. monster: true
  260.  
  261. limit:
  262. enable-limit: false
  263. max: 1000
  264. check-interval: 60
  265. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  266. world-filter:
  267. - this_world
  268. broadcast-removal: true
  269. boat: true
  270. falling-block: true
  271. experienceOrb: true
  272. painting: true
  273. projectile: true
  274. item: true
  275. itemframe: false
  276. minecart: true
  277. primed-tnt: true
  278. arrow: true
  279. snowball: true
  280. fireball: true
  281. ender-signal: true
  282. item-filter:
  283. # - 264
  284. # - 265
  285. # - 311
  286. # - 312
  287. # - 266
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