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- //Created By Philippovitch
- //AC-Web
- //Script Complete 100 %
- // Rewritten by Rochet2
- #include "ScriptPCH.h"
- /*Class E_Menu*/
- #define E_Warrior "View top 5 Warrior Killers"
- #define E_Paladin "View top 5 Paladin Killers"
- #define E_Hunter "View top 5 Hunter Killers"
- #define E_Rogue "View top 5 Rogue Killers"
- #define E_Priest "View top 5 Priest Killers"
- #define E_Shaman "View top 5 Shaman Killers"
- #define E_Mage "View top 5 Mage Killers"
- #define E_Warlock "View top 5 Warlock Killers"
- #define E_Druid "View top 5 Druid Killers"
- #define E_Death_knight "View top 5 Death knight Killers"
- /*Top 5 Message*/
- #define M_Warrior "Here is the top 5 Warrior Killers"
- #define M_Paladin "Here is the top 5 Paladin Killers"
- #define M_Hunter "Here is the top 5 Hunter Killers"
- #define M_Rogue "Here is the top 5 Rogue Killers"
- #define M_Priest "Here is the top 5 Priest Killers"
- #define M_Shaman "Here is the top 5 Shaman Killers"
- #define M_Mage "Here is the top 5 Mage Killers"
- #define M_Warlock "Here is the top 5 Warlock Killers"
- #define M_Druid "Here is the top 5 Druid Killers"
- #define M_Death_knight "Here is the top 5 Death knight Killers"
- class Top5_Killers : public CreatureScript
- {
- public:
- Top5_Killers() : CreatureScript("Top5_Killers") { }
- bool OnGossipHello(Player* player, Creature* creature)
- {
- player->ADD_GOSSIP_ITEM(1, E_Warrior, GOSSIP_SENDER_MAIN, 1);
- player->ADD_GOSSIP_ITEM(1, E_Paladin, GOSSIP_SENDER_MAIN, 2);
- player->ADD_GOSSIP_ITEM(1, E_Hunter, GOSSIP_SENDER_MAIN, 3);
- player->ADD_GOSSIP_ITEM(1, E_Rogue, GOSSIP_SENDER_MAIN, 4);
- player->ADD_GOSSIP_ITEM(1, E_Priest, GOSSIP_SENDER_MAIN, 5);
- player->ADD_GOSSIP_ITEM(1, E_Shaman, GOSSIP_SENDER_MAIN, 7);
- player->ADD_GOSSIP_ITEM(1, E_Mage, GOSSIP_SENDER_MAIN, 8);
- player->ADD_GOSSIP_ITEM(1, E_Warlock, GOSSIP_SENDER_MAIN, 9);
- player->ADD_GOSSIP_ITEM(1, E_Druid, GOSSIP_SENDER_MAIN, 11);
- player->ADD_GOSSIP_ITEM(1, E_Death_knight, GOSSIP_SENDER_MAIN, 6);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- return true;
- }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (sender != GOSSIP_SENDER_MAIN)
- return true; // wrong sender, something fisy
- switch(action)
- {
- case 1: ChatHandler(player->GetSession()).PSendSysMessage(M_Warrior); break;
- case 2: ChatHandler(player->GetSession()).PSendSysMessage(M_Paladin); break;
- case 3: ChatHandler(player->GetSession()).PSendSysMessage(M_Hunter); break;
- case 4: ChatHandler(player->GetSession()).PSendSysMessage(M_Rogue); break;
- case 5: ChatHandler(player->GetSession()).PSendSysMessage(M_Priest); break;
- case 6: ChatHandler(player->GetSession()).PSendSysMessage(M_Death_knight); break;
- case 7: ChatHandler(player->GetSession()).PSendSysMessage(M_Shaman); break;
- case 8: ChatHandler(player->GetSession()).PSendSysMessage(M_Mage); break;
- case 9: ChatHandler(player->GetSession()).PSendSysMessage(M_Warlock); break;
- case 11: ChatHandler(player->GetSession()).PSendSysMessage(M_Druid); break;
- default: return true; // invalid class, something fishy
- }
- QueryResult result = CharacterDatabase.PQuery("SELECT name, totalKills FROM characters WHERE class = %u ORDER BY totalKills DESC LIMIT 5", action);
- if(result)
- {
- do
- {
- Field * fields = result->Fetch();
- std::string name = fields[0].GetString();
- uint32 totalKills = fields[1].GetUInt32();
- ChatHandler(player->GetSession()).PSendSysMessage("Name: %s, With Total Kills : %u", name.c_str(), totalKills);
- }
- while(result->NextRow());
- }
- OnGossipHello(player, creature); // return to main menu
- return true;
- }
- };
- void AddSC_Top5_Killers()
- {
- new Top5_Killers();
- }
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