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- #include "SDL.h"
- int main()
- {
- SDL_Init(SDL_INIT_EVERYTHING);
- SDL_Window* window = SDL_CreateWindow();
- SDL_Texture* player = IMG_LoadTexture("Player.png");
- int x, y = 0;
- bool run = true;
- while (run)
- {
- SDL_Event* e;
- while (SDL_PollEvent(e))
- {
- if (e->type == SDL_QUIT)
- {
- run = false;
- }
- if (e->type == SDL_MOUSEBUTTONDOWN)
- {
- x = e->pos.x;
- y = e->pos.y;
- }
- }
- SDL_RenderTexture(player, x, y);
- }
- SDL_Quit();
- }
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