Advertisement
Guest User

Untitled

a guest
Jun 3rd, 2016
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.92 KB | None | 0 0
  1. [19:40:11]Chat Team - PNola: and now we lose stab
  2. [9541.388] Main : Error: lua/Commander_Server.lua:300: attempt to index local 'entity' (a nil value)
  3. [Server] Script Error #1: lua/Commander_Server.lua:300: attempt to index local 'entity' (a nil value)
  4. Call stack:
  5. #1: ProcessTechTreeActionForEntity lua/Commander_Server.lua:300
  6. self = MarineCommander-521 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=-1.4850000143051, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=8, collisionRep=0, commandStationId=1599, commanderCancel=false, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=50, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, numIdleWorkers=0, numPlayerAlerts=0, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=211, playerSkill=2271, positionBeforeJump=cdata, primaryAttackLastFrame=false, processMove=false, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=1, resources=5.3850002288818, runningBodyYaw=0, secondaryAttackLastFrame=false, slowAmount=0, standingBodyYaw=4.7996559143066, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamNumber=1, teamResources=33, techId=57, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=936.35614013672, timeOfLastWeaponSwitch=0, timeScoreboardPressed=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2361, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0.090999998152256 }
  7. techNode = TechNode { }
  8. position = cdata
  9. normal = cdata
  10. isCommanderPicked = true
  11. orientation = 4.4629955291748
  12. entity = nil
  13. trace = cdata
  14. success = false
  15. keepProcessing = true
  16. techId = 186
  17. techButtons = {10=189, 11=39, 12=1, 1=34, 2=35, 3=36, 4=33, 5=187, 6=188, 7=184, 8=186, 9=185 }
  18. cost = 3
  19. team = MarineTeam { }
  20. teamResources = 33
  21. #2: ProcessTechTreeActionForEntity lua/MarineCommander_Server.lua:264
  22. self = MarineCommander-521 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=-1.4850000143051, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=8, collisionRep=0, commandStationId=1599, commanderCancel=false, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=50, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, numIdleWorkers=0, numPlayerAlerts=0, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=211, playerSkill=2271, positionBeforeJump=cdata, primaryAttackLastFrame=false, processMove=false, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=1, resources=5.3850002288818, runningBodyYaw=0, secondaryAttackLastFrame=false, slowAmount=0, standingBodyYaw=4.7996559143066, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamNumber=1, teamResources=33, techId=57, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=936.35614013672, timeOfLastWeaponSwitch=0, timeScoreboardPressed=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2361, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0.090999998152256 }
  23. techNode = TechNode { }
  24. position = cdata
  25. normal = cdata
  26. pickVec = true
  27. orientation = 4.4629955291748
  28. entity = nil
  29. trace = cdata
  30. targetId = -1
  31. techId = 186
  32. success = false
  33. keepProcessing = false
  34. #3: ProcessTechTreeAction lua/Commander_Server.lua:530
  35. self = MarineCommander-521 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=-1.4850000143051, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=8, collisionRep=0, commandStationId=1599, commanderCancel=false, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=50, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, numIdleWorkers=0, numPlayerAlerts=0, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=211, playerSkill=2271, positionBeforeJump=cdata, primaryAttackLastFrame=false, processMove=false, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=1, resources=5.3850002288818, runningBodyYaw=0, secondaryAttackLastFrame=false, slowAmount=0, standingBodyYaw=4.7996559143066, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamNumber=1, teamResources=33, techId=57, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=936.35614013672, timeOfLastWeaponSwitch=0, timeScoreboardPressed=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2361, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0.090999998152256 }
  36. techId = 186
  37. pickVec = cdata
  38. orientation = 4.4629955291748
  39. worldCoordsSpecified = false
  40. targetId = -1
  41. shiftDown = false
  42. success = false
  43. techNode = TechNode { }
  44. cost = 3
  45. team = MarineTeam { }
  46. targetPosition = cdata
  47. targetNormal = cdata
  48. trace = cdata
  49. sortedList = { }
  50. #4: lua/NetworkMessages_Server.lua:60
  51. client = ServerClient { }
  52. message = {orientationRadians=4.4629955291748, shiftDown=false, targetId=-1, techId=186, x=0.62542372941971, y=-0.73381870985031, z=0.26524543762207 }
  53. player = MarineCommander-521 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, bodyYaw=-1.4850000143051, bodyYawRun=0, cameraDistance=0, cameraYOffset=0, clientIndex=8, collisionRep=0, commandStationId=1599, commanderCancel=false, communicationStatus=1, concedeAngularVelocity=0, concedeSequenceActive=false, concedeSettingsIndex=1, concedeStartAngle=0, concedeStartTime=0, concedeTargetPoint=cdata, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=2, maxArmor=50, maxHealth=100, minimapTargetPosition=cdata, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, numIdleWorkers=0, numPlayerAlerts=0, overheadModeHeight=11, overheadMoveEnabled=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=211, playerSkill=2271, positionBeforeJump=cdata, primaryAttackLastFrame=false, processMove=false, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, resetMouse=1, resources=5.3850002288818, runningBodyYaw=0, secondaryAttackLastFrame=false, slowAmount=0, standingBodyYaw=4.7996559143066, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, teamNumber=1, teamResources=33, techId=57, timeLastHealed=0, timeLastMenu=0, timeLastVisuallyHealed=0, timeOfLastUse=936.35614013672, timeOfLastWeaponSwitch=0, timeScoreboardPressed=0, timeUntilPlayerCollisionsIgnored=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2361, viewPitch=1.2219649553299, viewRoll=0, viewYaw=1.5709881782532, weaponsWeight=0.090999998152256 }
  54. techId = 186
  55. pickVec = cdata
  56. orientation = 4.4629955291748
  57. entityId = -1
  58. shiftDown = false
  59. [19:40:38]Server : 1444.960327 : Skulk-3977: killed by 3,051
  60. [19:40:38]Hannibal Barca was killed by t0Mi87
  61. [19:40:38]Server : 1445.104492 : Marine-1463: killed by 3,680
  62. [19:40:38]0utbreak was killed by -NeGuSoY-
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement