Guest User

Untitled

a guest
Nov 9th, 2013
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.54 KB | None | 0 0
  1. ---- Minecraft Profiler Results ----
  2. // I'm working as hard as I can!
  3.  
  4. Time span: 237186 ms
  5. Tick span: 1346 ticks
  6. // This is approximately 5.67 ticks per second. It should be 20 ticks per second
  7.  
  8. --- BEGIN PROFILE DUMP ---
  9.  
  10. [00] levels - 96.59%/96.59%
  11. [01] world - 99.87%/96.58%
  12. [02] tick - 98.54%/95.17%
  13. [03] entities - 85.21%/81.09%
  14. [04] regular - 99.52%/80.70%
  15. [05] tick - 96.26%/77.69%
  16. [06] ai - 32.15%/24.97%
  17. [07] newAi - 90.45%/22.59%
  18. [08] goalSelector - 29.85%/6.74%
  19. [09] unspecified - 68.45%/4.62%
  20. [09] goalStart - 12.61%/0.85%
  21. [10] unspecified - 88.47%/0.75%
  22. [10] to - 10.22%/0.09%
  23. [11] pathfind - 98.04%/0.09%
  24. [11] unspecified - 1.96%/0.00%
  25. [10] tn - 0.96%/0.01%
  26. [10] sr - 0.32%/0.00%
  27. [10] tc - 0.02%/0.00%
  28. [10] sp - 0.01%/0.00%
  29. [10] sq - 0.01%/0.00%
  30. [10] sz - 0.00%/0.00%
  31. [10] tr - 0.00%/0.00%
  32. [10] tt - 0.00%/0.00%
  33. [09] canUse - 9.61%/0.65%
  34. [09] goalTick - 4.65%/0.31%
  35. [10] unspecified - 88.07%/0.28%
  36. [10] pathfind - 7.56%/0.02%
  37. [10] canSee - 4.34%/0.01%
  38. [10] checkLight - 0.03%/0.00%
  39. [11] unspecified - 71.44%/0.00%
  40. [11] getBrightness - 23.36%/0.00%
  41. [11] checkedPosition < toCheckCount - 5.20%/0.00%
  42. [09] pathfind - 4.28%/0.29%
  43. [09] canContinue - 0.40%/0.03%
  44. [08] unspecified - 24.70%/5.58%
  45. [08] controls - 19.06%/4.31%
  46. [09] unspecified - 57.84%/2.49%
  47. [09] look - 29.72%/1.28%
  48. [09] move - 6.66%/0.29%
  49. [09] jump - 5.78%/0.25%
  50. [08] targetSelector - 16.75%/3.78%
  51. [09] unspecified - 80.82%/3.06%
  52. [09] goalStart - 9.05%/0.34%
  53. [10] unspecified - 100.00%/0.34%
  54. [10] ua - 0.00%/0.00%
  55. [09] canSee - 5.45%/0.21%
  56. [09] goalTick - 3.36%/0.13%
  57. [09] canUse - 1.16%/0.04%
  58. [09] canContinue - 0.16%/0.01%
  59. [10] unspecified - 59.86%/0.00%
  60. [10] canSee - 40.14%/0.00%
  61. [08] checkDespawn - 3.04%/0.69%
  62. [08] sensing - 2.55%/0.58%
  63. [08] navigation - 2.20%/0.50%
  64. [08] mob tick - 1.85%/0.42%
  65. [07] unspecified - 5.17%/1.29%
  66. [07] oldAi - 4.38%/1.09%
  67. [08] unspecified - 71.08%/0.78%
  68. [08] stroll - 14.90%/0.16%
  69. [09] unspecified - 96.80%/0.16%
  70. [09] pathfind - 3.20%/0.01%
  71. [08] ai - 13.91%/0.15%
  72. [08] followpath - 0.10%/0.00%
  73. [06] unspecified - 26.91%/20.90%
  74. [06] travel - 20.49%/15.92%
  75. [07] move - 56.52%/9.00%
  76. [07] unspecified - 23.76%/3.78%
  77. [07] rest - 19.72%/3.14%
  78. [06] entityBaseTick - 7.92%/6.15%
  79. [07] unspecified - 90.97%/5.59%
  80. [07] portal - 9.03%/0.56%
  81. [06] livingEntityBaseTick - 3.50%/2.72%
  82. [06] push - 3.26%/2.53%
  83. [06] chunkCheck - 1.02%/0.79%
  84. [06] looting - 0.94%/0.73%
  85. [06] move - 0.85%/0.66%
  86. [06] headTurn - 0.79%/0.61%
  87. [06] rangeChecks - 0.78%/0.61%
  88. [06] rest - 0.59%/0.46%
  89. [06] mobBaseTick - 0.36%/0.28%
  90. [06] jump - 0.28%/0.22%
  91. [06] pathfind - 0.15%/0.12%
  92. [06] portal - 0.01%/0.01%
  93. [06] checkLight - 0.00%/0.00%
  94. [07] checkedPosition < toCheckCount - 42.22%/0.00%
  95. [07] unspecified - 37.76%/0.00%
  96. [07] getBrightness - 20.02%/0.00%
  97. [06] checkedPosition < toCheckCount - 0.00%/0.00%
  98. [06] getBrightness - 0.00%/0.00%
  99. [05] unspecified - 2.96%/2.39%
  100. [05] remove - 0.78%/0.63%
  101. [04] blockEntities - 0.36%/0.29%
  102. [05] unspecified - 99.98%/0.29%
  103. [05] checkLight - 0.02%/0.00%
  104. [06] checkedPosition < toCheckCount - 72.88%/0.00%
  105. [06] unspecified - 17.00%/0.00%
  106. [06] getBrightness - 10.12%/0.00%
  107. [04] unspecified - 0.10%/0.08%
  108. [04] remove - 0.02%/0.01%
  109. [04] pendingBlockEntities - 0.00%/0.00%
  110. [04] global - 0.00%/0.00%
  111. [03] tickBlocks - 13.72%/13.06%
  112. [04] unspecified - 42.39%/5.54%
  113. [04] tickBlocks - 17.88%/2.33%
  114. [05] unspecified - 99.98%/2.33%
  115. [05] checkLight - 0.02%/0.00%
  116. [06] getBrightness - 39.24%/0.00%
  117. [06] checkedPosition < toCheckCount - 37.36%/0.00%
  118. [06] unspecified - 23.40%/0.00%
  119. [05] getBrightness - 0.00%/0.00%
  120. [05] checkedPosition < toCheckCount - 0.00%/0.00%
  121. [04] getChunk - 9.34%/1.22%
  122. [04] thunder - 8.06%/1.05%
  123. [04] moodSound - 7.02%/0.92%
  124. [04] checkLight - 5.37%/0.70%
  125. [04] iceandsnow - 4.74%/0.62%
  126. [04] tickChunk - 4.30%/0.56%
  127. [05] unspecified - 99.30%/0.56%
  128. [05] recheckGaps - 0.70%/0.00%
  129. [06] unspecified - 72.05%/0.00%
  130. [06] getBrightness - 21.92%/0.00%
  131. [06] checkedPosition < toCheckCount - 6.02%/0.00%
  132. [04] buildList - 0.74%/0.10%
  133. [04] playerCheckLight - 0.16%/0.02%
  134. [05] unspecified - 69.85%/0.01%
  135. [05] getBrightness - 24.06%/0.01%
  136. [05] checkedPosition < toCheckCount - 6.09%/0.00%
  137. [03] mobSpawner - 0.73%/0.69%
  138. [03] chunkSource - 0.16%/0.15%
  139. [03] unspecified - 0.13%/0.12%
  140. [03] tickPending - 0.03%/0.03%
  141. [04] unspecified - 60.77%/0.02%
  142. [04] ticking - 28.30%/0.01%
  143. [04] cleaning - 10.92%/0.00%
  144. [03] village - 0.01%/0.01%
  145. [03] chunkMap - 0.01%/0.00%
  146. [03] portalForcer - 0.00%/0.00%
  147. [02] tracker - 1.38%/1.33%
  148. [02] unspecified - 0.08%/0.07%
  149. [02] pools - 0.01%/0.01%
  150. [02] timeSync - 0.00%/0.00%
  151. [01] unspecified - 0.13%/0.13%
  152. [00] connection - 2.94%/2.94%
  153. [01] unspecified - 80.02%/2.35%
  154. [01] travel - 9.69%/0.29%
  155. [02] unspecified - 67.10%/0.19%
  156. [02] move - 21.23%/0.06%
  157. [02] rest - 11.67%/0.03%
  158. [01] entityBaseTick - 2.41%/0.07%
  159. [02] unspecified - 88.14%/0.06%
  160. [02] portal - 11.86%/0.01%
  161. [01] livingEntityBaseTick - 1.83%/0.05%
  162. [01] move - 1.51%/0.04%
  163. [01] ai - 1.41%/0.04%
  164. [02] unspecified - 72.22%/0.03%
  165. [02] oldAi - 27.78%/0.01%
  166. [01] rest - 1.14%/0.03%
  167. [01] headTurn - 0.97%/0.03%
  168. [01] push - 0.58%/0.02%
  169. [01] rangeChecks - 0.14%/0.00%
  170. [01] jump - 0.13%/0.00%
  171. [01] keepAlive - 0.11%/0.00%
  172. [01] playerTick - 0.04%/0.00%
  173. [01] checkLight - 0.01%/0.00%
  174. [02] unspecified - 39.99%/0.00%
  175. [02] getBrightness - 37.26%/0.00%
  176. [02] checkedPosition < toCheckCount - 22.75%/0.00%
  177. [01] chunkCheck - 0.01%/0.00%
  178. [01] checkedPosition < toCheckCount - 0.00%/0.00%
  179. [01] getBrightness - 0.00%/0.00%
  180. [00] save - 0.46%/0.46%
  181. [00] tickables - 0.01%/0.01%
  182. [00] players - 0.00%/0.00%
  183. [00] tallying - 0.00%/0.00%
  184. [00] snooper - 0.00%/0.00%
  185. --- END PROFILE DUMP ---
Advertisement
Add Comment
Please, Sign In to add comment