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- /*===========================================================================
- C++ class definitions exported from UnrealScript.
- This is automatically generated by the tools.
- DO NOT modify this manually! Edit the corresponding .uc files instead!
- ===========================================================================*/
- #if SUPPORTS_PRAGMA_PACK
- #pragma pack (push,4)
- #endif
- #ifndef ENGINE_API
- #define ENGINE_API DLL_IMPORT
- #endif
- #ifndef NAMES_ONLY
- #define AUTOGENERATE_NAME(name) extern ENGINE_API FName ENGINE_##name;
- #define AUTOGENERATE_FUNCTION(cls,idx,name)
- #endif
- AUTOGENERATE_NAME(PlayerInput)
- AUTOGENERATE_NAME(Destroyed)
- AUTOGENERATE_NAME(GainedChild)
- AUTOGENERATE_NAME(LostChild)
- AUTOGENERATE_NAME(Trigger)
- AUTOGENERATE_NAME(UnTrigger)
- AUTOGENERATE_NAME(Timer)
- AUTOGENERATE_NAME(HitWall)
- AUTOGENERATE_NAME(Falling)
- AUTOGENERATE_NAME(Landed)
- AUTOGENERATE_NAME(PhysicsVolumeChange)
- AUTOGENERATE_NAME(Touch)
- AUTOGENERATE_NAME(UnTouch)
- AUTOGENERATE_NAME(Bump)
- AUTOGENERATE_NAME(BaseChange)
- AUTOGENERATE_NAME(Attach)
- AUTOGENERATE_NAME(Detach)
- AUTOGENERATE_NAME(ActorEntered)
- AUTOGENERATE_NAME(ActorLeaving)
- AUTOGENERATE_NAME(ZoneChange)
- AUTOGENERATE_NAME(AnimEnd)
- AUTOGENERATE_NAME(EndedRotation)
- AUTOGENERATE_NAME(EncroachingOn)
- AUTOGENERATE_NAME(EncroachedBy)
- AUTOGENERATE_NAME(HeadVolumeChange)
- AUTOGENERATE_NAME(PostTouch)
- AUTOGENERATE_NAME(PawnEnteredVolume)
- AUTOGENERATE_NAME(MayFall)
- AUTOGENERATE_NAME(PawnLeavingVolume)
- AUTOGENERATE_NAME(Tick)
- AUTOGENERATE_NAME(PlayerTick)
- AUTOGENERATE_NAME(ModifyVelocity)
- AUTOGENERATE_NAME(SeePlayer)
- AUTOGENERATE_NAME(EnemyNotVisible)
- AUTOGENERATE_NAME(HearNoise)
- AUTOGENERATE_NAME(UpdateEyeHeight)
- AUTOGENERATE_NAME(SeeMonster)
- AUTOGENERATE_NAME(SpecialHandling)
- AUTOGENERATE_NAME(NotifyBump)
- AUTOGENERATE_NAME(NotifyPhysicsVolumeChange)
- AUTOGENERATE_NAME(AIHearSound)
- AUTOGENERATE_NAME(NotifyHeadVolumeChange)
- AUTOGENERATE_NAME(NotifyLanded)
- AUTOGENERATE_NAME(NotifyHitWall)
- AUTOGENERATE_NAME(PostNetReceive)
- AUTOGENERATE_NAME(PreBeginPlay)
- AUTOGENERATE_NAME(BeginPlay)
- AUTOGENERATE_NAME(PostBeginPlay)
- AUTOGENERATE_NAME(PhysicsChangedFor)
- AUTOGENERATE_NAME(ActorEnteredVolume)
- AUTOGENERATE_NAME(ActorLeavingVolume)
- AUTOGENERATE_NAME(PrepareForMove)
- AUTOGENERATE_NAME(SceneStarted)
- AUTOGENERATE_NAME(SceneEnded)
- AUTOGENERATE_NAME(ConnectFailure)
- AUTOGENERATE_NAME(Generate)
- AUTOGENERATE_NAME(PlayerCalcView)
- AUTOGENERATE_NAME(PreTeleport)
- AUTOGENERATE_NAME(PostTeleport)
- AUTOGENERATE_NAME(Login)
- AUTOGENERATE_NAME(AcceptInventory)
- AUTOGENERATE_NAME(ClientHearSound)
- AUTOGENERATE_NAME(ClientMessage)
- AUTOGENERATE_NAME(LongFall)
- AUTOGENERATE_NAME(BeginEvent)
- AUTOGENERATE_NAME(EndEvent)
- AUTOGENERATE_NAME(KilledBy)
- AUTOGENERATE_NAME(TakeDamage)
- AUTOGENERATE_NAME(TravelPreAccept)
- AUTOGENERATE_NAME(TravelPostAccept)
- AUTOGENERATE_NAME(PostRender)
- AUTOGENERATE_NAME(ForceGenerate)
- AUTOGENERATE_NAME(InitGame)
- AUTOGENERATE_NAME(Accept)
- AUTOGENERATE_NAME(GetBeaconText)
- AUTOGENERATE_NAME(SetInitialState)
- AUTOGENERATE_NAME(PreLogin)
- AUTOGENERATE_NAME(DetailChange)
- AUTOGENERATE_NAME(ClientTravel)
- AUTOGENERATE_NAME(TeamMessage)
- AUTOGENERATE_NAME(FellOutOfWorld)
- AUTOGENERATE_NAME(EndCrouch)
- AUTOGENERATE_NAME(SpecialCost)
- AUTOGENERATE_NAME(GameEnding)
- AUTOGENERATE_NAME(ServerTravel)
- AUTOGENERATE_NAME(PostLogin)
- AUTOGENERATE_NAME(DemoPlaySound)
- AUTOGENERATE_NAME(PreClientTravel)
- AUTOGENERATE_NAME(BroadcastLocalizedMessage)
- AUTOGENERATE_NAME(ReceiveLocalizedMessage)
- AUTOGENERATE_NAME(PostNetBeginPlay)
- AUTOGENERATE_NAME(BroadcastLocalized)
- AUTOGENERATE_NAME(ShowUpgradeMenu)
- AUTOGENERATE_NAME(SetProgressMessage)
- AUTOGENERATE_NAME(SetProgressTime)
- AUTOGENERATE_NAME(NotifyHitMover)
- AUTOGENERATE_NAME(StartCrouch)
- AUTOGENERATE_NAME(Broadcast)
- AUTOGENERATE_NAME(InitInputSystem)
- AUTOGENERATE_NAME(FinishedInterpolation)
- AUTOGENERATE_NAME(KeyFrameReached)
- AUTOGENERATE_NAME(PlayerSeesMe)
- AUTOGENERATE_NAME(SuggestMovePreparation)
- AUTOGENERATE_NAME(BreathTimer)
- AUTOGENERATE_NAME(Desireability)
- AUTOGENERATE_NAME(TriggerEvent)
- AUTOGENERATE_NAME(WorldSpaceOverlays)
- AUTOGENERATE_NAME(ChangeAnimation)
- AUTOGENERATE_NAME(PlayJump)
- AUTOGENERATE_NAME(PlayFalling)
- AUTOGENERATE_NAME(PlayLandingAnimation)
- AUTOGENERATE_NAME(ThirdPersonEffects)
- AUTOGENERATE_NAME(KImpact)
- AUTOGENERATE_NAME(KForceExceed)
- AUTOGENERATE_NAME(StopPlayFiring)
- AUTOGENERATE_NAME(Process_KeyType)
- AUTOGENERATE_NAME(Process_KeyEvent)
- AUTOGENERATE_NAME(Process_PreRender)
- AUTOGENERATE_NAME(Process_PostRender)
- AUTOGENERATE_NAME(Initialized)
- AUTOGENERATE_NAME(AddInteraction)
- AUTOGENERATE_NAME(RemoveInteraction)
- AUTOGENERATE_NAME(SetFocusTo)
- AUTOGENERATE_NAME(Process_Tick)
- AUTOGENERATE_NAME(Process_Message)
- AUTOGENERATE_NAME(PlayDying)
- AUTOGENERATE_NAME(KVehicleUpdateParams)
- AUTOGENERATE_NAME(UsedBy)
- AUTOGENERATE_NAME(SetAnimAction)
- AUTOGENERATE_NAME(AddCameraEffect)
- AUTOGENERATE_NAME(RemoveCameraEffect)
- AUTOGENERATE_NAME(SetWalking)
- AUTOGENERATE_NAME(TornOff)
- AUTOGENERATE_NAME(Activated)
- AUTOGENERATE_NAME(Deactivated)
- AUTOGENERATE_NAME(Notify)
- AUTOGENERATE_NAME(MonitoredPawnAlert)
- AUTOGENERATE_NAME(RenderTexture)
- AUTOGENERATE_NAME(ServerCallback)
- AUTOGENERATE_NAME(ServerChangeVoiceChatter)
- AUTOGENERATE_NAME(ServerGetVoiceChatters)
- AUTOGENERATE_NAME(ClientValidate)
- AUTOGENERATE_NAME(ServerValidationResponse)
- AUTOGENERATE_NAME(FillPrecacheMaterialsArray)
- AUTOGENERATE_NAME(FillPrecacheStaticMeshesArray)
- AUTOGENERATE_NAME(KVelDropBelow)
- AUTOGENERATE_NAME(KSkelConvulse)
- AUTOGENERATE_NAME(KApplyForce)
- AUTOGENERATE_NAME(KUpdateState)
- AUTOGENERATE_NAME(VehicleStateReceived)
- AUTOGENERATE_NAME(UpdateCharacter)
- AUTOGENERATE_NAME(ClientNameChange)
- AUTOGENERATE_NAME(SetHeadScale)
- AUTOGENERATE_NAME(DetourWeight)
- AUTOGENERATE_NAME(SoakStop)
- AUTOGENERATE_NAME(NotifyJumpApex)
- AUTOGENERATE_NAME(NotifyMissedJump)
- AUTOGENERATE_NAME(AllowDetourTo)
- AUTOGENERATE_NAME(SetupSpecialPathAbilities)
- AUTOGENERATE_NAME(ClientOpenMenu)
- AUTOGENERATE_NAME(ClientCloseMenu)
- AUTOGENERATE_NAME(OnAdminReply)
- AUTOGENERATE_NAME(OpenMenu)
- AUTOGENERATE_NAME(ReplaceMenu)
- AUTOGENERATE_NAME(CloseMenu)
- AUTOGENERATE_NAME(CloseAll)
- AUTOGENERATE_NAME(InitializeController)
- AUTOGENERATE_NAME(NeedsMenuResolution)
- AUTOGENERATE_NAME(SetRequiredGameResolution)
- AUTOGENERATE_NAME(ClientSetViewTarget)
- AUTOGENERATE_NAME(L2GameActionNotify)
- AUTOGENERATE_NAME(ClearL2Game)
- AUTOGENERATE_NAME(NDestroy)
- AUTOGENERATE_NAME(SetActorViewType)
- AUTOGENERATE_NAME(SetAlphaTexModifier)
- AUTOGENERATE_NAME(Destroy)
- AUTOGENERATE_NAME(PlaySoundOnVehicle)
- AUTOGENERATE_NAME(PlayLoopSound)
- AUTOGENERATE_NAME(StopSound)
- AUTOGENERATE_NAME(PostSetPawnResource)
- AUTOGENERATE_NAME(NextSceneEvent)
- AUTOGENERATE_NAME(GetEffTargetLocation)
- AUTOGENERATE_NAME(L2NetLogin)
- AUTOGENERATE_NAME(SpawnDefaultPlayerPawn)
- AUTOGENERATE_NAME(SpawnPlayerPawn)
- AUTOGENERATE_NAME(L2NetPostLogin)
- AUTOGENERATE_NAME(GetWalkAnimName)
- AUTOGENERATE_NAME(GetRunAnimName)
- AUTOGENERATE_NAME(GetWaitAnimName)
- AUTOGENERATE_NAME(GetAtkWaitAnimName)
- AUTOGENERATE_NAME(GetSitWaitAnimName)
- AUTOGENERATE_NAME(GetDeathWaitAnimName)
- AUTOGENERATE_NAME(GetSwimAttackWaitAnimName)
- AUTOGENERATE_NAME(GetSwimWaitAnimName)
- AUTOGENERATE_NAME(AnimBegin)
- AUTOGENERATE_NAME(AddHungerEffect)
- AUTOGENERATE_NAME(RemoveHungerEffect)
- AUTOGENERATE_NAME(PlayAnimUM)
- AUTOGENERATE_NAME(SetWeaponHide)
- AUTOGENERATE_NAME(DestroyShadowProjector)
- AUTOGENERATE_NAME(AttachShadowProjector)
- AUTOGENERATE_NAME(AttackedNotify)
- AUTOGENERATE_NAME(AssociateAttackedNotify)
- AUTOGENERATE_NAME(SetRelativeCoords)
- AUTOGENERATE_NAME(GetDefenseItemSound)
- AUTOGENERATE_NAME(GetShieldItemSound)
- AUTOGENERATE_NAME(GetRefSkeletonNum)
- AUTOGENERATE_NAME(NotifyDie)
- AUTOGENERATE_NAME(GetSimulationCollision)
- AUTOGENERATE_NAME(SetSimulationCollision)
- AUTOGENERATE_NAME(ChangePawnState)
- AUTOGENERATE_NAME(IsMeshLoaded)
- AUTOGENERATE_NAME(OnStart)
- AUTOGENERATE_NAME(OnStop)
- AUTOGENERATE_NAME(OnBoost)
- AUTOGENERATE_NAME(OnMoveUp)
- AUTOGENERATE_NAME(OnMoveDown)
- AUTOGENERATE_NAME(OnTurning)
- AUTOGENERATE_NAME(OnDriverIn)
- AUTOGENERATE_NAME(OnDriverOut)
- AUTOGENERATE_NAME(OnClose)
- AUTOGENERATE_NAME(OnOpen)
- AUTOGENERATE_NAME(Open)
- AUTOGENERATE_NAME(Close)
- AUTOGENERATE_NAME(UpdateDesireLocation)
- AUTOGENERATE_NAME(UpdateLightInfo)
- AUTOGENERATE_NAME(SetSizeScale)
- AUTOGENERATE_NAME(ForceKill)
- AUTOGENERATE_NAME(SetAirVolume)
- AUTOGENERATE_NAME(ShotNotify)
- AUTOGENERATE_NAME(PreshotNotify)
- AUTOGENERATE_NAME(GetSpawnRate)
- AUTOGENERATE_NAME(GetHitEffectName)
- AUTOGENERATE_NAME(AddCheatManager)
- AUTOGENERATE_NAME(IsPawnViewMode)
- AUTOGENERATE_NAME(OwnerPossess)
- AUTOGENERATE_NAME(GetDestination)
- AUTOGENERATE_NAME(GetSlaveDestination)
- AUTOGENERATE_NAME(InspectorFunc001)
- AUTOGENERATE_NAME(InspectorFunc002)
- AUTOGENERATE_NAME(InspectorFunc003)
- AUTOGENERATE_NAME(InspectorFunc004)
- AUTOGENERATE_NAME(InspectorFunc005)
- AUTOGENERATE_NAME(InspectorFunc006)
- AUTOGENERATE_NAME(Inspection)
- AUTOGENERATE_NAME(ResetTrail)
- #ifndef NAMES_ONLY
- class ENGINE_API UGameEngine : public UEngine
- {
- public:
- class ULevel* GLevel;
- class ULevel* GEntry;
- class ULevel* GSkyLevel;
- class ULevel* GBeautyshopLevel;
- class UPendingLevel* GPendingLevel;
- TArrayNoInit<FString> ServerActors;
- TArrayNoInit<FString> ServerPackages;
- TArrayNoInit<class UObject*> Dummy${1}< ${3} >
- class UObject* DummyObject;
- INT LastHitObject;
- BITFIELD bClicked:1 GCC_PACK(4);
- FLOAT ClickedMouseX GCC_PACK(4);
- FLOAT ClickedMouseY;
- FVector ClickLocation;
- FVector GroundSkillClickLocation;
- FVector ClickRelativeLocation;
- FPlane ClickPlane;
- class AActor* ClickActor;
- INT StartTempNpcID;
- INT EndTempNpcID;
- INT CurrentTempNpcID;
- FLOAT AvgFPS;
- FLOAT LastDeltaTime;
- FLOAT LastDeltaSeconds[30];
- INT CurTickIndex;
- class UObject* pFontManager;
- class UObject* pDamageTextManager;
- TArrayNoInit<INT> LoadingMap;
- TArrayNoInit<INT> CommandMacro;
- INT LandMark;
- INT ProjectedSkillRegionEffect;
- INT ProjectedTargetRegionEffect;
- INT SeriousDamageEffect;
- BITFIELD bUseUnderWaterEffect:1 GCC_PACK(4);
- FLOAT FadeTime GCC_PACK(4);
- BITFIELD bFadeOut:1 GCC_PACK(4);
- FLOAT FadeElaspedTime GCC_PACK(4);
- BITFIELD bFadeIn:1 GCC_PACK(4);
- FColor FadeColor GCC_PACK(4);
- INT nFadeType;
- BITFIELD bPlayerObserverMode:1 GCC_PACK(4);
- BITFIELD bCanStartToTeleport:1;
- FVector TeleportLoc GCC_PACK(4);
- class AActor* TeleportTargetActor;
- INT RequestedTime;
- INT ElapsedTimeCheck;
- FLOAT MusicMaxTime;
- FLOAT DefaultMusicMaxTime;
- FLOAT BlackOutDuration;
- FLOAT FadeInTime;
- BITFIELD bLazyMode:1 GCC_PACK(4);
- INT UnderWaterEffect GCC_PACK(4);
- BITFIELD bAttachedUnderWaterEffect:1 GCC_PACK(4);
- INT InspectorCount GCC_PACK(4);
- INT InspectorParams;
- class UClass* Inspector${1}< ${3} >
- INT AuthData[4];
- BITFIELD bConnectionClosed:1 GCC_PACK(4);
- BITFIELD bAuthDataFlag:1;
- FLOAT fElapsedTime GCC_PACK(4);
- INT pSceneManager;
- BITFIELD bForceCurrentColorVariationColor:1 GCC_PACK(4);
- BITFIELD bInBeautyShop:1;
- BITFIELD bInTraniningRoom:1;
- FColor ColorVariationColor GCC_PACK(4);
- FStringNoInit ClassicServerMapName;
- DECLARE_CLASS(UGameEngine,UEngine,0|CLASS_Transient|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(UGameEngine)
- };
- enum ESortOrder
- {
- SORT_NoSort =0,
- SORT_BackToFront =1,
- SORT_FrontToBack =2,
- SORT_MAX =3,
- };
- enum EPhysics
- {
- PHYS_None =0,
- PHYS_Walking =1,
- PHYS_Falling =2,
- PHYS_Swimming =3,
- PHYS_Flying =4,
- PHYS_Rotating =5,
- PHYS_Projectile =6,
- PHYS_Interpolating =7,
- PHYS_MovingBrush =8,
- PHYS_Spider =9,
- PHYS_Trailer =10,
- PHYS_Ladder =11,
- PHYS_RootMotion =12,
- PHYS_Karma =13,
- PHYS_KarmaRagDoll =14,
- PHYS_MovingTrailer =15,
- PHYS_EffectTrailer =16,
- PHYS_NProjectile =17,
- PHYS_NMover =18,
- PHYS_Drag =19,
- PHYS_L2Movement =20,
- PHYS_KnockBack =21,
- PHYS_KnockDown =22,
- PHYS_FlyMove =23,
- PHYS_Following =24,
- PHYS_BackStep =25,
- PHYS_Float =26,
- PHYS_MAX =27,
- };
- enum EDrawType
- {
- DT_None =0,
- DT_Sprite =1,
- DT_Mesh =2,
- DT_Brush =3,
- DT_RopeSprite =4,
- DT_VerticalSprite =5,
- DT_Terraform =6,
- DT_SpriteAnimOnce =7,
- DT_StaticMesh =8,
- DT_DrawType =9,
- DT_Particle =10,
- DT_AntiPortal =11,
- DT_FluidSurface =12,
- DT_Sun =13,
- DT_MusicVolume =14,
- DT_AmbientVolume =15,
- DT_Custom =16,
- DT_Native =17,
- DT_CameraVolume =18,
- DT_MAX =19,
- };
- enum EFilterState
- {
- FS_Maybe =0,
- FS_Yes =1,
- FS_No =2,
- FS_MAX =3,
- };
- enum EL2EventCmd
- {
- LEC_None =0,
- LEC_Show =1,
- LEC_Play =2,
- LEC_CastleGoodEffectShow=3,
- LEC_CastleEvilEffectShow=4,
- LEC_NPCSpawnToShow =5,
- LEC_NPCSpawnToHide =6,
- LEC_MAX =7,
- };
- enum EDetailMode
- {
- DM_Low =0,
- DM_High =1,
- DM_SuperHigh =2,
- DM_MAX =3,
- };
- enum EActorViewType
- {
- EAVT_None =0,
- EAVT_InSight =1,
- EAVT_InSighting =2,
- EAVT_OutSight =3,
- EAVT_OutSighting =4,
- EAVT_Spawning =5,
- EAVT_Deleting =6,
- EAVT_Hiding =7,
- EAVT_Showing =8,
- EAVT_Controller =9,
- EAVT_HighLight =10,
- EAVT_Despawning =11,
- EAVT_GotoAlpha =12,
- EAVT_BacktoAlpha =13,
- EAVT_ShowingForUI =14,
- EAVT_HidingForUI =15,
- EAVT_MAX =16,
- };
- enum ELodBlendViewType
- {
- ELBT_None =0,
- ELBT_Normal =1,
- ELBT_Downing =2,
- ELBT_Upping =3,
- ELBT_MAX =4,
- };
- enum EL2ObjectType
- {
- EL2_NORMAL =0,
- EL2_DOOR =1,
- EL2_CHAIR =2,
- EL2_AIRSHIPKEY =3,
- EL2_STATUE =4,
- EL2_MAX =5,
- };
- enum ENetRole
- {
- ROLE_None =0,
- ROLE_DumbProxy =1,
- ROLE_SimulatedProxy =2,
- ROLE_AutonomousProxy =3,
- ROLE_Authority =4,
- ROLE_MAX =5,
- };
- enum EAttachType
- {
- EATP_Relative =0,
- EATP_Absolute =1,
- EATP_MAX =2,
- };
- enum ETargetSpineStatus
- {
- TSR_None =0,
- TSR_START =1,
- TSR_END =2,
- TSR_MAX =3,
- };
- enum ERenderStyle
- {
- STY_None =0,
- STY_Normal =1,
- STY_Masked =2,
- STY_Translucent =3,
- STY_Modulated =4,
- STY_Alpha =5,
- STY_Additive =6,
- STY_Subtractive =7,
- STY_Particle =8,
- STY_AlphaZ =9,
- STY_Capture =10,
- STY_MAX =11,
- };
- enum EL2GameAction
- {
- LGA_SaintConsensusOpening=0,
- LGA_SaintConsensusOpened=1,
- LGA_SaintConsensusClosing=2,
- LGA_SaintConsensusClosed=3,
- LGA_MAX =4,
- };
- enum ESoundSlot
- {
- SLOT_None =0,
- SLOT_Misc =1,
- SLOT_Pain =2,
- SLOT_Interact =3,
- SLOT_Ambient =4,
- SLOT_Talk =5,
- SLOT_Interface =6,
- SLOT_MAX =7,
- };
- enum EMusicTransition
- {
- MTRAN_None =0,
- MTRAN_Instant =1,
- MTRAN_Segue =2,
- MTRAN_Fade =3,
- MTRAN_FastFade =4,
- MTRAN_SlowFade =5,
- MTRAN_MAX =6,
- };
- enum EForceType
- {
- FT_None =0,
- FT_DragAlong =1,
- FT_MAX =2,
- };
- enum ENMagicAniStatus
- {
- NMAS_None =0,
- NMAS_RotationTo =1,
- NMAS_CastStart =2,
- NMAS_Cast =3,
- NMAS_CastEnd =4,
- NMAS_ShotStart =5,
- NMAS_Shot =6,
- NMAS_ShotEnd =7,
- NMAS_MAX =8,
- };
- enum ENAttackStatus
- {
- NAST_None =0,
- NAST_AttackStart =1,
- NAST_AttackDelay =2,
- NAST_AttackShot =3,
- NAST_AttackDemage =4,
- NAST_AttackEnd =5,
- NAST_MAX =6,
- };
- enum ESpawnPos
- {
- SPN_Normal =0,
- SPN_Top =1,
- SPN_Mid =2,
- SPN_Btm =3,
- SPN_MAX =4,
- };
- enum ETravelType
- {
- TRAVEL_Absolute =0,
- TRAVEL_Partial =1,
- TRAVEL_Relative =2,
- TRAVEL_MAX =3,
- };
- enum EDoubleClickDir
- {
- DCLICK_None =0,
- DCLICK_Left =1,
- DCLICK_Right =2,
- DCLICK_Forward =3,
- DCLICK_Back =4,
- DCLICK_Active =5,
- DCLICK_Done =6,
- DCLICK_MAX =7,
- };
- enum eKillZType
- {
- KILLZ_None =0,
- KILLZ_Lava =1,
- KILLZ_Suicide =2,
- KILLZ_MAX =3,
- };
- enum EActorEffectType
- {
- EAST_None =0,
- EAST_Silhouette =1,
- EAST_CubemapSilhouette =2,
- EAST_WeaponSilhouette =3,
- EAST_MAX =4,
- };
- #define UCONST_MAXSTEPHEIGHT 10.0
- #define UCONST_MINFLOORZ 0.7
- struct AActor_eventGetEffTargetLocation_Parms
- {
- FVector LocVector;
- };
- struct AActor_eventNextSceneEvent_Parms
- {
- FName CurEventName;
- FName NextEventName;
- BITFIELD bReverse;
- };
- struct AActor_eventTriggerEvent_Parms
- {
- FName EventName;
- class AActor* Other;
- class APawn* EventInstigator;
- };
- struct AActor_eventTravelPostAccept_Parms
- {
- };
- struct AActor_eventTravelPreAccept_Parms
- {
- };
- struct AActor_eventPostSetPawnResource_Parms
- {
- };
- struct AActor_eventPostNetBeginPlay_Parms
- {
- };
- struct AActor_eventSetInitialState_Parms
- {
- };
- struct AActor_eventPostBeginPlay_Parms
- {
- };
- struct AActor_eventBroadcastLocalizedMessage_Parms
- {
- class UClass* Message${1}< ${3} >
- INT Switch;
- class APlayerReplicationInfo* RelatedPRI_1;
- class APlayerReplicationInfo* RelatedPRI_2;
- class UObject* OptionalObject;
- };
- struct AActor_eventPreBeginPlay_Parms
- {
- };
- struct AActor_eventRenderTexture_Parms
- {
- class UScriptedTexture* Tex;
- };
- struct AActor_eventBeginPlay_Parms
- {
- };
- struct AActor_eventPostTeleport_Parms
- {
- class ATeleporter* OutTeleporter;
- };
- struct AActor_eventPreTeleport_Parms
- {
- class ATeleporter* InTeleporter;
- BITFIELD ReturnValue;
- };
- struct AActor_eventStopSound_Parms
- {
- class USound* a_Sound;
- FLOAT a_StopByFadeOutTime;
- };
- struct AActor_eventPlayLoopSound_Parms
- {
- class USound* Sound;
- BYTE Slot;
- FLOAT Volume;
- BITFIELD bNoOverride;
- FLOAT Radius;
- FLOAT Pitch;
- BITFIELD Attenuate;
- FLOAT FadeInDuration;
- };
- struct AActor_eventPlaySoundOnVehicle_Parms
- {
- class USound* Sound;
- BYTE Slot;
- FLOAT Volume;
- BITFIELD bNoOverride;
- FLOAT Radius;
- FLOAT Pitch;
- BITFIELD Attenuate;
- };
- struct AActor_eventDemoPlaySound_Parms
- {
- class USound* Sound;
- BYTE Slot;
- FLOAT Volume;
- BITFIELD bNoOverride;
- FLOAT Radius;
- FLOAT Pitch;
- BITFIELD Attenuate;
- };
- struct AActor_eventTornOff_Parms
- {
- };
- struct AActor_eventTakeDamage_Parms
- {
- INT Damage;
- class APawn* EventInstigator;
- FVector HitLocation;
- FVector Momentum;
- class UClass* DamageType;
- };
- struct AActor_eventKilledBy_Parms
- {
- class APawn* EventInstigator;
- };
- struct AActor_eventFellOutOfWorld_Parms
- {
- BYTE KillType;
- };
- struct AActor_eventUsedBy_Parms
- {
- class APawn* User;
- };
- struct AActor_eventEndedRotation_Parms
- {
- };
- struct AActor_eventFinishedInterpolation_Parms
- {
- };
- struct AActor_eventEncroachedBy_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventEncroachingOn_Parms
- {
- class AActor* Other;
- BITFIELD ReturnValue;
- };
- struct AActor_eventSpecialHandling_Parms
- {
- class APawn* Other;
- class AActor* ReturnValue;
- };
- struct AActor_eventDetach_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventAttach_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventBaseChange_Parms
- {
- };
- struct AActor_eventBump_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventUnTouch_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventPostTouch_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventTouch_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventPhysicsVolumeChange_Parms
- {
- class APhysicsVolume* NewVolume;
- };
- struct AActor_eventZoneChange_Parms
- {
- class AZoneInfo* NewZone;
- };
- struct AActor_eventLanded_Parms
- {
- FVector HitNormal;
- };
- struct AActor_eventFalling_Parms
- {
- };
- struct AActor_eventHitWall_Parms
- {
- FVector HitNormal;
- class AActor* HitWall;
- };
- struct AActor_eventTimer_Parms
- {
- };
- struct AActor_eventEndEvent_Parms
- {
- };
- struct AActor_eventBeginEvent_Parms
- {
- };
- struct AActor_eventUnTrigger_Parms
- {
- class AActor* Other;
- class APawn* EventInstigator;
- };
- struct AActor_eventTrigger_Parms
- {
- class AActor* Other;
- class APawn* EventInstigator;
- };
- struct AActor_eventPostNetReceive_Parms
- {
- };
- struct AActor_eventTick_Parms
- {
- FLOAT DeltaTime;
- };
- struct AActor_eventLostChild_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventGainedChild_Parms
- {
- class AActor* Other;
- };
- struct AActor_eventDestroyed_Parms
- {
- };
- struct AActor_eventSetAlphaTexModifier_Parms
- {
- INT a_Alpha;
- };
- struct AActor_eventSetActorViewType_Parms
- {
- BYTE a_ActorViewType;
- };
- struct AActor_eventNDestroy_Parms
- {
- BITFIELD ReturnValue;
- };
- struct AActor_eventKUpdateState_Parms
- {
- FKRigidBodyState NewState;
- BITFIELD ReturnValue;
- };
- struct AActor_eventKApplyForce_Parms
- {
- FVector Force;
- FVector Torque;
- };
- struct AActor_eventKSkelConvulse_Parms
- {
- };
- struct AActor_eventKVelDropBelow_Parms
- {
- };
- struct AActor_eventKImpact_Parms
- {
- class AActor* Other;
- FVector pos;
- FVector impactVel;
- FVector impactNorm;
- };
- struct AActor_eventAnimEnd_Parms
- {
- INT Channel;
- };
- struct AActor_eventClearL2Game_Parms
- {
- };
- struct AActor_eventL2GameActionNotify_Parms
- {
- BYTE GameAction;
- };
- class ENGINE_API AActor : public UObject
- {
- public:
- BYTE DrawType;
- class UStaticMesh* StaticMesh GCC_PACK(4);
- class AActor* Owner;
- class AActor* Base;
- FActorRenderDataPtr ActorRenderData;
- FLightRenderDataPtr LightRenderData;
- INT RenderRevision;
- FName ForcedVisibilityZoneTag;
- BYTE StaticFilterState;
- INT CreatureID GCC_PACK(4);
- BITFIELD NoCheatCollision:1 GCC_PACK(4);
- BITFIELD CanIgnoreCollision:1;
- BITFIELD bDeleteNow:1;
- BITFIELD bAlwaysVisible:1;
- BITFIELD bDynamicActorFilterState:1;
- BITFIELD bSpecialLit:1;
- BITFIELD bActorShadows:1;
- BITFIELD bCorona:1;
- BITFIELD bLightingVisibility:1;
- BITFIELD bUseDynamicLights:1;
- BITFIELD bLightChanged:1;
- BITFIELD bHasShadow:1;
- BITFIELD bColorChangeWhenFocus:1;
- BITFIELD bUseDramaticSunLight:1;
- BITFIELD bIsMyTargetPawn:1;
- BITFIELD bUpdateShadow:1;
- BITFIELD bHideShadow:1;
- BITFIELD bNeedCleanup:1;
- BITFIELD bShadowOnly:1;
- BITFIELD bStatic:1;
- BITFIELD bHidden:1;
- BITFIELD bNoDelete:1;
- BITFIELD bDeleteMe:1;
- BITFIELD bTicked:1;
- BITFIELD bDynamicLight:1;
- BITFIELD bTimerLoop:1;
- BITFIELD bOnlyOwnerSee:1;
- BITFIELD bHighDetail:1;
- BITFIELD bSuperHighDetail:1;
- BITFIELD bOnlyDrawIfAttached:1;
- BITFIELD bStasis:1;
- BITFIELD bTrailerAllowRotation:1;
- BITFIELD bTrailerSameRotation:1;
- BITFIELD bTrailerPrePivot:1;
- BITFIELD bTrailerNoOwnerDestroy:1;
- BITFIELD bWorldGeometry:1;
- BITFIELD bAcceptsProjectors:1;
- BITFIELD ForceAvoidProjectorsInGameMode:1;
- BITFIELD bOrientOnSlope:1;
- BITFIELD bOnlyAffectPawns:1;
- BITFIELD bDisableSorting:1;
- BITFIELD bIgnoreEncroachers:1;
- BITFIELD bShowOctreeNodes:1;
- BITFIELD bWasSNFiltered:1;
- BITFIELD bNetTemporary:1;
- BITFIELD bOnlyRelevantToOwner:1;
- BITFIELD bNetDirty:1;
- BITFIELD bAlwaysRelevant:1;
- BITFIELD bReplicateInstigator:1;
- BITFIELD bReplicateMovement:1;
- BITFIELD bSkipActorPropertyReplication:1;
- BITFIELD bUpdateSimulatedPosition:1;
- BITFIELD bTearOff:1;
- BITFIELD bOnlyDirtyReplication:1;
- BITFIELD bReplicateAnimations:1;
- BITFIELD bNetInitialRotation:1;
- BITFIELD bCompressedPosition:1;
- BITFIELD bAlwaysZeroBoneOffset:1;
- INT VehicleID GCC_PACK(4);
- FVector RelativeLocInVehicle;
- FRotator L2DesriedRotator;
- BITFIELD bVehicleTargetMove:1 GCC_PACK(4);
- BITFIELD bVehicleCompensativeMove:1;
- BITFIELD bHasActorTarget:1;
- BITFIELD bL2DesiredRotated:1;
- BITFIELD L2NeedTick:1;
- BITFIELD bCheckChangableLevel:1;
- BITFIELD bImmediatelyStop:1;
- BITFIELD bNeedPostSpawnProcess:1;
- BITFIELD bRelativeTrail:1;
- BITFIELD bSelfRotation:1;
- FVector RelativeTrailOffset GCC_PACK(4);
- BITFIELD bUseL2ActorViewType:1 GCC_PACK(4);
- FLOAT L2ActorViewDuration GCC_PACK(4);
- FLOAT L2ActorViewElapsedTime;
- BYTE L2ActorViewtype;
- BYTE L2LodViewType;
- FLOAT L2LodViewDuration GCC_PACK(4);
- FLOAT L2LodViewElapsedTime;
- INT L2CurrentLod;
- INT L2ServerObjectRealID;
- INT L2ServerObjectID;
- BYTE L2ServerObjectType;
- BYTE RemoteRole;
- BYTE Role;
- INT NetTag GCC_PACK(4);
- FLOAT NetUpdateTime;
- FLOAT NetUpdateFrequency;
- FLOAT NetPriority;
- class APawn* Instigator;
- FName AttachmentBone;
- BYTE AttachType;
- class ALevelInfo* Level GCC_PACK(4);
- class ULevel* XLevel;
- FLOAT LifeSpan;
- FPointRegion Region;
- FName ForcedRegionTag;
- INT ForcedRegion;
- FLOAT TimerRate;
- class UMesh* Mesh;
- class UMeshContainer* MeshContainer;
- BITFIELD bReadyToRender:1 GCC_PACK(4);
- BITFIELD bSunAffect:1;
- FLOAT LastRenderTime GCC_PACK(4);
- FName Tag;
- TArrayNoInit<INT> Leaves;
- FName Event;
- class AInventory* Inventory;
- FLOAT TimerCounter;
- class UMeshInstance* MeshInstance;
- FName L2MoveEvent;
- BYTE TargetSpineStatus;
- FLOAT LODBias GCC_PACK(4);
- FName InitialState;
- FName Group;
- TArrayNoInit<class AActor*> Child;
- TArrayNoInit<class AActor*> Touching;
- TArrayNoInit<INT> OctreeNodes;
- FBox OctreeBox;
- FVector OctreeBoxCenter;
- FVector OctreeBoxRadii;
- class AActor* Deleted;
- FLOAT LatentFloat;
- INT CollisionTag;
- INT JoinedTag;
- class APhysicsVolume* PhysicsVolume;
- FVector Location;
- FRotator Rotation;
- FVector Velocity;
- FVector Acceleration;
- FName AttachTag;
- TArrayNoInit<class AActor*> Attached;
- FVector RelativeLocation;
- FRotator RelativeRotation;
- BITFIELD bHardAttach:1 GCC_PACK(4);
- FMatrix HardRelMatrix GCC_PACK(4);
- TArrayNoInit<FProjectorRenderInfoPtr> Projectors;
- TArrayNoInit<FStaticMeshProjectorRenderInfoPtr> StaticMeshProjectors;
- class UMaterial* Texture;
- class UStaticMeshInstance* StaticMeshInstance;
- class UModel* Brush;
- FLOAT DrawScale;
- FVector DrawScale3D;
- FVector PrePivot;
- TArrayNoInit<class UMaterial*> Skins;
- class UMaterial* OverlayMaterial;
- FLOAT OverlayTimer;
- FColor OverlayColor;
- class UMaterial* RepSkin;
- BYTE AmbientGlow;
- BYTE MaxLights;
- class UConvexVolume* AntiPortal GCC_PACK(4);
- FLOAT CullDistance;
- FLOAT ScaleGlow;
- FLOAT RangeForIgnoredRange;
- INT TranslucentRenderPriority;
- FNMoverPtr NMoverActor;
- class AL2NMover* L2NMover;
- class ULevel* SWXLevel;
- FRotator SwayRotationOrig;
- BYTE Style;
- BITFIELD bUnlit:1 GCC_PACK(4);
- BITFIELD bShadowCast:1;
- BITFIELD bStaticLighting:1;
- BITFIELD bUseLightingFromBase:1;
- BITFIELD bIgnoredRange:1;
- BITFIELD bUnlitCheck:1;
- BITFIELD bCulledSunlight:1;
- BITFIELD bHurtEntry:1;
- BITFIELD bGameRelevant:1;
- BITFIELD bCollideWhenPlacing:1;
- BITFIELD bTravel:1;
- BITFIELD bMovable:1;
- BITFIELD bDestroyInPainVolume:1;
- BITFIELD bShouldBaseAtStartup:1;
- BITFIELD bPendingDelete:1;
- BITFIELD bAnimByOwner:1;
- BITFIELD bOwnerNoSee:1;
- BITFIELD bCanTeleport:1;
- BITFIELD bClientAnim:1;
- BITFIELD bDisturbFluidSurface:1;
- BITFIELD bAlwaysTick:1;
- FLOAT TransientSoundVolume GCC_PACK(4);
- FLOAT TransientSoundRadius;
- FLOAT CollisionRadius;
- FLOAT CollisionHeight;
- BITFIELD bCollideActors:1 GCC_PACK(4);
- BITFIELD bCollideWorld:1;
- BITFIELD bBlockActors:1;
- BITFIELD bBlockPlayers:1;
- BITFIELD bProjTarget:1;
- BITFIELD bBlockZeroExtentTraces:1;
- BITFIELD bBlockNonZeroExtentTraces:1;
- BITFIELD bAutoAlignToTerrain:1;
- BITFIELD bUseCylinderCollision:1;
- BITFIELD bBlockKarma:1;
- BITFIELD bNetNotify:1;
- INT CurrentAlpha GCC_PACK(4);
- BITFIELD bIgnoreOutOfWorld:1 GCC_PACK(4);
- BITFIELD bBounce:1;
- BITFIELD bFixedRotationDir:1;
- BITFIELD bRotateToDesired:1;
- BITFIELD bInterpolating:1;
- BITFIELD bJustTeleported:1;
- FLOAT Mass GCC_PACK(4);
- FLOAT Buoyancy;
- FRotator RotationRate;
- FRotator KayboardRotationRate;
- INT KeyboardRotationYawFromServer;
- FRotator RotationLimit;
- FRotator DesiredRotation;
- class AActor* PendingTouch;
- FVector ColLocation;
- class UKarmaParamsCollision* KParams;
- INT KStepTag;
- FAnimRep SimAnim;
- BYTE ForceType;
- FLOAT ForceRadius GCC_PACK(4);
- FLOAT ForceScale;
- BITFIELD bNetInitial:1 GCC_PACK(4);
- BITFIELD bNetOwner:1;
- BITFIELD bNetRelevant:1;
- BITFIELD bDemoRecording:1;
- BITFIELD bClientDemoRecording:1;
- BITFIELD bClientDemoNetFunc:1;
- BITFIELD bNoRepMesh:1;
- BITFIELD bHiddenEd:1;
- BITFIELD bHiddenEdGroup:1;
- BITFIELD bDirectional:1;
- BITFIELD bSelected:1;
- BITFIELD bEdShouldSnap:1;
- BITFIELD bEdSnap:1;
- BITFIELD bTempEditor:1;
- BITFIELD bObsolete:1;
- BITFIELD bPathColliding:1;
- BITFIELD bPathTemp:1;
- BITFIELD bScriptInitialized:1;
- BITFIELD bLockLocation:1;
- BITFIELD bLockUndelete:1;
- BITFIELD bPlayerPawn:1;
- BITFIELD bTangentLoad:1;
- INT nUseNormalmap GCC_PACK(4);
- INT iActorPivot;
- class UClass* Message${1}< ${3} >
- TArrayNoInit<class ANSkillProjectile*> NSkillProjectileActor;
- TArrayNoInit<class AActor*> SpelledNEffectActor;
- TArrayNoInit<class AActor*> NProjectileActor;
- BYTE NAttackStatus;
- class AActor* EffectOwner GCC_PACK(4);
- BYTE SpawnPos;
- FTextureModifyinfo TexModifyInfo GCC_PACK(4);
- BYTE L2ActorEffecttype;
- BITFIELD bUseColorScale:1 GCC_PACK(4);
- FVector ColorScaleFactor GCC_PACK(4);
- BITFIELD bSpawnedByNotifyAndAttachedToBone:1 GCC_PACK(4);
- BYTE Physics GCC_PACK(4);
- DECLARE_FUNCTION(execMultiply_ColorFloat);
- DECLARE_FUNCTION(execAdd_ColorColor);
- DECLARE_FUNCTION(execMultiply_FloatColor);
- DECLARE_FUNCTION(execSubtract_ColorColor);
- DECLARE_FUNCTION(execCollidingActors);
- DECLARE_FUNCTION(execVisibleCollidingActors);
- DECLARE_FUNCTION(execVisibleActors);
- DECLARE_FUNCTION(execRadiusActors);
- DECLARE_FUNCTION(execTraceActors);
- DECLARE_FUNCTION(execTouchingActors);
- DECLARE_FUNCTION(execBasedActors);
- DECLARE_FUNCTION(execChildActors);
- DECLARE_FUNCTION(execDynamicActors);
- DECLARE_FUNCTION(execAllActors);
- DECLARE_FUNCTION(execMoveCacheEntry);
- DECLARE_FUNCTION(execGetCacheEntry);
- DECLARE_FUNCTION(execGetNextIntDesc);
- DECLARE_FUNCTION(execGetNextInt);
- DECLARE_FUNCTION(execGetURLMap);
- DECLARE_FUNCTION(execGetNextSkin);
- DECLARE_FUNCTION(execGetMapName);
- DECLARE_FUNCTION(execSuggestFallVelocity);
- DECLARE_FUNCTION(execPlayerCanSeeMe);
- DECLARE_FUNCTION(execMakeNoise);
- DECLARE_FUNCTION(execGetSoundDuration);
- DECLARE_FUNCTION(execDemoPlaySound);
- DECLARE_FUNCTION(execPlayOwnedSound);
- DECLARE_FUNCTION(execPlaySound);
- DECLARE_FUNCTION(execSetTimer);
- DECLARE_FUNCTION(execDestroy);
- DECLARE_FUNCTION(execSpawn);
- DECLARE_FUNCTION(execFastTrace);
- DECLARE_FUNCTION(execTrace);
- DECLARE_FUNCTION(execStopAllMusic);
- DECLARE_FUNCTION(execStopMusic);
- DECLARE_FUNCTION(execPlayMusic);
- DECLARE_FUNCTION(execUnClock);
- DECLARE_FUNCTION(execClock);
- DECLARE_FUNCTION(execKIsRagdollAvailable);
- DECLARE_FUNCTION(execKMakeRagdollAvailable);
- DECLARE_FUNCTION(execKRemoveAllBoneLifters);
- DECLARE_FUNCTION(execKRemoveLifterFromBone);
- DECLARE_FUNCTION(execKAddBoneLifter);
- DECLARE_FUNCTION(execKFreezeRagdoll);
- DECLARE_FUNCTION(execKGetSkelMass);
- DECLARE_FUNCTION(execKSetSkelVel);
- DECLARE_FUNCTION(execKEnableCollision);
- DECLARE_FUNCTION(execKDisableCollision);
- DECLARE_FUNCTION(execKGetActorGravScale);
- DECLARE_FUNCTION(execKSetActorGravScale);
- DECLARE_FUNCTION(execKSetBlockKarma);
- DECLARE_FUNCTION(execKSetStayUpright);
- DECLARE_FUNCTION(execKAddImpulse);
- DECLARE_FUNCTION(execKIsAwake);
- DECLARE_FUNCTION(execKWake);
- DECLARE_FUNCTION(execKGetImpactThreshold);
- DECLARE_FUNCTION(execKSetImpactThreshold);
- DECLARE_FUNCTION(execKGetCOMPosition);
- DECLARE_FUNCTION(execKGetCOMOffset);
- DECLARE_FUNCTION(execKSetCOMOffset);
- DECLARE_FUNCTION(execKGetRestitution);
- DECLARE_FUNCTION(execKSetRestitution);
- DECLARE_FUNCTION(execKGetFriction);
- DECLARE_FUNCTION(execKSetFriction);
- DECLARE_FUNCTION(execKGetDampingProps);
- DECLARE_FUNCTION(execKSetDampingProps);
- DECLARE_FUNCTION(execKGetInertiaTensor);
- DECLARE_FUNCTION(execKSetInertiaTensor);
- DECLARE_FUNCTION(execKGetMass);
- DECLARE_FUNCTION(execKSetMass);
- DECLARE_FUNCTION(execKRBVecFromVector);
- DECLARE_FUNCTION(execKRBVecToVector);
- DECLARE_FUNCTION(execKDrawRigidBodyState);
- DECLARE_FUNCTION(execKGetRigidBodyState);
- DECLARE_FUNCTION(execKGetRBQuaternion);
- DECLARE_FUNCTION(execOnlyAffectPawns);
- DECLARE_FUNCTION(execSetPhysics);
- DECLARE_FUNCTION(execFinishInterpolation);
- DECLARE_FUNCTION(execDebugUnclock);
- DECLARE_FUNCTION(execDebugClock);
- DECLARE_FUNCTION(execDrawDebugLine);
- DECLARE_FUNCTION(execGetRenderBoundingSphere);
- DECLARE_FUNCTION(execAnimIsInGroup);
- DECLARE_FUNCTION(execGetAnimParams);
- DECLARE_FUNCTION(execSetBoneRotation);
- DECLARE_FUNCTION(execSetBoneLocation);
- DECLARE_FUNCTION(execSetBoneDirection);
- DECLARE_FUNCTION(execSetBoneScale);
- DECLARE_FUNCTION(execLockRootMotion);
- DECLARE_FUNCTION(execDetachFromBone);
- DECLARE_FUNCTION(execAttachToBone);
- DECLARE_FUNCTION(execGetRootRotationDelta);
- DECLARE_FUNCTION(execGetRootLocationDelta);
- DECLARE_FUNCTION(execGetRootRotation);
- DECLARE_FUNCTION(execGetRootLocation);
- DECLARE_FUNCTION(execGetBoneRotation);
- DECLARE_FUNCTION(execGetBoneCoords);
- DECLARE_FUNCTION(execAnimBlendToAlpha);
- DECLARE_FUNCTION(execAnimBlendParams);
- DECLARE_FUNCTION(execBoneRefresh);
- DECLARE_FUNCTION(execLinkMesh);
- DECLARE_FUNCTION(execLinkSkelAnim);
- DECLARE_FUNCTION(execGetNotifyChannel);
- DECLARE_FUNCTION(execEnableChannelNotify);
- DECLARE_FUNCTION(execIsTweening);
- DECLARE_FUNCTION(execSetAnimFrame);
- DECLARE_FUNCTION(execFreezeAnimAt);
- DECLARE_FUNCTION(execStopAnimating);
- DECLARE_FUNCTION(execHasAnim);
- DECLARE_FUNCTION(execFinishAnim);
- DECLARE_FUNCTION(execIsAnimating);
- DECLARE_FUNCTION(execTweenAnim);
- DECLARE_FUNCTION(execLoopAnim);
- DECLARE_FUNCTION(execPlayAnim);
- DECLARE_FUNCTION(execGetMeshName);
- DECLARE_FUNCTION(execSetOwner);
- DECLARE_FUNCTION(execSetBase);
- DECLARE_FUNCTION(execAutonomousPhysics);
- DECLARE_FUNCTION(execMoveSmooth);
- DECLARE_FUNCTION(execSetRelativeLocation);
- DECLARE_FUNCTION(execSetRelativeRotation);
- DECLARE_FUNCTION(execSetRotation);
- DECLARE_FUNCTION(execSetLocation);
- DECLARE_FUNCTION(execMove);
- DECLARE_FUNCTION(execSetDrawType);
- DECLARE_FUNCTION(execSetStaticMesh);
- DECLARE_FUNCTION(execSetDrawScale3D);
- DECLARE_FUNCTION(execSetDrawScale);
- DECLARE_FUNCTION(execSetCollisionSize);
- DECLARE_FUNCTION(execSetCollision);
- DECLARE_FUNCTION(execSleep);
- DECLARE_FUNCTION(execError);
- DECLARE_FUNCTION(execConsoleCommand);
- void eventGetEffTargetLocation(FVector& LocVector)
- {
- AActor_eventGetEffTargetLocation_Parms Parms;
- Parms.LocVector=LocVector;
- ProcessEvent(FindFunctionChecked(ENGINE_GetEffTargetLocation),&Parms);
- LocVector=Parms.LocVector;
- }
- void eventNextSceneEvent(FName CurEventName, FName NextEventName, BITFIELD bReverse)
- {
- AActor_eventNextSceneEvent_Parms Parms;
- Parms.CurEventName=CurEventName;
- Parms.NextEventName=NextEventName;
- Parms.bReverse=bReverse;
- ProcessEvent(FindFunctionChecked(ENGINE_NextSceneEvent),&Parms);
- }
- void eventTriggerEvent(FName EventName, class AActor* Other, class APawn* EventInstigator)
- {
- AActor_eventTriggerEvent_Parms Parms;
- Parms.EventName=EventName;
- Parms.Other=Other;
- Parms.EventInstigator=EventInstigator;
- ProcessEvent(FindFunctionChecked(ENGINE_TriggerEvent),&Parms);
- }
- void eventTravelPostAccept()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_TravelPostAccept),NULL);
- }
- void eventTravelPreAccept()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_TravelPreAccept),NULL);
- }
- void eventPostSetPawnResource()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_PostSetPawnResource),NULL);
- }
- void eventPostNetBeginPlay()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_PostNetBeginPlay),NULL);
- }
- void eventSetInitialState()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_SetInitialState),NULL);
- }
- void eventPostBeginPlay()
- {
- if(IsProbing(NAME_PostBeginPlay)) {
- ProcessEvent(FindFunctionChecked(ENGINE_PostBeginPlay),NULL);
- }
- }
- void eventBroadcastLocalizedMessage(class UClass* MessageClass, INT Switch, class APlayerReplicationInfo* RelatedPRI_1, class APlayerReplicationInfo* RelatedPRI_2, class UObject* OptionalObject)
- {
- AActor_eventBroadcastLocalizedMessage_Parms Parms;
- Parms.MessageClass=Message${1}< ${3} >
- Parms.Switch=Switch;
- Parms.RelatedPRI_1=RelatedPRI_1;
- Parms.RelatedPRI_2=RelatedPRI_2;
- Parms.OptionalObject=OptionalObject;
- ProcessEvent(FindFunctionChecked(ENGINE_BroadcastLocalizedMessage),&Parms);
- }
- void eventPreBeginPlay()
- {
- if(IsProbing(NAME_PreBeginPlay)) {
- ProcessEvent(FindFunctionChecked(ENGINE_PreBeginPlay),NULL);
- }
- }
- void eventRenderTexture(class UScriptedTexture* Tex)
- {
- AActor_eventRenderTexture_Parms Parms;
- Parms.Tex=Tex;
- ProcessEvent(FindFunctionChecked(ENGINE_RenderTexture),&Parms);
- }
- void eventBeginPlay()
- {
- if(IsProbing(NAME_BeginPlay)) {
- ProcessEvent(FindFunctionChecked(ENGINE_BeginPlay),NULL);
- }
- }
- void eventPostTeleport(class ATeleporter* OutTeleporter)
- {
- AActor_eventPostTeleport_Parms Parms;
- Parms.OutTeleporter=OutTeleporter;
- ProcessEvent(FindFunctionChecked(ENGINE_PostTeleport),&Parms);
- }
- BITFIELD eventPreTeleport(class ATeleporter* InTeleporter)
- {
- AActor_eventPreTeleport_Parms Parms;
- Parms.ReturnValue=0;
- Parms.InTeleporter=InTeleporter;
- ProcessEvent(FindFunctionChecked(ENGINE_PreTeleport),&Parms);
- return Parms.ReturnValue;
- }
- void eventStopSound(class USound* a_Sound, FLOAT a_StopByFadeOutTime)
- {
- AActor_eventStopSound_Parms Parms;
- Parms.a_Sound=a_Sound;
- Parms.a_StopByFadeOutTime=a_StopByFadeOutTime;
- ProcessEvent(FindFunctionChecked(ENGINE_StopSound),&Parms);
- }
- void eventPlayLoopSound(class USound* Sound, BYTE Slot, FLOAT Volume, BITFIELD bNoOverride, FLOAT Radius, FLOAT Pitch, BITFIELD Attenuate, FLOAT FadeInDuration)
- {
- AActor_eventPlayLoopSound_Parms Parms;
- Parms.Sound=Sound;
- Parms.Slot=Slot;
- Parms.Volume=Volume;
- Parms.bNoOverride=bNoOverride;
- Parms.Radius=Radius;
- Parms.Pitch=Pitch;
- Parms.Attenuate=Attenuate;
- Parms.FadeInDuration=FadeInDuration;
- ProcessEvent(FindFunctionChecked(ENGINE_PlayLoopSound),&Parms);
- }
- void eventPlaySoundOnVehicle(class USound* Sound, BYTE Slot, FLOAT Volume, BITFIELD bNoOverride, FLOAT Radius, FLOAT Pitch, BITFIELD Attenuate)
- {
- AActor_eventPlaySoundOnVehicle_Parms Parms;
- Parms.Sound=Sound;
- Parms.Slot=Slot;
- Parms.Volume=Volume;
- Parms.bNoOverride=bNoOverride;
- Parms.Radius=Radius;
- Parms.Pitch=Pitch;
- Parms.Attenuate=Attenuate;
- ProcessEvent(FindFunctionChecked(ENGINE_PlaySoundOnVehicle),&Parms);
- }
- void eventDemoPlaySound(class USound* Sound, BYTE Slot, FLOAT Volume, BITFIELD bNoOverride, FLOAT Radius, FLOAT Pitch, BITFIELD Attenuate)
- {
- AActor_eventDemoPlaySound_Parms Parms;
- Parms.Sound=Sound;
- Parms.Slot=Slot;
- Parms.Volume=Volume;
- Parms.bNoOverride=bNoOverride;
- Parms.Radius=Radius;
- Parms.Pitch=Pitch;
- Parms.Attenuate=Attenuate;
- ProcessEvent(FindFunctionChecked(ENGINE_DemoPlaySound),&Parms);
- }
- void eventTornOff()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_TornOff),NULL);
- }
- void eventTakeDamage(INT Damage, class APawn* EventInstigator, FVector HitLocation, FVector Momentum, class UClass* DamageType)
- {
- AActor_eventTakeDamage_Parms Parms;
- Parms.Damage=Damage;
- Parms.EventInstigator=EventInstigator;
- Parms.HitLocation=HitLocation;
- Parms.Momentum=Momentum;
- Parms.DamageType=DamageType;
- ProcessEvent(FindFunctionChecked(ENGINE_TakeDamage),&Parms);
- }
- void eventKilledBy(class APawn* EventInstigator)
- {
- AActor_eventKilledBy_Parms Parms;
- Parms.EventInstigator=EventInstigator;
- ProcessEvent(FindFunctionChecked(ENGINE_KilledBy),&Parms);
- }
- void eventFellOutOfWorld(BYTE KillType)
- {
- AActor_eventFellOutOfWorld_Parms Parms;
- Parms.KillType=KillType;
- ProcessEvent(FindFunctionChecked(ENGINE_FellOutOfWorld),&Parms);
- }
- void eventUsedBy(class APawn* User)
- {
- AActor_eventUsedBy_Parms Parms;
- Parms.User=User;
- ProcessEvent(FindFunctionChecked(ENGINE_UsedBy),&Parms);
- }
- void eventEndedRotation()
- {
- if(IsProbing(NAME_EndedRotation)) {
- ProcessEvent(FindFunctionChecked(ENGINE_EndedRotation),NULL);
- }
- }
- void eventFinishedInterpolation()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_FinishedInterpolation),NULL);
- }
- void eventEncroachedBy(class AActor* Other)
- {
- AActor_eventEncroachedBy_Parms Parms;
- if(IsProbing(NAME_EncroachedBy)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_EncroachedBy),&Parms);
- }
- }
- BITFIELD eventEncroachingOn(class AActor* Other)
- {
- AActor_eventEncroachingOn_Parms Parms;
- Parms.ReturnValue=0;
- if(IsProbing(NAME_EncroachingOn)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_EncroachingOn),&Parms);
- }
- return Parms.ReturnValue;
- }
- class AActor* eventSpecialHandling(class APawn* Other)
- {
- AActor_eventSpecialHandling_Parms Parms;
- Parms.ReturnValue=0;
- if(IsProbing(NAME_SpecialHandling)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_SpecialHandling),&Parms);
- }
- return Parms.ReturnValue;
- }
- void eventDetach(class AActor* Other)
- {
- AActor_eventDetach_Parms Parms;
- if(IsProbing(NAME_Detach)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_Detach),&Parms);
- }
- }
- void eventAttach(class AActor* Other)
- {
- AActor_eventAttach_Parms Parms;
- if(IsProbing(NAME_Attach)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_Attach),&Parms);
- }
- }
- void eventBaseChange()
- {
- if(IsProbing(NAME_BaseChange)) {
- ProcessEvent(FindFunctionChecked(ENGINE_BaseChange),NULL);
- }
- }
- void eventBump(class AActor* Other)
- {
- AActor_eventBump_Parms Parms;
- if(IsProbing(NAME_Bump)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_Bump),&Parms);
- }
- }
- void eventUnTouch(class AActor* Other)
- {
- AActor_eventUnTouch_Parms Parms;
- if(IsProbing(NAME_UnTouch)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_UnTouch),&Parms);
- }
- }
- void eventPostTouch(class AActor* Other)
- {
- AActor_eventPostTouch_Parms Parms;
- if(IsProbing(NAME_PostTouch)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_PostTouch),&Parms);
- }
- }
- void eventTouch(class AActor* Other)
- {
- AActor_eventTouch_Parms Parms;
- if(IsProbing(NAME_Touch)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_Touch),&Parms);
- }
- }
- void eventPhysicsVolumeChange(class APhysicsVolume* NewVolume)
- {
- AActor_eventPhysicsVolumeChange_Parms Parms;
- if(IsProbing(NAME_PhysicsVolumeChange)) {
- Parms.NewVolume=NewVolume;
- ProcessEvent(FindFunctionChecked(ENGINE_PhysicsVolumeChange),&Parms);
- }
- }
- void eventZoneChange(class AZoneInfo* NewZone)
- {
- AActor_eventZoneChange_Parms Parms;
- if(IsProbing(NAME_ZoneChange)) {
- Parms.NewZone=NewZone;
- ProcessEvent(FindFunctionChecked(ENGINE_ZoneChange),&Parms);
- }
- }
- void eventLanded(FVector HitNormal)
- {
- AActor_eventLanded_Parms Parms;
- if(IsProbing(NAME_Landed)) {
- Parms.HitNormal=HitNormal;
- ProcessEvent(FindFunctionChecked(ENGINE_Landed),&Parms);
- }
- }
- void eventFalling()
- {
- if(IsProbing(NAME_Falling)) {
- ProcessEvent(FindFunctionChecked(ENGINE_Falling),NULL);
- }
- }
- void eventHitWall(FVector HitNormal, class AActor* HitWall)
- {
- AActor_eventHitWall_Parms Parms;
- if(IsProbing(NAME_HitWall)) {
- Parms.HitNormal=HitNormal;
- Parms.HitWall=HitWall;
- ProcessEvent(FindFunctionChecked(ENGINE_HitWall),&Parms);
- }
- }
- void eventTimer()
- {
- if(IsProbing(NAME_Timer)) {
- ProcessEvent(FindFunctionChecked(ENGINE_Timer),NULL);
- }
- }
- void eventEndEvent()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_EndEvent),NULL);
- }
- void eventBeginEvent()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_BeginEvent),NULL);
- }
- void eventUnTrigger(class AActor* Other, class APawn* EventInstigator)
- {
- AActor_eventUnTrigger_Parms Parms;
- if(IsProbing(NAME_UnTrigger)) {
- Parms.Other=Other;
- Parms.EventInstigator=EventInstigator;
- ProcessEvent(FindFunctionChecked(ENGINE_UnTrigger),&Parms);
- }
- }
- void eventTrigger(class AActor* Other, class APawn* EventInstigator)
- {
- AActor_eventTrigger_Parms Parms;
- if(IsProbing(NAME_Trigger)) {
- Parms.Other=Other;
- Parms.EventInstigator=EventInstigator;
- ProcessEvent(FindFunctionChecked(ENGINE_Trigger),&Parms);
- }
- }
- void eventPostNetReceive()
- {
- if(IsProbing(NAME_PostNetReceive)) {
- ProcessEvent(FindFunctionChecked(ENGINE_PostNetReceive),NULL);
- }
- }
- void eventTick(FLOAT DeltaTime)
- {
- AActor_eventTick_Parms Parms;
- if(IsProbing(NAME_Tick)) {
- Parms.DeltaTime=DeltaTime;
- ProcessEvent(FindFunctionChecked(ENGINE_Tick),&Parms);
- }
- }
- void eventLostChild(class AActor* Other)
- {
- AActor_eventLostChild_Parms Parms;
- if(IsProbing(NAME_LostChild)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_LostChild),&Parms);
- }
- }
- void eventGainedChild(class AActor* Other)
- {
- AActor_eventGainedChild_Parms Parms;
- if(IsProbing(NAME_GainedChild)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_GainedChild),&Parms);
- }
- }
- void eventDestroyed()
- {
- if(IsProbing(NAME_Destroyed)) {
- ProcessEvent(FindFunctionChecked(ENGINE_Destroyed),NULL);
- }
- }
- void eventSetAlphaTexModifier(INT a_Alpha)
- {
- AActor_eventSetAlphaTexModifier_Parms Parms;
- Parms.a_Alpha=a_Alpha;
- ProcessEvent(FindFunctionChecked(ENGINE_SetAlphaTexModifier),&Parms);
- }
- void eventSetActorViewType(BYTE a_ActorViewType)
- {
- AActor_eventSetActorViewType_Parms Parms;
- Parms.a_ActorViewType=a_ActorViewType;
- ProcessEvent(FindFunctionChecked(ENGINE_SetActorViewType),&Parms);
- }
- BITFIELD eventNDestroy()
- {
- AActor_eventNDestroy_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_NDestroy),&Parms);
- return Parms.ReturnValue;
- }
- BITFIELD eventKUpdateState(FKRigidBodyState& NewState)
- {
- AActor_eventKUpdateState_Parms Parms;
- Parms.ReturnValue=0;
- Parms.NewState=NewState;
- ProcessEvent(FindFunctionChecked(ENGINE_KUpdateState),&Parms);
- NewState=Parms.NewState;
- return Parms.ReturnValue;
- }
- void eventKApplyForce(FVector& Force, FVector& Torque)
- {
- AActor_eventKApplyForce_Parms Parms;
- Parms.Force=Force;
- Parms.Torque=Torque;
- ProcessEvent(FindFunctionChecked(ENGINE_KApplyForce),&Parms);
- Force=Parms.Force;
- Torque=Parms.Torque;
- }
- void eventKSkelConvulse()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_KSkelConvulse),NULL);
- }
- void eventKVelDropBelow()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_KVelDropBelow),NULL);
- }
- void eventKImpact(class AActor* Other, FVector pos, FVector impactVel, FVector impactNorm)
- {
- AActor_eventKImpact_Parms Parms;
- Parms.Other=Other;
- Parms.pos=pos;
- Parms.impactVel=impactVel;
- Parms.impactNorm=impactNorm;
- ProcessEvent(FindFunctionChecked(ENGINE_KImpact),&Parms);
- }
- void eventAnimEnd(INT Channel)
- {
- AActor_eventAnimEnd_Parms Parms;
- if(IsProbing(NAME_AnimEnd)) {
- Parms.Channel=Channel;
- ProcessEvent(FindFunctionChecked(ENGINE_AnimEnd),&Parms);
- }
- }
- void eventClearL2Game()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_ClearL2Game),NULL);
- }
- void eventL2GameActionNotify(BYTE GameAction)
- {
- AActor_eventL2GameActionNotify_Parms Parms;
- Parms.GameAction=GameAction;
- ProcessEvent(FindFunctionChecked(ENGINE_L2GameActionNotify),&Parms);
- }
- DECLARE_CLASS(AActor,UObject,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(AActor)
- };
- class ENGINE_API ADecoVolumeObject : public AActor
- {
- public:
- DECLARE_CLASS(ADecoVolumeObject,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ADecoVolumeObject)
- };
- class ENGINE_API AKeypoint : public AActor
- {
- public:
- DECLARE_CLASS(AKeypoint,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AKeypoint)
- };
- class ENGINE_API ADecorationList : public AKeypoint
- {
- public:
- TArrayNoInit<FDecorationType> Decorations;
- DECLARE_CLASS(ADecorationList,AKeypoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ADecorationList)
- };
- class ENGINE_API ALookTarget : public AKeypoint
- {
- public:
- DECLARE_CLASS(ALookTarget,AKeypoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ALookTarget)
- };
- class ENGINE_API AAIScript : public AKeypoint
- {
- public:
- class UClass* Controller${1}< ${3} >
- BITFIELD bNavigate:1 GCC_PACK(4);
- BITFIELD bLoggingEnabled:1;
- class AAIMarker* myMarker GCC_PACK(4);
- DECLARE_CLASS(AAIScript,AKeypoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAIScript)
- };
- class ENGINE_API AInterpolationPoint : public AKeypoint
- {
- public:
- DECLARE_CLASS(AInterpolationPoint,AKeypoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AInterpolationPoint)
- };
- class ENGINE_API APolyMarker : public AKeypoint
- {
- public:
- DECLARE_CLASS(APolyMarker,AKeypoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(APolyMarker)
- };
- class ENGINE_API AClipMarker : public AKeypoint
- {
- public:
- DECLARE_CLASS(AClipMarker,AKeypoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AClipMarker)
- };
- enum ESoundOcclusion
- {
- OCCLUSION_Default =0,
- OCCLUSION_None =1,
- OCCLUSION_BSP =2,
- OCCLUSION_StaticMeshes =3,
- OCCLUSION_MAX =4,
- };
- class ENGINE_API AAmbientSound : public AKeypoint
- {
- public:
- TArrayNoInit<FRange> AmbientSoundRangeTime;
- INT AmbientRandom;
- FLOAT AmbientSoundStartTime;
- class USound* AmbientSound;
- FLOAT SoundRadius;
- BYTE SoundVolume;
- BYTE SoundPitch;
- BYTE SoundOcclusion;
- BITFIELD bFullVolume:1 GCC_PACK(4);
- DECLARE_CLASS(AAmbientSound,AKeypoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAmbientSound)
- };
- class ENGINE_API AInfo : public AActor
- {
- public:
- DECLARE_CLASS(AInfo,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AInfo)
- };
- struct ASecurity_eventServerCallback_Parms
- {
- INT SecType;
- FString Data;
- };
- class ENGINE_API ASecurity : public AInfo
- {
- public:
- INT LastType;
- FStringNoInit LastParams[2];
- DECLARE_FUNCTION(execNativePerform);
- void eventServerCallback(INT SecType, const FString& Data)
- {
- ASecurity_eventServerCallback_Parms Parms;
- Parms.SecType=SecType;
- Parms.Data=Data;
- ProcessEvent(FindFunctionChecked(ENGINE_ServerCallback),&Parms);
- }
- DECLARE_CLASS(ASecurity,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ASecurity)
- };
- enum EAffect
- {
- AFFECT_ViewportCamera =0,
- AFFECT_Actor =1,
- AFFECT_MAX =2,
- };
- struct ASceneManager_eventSceneEnded_Parms
- {
- };
- struct ASceneManager_eventSceneStarted_Parms
- {
- };
- class ENGINE_API ASceneManager : public AInfo
- {
- public:
- TArrayNoInit<class UMatAction*> Actions;
- BYTE Affect;
- class AActor* AffectedActor GCC_PACK(4);
- BITFIELD bLooping:1 GCC_PACK(4);
- BITFIELD bCinematicView:1;
- FName PlayerScriptTag GCC_PACK(4);
- FName NextSceneTag;
- BITFIELD bReverseView:1 GCC_PACK(4);
- INT nSceneManagerID GCC_PACK(4);
- FLOAT PctSceneComplete;
- class UMatAction* CurrentAction;
- FLOAT SceneSpeed;
- FLOAT TotalSceneTime;
- class AActor* Viewer;
- class APawn* OldPawn;
- BITFIELD bIsRunning:1 GCC_PACK(4);
- BITFIELD bIsSceneStarted:1;
- FLOAT CurrentTime GCC_PACK(4);
- TArrayNoInit<FVector> SampleLocations;
- TArrayNoInit<class UMatSubAction*> SubActions;
- FOrientation CamOrientation;
- FOrientation PrevOrientation;
- FInterpolator RotInterpolator;
- FVector CameraShake;
- FVector DollyOffset;
- BITFIELD bReverseNextScene:1 GCC_PACK(4);
- DECLARE_FUNCTION(execGetTotalSceneTime);
- void eventSceneEnded()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_SceneEnded),NULL);
- }
- void eventSceneStarted()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_SceneStarted),NULL);
- }
- DECLARE_CLASS(ASceneManager,AInfo,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(ASceneManager)
- };
- class ENGINE_API AReplicationInfo : public AInfo
- {
- public:
- DECLARE_CLASS(AReplicationInfo,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AReplicationInfo)
- };
- class ENGINE_API ATeamInfo : public AReplicationInfo
- {
- public:
- FStringNoInit TeamName;
- INT Size;
- FLOAT Score;
- INT TeamIndex;
- FColor TeamColor;
- FColor AltTeamColor;
- class AActor* HomeBase;
- class UClass* DefaultPlayer${1}< ${3} >
- FStringNoInit ColorNames[4];
- class UMaterial* TeamIcon;
- DECLARE_CLASS(ATeamInfo,AReplicationInfo,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(ATeamInfo)
- };
- enum ECarriedObjectState
- {
- COS_Home =0,
- COS_HeldFriendly =1,
- COS_HeldEnemy =2,
- COS_Down =3,
- COS_MAX =4,
- };
- class ENGINE_API AGameReplicationInfo : public AReplicationInfo
- {
- public:
- FStringNoInit GameName;
- FStringNoInit Game${1}< ${3} >
- BITFIELD bTeamGame:1 GCC_PACK(4);
- BITFIELD bStopCountDown:1;
- BITFIELD bMatchHasBegun:1;
- BITFIELD bTeamSymbolsUpdated:1;
- INT RemainingTime GCC_PACK(4);
- INT ElapsedTime;
- INT RemainingMinute;
- FLOAT SecondCount;
- INT GoalScore;
- INT TimeLimit;
- INT MaxLives;
- class ATeamInfo* Teams[2];
- FStringNoInit ServerName;
- FStringNoInit ShortName;
- FStringNoInit AdminName;
- FStringNoInit AdminEmail;
- INT ServerRegion;
- FStringNoInit MOTDLine1;
- FStringNoInit MOTDLine2;
- FStringNoInit MOTDLine3;
- FStringNoInit MOTDLine4;
- class AActor* Winner;
- TArrayNoInit<class APlayerReplicationInfo*> PRI${1}< ${3} >
- FVector FlagPos;
- BYTE CarriedObjectState[2];
- INT MatchID GCC_PACK(4);
- DECLARE_CLASS(AGameReplicationInfo,AReplicationInfo,0|CLASS_Config|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(AGameReplicationInfo)
- };
- struct APlayerReplicationInfo_eventClientNameChange_Parms
- {
- };
- struct APlayerReplicationInfo_eventUpdateCharacter_Parms
- {
- };
- class ENGINE_API APlayerReplicationInfo : public AReplicationInfo
- {
- public:
- FLOAT Score;
- FLOAT Deaths;
- class ACarriedObject* HasFlag;
- INT Ping;
- class AVolume* PlayerVolume;
- class AZoneInfo* PlayerZone;
- INT NumLives;
- FStringNoInit PlayerName;
- FStringNoInit CharacterName;
- FStringNoInit OldCharacterName;
- FStringNoInit OldName;
- FStringNoInit PreviousName;
- INT PlayerID;
- class ATeamInfo* Team;
- INT TeamID;
- class UClass* VoiceType;
- BITFIELD bAdmin:1 GCC_PACK(4);
- BITFIELD bIsFemale:1;
- BITFIELD bIsSpectator:1;
- BITFIELD bOnlySpectator:1;
- BITFIELD bWaitingPlayer:1;
- BITFIELD bReadyToPlay:1;
- BITFIELD bOutOfLives:1;
- BITFIELD bBot:1;
- BITFIELD bWelcomed:1;
- BITFIELD bReceivedPing:1;
- BITFIELD bHasFlag:1;
- INT StartTime GCC_PACK(4);
- FStringNoInit StringSpectating;
- FStringNoInit StringUnknown;
- INT GoalsScored;
- INT Kills;
- void eventClientNameChange()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_ClientNameChange),NULL);
- }
- void eventUpdateCharacter()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_UpdateCharacter),NULL);
- }
- DECLARE_CLASS(APlayerReplicationInfo,AReplicationInfo,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(APlayerReplicationInfo)
- };
- class ENGINE_API APotentialClimbWatcher : public AInfo
- {
- public:
- DECLARE_CLASS(APotentialClimbWatcher,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(APotentialClimbWatcher)
- };
- class ENGINE_API AMutator : public AInfo
- {
- public:
- class AMutator* NextMutator;
- class UClass* DefaultWeapon;
- FStringNoInit DefaultWeaponName;
- FStringNoInit GroupName;
- FStringNoInit FriendlyName;
- FStringNoInit Description;
- BITFIELD bUserAdded:1 GCC_PACK(4);
- DECLARE_CLASS(AMutator,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AMutator)
- };
- class ENGINE_API AInternetInfo : public AInfo
- {
- public:
- DECLARE_CLASS(AInternetInfo,AInfo,0|CLASS_Transient,Engine)
- NO_DEFAULT_CONSTRUCTOR(AInternetInfo)
- };
- class ENGINE_API ASavedMove : public AInfo
- {
- public:
- class ASavedMove* NextMove;
- FLOAT TimeStamp;
- FLOAT Delta;
- BITFIELD bRun:1 GCC_PACK(4);
- BITFIELD bDuck:1;
- BITFIELD bPressedJump:1;
- BITFIELD bDoubleJump:1;
- BYTE DoubleClickMove GCC_PACK(4);
- BYTE SavedPhysics;
- FVector SavedLocation GCC_PACK(4);
- FVector SavedVelocity;
- DECLARE_CLASS(ASavedMove,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ASavedMove)
- };
- #define UCONST_MAX_ZONE_STATE_NUM 10
- struct AZoneInfo_eventActorLeaving_Parms
- {
- class AActor* Other;
- };
- struct AZoneInfo_eventActorEntered_Parms
- {
- class AActor* Other;
- };
- class ENGINE_API AZoneInfo : public AInfo
- {
- public:
- class ASkyZoneInfo* SkyZone;
- FName ZoneTag;
- FStringNoInit LocationName;
- FLOAT KillZ;
- BYTE KillZType;
- BITFIELD bSoftKillZ:1 GCC_PACK(4);
- BITFIELD bUseZoneState:1;
- INT CurZoneState GCC_PACK(4);
- TArrayNoInit<FZoneStateFog> StateFog;
- INT ExZoneState;
- BITFIELD bFogZone:1 GCC_PACK(4);
- BITFIELD bTerrainZone:1;
- BITFIELD bDistanceFog:1;
- BITFIELD bClearToFogColor:1;
- TArrayNoInit<class ATerrainInfo*> Terrains GCC_PACK(4);
- FVector AmbientVector;
- BYTE AmbientBrightness;
- BYTE AmbientHue;
- BYTE AmbientSaturation;
- FVector SpecialPawnAmbientVector GCC_PACK(4);
- BITFIELD bUseSpecialPawnAmbient:1 GCC_PACK(4);
- BYTE SpecialPawnAmbientBrightness GCC_PACK(4);
- BYTE SpecialPawnAmbientHue;
- BYTE SpecialPawnAmbientSaturation;
- FColor DistanceFogColor GCC_PACK(4);
- FLOAT DistanceFogStart;
- FLOAT DistanceFogEnd;
- FLOAT DistanceFogBlendTime;
- class UTexture* EnvironmentMap;
- FLOAT TexUPanSpeed;
- FLOAT TexVPanSpeed;
- BITFIELD UseZoneLightMapIntensity:1 GCC_PACK(4);
- FLOAT ZoneLightMapIntensity GCC_PACK(4);
- class UI3DL2Listener* ZoneEffect;
- class UTexture* LensFlare[12];
- FLOAT LensFlareOffset[12];
- FLOAT LensFlareScale[12];
- BITFIELD bLonelyZone:1 GCC_PACK(4);
- TArrayNoInit<class AZoneInfo*> ManualExcludes GCC_PACK(4);
- DECLARE_FUNCTION(execZoneActors);
- void eventActorLeaving(class AActor* Other)
- {
- AZoneInfo_eventActorLeaving_Parms Parms;
- if(IsProbing(NAME_ActorLeaving)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_ActorLeaving),&Parms);
- }
- }
- void eventActorEntered(class AActor* Other)
- {
- AZoneInfo_eventActorEntered_Parms Parms;
- if(IsProbing(NAME_ActorEntered)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_ActorEntered),&Parms);
- }
- }
- DECLARE_CLASS(AZoneInfo,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AZoneInfo)
- };
- struct AWarpZoneInfo_eventForceGenerate_Parms
- {
- };
- struct AWarpZoneInfo_eventGenerate_Parms
- {
- };
- class ENGINE_API AWarpZoneInfo : public AZoneInfo
- {
- public:
- FStringNoInit OtherSideURL;
- FName ThisTag;
- BITFIELD bNoTeleFrag:1 GCC_PACK(4);
- INT iWarpZone GCC_PACK(4);
- FCoords WarpCoords;
- class AWarpZoneInfo* OtherSideActor;
- class UObject* OtherSideLevel;
- FStringNoInit Destinations[8];
- INT numDestinations;
- DECLARE_FUNCTION(execUnWarp);
- DECLARE_FUNCTION(execWarp);
- void eventForceGenerate()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_ForceGenerate),NULL);
- }
- void eventGenerate()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_Generate),NULL);
- }
- DECLARE_CLASS(AWarpZoneInfo,AZoneInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AWarpZoneInfo)
- };
- class ENGINE_API ASkyZoneInfo : public AZoneInfo
- {
- public:
- BITFIELD UseDefaultMap:1 GCC_PACK(4);
- DECLARE_CLASS(ASkyZoneInfo,AZoneInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ASkyZoneInfo)
- };
- enum EPhysicsDetailLevel
- {
- PDL_Low =0,
- PDL_Medium =1,
- PDL_High =2,
- PDL_MAX =3,
- };
- enum ELevelAction
- {
- LEVACT_None =0,
- LEVACT_Loading =1,
- LEVACT_Saving =2,
- LEVACT_Connecting =3,
- LEVACT_Precaching =4,
- LEVACT_MAX =5,
- };
- enum ENetMode
- {
- NM_Standalone =0,
- NM_DedicatedServer =1,
- NM_ListenServer =2,
- NM_Client =3,
- NM_MAX =4,
- };
- struct ALevelInfo_eventServerTravel_Parms
- {
- FString URL;
- BITFIELD bItems;
- };
- struct ALevelInfo_eventFillPrecacheStaticMeshesArray_Parms
- {
- };
- struct ALevelInfo_eventFillPrecacheMaterialsArray_Parms
- {
- };
- class ENGINE_API ALevelInfo : public AZoneInfo
- {
- public:
- FLOAT TimeDilation;
- FLOAT TimeSeconds;
- INT Year;
- INT Month;
- INT Day;
- INT DayOfWeek;
- INT Hour;
- INT Minute;
- INT Second;
- INT Millisecond;
- FLOAT PauseDelay;
- FLOAT DecalStayScale;
- BYTE PhysicsDetailLevel;
- FLOAT KarmaTimeScale GCC_PACK(4);
- FLOAT RagdollTimeScale;
- INT MaxRagdolls;
- FLOAT KarmaGravScale;
- BITFIELD bKStaticFriction:1 GCC_PACK(4);
- BITFIELD bKNoInit:1;
- FStringNoInit Title GCC_PACK(4);
- FStringNoInit Author;
- FStringNoInit LevelEnterText;
- FStringNoInit LocalizedPkg;
- class APlayerReplicationInfo* Pauser;
- INT RecommendedNumPlayers;
- class ULevelSummary* Summary;
- FStringNoInit VisibleGroups;
- FStringNoInit SelectedGroups;
- BITFIELD bLonePlayer:1 GCC_PACK(4);
- BITFIELD bBegunPlay:1;
- BITFIELD bPlayersOnly:1;
- BYTE DetailMode GCC_PACK(4);
- BITFIELD bDropDetail:1 GCC_PACK(4);
- BITFIELD bAggressiveLOD:1;
- BITFIELD bStartup:1;
- BITFIELD bPathsRebuilt:1;
- BITFIELD bHasPathNodes:1;
- BITFIELD bCapFramerate:1;
- BITFIELD bNeverPrecache:1;
- FVector CameraLocationDynamic GCC_PACK(4);
- FVector CameraLocationTop;
- FVector CameraLocationFront;
- FVector CameraLocationSide;
- FRotator CameraRotationDynamic;
- FStringNoInit Song;
- FLOAT PlayerDoppler;
- FLOAT MusicVolumeOverride;
- FLOAT Brightness;
- class UTexture* Screenshot;
- class UTexture* DefaultTexture;
- class UTexture* WireframeTexture;
- class UTexture* WhiteSquareTexture;
- class UTexture* LargeVertex;
- INT HubStackLevel;
- BYTE LevelAction;
- class AGameReplicationInfo* GRI GCC_PACK(4);
- BYTE NetMode;
- FStringNoInit ComputerName GCC_PACK(4);
- FStringNoInit EngineVersion;
- FStringNoInit MinNetVersion;
- FStringNoInit DefaultGameType;
- FStringNoInit PreCacheGame;
- class AGameInfo* Game;
- FLOAT DefaultGravity;
- class ANavigationPoint* NavigationPointList;
- class AController* ControllerList;
- class APlayerController* LocalPlayerController;
- FStringNoInit NextURL;
- BITFIELD bNextItems:1 GCC_PACK(4);
- FLOAT NextSwitchCountdown GCC_PACK(4);
- class UObjectPool* ObjectPool;
- TArrayNoInit<class UMaterial*> PrecacheMaterials;
- TArrayNoInit<class UStaticMesh*> PrecacheStaticMeshes;
- DECLARE_FUNCTION(execGetAddressURL);
- DECLARE_FUNCTION(execIsDemoBuild);
- DECLARE_FUNCTION(execGetLocalURL);
- DECLARE_FUNCTION(execIsEntry);
- DECLARE_FUNCTION(execDetailChange);
- void eventServerTravel(const FString& URL, BITFIELD bItems)
- {
- ALevelInfo_eventServerTravel_Parms Parms;
- Parms.URL=URL;
- Parms.bItems=bItems;
- ProcessEvent(FindFunctionChecked(ENGINE_ServerTravel),&Parms);
- }
- void eventFillPrecacheStaticMeshesArray()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_FillPrecacheStaticMeshesArray),NULL);
- }
- void eventFillPrecacheMaterialsArray()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_FillPrecacheMaterialsArray),NULL);
- }
- DECLARE_CLASS(ALevelInfo,AZoneInfo,0|CLASS_Config|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(ALevelInfo)
- };
- struct AGameInfo_eventBroadcastLocalized_Parms
- {
- class AActor* Sender;
- class UClass* Message;
- INT Switch;
- class APlayerReplicationInfo* RelatedPRI_1;
- class APlayerReplicationInfo* RelatedPRI_2;
- class UObject* OptionalObject;
- };
- struct AGameInfo_eventBroadcast_Parms
- {
- class AActor* Sender;
- FString Msg;
- FName Type;
- };
- struct AGameInfo_eventAcceptInventory_Parms
- {
- class APawn* PlayerPawn;
- };
- struct AGameInfo_eventL2NetPostLogin_Parms
- {
- class APlayerController* NewPlayer;
- };
- struct AGameInfo_eventPostLogin_Parms
- {
- class APlayerController* NewPlayer;
- };
- struct AGameInfo_eventSpawnPlayerPawn_Parms
- {
- class AController* aPlayer;
- FString PawnClassName;
- FVector StartLocation;
- FRotator StartRotation;
- };
- struct AGameInfo_eventSpawnDefaultPlayerPawn_Parms
- {
- class AController* aPlayer;
- };
- struct AGameInfo_eventL2NetLogin_Parms
- {
- FString Portal;
- FString Options;
- FString Error;
- class APlayerController* ReturnValue;
- };
- struct AGameInfo_eventLogin_Parms
- {
- FString Portal;
- FString Options;
- FString Error;
- class APlayerController* ReturnValue;
- };
- struct AGameInfo_eventPreLogin_Parms
- {
- FString Options;
- FString Address;
- FString Error;
- FString FailCode;
- };
- struct AGameInfo_eventGetBeaconText_Parms
- {
- FString ReturnValue;
- };
- struct AGameInfo_eventInitGame_Parms
- {
- FString Options;
- FString Error;
- };
- struct AGameInfo_eventDetailChange_Parms
- {
- };
- struct AGameInfo_eventGameEnding_Parms
- {
- };
- class ENGINE_API AGameInfo : public AInfo
- {
- public:
- BITFIELD bRestartLevel:1 GCC_PACK(4);
- BITFIELD bPauseable:1;
- BITFIELD bWeaponStay:1;
- BITFIELD bCanChangeSkin:1;
- BITFIELD bTeamGame:1;
- BITFIELD bGameEnded:1;
- BITFIELD bOverTime:1;
- BITFIELD bAlternateMode:1;
- BITFIELD bCanViewOthers:1;
- BITFIELD bDelayedStart:1;
- BITFIELD bWaitingToStartMatch:1;
- BITFIELD bChangeLevels:1;
- BITFIELD bAlreadyChanged:1;
- BITFIELD bLoggingGame:1;
- BITFIELD bEnableStatLogging:1;
- BITFIELD bAllowWeaponThrowing:1;
- FLOAT GameDifficulty GCC_PACK(4);
- INT GoreLevel;
- FLOAT AutoAim;
- FLOAT GameSpeed;
- FLOAT StartTime;
- FStringNoInit DefaultPlayerClassName;
- FStringNoInit ScoreBoardType;
- FStringNoInit BotMenuType;
- FStringNoInit RulesMenuType;
- FStringNoInit SettingsMenuType;
- FStringNoInit GameUMenuType;
- FStringNoInit MultiplayerUMenuType;
- FStringNoInit GameOptionsMenuType;
- FStringNoInit HUDType;
- FStringNoInit MapListType;
- FStringNoInit MapPrefix;
- FStringNoInit BeaconName;
- INT MaxSpectators;
- INT NumSpectators;
- INT MaxPlayers;
- INT NumPlayers;
- INT NumBots;
- INT CurrentID;
- FStringNoInit DefaultPlayerName;
- FStringNoInit GameName;
- FLOAT FearCostFallOff;
- INT GoalScore;
- INT MaxLives;
- INT TimeLimit;
- class UClass* DeathMessage${1}< ${3} >
- class UClass* GameMessage${1}< ${3} >
- FName OtherMesgGroup;
- FStringNoInit Mutator${1}< ${3} >
- class AMutator* BaseMutator;
- FStringNoInit AccessControl${1}< ${3} >
- class AAccessControl* AccessControl;
- class AGameRules* GameRulesModifiers;
- FStringNoInit BroadcastHandler${1}< ${3} >
- class ABroadcastHandler* BroadcastHandler;
- class UClass* PlayerController${1}< ${3} >
- FStringNoInit PlayerControllerClassName;
- class UClass* GameReplicationInfo${1}< ${3} >
- class AGameReplicationInfo* GameReplicationInfo;
- BITFIELD bWelcomePending:1 GCC_PACK(4);
- class AGameStats* GameStats GCC_PACK(4);
- class UClass* GameStats${1}< ${3} >
- TArrayNoInit<FVoiceChatterInfo> VoiceChatters;
- class UClass* Security${1}< ${3} >
- FStringNoInit ScreenShotName;
- FStringNoInit DecoTextName;
- FStringNoInit Acronym;
- FStringNoInit GIPropsDisplayText[11];
- FStringNoInit GIPropsExtras[2];
- DECLARE_FUNCTION(execParseKillMessage);
- DECLARE_FUNCTION(execGetNetworkNumber);
- void eventBroadcastLocalized(class AActor* Sender, class UClass* Message, INT Switch, class APlayerReplicationInfo* RelatedPRI_1, class APlayerReplicationInfo* RelatedPRI_2, class UObject* OptionalObject)
- {
- AGameInfo_eventBroadcastLocalized_Parms Parms;
- Parms.Sender=Sender;
- Parms.Message=Message;
- Parms.Switch=Switch;
- Parms.RelatedPRI_1=RelatedPRI_1;
- Parms.RelatedPRI_2=RelatedPRI_2;
- Parms.OptionalObject=OptionalObject;
- ProcessEvent(FindFunctionChecked(ENGINE_BroadcastLocalized),&Parms);
- }
- void eventBroadcast(class AActor* Sender, const FString& Msg, FName Type)
- {
- AGameInfo_eventBroadcast_Parms Parms;
- Parms.Sender=Sender;
- Parms.Msg=Msg;
- Parms.Type=Type;
- ProcessEvent(FindFunctionChecked(ENGINE_Broadcast),&Parms);
- }
- void eventAcceptInventory(class APawn* PlayerPawn)
- {
- AGameInfo_eventAcceptInventory_Parms Parms;
- Parms.PlayerPawn=PlayerPawn;
- ProcessEvent(FindFunctionChecked(ENGINE_AcceptInventory),&Parms);
- }
- void eventL2NetPostLogin(class APlayerController* NewPlayer)
- {
- AGameInfo_eventL2NetPostLogin_Parms Parms;
- Parms.NewPlayer=NewPlayer;
- ProcessEvent(FindFunctionChecked(ENGINE_L2NetPostLogin),&Parms);
- }
- void eventPostLogin(class APlayerController* NewPlayer)
- {
- AGameInfo_eventPostLogin_Parms Parms;
- Parms.NewPlayer=NewPlayer;
- ProcessEvent(FindFunctionChecked(ENGINE_PostLogin),&Parms);
- }
- void eventSpawnPlayerPawn(class AController* aPlayer, const FString& PawnClassName, FVector StartLocation, FRotator StartRotation)
- {
- AGameInfo_eventSpawnPlayerPawn_Parms Parms;
- Parms.aPlayer=aPlayer;
- Parms.PawnClassName=PawnClassName;
- Parms.StartLocation=StartLocation;
- Parms.StartRotation=StartRotation;
- ProcessEvent(FindFunctionChecked(ENGINE_SpawnPlayerPawn),&Parms);
- }
- void eventSpawnDefaultPlayerPawn(class AController* aPlayer)
- {
- AGameInfo_eventSpawnDefaultPlayerPawn_Parms Parms;
- Parms.aPlayer=aPlayer;
- ProcessEvent(FindFunctionChecked(ENGINE_SpawnDefaultPlayerPawn),&Parms);
- }
- class APlayerController* eventL2NetLogin(const FString& Portal, const FString& Options, FString& Error)
- {
- AGameInfo_eventL2NetLogin_Parms Parms;
- Parms.ReturnValue=0;
- Parms.Portal=Portal;
- Parms.Options=Options;
- Parms.Error=Error;
- ProcessEvent(FindFunctionChecked(ENGINE_L2NetLogin),&Parms);
- Error=Parms.Error;
- return Parms.ReturnValue;
- }
- class APlayerController* eventLogin(const FString& Portal, const FString& Options, FString& Error)
- {
- AGameInfo_eventLogin_Parms Parms;
- Parms.ReturnValue=0;
- Parms.Portal=Portal;
- Parms.Options=Options;
- Parms.Error=Error;
- ProcessEvent(FindFunctionChecked(ENGINE_Login),&Parms);
- Error=Parms.Error;
- return Parms.ReturnValue;
- }
- void eventPreLogin(const FString& Options, const FString& Address, FString& Error, FString& FailCode)
- {
- AGameInfo_eventPreLogin_Parms Parms;
- Parms.Options=Options;
- Parms.Address=Address;
- Parms.Error=Error;
- Parms.FailCode=FailCode;
- ProcessEvent(FindFunctionChecked(ENGINE_PreLogin),&Parms);
- Error=Parms.Error;
- FailCode=Parms.FailCode;
- }
- FString eventGetBeaconText()
- {
- AGameInfo_eventGetBeaconText_Parms Parms;
- ProcessEvent(FindFunctionChecked(ENGINE_GetBeaconText),&Parms);
- return Parms.ReturnValue;
- }
- void eventInitGame(const FString& Options, FString& Error)
- {
- AGameInfo_eventInitGame_Parms Parms;
- Parms.Options=Options;
- Parms.Error=Error;
- ProcessEvent(FindFunctionChecked(ENGINE_InitGame),&Parms);
- Error=Parms.Error;
- }
- void eventDetailChange()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_DetailChange),NULL);
- }
- void eventGameEnding()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_GameEnding),NULL);
- }
- DECLARE_CLASS(AGameInfo,AInfo,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AGameInfo)
- };
- class ENGINE_API AGameStats : public AInfo
- {
- public:
- class AFileLog* TempLog;
- class AGameReplicationInfo* GRI;
- BITFIELD bShowBots:1 GCC_PACK(4);
- DECLARE_FUNCTION(execGetMapFileName);
- DECLARE_FUNCTION(execGetStatsIdentifier);
- DECLARE_CLASS(AGameStats,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AGameStats)
- };
- class ENGINE_API AFileLog : public AInfo
- {
- public:
- INT LogAr;
- FStringNoInit LogFileName;
- DECLARE_FUNCTION(execLogf);
- DECLARE_FUNCTION(execCloseLog);
- DECLARE_FUNCTION(execOpenLog);
- DECLARE_CLASS(AFileLog,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AFileLog)
- };
- class ENGINE_API AEnvCreatureManagerInfo : public AInfo
- {
- public:
- DECLARE_CLASS(AEnvCreatureManagerInfo,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AEnvCreatureManagerInfo)
- };
- class ENGINE_API AL2SeamlessInfo : public AInfo
- {
- public:
- FLOAT AffectRange;
- INT MapX;
- INT MapY;
- FVector AffectBox;
- BITFIELD bUseAffectBox:1 GCC_PACK(4);
- BITFIELD bLoaded:1;
- DECLARE_CLASS(AL2SeamlessInfo,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AL2SeamlessInfo)
- };
- class ENGINE_API ALocationInfo : public AInfo
- {
- public:
- BITFIELD bMovable:1 GCC_PACK(4);
- DECLARE_CLASS(ALocationInfo,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ALocationInfo)
- };
- class ENGINE_API ANpcPosInfo : public AInfo
- {
- public:
- TArrayNoInit<FNpcPos> pos;
- FColor LineColor;
- FName NpcName;
- FStringNoInit nickname;
- FName ai;
- TArrayNoInit<FNpcPrivate> Privates;
- FWhenExtinctionCreate when_extinction_create;
- BITFIELD bWayPointsShow:1 GCC_PACK(4);
- TArrayNoInit<FWayPoint> WayPoints GCC_PACK(4);
- DECLARE_CLASS(ANpcPosInfo,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ANpcPosInfo)
- };
- class ENGINE_API AServerPrimitive : public AInfo
- {
- public:
- TArrayNoInit<FServerPointStruct> Point${1}< ${3} >
- TArrayNoInit<FServerLineStruct> Line${1}< ${3} >
- FColor LineColor;
- FStringNoInit Name;
- DECLARE_CLASS(AServerPrimitive,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AServerPrimitive)
- };
- enum SuperPointMoveType
- {
- Follow_Rail =0,
- Move_Random =1,
- Follow_MAX =2,
- };
- class ENGINE_API ASuperPointInfo : public AInfo
- {
- public:
- FStringNoInit SuperPointName;
- BYTE MoveType;
- TArrayNoInit<FVector> DeltaPoint GCC_PACK(4);
- TArrayNoInit<FVector> AbsPoint;
- TArrayNoInit<INT> Delay;
- FColor LineColor;
- FColor PathColor;
- FColor FontColor;
- INT Paths;
- DECLARE_CLASS(ASuperPointInfo,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ASuperPointInfo)
- };
- enum InitalSpawn
- {
- All =0,
- random1 =1,
- random2 =2,
- };
- class ENGINE_API ATerritoryInfo : public AInfo
- {
- public:
- FStringNoInit TerritoryName;
- INT PointNum;
- FLOAT TerritoryHeight;
- FVector DeltaPoint[64];
- FColor LineColor;
- TArrayNoInit<FAnywhereNpcMaker> npcmaker;
- INT PrevPointNum;
- DECLARE_CLASS(ATerritoryInfo,AInfo,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ATerritoryInfo)
- };
- enum MagicInfoSlot
- {
- MIS_FIRST =0,
- MIS_SECOND =1,
- MIS_MAX =2,
- };
- enum NActionList
- {
- NACT_NONE =0,
- NACT_MELEEATTACK =1,
- NACT_RANGEDATTACK =2,
- NACT_PICITEM =3,
- NACT_CHANGEITEM =4,
- NACT_SKILLUSE =5,
- NACT_SKILLINPUTWAIT =6,
- NACT_THROWATTACK =7,
- NACT_SHOTATTACK =8,
- NACT_PRIVATESTORE =9,
- NACT_OBSERVING =10,
- NACT_SKILLINPUTWAIT2 =11,
- NACT_MAX =12,
- };
- enum DoubleCastingState
- {
- DCS_None =0,
- DCS_MustPlayBaseAnim =1,
- DCS_CastingMagicInfo =2,
- DCS_TerminatedAllMagicInfo=3,
- DCS_MAX =4,
- };
- enum EUpdateMovementAnimType
- {
- UM_NONE =0,
- UM_ONCE =1,
- UM_FORCE =2,
- UM_MAX =3,
- };
- enum WeaponType
- {
- WT_HAND =0,
- WT_1HS =1,
- WT_2HS =2,
- WT_DUAL =3,
- WT_POLE =4,
- WT_BOW =5,
- WT_THROW =6,
- WT_DUALFIST =7,
- WT_CROSSBOW =8,
- WT_RAPIER =9,
- WT_DUALDAGGER =10,
- WT_TWOHANDCROSSBOW =11,
- WT_DAGGER =12,
- WT_DUALBLUNT =13,
- WT_STAFF =14,
- WT_MAX =15,
- };
- enum RideType
- {
- RD_NONE =0,
- RD_STRIDER =1,
- RD_WYVERN =2,
- RD_WOLF =3,
- RD_TRANSFORM_HORSE =4,
- RD_TRANSFORM_LION =5,
- RD_TRANSFORM_SLEDGE =6,
- RD_TRANSFORM_PLATFORM =7,
- RD_TRANSFORM_FOX =8,
- RD_MAX =9,
- };
- enum FlyType
- {
- FLY_NONE =0,
- FLY_BIRD =1,
- FLY_FLOATING_A =2,
- FLY_FLOATING_B =3,
- FLY_SHUTTLE =4,
- FLY_MAX =5,
- };
- enum FishingType
- {
- FST_NONE =0,
- FST_WAIT =1,
- FST_BATTLE =2,
- FST_MAX =3,
- };
- enum SheathingState
- {
- SS_UNSHEATHING =0,
- SS_SHEATHING =1,
- SS_MAX =2,
- };
- enum FlyMoveState
- {
- FMT_NONE =0,
- FMT_JUMP_LOW =1,
- FMT_JUMP_MID =2,
- FMT_JUMP_HIGH =3,
- FMT_LOW =4,
- FMT_MID =5,
- FMT_HIGH =6,
- FMT_EXP_LOW =7,
- FMT_EXP_MID =8,
- FMT_EXP_HIGH =9,
- FMT_MAX =10,
- };
- enum ESamePoseStat
- {
- SPS_NONE =0,
- SPS_ONCE =1,
- SPS_TWICE =2,
- SPS_MAX =3,
- };
- enum DualCastingBoneBlend
- {
- DCBB_LeftStart =0,
- DCBB_LeftEnd =1,
- DCBB_RightStart =2,
- DCBB_RightEnd =3,
- DCBB_MAX =4,
- };
- enum EExtrudeMeshRenderType
- {
- EMRT_NotRender =0,
- EMRT_Always =1,
- EMRT_BlinkLong =2,
- EMRT_BlinkShort =3,
- EMRT_MAX =4,
- };
- enum EExtrudeMeshVisibleState
- {
- EMVS_None =0,
- EMVS_Show =1,
- EMVS_FadeIn =2,
- EMVS_Hide =3,
- EMVS_FadeOut =4,
- EMVS_MAX =5,
- };
- struct APawn_eventIsMeshLoaded_Parms
- {
- BITFIELD ReturnValue;
- };
- struct APawn_eventChangePawnState_Parms
- {
- INT iState;
- };
- struct APawn_eventSetSimulationCollision_Parms
- {
- TArray<class USimulationCollision*> SimulationCollisions;
- };
- struct APawn_eventGetSimulationCollision_Parms
- {
- TArray<class USimulationCollision*> SimulationCollisions;
- };
- struct APawn_eventNotifyDie_Parms
- {
- };
- struct APawn_eventGetRefSkeletonNum_Parms
- {
- INT ReturnValue;
- };
- struct APawn_eventGetShieldItemSound_Parms
- {
- class USound* ReturnValue;
- };
- struct APawn_eventGetDefenseItemSound_Parms
- {
- class USound* ReturnValue;
- };
- struct APawn_eventSetRelativeCoords_Parms
- {
- class AActor* Goal;
- BITFIELD ReturnValue;
- };
- struct APawn_eventAssociateAttackedNotify_Parms
- {
- class APawn* Attacker;
- class AActor* AttackActor;
- INT Type;
- INT Damage;
- BITFIELD bMiss;
- BITFIELD bShieldDefense;
- BITFIELD bCritical;
- BITFIELD bSpirit;
- BITFIELD keepframerate;
- BITFIELD showeffect;
- };
- struct APawn_eventAttackedNotify_Parms
- {
- class APawn* Attacker;
- class AActor* AttackActor;
- INT Type;
- BITFIELD keepframerate;
- BITFIELD showeffect;
- };
- struct APawn_eventPlayLandingAnimation_Parms
- {
- FLOAT impactVel;
- };
- struct APawn_eventPlayFalling_Parms
- {
- };
- struct APawn_eventPlayJump_Parms
- {
- };
- struct APawn_eventChangeAnimation_Parms
- {
- };
- struct APawn_eventStopPlayFiring_Parms
- {
- };
- struct APawn_eventPlayDying_Parms
- {
- class UClass* DamageType;
- FVector HitLoc;
- };
- struct APawn_eventSetAnimAction_Parms
- {
- FName NewAction;
- };
- struct APawn_eventBreathTimer_Parms
- {
- };
- struct APawn_eventHeadVolumeChange_Parms
- {
- class APhysicsVolume* newHeadVolume;
- };
- struct APawn_eventUpdateEyeHeight_Parms
- {
- FLOAT DeltaTime;
- };
- struct APawn_eventStartCrouch_Parms
- {
- FLOAT HeightAdjust;
- };
- struct APawn_eventEndCrouch_Parms
- {
- FLOAT HeightAdjust;
- };
- struct APawn_eventModifyVelocity_Parms
- {
- FLOAT DeltaTime;
- FVector OldVelocity;
- };
- struct APawn_eventAttachShadowProjector_Parms
- {
- };
- struct APawn_eventDestroyShadowProjector_Parms
- {
- };
- struct APawn_eventClientMessage_Parms
- {
- FString S;
- FName Type;
- };
- struct APawn_eventSetWalking_Parms
- {
- BITFIELD bNewIsWalking;
- };
- struct APawn_eventSetWeaponHide_Parms
- {
- BITFIELD bHideRight;
- BITFIELD bHideLeft;
- };
- struct APawn_eventPlayAnimUM_Parms
- {
- FName Sequence;
- INT UpdateMovementAnim;
- FLOAT Rate;
- FLOAT TweenTime;
- INT Channel;
- };
- struct APawn_eventRemoveHungerEffect_Parms
- {
- };
- struct APawn_eventAddHungerEffect_Parms
- {
- };
- struct APawn_eventAnimBegin_Parms
- {
- FName SequenceName;
- };
- struct APawn_eventSetHeadScale_Parms
- {
- FLOAT NewScale;
- };
- struct APawn_eventGetSwimWaitAnimName_Parms
- {
- FName ReturnValue;
- };
- struct APawn_eventGetSwimAttackWaitAnimName_Parms
- {
- FName ReturnValue;
- };
- struct APawn_eventGetDeathWaitAnimName_Parms
- {
- FName ReturnValue;
- };
- struct APawn_eventGetSitWaitAnimName_Parms
- {
- FName ReturnValue;
- };
- struct APawn_eventGetAtkWaitAnimName_Parms
- {
- FName ReturnValue;
- };
- struct APawn_eventGetWaitAnimName_Parms
- {
- FName ReturnValue;
- };
- struct APawn_eventGetRunAnimName_Parms
- {
- FName ReturnValue;
- };
- struct APawn_eventGetWalkAnimName_Parms
- {
- FName ReturnValue;
- };
- class ENGINE_API APawn : public AActor
- {
- public:
- TArrayNoInit<FNIllusionParam> NIllusionSpawnList;
- TArrayNoInit<FNIllusionPawnParam> NIllusionPawnList;
- FName ChargeAniName;
- BITFIELD bChangeWeapon:1 GCC_PACK(4);
- BITFIELD bUseDefaultMesh:1;
- BITFIELD bRelativeSoundRadius:1;
- INT EquipItem GCC_PACK(4);
- BITFIELD bDamageEffectRelativeCollisionRadius:1 GCC_PACK(4);
- BITFIELD HasDamageEffectOffsetForLargePawn:1;
- FLOAT DamageEffectOffset GCC_PACK(4);
- INT PawnState;
- BITFIELD bHideRightHandMesh:1 GCC_PACK(4);
- BITFIELD bHideLeftHandMesh:1;
- BITFIELD bBR_ShowTargetName:1;
- TArrayNoInit<FChannelingData> ChannelingEmitters GCC_PACK(4);
- FName ChannelingEmitterName;
- FName ChannelingBoneName;
- BITFIELD bAutoDestroyWhenCurrentAnimEnd:1 GCC_PACK(4);
- BITFIELD m_bSheathing:1;
- BITFIELD IsClientSidePawn:1;
- FName ClientSidePawnAnim GCC_PACK(4);
- FName SavedMeshName;
- class UMesh* SubMeshes[9];
- class UMesh* RightHandMesh;
- class UMesh* LeftHandMesh;
- class UMesh* RightArmMesh;
- class UMesh* LeftArmMesh;
- class UMesh* CloakMesh;
- class UMesh* CloakCoverMesh;
- class UMeshInstance* SubMeshInstances[9];
- class UMeshInstance* RightHandMeshInstance;
- class UMeshInstance* LeftHandMeshInstance;
- class UMeshInstance* RightArmMeshInstance;
- class UMeshInstance* LeftArmMeshInstance;
- class UMeshInstance* CloakMeshInstance;
- class UMeshInstance* CloakCoverMeshInstance;
- FName RootBone;
- FName RightHandBone;
- FName LeftHandBone;
- FName RightArmBone;
- FName LeftArmBone;
- FName SpineBone;
- FName LowbodyBone;
- FName CapeBone;
- FName HeadBone;
- FName RightFootBone;
- FName LeftFootBone;
- FName WingBone;
- FName LeftUpperArmBone;
- FName RightUpperArmBone;
- FName LeftShoulderBone;
- FName RightShoulderBone;
- INT EffectSpawnBoneIdx;
- FName SecondHeadBone;
- BITFIELD bHasSecondHeadBone:1 GCC_PACK(4);
- BITFIELD bDonotApplyAdjustPawnLocation:1;
- class UMaterial* SubSkins[9] GCC_PACK(4);
- class UMaterial* RightHandSkins;
- class UMaterial* LeftHandSkins;
- class UMaterial* RightArmSkins;
- class UMaterial* LeftArmSkins[3];
- class UMaterial* CloakSkins[2];
- FStringNoInit nickname;
- FName ai;
- TArrayNoInit<FNpcPrivate> Privates;
- FWhenExtinctionCreate when_extinction_create;
- BITFIELD bWayPointsShow:1 GCC_PACK(4);
- TArrayNoInit<FWayPoint> WayPoints GCC_PACK(4);
- FLOAT WeaponScale;
- BITFIELD bIsScenePawn:1 GCC_PACK(4);
- FNMagicInfo MagicInfo[2] GCC_PACK(4);
- BITFIELD bDblCasting:1 GCC_PACK(4);
- INT DblCastingSlot GCC_PACK(4);
- FName PlaythroughAnim;
- class UMesh* SubMeshesBuffer[9];
- class UMaterial* SubSkinsBuffer[9];
- class UMesh* RightHandMeshBuffer;
- class UMaterial* RightHandSkinsBuffer;
- class UMesh* LeftHandMeshBuffer;
- class UMaterial* LeftHandSkinsBuffer;
- class UMesh* RightArmMeshBuffer;
- class UMaterial* RightArmSkinsBuffer;
- class UMesh* LeftArmMeshBuffer;
- class UMaterial* LeftArmSkinsBuffer[3];
- class UMesh* CloakMeshBuffer;
- class UMaterial* CloakSkinsBuffer[2];
- class UMesh* CloakCoverMeshBuffer;
- TArrayNoInit<FBoneAdditionalEffect> BoneAttachedAdditionalEffects;
- INT FollowTargetCreatureID;
- INT FollowDistance;
- FNSilhouetteParam NSilhouetteData;
- FNPrimeActionParam NPrimeAction;
- TArrayNoInit<FNActionPtr> NActions;
- FNAtkConsumeItemParam NAtkConsumeItem;
- TArrayNoInit<class UExtraMeshData*> ExtraMeshDatas;
- BITFIELD IsGetFrameSkippable:1 GCC_PACK(4);
- BITFIELD bUpdateMovementAnim:1;
- BITFIELD bPhysicInit:1;
- BITFIELD bAsTreatWorld:1;
- BITFIELD bIgnorePhysics:1;
- BITFIELD CanBeIgnoredCollision:1;
- BITFIELD bPlayingSpecialAnim:1;
- BITFIELD bFaceRotation:1;
- BITFIELD bEnableFaceRotation:1;
- BITFIELD bNpc:1;
- BITFIELD bNpcUsePCMesh:1;
- BITFIELD bWantChangeYaw:1;
- BITFIELD bTurning:1;
- BITFIELD bNotRotationMoving:1;
- FRotator LastNeckRot GCC_PACK(4);
- FRotator LastBodyRot;
- INT CharClassID;
- INT NpcClassID;
- INT AttackItemClassID;
- INT DefenseItemClassID;
- INT ShieldItemClassID;
- FLOAT AttackSpeedRate;
- FLOAT NonAttackSpeedRate;
- FLOAT SkillSpeedRate;
- FLOAT PhysicalSkillSpeedRate;
- FLOAT MoveTimer;
- FLOAT MoveToPawnAdjust;
- INT MoveEmergencyLevel;
- INT WalkAnimFrameInMove;
- FLOAT ValidateLocationMoveTime;
- FLOAT ValidateLocationSpeed;
- INT WantedYaw;
- INT TurningDir;
- FLOAT TweenTimeForLargePawn;
- class UClass* DamageEffect;
- FLOAT GroundMaxSpeed;
- FLOAT GroundMinSpeed;
- FLOAT WaterMaxSpeed;
- FLOAT WaterMinSpeed;
- FLOAT AirMaxSpeed;
- FLOAT AirMinSpeed;
- FLOAT HoverMaxSpeed;
- FLOAT HoverMinSpeed;
- BYTE UpdateMovementAnimType;
- class APawn* RidePawn GCC_PACK(4);
- BYTE CurRideType;
- BYTE CurWeaponType;
- BITFIELD bRide:1 GCC_PACK(4);
- BITFIELD bDriver:1;
- INT VehicleType GCC_PACK(4);
- BYTE FlyingType;
- BITFIELD bFly:1 GCC_PACK(4);
- BYTE m_SheathingState GCC_PACK(4);
- FName m_SheathingMgrName GCC_PACK(4);
- FName m_AliasMgrName;
- BITFIELD bFish:1 GCC_PACK(4);
- BYTE CurFishingType GCC_PACK(4);
- class AActor* FishLine GCC_PACK(4);
- class AL2Float* FishFloat;
- class AViewportWindowController* VWController;
- FLOAT SkinNotifyElapsedTime;
- FLOAT SkinNotifyNextStartTime;
- INT bDemageStatus;
- FLOAT DemageDist;
- BITFIELD bDemageAct:1 GCC_PACK(4);
- BITFIELD bPhysicalSkillDamageAct:1;
- BITFIELD bSpineRotation:1;
- BITFIELD bTargetSpineRotation:1;
- BITFIELD bCreatedResource:1;
- FVector EffTargetLocation GCC_PACK(4);
- INT LoadingResourceRef;
- INT Curvature;
- FLOAT WaistAngle;
- FVector WarpDest;
- BITFIELD IsWarpDest:1 GCC_PACK(4);
- BITFIELD bReadyToWarp:1;
- BITFIELD bIgnoreToWarp:1;
- BITFIELD bTreasureMimic:1;
- BITFIELD bTreasureMimicEven:1;
- BITFIELD bHitGroundInWater:1;
- BITFIELD bSwimAfloat:1;
- INT Environment GCC_PACK(4);
- FRotator LastFootRot;
- BYTE FlyMoveType;
- BITFIELD bJustLanded:1 GCC_PACK(4);
- BITFIELD bUpAndOut:1;
- BITFIELD bIsWalking:1;
- BITFIELD bWarping:1;
- BITFIELD bWantsToCrouch:1;
- BITFIELD bIsCrouched:1;
- BITFIELD bTryToUncrouch:1;
- BITFIELD bCanCrouch:1;
- BITFIELD bCrawler:1;
- BITFIELD bReducedSpeed:1;
- BITFIELD bJumpCapable:1;
- BITFIELD bCanJump:1;
- BITFIELD bCanWalk:1;
- BITFIELD bCanSwim:1;
- BITFIELD bCanFly:1;
- BITFIELD bCanClimbLadders:1;
- BITFIELD bCanStrafe:1;
- BITFIELD bCanDoubleJump:1;
- BITFIELD bAvoidLedges:1;
- BITFIELD bStopAtLedges:1;
- BITFIELD bNoJumpAdjust:1;
- BITFIELD bCountJumps:1;
- BITFIELD bSimulateGravity:1;
- BITFIELD bUpdateEyeheight:1;
- BITFIELD bIgnoreForces:1;
- BITFIELD bNoVelocityUpdate:1;
- BITFIELD bCanWalkOffLedges:1;
- BITFIELD bSteadyFiring:1;
- BITFIELD bCanBeBaseForPawns:1;
- BITFIELD bClientCollision:1;
- BITFIELD bSimGravityDisabled:1;
- BITFIELD bDirectHitWall:1;
- BITFIELD bThumped:1;
- BITFIELD bInvulnerableBody:1;
- BITFIELD bIsFemale:1;
- BITFIELD bAutoActivate:1;
- BITFIELD bCanPickupInventory:1;
- BITFIELD bUpdatingDisplay:1;
- BITFIELD bAmbientCreature:1;
- BITFIELD bLOSHearing:1;
- BITFIELD bSameZoneHearing:1;
- BITFIELD bAdjacentZoneHearing:1;
- BITFIELD bMuffledHearing:1;
- BITFIELD bAroundCornerHearing:1;
- BITFIELD bDontPossess:1;
- BITFIELD bAutoFire:1;
- BITFIELD bRollToDesired:1;
- BITFIELD bIgnorePlayFiring:1;
- BITFIELD bCachedRelevant:1;
- BITFIELD bUseCompressedPosition:1;
- BITFIELD bWeaponBob:1;
- BITFIELD bHideRegularHUD:1;
- BITFIELD bSpecialHUD:1;
- BITFIELD bSpecialCalcView:1;
- BITFIELD bNoWeaponFiring:1;
- BITFIELD bIsTyping:1;
- BYTE FlashCount GCC_PACK(4);
- BYTE Visibility;
- FLOAT DesiredSpeed GCC_PACK(4);
- FLOAT MaxDesiredSpeed;
- FName AIScriptTag;
- FLOAT HearingThreshold;
- FLOAT Alertness;
- FLOAT SightRadius;
- FLOAT PeripheralVision;
- FLOAT SkillModifier;
- FLOAT AvgPhysicsTime;
- FLOAT MeleeRange;
- class ANavigationPoint* Anchor;
- class ANavigationPoint* LastAnchor;
- FLOAT FindAnchorFailedTime;
- FLOAT LastValidAnchorTime;
- FLOAT DestinationOffset;
- FLOAT NextPathRadius;
- FVector SerpentineDir;
- FLOAT SerpentineDist;
- FLOAT SerpentineTime;
- FLOAT UncrouchTime;
- FLOAT SpawnTime;
- FLOAT GroundSpeed;
- FLOAT WaterSpeed;
- FLOAT AirSpeed;
- FLOAT LadderSpeed;
- FLOAT AccelRate;
- FLOAT JumpZ;
- FLOAT AirControl;
- FLOAT WalkingPct;
- FLOAT CrouchedPct;
- FLOAT MaxFallSpeed;
- FVector ConstantAcceleration;
- FStringNoInit ChatMsg;
- FVector HitLocation;
- FLOAT HitWaterEffectTimer;
- FLOAT RecentHitWaterInterval;
- FStringNoInit PrivateStoreChatMsg;
- FStringNoInit PrivateBuyChatMsg;
- FStringNoInit PrivateStoreWholeChatMsg;
- FStringNoInit RecipeShopMsg;
- TArrayNoInit<INT> AbnormalVisualEffectTypes;
- INT AppendixEffectType;
- FLOAT fBlinkTime;
- BITFIELD bShowGuilty:1 GCC_PACK(4);
- FLOAT fTotalAcceleratedBlickTime GCC_PACK(4);
- FLOAT fInitBlinkGap;
- FLOAT flastBlinkGap;
- FLOAT fAcceleratedRate;
- FLOAT fCurBlinkGap;
- FLOAT fCurAcceleratedBlinkTime;
- class UClass* BloodEffect;
- class UClass* LowGoreBlood;
- class UClass* Controller${1}< ${3} >
- class APlayerReplicationInfo* PlayerReplicationInfo;
- class ALadderVolume* OnLadder;
- FName LandMovementState;
- FName WaterMovementState;
- class APlayerStart* LastStartSpot;
- FLOAT LastStartTime;
- INT ComboAnimPlayNum;
- FName ComboAnimPlayName[8];
- INT ComboAnimPlayCount;
- FName AnimAction;
- FVector TakeHitLocation;
- class UClass* HitDamageType;
- FVector TearOffMomentum;
- BITFIELD bPhysicsAnimUpdate:1 GCC_PACK(4);
- BITFIELD bWasCrouched:1;
- BITFIELD bWasWalking:1;
- BITFIELD bWasOnGround:1;
- BITFIELD bInitializeAnimation:1;
- BITFIELD bPlayedDeath:1;
- BYTE OldPhysics GCC_PACK(4);
- FLOAT OldRotYaw GCC_PACK(4);
- FVector OldAcceleration;
- FLOAT BaseMovementRate;
- FName MovementAnims[4];
- FName TurnLeftAnim;
- FName TurnRightAnim;
- FLOAT BlendChangeTime;
- FLOAT MovementBlendStartTime;
- FLOAT ForwardStrafeBias;
- FLOAT BackwardStrafeBias;
- FStringNoInit OwnerName;
- class AWeapon* Weapon;
- class AWeapon* PendingWeapon;
- class APowerups* SelectedItem;
- FLOAT BaseEyeHeight;
- FLOAT EyeHeight;
- FVector Floor;
- FLOAT SplashTime;
- FLOAT CrouchHeight;
- FLOAT CrouchRadius;
- FLOAT OldZ;
- class APhysicsVolume* HeadVolume;
- INT Health;
- FLOAT BreathTime;
- FLOAT UnderWaterTime;
- FLOAT LastPainTime;
- class UClass* ReducedDamageType;
- FLOAT HeadScale;
- class APhysicsVolume* FootVolume;
- FVector noise1spot;
- FLOAT noise1time;
- class APawn* noise1other;
- FLOAT noise1loudness;
- FVector noise2spot;
- FLOAT noise2time;
- class APawn* noise2other;
- FLOAT noise2loudness;
- FLOAT LastPainSound;
- FLOAT Bob;
- FLOAT LandBob;
- FLOAT AppliedBob;
- FLOAT bobtime;
- FVector WalkBob;
- FLOAT SoundDampening;
- FLOAT DamageScaling;
- FStringNoInit MenuName;
- class AShadowProjector* Shadow1;
- BITFIELD bIgnoreShadowClipping:1 GCC_PACK(4);
- BITFIELD bSameAnim:1;
- BITFIELD bLongDeathWaitAnim:1;
- BITFIELD bShowArrow:1;
- class AL2Alarm* OverHeadAlarm GCC_PACK(4);
- FVector ArrowTarget;
- class AEmitter* HungerEmitter;
- class AController* Controller;
- FLOAT NetRelevancyTime;
- class APlayerController* LastRealViewer;
- class AActor* LastViewer;
- DECLARE_FUNCTION(execForceCrouch);
- DECLARE_FUNCTION(execReachedDestination);
- BITFIELD eventIsMeshLoaded()
- {
- APawn_eventIsMeshLoaded_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_IsMeshLoaded),&Parms);
- return Parms.ReturnValue;
- }
- void eventChangePawnState(INT iState)
- {
- APawn_eventChangePawnState_Parms Parms;
- Parms.iState=iState;
- ProcessEvent(FindFunctionChecked(ENGINE_ChangePawnState),&Parms);
- }
- void eventSetSimulationCollision(TArray<class USimulationCollision*> SimulationCollisions)
- {
- APawn_eventSetSimulationCollision_Parms Parms;
- Parms.SimulationCollisions=SimulationCollisions;
- ProcessEvent(FindFunctionChecked(ENGINE_SetSimulationCollision),&Parms);
- }
- void eventGetSimulationCollision(TArray<class USimulationCollision*>& SimulationCollisions)
- {
- APawn_eventGetSimulationCollision_Parms Parms;
- Parms.SimulationCollisions=SimulationCollisions;
- ProcessEvent(FindFunctionChecked(ENGINE_GetSimulationCollision),&Parms);
- SimulationCollisions=Parms.SimulationCollisions;
- }
- void eventNotifyDie()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_NotifyDie),NULL);
- }
- INT eventGetRefSkeletonNum()
- {
- APawn_eventGetRefSkeletonNum_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetRefSkeletonNum),&Parms);
- return Parms.ReturnValue;
- }
- class USound* eventGetShieldItemSound()
- {
- APawn_eventGetShieldItemSound_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetShieldItemSound),&Parms);
- return Parms.ReturnValue;
- }
- class USound* eventGetDefenseItemSound()
- {
- APawn_eventGetDefenseItemSound_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetDefenseItemSound),&Parms);
- return Parms.ReturnValue;
- }
- BITFIELD eventSetRelativeCoords(class AActor* Goal)
- {
- APawn_eventSetRelativeCoords_Parms Parms;
- Parms.ReturnValue=0;
- Parms.Goal=Goal;
- ProcessEvent(FindFunctionChecked(ENGINE_SetRelativeCoords),&Parms);
- return Parms.ReturnValue;
- }
- void eventAssociateAttackedNotify(class APawn* Attacker, class AActor* AttackActor, INT Type, INT Damage, BITFIELD bMiss, BITFIELD bShieldDefense, BITFIELD bCritical, BITFIELD bSpirit, BITFIELD keepframerate, BITFIELD showeffect)
- {
- APawn_eventAssociateAttackedNotify_Parms Parms;
- Parms.Attacker=Attacker;
- Parms.AttackActor=AttackActor;
- Parms.Type=Type;
- Parms.Damage=Damage;
- Parms.bMiss=bMiss;
- Parms.bShieldDefense=bShieldDefense;
- Parms.bCritical=bCritical;
- Parms.bSpirit=bSpirit;
- Parms.keepframerate=keepframerate;
- Parms.showeffect=showeffect;
- ProcessEvent(FindFunctionChecked(ENGINE_AssociateAttackedNotify),&Parms);
- }
- void eventAttackedNotify(class APawn* Attacker, class AActor* AttackActor, INT Type, BITFIELD keepframerate, BITFIELD showeffect)
- {
- APawn_eventAttackedNotify_Parms Parms;
- Parms.Attacker=Attacker;
- Parms.AttackActor=AttackActor;
- Parms.Type=Type;
- Parms.keepframerate=keepframerate;
- Parms.showeffect=showeffect;
- ProcessEvent(FindFunctionChecked(ENGINE_AttackedNotify),&Parms);
- }
- void eventPlayLandingAnimation(FLOAT impactVel)
- {
- APawn_eventPlayLandingAnimation_Parms Parms;
- Parms.impactVel=impactVel;
- ProcessEvent(FindFunctionChecked(ENGINE_PlayLandingAnimation),&Parms);
- }
- void eventPlayFalling()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_PlayFalling),NULL);
- }
- void eventPlayJump()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_PlayJump),NULL);
- }
- void eventChangeAnimation()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_ChangeAnimation),NULL);
- }
- void eventStopPlayFiring()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_StopPlayFiring),NULL);
- }
- void eventPlayDying(class UClass* DamageType, FVector HitLoc)
- {
- APawn_eventPlayDying_Parms Parms;
- Parms.DamageType=DamageType;
- Parms.HitLoc=HitLoc;
- ProcessEvent(FindFunctionChecked(ENGINE_PlayDying),&Parms);
- }
- void eventSetAnimAction(FName NewAction)
- {
- APawn_eventSetAnimAction_Parms Parms;
- Parms.NewAction=NewAction;
- ProcessEvent(FindFunctionChecked(ENGINE_SetAnimAction),&Parms);
- }
- void eventBreathTimer()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_BreathTimer),NULL);
- }
- void eventHeadVolumeChange(class APhysicsVolume* newHeadVolume)
- {
- APawn_eventHeadVolumeChange_Parms Parms;
- if(IsProbing(NAME_HeadVolumeChange)) {
- Parms.newHeadVolume=newHeadVolume;
- ProcessEvent(FindFunctionChecked(ENGINE_HeadVolumeChange),&Parms);
- }
- }
- void eventUpdateEyeHeight(FLOAT DeltaTime)
- {
- APawn_eventUpdateEyeHeight_Parms Parms;
- if(IsProbing(NAME_UpdateEyeHeight)) {
- Parms.DeltaTime=DeltaTime;
- ProcessEvent(FindFunctionChecked(ENGINE_UpdateEyeHeight),&Parms);
- }
- }
- void eventStartCrouch(FLOAT HeightAdjust)
- {
- APawn_eventStartCrouch_Parms Parms;
- Parms.HeightAdjust=HeightAdjust;
- ProcessEvent(FindFunctionChecked(ENGINE_StartCrouch),&Parms);
- }
- void eventEndCrouch(FLOAT HeightAdjust)
- {
- APawn_eventEndCrouch_Parms Parms;
- Parms.HeightAdjust=HeightAdjust;
- ProcessEvent(FindFunctionChecked(ENGINE_EndCrouch),&Parms);
- }
- void eventModifyVelocity(FLOAT DeltaTime, FVector OldVelocity)
- {
- APawn_eventModifyVelocity_Parms Parms;
- if(IsProbing(NAME_ModifyVelocity)) {
- Parms.DeltaTime=DeltaTime;
- Parms.OldVelocity=OldVelocity;
- ProcessEvent(FindFunctionChecked(ENGINE_ModifyVelocity),&Parms);
- }
- }
- void eventAttachShadowProjector()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_AttachShadowProjector),NULL);
- }
- void eventDestroyShadowProjector()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_DestroyShadowProjector),NULL);
- }
- void eventClientMessage(const FString& S, FName Type)
- {
- APawn_eventClientMessage_Parms Parms;
- Parms.S=S;
- Parms.Type=Type;
- ProcessEvent(FindFunctionChecked(ENGINE_ClientMessage),&Parms);
- }
- void eventSetWalking(BITFIELD bNewIsWalking)
- {
- APawn_eventSetWalking_Parms Parms;
- Parms.bNewIsWalking=bNewIsWalking;
- ProcessEvent(FindFunctionChecked(ENGINE_SetWalking),&Parms);
- }
- void eventSetWeaponHide(BITFIELD bHideRight, BITFIELD bHideLeft)
- {
- APawn_eventSetWeaponHide_Parms Parms;
- Parms.bHideRight=bHideRight;
- Parms.bHideLeft=bHideLeft;
- ProcessEvent(FindFunctionChecked(ENGINE_SetWeaponHide),&Parms);
- }
- void eventPlayAnimUM(FName Sequence, INT UpdateMovementAnim, FLOAT Rate, FLOAT TweenTime, INT Channel)
- {
- APawn_eventPlayAnimUM_Parms Parms;
- Parms.Sequence=Sequence;
- Parms.UpdateMovementAnim=UpdateMovementAnim;
- Parms.Rate=Rate;
- Parms.TweenTime=TweenTime;
- Parms.Channel=Channel;
- ProcessEvent(FindFunctionChecked(ENGINE_PlayAnimUM),&Parms);
- }
- void eventRemoveHungerEffect()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_RemoveHungerEffect),NULL);
- }
- void eventAddHungerEffect()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_AddHungerEffect),NULL);
- }
- void eventAnimBegin(FName SequenceName)
- {
- APawn_eventAnimBegin_Parms Parms;
- Parms.SequenceName=SequenceName;
- ProcessEvent(FindFunctionChecked(ENGINE_AnimBegin),&Parms);
- }
- void eventSetHeadScale(FLOAT NewScale)
- {
- APawn_eventSetHeadScale_Parms Parms;
- Parms.NewScale=NewScale;
- ProcessEvent(FindFunctionChecked(ENGINE_SetHeadScale),&Parms);
- }
- FName eventGetSwimWaitAnimName()
- {
- APawn_eventGetSwimWaitAnimName_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetSwimWaitAnimName),&Parms);
- return Parms.ReturnValue;
- }
- FName eventGetSwimAttackWaitAnimName()
- {
- APawn_eventGetSwimAttackWaitAnimName_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetSwimAttackWaitAnimName),&Parms);
- return Parms.ReturnValue;
- }
- FName eventGetDeathWaitAnimName()
- {
- APawn_eventGetDeathWaitAnimName_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetDeathWaitAnimName),&Parms);
- return Parms.ReturnValue;
- }
- FName eventGetSitWaitAnimName()
- {
- APawn_eventGetSitWaitAnimName_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetSitWaitAnimName),&Parms);
- return Parms.ReturnValue;
- }
- FName eventGetAtkWaitAnimName()
- {
- APawn_eventGetAtkWaitAnimName_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetAtkWaitAnimName),&Parms);
- return Parms.ReturnValue;
- }
- FName eventGetWaitAnimName()
- {
- APawn_eventGetWaitAnimName_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetWaitAnimName),&Parms);
- return Parms.ReturnValue;
- }
- FName eventGetRunAnimName()
- {
- APawn_eventGetRunAnimName_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetRunAnimName),&Parms);
- return Parms.ReturnValue;
- }
- FName eventGetWalkAnimName()
- {
- APawn_eventGetWalkAnimName_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_GetWalkAnimName),&Parms);
- return Parms.ReturnValue;
- }
- DECLARE_CLASS(APawn,AActor,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(APawn)
- };
- enum EVehicleType
- {
- VT_NONE =0,
- VT_PASSENGER_SHIP =1,
- VT_AIR_SHIP =2,
- VT_SHUTTLE =3,
- VT_MAX =4,
- };
- struct AVehicle_eventOnDriverOut_Parms
- {
- };
- struct AVehicle_eventOnDriverIn_Parms
- {
- INT a_DriverID;
- };
- struct AVehicle_eventOnTurning_Parms
- {
- };
- struct AVehicle_eventOnMoveDown_Parms
- {
- };
- struct AVehicle_eventOnMoveUp_Parms
- {
- };
- struct AVehicle_eventOnBoost_Parms
- {
- };
- struct AVehicle_eventOnStop_Parms
- {
- };
- struct AVehicle_eventOnStart_Parms
- {
- };
- class ENGINE_API AVehicle : public APawn
- {
- public:
- TArrayNoInit<FVehiclePartInfo> VehiclePartList;
- BYTE Type;
- class APawn* DriverPawn GCC_PACK(4);
- INT DriverID;
- TArrayNoInit<INT> PassengerIDList;
- INT MaxHP;
- INT CurHP;
- INT MaxFuel;
- INT CurFuel;
- FVector DriverRelLoc;
- BITFIELD bAutoCalcDriverLoc:1 GCC_PACK(4);
- BITFIELD bStart:1;
- BITFIELD bBoost:1;
- BITFIELD bMoveUp:1;
- BITFIELD bMoveDown:1;
- BITFIELD bTurning:1;
- FLOAT OldAltitude GCC_PACK(4);
- INT BoostCurTickCount;
- INT BoostTickCount;
- INT MoveUpCurTickCount;
- INT MoveUpTickCount;
- INT MoveDownCurTickCount;
- INT MoveDownTickCount;
- INT TurningCurTickCount;
- INT TurningTickCount;
- BITFIELD bTrip:1 GCC_PACK(4);
- FVector TripTarget GCC_PACK(4);
- FLOAT MoveSpeed;
- INT RotationSpeed;
- class USound* SpawnSound;
- class USound* BasicSound;
- class USound* MoveUpSound;
- class USound* MoveDownSound;
- class USound* TurnSound;
- TArrayNoInit<class USound*> RandomSounds;
- BITFIELD bRandomSound:1 GCC_PACK(4);
- FLOAT RandomTime GCC_PACK(4);
- INT RandomPercent;
- FLOAT RandomTick;
- FLOAT WaveTotalTime;
- FLOAT WaveElapsedTime;
- FLOAT WaveMaxHeight;
- FLOAT WaveOldHeight;
- BITFIELD bWaveOn:1 GCC_PACK(4);
- FLOAT DriverElasticCameraDist GCC_PACK(4);
- FLOAT DriverElasticCameraVelocity;
- void eventOnDriverOut()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnDriverOut),NULL);
- }
- void eventOnDriverIn(INT a_DriverID)
- {
- AVehicle_eventOnDriverIn_Parms Parms;
- Parms.a_DriverID=a_DriverID;
- ProcessEvent(FindFunctionChecked(ENGINE_OnDriverIn),&Parms);
- }
- void eventOnTurning()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnTurning),NULL);
- }
- void eventOnMoveDown()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnMoveDown),NULL);
- }
- void eventOnMoveUp()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnMoveUp),NULL);
- }
- void eventOnBoost()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnBoost),NULL);
- }
- void eventOnStop()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnStop),NULL);
- }
- void eventOnStart()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnStart),NULL);
- }
- DECLARE_CLASS(AVehicle,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AVehicle)
- };
- class ENGINE_API AVehicleRoutePoint : public AVehicle
- {
- public:
- FStringNoInit RouteName;
- TArrayNoInit<FVector> DeltaPoint;
- TArrayNoInit<FVector> AbsPoint;
- TArrayNoInit<INT> MovingSpeed;
- TArrayNoInit<INT> RotatingSpeed;
- TArrayNoInit<INT> TimeToNextAction;
- TArrayNoInit<INT> SpeakerID;
- TArrayNoInit<INT> WaitingMessageID;
- TArrayNoInit<INT> StationID;
- FColor LineColor;
- FColor PathColor;
- FColor FontColor;
- INT Paths;
- DECLARE_CLASS(AVehicleRoutePoint,AVehicle,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AVehicleRoutePoint)
- };
- class ENGINE_API AScout : public APawn
- {
- public:
- FLOAT MaxLandingVelocity;
- DECLARE_CLASS(AScout,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AScout)
- };
- #define UCONST_FilterFrames 5
- struct AKVehicle_eventKVehicleUpdateParams_Parms
- {
- };
- struct AKVehicle_eventVehicleStateReceived_Parms
- {
- };
- class ENGINE_API AKVehicle : public APawn
- {
- public:
- FLOAT Steering;
- FLOAT Throttle;
- class APawn* Driver;
- TArrayNoInit<FVector> ExitPositions;
- FVector DrivePos;
- FRotator DriveRot;
- class UClass* DestroyEffect${1}< ${3} >
- BITFIELD bAutoDrive:1 GCC_PACK(4);
- BITFIELD bGetOut:1;
- class AKVehicleFactory* ParentFactory GCC_PACK(4);
- BITFIELD bVehicleIsFiring:1 GCC_PACK(4);
- BITFIELD bVehicleIsAltFiring:1;
- FVector CameraHistory[5] GCC_PACK(4);
- INT NextHistorySlot;
- BITFIELD bHistoryWarmup:1 GCC_PACK(4);
- DECLARE_FUNCTION(execGraphData);
- void eventKVehicleUpdateParams()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_KVehicleUpdateParams),NULL);
- }
- void eventVehicleStateReceived()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_VehicleStateReceived),NULL);
- }
- DECLARE_CLASS(AKVehicle,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AKVehicle)
- };
- class ENGINE_API AAirShip : public APawn
- {
- public:
- class APawn* DriverPawn;
- DECLARE_CLASS(AAirShip,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAirShip)
- };
- class ENGINE_API ACameraControlPawn : public APawn
- {
- public:
- DECLARE_CLASS(ACameraControlPawn,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(ACameraControlPawn)
- };
- enum EAgathionType
- {
- EAT_DEFAULT =0,
- EAT_ATTACHED =1,
- EAT_MAX =2,
- };
- enum EAttachedBone
- {
- EAB_NONE =0,
- EAB_HEADBONE =1,
- EAB_SPINEBONE =2,
- EAB_R_HANDBONE =3,
- EAB_L_HANDBONE =4,
- EAB_R_ARMBONE =5,
- EAB_L_ARMBONE =6,
- EAB_R_FOOTBONE =7,
- EAB_L_FOOTBONE =8,
- EAB_MAX =9,
- };
- enum EAgathionMovementType
- {
- EAMT_FOLLOW =0,
- EAMT_FLOAT =1,
- EAMT_ONVEHICLE =2,
- EAMT_ATTACH =3,
- EAMT_MAX =4,
- };
- class ENGINE_API ANAgathion : public APawn
- {
- public:
- BYTE AgathionType;
- BYTE AttachedBone;
- BYTE MovementType;
- FVector DestLocation GCC_PACK(4);
- FRotator OriginalRotationRate;
- INT RandomAnimPercent;
- INT RandomSpecialAnimationState;
- BITFIELD NeedMaster:1 GCC_PACK(4);
- class APawn* Master GCC_PACK(4);
- INT MasterWaitType;
- FLOAT MasterWaitTypeChangeUpdate;
- DECLARE_CLASS(ANAgathion,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(ANAgathion)
- };
- struct AShuttle_eventOnOpen_Parms
- {
- };
- struct AShuttle_eventOnClose_Parms
- {
- };
- class ENGINE_API AShuttle : public APawn
- {
- public:
- BITFIELD bStart:1 GCC_PACK(4);
- TArrayNoInit<class AShuttleWall*> WallList GCC_PACK(4);
- TArrayNoInit<class AShuttleDoor*> DoorList;
- TArrayNoInit<FString> DoorMeshNameList;
- class UAmbientSoundObject* ShuttleAmbientSound;
- INT ShuttleSoundVol;
- INT ShuttleSoundVolWhenStop;
- INT ShuttleSoundRadii;
- class USound* ShuttleStartSound;
- class USound* ShuttleStopSound;
- void eventOnOpen()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnOpen),NULL);
- }
- void eventOnClose()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnClose),NULL);
- }
- DECLARE_CLASS(AShuttle,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AShuttle)
- };
- enum DoorState
- {
- DOOR_OPENING =0,
- DOOR_OPENED =1,
- DOOR_CLOSING =2,
- DOOR_CLOSED =3,
- DOOR_MAX =4,
- };
- struct AShuttleDoor_eventClose_Parms
- {
- };
- struct AShuttleDoor_eventOpen_Parms
- {
- };
- class ENGINE_API AShuttleDoor : public APawn
- {
- public:
- FLOAT OpenTime;
- FLOAT CloseTime;
- FLOAT RemainTime;
- BYTE mDoorState;
- class AShuttle* OwnerShuttle GCC_PACK(4);
- FVector relOpenLocation;
- FVector relCloseLocation;
- FVector relSafeLocation;
- void eventClose()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_Close),NULL);
- }
- void eventOpen()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_Open),NULL);
- }
- DECLARE_CLASS(AShuttleDoor,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AShuttleDoor)
- };
- struct AVehicleMeshPart_eventOnTurning_Parms
- {
- };
- struct AVehicleMeshPart_eventOnMoveDown_Parms
- {
- };
- struct AVehicleMeshPart_eventOnMoveUp_Parms
- {
- };
- struct AVehicleMeshPart_eventOnBoost_Parms
- {
- };
- struct AVehicleMeshPart_eventOnStop_Parms
- {
- };
- struct AVehicleMeshPart_eventOnStart_Parms
- {
- };
- struct AVehicleMeshPart_eventOnDriverOut_Parms
- {
- };
- struct AVehicleMeshPart_eventOnDriverIn_Parms
- {
- INT a_DriverID;
- };
- class ENGINE_API AVehicleMeshPart : public APawn
- {
- public:
- class USound* SpawnSound;
- class USound* BasicSound;
- class USound* MoveUpSound;
- class USound* MoveDownSound;
- class USound* TurnSound;
- TArrayNoInit<class USound*> RandomSounds;
- void eventOnTurning()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnTurning),NULL);
- }
- void eventOnMoveDown()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnMoveDown),NULL);
- }
- void eventOnMoveUp()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnMoveUp),NULL);
- }
- void eventOnBoost()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnBoost),NULL);
- }
- void eventOnStop()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnStop),NULL);
- }
- void eventOnStart()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnStart),NULL);
- }
- void eventOnDriverOut()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnDriverOut),NULL);
- }
- void eventOnDriverIn(INT a_DriverID)
- {
- AVehicleMeshPart_eventOnDriverIn_Parms Parms;
- Parms.a_DriverID=a_DriverID;
- ProcessEvent(FindFunctionChecked(ENGINE_OnDriverIn),&Parms);
- }
- DECLARE_CLASS(AVehicleMeshPart,APawn,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(AVehicleMeshPart)
- };
- enum EDecorationSortOrder
- {
- DECOSORT_NoSort =0,
- DECOSORT_BackToFront =1,
- DECOSORT_FrontToBack =2,
- DECOSORT_MAX =3,
- };
- class ENGINE_API AStaticMeshActor : public AActor
- {
- public:
- INT AgitID;
- INT AccessoryIndex;
- INT AgitStatus;
- INT CurrAccessoryType;
- TArrayNoInit<FAccessoryType> AccessoryTypeList;
- FLOAT ShowTime;
- FLOAT HideTime;
- class USound* StepSound_1;
- class USound* StepSound_2;
- class USound* StepSound_3;
- TArrayNoInit<class UStaticMesh*> StateStaticMeshs;
- TArrayNoInit<FName> StateChangeEffectNames;
- TArrayNoInit<FDecorationLayer> DecoLayers;
- FColor DecoAmbientColor;
- TArrayNoInit<FStaticMeshDecorationLayerData> DecoLayerData;
- TArrayNoInit<INT> ZoneRenderState;
- FLOAT AmbientIntensity;
- FLOAT LightIntensity;
- BITFIELD bAgitDefaultStaticMesh:1 GCC_PACK(4);
- BITFIELD bTimeReactor:1;
- BITFIELD bTargetable:1;
- BITFIELD bExactProjectileCollision:1;
- BITFIELD bDynamicSunlight:1;
- BITFIELD bDynamicSunlightForPostEditLoad:1;
- DECLARE_CLASS(AStaticMeshActor,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AStaticMeshActor)
- };
- class ENGINE_API ACustomizableStaticMeshActor : public AStaticMeshActor
- {
- public:
- FName UserDefinableTextureName;
- FName OldUserDefinableTextureName;
- DECLARE_CLASS(ACustomizableStaticMeshActor,AStaticMeshActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ACustomizableStaticMeshActor)
- };
- class ENGINE_API AL2MovableStaticMeshActor : public AStaticMeshActor
- {
- public:
- FVector OrgScale;
- FRotator OrgRotation;
- FVector OrgLocation;
- FVector ScaleMaxRatio;
- FVector RotationMaxRatio;
- FVector TranslationMaxRatio;
- FVector ScaleCurrent;
- FVector RotationCurrent;
- FVector TranslationCurrent;
- BITFIELD bInitialized:1 GCC_PACK(4);
- BITFIELD bUseRotatedTranslation:1;
- BITFIELD bRandomMax:1;
- BITFIELD bRandomStart:1;
- TArrayNoInit<FName> L2MovementTag GCC_PACK(4);
- FRotator RotationMax;
- FRotator RotationRate;
- FVector ScaleMax;
- FVector ScaleRate;
- FVector TranslationMax;
- FVector TranslationRate;
- FVector DeltaLocation;
- FRotator DeltaRotation;
- FVector DeltaScale;
- DECLARE_CLASS(AL2MovableStaticMeshActor,AStaticMeshActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AL2MovableStaticMeshActor)
- };
- class ENGINE_API AMovableStaticMeshActor : public AStaticMeshActor
- {
- public:
- FRotator L2OrgRotator;
- FL2RotatorTime L2CycleDeltaTime;
- FL2RotatorTime L2CurrentCycleTime;
- FL2RotatorTime L2CurrentMax;
- BITFIELD bL2InitMove:1 GCC_PACK(4);
- TArrayNoInit<FName> L2MovementTag GCC_PACK(4);
- FL2RotatorTime L2AccelRatio;
- BITFIELD bUseL2RotatorMaxRandom:1 GCC_PACK(4);
- BITFIELD bUseL2RotatorRandomStart:1;
- FRotator L2RotatorRate GCC_PACK(4);
- FRotator L2RotatorMax;
- DECLARE_CLASS(AMovableStaticMeshActor,AStaticMeshActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AMovableStaticMeshActor)
- };
- class ENGINE_API AShuttleWall : public AStaticMeshActor
- {
- public:
- class AShuttle* pShuttle;
- BITFIELD btreatAsBlock:1 GCC_PACK(4);
- DECLARE_CLASS(AShuttleWall,AStaticMeshActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AShuttleWall)
- };
- class ENGINE_API ASkyMeshActor : public AStaticMeshActor
- {
- public:
- BITFIELD IsSkyDorm:1 GCC_PACK(4);
- FLOAT DormRadius GCC_PACK(4);
- DECLARE_CLASS(ASkyMeshActor,AStaticMeshActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ASkyMeshActor)
- };
- class ENGINE_API ASpawnableStaticMeshActor : public AStaticMeshActor
- {
- public:
- DECLARE_CLASS(ASpawnableStaticMeshActor,AStaticMeshActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ASpawnableStaticMeshActor)
- };
- struct AVehicleServerPart_eventOnTurning_Parms
- {
- };
- struct AVehicleServerPart_eventOnMoveDown_Parms
- {
- };
- struct AVehicleServerPart_eventOnMoveUp_Parms
- {
- };
- struct AVehicleServerPart_eventOnBoost_Parms
- {
- };
- struct AVehicleServerPart_eventOnStop_Parms
- {
- };
- struct AVehicleServerPart_eventOnStart_Parms
- {
- };
- struct AVehicleServerPart_eventOnDriverOut_Parms
- {
- };
- struct AVehicleServerPart_eventOnDriverIn_Parms
- {
- INT a_DriverID;
- };
- class ENGINE_API AVehicleServerPart : public AStaticMeshActor
- {
- public:
- class USound* SpawnSound;
- class USound* BasicSound;
- class USound* MoveUpSound;
- class USound* MoveDownSound;
- class USound* TurnSound;
- TArrayNoInit<class USound*> RandomSounds;
- void eventOnTurning()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnTurning),NULL);
- }
- void eventOnMoveDown()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnMoveDown),NULL);
- }
- void eventOnMoveUp()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnMoveUp),NULL);
- }
- void eventOnBoost()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnBoost),NULL);
- }
- void eventOnStop()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnStop),NULL);
- }
- void eventOnStart()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnStart),NULL);
- }
- void eventOnDriverOut()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnDriverOut),NULL);
- }
- void eventOnDriverIn(INT a_DriverID)
- {
- AVehicleServerPart_eventOnDriverIn_Parms Parms;
- Parms.a_DriverID=a_DriverID;
- ProcessEvent(FindFunctionChecked(ENGINE_OnDriverIn),&Parms);
- }
- DECLARE_CLASS(AVehicleServerPart,AStaticMeshActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AVehicleServerPart)
- };
- class ENGINE_API AMatDemoActor : public AActor
- {
- public:
- DECLARE_CLASS(AMatDemoActor,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AMatDemoActor)
- };
- enum EProjectorBlending
- {
- PB_None =0,
- PB_Modulate =1,
- PB_AlphaBlend =2,
- PB_Add =3,
- PB_Screen =4,
- PB_Brighten =5,
- PB_Darken =6,
- PB_MAX =7,
- };
- class ENGINE_API AProjector : public AActor
- {
- public:
- BYTE MaterialBlendingOp;
- BYTE FrameBufferBlendingOp;
- class UMaterial* ProjTexture GCC_PACK(4);
- FLOAT FOV;
- INT MaxTraceDistance;
- BITFIELD bProjectBSP:1 GCC_PACK(4);
- BITFIELD bProjectTerrain:1;
- BITFIELD bProjectStaticMesh:1;
- BITFIELD bProjectParticles:1;
- BITFIELD bProjectActor:1;
- BITFIELD bLevelStatic:1;
- BITFIELD bClipBSP:1;
- BITFIELD bClipStaticMesh:1;
- BITFIELD bProjectOnUnlit:1;
- BITFIELD bGradient:1;
- BITFIELD bProjectOnBackfaces:1;
- BITFIELD bProjectOnAlpha:1;
- BITFIELD bProjectOnParallelBSP:1;
- FName ProjectTag GCC_PACK(4);
- BITFIELD bDynamicAttach:1 GCC_PACK(4);
- FPlane FrustumPlanes[6] GCC_PACK(4);
- FVector FrustumVertices[8];
- FBox Box;
- FProjectorRenderInfoPtr RenderInfo;
- class UTexture* GradientTexture;
- FMatrix GradientMatrix;
- FMatrix Matrix;
- FVector OldLocation;
- FLOAT ProjectorRadius;
- DECLARE_FUNCTION(execDetachActor);
- DECLARE_FUNCTION(execAttachActor);
- DECLARE_FUNCTION(execAbandonProjector);
- DECLARE_FUNCTION(execDetachProjector);
- DECLARE_FUNCTION(execAttachProjector);
- DECLARE_CLASS(AProjector,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AProjector)
- };
- struct AMarkProjector_eventUpdateDesireLocation_Parms
- {
- BITFIELD ReturnValue;
- };
- class ENGINE_API AMarkProjector : public AProjector
- {
- public:
- FVector DesireLocation;
- FVector OffsetDesireLocation;
- BITFIELD bAttachMark:1 GCC_PACK(4);
- class AActor* ProjectedActor GCC_PACK(4);
- BITFIELD eventUpdateDesireLocation()
- {
- AMarkProjector_eventUpdateDesireLocation_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_UpdateDesireLocation),&Parms);
- return Parms.ReturnValue;
- }
- DECLARE_CLASS(AMarkProjector,AProjector,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AMarkProjector)
- };
- class ENGINE_API AParticleProjector : public AProjector
- {
- public:
- class AProjectedEmitter* ProjectedEmitter;
- DECLARE_CLASS(AParticleProjector,AProjector,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AParticleProjector)
- };
- struct AShadowProjector_eventUpdateLightInfo_Parms
- {
- BITFIELD ReturnValue;
- };
- class ENGINE_API AShadowProjector : public AProjector
- {
- public:
- class AActor* ShadowActor;
- FVector LightDirection;
- FLOAT LightDistance;
- BITFIELD RootMotion:1 GCC_PACK(4);
- BITFIELD bBlobShadow:1;
- BITFIELD bShadowActive:1;
- class UShadowBitmapMaterial* ShadowTexture GCC_PACK(4);
- BITFIELD L2Hidden:1 GCC_PACK(4);
- BITFIELD L2DefaultShadow:1;
- BITFIELD eventUpdateLightInfo()
- {
- AShadowProjector_eventUpdateLightInfo_Parms Parms;
- Parms.ReturnValue=0;
- ProcessEvent(FindFunctionChecked(ENGINE_UpdateLightInfo),&Parms);
- return Parms.ReturnValue;
- }
- DECLARE_CLASS(AShadowProjector,AProjector,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AShadowProjector)
- };
- struct AEmitter_eventSetSizeScale_Parms
- {
- FLOAT NewScale;
- };
- class ENGINE_API AEmitter : public AActor
- {
- public:
- TArrayNoInit<class UParticleEmitter*> Emitters;
- TArrayNoInit<class UParticleEmitter*> ExtraTickEmitters;
- FRangeVector GlobalOffsetRange;
- FRange TimeTillResetRange;
- BITFIELD AutoDestroy:1 GCC_PACK(4);
- BITFIELD AutoReset:1;
- BITFIELD DisableFogging:1;
- BITFIELD AutoReplay:1;
- BITFIELD bRotEmitter:1;
- BITFIELD FixedBoundingBox:1;
- FRotator RotPerSecond GCC_PACK(4);
- FLOAT FixedBoundingBoxExpand;
- FLOAT SpeedRate;
- TArrayNoInit<class USound*> SpawnSound;
- FLOAT SoundRadius;
- FLOAT SoundVolume;
- FLOAT SoundDelay;
- FLOAT SoundPitchMin;
- FLOAT SoundPitchMax;
- BITFIELD SoundLooping:1 GCC_PACK(4);
- FLOAT SoundFadeInDuration GCC_PACK(4);
- FLOAT SoundFadeOutStart;
- FLOAT SoundFadeOutDuration;
- BITFIELD ActorForcesEnabled:1 GCC_PACK(4);
- BITFIELD UseParticleProjectors:1;
- BITFIELD DeleteParticleEmitters:1;
- BITFIELD bAwaked:1;
- INT Initialized GCC_PACK(4);
- FBox BoundingBox;
- FLOAT EmitterRadius;
- FLOAT EmitterHeight;
- FVector GlobalOffset;
- FLOAT TimeTillReset;
- FLOAT AccDeltatime;
- FLOAT FixedLifeTime;
- FVector TrailerPrePivot;
- BITFIELD FirstSpawnParticle:1 GCC_PACK(4);
- BITFIELD bUseLight:1;
- BYTE LightType GCC_PACK(4);
- BYTE LightEffect;
- BYTE LightBrightness;
- BYTE LightHue;
- BYTE LightSaturation;
- BYTE EmitterLightingType;
- FLOAT LightRadius GCC_PACK(4);
- FLOAT EL_LifeSpan;
- FLOAT EL_InitialDelay;
- class AEmitterLight* pEmitterLight;
- BITFIELD bUseQuake:1 GCC_PACK(4);
- BYTE ShakeType GCC_PACK(4);
- FLOAT ShakeIntensity GCC_PACK(4);
- FVector ShakeVector;
- FLOAT ShakeRange;
- INT ShakeCount;
- FLOAT ShakeTime;
- FLOAT EQ_InitialDelay;
- FLOAT ShakeScope;
- FLOAT ShakeLiveTime;
- FLOAT ShakeStopTime;
- FRange VisibleLimit;
- FLOAT VisibilityInterpRange;
- BITFIELD bSetSizeScale:1 GCC_PACK(4);
- BITFIELD bSetMatrix:1;
- FVector EnchantOffset GCC_PACK(4);
- FVector EnchantScale;
- FName EnchantBone;
- FMatrix EditorEnchantMatrix;
- BITFIELD bUpdate:1 GCC_PACK(4);
- BITFIELD bAllDead:1;
- BITFIELD bAllDisabled:1;
- BITFIELD bActorForces:1;
- BITFIELD bOnInitialDelay:1;
- FLOAT m_fLifeTime GCC_PACK(4);
- FLOAT m_fCurTime;
- BITFIELD IsScreenEffect:1 GCC_PACK(4);
- BITFIELD bOrthoRender:1;
- FLOAT fOrthoCoordX GCC_PACK(4);
- FLOAT fOrthoCoordY;
- BITFIELD bOrthoVisible:1 GCC_PACK(4);
- BITFIELD bForcedActiveLimit:1;
- BITFIELD CannotUpdateSkippable:1;
- INT tickCycle GCC_PACK(4);
- INT renderCycle;
- INT CurrentDist;
- FVector AttachedBoneSpaceTranslation;
- FRotator AttachedBoneSpaceRotation;
- DECLARE_FUNCTION(execKill);
- void eventSetSizeScale(FLOAT NewScale)
- {
- AEmitter_eventSetSizeScale_Parms Parms;
- Parms.NewScale=NewScale;
- ProcessEvent(FindFunctionChecked(ENGINE_SetSizeScale),&Parms);
- }
- DECLARE_CLASS(AEmitter,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AEmitter)
- };
- struct AAirEmitter_eventSetAirVolume_Parms
- {
- class AAirVolume* NewVolume;
- };
- struct AAirEmitter_eventForceKill_Parms
- {
- };
- class ENGINE_API AAirEmitter : public AEmitter
- {
- public:
- BITFIELD bAttachToPawn:1 GCC_PACK(4);
- BITFIELD bByOpacity:1;
- INT NumSteps GCC_PACK(4);
- FRange FadeRange;
- FLOAT FadeAlpha;
- INT FadeAlphaByNum;
- class AAirVolume* RecentVolume;
- FLOAT RecentFadeSeconds;
- FLOAT BoostVanishCoef;
- FLOAT VanishCoef;
- INT IndexPE;
- void eventSetAirVolume(class AAirVolume* NewVolume)
- {
- AAirEmitter_eventSetAirVolume_Parms Parms;
- Parms.NewVolume=NewVolume;
- ProcessEvent(FindFunctionChecked(ENGINE_SetAirVolume),&Parms);
- }
- void eventForceKill()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_ForceKill),NULL);
- }
- DECLARE_CLASS(AAirEmitter,AEmitter,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAirEmitter)
- };
- class ENGINE_API AL2Indicator : public AEmitter
- {
- public:
- INT Type;
- DECLARE_CLASS(AL2Indicator,AEmitter,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(AL2Indicator)
- };
- enum ESummonCubicType
- {
- CUBIC_DO_NOT_EXIST =0,
- CUBIC_DD =1,
- CUBIC_DRAIN =2,
- CUBIC_HEAL =3,
- CUBIC_POISON =4,
- CUBIC_DEBUF =5,
- CUBIC_PARALYZE =6,
- CUBIC_WATER_DOT =7,
- CUBIC_SHOCK =8,
- CUBIC_ATTRACT =9,
- CUBIC_TEMPLEK_SMART =10,
- CUBIC_SHILLIENK_SMART =11,
- CUBIC_WARLOCK_SMART =12,
- CUBIC_ELEMENTALS_SMART =13,
- CUBIC_PHANTOMS_SMART =14,
- CUBIC_AVENGE =15,
- CUBIC_KNIGHT =16,
- CUBIC_HEALER =17,
- CUBIC_SIGEL_LIFE =18,
- CUBIC_SIGEL_MIND =19,
- CUBIC_SIGEL_VAMPIRIC =20,
- CUBIC_SIGEL_HEX =21,
- CUBIC_SIGEL_GUARDIAN =22,
- CUBIC_MAX =23,
- };
- enum ECubicMovementType
- {
- ECMT_FOLLOW =0,
- ECMT_FLOAT =1,
- ECMT_SKILLUSE =2,
- ECMT_BUFF =3,
- ECMT_FLOATSTART =4,
- ECMT_ONVEHICLE =5,
- ECMT_MAX =6,
- };
- class ENGINE_API ANCubics : public AEmitter
- {
- public:
- BYTE CubicType;
- BYTE CubicMovementType;
- FVector DestLocation GCC_PACK(4);
- INT CubicIndex;
- INT SkillID;
- class APawn* TargetPawn;
- FLOAT SkillActiveTime;
- FRotator RotPerSecond;
- FNMagicInfo MagicInfo;
- DECLARE_CLASS(ANCubics,AEmitter,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ANCubics)
- };
- struct ANProjectile_eventPreshotNotify_Parms
- {
- class APawn* Attacker;
- };
- struct ANProjectile_eventShotNotify_Parms
- {
- };
- class ENGINE_API ANProjectile : public AEmitter
- {
- public:
- FLOAT Speed;
- FLOAT AccSpeed;
- class AActor* TargetActor;
- FVector LastTargetLocation;
- FRotator LastTargetRotation;
- class AActor* TraceActor;
- BITFIELD bTrackingCamera:1 GCC_PACK(4);
- BITFIELD bHermiteInterpolation:1;
- FVector VelInitial GCC_PACK(4);
- FVector VelFinal;
- FVector LocInitial;
- FLOAT Duration;
- FLOAT CurTime;
- FLOAT Disp;
- FNMagicInfo MagicInfo;
- BITFIELD bBezierCurve:1 GCC_PACK(4);
- TArrayNoInit<FVector> ControlPoints GCC_PACK(4);
- INT EffectPawnClassID;
- BITFIELD bEffectPawnIsNpc:1 GCC_PACK(4);
- FName SequenceName GCC_PACK(4);
- class APawn* ProjectilePawn;
- FVector ProjectilePawnOffset;
- FLOAT ProjectilePawnScale;
- FLOAT LifetimeAfterHit;
- void eventPreshotNotify(class APawn* Attacker)
- {
- ANProjectile_eventPreshotNotify_Parms Parms;
- Parms.Attacker=Attacker;
- ProcessEvent(FindFunctionChecked(ENGINE_PreshotNotify),&Parms);
- }
- void eventShotNotify()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_ShotNotify),NULL);
- }
- DECLARE_CLASS(ANProjectile,AEmitter,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ANProjectile)
- };
- class ENGINE_API ANSkillProjectile : public ANProjectile
- {
- public:
- INT SkillID;
- FRotator HitRot;
- DECLARE_CLASS(ANSkillProjectile,ANProjectile,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ANSkillProjectile)
- };
- struct AWaterHitEmitter_eventGetSpawnRate_Parms
- {
- FLOAT PawnVelocity;
- FLOAT ReturnValue;
- };
- class ENGINE_API AWaterHitEmitter : public AEmitter
- {
- public:
- FLOAT eventGetSpawnRate(FLOAT PawnVelocity)
- {
- AWaterHitEmitter_eventGetSpawnRate_Parms Parms;
- Parms.ReturnValue=0;
- Parms.PawnVelocity=PawnVelocity;
- ProcessEvent(FindFunctionChecked(ENGINE_GetSpawnRate),&Parms);
- return Parms.ReturnValue;
- }
- DECLARE_CLASS(AWaterHitEmitter,AEmitter,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AWaterHitEmitter)
- };
- enum EMoverEncroachType
- {
- ME_StopWhenEncroach =0,
- ME_ReturnWhenEncroach =1,
- ME_CrushWhenEncroach =2,
- ME_IgnoreWhenEncroach =3,
- ME_MAX =4,
- };
- enum EMoverGlideType
- {
- MV_MoveByTime =0,
- MV_GlideByTime =1,
- MV_MAX =2,
- };
- enum EBumpType
- {
- BT_PlayerBump =0,
- BT_PawnBump =1,
- BT_AnyBump =2,
- BT_MAX =3,
- };
- struct AMover_eventKeyFrameReached_Parms
- {
- };
- class ENGINE_API AMover : public AActor
- {
- public:
- BITFIELD bCanBeAttacked:1 GCC_PACK(4);
- BITFIELD bOpen:1;
- INT DamageGrade GCC_PACK(4);
- FStringNoInit MoverName;
- class UStaticMesh* MeshGrade[7];
- FLOAT RangeHeight;
- FVector RangeDelta[4];
- FVector HitActorNormal;
- TArrayNoInit<class USound*> DamageSounds;
- TArrayNoInit<class USound*> BrokenSounds;
- BYTE MoverEncroachType;
- BYTE MoverGlideType;
- BYTE BumpType;
- BYTE KeyNum;
- BYTE PrevKeyNum;
- BYTE NumKeys;
- BYTE WorldRaytraceKey;
- BYTE BrushRaytraceKey;
- FLOAT MoveTime GCC_PACK(4);
- FLOAT StayOpenTime;
- FLOAT OtherTime;
- INT EncroachDamage;
- BITFIELD bTriggerOnceOnly:1 GCC_PACK(4);
- BITFIELD bSlave:1;
- BITFIELD bUseTriggered:1;
- BITFIELD bDamageTriggered:1;
- BITFIELD bDynamicLightMover:1;
- BITFIELD bUseShortestRotation:1;
- BITFIELD bIsLeader:1;
- FName PlayerBumpEvent GCC_PACK(4);
- FName BumpEvent;
- class AActor* SavedTrigger;
- FLOAT DamageThreshold;
- INT numTriggerEvents;
- class AMover* Leader;
- class AMover* Follower;
- FName ReturnGroup;
- FLOAT DelayTime;
- class USound* OpeningSound;
- class USound* OpenedSound;
- class USound* ClosingSound;
- class USound* ClosedSound;
- class USound* MoveAmbientSound;
- class USound* LoopSound;
- FName OpeningEvent;
- FName OpenedEvent;
- FName ClosingEvent;
- FName ClosedEvent;
- FName LoopEvent;
- FVector KeyPos[8];
- FRotator KeyRot[8];
- FVector BasePos;
- FVector OldPos;
- FVector OldPrePivot;
- FVector SavedPos;
- FRotator BaseRot;
- FRotator OldRot;
- FRotator SavedRot;
- FLOAT PhysAlpha;
- FLOAT PhysRate;
- class ANavigationPoint* myMarker;
- BITFIELD bOpening:1 GCC_PACK(4);
- BITFIELD bDelaying:1;
- BITFIELD bClientPause:1;
- BITFIELD bClosed:1;
- BITFIELD bPlayerOnly:1;
- BITFIELD bAutoDoor:1;
- BITFIELD bNoAIRelevance:1;
- FVector SimOldPos GCC_PACK(4);
- INT SimOldRotPitch;
- INT SimOldRotYaw;
- INT SimOldRotRoll;
- FVector SimInterpolate;
- FVector RealPosition;
- FRotator RealRotation;
- INT ClientUpdate;
- TArrayNoInit<class AAntiPortalActor*> AntiPortals;
- FName AntiPortalTag;
- BITFIELD bTargetable:1 GCC_PACK(4);
- TArrayNoInit<class UStaticMesh*> StateStaticMeshs GCC_PACK(4);
- TArrayNoInit<FName> StateChangeEffectNames;
- FLOAT AmbientIntensity;
- FLOAT LightIntensity;
- void eventKeyFrameReached()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_KeyFrameReached),NULL);
- }
- DECLARE_CLASS(AMover,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AMover)
- };
- class ENGINE_API AFluidSurfaceOscillator : public AActor
- {
- public:
- class AFluidSurfaceInfo* FluidInfo;
- FLOAT Frequency;
- BYTE Phase;
- FLOAT Strength GCC_PACK(4);
- FLOAT Radius;
- FLOAT OscTime;
- DECLARE_CLASS(AFluidSurfaceOscillator,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AFluidSurfaceOscillator)
- };
- class ENGINE_API ACarriedObject : public AActor
- {
- public:
- BITFIELD bHome:1 GCC_PACK(4);
- BITFIELD bHeld:1;
- class APlayerReplicationInfo* HolderPRI GCC_PACK(4);
- class APawn* Holder;
- class ANavigationPoint* LastAnchor;
- FLOAT LastValidAnchorTime;
- DECLARE_CLASS(ACarriedObject,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ACarriedObject)
- };
- class ENGINE_API ATriggers : public AActor
- {
- public:
- DECLARE_CLASS(ATriggers,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ATriggers)
- };
- class ENGINE_API AAvoidMarker : public ATriggers
- {
- public:
- DECLARE_CLASS(AAvoidMarker,ATriggers,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAvoidMarker)
- };
- struct ALineOfSightTrigger_eventPlayerSeesMe_Parms
- {
- class APlayerController* P;
- };
- class ENGINE_API ALineOfSightTrigger : public ATriggers
- {
- public:
- FLOAT MaxViewDist;
- FLOAT OldTickTime;
- BITFIELD bEnabled:1 GCC_PACK(4);
- BITFIELD bTriggered:1;
- FName SeenActorTag GCC_PACK(4);
- class AActor* SeenActor;
- INT MaxViewAngle;
- FLOAT RequiredViewDir;
- void eventPlayerSeesMe(class APlayerController* P)
- {
- ALineOfSightTrigger_eventPlayerSeesMe_Parms Parms;
- Parms.P=P;
- ProcessEvent(FindFunctionChecked(ENGINE_PlayerSeesMe),&Parms);
- }
- DECLARE_CLASS(ALineOfSightTrigger,ATriggers,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ALineOfSightTrigger)
- };
- enum ETriggerType
- {
- TT_PlayerProximity =0,
- TT_PawnProximity =1,
- TT_ClassProximity =2,
- TT_AnyProximity =3,
- TT_Shoot =4,
- TT_HumanPlayerProximity =5,
- TT_MAX =6,
- };
- class ENGINE_API ATrigger : public ATriggers
- {
- public:
- BYTE TriggerType;
- FStringNoInit Message GCC_PACK(4);
- BITFIELD bTriggerOnceOnly:1 GCC_PACK(4);
- BITFIELD bInitiallyActive:1;
- class UClass* ClassProximityType GCC_PACK(4);
- FLOAT RepeatTriggerTime;
- FLOAT ReTriggerDelay;
- FLOAT TriggerTime;
- FLOAT DamageThreshold;
- class AActor* TriggerActor;
- class AActor* TriggerActor2;
- BITFIELD bSavedInitialCollision:1 GCC_PACK(4);
- BITFIELD bSavedInitialActive:1;
- DECLARE_CLASS(ATrigger,ATriggers,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ATrigger)
- };
- struct ANavigationPoint_eventSuggestMovePreparation_Parms
- {
- class APawn* Other;
- BITFIELD ReturnValue;
- };
- struct ANavigationPoint_eventDetourWeight_Parms
- {
- class APawn* Other;
- FLOAT PathWeight;
- FLOAT ReturnValue;
- };
- struct ANavigationPoint_eventAccept_Parms
- {
- class AActor* Incoming;
- class AActor* Source;
- BITFIELD ReturnValue;
- };
- struct ANavigationPoint_eventSpecialCost_Parms
- {
- class APawn* Seeker;
- class UReachSpec* Path;
- INT ReturnValue;
- };
- class ENGINE_API ANavigationPoint : public AActor
- {
- public:
- TArrayNoInit<class UReachSpec*> PathList;
- FName ProscribedPaths[4];
- FName ForcedPaths[4];
- INT visitedWeight;
- INT bestPathWeight;
- class ANavigationPoint* nextNavigationPoint;
- class ANavigationPoint* nextOrdered;
- class ANavigationPoint* prevOrdered;
- class ANavigationPoint* previousPath;
- INT cost;
- INT ExtraCost;
- INT TransientCost;
- INT FearCost;
- BITFIELD bEndPoint:1 GCC_PACK(4);
- BITFIELD bTransientEndPoint:1;
- BITFIELD taken:1;
- BITFIELD bBlocked:1;
- BITFIELD bPropagatesSound:1;
- BITFIELD bOneWayPath:1;
- BITFIELD bNeverUseStrafing:1;
- BITFIELD bAlwaysUseStrafing:1;
- BITFIELD bForceNoStrafing:1;
- BITFIELD bAutoBuilt:1;
- BITFIELD bSpecialMove:1;
- BITFIELD bNoAutoConnect:1;
- BITFIELD bNotBased:1;
- BITFIELD bPathsChanged:1;
- BITFIELD bDestinationOnly:1;
- BITFIELD bSourceOnly:1;
- BITFIELD bSpecialForced:1;
- BITFIELD bMustBeReachable:1;
- class APickup* InventoryCache GCC_PACK(4);
- FLOAT InventoryDist;
- BITFIELD eventSuggestMovePreparation(class APawn* Other)
- {
- ANavigationPoint_eventSuggestMovePreparation_Parms Parms;
- Parms.ReturnValue=0;
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_SuggestMovePreparation),&Parms);
- return Parms.ReturnValue;
- }
- FLOAT eventDetourWeight(class APawn* Other, FLOAT PathWeight)
- {
- ANavigationPoint_eventDetourWeight_Parms Parms;
- Parms.ReturnValue=0;
- Parms.Other=Other;
- Parms.PathWeight=PathWeight;
- ProcessEvent(FindFunctionChecked(ENGINE_DetourWeight),&Parms);
- return Parms.ReturnValue;
- }
- BITFIELD eventAccept(class AActor* Incoming, class AActor* Source)
- {
- ANavigationPoint_eventAccept_Parms Parms;
- Parms.ReturnValue=0;
- Parms.Incoming=Incoming;
- Parms.Source=Source;
- ProcessEvent(FindFunctionChecked(ENGINE_Accept),&Parms);
- return Parms.ReturnValue;
- }
- INT eventSpecialCost(class APawn* Seeker, class UReachSpec* Path)
- {
- ANavigationPoint_eventSpecialCost_Parms Parms;
- Parms.ReturnValue=0;
- Parms.Seeker=Seeker;
- Parms.Path=Path;
- ProcessEvent(FindFunctionChecked(ENGINE_SpecialCost),&Parms);
- return Parms.ReturnValue;
- }
- DECLARE_CLASS(ANavigationPoint,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ANavigationPoint)
- };
- class ENGINE_API AJumpDest : public ANavigationPoint
- {
- public:
- BITFIELD bOptionalJumpDest:1 GCC_PACK(4);
- INT NumUpstreamPaths GCC_PACK(4);
- class UReachSpec* UpstreamPaths[8];
- FVector NeededJump[8];
- FLOAT CalculatedGravityZ[8];
- DECLARE_CLASS(AJumpDest,ANavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AJumpDest)
- };
- class ENGINE_API AJumpPad : public ANavigationPoint
- {
- public:
- FVector JumpVelocity;
- class AActor* JumpTarget;
- FLOAT JumpZModifier;
- class USound* JumpSound;
- DECLARE_CLASS(AJumpPad,ANavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AJumpPad)
- };
- class ENGINE_API ADoor : public ANavigationPoint
- {
- public:
- FName DoorTag;
- class AMover* MyDoor;
- FName DoorTrigger;
- class AActor* RecommendedTrigger;
- BITFIELD bInitiallyClosed:1 GCC_PACK(4);
- BITFIELD bBlockedWhenClosed:1;
- BITFIELD bDoorOpen:1;
- BITFIELD bTempNoCollide:1;
- DECLARE_CLASS(ADoor,ANavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ADoor)
- };
- class ENGINE_API AAutoDoor : public ADoor
- {
- public:
- DECLARE_CLASS(AAutoDoor,ADoor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAutoDoor)
- };
- class ENGINE_API ASmallNavigationPoint : public ANavigationPoint
- {
- public:
- DECLARE_CLASS(ASmallNavigationPoint,ANavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ASmallNavigationPoint)
- };
- class ENGINE_API ALadder : public ASmallNavigationPoint
- {
- public:
- class ALadderVolume* MyLadder;
- class ALadder* LadderList;
- DECLARE_CLASS(ALadder,ASmallNavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ALadder)
- };
- class ENGINE_API AAutoLadder : public ALadder
- {
- public:
- DECLARE_CLASS(AAutoLadder,ALadder,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAutoLadder)
- };
- class ENGINE_API AWarpZoneMarker : public ASmallNavigationPoint
- {
- public:
- class AWarpZoneInfo* markedWarpZone;
- class AActor* TriggerActor;
- class AActor* TriggerActor2;
- DECLARE_CLASS(AWarpZoneMarker,ASmallNavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AWarpZoneMarker)
- };
- class ENGINE_API AAIMarker : public ASmallNavigationPoint
- {
- public:
- class AAIScript* markedScript;
- DECLARE_CLASS(AAIMarker,ASmallNavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAIMarker)
- };
- class ENGINE_API AInventorySpot : public ASmallNavigationPoint
- {
- public:
- class APickup* markedItem;
- DECLARE_CLASS(AInventorySpot,ASmallNavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AInventorySpot)
- };
- class ENGINE_API APlayerStart : public ASmallNavigationPoint
- {
- public:
- BYTE TeamNumber;
- BITFIELD bSinglePlayerStart:1 GCC_PACK(4);
- BITFIELD bCoopStart:1;
- BITFIELD bEnabled:1;
- BITFIELD bPrimaryStart:1;
- FLOAT LastSpawnCampTime GCC_PACK(4);
- DECLARE_CLASS(APlayerStart,ASmallNavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(APlayerStart)
- };
- class ENGINE_API ATeleporter : public ASmallNavigationPoint
- {
- public:
- FStringNoInit URL;
- FName ProductRequired;
- BITFIELD bChangesVelocity:1 GCC_PACK(4);
- BITFIELD bChangesYaw:1;
- BITFIELD bReversesX:1;
- BITFIELD bReversesY:1;
- BITFIELD bReversesZ:1;
- BITFIELD bEnabled:1;
- FVector TargetVelocity GCC_PACK(4);
- class AActor* TriggerActor;
- class AActor* TriggerActor2;
- FLOAT LastFired;
- DECLARE_CLASS(ATeleporter,ASmallNavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ATeleporter)
- };
- class ENGINE_API ALiftExit : public ANavigationPoint
- {
- public:
- FName LiftTag;
- class AMover* MyLift;
- BYTE SuggestedKeyFrame;
- BYTE KeyFrame;
- DECLARE_CLASS(ALiftExit,ANavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ALiftExit)
- };
- class ENGINE_API ALiftCenter : public ANavigationPoint
- {
- public:
- FName LiftTag;
- class AMover* MyLift;
- FName LiftTrigger;
- class ATrigger* RecommendedTrigger;
- FLOAT MaxDist2D;
- FVector LiftOffset;
- DECLARE_CLASS(ALiftCenter,ANavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ALiftCenter)
- };
- class ENGINE_API APathNode : public ANavigationPoint
- {
- public:
- DECLARE_CLASS(APathNode,ANavigationPoint,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(APathNode)
- };
- class ENGINE_API APickup : public AActor
- {
- public:
- FLOAT MaxDesireability;
- class AInventorySpot* myMarker;
- class ANavigationPoint* PickupCache;
- class UClass* InventoryType;
- BITFIELD bInstantRespawn:1 GCC_PACK(4);
- BITFIELD bOnlyReplicateHidden:1;
- BITFIELD bAmbientGlow:1;
- BITFIELD bDropped:1;
- BITFIELD bPredictRespawns:1;
- FLOAT RespawnTime GCC_PACK(4);
- FLOAT RespawnEffectTime;
- FStringNoInit PickupMessage;
- class USound* PickupSound;
- FStringNoInit PickupForce;
- DECLARE_FUNCTION(execRemoveFromNavigation);
- DECLARE_FUNCTION(execAddToNavigation);
- DECLARE_CLASS(APickup,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(APickup)
- };
- struct AStationaryWeapons_eventDeactivated_Parms
- {
- };
- struct AStationaryWeapons_eventActivated_Parms
- {
- };
- class ENGINE_API AStationaryWeapons : public APickup
- {
- public:
- INT TeamIndex;
- BITFIELD bIgnoreTeammates:1 GCC_PACK(4);
- class UStaticMesh* Meshes[2] GCC_PACK(4);
- BYTE bActive;
- BYTE bLastActive;
- void eventDeactivated()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_Deactivated),NULL);
- }
- void eventActivated()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_Activated),NULL);
- }
- DECLARE_CLASS(AStationaryWeapons,APickup,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AStationaryWeapons)
- };
- class ENGINE_API AAmmo : public APickup
- {
- public:
- INT AmmoAmount;
- DECLARE_CLASS(AAmmo,APickup,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAmmo)
- };
- class ENGINE_API AAntiPortalActor : public AActor
- {
- public:
- DECLARE_CLASS(AAntiPortalActor,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAntiPortalActor)
- };
- class ENGINE_API AInventoryAttachment : public AActor
- {
- public:
- DECLARE_CLASS(AInventoryAttachment,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AInventoryAttachment)
- };
- struct AWeaponAttachment_eventThirdPersonEffects_Parms
- {
- };
- class ENGINE_API AWeaponAttachment : public AInventoryAttachment
- {
- public:
- BYTE FlashCount;
- BITFIELD bAutoFire:1 GCC_PACK(4);
- FName FiringMode GCC_PACK(4);
- FLOAT FiringSpeed;
- void eventThirdPersonEffects()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_ThirdPersonEffects),NULL);
- }
- DECLARE_CLASS(AWeaponAttachment,AInventoryAttachment,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AWeaponAttachment)
- };
- enum ECsgOper
- {
- CSG_Active =0,
- CSG_Add =1,
- CSG_Subtract =2,
- CSG_Intersect =3,
- CSG_Deintersect =4,
- CSG_MAX =5,
- };
- class ENGINE_API ABrush : public AActor
- {
- public:
- BYTE CsgOper;
- class UObject* UnusedLightMesh GCC_PACK(4);
- FVector PostPivot;
- FScale MainScale;
- FScale PostScale;
- FScale TempScale;
- FColor BrushColor;
- INT PolyFlags;
- BITFIELD bColored:1 GCC_PACK(4);
- DECLARE_CLASS(ABrush,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ABrush)
- };
- class ENGINE_API AVolume : public ABrush
- {
- public:
- class AActor* AssociatedActor;
- FName AssociatedActorTag;
- INT LocationPriority;
- FStringNoInit LocationName;
- class ADecorationList* DecoList;
- DECLARE_FUNCTION(execEncompasses);
- DECLARE_CLASS(AVolume,ABrush,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AVolume)
- };
- class ENGINE_API ABlockingVolume : public AVolume
- {
- public:
- BITFIELD bClampFluid:1 GCC_PACK(4);
- DECLARE_CLASS(ABlockingVolume,AVolume,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(ABlockingVolume)
- };
- struct APhysicsVolume_eventGetHitEffectName_Parms
- {
- FName A;
- FName B;
- };
- struct APhysicsVolume_eventPawnLeavingVolume_Parms
- {
- class APawn* Other;
- };
- struct APhysicsVolume_eventPawnEnteredVolume_Parms
- {
- class APawn* Other;
- };
- struct APhysicsVolume_eventActorLeavingVolume_Parms
- {
- class AActor* Other;
- };
- struct APhysicsVolume_eventActorEnteredVolume_Parms
- {
- class AActor* Other;
- };
- struct APhysicsVolume_eventPhysicsChangedFor_Parms
- {
- class AActor* Other;
- };
- class ENGINE_API APhysicsVolume : public AVolume
- {
- public:
- FVector ZoneVelocity;
- FVector Gravity;
- FLOAT GroundFriction;
- FLOAT TerminalVelocity;
- FLOAT DamagePerSec;
- class UClass* DamageType;
- INT Priority;
- class USound* EntrySound;
- class USound* ExitSound;
- class UClass* EntryActor;
- class UClass* ExitActor;
- FLOAT FluidFriction;
- FVector ViewFlash;
- FVector ViewFog;
- class AInfo* PainTimer;
- BITFIELD bPainCausing:1 GCC_PACK(4);
- BITFIELD bDestructive:1;
- BITFIELD bNoInventory:1;
- BITFIELD bMoveProjectiles:1;
- BITFIELD bBounceVelocity:1;
- BITFIELD bNeutralZone:1;
- BITFIELD bWaterVolume:1;
- BITFIELD bDistanceFog:1;
- BITFIELD bUseDistanceFogColor:1;
- BITFIELD bUseCellophane:1;
- FColor DistanceFogColor GCC_PACK(4);
- FLOAT DistanceFogStart;
- FLOAT DistanceFogEnd;
- FColor CellophaneColor;
- FLOAT KExtraLinearDamping;
- FLOAT KExtraAngularDamping;
- FLOAT KBuoyancy;
- class APhysicsVolume* NextPhysicsVolume;
- BITFIELD bL2WaterVolume:1 GCC_PACK(4);
- BITFIELD bL2StepVolume:1;
- INT StepSoundID GCC_PACK(4);
- void eventGetHitEffectName(FName& A, FName& B)
- {
- APhysicsVolume_eventGetHitEffectName_Parms Parms;
- Parms.A=A;
- Parms.B=B;
- ProcessEvent(FindFunctionChecked(ENGINE_GetHitEffectName),&Parms);
- A=Parms.A;
- B=Parms.B;
- }
- void eventPawnLeavingVolume(class APawn* Other)
- {
- APhysicsVolume_eventPawnLeavingVolume_Parms Parms;
- if(IsProbing(NAME_PawnLeavingVolume)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_PawnLeavingVolume),&Parms);
- }
- }
- void eventPawnEnteredVolume(class APawn* Other)
- {
- APhysicsVolume_eventPawnEnteredVolume_Parms Parms;
- if(IsProbing(NAME_PawnEnteredVolume)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_PawnEnteredVolume),&Parms);
- }
- }
- void eventActorLeavingVolume(class AActor* Other)
- {
- APhysicsVolume_eventActorLeavingVolume_Parms Parms;
- if(IsProbing(NAME_ActorLeavingVolume)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_ActorLeavingVolume),&Parms);
- }
- }
- void eventActorEnteredVolume(class AActor* Other)
- {
- APhysicsVolume_eventActorEnteredVolume_Parms Parms;
- if(IsProbing(NAME_ActorEnteredVolume)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_ActorEnteredVolume),&Parms);
- }
- }
- void eventPhysicsChangedFor(class AActor* Other)
- {
- APhysicsVolume_eventPhysicsChangedFor_Parms Parms;
- if(IsProbing(NAME_PhysicsChangedFor)) {
- Parms.Other=Other;
- ProcessEvent(FindFunctionChecked(ENGINE_PhysicsChangedFor),&Parms);
- }
- }
- DECLARE_CLASS(APhysicsVolume,AVolume,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(APhysicsVolume)
- };
- class ENGINE_API ALadderVolume : public APhysicsVolume
- {
- public:
- FName ClimbingAnimation;
- FName TopAnimation;
- FRotator WallDir;
- FVector LookDir;
- FVector ClimbDir;
- class ALadder* LadderList;
- BITFIELD bNoPhysicalLadder:1 GCC_PACK(4);
- BITFIELD bAutoPath:1;
- class APawn* PendingClimber GCC_PACK(4);
- DECLARE_CLASS(ALadderVolume,APhysicsVolume,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ALadderVolume)
- };
- class ENGINE_API ADefaultPhysicsVolume : public APhysicsVolume
- {
- public:
- DECLARE_CLASS(ADefaultPhysicsVolume,APhysicsVolume,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ADefaultPhysicsVolume)
- };
- class ENGINE_API AAirVolume : public AVolume
- {
- public:
- FName EffectName;
- FLOAT FullFadeSeconds;
- FLOAT RelativeOffset;
- DECLARE_CLASS(AAirVolume,AVolume,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAirVolume)
- };
- class ENGINE_API AAmbientVolume : public AVolume
- {
- public:
- INT Priority;
- FLOAT FadeInTime;
- FLOAT FadeOutTime;
- TArrayNoInit<class UAmbientVolumeSound*> AmbientVolumeSounds;
- DECLARE_CLASS(AAmbientVolume,AVolume,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(AAmbientVolume)
- };
- class ENGINE_API ACameraVolume : public AVolume
- {
- public:
- FLOAT DesiredFOV;
- FLOAT DefaultFOV;
- FLOAT FixedDefaultCameraViewHeight[3];
- INT FixedDefaultCameraMinDist[3];
- INT FixedDefaultCameraMaxDist[3];
- DECLARE_CLASS(ACameraVolume,AVolume,0|CLASS_Config|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(ACameraVolume)
- };
- class ENGINE_API AMusicVolume : public AVolume
- {
- public:
- INT nMusicID;
- BITFIELD bForcePlayMusic:1 GCC_PACK(4);
- BITFIELD bLoopMusic:1;
- INT nNightMusicID GCC_PACK(4);
- FLOAT DayMusicInterval;
- FLOAT NightMusicInterval;
- BITFIELD bNightMusicRandomPlay:1 GCC_PACK(4);
- BITFIELD bDayMusicRandomPlay:1;
- TArrayNoInit<INT> ZoneMusicID GCC_PACK(4);
- BITFIELD bZoneMusicRandomPlay:1 GCC_PACK(4);
- FLOAT ZoneMusicInterval GCC_PACK(4);
- DECLARE_CLASS(AMusicVolume,AVolume,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(AMusicVolume)
- };
- class ENGINE_API AServerBlockingVolume : public AVolume
- {
- public:
- DECLARE_CLASS(AServerBlockingVolume,AVolume,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(AServerBlockingVolume)
- };
- class ENGINE_API ADamageType : public AActor
- {
- public:
- FStringNoInit DeathString;
- FStringNoInit FemaleSuicide;
- FStringNoInit MaleSuicide;
- FLOAT ViewFlash;
- FVector ViewFog;
- class UClass* DamageEffect;
- FStringNoInit DamageWeaponName;
- BITFIELD bArmorStops:1 GCC_PACK(4);
- BITFIELD bInstantHit:1;
- BITFIELD bFastInstantHit:1;
- BITFIELD bAlwaysGibs:1;
- BITFIELD bNoSpecificLocation:1;
- BITFIELD bSkeletize:1;
- BITFIELD bCausesBlood:1;
- BITFIELD bKUseOwnDeathVel:1;
- FLOAT GibModifier GCC_PACK(4);
- class UClass* PawnDamageEffect;
- class UClass* PawnDamageEmitter;
- TArrayNoInit<class USound*> PawnDamageSounds;
- class UClass* LowGoreDamageEffect;
- class UClass* LowGoreDamageEmitter;
- TArrayNoInit<class USound*> LowGoreDamageSounds;
- class UClass* LowDetailEffect;
- class UClass* LowDetailEmitter;
- FLOAT FlashScale;
- FVector FlashFog;
- INT DamageDesc;
- INT DamageThreshold;
- FVector DamageKick;
- FLOAT KDamageImpulse;
- FLOAT KDeathVel;
- FLOAT KDeathUpKick;
- DECLARE_CLASS(ADamageType,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ADamageType)
- };
- struct AVehiclePart_eventOnTurning_Parms
- {
- };
- struct AVehiclePart_eventOnMoveDown_Parms
- {
- };
- struct AVehiclePart_eventOnMoveUp_Parms
- {
- };
- struct AVehiclePart_eventOnBoost_Parms
- {
- };
- struct AVehiclePart_eventOnStop_Parms
- {
- };
- struct AVehiclePart_eventOnStart_Parms
- {
- };
- struct AVehiclePart_eventOnDriverOut_Parms
- {
- };
- struct AVehiclePart_eventOnDriverIn_Parms
- {
- INT a_DriverID;
- };
- class ENGINE_API AVehiclePart : public AActor
- {
- public:
- class USound* SpawnSound;
- class USound* BasicSound;
- class USound* MoveUpSound;
- class USound* MoveDownSound;
- class USound* TurnSound;
- TArrayNoInit<class USound*> RandomSounds;
- void eventOnTurning()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnTurning),NULL);
- }
- void eventOnMoveDown()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnMoveDown),NULL);
- }
- void eventOnMoveUp()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnMoveUp),NULL);
- }
- void eventOnBoost()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnBoost),NULL);
- }
- void eventOnStop()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnStop),NULL);
- }
- void eventOnStart()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnStart),NULL);
- }
- void eventOnDriverOut()
- {
- ProcessEvent(FindFunctionChecked(ENGINE_OnDriverOut),NULL);
- }
- void eventOnDriverIn(INT a_DriverID)
- {
- AVehiclePart_eventOnDriverIn_Parms Parms;
- Parms.a_DriverID=a_DriverID;
- ProcessEvent(FindFunctionChecked(ENGINE_OnDriverIn),&Parms);
- }
- DECLARE_CLASS(AVehiclePart,AActor,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(AVehiclePart)
- };
- enum PMoveType
- {
- PMT_SLOW =0,
- PMT_FAST =1,
- PMT_MAX =2,
- };
- enum PStopType
- {
- STP_SIT =0,
- STP_STAND =1,
- STP_FAKE_DEAD =2,
- STP_FAKE_DEAD_STAND =3,
- STP_CHAIR_SIT =4,
- STP_MAX =5,
- };
- #define UCONST_LATENT_MOVETOWARD 503
- #define UCONST_MaxHistory 16
- class ENGINE_API UConsole : public UInteraction
- {
- public:
- BYTE ConsoleKey;
- INT HistoryTop GCC_PACK(4);
- INT HistoryBot;
- INT HistoryCur;
- FStringNoInit TypedStr;
- FStringNoInit History[16];
- BITFIELD bTyping:1 GCC_PACK(4);
- BITFIELD bIgnoreKeys:1;
- DECLARE_CLASS(UConsole,UInteraction,0|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(UConsole)
- };
- struct UPlayerInput_eventPlayerInput_Parms
- {
- FLOAT DeltaTime;
- };
- class ENGINE_API UPlayerInput : public UObject
- {
- public:
- BITFIELD bInvertMouse:1 GCC_PACK(4);
- BITFIELD bWasForward:1;
- BITFIELD bWasBack:1;
- BITFIELD bWasLeft:1;
- BITFIELD bWasRight:1;
- BITFIELD bEdgeForward:1;
- BITFIELD bEdgeBack:1;
- BITFIELD bEdgeLeft:1;
- BITFIELD bEdgeRight:1;
- BITFIELD bAdjustSampling:1;
- BYTE MouseSmoothingMode GCC_PACK(4);
- FLOAT MouseSmoothingStrength GCC_PACK(4);
- FLOAT MouseSensitivity;
- FLOAT MouseSamplingTime;
- FLOAT MouseAccelThreshold;
- FLOAT SmoothedMouse[2];
- FLOAT ZeroTime[2];
- FLOAT SamplingTime[2];
- FLOAT MaybeTime[2];
- FLOAT OldSamples[4];
- INT MouseSamples[2];
- FLOAT DoubleClickTimer;
- FLOAT DoubleClickTime;
- void eventPlayerInput(FLOAT DeltaTime)
- {
- UPlayerInput_eventPlayerInput_Parms Parms;
- Parms.DeltaTime=DeltaTime;
- ProcessEvent(FindFunctionChecked(ENGINE_PlayerInput),&Parms);
- }
- DECLARE_CLASS(UPlayerInput,UObject,0|CLASS_Transient|CLASS_Config,Engine)
- NO_DEFAULT_CONSTRUCTOR(UPlayerInput)
- };
- class ENGINE_API UCheatManager : public UObject
- {
- public:
- FRotator LockedRotation;
- DECLARE_CLASS(UCheatManager,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UCheatManager)
- };
- class ENGINE_API UCameraOverlay : public UCameraEffect
- {
- public:
- FColor OverlayColor;
- class UMaterial* OverlayMaterial;
- DECLARE_CLASS(UCameraOverlay,UCameraEffect,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UCameraOverlay)
- };
- class ENGINE_API UMotionBlur : public UCameraEffect
- {
- public:
- BYTE BlurAlpha;
- INT RenderTargets[2] GCC_PACK(4);
- FLOAT LastFrameTime;
- DECLARE_CLASS(UMotionBlur,UCameraEffect,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UMotionBlur)
- };
- class ENGINE_API UGlowEffect : public UCameraEffect
- {
- public:
- INT RenderTargets[5];
- FLOAT Luminance;
- FLOAT MiddleGray;
- FLOAT WhiteCutoff;
- FLOAT Threshold;
- FLOAT BloomScale;
- INT BlurNum;
- INT GlowType;
- FLOAT RGBCutoff;
- INT FinalBlendBlurType;
- INT FinalBlendOpacity;
- INT AspectBlendOpacity;
- DECLARE_CLASS(UGlowEffect,UCameraEffect,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UGlowEffect)
- };
- class ENGINE_API UHDREffect : public UCameraEffect
- {
- public:
- INT RenderTargets[7];
- FLOAT HDRTimeStamp;
- INT idxCurLum;
- FLOAT GrayLum;
- FLOAT FinalCoef;
- FLOAT ExpBase;
- FLOAT ExpCoef;
- FLOAT ClampMin;
- FLOAT ClampMax;
- DECLARE_CLASS(UHDREffect,UCameraEffect,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UHDREffect)
- };
- class ENGINE_API UI3DL2Listener : public UObject
- {
- public:
- FLOAT EnvironmentSize;
- FLOAT EnvironmentDiffusion;
- INT Room;
- INT RoomHF;
- INT RoomLF;
- FLOAT DecayTime;
- FLOAT DecayHFRatio;
- FLOAT DecayLFRatio;
- INT Reflections;
- FLOAT ReflectionsDelay;
- FVector ReflectionsPan;
- INT Reverb;
- FLOAT ReverbDelay;
- FVector ReverbPan;
- FLOAT EchoTime;
- FLOAT EchoDepth;
- FLOAT ModulationTime;
- FLOAT ModulationDepth;
- FLOAT RoomRolloffFactor;
- FLOAT AirAbsorptionHF;
- FLOAT HFReference;
- FLOAT LFReference;
- BITFIELD bDecayTimeScale:1 GCC_PACK(4);
- BITFIELD bReflectionsScale:1;
- BITFIELD bReflectionsDelayScale:1;
- BITFIELD bReverbScale:1;
- BITFIELD bReverbDelayScale:1;
- BITFIELD bEchoTimeScale:1;
- BITFIELD bModulationTimeScale:1;
- BITFIELD bDecayHFLimit:1;
- INT Environment GCC_PACK(4);
- INT Updated;
- DECLARE_CLASS(UI3DL2Listener,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UI3DL2Listener)
- };
- class ENGINE_API ULevelSummary : public UObject
- {
- public:
- FStringNoInit Title;
- FStringNoInit Author;
- INT IdealPlayerCount;
- FStringNoInit LevelEnterText;
- DECLARE_CLASS(ULevelSummary,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(ULevelSummary)
- };
- class ENGINE_API UReachSpec : public UObject
- {
- public:
- INT Distance;
- class ANavigationPoint* Start;
- class ANavigationPoint* End;
- INT CollisionRadius;
- INT CollisionHeight;
- INT reachFlags;
- INT MaxLandingVelocity;
- BYTE bPruned;
- BITFIELD bForced:1 GCC_PACK(4);
- DECLARE_CLASS(UReachSpec,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UReachSpec)
- };
- class ENGINE_API UKarmaParamsCollision : public UObject
- {
- public:
- INT KarmaData;
- FLOAT KScale;
- FVector KScale3D;
- FLOAT KFriction;
- FLOAT KRestitution;
- FLOAT KImpactThreshold;
- DECLARE_CLASS(UKarmaParamsCollision,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UKarmaParamsCollision)
- };
- class ENGINE_API UKarmaParams : public UKarmaParamsCollision
- {
- public:
- INT KAng3;
- INT KTriList;
- FLOAT KLastVel;
- FLOAT KMass;
- FLOAT KLinearDamping;
- FLOAT KAngularDamping;
- FLOAT KBuoyancy;
- BITFIELD KStartEnabled:1 GCC_PACK(4);
- FVector KStartLinVel GCC_PACK(4);
- FVector KStartAngVel;
- BITFIELD bKNonSphericalInertia:1 GCC_PACK(4);
- FLOAT KActorGravScale GCC_PACK(4);
- FLOAT KVelDropBelowThreshold;
- BITFIELD bHighDetailOnly:1 GCC_PACK(4);
- BITFIELD bClientOnly:1;
- BITFIELD bKDoubleTickRate:1;
- BITFIELD bKStayUpright:1;
- BITFIELD bKAllowRotate:1;
- BITFIELD bDestroyOnSimError:1;
- DECLARE_CLASS(UKarmaParams,UKarmaParamsCollision,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UKarmaParams)
- };
- class ENGINE_API UKarmaParamsSkel : public UKarmaParams
- {
- public:
- FStringNoInit KSkeleton;
- BITFIELD bKDoConvulsions:1 GCC_PACK(4);
- FRange KConvulseSpacing GCC_PACK(4);
- FVector KShotStart;
- FVector KShotEnd;
- FLOAT KShotStrength;
- BITFIELD bKImportantRagdoll:1 GCC_PACK(4);
- DECLARE_CLASS(UKarmaParamsSkel,UKarmaParams,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UKarmaParamsSkel)
- };
- class ENGINE_API UKarmaParamsRBFull : public UKarmaParams
- {
- public:
- FLOAT KInertiaTensor[6];
- FVector KCOMOffset;
- DECLARE_CLASS(UKarmaParamsRBFull,UKarmaParams,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UKarmaParamsRBFull)
- };
- class ENGINE_API ULevelObject : public UObject
- {
- public:
- BITFIELD bDeleteMe:1 GCC_PACK(4);
- BITFIELD bSelected:1;
- BITFIELD bHidden:1;
- BITFIELD bHiddenEd:1;
- BITFIELD bHiddenEdGroup:1;
- BITFIELD bLockUndelete:1;
- BITFIELD bLockLocation:1;
- BITFIELD bPendingDelete:1;
- BITFIELD bTempEditor:1;
- FName Group GCC_PACK(4);
- FVector Location;
- class UMaterial* Texture;
- FLOAT DrawScale;
- FPointRegion Region;
- class ULevel* SWXLevel;
- class ULevel* XLevel;
- class ULevelObject* Deleted;
- DECLARE_CLASS(ULevelObject,UObject,0|CLASS_NativeReplication,Engine)
- NO_DEFAULT_CONSTRUCTOR(ULevelObject)
- };
- enum ASType1
- {
- AST1_Always =0,
- AST1_Day =1,
- AST1_Night =2,
- AST1_Water =3,
- AST1_RangeTime =4,
- AST1_MAX =5,
- };
- class ENGINE_API UAmbientSoundObject : public ULevelObject
- {
- public:
- TArrayNoInit<FRange> AmbientSoundRangeTime;
- BYTE AmbientSoundType;
- INT AmbientRandom GCC_PACK(4);
- FLOAT AmbientSoundStartTime;
- class USound* AmbientSound;
- FLOAT SoundRadius;
- BYTE SoundVolume;
- BYTE SoundPitch;
- TArrayNoInit<INT> ZonePlayState GCC_PACK(4);
- class AActor* ParentActor;
- DECLARE_CLASS(UAmbientSoundObject,ULevelObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UAmbientSoundObject)
- };
- enum AmbientVolumeType
- {
- AmbientVolume_Always =0,
- AmbientVolume_Day =1,
- AmbientVolume_Night =2,
- AmbientVolume_MAX =3,
- };
- class ENGINE_API UAmbientVolumeSound : public UObject
- {
- public:
- BYTE Type;
- INT Volume GCC_PACK(4);
- FLOAT Pitch;
- INT Random;
- class USound* AmbientSound;
- FLOAT WaitingTime;
- BITFIELD NeedToWait:1 GCC_PACK(4);
- DECLARE_CLASS(UAmbientVolumeSound,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UAmbientVolumeSound)
- };
- class ENGINE_API UExtraMeshData : public UObject
- {
- public:
- class AActor* Owner;
- class UMesh* ExtraMesh;
- class UMeshInstance* ExtraMeshInstance;
- class UMaterial* ExtraTex;
- INT ExtraBodyPart;
- DECLARE_CLASS(UExtraMeshData,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UExtraMeshData)
- };
- enum AttachMethod
- {
- AM_None =0,
- AM_Location =1,
- AM_RH =2,
- AM_LH =3,
- AM_RA =4,
- AM_LA =5,
- AM_Wing =6,
- AM_BoneSpecified =7,
- AM_AliasSpecified =8,
- AM_Trail =9,
- AM_BoneLocation =10,
- AM_AliasLocation =11,
- AM_Agathion =12,
- AM_DependOnMagicInfoInClient=13,
- AM_MAX =14,
- };
- enum EGPawnLightType
- {
- EPLT_DAMAGE =0,
- EPLT_ABNORMAL =1,
- EPLT_SKILL =2,
- EPLT_MAX =3,
- };
- enum EtcEffectType
- {
- EET_None =0,
- EET_FireCracker =1,
- EET_SoulShot =2,
- EET_SpiritShot =3,
- EET_Cubic =4,
- EET_SoundCrystal =5,
- EET_JewelShot =6,
- EET_PetJewelShot =7,
- EET_MAX =8,
- };
- enum EtcEffectParam
- {
- EEP_None =0,
- EEP_FireCrackerSmall =1,
- EEP_FireCrackerMiddle =2,
- EEP_FireCrackerLarge =3,
- EEP_GradeNone =4,
- EEP_GradeD =5,
- EEP_GradeC =6,
- EEP_GradeB =7,
- EEP_GradeA =8,
- EEP_GradeS =9,
- EEP_GradeR =10,
- EEP_MAX =11,
- };
- class ENGINE_API UL2EffectEmitter : public UObject
- {
- public:
- BYTE AttachOn;
- FName AttachBoneName GCC_PACK(4);
- BITFIELD bAbsolute:1 GCC_PACK(4);
- FRotator RelativeRotation GCC_PACK(4);
- FVector offset;
- BITFIELD bSpawnOnTarget:1 GCC_PACK(4);
- BITFIELD bRelativeToCylinder:1;
- BITFIELD bOnMultiTarget:1;
- BITFIELD bChaining:1;
- BITFIELD bChangeHand:1;
- BITFIELD bUseOffsetNative:1;
- BITFIELD bMultiLocation:1;
- BITFIELD bAdjustLifeTime:1;
- BITFIELD bRibbonSet:1;
- BITFIELD bChanneling:1;
- BITFIELD bAsyncLifeTime:1;
- BITFIELD bMyUnionTargetAction:1;
- BITFIELD bShotAndDrain:1;
- BITFIELD bSkipAbsorbEffect:1;
- FLOAT ScaleSize GCC_PACK(4);
- FLOAT SpawnDelay;
- class UClass* Effect${1}< ${3} >
- class UClass* SimpleEffect${1}< ${3} >
- INT EffectPawnClassID;
- BITFIELD bEffectPawnIsNpc:1 GCC_PACK(4);
- FName SequenceName GCC_PACK(4);
- FLOAT AnimStartFrame;
- FLOAT AnimEndFrame;
- BITFIELD bPawnLight:1 GCC_PACK(4);
- FEffectPawnLightParam PawnLightParam GCC_PACK(4);
- BITFIELD bHermiteInterpolation:1 GCC_PACK(4);
- BITFIELD bBezierCurve:1;
- TArrayNoInit<FVector> ControlPointOffset GCC_PACK(4);
- BYTE EtcEffect;
- BYTE EtcEffectInfo;
- FLOAT BR_ForceLifeTime GCC_PACK(4);
- FName BR_Tag;
- DECLARE_CLASS(UL2EffectEmitter,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UL2EffectEmitter)
- };
- class ENGINE_API UL2NTimeLight : public UObject
- {
- public:
- BITFIELD bLoaded:1 GCC_PACK(4);
- TArrayNoInit<FNTimeHSV> TerrainLight GCC_PACK(4);
- TArrayNoInit<FNTimeHSV> ActorLight;
- TArrayNoInit<FNTimeHSV> StaticMeshLight;
- TArrayNoInit<FNTimeHSV> BSPLight;
- DECLARE_CLASS(UL2NTimeLight,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UL2NTimeLight)
- };
- class ENGINE_API UL2NEnvLight : public UL2NTimeLight
- {
- public:
- TArrayNoInit<FNTimeColor> SkyColor;
- TArrayNoInit<INT> HazeColorIndex;
- TArrayNoInit<FNTimeColor> HazeColor;
- TArrayNoInit<INT> CloudColorIndex;
- TArrayNoInit<FNTimeColor> CloudColor;
- TArrayNoInit<FNTimeColor> StarColor;
- TArrayNoInit<FNTimeColor> SunColor;
- TArrayNoInit<FNTimeColor> MoonColor;
- TArrayNoInit<FNTimeColor> TerrainAmbient;
- TArrayNoInit<FNTimeColor> ActorAmbient;
- TArrayNoInit<FNTimeColor> StaticMeshAmbient;
- TArrayNoInit<FNTimeColor> BSPAmbient;
- TArrayNoInit<FNTimeColor> SkyBSPAmbient;
- TArrayNoInit<FNTimeScale> SunScale;
- TArrayNoInit<FNTimeScale> MoonScale;
- TArrayNoInit<FNTimeScale> BeastLightMap1Scale;
- TArrayNoInit<FNTimeScale> BeastLightMap2Scale;
- TArrayNoInit<FNTimeScale> GodRaySizeScale;
- TArrayNoInit<FNTimeScale> GodRayBrightnessScale;
- TArrayNoInit<FNTimeScale> GodRayEmitScale;
- INT EnvType;
- DECLARE_CLASS(UL2NEnvLight,UL2NTimeLight,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UL2NEnvLight)
- };
- class ENGINE_API UL2SceneInfo : public UObject
- {
- public:
- INT SceneID;
- FStringNoInit SceneDesc;
- TArrayNoInit<class UL2SceneItem*> SceneInfo;
- BITFIELD ForceToPlay:1 GCC_PACK(4);
- BITFIELD IsEscapable:1;
- FLOAT PlayRate GCC_PACK(4);
- DECLARE_CLASS(UL2SceneInfo,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UL2SceneInfo)
- };
- enum SlideDirectionType
- {
- SDT_ALPHA =0,
- SDT_LEFT =1,
- SDT_RIGHT =2,
- SDT_UP =3,
- SDT_DOWN =4,
- SDT_MAX =5,
- };
- enum ScreenWindowType
- {
- SWT_UPPERLEFT =0,
- SWT_UPPERCENTER =1,
- SWT_UPPERRIGHT =2,
- SWT_MIDDLELEFT =3,
- SWT_MIDDLECENTER =4,
- SWT_MIDDLERIGHT =5,
- SWT_LOWERLEFT =6,
- SWT_LOWERCENTER =7,
- SWT_LOWERRIGHT =8,
- SWT_BOTTOMCENTER =9,
- SWT_MAX =10,
- };
- enum ScreenWindowAnimationType
- {
- SWAT_0 =0,
- SWAT_1 =1,
- SWAT_2_NOTUSE =2,
- SWAT_3_NOTUSE =3,
- SWAT_4_NOTUSE =4,
- SWAT_5_NOTUSE =5,
- SWAT_6_NOTUSE =6,
- SWAT_7_NOTUSE =7,
- SWAT_8_NOTUSE =8,
- SWAT_9_NOTUSE =9,
- SWAT_10_NOTUSE =10,
- SWAT_11 =11,
- SWAT_12 =12,
- SWAT_13 =13,
- SWAT_MAX =14,
- };
- enum ScreenItemType
- {
- SIT_NONE =0,
- SIT_FADE =1,
- SIT_MESSAGE =2,
- SIT_SLIDE_START =3,
- SIT_SLIDE_CHANGE =4,
- SIT_SLIDE_MOVE =5,
- SIT_SLIDE_END =6,
- SIT_POST_EFFECT =7,
- SIT_MAX =8,
- };
- enum NpcItemType
- {
- NIT_SPAWN =0,
- NIT_DESPAWN =1,
- NIT_MOVE =2,
- NIT_USE_SKILL =3,
- NIT_PLAY_ANIMATION =4,
- NIT_AIRSHIP_SPAWN =5,
- NIT_AIRSHIP_MOVE =6,
- NIT_ABNORMAL =7,
- NIT_EFFECT_SPAWN =8,
- NIT_MAX =9,
- };
- enum UseCameraMode
- {
- UCM_SPECIAL_VIEW =0,
- UCM_FIXED_CAMERA =1,
- UCM_FREE_CAMERA =2,
- UCM_MAX =3,
- };
- enum PcItemType
- {
- PIT_SPAWN =0,
- PIT_DESPAWN =1,
- PIT_TELEPORT =2,
- PIT_SELECTTARGET =3,
- PIT_EQUIPITEM =4,
- PIT_MOVE =5,
- PIT_ATTACK =6,
- PIT_USESKILL =7,
- PIT_PLAYANIM =8,
- PIT_ABNORMAL =9,
- PIT_SPAWNEFFECT =10,
- PIT_TELEPORTTOORIGIN =11,
- PIT_MAX =12,
- };
- class ENGINE_API UL2SceneItem : public UObject
- {
- public:
- FLOAT SceneTime;
- FStringNoInit Description;
- FLOAT ScenePlayRate;
- FCameraItem CameraInfo;
- FScreenItem ScreenInfo;
- FMusicItem MusicInfo;
- TArrayNoInit<FNpcItem> NpcInfo;
- TArrayNoInit<FPcItem> PcInfo;
- DECLARE_CLASS(UL2SceneItem,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UL2SceneItem)
- };
- class ENGINE_API UL2SkillEffect : public UObject
- {
- public:
- FStringNoInit Desc;
- INT SkillID;
- TArrayNoInit<class UL2EffectEmitter*> CastingAction;
- TArrayNoInit<class UL2EffectEmitter*> ChannelingAction;
- TArrayNoInit<class UL2EffectEmitter*> PreshotAction;
- TArrayNoInit<class UL2EffectEmitter*> ShotAction;
- TArrayNoInit<class UL2EffectEmitter*> ExplosionAction;
- TArrayNoInit<class UL2EffectEmitter*> UnionTargetAction;
- FLOAT FlyingTime;
- FLOAT TotalScaleSize;
- BITFIELD bHideRightHandMesh:1 GCC_PACK(4);
- BITFIELD bHideLeftHandMesh:1;
- BITFIELD bShowCameraEffectOnlyMe:1;
- class UClass* CastingCameraEffectInfoClass GCC_PACK(4);
- class UClass* ShotCameraEffectInfo${1}< ${3} >
- DECLARE_CLASS(UL2SkillEffect,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UL2SkillEffect)
- };
- enum EMeshComponentStatus
- {
- MCS_None =0,
- MCS_FADEIN =1,
- MCS_FADEOUT =2,
- MCS_READYTOFADEOUT =3,
- MCS_CREATED =4,
- MCS_DELETEME =5,
- MCS_MAX =6,
- };
- enum EMeshSimulationType
- {
- EMST_None =0,
- EMST_HAIR =1,
- EMST_CLOTH =2,
- EMST_MAX =3,
- };
- enum EMeshMirrorType
- {
- EMMT_NONE =0,
- EMMT_YZ =1,
- EMMT_ZX =2,
- EMMT_XY =3,
- EMMT_MAX =4,
- };
- class ENGINE_API UMeshComponent : public UObject
- {
- public:
- class AActor* Owner;
- class UMesh* Mesh;
- class UMeshInstance* MeshInstance;
- TArrayNoInit<class UMaterial*> Materials;
- class UMeshComponent* LastMeshComponent;
- class UMeshComponent* NextMeshComponent;
- class UMeshComponent* AnimMeshComponent;
- FMeshComponentData MeshData;
- FLOAT fAlphaFactor;
- BITFIELD bLoaded:1 GCC_PACK(4);
- BITFIELD bByResourceManager:1;
- BYTE MeshComponentStatus GCC_PACK(4);
- INT SkinnedDataIndex GCC_PACK(4);
- BITFIELD m_bRender:1 GCC_PACK(4);
- DECLARE_CLASS(UMeshComponent,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UMeshComponent)
- };
- class ENGINE_API UMeshContainer : public UObject
- {
- public:
- class AActor* Owner;
- class UMeshComponent* FirstMeshComponent;
- FMeshComponentArrayPtr MeshComponentArray[41];
- FMeshComponentArrayPtr MeshComponentBufferArray[41];
- BITFIELD bLoaded:1 GCC_PACK(4);
- FPlane BoundingVolume GCC_PACK(4);
- FBox BoundingBox;
- DECLARE_CLASS(UMeshContainer,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UMeshContainer)
- };
- class ENGINE_API UPawnAliasMgr : public UObject
- {
- public:
- TArrayNoInit<FName> aliasString;
- TArrayNoInit<FString> originString;
- DECLARE_CLASS(UPawnAliasMgr,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UPawnAliasMgr)
- };
- #define UCONST_WEAPONTYPE_CNT 14
- class ENGINE_API UPawnSheathingMgr : public UObject
- {
- public:
- FName RightAttachBoneName[14];
- FRotator RightAttachRotation[14];
- FVector RightAttachOffset[14];
- FVector RightOffsetForMantle[14];
- INT RightHideSheathing[14];
- FName LeftAttachBoneName[14];
- FRotator LeftAttachRotation[14];
- FVector LeftAttachOffset[14];
- FVector LeftOffsetForMantle[14];
- INT LeftHideSheathing[14];
- DECLARE_CLASS(UPawnSheathingMgr,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(UPawnSheathingMgr)
- };
- class ENGINE_API USimulationCollision : public UObject
- {
- public:
- INT BoneIndexA;
- FVector BoneCenterA;
- BITFIELD ValidBone:1 GCC_PACK(4);
- DECLARE_CLASS(USimulationCollision,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(USimulationCollision)
- };
- class ENGINE_API USimulationCylinderCollision : public USimulationCollision
- {
- public:
- FLOAT Radius;
- INT BoneIndexB;
- BITFIELD SphereA:1 GCC_PACK(4);
- BITFIELD SphereB:1;
- FVector BoneCenterB GCC_PACK(4);
- FVector ab;
- FVector NomalizedAB;
- DECLARE_CLASS(USimulationCylinderCollision,USimulationCollision,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(USimulationCylinderCollision)
- };
- class ENGINE_API USimulationSphereCollision : public USimulationCollision
- {
- public:
- FLOAT Radius;
- DECLARE_CLASS(USimulationSphereCollision,USimulationCollision,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(USimulationSphereCollision)
- };
- class ENGINE_API USimulationData : public UObject
- {
- public:
- TArrayNoInit<INT> Anchors;
- TArrayNoInit<INT> WidthNodesCounts;
- TArrayNoInit<class USimulationSpringConstraint*> SpringConstraintData;
- TArrayNoInit<class USimulationCollision*> CollisionObjects;
- TArrayNoInit<BYTE> NeighbourState;
- TArrayNoInit<FVector> ForceSensitiveness;
- TArrayNoInit<FVector> SimulationPoints;
- TArrayNoInit<INT> SimulationVersID;
- TArrayNoInit<INT> SimulationInverseVersID;
- DECLARE_CLASS(USimulationData,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(USimulationData)
- };
- class ENGINE_API USimulationNotify : public UObject
- {
- public:
- FLOAT frame;
- BITFIELD UseForce:1 GCC_PACK(4);
- FVector Force GCC_PACK(4);
- FLOAT ResetFactor;
- BITFIELD TerrainCollision:1 GCC_PACK(4);
- FLOAT TerrainCollisionZ GCC_PACK(4);
- FLOAT Stiffness;
- DECLARE_CLASS(USimulationNotify,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(USimulationNotify)
- };
- class ENGINE_API USimulationSpringConstraint : public UObject
- {
- public:
- INT Responsiveness[8];
- INT NeighbourIndex[8];
- FLOAT DistAtRest[8];
- DECLARE_CLASS(USimulationSpringConstraint,UObject,0,Engine)
- NO_DEFAULT_CONSTRUCTOR(USimulationSpringConstraint)
- };
- #endif
- AUTOGENERATE_FUNCTION(AActor,552,execMultiply_ColorFloat);
- AUTOGENERATE_FUNCTION(AActor,551,execAdd_ColorColor);
- AUTOGENERATE_FUNCTION(AActor,550,execMultiply_FloatColor);
- AUTOGENERATE_FUNCTION(AActor,549,execSubtract_ColorColor);
- AUTOGENERATE_FUNCTION(AActor,321,execCollidingActors);
- AUTOGENERATE_FUNCTION(AActor,312,execVisibleCollidingActors);
- AUTOGENERATE_FUNCTION(AActor,311,execVisibleActors);
- AUTOGENERATE_FUNCTION(AActor,310,execRadiusActors);
- AUTOGENERATE_FUNCTION(AActor,309,execTraceActors);
- AUTOGENERATE_FUNCTION(AActor,307,execTouchingActors);
- AUTOGENERATE_FUNCTION(AActor,306,execBasedActors);
- AUTOGENERATE_FUNCTION(AActor,305,execChildActors);
- AUTOGENERATE_FUNCTION(AActor,313,execDynamicActors);
- AUTOGENERATE_FUNCTION(AActor,304,execAllActors);
- AUTOGENERATE_FUNCTION(AActor,-1,execMoveCacheEntry);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetCacheEntry);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetNextIntDesc);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetNextInt);
- AUTOGENERATE_FUNCTION(AActor,547,execGetURLMap);
- AUTOGENERATE_FUNCTION(AActor,545,execGetNextSkin);
- AUTOGENERATE_FUNCTION(AActor,539,execGetMapName);
- AUTOGENERATE_FUNCTION(AActor,-1,execSuggestFallVelocity);
- AUTOGENERATE_FUNCTION(AActor,532,execPlayerCanSeeMe);
- AUTOGENERATE_FUNCTION(AActor,512,execMakeNoise);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetSoundDuration);
- AUTOGENERATE_FUNCTION(AActor,-1,execDemoPlaySound);
- AUTOGENERATE_FUNCTION(AActor,-1,execPlayOwnedSound);
- AUTOGENERATE_FUNCTION(AActor,264,execPlaySound);
- AUTOGENERATE_FUNCTION(AActor,280,execSetTimer);
- AUTOGENERATE_FUNCTION(AActor,279,execDestroy);
- AUTOGENERATE_FUNCTION(AActor,278,execSpawn);
- AUTOGENERATE_FUNCTION(AActor,548,execFastTrace);
- AUTOGENERATE_FUNCTION(AActor,277,execTrace);
- AUTOGENERATE_FUNCTION(AActor,-1,execStopAllMusic);
- AUTOGENERATE_FUNCTION(AActor,-1,execStopMusic);
- AUTOGENERATE_FUNCTION(AActor,-1,execPlayMusic);
- AUTOGENERATE_FUNCTION(AActor,-1,execUnClock);
- AUTOGENERATE_FUNCTION(AActor,-1,execClock);
- AUTOGENERATE_FUNCTION(AActor,-1,execKIsRagdollAvailable);
- AUTOGENERATE_FUNCTION(AActor,-1,execKMakeRagdollAvailable);
- AUTOGENERATE_FUNCTION(AActor,-1,execKRemoveAllBoneLifters);
- AUTOGENERATE_FUNCTION(AActor,-1,execKRemoveLifterFromBone);
- AUTOGENERATE_FUNCTION(AActor,-1,execKAddBoneLifter);
- AUTOGENERATE_FUNCTION(AActor,-1,execKFreezeRagdoll);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetSkelMass);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetSkelVel);
- AUTOGENERATE_FUNCTION(AActor,-1,execKEnableCollision);
- AUTOGENERATE_FUNCTION(AActor,-1,execKDisableCollision);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetActorGravScale);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetActorGravScale);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetBlockKarma);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetStayUpright);
- AUTOGENERATE_FUNCTION(AActor,-1,execKAddImpulse);
- AUTOGENERATE_FUNCTION(AActor,-1,execKIsAwake);
- AUTOGENERATE_FUNCTION(AActor,-1,execKWake);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetImpactThreshold);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetImpactThreshold);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetCOMPosition);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetCOMOffset);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetCOMOffset);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetRestitution);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetRestitution);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetFriction);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetFriction);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetDampingProps);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetDampingProps);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetInertiaTensor);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetInertiaTensor);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetMass);
- AUTOGENERATE_FUNCTION(AActor,-1,execKSetMass);
- AUTOGENERATE_FUNCTION(AActor,-1,execKRBVecFromVector);
- AUTOGENERATE_FUNCTION(AActor,-1,execKRBVecToVector);
- AUTOGENERATE_FUNCTION(AActor,-1,execKDrawRigidBodyState);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetRigidBodyState);
- AUTOGENERATE_FUNCTION(AActor,-1,execKGetRBQuaternion);
- AUTOGENERATE_FUNCTION(AActor,-1,execOnlyAffectPawns);
- AUTOGENERATE_FUNCTION(AActor,3970,execSetPhysics);
- AUTOGENERATE_FUNCTION(AActor,301,execFinishInterpolation);
- AUTOGENERATE_FUNCTION(AActor,-1,execDebugUnclock);
- AUTOGENERATE_FUNCTION(AActor,-1,execDebugClock);
- AUTOGENERATE_FUNCTION(AActor,-1,execDrawDebugLine);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetRenderBoundingSphere);
- AUTOGENERATE_FUNCTION(AActor,-1,execAnimIsInGroup);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetAnimParams);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetBoneRotation);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetBoneLocation);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetBoneDirection);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetBoneScale);
- AUTOGENERATE_FUNCTION(AActor,-1,execLockRootMotion);
- AUTOGENERATE_FUNCTION(AActor,-1,execDetachFromBone);
- AUTOGENERATE_FUNCTION(AActor,-1,execAttachToBone);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetRootRotationDelta);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetRootLocationDelta);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetRootRotation);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetRootLocation);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetBoneRotation);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetBoneCoords);
- AUTOGENERATE_FUNCTION(AActor,-1,execAnimBlendToAlpha);
- AUTOGENERATE_FUNCTION(AActor,-1,execAnimBlendParams);
- AUTOGENERATE_FUNCTION(AActor,-1,execBoneRefresh);
- AUTOGENERATE_FUNCTION(AActor,-1,execLinkMesh);
- AUTOGENERATE_FUNCTION(AActor,-1,execLinkSkelAnim);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetNotifyChannel);
- AUTOGENERATE_FUNCTION(AActor,-1,execEnableChannelNotify);
- AUTOGENERATE_FUNCTION(AActor,-1,execIsTweening);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetAnimFrame);
- AUTOGENERATE_FUNCTION(AActor,-1,execFreezeAnimAt);
- AUTOGENERATE_FUNCTION(AActor,-1,execStopAnimating);
- AUTOGENERATE_FUNCTION(AActor,263,execHasAnim);
- AUTOGENERATE_FUNCTION(AActor,261,execFinishAnim);
- AUTOGENERATE_FUNCTION(AActor,282,execIsAnimating);
- AUTOGENERATE_FUNCTION(AActor,294,execTweenAnim);
- AUTOGENERATE_FUNCTION(AActor,260,execLoopAnim);
- AUTOGENERATE_FUNCTION(AActor,259,execPlayAnim);
- AUTOGENERATE_FUNCTION(AActor,-1,execGetMeshName);
- AUTOGENERATE_FUNCTION(AActor,272,execSetOwner);
- AUTOGENERATE_FUNCTION(AActor,298,execSetBase);
- AUTOGENERATE_FUNCTION(AActor,3971,execAutonomousPhysics);
- AUTOGENERATE_FUNCTION(AActor,3969,execMoveSmooth);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetRelativeLocation);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetRelativeRotation);
- AUTOGENERATE_FUNCTION(AActor,299,execSetRotation);
- AUTOGENERATE_FUNCTION(AActor,267,execSetLocation);
- AUTOGENERATE_FUNCTION(AActor,266,execMove);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetDrawType);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetStaticMesh);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetDrawScale3D);
- AUTOGENERATE_FUNCTION(AActor,-1,execSetDrawScale);
- AUTOGENERATE_FUNCTION(AActor,283,execSetCollisionSize);
- AUTOGENERATE_FUNCTION(AActor,262,execSetCollision);
- AUTOGENERATE_FUNCTION(AActor,256,execSleep);
- AUTOGENERATE_FUNCTION(AActor,233,execError);
- AUTOGENERATE_FUNCTION(AActor,-1,execConsoleCommand);
- AUTOGENERATE_FUNCTION(UParticleEmitter,-1,execTrigger);
- AUTOGENERATE_FUNCTION(UParticleEmitter,-1,execSpawnParticle);
- AUTOGENERATE_FUNCTION(APawn,-1,execForceCrouch);
- AUTOGENERATE_FUNCTION(APawn,-1,execReachedDestination);
- AUTOGENERATE_FUNCTION(ASecurity,-1,execNativePerform);
- AUTOGENERATE_FUNCTION(UScriptedTexture,-1,execDrawPortal);
- AUTOGENERATE_FUNCTION(UScriptedTexture,-1,execDrawTile);
- AUTOGENERATE_FUNCTION(UScriptedTexture,-1,execTextSize);
- AUTOGENERATE_FUNCTION(UScriptedTexture,-1,execDrawText);
- AUTOGENERATE_FUNCTION(UScriptedTexture,-1,execSetSize);
- AUTOGENERATE_FUNCTION(ASceneManager,-1,execGetTotalSceneTime);
- AUTOGENERATE_FUNCTION(AProjector,-1,execDetachActor);
- AUTOGENERATE_FUNCTION(AProjector,-1,execAttachActor);
- AUTOGENERATE_FUNCTION(AProjector,-1,execAbandonProjector);
- AUTOGENERATE_FUNCTION(AProjector,-1,execDetachProjector);
- AUTOGENERATE_FUNCTION(AProjector,-1,execAttachProjector);
- AUTOGENERATE_FUNCTION(AEmitter,-1,execKill);
- AUTOGENERATE_FUNCTION(UInteractionMaster,-1,execTravel);
- AUTOGENERATE_FUNCTION(UInteraction,-1,execScreenToWorld);
- AUTOGENERATE_FUNCTION(UInteraction,-1,execWorldToScreen);
- AUTOGENERATE_FUNCTION(UInteraction,-1,execConsoleCommand);
- AUTOGENERATE_FUNCTION(UInteraction,-1,execInitialize);
- AUTOGENERATE_FUNCTION(APickup,-1,execRemoveFromNavigation);
- AUTOGENERATE_FUNCTION(APickup,-1,execAddToNavigation);
- AUTOGENERATE_FUNCTION(AVolume,-1,execEncompasses);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execChangeVoiceChatter);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execLeaveVoiceChat);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execClientHearSound);
- AUTOGENERATE_FUNCTION(APlayerController,524,execFindStairRotation);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execServerValidationResponse);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execClientValidate);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execPasteFromClipboard);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execCopyToClipboard);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execGetDefaultURL);
- AUTOGENERATE_FUNCTION(APlayerController,546,execUpdateURL);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execClientTravel);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execSetViewTarget);
- AUTOGENERATE_FUNCTION(APlayerController,544,execResetKeyboard);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execGetEntryLevel);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execConsoleCommand);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execGetServerNetworkAddress);
- AUTOGENERATE_FUNCTION(APlayerController,-1,execGetPlayerNetworkAddress);
- AUTOGENERATE_FUNCTION(AController,-1,execEndClimbLadder);
- AUTOGENERATE_FUNCTION(AController,-1,execStopWaiting);
- AUTOGENERATE_FUNCTION(AController,-1,execInLatentExecution);
- AUTOGENERATE_FUNCTION(AController,534,execPickAnyTarget);
- AUTOGENERATE_FUNCTION(AController,531,execPickTarget);
- AUTOGENERATE_FUNCTION(AController,530,execRemoveController);
- AUTOGENERATE_FUNCTION(AController,529,execAddController);
- AUTOGENERATE_FUNCTION(AController,540,execFindBestInventoryPath);
- AUTOGENERATE_FUNCTION(AController,527,execWaitForLanding);
- AUTOGENERATE_FUNCTION(AController,526,execPickWallAdjust);
- AUTOGENERATE_FUNCTION(AController,520,execactorReachable);
- AUTOGENERATE_FUNCTION(AController,521,execpointReachable);
- AUTOGENERATE_FUNCTION(AController,523,execEAdjustJump);
- AUTOGENERATE_FUNCTION(AController,525,execFindRandomDest);
- AUTOGENERATE_FUNCTION(AController,-1,execFindPathTowardNearest);
- AUTOGENERATE_FUNCTION(AController,-1,execFindPathToIntercept);
- AUTOGENERATE_FUNCTION(AController,517,execFindPathToward);
- AUTOGENERATE_FUNCTION(AController,518,execFindPathTo);
- AUTOGENERATE_FUNCTION(AController,533,execCanSee);
- AUTOGENERATE_FUNCTION(AController,514,execLineOfSightTo);
- AUTOGENERATE_FUNCTION(AController,508,execFinishRotation);
- AUTOGENERATE_FUNCTION(AController,502,execMoveToward);
- AUTOGENERATE_FUNCTION(AController,500,execMoveTo);
- AUTOGENERATE_FUNCTION(AAIController,510,execWaitToSeeEnemy);
- AUTOGENERATE_FUNCTION(AHUD,-1,execDraw3DLine);
- AUTOGENERATE_FUNCTION(AWarpZoneInfo,315,execUnWarp);
- AUTOGENERATE_FUNCTION(AWarpZoneInfo,314,execWarp);
- AUTOGENERATE_FUNCTION(AZoneInfo,308,execZoneActors);
- AUTOGENERATE_FUNCTION(AGameInfo,-1,execParseKillMessage);
- AUTOGENERATE_FUNCTION(AGameInfo,-1,execGetNetworkNumber);
- AUTOGENERATE_FUNCTION(ALevelInfo,-1,execGetAddressURL);
- AUTOGENERATE_FUNCTION(ALevelInfo,-1,execIsDemoBuild);
- AUTOGENERATE_FUNCTION(ALevelInfo,-1,execGetLocalURL);
- AUTOGENERATE_FUNCTION(ALevelInfo,-1,execIsEntry);
- AUTOGENERATE_FUNCTION(ALevelInfo,-1,execDetailChange);
- AUTOGENERATE_FUNCTION(AKVehicle,-1,execGraphData);
- AUTOGENERATE_FUNCTION(AKConstraint,-1,execKGetConstraintTorque);
- AUTOGENERATE_FUNCTION(AKConstraint,-1,execKGetConstraintForce);
- AUTOGENERATE_FUNCTION(AKConstraint,-1,execKUpdateConstraintParams);
- AUTOGENERATE_FUNCTION(AGameStats,-1,execGetMapFileName);
- AUTOGENERATE_FUNCTION(AGameStats,-1,execGetStatsIdentifier);
- AUTOGENERATE_FUNCTION(AFileLog,-1,execLogf);
- AUTOGENERATE_FUNCTION(AFileLog,-1,execCloseLog);
- AUTOGENERATE_FUNCTION(AFileLog,-1,execOpenLog);
- #ifndef NAMES_ONLY
- #undef AUTOGENERATE_NAME
- #undef AUTOGENERATE_FUNCTION
- #endif
- #if SUPPORTS_PRAGMA_PACK
- #pragma pack (pop)
- #endif
- #if __STATIC_LINK
- #ifndef ENGINE_NATIVE_DEFS
- #define ENGINE_NATIVE_DEFS
- DECLARE_NATIVE_TYPE(Engine,ADecoVolumeObject);
- DECLARE_NATIVE_TYPE(Engine,AActor);
- DECLARE_NATIVE_TYPE(Engine,ADecorationList);
- DECLARE_NATIVE_TYPE(Engine,AKeypoint);
- DECLARE_NATIVE_TYPE(Engine,UTrailEmitter);
- DECLARE_NATIVE_TYPE(Engine,UParticleEmitter);
- DECLARE_NATIVE_TYPE(Engine,UCubemap);
- DECLARE_NATIVE_TYPE(Engine,UTexture);
- DECLARE_NATIVE_TYPE(Engine,UBitmapMaterial);
- DECLARE_NATIVE_TYPE(Engine,URenderedMaterial);
- DECLARE_NATIVE_TYPE(Engine,UTerrainMaterial);
- DECLARE_NATIVE_TYPE(Engine,AInfo);
- DECLARE_NATIVE_TYPE(Engine,APawn);
- DECLARE_NATIVE_TYPE(Engine,AStaticMeshActor);
- DECLARE_NATIVE_TYPE(Engine,USpriteEmitter);
- DECLARE_NATIVE_TYPE(Engine,USparkEmitter);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_MatSubAction);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_Scripted);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_Script);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_Sound);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_DestroyEffect);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_Effect);
- DECLARE_NATIVE_TYPE(Engine,UShadowBitmapMaterial);
- DECLARE_NATIVE_TYPE(Engine,ASecurity);
- DECLARE_NATIVE_TYPE(Engine,UScriptedTexture);
- DECLARE_NATIVE_TYPE(Engine,ALookTarget);
- DECLARE_NATIVE_TYPE(Engine,USubActionSceneSpeed);
- DECLARE_NATIVE_TYPE(Engine,UMatSubAction);
- DECLARE_NATIVE_TYPE(Engine,UMatObject);
- DECLARE_NATIVE_TYPE(Engine,USubActionGameSpeed);
- DECLARE_NATIVE_TYPE(Engine,USubActionOrientation);
- DECLARE_NATIVE_TYPE(Engine,USubActionCameraShake);
- DECLARE_NATIVE_TYPE(Engine,USubActionFOV);
- DECLARE_NATIVE_TYPE(Engine,USubActionTrigger);
- DECLARE_NATIVE_TYPE(Engine,USubActionFade);
- DECLARE_NATIVE_TYPE(Engine,AMatDemoActor);
- DECLARE_NATIVE_TYPE(Engine,UActionPause);
- DECLARE_NATIVE_TYPE(Engine,UMatAction);
- DECLARE_NATIVE_TYPE(Engine,UActionMoveCamera);
- DECLARE_NATIVE_TYPE(Engine,UMeshObject);
- DECLARE_NATIVE_TYPE(Engine,ASceneManager);
- DECLARE_NATIVE_TYPE(Engine,UProjectorMaterial);
- DECLARE_NATIVE_TYPE(Engine,AProjector);
- DECLARE_NATIVE_TYPE(Engine,UParticleMaterial);
- DECLARE_NATIVE_TYPE(Engine,AEmitter);
- DECLARE_NATIVE_TYPE(Engine,AMover);
- DECLARE_NATIVE_TYPE(Engine,UMeshEmitter);
- DECLARE_NATIVE_TYPE(Engine,UOpacityModifier);
- DECLARE_NATIVE_TYPE(Engine,UModifier);
- DECLARE_NATIVE_TYPE(Engine,UMaterialSequence);
- DECLARE_NATIVE_TYPE(Engine,UMaterialSwitch);
- DECLARE_NATIVE_TYPE(Engine,UFinalBlend);
- DECLARE_NATIVE_TYPE(Engine,UVertexColor);
- DECLARE_NATIVE_TYPE(Engine,UTexCoordSource);
- DECLARE_NATIVE_TYPE(Engine,UTexModifier);
- DECLARE_NATIVE_TYPE(Engine,UTexMatrix);
- DECLARE_NATIVE_TYPE(Engine,UTexEnvMap);
- DECLARE_NATIVE_TYPE(Engine,UTexOscillator);
- DECLARE_NATIVE_TYPE(Engine,UTexOscillatorTriggered);
- DECLARE_NATIVE_TYPE(Engine,UTexRotator);
- DECLARE_NATIVE_TYPE(Engine,UTexScaler);
- DECLARE_NATIVE_TYPE(Engine,UTexPanner);
- DECLARE_NATIVE_TYPE(Engine,UTexPannerTriggered);
- DECLARE_NATIVE_TYPE(Engine,UFadeColor);
- DECLARE_NATIVE_TYPE(Engine,UConstantMaterial);
- DECLARE_NATIVE_TYPE(Engine,UConstantColor);
- DECLARE_NATIVE_TYPE(Engine,UCombiner);
- DECLARE_NATIVE_TYPE(Engine,UShader);
- DECLARE_NATIVE_TYPE(Engine,UColorModifier);
- DECLARE_NATIVE_TYPE(Engine,UInteractionMaster);
- DECLARE_NATIVE_TYPE(Engine,UInteractions);
- DECLARE_NATIVE_TYPE(Engine,UBaseGUIController);
- DECLARE_NATIVE_TYPE(Engine,UInteraction);
- DECLARE_NATIVE_TYPE(Engine,UConsole);
- DECLARE_NATIVE_TYPE(Engine,UGameEngine);
- DECLARE_NATIVE_TYPE(Engine,AFluidSurfaceOscillator);
- DECLARE_NATIVE_TYPE(Engine,AFluidSurfaceInfo);
- DECLARE_NATIVE_TYPE(Engine,UPlayerInput);
- DECLARE_NATIVE_TYPE(Engine,UCheatManager);
- DECLARE_NATIVE_TYPE(Engine,UCanvas);
- DECLARE_NATIVE_TYPE(Engine,UCameraOverlay);
- DECLARE_NATIVE_TYPE(Engine,UMotionBlur);
- DECLARE_NATIVE_TYPE(Engine,UBeamEmitter);
- DECLARE_NATIVE_TYPE(Engine,UI3DL2Listener);
- DECLARE_NATIVE_TYPE(Engine,ACarriedObject);
- DECLARE_NATIVE_TYPE(Engine,AAvoidMarker);
- DECLARE_NATIVE_TYPE(Engine,ATriggers);
- DECLARE_NATIVE_TYPE(Engine,AJumpDest);
- DECLARE_NATIVE_TYPE(Engine,ANavigationPoint);
- DECLARE_NATIVE_TYPE(Engine,AJumpPad);
- DECLARE_NATIVE_TYPE(Engine,AStationaryWeapons);
- DECLARE_NATIVE_TYPE(Engine,APickup);
- DECLARE_NATIVE_TYPE(Engine,AAntiPortalActor);
- DECLARE_NATIVE_TYPE(Engine,AWeaponAttachment);
- DECLARE_NATIVE_TYPE(Engine,AInventoryAttachment);
- DECLARE_NATIVE_TYPE(Engine,ATeamInfo);
- DECLARE_NATIVE_TYPE(Engine,AReplicationInfo);
- DECLARE_NATIVE_TYPE(Engine,AAutoDoor);
- DECLARE_NATIVE_TYPE(Engine,ADoor);
- DECLARE_NATIVE_TYPE(Engine,AAutoLadder);
- DECLARE_NATIVE_TYPE(Engine,ALadder);
- DECLARE_NATIVE_TYPE(Engine,ASmallNavigationPoint);
- DECLARE_NATIVE_TYPE(Engine,ABlockingVolume);
- DECLARE_NATIVE_TYPE(Engine,AVolume);
- DECLARE_NATIVE_TYPE(Engine,ABrush);
- DECLARE_NATIVE_TYPE(Engine,APotentialClimbWatcher);
- DECLARE_NATIVE_TYPE(Engine,ALadderVolume);
- DECLARE_NATIVE_TYPE(Engine,APhysicsVolume);
- DECLARE_NATIVE_TYPE(Engine,ADefaultPhysicsVolume);
- DECLARE_NATIVE_TYPE(Engine,ALineOfSightTrigger);
- DECLARE_NATIVE_TYPE(Engine,AAIScript);
- DECLARE_NATIVE_TYPE(Engine,ADamageType);
- DECLARE_NATIVE_TYPE(Engine,AVehiclePart);
- DECLARE_NATIVE_TYPE(Engine,AVehicle);
- DECLARE_NATIVE_TYPE(Engine,AMutator);
- DECLARE_NATIVE_TYPE(Engine,APlayerController);
- DECLARE_NATIVE_TYPE(Engine,AController);
- DECLARE_NATIVE_TYPE(Engine,AAIController);
- DECLARE_NATIVE_TYPE(Engine,AAmmunition);
- DECLARE_NATIVE_TYPE(Engine,AInventory);
- DECLARE_NATIVE_TYPE(Engine,APowerups);
- DECLARE_NATIVE_TYPE(Engine,AAmmo);
- DECLARE_NATIVE_TYPE(Engine,ULevelSummary);
- DECLARE_NATIVE_TYPE(Engine,AGameReplicationInfo);
- DECLARE_NATIVE_TYPE(Engine,AInternetInfo);
- DECLARE_NATIVE_TYPE(Engine,APlayerReplicationInfo);
- DECLARE_NATIVE_TYPE(Engine,ALiftExit);
- DECLARE_NATIVE_TYPE(Engine,ALiftCenter);
- DECLARE_NATIVE_TYPE(Engine,ASavedMove);
- DECLARE_NATIVE_TYPE(Engine,AHUD);
- DECLARE_NATIVE_TYPE(Engine,AWarpZoneMarker);
- DECLARE_NATIVE_TYPE(Engine,ATrigger);
- DECLARE_NATIVE_TYPE(Engine,AAIMarker);
- DECLARE_NATIVE_TYPE(Engine,AInventorySpot);
- DECLARE_NATIVE_TYPE(Engine,APlayerStart);
- DECLARE_NATIVE_TYPE(Engine,ATeleporter);
- DECLARE_NATIVE_TYPE(Engine,AWarpZoneInfo);
- DECLARE_NATIVE_TYPE(Engine,AZoneInfo);
- DECLARE_NATIVE_TYPE(Engine,AProjectile);
- DECLARE_NATIVE_TYPE(Engine,ADecoration);
- DECLARE_NATIVE_TYPE(Engine,AInterpolationPoint);
- DECLARE_NATIVE_TYPE(Engine,AScout);
- DECLARE_NATIVE_TYPE(Engine,APathNode);
- DECLARE_NATIVE_TYPE(Engine,UReachSpec);
- DECLARE_NATIVE_TYPE(Engine,ASkyZoneInfo);
- DECLARE_NATIVE_TYPE(Engine,ACamera);
- DECLARE_NATIVE_TYPE(Engine,AGameInfo);
- DECLARE_NATIVE_TYPE(Engine,ALevelInfo);
- DECLARE_NATIVE_TYPE(Engine,ANote);
- DECLARE_NATIVE_TYPE(Engine,AWeapon);
- DECLARE_NATIVE_TYPE(Engine,APolyMarker);
- DECLARE_NATIVE_TYPE(Engine,AClipMarker);
- DECLARE_NATIVE_TYPE(Engine,ALight);
- DECLARE_NATIVE_TYPE(Engine,AKVehicle);
- DECLARE_NATIVE_TYPE(Engine,AKTire);
- DECLARE_NATIVE_TYPE(Engine,AKActor);
- DECLARE_NATIVE_TYPE(Engine,UKarmaParamsSkel);
- DECLARE_NATIVE_TYPE(Engine,UKarmaParams);
- DECLARE_NATIVE_TYPE(Engine,UKarmaParamsCollision);
- DECLARE_NATIVE_TYPE(Engine,UKarmaParamsRBFull);
- DECLARE_NATIVE_TYPE(Engine,AKCarWheelJoint);
- DECLARE_NATIVE_TYPE(Engine,AKConstraint);
- DECLARE_NATIVE_TYPE(Engine,AKConeLimit);
- DECLARE_NATIVE_TYPE(Engine,AKHinge);
- DECLARE_NATIVE_TYPE(Engine,AKBSJoint);
- DECLARE_NATIVE_TYPE(Engine,AGameStats);
- DECLARE_NATIVE_TYPE(Engine,AFileLog);
- DECLARE_NATIVE_TYPE(Engine,UActionWarp);
- DECLARE_NATIVE_TYPE(Engine,AAirEmitter);
- DECLARE_NATIVE_TYPE(Engine,AAirShip);
- DECLARE_NATIVE_TYPE(Engine,AAirVolume);
- DECLARE_NATIVE_TYPE(Engine,AAmbientEventActor);
- DECLARE_NATIVE_TYPE(Engine,AAmbientSound);
- DECLARE_NATIVE_TYPE(Engine,UAmbientSoundObject);
- DECLARE_NATIVE_TYPE(Engine,ULevelObject);
- DECLARE_NATIVE_TYPE(Engine,AAmbientVolume);
- DECLARE_NATIVE_TYPE(Engine,UAmbientVolumeSound);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_AttackDamage);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_AttackItem);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_AttackPreShot);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_AttackShot);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_AttackVoice);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_BoneDirect);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_BoneScale);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_CameraLocation);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_Channeling);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_EventAnimEnd);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_IdleSound);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_Illusion);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_JumpDown);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_JumpUp);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_LaunchAccumulativeBeam);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_Light);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_ModifyVisBound);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_PostEffect);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_RandomSound);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_ScreenFade);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_SendCommandLine);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_Sheathe);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_SkillEffect);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_SwimSound);
- DECLARE_NATIVE_TYPE(Engine,UAnimNotify_ViewShake);
- DECLARE_NATIVE_TYPE(Engine,ABeautyShopCameraActor);
- DECLARE_NATIVE_TYPE(Engine,UBumpShader);
- DECLARE_NATIVE_TYPE(Engine,ACameraControlPawn);
- DECLARE_NATIVE_TYPE(Engine,ACameraEffectInfo);
- DECLARE_NATIVE_TYPE(Engine,ACameraVolume);
- DECLARE_NATIVE_TYPE(Engine,UColorMask);
- DECLARE_NATIVE_TYPE(Engine,URealtimeGenerationTexture);
- DECLARE_NATIVE_TYPE(Engine,UColorVariationMaterial);
- DECLARE_NATIVE_TYPE(Engine,UColorWheel);
- DECLARE_NATIVE_TYPE(Engine,UComplementModifier);
- DECLARE_NATIVE_TYPE(Engine,ACustomizableStaticMeshActor);
- DECLARE_NATIVE_TYPE(Engine,UCustomMakedMaterial);
- DECLARE_NATIVE_TYPE(Engine,ADynamicLight);
- DECLARE_NATIVE_TYPE(Engine,AEmitterLight);
- DECLARE_NATIVE_TYPE(Engine,AEnvCreatureManagerInfo);
- DECLARE_NATIVE_TYPE(Engine,UExtraMeshData);
- DECLARE_NATIVE_TYPE(Engine,UGlowEffect);
- DECLARE_NATIVE_TYPE(Engine,UGlowModifier);
- DECLARE_NATIVE_TYPE(Engine,UHDREffect);
- DECLARE_NATIVE_TYPE(Engine,AInspector);
- DECLARE_NATIVE_TYPE(Engine,AL2Alarm);
- DECLARE_NATIVE_TYPE(Engine,AL2CenterdDiamond);
- DECLARE_NATIVE_TYPE(Engine,UL2ColorModifier);
- DECLARE_NATIVE_TYPE(Engine,AL2Dice);
- DECLARE_NATIVE_TYPE(Engine,UL2EffectEmitter);
- DECLARE_NATIVE_TYPE(Engine,AL2Float);
- DECLARE_NATIVE_TYPE(Engine,AL2Indicator);
- DECLARE_NATIVE_TYPE(Engine,AL2MovableStaticMeshActor);
- DECLARE_NATIVE_TYPE(Engine,UL2NEnvLight);
- DECLARE_NATIVE_TYPE(Engine,UL2NTimeLight);
- DECLARE_NATIVE_TYPE(Engine,AL2NMover);
- DECLARE_NATIVE_TYPE(Engine,AL2Pickup);
- DECLARE_NATIVE_TYPE(Engine,AL2Radar);
- DECLARE_NATIVE_TYPE(Engine,UL2SceneInfo);
- DECLARE_NATIVE_TYPE(Engine,UL2SceneItem);
- DECLARE_NATIVE_TYPE(Engine,AL2SeamlessInfo);
- DECLARE_NATIVE_TYPE(Engine,UL2SkillEffect);
- DECLARE_NATIVE_TYPE(Engine,ALineagePlayerController);
- DECLARE_NATIVE_TYPE(Engine,ALocationInfo);
- DECLARE_NATIVE_TYPE(Engine,AMarkProjector);
- DECLARE_NATIVE_TYPE(Engine,UMaskTexture);
- DECLARE_NATIVE_TYPE(Engine,UMeshComponent);
- DECLARE_NATIVE_TYPE(Engine,UMeshContainer);
- DECLARE_NATIVE_TYPE(Engine,AMovableStaticMeshActor);
- DECLARE_NATIVE_TYPE(Engine,AMusicVolume);
- DECLARE_NATIVE_TYPE(Engine,ANAgathion);
- DECLARE_NATIVE_TYPE(Engine,ANCubics);
- DECLARE_NATIVE_TYPE(Engine,ANMoon);
- DECLARE_NATIVE_TYPE(Engine,ANMovableSunLight);
- DECLARE_NATIVE_TYPE(Engine,ANpcPosInfo);
- DECLARE_NATIVE_TYPE(Engine,ANProjectile);
- DECLARE_NATIVE_TYPE(Engine,ANSkillProjectile);
- DECLARE_NATIVE_TYPE(Engine,ANSun);
- DECLARE_NATIVE_TYPE(Engine,AParticleProjector);
- DECLARE_NATIVE_TYPE(Engine,UPawnAliasMgr);
- DECLARE_NATIVE_TYPE(Engine,UPawnSheathingMgr);
- DECLARE_NATIVE_TYPE(Engine,URibbonEmitter);
- DECLARE_NATIVE_TYPE(Engine,AServerBlockingVolume);
- DECLARE_NATIVE_TYPE(Engine,AServerPrimitive);
- DECLARE_NATIVE_TYPE(Engine,AShadowProjector);
- DECLARE_NATIVE_TYPE(Engine,AShuttle);
- DECLARE_NATIVE_TYPE(Engine,AShuttleDoor);
- DECLARE_NATIVE_TYPE(Engine,AShuttleWall);
- DECLARE_NATIVE_TYPE(Engine,USimulationCollision);
- DECLARE_NATIVE_TYPE(Engine,USimulationCylinderCollision);
- DECLARE_NATIVE_TYPE(Engine,USimulationData);
- DECLARE_NATIVE_TYPE(Engine,USimulationNotify);
- DECLARE_NATIVE_TYPE(Engine,USimulationSphereCollision);
- DECLARE_NATIVE_TYPE(Engine,USimulationSpringConstraint);
- DECLARE_NATIVE_TYPE(Engine,ASkyMeshActor);
- DECLARE_NATIVE_TYPE(Engine,ASkyRenderInfo);
- DECLARE_NATIVE_TYPE(Engine,ASpawnableStaticMeshActor);
- DECLARE_NATIVE_TYPE(Engine,ASpawnedLight);
- DECLARE_NATIVE_TYPE(Engine,ASuperPointInfo);
- DECLARE_NATIVE_TYPE(Engine,ATerritoryInfo);
- DECLARE_NATIVE_TYPE(Engine,UTexPlanning2Panner);
- DECLARE_NATIVE_TYPE(Engine,UTexPlanningPanner);
- DECLARE_NATIVE_TYPE(Engine,UUserDefinableMaterial);
- DECLARE_NATIVE_TYPE(Engine,AVehicleMeshPart);
- DECLARE_NATIVE_TYPE(Engine,AVehicleRoutePoint);
- DECLARE_NATIVE_TYPE(Engine,AVehicleServerPart);
- DECLARE_NATIVE_TYPE(Engine,AViewportWindowController);
- DECLARE_NATIVE_TYPE(Engine,UVolumeTexture);
- DECLARE_NATIVE_TYPE(Engine,AWaterHitEmitter);
- #define AUTO_INITIALIZE_REGISTRANTS_ENGINE \
- UEngine::StaticClass(); \
- UNetPendingLevel::StaticClass(); \
- UPendingLevel::StaticClass(); \
- UNetDriver::StaticClass(); \
- UPackageMapLevel::StaticClass(); \
- UChannelDownload::StaticClass(); \
- UDownload::StaticClass(); \
- UDemoRecDriver::StaticClass(); \
- UDemoRecConnection::StaticClass(); \
- UNetConnection::StaticClass(); \
- UPlayer::StaticClass(); \
- UDemoPlayPendingLevel::StaticClass(); \
- UFileChannel::StaticClass(); \
- UChannel::StaticClass(); \
- UActorChannel::StaticClass(); \
- UControlChannel::StaticClass(); \
- ADecoVolumeObject::StaticClass(); \
- AActor::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAActorNative; \
- ADecorationList::StaticClass(); \
- AKeypoint::StaticClass(); \
- UVertMeshInstance::StaticClass(); \
- ULodMeshInstance::StaticClass(); \
- UMeshInstance::StaticClass(); \
- UPrimitive::StaticClass(); \
- UVertMesh::StaticClass(); \
- ULodMesh::StaticClass(); \
- UMesh::StaticClass(); \
- UTrailEmitter::StaticClass(); \
- UParticleEmitter::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineUParticleEmitterNative; \
- UCubemap::StaticClass(); \
- UTexture::StaticClass(); \
- UBitmapMaterial::StaticClass(); \
- URenderedMaterial::StaticClass(); \
- UMaterial::StaticClass(); \
- UPalette::StaticClass(); \
- UTerrainMaterial::StaticClass(); \
- ATerrainInfo::StaticClass(); \
- AInfo::StaticClass(); \
- UTerrainPrimitive::StaticClass(); \
- UTerrainSector::StaticClass(); \
- USVehicleWheel::StaticClass(); \
- ASVehicle::StaticClass(); \
- APawn::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAPawnNative; \
- AStaticMeshActor::StaticClass(); \
- UStaticMeshInstance::StaticClass(); \
- UStaticMesh::StaticClass(); \
- USpriteEmitter::StaticClass(); \
- USparkEmitter::StaticClass(); \
- UAnimNotify_MatSubAction::StaticClass(); \
- UAnimNotify::StaticClass(); \
- UAnimNotify_Scripted::StaticClass(); \
- UAnimNotify_Script::StaticClass(); \
- UAnimNotify_Sound::StaticClass(); \
- UAnimNotify_DestroyEffect::StaticClass(); \
- UAnimNotify_Effect::StaticClass(); \
- USkeletalMeshInstance::StaticClass(); \
- USkeletalMesh::StaticClass(); \
- UAnimation::StaticClass(); \
- UMeshAnimation::StaticClass(); \
- UShadowBitmapMaterial::StaticClass(); \
- ASecurity::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineASecurityNative; \
- UScriptedTexture::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineUScriptedTextureNative; \
- ALookTarget::StaticClass(); \
- USubActionSceneSpeed::StaticClass(); \
- UMatSubAction::StaticClass(); \
- UMatObject::StaticClass(); \
- USubActionGameSpeed::StaticClass(); \
- USubActionOrientation::StaticClass(); \
- USubActionCameraShake::StaticClass(); \
- USubActionFOV::StaticClass(); \
- USubActionTrigger::StaticClass(); \
- USubActionFade::StaticClass(); \
- AMatDemoActor::StaticClass(); \
- UActionPause::StaticClass(); \
- UMatAction::StaticClass(); \
- UActionMoveCamera::StaticClass(); \
- UMeshObject::StaticClass(); \
- ASceneManager::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineASceneManagerNative; \
- USkinVertexBuffer::StaticClass(); \
- URenderResource::StaticClass(); \
- UIndexBuffer::StaticClass(); \
- UVertexBuffer::StaticClass(); \
- UVertexStreamBase::StaticClass(); \
- UVertexStreamPosNormTex::StaticClass(); \
- UVertexStreamUV::StaticClass(); \
- UVertexStreamCOLOR::StaticClass(); \
- UVertexStreamVECTOR::StaticClass(); \
- UProjectorMaterial::StaticClass(); \
- AProjector::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAProjectorNative; \
- UProjectorPrimitive::StaticClass(); \
- UParticleMaterial::StaticClass(); \
- AEmitter::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAEmitterNative; \
- UPackageCheckInfo::StaticClass(); \
- AMover::StaticClass(); \
- UModel::StaticClass(); \
- UMeshEmitter::StaticClass(); \
- UOpacityModifier::StaticClass(); \
- UModifier::StaticClass(); \
- UMaterialSequence::StaticClass(); \
- UMaterialSwitch::StaticClass(); \
- UFinalBlend::StaticClass(); \
- UVertexColor::StaticClass(); \
- UTexCoordSource::StaticClass(); \
- UTexModifier::StaticClass(); \
- UTexMatrix::StaticClass(); \
- UTexEnvMap::StaticClass(); \
- UTexOscillator::StaticClass(); \
- UTexOscillatorTriggered::StaticClass(); \
- UTexRotator::StaticClass(); \
- UTexScaler::StaticClass(); \
- UTexPanner::StaticClass(); \
- UTexPannerTriggered::StaticClass(); \
- UFadeColor::StaticClass(); \
- UConstantMaterial::StaticClass(); \
- UConstantColor::StaticClass(); \
- UCombiner::StaticClass(); \
- UShader::StaticClass(); \
- UColorModifier::StaticClass(); \
- UTexCoordMaterial::StaticClass(); \
- UProxyBitmapMaterial::StaticClass(); \
- ULevel::StaticClass(); \
- ULevelBase::StaticClass(); \
- UInteractionMaster::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineUInteractionMasterNative; \
- UInteractions::StaticClass(); \
- UBaseGUIController::StaticClass(); \
- UInteraction::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineUInteractionNative; \
- UConsole::StaticClass(); \
- UInput::StaticClass(); \
- UGameEngine::StaticClass(); \
- UPolys::StaticClass(); \
- UFont::StaticClass(); \
- AFluidSurfaceOscillator::StaticClass(); \
- UFluidSurfacePrimitive::StaticClass(); \
- AFluidSurfaceInfo::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAFluidSurfaceInfoNative; \
- UGlobalTempObjects::StaticClass(); \
- UMasterMD5Commandlet::StaticClass(); \
- UServerCommandlet::StaticClass(); \
- URenderDevice::StaticClass(); \
- UConvexVolume::StaticClass(); \
- UPlayerInput::StaticClass(); \
- UCheatManager::StaticClass(); \
- UCanvas::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineUCanvasNative; \
- UClient::StaticClass(); \
- UCameraOverlay::StaticClass(); \
- UCameraEffect::StaticClass(); \
- UMotionBlur::StaticClass(); \
- USubActionCameraEffect::StaticClass(); \
- UViewport::StaticClass(); \
- UBeamEmitter::StaticClass(); \
- UI3DL2Listener::StaticClass(); \
- UAudioSubsystem::StaticClass(); \
- USound::StaticClass(); \
- ACarriedObject::StaticClass(); \
- AAvoidMarker::StaticClass(); \
- ATriggers::StaticClass(); \
- AJumpDest::StaticClass(); \
- ANavigationPoint::StaticClass(); \
- AJumpPad::StaticClass(); \
- AStationaryWeapons::StaticClass(); \
- APickup::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAPickupNative; \
- AAntiPortalActor::StaticClass(); \
- AWeaponAttachment::StaticClass(); \
- AInventoryAttachment::StaticClass(); \
- ATeamInfo::StaticClass(); \
- AReplicationInfo::StaticClass(); \
- AAutoDoor::StaticClass(); \
- ADoor::StaticClass(); \
- AAutoLadder::StaticClass(); \
- ALadder::StaticClass(); \
- ASmallNavigationPoint::StaticClass(); \
- ABlockingVolume::StaticClass(); \
- AVolume::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAVolumeNative; \
- ABrush::StaticClass(); \
- APotentialClimbWatcher::StaticClass(); \
- ALadderVolume::StaticClass(); \
- APhysicsVolume::StaticClass(); \
- ADefaultPhysicsVolume::StaticClass(); \
- ALineOfSightTrigger::StaticClass(); \
- AAIScript::StaticClass(); \
- ADamageType::StaticClass(); \
- AVehiclePart::StaticClass(); \
- AVehicle::StaticClass(); \
- AMutator::StaticClass(); \
- APlayerController::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAPlayerControllerNative; \
- AController::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAControllerNative; \
- AAIController::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAAIControllerNative; \
- AAmmunition::StaticClass(); \
- AInventory::StaticClass(); \
- APowerups::StaticClass(); \
- AAmmo::StaticClass(); \
- ULevelSummary::StaticClass(); \
- AGameReplicationInfo::StaticClass(); \
- AInternetInfo::StaticClass(); \
- APlayerReplicationInfo::StaticClass(); \
- ALiftExit::StaticClass(); \
- ALiftCenter::StaticClass(); \
- ASavedMove::StaticClass(); \
- AHUD::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAHUDNative; \
- AWarpZoneMarker::StaticClass(); \
- ATrigger::StaticClass(); \
- AAIMarker::StaticClass(); \
- AInventorySpot::StaticClass(); \
- APlayerStart::StaticClass(); \
- ATeleporter::StaticClass(); \
- AWarpZoneInfo::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAWarpZoneInfoNative; \
- AZoneInfo::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAZoneInfoNative; \
- AProjectile::StaticClass(); \
- ADecoration::StaticClass(); \
- AInterpolationPoint::StaticClass(); \
- AScout::StaticClass(); \
- APathNode::StaticClass(); \
- UReachSpec::StaticClass(); \
- ASkyZoneInfo::StaticClass(); \
- ACamera::StaticClass(); \
- AGameInfo::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAGameInfoNative; \
- ALevelInfo::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineALevelInfoNative; \
- ANote::StaticClass(); \
- AWeapon::StaticClass(); \
- APolyMarker::StaticClass(); \
- AClipMarker::StaticClass(); \
- ALight::StaticClass(); \
- UNullRenderDevice::StaticClass(); \
- AKRepulsor::StaticClass(); \
- AKVehicle::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAKVehicleNative; \
- AKTire::StaticClass(); \
- AKActor::StaticClass(); \
- UKarmaParamsSkel::StaticClass(); \
- UKarmaParams::StaticClass(); \
- UKarmaParamsCollision::StaticClass(); \
- UKarmaParamsRBFull::StaticClass(); \
- UKMeshProps::StaticClass(); \
- AKCarWheelJoint::StaticClass(); \
- AKConstraint::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAKConstraintNative; \
- AKConeLimit::StaticClass(); \
- AKHinge::StaticClass(); \
- AKBSJoint::StaticClass(); \
- AGameStats::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAGameStatsNative; \
- AFileLog::StaticClass(); \
- GNativeLookupFuncs[Lookup++] = &FindEngineAFileLogNative; \
- UActionWarp::StaticClass(); \
- AAirEmitter::StaticClass(); \
- AAirShip::StaticClass(); \
- AAirVolume::StaticClass(); \
- AAmbientEventActor::StaticClass(); \
- AAmbientSound::StaticClass(); \
- UAmbientSoundObject::StaticClass(); \
- ULevelObject::StaticClass(); \
- AAmbientVolume::StaticClass(); \
- UAmbientVolumeSound::StaticClass(); \
- UAnimNotify_AttackDamage::StaticClass(); \
- UAnimNotify_AttackItem::StaticClass(); \
- UAnimNotify_AttackPreShot::StaticClass(); \
- UAnimNotify_AttackShot::StaticClass(); \
- UAnimNotify_AttackVoice::StaticClass(); \
- UAnimNotify_BoneDirect::StaticClass(); \
- UAnimNotify_BoneScale::StaticClass(); \
- UAnimNotify_CameraLocation::StaticClass(); \
- UAnimNotify_Channeling::StaticClass(); \
- UAnimNotify_EventAnimEnd::StaticClass(); \
- UAnimNotify_IdleSound::StaticClass(); \
- UAnimNotify_Illusion::StaticClass(); \
- UAnimNotify_JumpDown::StaticClass(); \
- UAnimNotify_JumpUp::StaticClass(); \
- UAnimNotify_LaunchAccumulativeBeam::StaticClass(); \
- UAnimNotify_Light::StaticClass(); \
- UAnimNotify_ModifyVisBound::StaticClass(); \
- UAnimNotify_PostEffect::StaticClass(); \
- UAnimNotify_RandomSound::StaticClass(); \
- UAnimNotify_ScreenFade::StaticClass(); \
- UAnimNotify_SendCommandLine::StaticClass(); \
- UAnimNotify_Sheathe::StaticClass(); \
- UAnimNotify_SkillEffect::StaticClass(); \
- UAnimNotify_SwimSound::StaticClass(); \
- UAnimNotify_ViewShake::StaticClass(); \
- ABeautyShopCameraActor::StaticClass(); \
- UBumpShader::StaticClass(); \
- ACameraControlPawn::StaticClass(); \
- ACameraEffectInfo::StaticClass(); \
- ACameraVolume::StaticClass(); \
- UColorMask::StaticClass(); \
- URealtimeGenerationTexture::StaticClass(); \
- UColorVariationMaterial::StaticClass(); \
- UColorWheel::StaticClass(); \
- UComplementModifier::StaticClass(); \
- ACustomizableStaticMeshActor::StaticClass(); \
- UCustomMakedMaterial::StaticClass(); \
- ADynamicLight::StaticClass(); \
- AEmitterLight::StaticClass(); \
- AEnvCreatureManagerInfo::StaticClass(); \
- UExtraMeshData::StaticClass(); \
- UGlowEffect::StaticClass(); \
- UGlowModifier::StaticClass(); \
- UHDREffect::StaticClass(); \
- AInspector::StaticClass(); \
- AL2Alarm::StaticClass(); \
- AL2CenterdDiamond::StaticClass(); \
- UL2ColorModifier::StaticClass(); \
- AL2Dice::StaticClass(); \
- UL2EffectEmitter::StaticClass(); \
- AL2Float::StaticClass(); \
- AL2FogInfo::StaticClass(); \
- AL2Indicator::StaticClass(); \
- AL2MovableStaticMeshActor::StaticClass(); \
- UL2NEnvLight::StaticClass(); \
- UL2NTimeLight::StaticClass(); \
- AL2NMover::StaticClass(); \
- AL2Pickup::StaticClass(); \
- AL2Radar::StaticClass(); \
- AL2RegionEffectInfo::StaticClass(); \
- UL2SceneInfo::StaticClass(); \
- UL2SceneItem::StaticClass(); \
- AL2SeamlessInfo::StaticClass(); \
- UL2SkillEffect::StaticClass(); \
- ALineagePlayerController::StaticClass(); \
- ALocationInfo::StaticClass(); \
- AMarkProjector::StaticClass(); \
- UMaskTexture::StaticClass(); \
- UMeshComponent::StaticClass(); \
- UMeshContainer::StaticClass(); \
- AMovableStaticMeshActor::StaticClass(); \
- AMusicVolume::StaticClass(); \
- ANAgathion::StaticClass(); \
- ANCubics::StaticClass(); \
- ANLine::StaticClass(); \
- ANMoon::StaticClass(); \
- ANMovableSunLight::StaticClass(); \
- ANpcPosInfo::StaticClass(); \
- ANProjectile::StaticClass(); \
- ANSkillProjectile::StaticClass(); \
- ANSun::StaticClass(); \
- AParticleProjector::StaticClass(); \
- UPawnAliasMgr::StaticClass(); \
- UPawnSheathingMgr::StaticClass(); \
- AProjectedEmitter::StaticClass(); \
- URibbonEmitter::StaticClass(); \
- AServerBlockingVolume::StaticClass(); \
- AServerPrimitive::StaticClass(); \
- AShadowProjector::StaticClass(); \
- AShuttle::StaticClass(); \
- AShuttleDoor::StaticClass(); \
- AShuttleWall::StaticClass(); \
- USimulationCollision::StaticClass(); \
- USimulationCylinderCollision::StaticClass(); \
- USimulationData::StaticClass(); \
- USimulationNotify::StaticClass(); \
- USimulationSphereCollision::StaticClass(); \
- USimulationSpringConstraint::StaticClass(); \
- ASingleMeshZoneInfo::StaticClass(); \
- ASkyMeshActor::StaticClass(); \
- ASkyRenderInfo::StaticClass(); \
- ASpawnableStaticMeshActor::StaticClass(); \
- ASpawnedLight::StaticClass(); \
- ASuperPointInfo::StaticClass(); \
- ATerritoryInfo::StaticClass(); \
- UTexPlanning2Panner::StaticClass(); \
- UTexPlanningPanner::StaticClass(); \
- UUserDefinableMaterial::StaticClass(); \
- AVehicleMeshPart::StaticClass(); \
- AVehicleRoutePoint::StaticClass(); \
- AVehicleServerPart::StaticClass(); \
- UVertMeshEmitter::StaticClass(); \
- AViewportWindowController::StaticClass(); \
- UVolumeTexture::StaticClass(); \
- AWaterHitEmitter::StaticClass(); \
- #endif // Engine_NATIVE_DEFS
- #ifdef NATIVES_ONLY
- NATIVE_INFO(AActor) GEngineAActorNatives[] =
- {
- MAP_NATIVE(AActor,execMultiply_ColorFloat)
- MAP_NATIVE(AActor,execAdd_ColorColor)
- MAP_NATIVE(AActor,execMultiply_FloatColor)
- MAP_NATIVE(AActor,execSubtract_ColorColor)
- MAP_NATIVE(AActor,execCollidingActors)
- MAP_NATIVE(AActor,execVisibleCollidingActors)
- MAP_NATIVE(AActor,execVisibleActors)
- MAP_NATIVE(AActor,execRadiusActors)
- MAP_NATIVE(AActor,execTraceActors)
- MAP_NATIVE(AActor,execTouchingActors)
- MAP_NATIVE(AActor,execBasedActors)
- MAP_NATIVE(AActor,execChildActors)
- MAP_NATIVE(AActor,execDynamicActors)
- MAP_NATIVE(AActor,execAllActors)
- MAP_NATIVE(AActor,execMoveCacheEntry)
- MAP_NATIVE(AActor,execGetCacheEntry)
- MAP_NATIVE(AActor,execGetNextIntDesc)
- MAP_NATIVE(AActor,execGetNextInt)
- MAP_NATIVE(AActor,execGetURLMap)
- MAP_NATIVE(AActor,execGetNextSkin)
- MAP_NATIVE(AActor,execGetMapName)
- MAP_NATIVE(AActor,execSuggestFallVelocity)
- MAP_NATIVE(AActor,execPlayerCanSeeMe)
- MAP_NATIVE(AActor,execMakeNoise)
- MAP_NATIVE(AActor,execGetSoundDuration)
- MAP_NATIVE(AActor,execDemoPlaySound)
- MAP_NATIVE(AActor,execPlayOwnedSound)
- MAP_NATIVE(AActor,execPlaySound)
- MAP_NATIVE(AActor,execSetTimer)
- MAP_NATIVE(AActor,execDestroy)
- MAP_NATIVE(AActor,execSpawn)
- MAP_NATIVE(AActor,execFastTrace)
- MAP_NATIVE(AActor,execTrace)
- MAP_NATIVE(AActor,execStopAllMusic)
- MAP_NATIVE(AActor,execStopMusic)
- MAP_NATIVE(AActor,execPlayMusic)
- MAP_NATIVE(AActor,execUnClock)
- MAP_NATIVE(AActor,execClock)
- MAP_NATIVE(AActor,execKIsRagdollAvailable)
- MAP_NATIVE(AActor,execKMakeRagdollAvailable)
- MAP_NATIVE(AActor,execKRemoveAllBoneLifters)
- MAP_NATIVE(AActor,execKRemoveLifterFromBone)
- MAP_NATIVE(AActor,execKAddBoneLifter)
- MAP_NATIVE(AActor,execKFreezeRagdoll)
- MAP_NATIVE(AActor,execKGetSkelMass)
- MAP_NATIVE(AActor,execKSetSkelVel)
- MAP_NATIVE(AActor,execKEnableCollision)
- MAP_NATIVE(AActor,execKDisableCollision)
- MAP_NATIVE(AActor,execKGetActorGravScale)
- MAP_NATIVE(AActor,execKSetActorGravScale)
- MAP_NATIVE(AActor,execKSetBlockKarma)
- MAP_NATIVE(AActor,execKSetStayUpright)
- MAP_NATIVE(AActor,execKAddImpulse)
- MAP_NATIVE(AActor,execKIsAwake)
- MAP_NATIVE(AActor,execKWake)
- MAP_NATIVE(AActor,execKGetImpactThreshold)
- MAP_NATIVE(AActor,execKSetImpactThreshold)
- MAP_NATIVE(AActor,execKGetCOMPosition)
- MAP_NATIVE(AActor,execKGetCOMOffset)
- MAP_NATIVE(AActor,execKSetCOMOffset)
- MAP_NATIVE(AActor,execKGetRestitution)
- MAP_NATIVE(AActor,execKSetRestitution)
- MAP_NATIVE(AActor,execKGetFriction)
- MAP_NATIVE(AActor,execKSetFriction)
- MAP_NATIVE(AActor,execKGetDampingProps)
- MAP_NATIVE(AActor,execKSetDampingProps)
- MAP_NATIVE(AActor,execKGetInertiaTensor)
- MAP_NATIVE(AActor,execKSetInertiaTensor)
- MAP_NATIVE(AActor,execKGetMass)
- MAP_NATIVE(AActor,execKSetMass)
- MAP_NATIVE(AActor,execKRBVecFromVector)
- MAP_NATIVE(AActor,execKRBVecToVector)
- MAP_NATIVE(AActor,execKDrawRigidBodyState)
- MAP_NATIVE(AActor,execKGetRigidBodyState)
- MAP_NATIVE(AActor,execKGetRBQuaternion)
- MAP_NATIVE(AActor,execOnlyAffectPawns)
- MAP_NATIVE(AActor,execSetPhysics)
- MAP_NATIVE(AActor,execFinishInterpolation)
- MAP_NATIVE(AActor,execDebugUnclock)
- MAP_NATIVE(AActor,execDebugClock)
- MAP_NATIVE(AActor,execDrawDebugLine)
- MAP_NATIVE(AActor,execGetRenderBoundingSphere)
- MAP_NATIVE(AActor,execAnimIsInGroup)
- MAP_NATIVE(AActor,execGetAnimParams)
- MAP_NATIVE(AActor,execSetBoneRotation)
- MAP_NATIVE(AActor,execSetBoneLocation)
- MAP_NATIVE(AActor,execSetBoneDirection)
- MAP_NATIVE(AActor,execSetBoneScale)
- MAP_NATIVE(AActor,execLockRootMotion)
- MAP_NATIVE(AActor,execDetachFromBone)
- MAP_NATIVE(AActor,execAttachToBone)
- MAP_NATIVE(AActor,execGetRootRotationDelta)
- MAP_NATIVE(AActor,execGetRootLocationDelta)
- MAP_NATIVE(AActor,execGetRootRotation)
- MAP_NATIVE(AActor,execGetRootLocation)
- MAP_NATIVE(AActor,execGetBoneRotation)
- MAP_NATIVE(AActor,execGetBoneCoords)
- MAP_NATIVE(AActor,execAnimBlendToAlpha)
- MAP_NATIVE(AActor,execAnimBlendParams)
- MAP_NATIVE(AActor,execBoneRefresh)
- MAP_NATIVE(AActor,execLinkMesh)
- MAP_NATIVE(AActor,execLinkSkelAnim)
- MAP_NATIVE(AActor,execGetNotifyChannel)
- MAP_NATIVE(AActor,execEnableChannelNotify)
- MAP_NATIVE(AActor,execIsTweening)
- MAP_NATIVE(AActor,execSetAnimFrame)
- MAP_NATIVE(AActor,execFreezeAnimAt)
- MAP_NATIVE(AActor,execStopAnimating)
- MAP_NATIVE(AActor,execHasAnim)
- MAP_NATIVE(AActor,execFinishAnim)
- MAP_NATIVE(AActor,execIsAnimating)
- MAP_NATIVE(AActor,execTweenAnim)
- MAP_NATIVE(AActor,execLoopAnim)
- MAP_NATIVE(AActor,execPlayAnim)
- MAP_NATIVE(AActor,execGetMeshName)
- MAP_NATIVE(AActor,execSetOwner)
- MAP_NATIVE(AActor,execSetBase)
- MAP_NATIVE(AActor,execAutonomousPhysics)
- MAP_NATIVE(AActor,execMoveSmooth)
- MAP_NATIVE(AActor,execSetRelativeLocation)
- MAP_NATIVE(AActor,execSetRelativeRotation)
- MAP_NATIVE(AActor,execSetRotation)
- MAP_NATIVE(AActor,execSetLocation)
- MAP_NATIVE(AActor,execMove)
- MAP_NATIVE(AActor,execSetDrawType)
- MAP_NATIVE(AActor,execSetStaticMesh)
- MAP_NATIVE(AActor,execSetDrawScale3D)
- MAP_NATIVE(AActor,execSetDrawScale)
- MAP_NATIVE(AActor,execSetCollisionSize)
- MAP_NATIVE(AActor,execSetCollision)
- MAP_NATIVE(AActor,execSleep)
- MAP_NATIVE(AActor,execError)
- MAP_NATIVE(AActor,execConsoleCommand)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AActor);
- NATIVE_INFO(UParticleEmitter) GEngineUParticleEmitterNatives[] =
- {
- MAP_NATIVE(UParticleEmitter,execTrigger)
- MAP_NATIVE(UParticleEmitter,execSpawnParticle)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,UParticleEmitter);
- NATIVE_INFO(APawn) GEngineAPawnNatives[] =
- {
- MAP_NATIVE(APawn,execForceCrouch)
- MAP_NATIVE(APawn,execReachedDestination)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,APawn);
- NATIVE_INFO(ASecurity) GEngineASecurityNatives[] =
- {
- MAP_NATIVE(ASecurity,execNativePerform)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,ASecurity);
- NATIVE_INFO(UScriptedTexture) GEngineUScriptedTextureNatives[] =
- {
- MAP_NATIVE(UScriptedTexture,execDrawPortal)
- MAP_NATIVE(UScriptedTexture,execDrawTile)
- MAP_NATIVE(UScriptedTexture,execTextSize)
- MAP_NATIVE(UScriptedTexture,execDrawText)
- MAP_NATIVE(UScriptedTexture,execSetSize)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,UScriptedTexture);
- NATIVE_INFO(ASceneManager) GEngineASceneManagerNatives[] =
- {
- MAP_NATIVE(ASceneManager,execGetTotalSceneTime)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,ASceneManager);
- NATIVE_INFO(AProjector) GEngineAProjectorNatives[] =
- {
- MAP_NATIVE(AProjector,execDetachActor)
- MAP_NATIVE(AProjector,execAttachActor)
- MAP_NATIVE(AProjector,execAbandonProjector)
- MAP_NATIVE(AProjector,execDetachProjector)
- MAP_NATIVE(AProjector,execAttachProjector)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AProjector);
- NATIVE_INFO(AEmitter) GEngineAEmitterNatives[] =
- {
- MAP_NATIVE(AEmitter,execKill)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AEmitter);
- NATIVE_INFO(UInteractionMaster) GEngineUInteractionMasterNatives[] =
- {
- MAP_NATIVE(UInteractionMaster,execTravel)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,UInteractionMaster);
- NATIVE_INFO(UInteraction) GEngineUInteractionNatives[] =
- {
- MAP_NATIVE(UInteraction,execScreenToWorld)
- MAP_NATIVE(UInteraction,execWorldToScreen)
- MAP_NATIVE(UInteraction,execConsoleCommand)
- MAP_NATIVE(UInteraction,execInitialize)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,UInteraction);
- NATIVE_INFO(AFluidSurfaceInfo) GEngineAFluidSurfaceInfoNatives[] =
- {
- MAP_NATIVE(AFluidSurfaceInfo,execPling)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AFluidSurfaceInfo);
- NATIVE_INFO(UCanvas) GEngineUCanvasNatives[] =
- {
- MAP_NATIVE(UCanvas,execDrawTextJustified)
- MAP_NATIVE(UCanvas,execDrawTileScaled)
- MAP_NATIVE(UCanvas,execDrawTileJustified)
- MAP_NATIVE(UCanvas,execDrawTileStretched)
- MAP_NATIVE(UCanvas,execWrapStringToArray)
- MAP_NATIVE(UCanvas,execDrawPortal)
- MAP_NATIVE(UCanvas,execTextSize)
- MAP_NATIVE(UCanvas,execDrawTextClipped)
- MAP_NATIVE(UCanvas,execDrawTileClipped)
- MAP_NATIVE(UCanvas,execDrawActor)
- MAP_NATIVE(UCanvas,execDrawTile)
- MAP_NATIVE(UCanvas,execDrawText)
- MAP_NATIVE(UCanvas,execStrLen)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,UCanvas);
- NATIVE_INFO(APickup) GEngineAPickupNatives[] =
- {
- MAP_NATIVE(APickup,execRemoveFromNavigation)
- MAP_NATIVE(APickup,execAddToNavigation)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,APickup);
- NATIVE_INFO(AVolume) GEngineAVolumeNatives[] =
- {
- MAP_NATIVE(AVolume,execEncompasses)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AVolume);
- NATIVE_INFO(APlayerController) GEngineAPlayerControllerNatives[] =
- {
- MAP_NATIVE(APlayerController,execChangeVoiceChatter)
- MAP_NATIVE(APlayerController,execLeaveVoiceChat)
- MAP_NATIVE(APlayerController,execClientHearSound)
- MAP_NATIVE(APlayerController,execFindStairRotation)
- MAP_NATIVE(APlayerController,execServerValidationResponse)
- MAP_NATIVE(APlayerController,execClientValidate)
- MAP_NATIVE(APlayerController,execPasteFromClipboard)
- MAP_NATIVE(APlayerController,execCopyToClipboard)
- MAP_NATIVE(APlayerController,execGetDefaultURL)
- MAP_NATIVE(APlayerController,execUpdateURL)
- MAP_NATIVE(APlayerController,execClientTravel)
- MAP_NATIVE(APlayerController,execSetViewTarget)
- MAP_NATIVE(APlayerController,execResetKeyboard)
- MAP_NATIVE(APlayerController,execGetEntryLevel)
- MAP_NATIVE(APlayerController,execConsoleCommand)
- MAP_NATIVE(APlayerController,execGetServerNetworkAddress)
- MAP_NATIVE(APlayerController,execGetPlayerNetworkAddress)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,APlayerController);
- NATIVE_INFO(AController) GEngineAControllerNatives[] =
- {
- MAP_NATIVE(AController,execEndClimbLadder)
- MAP_NATIVE(AController,execStopWaiting)
- MAP_NATIVE(AController,execInLatentExecution)
- MAP_NATIVE(AController,execPickAnyTarget)
- MAP_NATIVE(AController,execPickTarget)
- MAP_NATIVE(AController,execRemoveController)
- MAP_NATIVE(AController,execAddController)
- MAP_NATIVE(AController,execFindBestInventoryPath)
- MAP_NATIVE(AController,execWaitForLanding)
- MAP_NATIVE(AController,execPickWallAdjust)
- MAP_NATIVE(AController,execactorReachable)
- MAP_NATIVE(AController,execpointReachable)
- MAP_NATIVE(AController,execEAdjustJump)
- MAP_NATIVE(AController,execFindRandomDest)
- MAP_NATIVE(AController,execFindPathTowardNearest)
- MAP_NATIVE(AController,execFindPathToIntercept)
- MAP_NATIVE(AController,execFindPathToward)
- MAP_NATIVE(AController,execFindPathTo)
- MAP_NATIVE(AController,execCanSee)
- MAP_NATIVE(AController,execLineOfSightTo)
- MAP_NATIVE(AController,execFinishRotation)
- MAP_NATIVE(AController,execMoveToward)
- MAP_NATIVE(AController,execMoveTo)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AController);
- NATIVE_INFO(AAIController) GEngineAAIControllerNatives[] =
- {
- MAP_NATIVE(AAIController,execWaitToSeeEnemy)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AAIController);
- NATIVE_INFO(AHUD) GEngineAHUDNatives[] =
- {
- MAP_NATIVE(AHUD,execDraw3DLine)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AHUD);
- NATIVE_INFO(AWarpZoneInfo) GEngineAWarpZoneInfoNatives[] =
- {
- MAP_NATIVE(AWarpZoneInfo,execUnWarp)
- MAP_NATIVE(AWarpZoneInfo,execWarp)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AWarpZoneInfo);
- NATIVE_INFO(AZoneInfo) GEngineAZoneInfoNatives[] =
- {
- MAP_NATIVE(AZoneInfo,execZoneActors)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AZoneInfo);
- NATIVE_INFO(AGameInfo) GEngineAGameInfoNatives[] =
- {
- MAP_NATIVE(AGameInfo,execParseKillMessage)
- MAP_NATIVE(AGameInfo,execGetNetworkNumber)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AGameInfo);
- NATIVE_INFO(ALevelInfo) GEngineALevelInfoNatives[] =
- {
- MAP_NATIVE(ALevelInfo,execGetAddressURL)
- MAP_NATIVE(ALevelInfo,execIsDemoBuild)
- MAP_NATIVE(ALevelInfo,execGetLocalURL)
- MAP_NATIVE(ALevelInfo,execIsEntry)
- MAP_NATIVE(ALevelInfo,execDetailChange)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,ALevelInfo);
- NATIVE_INFO(AKVehicle) GEngineAKVehicleNatives[] =
- {
- MAP_NATIVE(AKVehicle,execGraphData)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AKVehicle);
- NATIVE_INFO(AKConstraint) GEngineAKConstraintNatives[] =
- {
- MAP_NATIVE(AKConstraint,execKGetConstraintTorque)
- MAP_NATIVE(AKConstraint,execKGetConstraintForce)
- MAP_NATIVE(AKConstraint,execKUpdateConstraintParams)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AKConstraint);
- NATIVE_INFO(AGameStats) GEngineAGameStatsNatives[] =
- {
- MAP_NATIVE(AGameStats,execGetMapFileName)
- MAP_NATIVE(AGameStats,execGetStatsIdentifier)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AGameStats);
- NATIVE_INFO(AFileLog) GEngineAFileLogNatives[] =
- {
- MAP_NATIVE(AFileLog,execLogf)
- MAP_NATIVE(AFileLog,execCloseLog)
- MAP_NATIVE(AFileLog,execOpenLog)
- {NULL,NULL}
- };
- IMPLEMENT_NATIVE_HANDLER(Engine,AFileLog);
- #endif // NATIVES_ONLY
- #endif // __STATIC_LINK
- #ifdef VERIFY_CLASS_SIZES
- VERIFY_CLASS_SIZE_NODIE(ADecoVolumeObject)
- VERIFY_CLASS_SIZE_NODIE(AActor)
- VERIFY_CLASS_SIZE_NODIE(ADecorationList)
- VERIFY_CLASS_SIZE_NODIE(AKeypoint)
- VERIFY_CLASS_SIZE_NODIE(UTrailEmitter)
- VERIFY_CLASS_SIZE_NODIE(UParticleEmitter)
- VERIFY_CLASS_SIZE_NODIE(UCubemap)
- VERIFY_CLASS_SIZE_NODIE(UTexture)
- VERIFY_CLASS_SIZE_NODIE(UBitmapMaterial)
- VERIFY_CLASS_SIZE_NODIE(URenderedMaterial)
- VERIFY_CLASS_SIZE_NODIE(UTerrainMaterial)
- VERIFY_CLASS_SIZE_NODIE(AInfo)
- VERIFY_CLASS_SIZE_NODIE(APawn)
- VERIFY_CLASS_SIZE_NODIE(AStaticMeshActor)
- VERIFY_CLASS_SIZE_NODIE(USpriteEmitter)
- VERIFY_CLASS_SIZE_NODIE(USparkEmitter)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_MatSubAction)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_Scripted)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_Script)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_Sound)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_DestroyEffect)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_Effect)
- VERIFY_CLASS_SIZE_NODIE(UShadowBitmapMaterial)
- VERIFY_CLASS_SIZE_NODIE(ASecurity)
- VERIFY_CLASS_SIZE_NODIE(UScriptedTexture)
- VERIFY_CLASS_SIZE_NODIE(ALookTarget)
- VERIFY_CLASS_SIZE_NODIE(USubActionSceneSpeed)
- VERIFY_CLASS_SIZE_NODIE(UMatSubAction)
- VERIFY_CLASS_SIZE_NODIE(UMatObject)
- VERIFY_CLASS_SIZE_NODIE(USubActionGameSpeed)
- VERIFY_CLASS_SIZE_NODIE(USubActionOrientation)
- VERIFY_CLASS_SIZE_NODIE(USubActionCameraShake)
- VERIFY_CLASS_SIZE_NODIE(USubActionFOV)
- VERIFY_CLASS_SIZE_NODIE(USubActionTrigger)
- VERIFY_CLASS_SIZE_NODIE(USubActionFade)
- VERIFY_CLASS_SIZE_NODIE(AMatDemoActor)
- VERIFY_CLASS_SIZE_NODIE(UActionPause)
- VERIFY_CLASS_SIZE_NODIE(UMatAction)
- VERIFY_CLASS_SIZE_NODIE(UActionMoveCamera)
- VERIFY_CLASS_SIZE_NODIE(UMeshObject)
- VERIFY_CLASS_SIZE_NODIE(ASceneManager)
- VERIFY_CLASS_SIZE_NODIE(UProjectorMaterial)
- VERIFY_CLASS_SIZE_NODIE(AProjector)
- VERIFY_CLASS_SIZE_NODIE(UParticleMaterial)
- VERIFY_CLASS_SIZE_NODIE(AEmitter)
- VERIFY_CLASS_SIZE_NODIE(AMover)
- VERIFY_CLASS_SIZE_NODIE(UMeshEmitter)
- VERIFY_CLASS_SIZE_NODIE(UOpacityModifier)
- VERIFY_CLASS_SIZE_NODIE(UModifier)
- VERIFY_CLASS_SIZE_NODIE(UMaterialSequence)
- VERIFY_CLASS_SIZE_NODIE(UMaterialSwitch)
- VERIFY_CLASS_SIZE_NODIE(UFinalBlend)
- VERIFY_CLASS_SIZE_NODIE(UVertexColor)
- VERIFY_CLASS_SIZE_NODIE(UTexCoordSource)
- VERIFY_CLASS_SIZE_NODIE(UTexModifier)
- VERIFY_CLASS_SIZE_NODIE(UTexMatrix)
- VERIFY_CLASS_SIZE_NODIE(UTexEnvMap)
- VERIFY_CLASS_SIZE_NODIE(UTexOscillator)
- VERIFY_CLASS_SIZE_NODIE(UTexOscillatorTriggered)
- VERIFY_CLASS_SIZE_NODIE(UTexRotator)
- VERIFY_CLASS_SIZE_NODIE(UTexScaler)
- VERIFY_CLASS_SIZE_NODIE(UTexPanner)
- VERIFY_CLASS_SIZE_NODIE(UTexPannerTriggered)
- VERIFY_CLASS_SIZE_NODIE(UFadeColor)
- VERIFY_CLASS_SIZE_NODIE(UConstantMaterial)
- VERIFY_CLASS_SIZE_NODIE(UConstantColor)
- VERIFY_CLASS_SIZE_NODIE(UCombiner)
- VERIFY_CLASS_SIZE_NODIE(UShader)
- VERIFY_CLASS_SIZE_NODIE(UColorModifier)
- VERIFY_CLASS_SIZE_NODIE(UInteractionMaster)
- VERIFY_CLASS_SIZE_NODIE(UInteractions)
- VERIFY_CLASS_SIZE_NODIE(UBaseGUIController)
- VERIFY_CLASS_SIZE_NODIE(UInteraction)
- VERIFY_CLASS_SIZE_NODIE(UConsole)
- VERIFY_CLASS_SIZE_NODIE(UGameEngine)
- VERIFY_CLASS_SIZE_NODIE(AFluidSurfaceOscillator)
- VERIFY_CLASS_SIZE_NODIE(UPlayerInput)
- VERIFY_CLASS_SIZE_NODIE(UCheatManager)
- VERIFY_CLASS_SIZE_NODIE(UCameraOverlay)
- VERIFY_CLASS_SIZE_NODIE(UMotionBlur)
- VERIFY_CLASS_SIZE_NODIE(UBeamEmitter)
- VERIFY_CLASS_SIZE_NODIE(UI3DL2Listener)
- VERIFY_CLASS_SIZE_NODIE(ACarriedObject)
- VERIFY_CLASS_SIZE_NODIE(AAvoidMarker)
- VERIFY_CLASS_SIZE_NODIE(ATriggers)
- VERIFY_CLASS_SIZE_NODIE(AJumpDest)
- VERIFY_CLASS_SIZE_NODIE(ANavigationPoint)
- VERIFY_CLASS_SIZE_NODIE(AJumpPad)
- VERIFY_CLASS_SIZE_NODIE(AStationaryWeapons)
- VERIFY_CLASS_SIZE_NODIE(APickup)
- VERIFY_CLASS_SIZE_NODIE(AAntiPortalActor)
- VERIFY_CLASS_SIZE_NODIE(AWeaponAttachment)
- VERIFY_CLASS_SIZE_NODIE(AInventoryAttachment)
- VERIFY_CLASS_SIZE_NODIE(ATeamInfo)
- VERIFY_CLASS_SIZE_NODIE(AReplicationInfo)
- VERIFY_CLASS_SIZE_NODIE(AAutoDoor)
- VERIFY_CLASS_SIZE_NODIE(ADoor)
- VERIFY_CLASS_SIZE_NODIE(AAutoLadder)
- VERIFY_CLASS_SIZE_NODIE(ALadder)
- VERIFY_CLASS_SIZE_NODIE(ASmallNavigationPoint)
- VERIFY_CLASS_SIZE_NODIE(ABlockingVolume)
- VERIFY_CLASS_SIZE_NODIE(AVolume)
- VERIFY_CLASS_SIZE_NODIE(ABrush)
- VERIFY_CLASS_SIZE_NODIE(APotentialClimbWatcher)
- VERIFY_CLASS_SIZE_NODIE(ALadderVolume)
- VERIFY_CLASS_SIZE_NODIE(APhysicsVolume)
- VERIFY_CLASS_SIZE_NODIE(ADefaultPhysicsVolume)
- VERIFY_CLASS_SIZE_NODIE(ALineOfSightTrigger)
- VERIFY_CLASS_SIZE_NODIE(AAIScript)
- VERIFY_CLASS_SIZE_NODIE(ADamageType)
- VERIFY_CLASS_SIZE_NODIE(AVehiclePart)
- VERIFY_CLASS_SIZE_NODIE(AVehicle)
- VERIFY_CLASS_SIZE_NODIE(AMutator)
- VERIFY_CLASS_SIZE_NODIE(APlayerController)
- VERIFY_CLASS_SIZE_NODIE(AController)
- VERIFY_CLASS_SIZE_NODIE(AAIController)
- VERIFY_CLASS_SIZE_NODIE(AAmmunition)
- VERIFY_CLASS_SIZE_NODIE(AInventory)
- VERIFY_CLASS_SIZE_NODIE(APowerups)
- VERIFY_CLASS_SIZE_NODIE(AAmmo)
- VERIFY_CLASS_SIZE_NODIE(ULevelSummary)
- VERIFY_CLASS_SIZE_NODIE(AGameReplicationInfo)
- VERIFY_CLASS_SIZE_NODIE(AInternetInfo)
- VERIFY_CLASS_SIZE_NODIE(APlayerReplicationInfo)
- VERIFY_CLASS_SIZE_NODIE(ALiftExit)
- VERIFY_CLASS_SIZE_NODIE(ALiftCenter)
- VERIFY_CLASS_SIZE_NODIE(ASavedMove)
- VERIFY_CLASS_SIZE_NODIE(AHUD)
- VERIFY_CLASS_SIZE_NODIE(AWarpZoneMarker)
- VERIFY_CLASS_SIZE_NODIE(ATrigger)
- VERIFY_CLASS_SIZE_NODIE(AAIMarker)
- VERIFY_CLASS_SIZE_NODIE(AInventorySpot)
- VERIFY_CLASS_SIZE_NODIE(APlayerStart)
- VERIFY_CLASS_SIZE_NODIE(ATeleporter)
- VERIFY_CLASS_SIZE_NODIE(AWarpZoneInfo)
- VERIFY_CLASS_SIZE_NODIE(AZoneInfo)
- VERIFY_CLASS_SIZE_NODIE(AProjectile)
- VERIFY_CLASS_SIZE_NODIE(ADecoration)
- VERIFY_CLASS_SIZE_NODIE(AInterpolationPoint)
- VERIFY_CLASS_SIZE_NODIE(AScout)
- VERIFY_CLASS_SIZE_NODIE(APathNode)
- VERIFY_CLASS_SIZE_NODIE(UReachSpec)
- VERIFY_CLASS_SIZE_NODIE(ASkyZoneInfo)
- VERIFY_CLASS_SIZE_NODIE(ACamera)
- VERIFY_CLASS_SIZE_NODIE(AGameInfo)
- VERIFY_CLASS_SIZE_NODIE(ALevelInfo)
- VERIFY_CLASS_SIZE_NODIE(ANote)
- VERIFY_CLASS_SIZE_NODIE(AWeapon)
- VERIFY_CLASS_SIZE_NODIE(APolyMarker)
- VERIFY_CLASS_SIZE_NODIE(AClipMarker)
- VERIFY_CLASS_SIZE_NODIE(ALight)
- VERIFY_CLASS_SIZE_NODIE(AKVehicle)
- VERIFY_CLASS_SIZE_NODIE(AKTire)
- VERIFY_CLASS_SIZE_NODIE(AKActor)
- VERIFY_CLASS_SIZE_NODIE(UKarmaParamsSkel)
- VERIFY_CLASS_SIZE_NODIE(UKarmaParams)
- VERIFY_CLASS_SIZE_NODIE(UKarmaParamsCollision)
- VERIFY_CLASS_SIZE_NODIE(UKarmaParamsRBFull)
- VERIFY_CLASS_SIZE_NODIE(AKCarWheelJoint)
- VERIFY_CLASS_SIZE_NODIE(AKConstraint)
- VERIFY_CLASS_SIZE_NODIE(AKConeLimit)
- VERIFY_CLASS_SIZE_NODIE(AKHinge)
- VERIFY_CLASS_SIZE_NODIE(AKBSJoint)
- VERIFY_CLASS_SIZE_NODIE(AGameStats)
- VERIFY_CLASS_SIZE_NODIE(AFileLog)
- VERIFY_CLASS_SIZE_NODIE(UActionWarp)
- VERIFY_CLASS_SIZE_NODIE(AAirEmitter)
- VERIFY_CLASS_SIZE_NODIE(AAirShip)
- VERIFY_CLASS_SIZE_NODIE(AAirVolume)
- VERIFY_CLASS_SIZE_NODIE(AAmbientEventActor)
- VERIFY_CLASS_SIZE_NODIE(AAmbientSound)
- VERIFY_CLASS_SIZE_NODIE(UAmbientSoundObject)
- VERIFY_CLASS_SIZE_NODIE(ULevelObject)
- VERIFY_CLASS_SIZE_NODIE(AAmbientVolume)
- VERIFY_CLASS_SIZE_NODIE(UAmbientVolumeSound)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_AttackDamage)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_AttackItem)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_AttackPreShot)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_AttackShot)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_AttackVoice)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_BoneDirect)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_BoneScale)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_CameraLocation)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_Channeling)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_EventAnimEnd)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_IdleSound)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_Illusion)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_JumpDown)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_JumpUp)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_LaunchAccumulativeBeam)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_Light)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_ModifyVisBound)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_PostEffect)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_RandomSound)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_ScreenFade)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_SendCommandLine)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_Sheathe)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_SkillEffect)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_SwimSound)
- VERIFY_CLASS_SIZE_NODIE(UAnimNotify_ViewShake)
- VERIFY_CLASS_SIZE_NODIE(ABeautyShopCameraActor)
- VERIFY_CLASS_SIZE_NODIE(UBumpShader)
- VERIFY_CLASS_SIZE_NODIE(ACameraControlPawn)
- VERIFY_CLASS_SIZE_NODIE(ACameraEffectInfo)
- VERIFY_CLASS_SIZE_NODIE(ACameraVolume)
- VERIFY_CLASS_SIZE_NODIE(UColorMask)
- VERIFY_CLASS_SIZE_NODIE(URealtimeGenerationTexture)
- VERIFY_CLASS_SIZE_NODIE(UColorVariationMaterial)
- VERIFY_CLASS_SIZE_NODIE(UColorWheel)
- VERIFY_CLASS_SIZE_NODIE(UComplementModifier)
- VERIFY_CLASS_SIZE_NODIE(ACustomizableStaticMeshActor)
- VERIFY_CLASS_SIZE_NODIE(UCustomMakedMaterial)
- VERIFY_CLASS_SIZE_NODIE(ADynamicLight)
- VERIFY_CLASS_SIZE_NODIE(AEmitterLight)
- VERIFY_CLASS_SIZE_NODIE(AEnvCreatureManagerInfo)
- VERIFY_CLASS_SIZE_NODIE(UExtraMeshData)
- VERIFY_CLASS_SIZE_NODIE(UGlowEffect)
- VERIFY_CLASS_SIZE_NODIE(UGlowModifier)
- VERIFY_CLASS_SIZE_NODIE(UHDREffect)
- VERIFY_CLASS_SIZE_NODIE(AInspector)
- VERIFY_CLASS_SIZE_NODIE(AL2Alarm)
- VERIFY_CLASS_SIZE_NODIE(AL2CenterdDiamond)
- VERIFY_CLASS_SIZE_NODIE(UL2ColorModifier)
- VERIFY_CLASS_SIZE_NODIE(AL2Dice)
- VERIFY_CLASS_SIZE_NODIE(UL2EffectEmitter)
- VERIFY_CLASS_SIZE_NODIE(AL2Float)
- VERIFY_CLASS_SIZE_NODIE(AL2Indicator)
- VERIFY_CLASS_SIZE_NODIE(AL2MovableStaticMeshActor)
- VERIFY_CLASS_SIZE_NODIE(UL2NEnvLight)
- VERIFY_CLASS_SIZE_NODIE(UL2NTimeLight)
- VERIFY_CLASS_SIZE_NODIE(AL2NMover)
- VERIFY_CLASS_SIZE_NODIE(AL2Pickup)
- VERIFY_CLASS_SIZE_NODIE(AL2Radar)
- VERIFY_CLASS_SIZE_NODIE(UL2SceneInfo)
- VERIFY_CLASS_SIZE_NODIE(UL2SceneItem)
- VERIFY_CLASS_SIZE_NODIE(AL2SeamlessInfo)
- VERIFY_CLASS_SIZE_NODIE(UL2SkillEffect)
- VERIFY_CLASS_SIZE_NODIE(ALineagePlayerController)
- VERIFY_CLASS_SIZE_NODIE(ALocationInfo)
- VERIFY_CLASS_SIZE_NODIE(AMarkProjector)
- VERIFY_CLASS_SIZE_NODIE(UMaskTexture)
- VERIFY_CLASS_SIZE_NODIE(UMeshComponent)
- VERIFY_CLASS_SIZE_NODIE(UMeshContainer)
- VERIFY_CLASS_SIZE_NODIE(AMovableStaticMeshActor)
- VERIFY_CLASS_SIZE_NODIE(AMusicVolume)
- VERIFY_CLASS_SIZE_NODIE(ANAgathion)
- VERIFY_CLASS_SIZE_NODIE(ANCubics)
- VERIFY_CLASS_SIZE_NODIE(ANMoon)
- VERIFY_CLASS_SIZE_NODIE(ANMovableSunLight)
- VERIFY_CLASS_SIZE_NODIE(ANpcPosInfo)
- VERIFY_CLASS_SIZE_NODIE(ANProjectile)
- VERIFY_CLASS_SIZE_NODIE(ANSkillProjectile)
- VERIFY_CLASS_SIZE_NODIE(ANSun)
- VERIFY_CLASS_SIZE_NODIE(AParticleProjector)
- VERIFY_CLASS_SIZE_NODIE(UPawnAliasMgr)
- VERIFY_CLASS_SIZE_NODIE(UPawnSheathingMgr)
- VERIFY_CLASS_SIZE_NODIE(URibbonEmitter)
- VERIFY_CLASS_SIZE_NODIE(AServerBlockingVolume)
- VERIFY_CLASS_SIZE_NODIE(AServerPrimitive)
- VERIFY_CLASS_SIZE_NODIE(AShadowProjector)
- VERIFY_CLASS_SIZE_NODIE(AShuttle)
- VERIFY_CLASS_SIZE_NODIE(AShuttleDoor)
- VERIFY_CLASS_SIZE_NODIE(AShuttleWall)
- VERIFY_CLASS_SIZE_NODIE(USimulationCollision)
- VERIFY_CLASS_SIZE_NODIE(USimulationCylinderCollision)
- VERIFY_CLASS_SIZE_NODIE(USimulationData)
- VERIFY_CLASS_SIZE_NODIE(USimulationNotify)
- VERIFY_CLASS_SIZE_NODIE(USimulationSphereCollision)
- VERIFY_CLASS_SIZE_NODIE(USimulationSpringConstraint)
- VERIFY_CLASS_SIZE_NODIE(ASkyMeshActor)
- VERIFY_CLASS_SIZE_NODIE(ASkyRenderInfo)
- VERIFY_CLASS_SIZE_NODIE(ASpawnableStaticMeshActor)
- VERIFY_CLASS_SIZE_NODIE(ASpawnedLight)
- VERIFY_CLASS_SIZE_NODIE(ASuperPointInfo)
- VERIFY_CLASS_SIZE_NODIE(ATerritoryInfo)
- VERIFY_CLASS_SIZE_NODIE(UTexPlanning2Panner)
- VERIFY_CLASS_SIZE_NODIE(UTexPlanningPanner)
- VERIFY_CLASS_SIZE_NODIE(UUserDefinableMaterial)
- VERIFY_CLASS_SIZE_NODIE(AVehicleMeshPart)
- VERIFY_CLASS_SIZE_NODIE(AVehicleRoutePoint)
- VERIFY_CLASS_SIZE_NODIE(AVehicleServerPart)
- VERIFY_CLASS_SIZE_NODIE(AViewportWindowController)
- VERIFY_CLASS_SIZE_NODIE(UVolumeTexture)
- VERIFY_CLASS_SIZE_NODIE(AWaterHitEmitter)
- #endif // VERIFY_CLASS_SIZES
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