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100% strat/movement ideas

Dec 4th, 2017
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  1. Potential 100% strat/movement optimizations that I want to test
  2.  
  3.  
  4. isg hess before goron mask seamwalk (get isg, presumably faster than rolling to the beginning part) [slower, boo]
  5.  
  6. fast ess roll off of cliff after goron mask (instead of bonking the wall)
  7.  
  8. faster actionswap in goron shrine (hopefully can shoot torch while still in front of the goron, that way we do less human movement and can turn goron sooner to move to goron baby; also would start goron roll on normal ground instead of ice so no need to ess roll)
  9.  
  10. better h&d 1 strat?
  11.  
  12. better deku 1 strat seems hard to find?
  13.  
  14. consistent strat for goron mikau walking cs skip? (we have a good way of doing this now, saves ~15s)
  15.  
  16. hess + superswim to pf vs goron roll + swim?
  17.  
  18. hookshot room, sword clip into barrel might be faster than bonking barrel before shooting beehive; need to consider goron movement on the way back, not sure if goron clip is easy after hookshot chest, all of this needs to be timed together?
  19.  
  20. does better reverse pf movement exist (i.e. sewer movement)?
  21.  
  22. oceanside: 2 weirdshots in bookcase room to skip climbing bookcase is probably good (2 weirdshots is faster than 1 weirdshot; boo)
  23.  
  24. oceanside: consistent way to bonk pot before stairs from the floor instead of backflipping on top?
  25.  
  26. oceanside: zora roll recoil vs hover + recoil flip mask skip? (equips accounted for)
  27.  
  28. oceanside: weirdshot to skip burning web after mask room? [faster with skulltula by ~3s, boo]
  29.  
  30. oceanside: how soon can you pull bomb for deathwarp? how safely should you play it so that skulltula landing on other barrel doesnt ruin deathwarp?
  31.  
  32. good goron movement to get to midnight meeting (inside inn, before talking to anju)?
  33.  
  34. good movement to kamaro + good movement from kamaro to dodongo grotto?
  35.  
  36. snowhead: pull bomb for weirdshot before opening map chest? (maybe open chest, sidehop left, roll, or something)
  37.  
  38. snowhead: after weirdshot and opening fairy chest, goron roll might be better than human jump because goron falls faster?
  39.  
  40. snowhead: freezard room, do movement between fire arrow shots despite delayed shooting? [Slower by a lot]
  41.  
  42. snowhead: compass room, best way to hookshot to fairy chest? [both methods are about same speed, torch seems to be easier]
  43.  
  44. snowhead: compass room, can we pull bomb earlier and then pull a second bomb and have the first bomb blow up the second one to save small amount of time? try pulling bomb during jump or something
  45.  
  46. snowhead: room after compass room, best movement after stray fairy chest? [roll + sidehops]
  47.  
  48. snowhead: better way to do room with ceiling fairy? bomb recoil + recoil off of ice to get across? seems doubtful
  49.  
  50. snowhead: dinolfos are dumb
  51.  
  52. keg movement up slope in gv?
  53.  
  54. ------ STT/Chu usage needs more thought
  55.  
  56. stt: how consistent is chu hover + sidehop to stray fairy during map room early? (consistent, boo made video)
  57.  
  58. stt: which small key do we get? what is the best way to void if small key chest in water room (oob vs lava)? (armos key is faster)
  59.  
  60. stt: curved recoil flip to stray fairy in updraft room before garo master instead of long jump + js recoil? (bad for rta, maybe good for TAS because early bomb pull for weirdshot)
  61.  
  62. stt: how lenient is it to open flaming chest before garo master without hitting fire an extra time? (easy)
  63.  
  64. stt: properly time crystal switch strats after garo master
  65.  
  66. stt: best way to step on underwater switch so that when you rise during cs you don't get stuck under chest but instead under the platform (so you have a little more vertical height) (doesnt matter since while moving horiontally need to wait for vertical movement)
  67.  
  68. stt: use sword or light arrow on nejiron before last fairy in mirror room (damage isn't stored)
  69.  
  70. stt: unbuffered inverted chest easy? (yes, easy)
  71.  
  72. stt: in istt updraft room, do we actually get the fairies in the best order given how long we wait for elegy fairy? idea: block clip, bomb recoil to elegy chest, open chest, jump + JS to other fairy chest, then recoil back up? (https://www.youtube.com/watch?v=E07YtT60fs0) [slower by ~1.3s; boo]
  73.  
  74. stt: is bomb recoil same speed as chu for recoil to elegy chest? [yes; chus are bad for equips anyway]
  75.  
  76. stt: faster elegy chest strat? is hookshot any good? [yes, hookshot is good]
  77.  
  78. best way to do bk skip? how much could alternate bk skip save in theory?
  79.  
  80. -------
  81.  
  82. tingle -> ikana owl movement?
  83.  
  84. best way to do scrub hp based on chu count? (isg mega + 3 chus, chu for superswim)
  85.  
  86. swamp owl -> ladder?
  87.  
  88. consistent way to grab ledge first try as human in poison water?
  89.  
  90. after dropping 2nd set of bugs, is sidehop better than jump off of balcony to get to door? if so, what direction on control stick for sidehop?
  91.  
  92. after slashing grass wall, is it better to slash or hookshot skulltula in tunnel?
  93.  
  94. how far away from the hole can you drop 3rd set of bugs? (I have this question for all 3 holes really)
  95.  
  96. zora gainer vs lilly pad strat after mask of truth
  97.  
  98. deku movement to 20r chest before hookshot HP chest? best movement is?
  99.  
  100. how many rolls before hookshoting torch in first room of wf2?
  101.  
  102. best way to minimize hops across water as deku after small key in wf2?
  103.  
  104. how consistent is bomb strat on dragonflies in compass room?
  105.  
  106. is delayed bomb pull + jump down before recoil flip to main room worth it?
  107.  
  108. best way to do room before odolwa? (lots of options)
  109.  
  110. is deku princess cs skip actually worth it?
  111.  
  112. exit wf2 -> deku flower? (good enough angle for deku backwalk up ramp?)
  113.  
  114. better way to do spike roll before scarecrow hp?
  115.  
  116. best setup for deku 2 spike roll strat?
  117.  
  118. best movement to hit clock town owl? (roll + walk + quickspin while still on ramp)
  119.  
  120. after exiting keaton (as deku), is it better to sidehop or spin across the water? if spin, the number of hops you do can vary a little bit, what is the best way to do it?
  121.  
  122. best way to sink to HP in biobaba grotto? (no fins, jump into water or sidehop?) how far up should you rise, after collecting the HP, before pressing A to swim up?
  123.  
  124. how to get fast goron boost on fence? any hope of being consistent?
  125.  
  126. pr eel route too hard to time?
  127.  
  128. best way to deal with camera while doing fish HP? do you also get same angle from collecting HP?
  129.  
  130. GBT: is it worth diving as human before putting on zora mask while getting 2nd fairy in room before gyorg?
  131.  
  132. GBT: get the fairy in the pot at the bottom of the main room after room before gyorg OR after wart?
  133.  
  134. GBT: do you need to kill dexihand before biobaba fairy or can you just swim past it? [no, swim closer to ground]
  135.  
  136. GBT: best way to deal with camera after compass chest?
  137.  
  138. GBT: red pipe before wart, if climbing ledge with A better than sidehopping off pipe to grab ledge? short hop off pipe to grab ledge? Inverted backflip has good chance of being better, gainer might be best [inverted backflip is best viable option]
  139.  
  140. GBT: precise zora jump to map chest instead of hookshot and then get isg off of map chest? [pot isg is probably good]
  141.  
  142. GBT: good visual cue to freeze water wheel so you freeze it as soon as possible? maybe freezing it really early can be good even if wheel has weird position?
  143.  
  144. GBT: best way to setup for jump to BK chest? (targeting wall is dumb and seems unnecessary)
  145.  
  146. GBT: gekko fight, best to quickspin gekko so that your quickspin pushes gekko closer to the door?
  147.  
  148. GBT: any% style gyorg strat
  149.  
  150. owl recoil off of zora cape owl worth it?
  151.  
  152. actual strat for getting to torch minigame?
  153.  
  154. good way to pull bomb asap for long jump from hookshot pillar before cliff hp/after torch minigame?
  155.  
  156. goron movement from swamp owl -> ladder?
  157.  
  158. swamp frog with JP deku mask?
  159.  
  160. minimize number of deku hops with JP mask transition to enter butler race without having to do slow things with camera?
  161.  
  162. maybe collect statistics for butler race using different strats?
  163.  
  164. good sakon's hideout clip?
  165.  
  166. sakon's hideout staircase hover without setup
  167.  
  168. blue bubble goron boost viable? (in day time, chu goron boost is consistent, but bubbles seem less consistent?) (maybe the blue bubbles have a cycle that depends on the movement you've done since entering the area; are they paused during stone mask sequence?)
  169.  
  170. good big poe strat (make poe end up in good location)
  171.  
  172. good ISoT time?
  173.  
  174. best movement in milk bar to chateau bottle?
  175.  
  176. === Cycle 3:
  177.  
  178. does keg make chu explode? if so, find optimal location to drop powder keg (big explosive radius), then drop chu towards keg, do good recoil flip off of explosion (instead of bad recoil flip off of chu)
  179.  
  180. what option has less text when talking to romani?
  181.  
  182. chu superslide on dog any good? how much time does skipping mask of truth save?
  183.  
  184. again, swamp owl -> ladder? is boat any good?
  185.  
  186. good point to SoDT? how much does igt vary at swamp shooting?
  187.  
  188. does gibdo clip from poe house work consistently? test gibdo house movement
  189.  
  190. how much real time (if any) does goron mask save when doing gibdo -> enter castle?
  191.  
  192. is human first good for circus leader's mask?
  193.  
  194. how hard is ledge clip chu recoil for elegy? (https://www.youtube.com/watch?v=x4JwQjHIQlY)
  195.  
  196. === Cycle 4:
  197.  
  198. how much potential does spike roll onto inn roof have? needs other loading zone or is extra movement with same lz better? (keep in mind that this saves a mask transition and allows for goron movement to story room)
  199.  
  200. HP isg is easy?
  201.  
  202. trial order/equips? (https://pastebin.com/4xu51jnL)
  203.  
  204. best way to do chu hovers in odolwa trial after HP isg?
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