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Procedural Terrain Generator Testing Log

Jul 19th, 2015
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  1. Procedural Terrain Generator Testing Log
  2. ----------------------------------------
  3. (please note, log is subject to change at any given time)
  4. 07.19.2015
  5. Alpha build number v.3
  6.  
  7. -Floating islands generate incorrectly, appearing as plates hanging in the sky
  8. -Mountains' feature causes issue where terrain appears red
  9. -Undefined prints for Mod-Ter bricks appear as random prints, such as computer screens or vents Shown here: http://i.imgur.com/3wTjL4O.png
  10. -When using plates, terrain appears to have spaces inbetween, Shown here: http://images.akamai.steamusercontent.com/ugc/436072181610037868/57C463B64A298C035639D2083988D4CFEED0AEB6/
  11. -Grass patches appear to hang off of 8x8 plates, this is probably due to the size of them
  12. -Cannot deselect a common/uncommon/rare feature of terrain generation, the brick has to be replaced or the server restarted, or via loading a preset.
  13. -Sylvanor's trees don't add a trunk to the bottom of them, this is most likely just not coded in yet.
  14. -Some users have issues where terrain isn't generated properly. The issue is unknown as of now. Shown here: http://i.imgur.com/0Cyda4X.png
  15. -There is a chance of Blockland crashing with a Runtime Error. Shown here: http://puu.sh/j5wR7/cf5aae2ea0.jpg
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