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- irr::scene::SMesh *dmes = new irr::scene::SMesh;
- irr::scene::SMeshBuffer *buffer = new irr::scene::SMeshBuffer;
- buffer->recalculateBoundingBox();
- dmes->addMeshBuffer(buffer);
- buffer->drop();
- SMeshBuffer* buf = (SMeshBuffer*)smgr->getMesh("data/grass.obj")->getMeshBuffer(0);
- buf->recalculateBoundingBox();
- dmes->addMeshBuffer(buf);
- buf->drop();
- cout << dmes->getMeshBufferCount() << " **********" << endl;
- IMeshSceneNode* myNode = smgr->addMeshSceneNode(dmes);
- myNode->setMaterialFlag(EMF_LIGHTING, false);
- myNode->setScale(vector3df(10));
- myNode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL);
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