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  1. version=12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "A3_Characters_F_BLUFOR",
  7. "dz_worlds_chernarusplus_world",
  8. "A3_Characters_F_Civil",
  9. "a3_characters_f_gamma",
  10. "A3_Structures_F_EPA_Items_Food",
  11. "A3_Structures_F_EPA_Items_Medical",
  12. "a3_characters_f_epa",
  13. "a3_air_f_epb_heli_light_03",
  14. "breakingpoint"
  15. };
  16. addOnsAuto[]=
  17. {
  18. "A3_Characters_F_Gamma",
  19. "a3_characters_f_epa",
  20. "A3_Characters_F_BLUFOR",
  21. "A3_Characters_F_Civil",
  22. "a3_air_f_epb_heli_light_03",
  23. "breakingpoint",
  24. "A3_Structures_F_EPA_Items_Food",
  25. "A3_Structures_F_EPA_Items_Medical",
  26. "dz_worlds_chernarusplus_world"
  27. };
  28. randomSeed=3370187;
  29. class Intel
  30. {
  31. startWeather=0.69;
  32. startWind=0;
  33. startWaves=0.099999994;
  34. forecastWeather=0.87;
  35. forecastWind=0;
  36. forecastWaves=0.099999994;
  37. windForced=1;
  38. year=2008;
  39. month=6;
  40. day=11;
  41. hour=1;
  42. minute=0;
  43. startFogDecay=0.0049999999;
  44. forecastFogDecay=0.0049999999;
  45. };
  46. class Groups
  47. {
  48. items=49;
  49. class Item0
  50. {
  51. side="WEST";
  52. class Vehicles
  53. {
  54. items=1;
  55. class Item0
  56. {
  57. position[]={5695.6362,70.190002,2543.0896};
  58. azimut=98.874901;
  59. id=0;
  60. side="WEST";
  61. vehicle="I_G_resistanceLeader_F";
  62. leader=1;
  63. skill=0.60000002;
  64. init="this setPos [getPos this select 0, getPos this select 1, 15]; 0 = this spawn{_this switchMove ""Acts_NavigatingChopper_Loop""; sleep 3; _this enableSimulation false;};";
  65. };
  66. };
  67. };
  68. class Item1
  69. {
  70. side="WEST";
  71. class Vehicles
  72. {
  73. items=1;
  74. class Item0
  75. {
  76. position[]={5704,70.24334,2544.2571};
  77. azimut=-88.8433;
  78. id=1;
  79. side="WEST";
  80. vehicle="B_Soldier_F";
  81. player="PLAYER COMMANDER";
  82. leader=1;
  83. skill=0.60000002;
  84. init="this setPos [getPos this select 0, getPos this select 1, 13]; ";
  85. };
  86. };
  87. };
  88. class Item2
  89. {
  90. side="CIV";
  91. class Vehicles
  92. {
  93. items=1;
  94. class Item0
  95. {
  96. position[]={5693.042,70.190002,2543.1587};
  97. azimut=239.90601;
  98. id=2;
  99. side="CIV";
  100. vehicle="C_man_hunter_1_F";
  101. leader=1;
  102. skill=0.60000002;
  103. health=0.62568539;
  104. init="this setPos [getPos this select 0, getPos this select 1, 15]; 0 = this spawn{_this switchMove ""AcinPknlMstpSrasWrflDnon""; sleep 3; _this enableSimulation false;}; ";
  105. };
  106. };
  107. };
  108. class Item3
  109. {
  110. side="CIV";
  111. class Vehicles
  112. {
  113. items=1;
  114. class Item0
  115. {
  116. position[]={5691.979,70.190002,2542.947};
  117. azimut=102.73;
  118. id=3;
  119. side="CIV";
  120. vehicle="C_man_shorts_4_F_afro";
  121. leader=1;
  122. skill=0.60000002;
  123. health=0.09251029;
  124. init="this setPos [getPos this select 0, getPos this select 1, 15]; 0 = this spawn{_this switchMove ""AinjPpneMrunSnonWnonDb_still""; sleep 3; _this enableSimulation false;}; ";
  125. };
  126. };
  127. };
  128. class Item4
  129. {
  130. side="GUER";
  131. class Vehicles
  132. {
  133. items=1;
  134. class Item0
  135. {
  136. position[]={5704.9644,70.250298,2545.4775};
  137. azimut=165.77365;
  138. special="FLY";
  139. id=4;
  140. side="GUER";
  141. vehicle="I_Heli_light_03_unarmed_F";
  142. leader=1;
  143. skill=0.60000002;
  144. init="this setPos [getPos this select 0, getPos this select 1, 17]; this setBehaviour ""SAFE""; this enableSimulation false;";
  145. };
  146. };
  147. };
  148. class Item5
  149. {
  150. side="CIV";
  151. class Vehicles
  152. {
  153. items=1;
  154. class Item0
  155. {
  156. position[]={5687.9644,70.190002,2541.53};
  157. azimut=102.73;
  158. id=5;
  159. side="CIV";
  160. vehicle="C_man_polo_1_F";
  161. leader=1;
  162. skill=0.60000002;
  163. init="this setPos [getPos this select 0, getPos this select 1, 13]; 0 = this spawn{_this switchMove ""AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon""; sleep 0.5; _this enableSimulation false;}; ";
  164. };
  165. };
  166. };
  167. class Item6
  168. {
  169. side="CIV";
  170. class Vehicles
  171. {
  172. items=1;
  173. class Item0
  174. {
  175. position[]={5671.8936,70.190002,2545.3325};
  176. azimut=329.64401;
  177. id=6;
  178. side="CIV";
  179. vehicle="z_villager3";
  180. leader=1;
  181. skill=0.60000002;
  182. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  183. };
  184. };
  185. };
  186. class Item7
  187. {
  188. side="CIV";
  189. class Vehicles
  190. {
  191. items=1;
  192. class Item0
  193. {
  194. position[]={5676.5308,70.190002,2540.9697};
  195. azimut=119.482;
  196. id=7;
  197. side="CIV";
  198. vehicle="z_villager4";
  199. leader=1;
  200. skill=0.60000002;
  201. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  202. };
  203. };
  204. };
  205. class Item8
  206. {
  207. side="CIV";
  208. class Vehicles
  209. {
  210. items=1;
  211. class Item0
  212. {
  213. position[]={5676.9546,70.190002,2546.4155};
  214. azimut=5.3646898;
  215. id=8;
  216. side="CIV";
  217. vehicle="z_policeman";
  218. leader=1;
  219. skill=0.60000002;
  220. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  221. };
  222. };
  223. };
  224. class Item9
  225. {
  226. side="CIV";
  227. class Vehicles
  228. {
  229. items=1;
  230. class Item0
  231. {
  232. position[]={5673.7529,70.190002,2548.5166};
  233. azimut=165.64301;
  234. id=9;
  235. side="CIV";
  236. vehicle="z_soldier";
  237. leader=1;
  238. skill=0.60000002;
  239. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  240. };
  241. };
  242. };
  243. class Item10
  244. {
  245. side="CIV";
  246. class Vehicles
  247. {
  248. items=1;
  249. class Item0
  250. {
  251. position[]={5668.397,70.190002,2544.5369};
  252. azimut=131.97501;
  253. id=10;
  254. side="CIV";
  255. vehicle="z_villager1";
  256. leader=1;
  257. skill=0.60000002;
  258. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  259. };
  260. };
  261. };
  262. class Item11
  263. {
  264. side="CIV";
  265. class Vehicles
  266. {
  267. items=1;
  268. class Item0
  269. {
  270. position[]={5669.5684,70.190002,2538.9055};
  271. azimut=63.054798;
  272. id=11;
  273. side="CIV";
  274. vehicle="z_suit1";
  275. leader=1;
  276. skill=0.60000002;
  277. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  278. };
  279. };
  280. };
  281. class Item12
  282. {
  283. side="CIV";
  284. class Vehicles
  285. {
  286. items=1;
  287. class Item0
  288. {
  289. position[]={5679.2285,70.190002,2538.4541};
  290. azimut=7.1215301;
  291. id=12;
  292. side="CIV";
  293. vehicle="z_worker2";
  294. leader=1;
  295. skill=0.60000002;
  296. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  297. };
  298. };
  299. };
  300. class Item13
  301. {
  302. side="CIV";
  303. class Vehicles
  304. {
  305. items=1;
  306. class Item0
  307. {
  308. position[]={5684.1846,70.190002,2544.9661};
  309. azimut=188.93201;
  310. id=13;
  311. side="CIV";
  312. vehicle="z_soldier_heavy";
  313. leader=1;
  314. skill=0.60000002;
  315. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  316. };
  317. };
  318. };
  319. class Item14
  320. {
  321. side="CIV";
  322. class Vehicles
  323. {
  324. items=1;
  325. class Item0
  326. {
  327. position[]={5679.4346,70.190002,2548.1062};
  328. azimut=211.675;
  329. id=14;
  330. side="CIV";
  331. vehicle="z_villager6";
  332. leader=1;
  333. skill=0.60000002;
  334. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  335. };
  336. };
  337. };
  338. class Item15
  339. {
  340. side="CIV";
  341. class Vehicles
  342. {
  343. items=1;
  344. class Item0
  345. {
  346. position[]={5672.8428,70.190002,2540.9307};
  347. azimut=143.799;
  348. id=15;
  349. side="CIV";
  350. vehicle="z_villager4";
  351. leader=1;
  352. skill=0.60000002;
  353. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  354. };
  355. };
  356. };
  357. class Item16
  358. {
  359. side="CIV";
  360. class Vehicles
  361. {
  362. items=1;
  363. class Item0
  364. {
  365. position[]={5679.5244,70.190002,2541.0916};
  366. azimut=190.58302;
  367. id=16;
  368. side="CIV";
  369. vehicle="z_villager3";
  370. leader=1;
  371. skill=0.60000002;
  372. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  373. };
  374. };
  375. };
  376. class Item17
  377. {
  378. side="CIV";
  379. class Vehicles
  380. {
  381. items=1;
  382. class Item0
  383. {
  384. position[]={5679.853,70.190002,2542.0281};
  385. azimut=-19.579037;
  386. id=17;
  387. side="CIV";
  388. vehicle="z_villager4";
  389. leader=1;
  390. skill=0.60000002;
  391. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  392. };
  393. };
  394. };
  395. class Item18
  396. {
  397. side="CIV";
  398. class Vehicles
  399. {
  400. items=1;
  401. class Item0
  402. {
  403. position[]={5675.9634,70.190002,2538.1902};
  404. azimut=-133.69633;
  405. id=18;
  406. side="CIV";
  407. vehicle="z_policeman";
  408. leader=1;
  409. skill=0.60000002;
  410. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  411. };
  412. };
  413. };
  414. class Item19
  415. {
  416. side="CIV";
  417. class Vehicles
  418. {
  419. items=1;
  420. class Item0
  421. {
  422. position[]={5676.0337,70.190002,2539.9048};
  423. azimut=26.581984;
  424. id=19;
  425. side="CIV";
  426. vehicle="z_soldier";
  427. leader=1;
  428. skill=0.60000002;
  429. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  430. };
  431. };
  432. };
  433. class Item20
  434. {
  435. side="CIV";
  436. class Vehicles
  437. {
  438. items=1;
  439. class Item0
  440. {
  441. position[]={5679.4619,70.190002,2545.6956};
  442. azimut=-131.9395;
  443. id=20;
  444. side="CIV";
  445. vehicle="z_worker2";
  446. leader=1;
  447. skill=0.60000002;
  448. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  449. };
  450. };
  451. };
  452. class Item21
  453. {
  454. side="CIV";
  455. class Vehicles
  456. {
  457. items=1;
  458. class Item0
  459. {
  460. position[]={5670.2705,70.190002,2543.7412};
  461. azimut=49.870991;
  462. id=21;
  463. side="CIV";
  464. vehicle="z_soldier_heavy";
  465. leader=1;
  466. skill=0.60000002;
  467. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  468. };
  469. };
  470. };
  471. class Item22
  472. {
  473. side="CIV";
  474. class Vehicles
  475. {
  476. items=1;
  477. class Item0
  478. {
  479. position[]={5672.9819,70.190002,2538.5388};
  480. azimut=72.613976;
  481. id=22;
  482. side="CIV";
  483. vehicle="z_villager6";
  484. leader=1;
  485. skill=0.60000002;
  486. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  487. };
  488. };
  489. };
  490. class Item23
  491. {
  492. side="CIV";
  493. class Vehicles
  494. {
  495. items=1;
  496. class Item0
  497. {
  498. position[]={5682.6631,70.190002,2539.6406};
  499. azimut=4.7379599;
  500. id=23;
  501. side="CIV";
  502. vehicle="z_villager4";
  503. leader=1;
  504. skill=0.60000002;
  505. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  506. };
  507. };
  508. };
  509. class Item24
  510. {
  511. side="CIV";
  512. class Vehicles
  513. {
  514. items=1;
  515. class Item0
  516. {
  517. position[]={5684.0264,70.190002,2541.9722};
  518. azimut=72.613998;
  519. id=24;
  520. side="CIV";
  521. vehicle="z_suit2";
  522. leader=1;
  523. skill=0.60000002;
  524. init="this setPos [getPos this select 0, getPos this select 1, 13.5]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 0.5; _this enableSimulation false;};";
  525. };
  526. };
  527. };
  528. class Item25
  529. {
  530. side="CIV";
  531. class Vehicles
  532. {
  533. items=1;
  534. class Item0
  535. {
  536. position[]={5680.6836,70.190002,2540.9172};
  537. azimut=72.613998;
  538. id=25;
  539. side="CIV";
  540. vehicle="z_villager6";
  541. leader=1;
  542. skill=0.60000002;
  543. init="this setPos [getPos this select 0, getPos this select 1, 13]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 1; _this enableSimulation false;};";
  544. };
  545. };
  546. };
  547. class Item26
  548. {
  549. side="CIV";
  550. class Vehicles
  551. {
  552. items=1;
  553. class Item0
  554. {
  555. position[]={5682.8984,70.190002,2540.6846};
  556. azimut=72.613998;
  557. id=26;
  558. side="CIV";
  559. vehicle="z_villager1";
  560. leader=1;
  561. skill=0.60000002;
  562. init="this setPos [getPos this select 0, getPos this select 1, 13.5]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 0.5; _this enableSimulation false;};";
  563. };
  564. };
  565. };
  566. class Item27
  567. {
  568. side="CIV";
  569. class Vehicles
  570. {
  571. items=1;
  572. class Item0
  573. {
  574. position[]={5685.5898,70.190002,2541.6765};
  575. azimut=-230.491;
  576. id=27;
  577. side="CIV";
  578. vehicle="z_doctor";
  579. leader=1;
  580. skill=0.60000002;
  581. text="T1";
  582. init="this setPos [getPos this select 0, getPos this select 1, 13]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 1; _this enableSimulation false;}; this allowDamage false";
  583. };
  584. };
  585. };
  586. class Item28
  587. {
  588. side="CIV";
  589. class Vehicles
  590. {
  591. items=1;
  592. class Item0
  593. {
  594. position[]={5684.2524,70.190002,2540.1091};
  595. azimut=104.427;
  596. id=28;
  597. side="CIV";
  598. vehicle="z_villager6";
  599. leader=1;
  600. skill=0.60000002;
  601. init="this setPos [getPos this select 0, getPos this select 1, 13]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 1.5; _this enableSimulation false;};";
  602. };
  603. };
  604. };
  605. class Item29
  606. {
  607. side="CIV";
  608. class Vehicles
  609. {
  610. items=1;
  611. class Item0
  612. {
  613. position[]={5682.8501,70.190002,2543.8018};
  614. azimut=121.852;
  615. id=29;
  616. side="CIV";
  617. vehicle="z_policeman";
  618. leader=1;
  619. skill=0.60000002;
  620. init="this setPos [getPos this select 0, getPos this select 1, 13.7]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 0; _this enableSimulation false;};";
  621. };
  622. };
  623. };
  624. class Item30
  625. {
  626. side="CIV";
  627. class Vehicles
  628. {
  629. items=1;
  630. class Item0
  631. {
  632. position[]={5674.4849,70.190002,2542.0723};
  633. azimut=4.7379599;
  634. id=30;
  635. side="CIV";
  636. vehicle="z_villager4";
  637. leader=1;
  638. skill=0.60000002;
  639. init="this setPos [getPos this select 0, getPos this select 1, 13]; this setdamage 1";
  640. };
  641. };
  642. };
  643. class Item31
  644. {
  645. side="CIV";
  646. class Vehicles
  647. {
  648. items=1;
  649. class Item0
  650. {
  651. position[]={5675.8481,70.190002,2544.4038};
  652. azimut=72.613998;
  653. id=31;
  654. side="CIV";
  655. vehicle="z_suit2";
  656. leader=1;
  657. skill=0.60000002;
  658. init="this setPos [getPos this select 0, getPos this select 1, 13.5]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 0.5; _this enableSimulation false;};";
  659. };
  660. };
  661. };
  662. class Item32
  663. {
  664. side="CIV";
  665. class Vehicles
  666. {
  667. items=1;
  668. class Item0
  669. {
  670. position[]={5674.7202,70.190002,2543.1162};
  671. azimut=72.613998;
  672. id=32;
  673. side="CIV";
  674. vehicle="z_villager1";
  675. leader=1;
  676. skill=0.60000002;
  677. init="this setPos [getPos this select 0, getPos this select 1, 13.5]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 0.5; _this enableSimulation false;};";
  678. };
  679. };
  680. };
  681. class Item33
  682. {
  683. side="CIV";
  684. class Vehicles
  685. {
  686. items=1;
  687. class Item0
  688. {
  689. position[]={5677.4116,70.190002,2544.1082};
  690. azimut=-230.491;
  691. id=33;
  692. side="CIV";
  693. vehicle="z_doctor";
  694. leader=1;
  695. skill=0.60000002;
  696. init="this setPos [getPos this select 0, getPos this select 1, 13]; 0 = this spawn{_this switchMove ""Zombie_Run""; sleep 1; _this enableSimulation false;};";
  697. };
  698. };
  699. };
  700. class Item34
  701. {
  702. side="CIV";
  703. class Vehicles
  704. {
  705. items=1;
  706. class Item0
  707. {
  708. position[]={5676.0742,70.190002,2542.5408};
  709. azimut=104.427;
  710. id=34;
  711. side="CIV";
  712. vehicle="z_villager6";
  713. leader=1;
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  2136. {
  2137. position[]={5646.3032,71.255798,2600.4678};
  2138. azimut=-376.32922;
  2139. special="NONE";
  2140. id=141;
  2141. side="CIV";
  2142. vehicle="z_villager5";
  2143. skill=0.60000002;
  2144. };
  2145. class Item6
  2146. {
  2147. position[]={5657.8433,72.169998,2605.9636};
  2148. azimut=-376.32922;
  2149. special="NONE";
  2150. id=142;
  2151. side="CIV";
  2152. vehicle="z_villager6";
  2153. skill=0.60000002;
  2154. };
  2155. class Item7
  2156. {
  2157. position[]={5648.7822,71.455032,2597.2024};
  2158. azimut=-376.32922;
  2159. special="NONE";
  2160. id=143;
  2161. side="CIV";
  2162. vehicle="z_suit1";
  2163. skill=0.60000002;
  2164. };
  2165. class Item8
  2166. {
  2167. position[]={5655.5386,72.169998,2601.9495};
  2168. azimut=-376.32922;
  2169. special="NONE";
  2170. id=144;
  2171. side="CIV";
  2172. vehicle="z_suit2";
  2173. skill=0.60000002;
  2174. };
  2175. };
  2176. class Waypoints
  2177. {
  2178. items=2;
  2179. class Item0
  2180. {
  2181. position[]={5680.7949,63.693836,2499.1155};
  2182. class Effects
  2183. {
  2184. };
  2185. showWP="NEVER";
  2186. };
  2187. class Item1
  2188. {
  2189. position[]={5653.8687,72.074982,2598.8586};
  2190. type="CYCLE";
  2191. class Effects
  2192. {
  2193. };
  2194. showWP="NEVER";
  2195. };
  2196. };
  2197. };
  2198. };
  2199. class Vehicles
  2200. {
  2201. items=7;
  2202. class Item0
  2203. {
  2204. position[]={5691.5024,70.190002,2541.959};
  2205. azimut=15.171842;
  2206. id=145;
  2207. side="EMPTY";
  2208. vehicle="Land_Canteen_F";
  2209. leader=1;
  2210. skill=0.60000002;
  2211. init="this setPos [getPos this select 0, getPos this select 1, 15];";
  2212. };
  2213. class Item1
  2214. {
  2215. position[]={5690.7202,70.190002,2541.6174};
  2216. azimut=135.93401;
  2217. id=146;
  2218. side="EMPTY";
  2219. vehicle="Land_Antibiotic_F";
  2220. leader=1;
  2221. skill=0.60000002;
  2222. init="this setPos [getPos this select 0, getPos this select 1, 15];";
  2223. };
  2224. class Item2
  2225. {
  2226. position[]={5691.917,70.190002,2542.2747};
  2227. azimut=239.90601;
  2228. id=147;
  2229. side="EMPTY";
  2230. vehicle="Land_Bandage_F";
  2231. leader=1;
  2232. skill=0.60000002;
  2233. init="this setPos [getPos this select 0, getPos this select 1, 15];";
  2234. };
  2235. class Item3
  2236. {
  2237. position[]={5691.3589,70.190002,2542.7307};
  2238. azimut=156.311;
  2239. id=148;
  2240. side="EMPTY";
  2241. vehicle="Land_BloodBag_F";
  2242. leader=1;
  2243. skill=0.60000002;
  2244. init="this setPos [getPos this select 0, getPos this select 1, 16];";
  2245. };
  2246. class Item4
  2247. {
  2248. position[]={5691.8774,70.190002,2542.2556};
  2249. azimut=115.69195;
  2250. id=149;
  2251. side="EMPTY";
  2252. vehicle="Land_Bandage_F";
  2253. leader=1;
  2254. skill=0.60000002;
  2255. init="this setPos [getPos this select 0, getPos this select 1, 15];";
  2256. };
  2257. class Item5
  2258. {
  2259. position[]={5692.1763,70.190002,2542.1951};
  2260. azimut=318.69904;
  2261. id=150;
  2262. side="EMPTY";
  2263. vehicle="Land_Bandage_F";
  2264. leader=1;
  2265. skill=0.60000002;
  2266. init="this setPos [getPos this select 0, getPos this select 1, 15];";
  2267. };
  2268. class Item6
  2269. {
  2270. position[]={5691.1323,70.190002,2542.2371};
  2271. azimut=98.874901;
  2272. id=151;
  2273. side="EMPTY";
  2274. vehicle="Land_BakedBeans_F";
  2275. leader=1;
  2276. skill=0.60000002;
  2277. init="this setPos [getPos this select 0, getPos this select 1, 15];";
  2278. };
  2279. };
  2280. class Sensors
  2281. {
  2282. items=2;
  2283. class Item0
  2284. {
  2285. position[]={5689.1436,83.954559,2543.041};
  2286. activationBy="ANY";
  2287. repeating=1;
  2288. interruptable=1;
  2289. age="UNKNOWN";
  2290. expActiv="S1 doTarget T1; S1 doFire T1";
  2291. class Effects
  2292. {
  2293. };
  2294. };
  2295. class Item1
  2296. {
  2297. position[]={5673.2412,72.08886,2572.2556};
  2298. activationBy="ALPHA";
  2299. repeating=1;
  2300. interruptable=1;
  2301. age="UNKNOWN";
  2302. expActiv="player exec ""camera.sqs""";
  2303. class Effects
  2304. {
  2305. };
  2306. };
  2307. };
  2308. };
  2309. class Intro
  2310. {
  2311. addOns[]=
  2312. {
  2313. "dz_worlds_chernarusplus_world"
  2314. };
  2315. addOnsAuto[]=
  2316. {
  2317. "dz_worlds_chernarusplus_world"
  2318. };
  2319. randomSeed=3585263;
  2320. class Intel
  2321. {
  2322. timeOfChanges=1800.0002;
  2323. startWeather=0.25;
  2324. startWind=0.1;
  2325. startWaves=0.1;
  2326. forecastWeather=0.25;
  2327. forecastWind=0.1;
  2328. forecastWaves=0.1;
  2329. forecastLightnings=0.1;
  2330. year=2008;
  2331. month=10;
  2332. day=11;
  2333. hour=9;
  2334. minute=20;
  2335. startFogDecay=0.0049999999;
  2336. forecastFogDecay=0.0049999999;
  2337. };
  2338. };
  2339. class OutroWin
  2340. {
  2341. addOns[]=
  2342. {
  2343. "dz_worlds_chernarusplus_world"
  2344. };
  2345. addOnsAuto[]=
  2346. {
  2347. "dz_worlds_chernarusplus_world"
  2348. };
  2349. randomSeed=3825923;
  2350. class Intel
  2351. {
  2352. timeOfChanges=1800.0002;
  2353. startWeather=0.25;
  2354. startWind=0.1;
  2355. startWaves=0.1;
  2356. forecastWeather=0.25;
  2357. forecastWind=0.1;
  2358. forecastWaves=0.1;
  2359. forecastLightnings=0.1;
  2360. year=2008;
  2361. month=10;
  2362. day=11;
  2363. hour=9;
  2364. minute=20;
  2365. startFogDecay=0.0049999999;
  2366. forecastFogDecay=0.0049999999;
  2367. };
  2368. };
  2369. class OutroLoose
  2370. {
  2371. addOns[]=
  2372. {
  2373. "dz_worlds_chernarusplus_world"
  2374. };
  2375. addOnsAuto[]=
  2376. {
  2377. "dz_worlds_chernarusplus_world"
  2378. };
  2379. randomSeed=3397185;
  2380. class Intel
  2381. {
  2382. timeOfChanges=1800.0002;
  2383. startWeather=0.25;
  2384. startWind=0.1;
  2385. startWaves=0.1;
  2386. forecastWeather=0.25;
  2387. forecastWind=0.1;
  2388. forecastWaves=0.1;
  2389. forecastLightnings=0.1;
  2390. year=2008;
  2391. month=10;
  2392. day=11;
  2393. hour=9;
  2394. minute=20;
  2395. startFogDecay=0.0049999999;
  2396. forecastFogDecay=0.0049999999;
  2397. };
  2398. };
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