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- Worlds:
- - survival
- Always night: false
- Nightmare mode multiplier: 1.0
- Nightmare mode period: 1200000
- Nightmare mode exponential?: true
- Use new event system?: true
- Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
- Enable natural hostile spawns?: true
- Enable natural passive spawns?: true
- Enable spawn points?: false
- Allow this MA installation to register the spawnpoint command?: true
- Enable bonus spawns?: false
- Enable naturalistic bonus spawns?: false
- Hard cap on all mobs spawning: 1000000
- Main server spawn X (used for calculating wilderness spawn scaling): 0
- Main server spawn Z (used for calculating wilderness spawn scaling): 0
- Only enable bonus spawns on one world?: false
- 'Bonus spawn world name:': world
- Only enable naturalistic bonus spawns on one selected world?: false
- Naturalistic bonus spawn world name: world
- Enable worldguard spawn flag checks?: false
- Spawn individual wave mobs in the same spot?: false
- Enable bonus spawns midair? (Useful for Ghasts): false
- Enable custom monster health?: true
- Enable custom monster damage?: true
- Enable worldguard damage flag checks?: false
- Enable Ender Dragons destroying blocks?: false
- Enable Endermen picking blocks?: true
- Enable custom monster explosion properties? (Normal Creeper/Ghast): false
- Enable spawning changes?: false
- Enable custom monster drops?: true
- Enable monsters destroying nearby torches?: false
- Enable monsters attacking from a massive range?: true
- Minimum distance sprint with their custom speed: 12
- Mega-aggro range: 15
- Mega-aggro range Y: 8
- Use daytime mega-aggro range?: true
- Daytime Mega-aggro range: 10
- Daytime Mega-aggro range Y: 5
- Enable Zombies attacking walls?: false
- Enable Zombie wall destruction sounds?: true
- Enable Zombie wall hit sounds?: true
- Enable PigZombies attacking walls?: false
- Drop the block item when a Zombie destroys it?: true
- Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
- Enable zombies piling up corpses when they can't reach players or attack a block sooner?: false
- Actually kill the zombie when it corpse piles?: true
- Mininum unreaching time before suicide piling: 50
- Block to use for corpse piling: GRAVEL
- Make wolves aggressive?: false
- Make zombie pigmen aggressive?: false
- Make zombie pigmen use mega-aggro?: false
- Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
- Check block spawn blacklist (deny spawn on these blocks)?: false
- Invert block spawn list? (Make whitelist): false
- Enable all other monster properties?: false
- Bonus monsters per player: 4
- Percent chance of spawning a monster in bonus waves: 100.0
- Minimum light level to spawn: 0
- Maximum light level to spawn: 7
- Minimum bonus spawn distance: 24
- Maximum bonus spawn distance: 80
- Bonus spawn Y offset: 0
- Bonus spawn period: 60000
- Naturalistic bonus spawn mob attempts per tick: 10
- Number of mobs to spawn in a spot if found: 1
- Bonus distance max scale: 1.0
- Max bonus distance from spawn before max spawns: 3000
- Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
- Minimum naturalistic bonus spawn distance: 24
- Maximum naturalistic bonus spawn distance: 160
- Minimum light level to spawn naturalistic bonus: 0
- Maximum light level to spawn naturalistic bonus: 7
- Minimum Y for naturalistic bonus: 0
- Maximum Y for naturalistic bonus: 255
- Naturalistic distance max scale: 1.0
- Max natural distance from spawn before max spawns: 3000
- Automatically remove mobs who spawn inside blocks?: false
- Bonus Spawns:
- Zombie:
- spawn: true
- chance: 100.0
- Naturalistic Bonus Spawns:
- Zombie:
- spawn: true
- chance: 100.0
- Monster Properties:
- Zombie:
- health: 25
- damage: 6
- burns in sunlight: false
- Advanced Monster Properties:
- Zombie:
- true damage (completely ignores armor): 0
- explode on death: false
- death explosion causes fire?: false
- death explosion radius: 1.0
- spawn new mob on death: true
- death spawn type: Zombie
- death spawn count: 1
- death spawn chance: 2.0
- Immunities:
- cactus: false
- drowning: false
- attacks: false
- explosions: false
- falling: true
- fire: true
- lava: false
- projectiles: false
- Use the new zombie destruction method, with block hp?: true
- Attackable blocks:
- - block:seconds
- Mass aggro run speed: 2.0
- Natural:
- Zombie:
- spawn: true
- spawncount: 1
- spawnchance: 100.0
- spawnymin: 1
- spawnymax: 255
- replacement: Zombie
- Drops:
- Zombie:
- drops:
- - item:count:chance
- Overwrite?: false
- Spawn Block Blacklist:
- - block
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