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Jul 24th, 2014
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  1. irr::scene::SMesh *dmes = new irr::scene::SMesh;
  2.  
  3. irr::scene::SMeshBuffer *buffer = new irr::scene::SMeshBuffer;
  4. buffer->recalculateBoundingBox();
  5. dmes->addMeshBuffer(buffer);
  6. buffer->drop();
  7.  
  8. SMeshBuffer* buf = (SMeshBuffer*)smgr->getMesh("data/grass.obj")->getMeshBuffer(0);
  9. buf->recalculateBoundingBox();
  10. dmes->addMeshBuffer(buf);
  11. buf->drop();
  12.  
  13. cout << dmes->getMeshBufferCount() << " **********" << endl;
  14.  
  15. IMeshSceneNode* myNode = smgr->addMeshSceneNode(dmes);
  16. myNode->setMaterialFlag(EMF_LIGHTING, false);
  17. myNode->setScale(vector3df(10));
  18. myNode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL);
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