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Gundam X Quest Character Sheet: David "Dave" West

Sep 13th, 2013
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  1. David "Dave" West
  2. Occupation - Junk Dealer/Vulture
  3. Age - 25
  4. Gender - Male
  5.  
  6. Bio - You are a junk dealer, specializing in mobile suits, mobile suit parts, and accessories. You've been at this job for quite a few years, and are familiar with all the tricks of the trade. You're a smooth-talking, fast acting sonuvabitch, and have earned the ire of many of your customers, yet they still buy your wares, simply because you always offer the better deal. You are a loner, and always have been; you only look out for Numero Uno; yourself. As such, you are slow to trust others, and prefer to pick the option that benefits you the most.
  7.  
  8. Your father was a Captain in the UNE Space Forces, and had been a casualty of the war, leaving you and your mother alone in the wake of the war. You had turned to salvaging and selling your findings for profit, as a way to provide for your mother, despite her misgivings about your occupation. A tragic incident that had resulted in the destruction of your home left you homeless, and for a time, you had become something of a drifter, meeting new people, getting into, and often causing trouble. This lasted for a few years until you found a new home to call your own, and bought your own plot of land and began a Mobile Suit repairs and modification business. For a time, things were peaceful... until you came across a GX-9900 Gundam X mobile suit abandoned in a derelict UNE military facility. That is where our story begins...
  9.  
  10. Skills:
  11. Newtype (You are a Newtype. You gain the ability to sense other Newtypes, use the FLASH System, and operate a GX-9900 Gundam X's Satellite Cannon. You are now sensitive to ill intent directed towards you, and must roll a willpower save in the event a large number of negative thoughts are directed at you.)
  12. Charisma Lvl.2 (You get +4 to Diplomacy Checks and are capable of more easily convincing others.)
  13. Mechanic Lvl.2 (+5 to Engineering checks. Your engineering skills have improved somewhat, and you're capable of performing more complicated modifications and repairs.)
  14. Programmer Lvl.2 (+5 to Programming checks. You're capable of programming more sophisticated OSes, and could possibly create a series of macros that would allow a Mobile Suit to perform several complicated tasks without a pilot.)
  15. MS Pilot Lvl.2 [Earth](You are skilled at piloting mobile suits. You get a +2 bonus to MS Combat checks on Earth, and do not suffer penalties piloting in Space or Underwater.)
  16.  
  17. Equipment:
  18. Handgun
  19. G-Controller
  20. Dad's Dog Tags (Allows for the negation of one Critical Failure per Episode. As a result, five more rolls must be made, and the DC for the roll is increased by one.)
  21. GX-9900HS Gundam X Hyper-Spec
  22. -Missile Launcher x 2 (Stored in Legs)
  23. -Machine Cannon x 2 (Stored in Shoulders)
  24. -Torso-mounted Vulcan Gun x 4
  25. -Holster Shield
  26. -Buster Sheath Rifle (Stored in Holster Shield)
  27. -Large Beam Sword x 2 (One is mounted on the Hyper Satellite Cannon, the other is stored on the Holster Shield.)
  28. -Hyper Satellite Cannon
  29. -(Optional) Full Armor Option Mk.II
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