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- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new playermoney = GetPlayerMoney(playerid);
- new houseid = PlayerInfo[playerid][pHouseKey];
- new housecar[16];
- new cmdtext[32];
- new cmd[32];
- new idx;
- cmd = strtok(cmdtext, idx);
- if(dialogid == 25)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Bikes", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer", "Select", "Back");
- }
- if(listitem == 1)
- {
- ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Convertibles", "Comet\nFeltzer\nStallion\nWindsor", "Select", "Back"); //Remove carname to a gta car
- }
- if(listitem == 2)
- {
- ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Industrial", "Bobcat\nBurrito\nBoxville\nNewsvan\nPony\nRumpo\nSadler\nSadler Shit\nTractor\nUtility Van\nWalton\nYosemite", "Select", "Back"); //Remove carname to a gta car
- }
- if(listitem == 3)
- {
- ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Lowriders", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo", "Select", "Back"); //Remove carname to a gta car
- }
- if(listitem == 4)
- {
- ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "Off Road", "Bandito\nBf Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nRancher A\nRancher B\nSandking", "Select", "Back"); //Remove carname to a gta car
- }
- if(listitem == 5)
- {
- ShowPlayerDialog(playerid, 6, DIALOG_STYLE_LIST, "Saloons", "Admiral\nBloodring Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington", "Select", "Back"); //Remove carname to a gta car
- }
- if(listitem == 6)
- {
- ShowPlayerDialog(playerid, 7, DIALOG_STYLE_LIST, "Sport Vehicles", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350", "Select", "Back"); //Remove carname to a gta car
- }
- if(listitem == 7)
- {
- ShowPlayerDialog(playerid, 8, DIALOG_STYLE_LIST, "Station Wagons", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum", "Select", "Back"); //Remove carname to a gta car
- }
- if(listitem == 8)
- {
- ShowPlayerDialog(playerid, 9, DIALOG_STYLE_LIST, "Unique Vehicles ", "Baggage\nCaddy\nCamper\nJourney\nForklift\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTowtruck\nTug\nVortex", "Select", "Back"); //Remove carname to a gta car
- }
- if(listitem == 9)
- {
- ShowPlayerDialog(playerid, 10, DIALOG_STYLE_LIST, "Police Cars ", "Police Car\nPolice Ranger\nFBI Rancher", "Select", "Back"); //Remove carname to a gta car
- }
- }
- if(response == 0) return TogglePlayerControllable(playerid, 1);
- }
- if(dialogid == 1)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "BF-400", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an bf-400.");
- HouseInfo[houseid][hVec] = 581;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bike", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an bike.");
- HouseInfo[houseid][hVec] = 509;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "BMX", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an bmx.");
- HouseInfo[houseid][hVec] = 481;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Faggio", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Faggio.");
- HouseInfo[houseid][hVec] = 462;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 4)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "FCR-900", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an FCR-900.");
- HouseInfo[houseid][hVec] = 521;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 5)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Freeway", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Freeway.");
- HouseInfo[houseid][hVec] = 463;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 6)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Mountain Bike", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Mountain Bike.");
- HouseInfo[houseid][hVec] = 510;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 7)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "NRG-500", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an NRG-500.");
- HouseInfo[houseid][hVec] = 522;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 8)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "PCJ-600", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an PCJ-600.");
- HouseInfo[houseid][hVec] = 461;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 9)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Pizzaboy", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Pizzaboy.");
- HouseInfo[houseid][hVec] = 448;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 10)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Quad", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Quad.");
- HouseInfo[houseid][hVec] = 471;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 11)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sanchez", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sanchez.");
- HouseInfo[houseid][hVec] = 468;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 12)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Wayfarer", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Wayfarer.");
- HouseInfo[houseid][hVec] = 586;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 2)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Comet", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Comet.");
- HouseInfo[houseid][hVec] = 480;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Feltzer", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Feltzer.");
- HouseInfo[houseid][hVec] = 533;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Stallion", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Stallion.");
- HouseInfo[houseid][hVec] = 439;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Windsor", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Windsor.");
- HouseInfo[houseid][hVec] = 555;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 3)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bobcat", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bobcat.");
- HouseInfo[houseid][hVec] = 422;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Burrito", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Burrito.");
- HouseInfo[houseid][hVec] = 482;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Boxville", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Boxville.");
- HouseInfo[houseid][hVec] = 498;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Newsvan", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Newsvan.");
- HouseInfo[houseid][hVec] = 582;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 4)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Pony", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Pony.");
- HouseInfo[houseid][hVec] = 413;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 5)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Rumpo", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Rumpo.");
- HouseInfo[houseid][hVec] = 440;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 6)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sadler", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sadler.");
- HouseInfo[houseid][hVec] = 543;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 7)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sadler Shit", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sadler Shit.");
- HouseInfo[houseid][hVec] = 605;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 8)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tractor", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tractor.");
- HouseInfo[houseid][hVec] = 531;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 9)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Utility Van", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Utility Van.");
- HouseInfo[houseid][hVec] = 552;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 10)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Walton", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Walton.");
- HouseInfo[houseid][hVec] = 478;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 11)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Yosemite", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Yosemite.");
- HouseInfo[houseid][hVec] = 554;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 4)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Blade", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Blade.");
- HouseInfo[houseid][hVec] = 536;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Broadway", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Broadway.");
- HouseInfo[houseid][hVec] = 575;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Remington", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Remington.");
- HouseInfo[houseid][hVec] = 534;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Savanna", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Savanna.");
- HouseInfo[houseid][hVec] = 567;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 4)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Slamvan", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Slamvan.");
- HouseInfo[houseid][hVec] = 535;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 5)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tahoma", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tahoma.");
- HouseInfo[houseid][hVec] = 566;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 6)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tornado", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tornado.");
- HouseInfo[houseid][hVec] = 576;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 7)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Voodoo", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Voodoo.");
- HouseInfo[houseid][hVec] = 412;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 5)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bandito", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bandito.");
- HouseInfo[houseid][hVec] = 568;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "BF Injection", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an BF Injection.");
- HouseInfo[houseid][hVec] = 424;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Dune", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Duneride.");
- HouseInfo[houseid][hVec] = 573;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Huntley", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Huntley.");
- HouseInfo[houseid][hVec] = 579;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 4)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Landstalker", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Landstalker.");
- HouseInfo[houseid][hVec] = 400;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 5)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Mesa", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Mesa.");
- HouseInfo[houseid][hVec] = 500;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 6)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Monster", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Monster.");
- HouseInfo[houseid][hVec] = 444;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 7)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Monster A", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Monster A.");
- HouseInfo[houseid][hVec] = 556;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 8)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Monster B", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Monster B.");
- HouseInfo[houseid][hVec] = 557;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 9)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Rancher A", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Rancher A.");
- HouseInfo[houseid][hVec] = 489;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 10)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Rancher B", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Rancher B.");
- HouseInfo[houseid][hVec] = 505;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 11)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sandking", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sandking.");
- HouseInfo[houseid][hVec] = 495;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 6)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Admiral", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Admiral.");
- HouseInfo[houseid][hVec] = 445;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bloodring Banger", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bloodring Banger.");
- HouseInfo[houseid][hVec] = 504;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bravura", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bravura.");
- HouseInfo[houseid][hVec] = 401;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Buccaneer", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Buccaneer.");
- HouseInfo[houseid][hVec] = 518;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 4)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Cadrona", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Cadrona.");
- HouseInfo[houseid][hVec] = 527;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 5)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Clover", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Clover.");
- HouseInfo[houseid][hVec] = 542;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 6)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Elegant", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Elegant.");
- HouseInfo[houseid][hVec] = 507;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 7)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Elegy", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Elegy.");
- HouseInfo[houseid][hVec] = 562;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 8)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Emperor", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Emperor.");
- HouseInfo[houseid][hVec] = 585;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 9)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Esperanto", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Esperanto.");
- HouseInfo[houseid][hVec] = 419;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 10)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Fortune", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Fortune.");
- HouseInfo[houseid][hVec] = 526;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 11)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Glendale Shit", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Glendale Shit.");
- HouseInfo[houseid][hVec] = 604;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 12)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Glendale", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Glendale.");
- HouseInfo[houseid][hVec] = 466;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 13)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Greenwood", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Greenwood.");
- HouseInfo[houseid][hVec] = 492;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 14)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hermes", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hermes.");
- HouseInfo[houseid][hVec] = 474;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 15)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Intruder", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Intruder.");
- HouseInfo[houseid][hVec] = 546;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 16)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Majestic", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Majestic.");
- HouseInfo[houseid][hVec] = 517;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 17)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Manana", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Manana.");
- HouseInfo[houseid][hVec] = 410;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 18)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Merit", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Merit.");
- HouseInfo[houseid][hVec] = 551;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 19)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Nebula", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Nebula.");
- HouseInfo[houseid][hVec] = 516;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 20)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Oceanic", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Oceanic.");
- HouseInfo[houseid][hVec] = 467;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 21)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Picador", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Picador.");
- HouseInfo[houseid][hVec] = 600;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 22)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Premier", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Premier.");
- HouseInfo[houseid][hVec] = 426;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 23)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Previon", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Previon.");
- HouseInfo[houseid][hVec] = 436;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 24)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Primo", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Primo.");
- HouseInfo[houseid][hVec] = 547;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 25)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sentinel", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sentinel.");
- HouseInfo[houseid][hVec] = 405;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 26)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Stafford", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Stafford.");
- HouseInfo[houseid][hVec] = 580;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 27)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sultan", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sultan.");
- HouseInfo[houseid][hVec] = 560;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 28)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sunrise", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sunrise.");
- HouseInfo[houseid][hVec] = 550;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 29)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tampa", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tampa.");
- HouseInfo[houseid][hVec] = 549;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 30)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Vincent", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Vincent.");
- HouseInfo[houseid][hVec] = 540;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 31)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Virgo", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Virgo.");
- HouseInfo[houseid][hVec] = 491;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 32)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Willard", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Willard.");
- HouseInfo[houseid][hVec] = 529;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 33)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Washington", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Washington.");
- HouseInfo[houseid][hVec] = 421;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 7)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Alpha", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Alpha.");
- HouseInfo[houseid][hVec] = 602;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Banshee", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Banshee.");
- HouseInfo[houseid][hVec] = 429;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Blista Compact", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Blista Compact.");
- HouseInfo[houseid][hVec] = 496;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Buffalo", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Buffalo.");
- HouseInfo[houseid][hVec] = 402;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 4)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bullet", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bullet.");
- HouseInfo[houseid][hVec] = 541;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 5)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Cheetah", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Cheetah.");
- HouseInfo[houseid][hVec] = 415;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 6)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Club", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Club.");
- HouseInfo[houseid][hVec] = 589;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 7)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Euros", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Euros.");
- HouseInfo[houseid][hVec] = 587;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 8)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Flash", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Flash.");
- HouseInfo[houseid][hVec] = 565;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 9)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotring Racer", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotring Racer.");
- HouseInfo[houseid][hVec] = 494;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 10)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotring Racer A", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotring Racer A.");
- HouseInfo[houseid][hVec] = 502;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 11)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotring Racer B", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotring Racer B.");
- HouseInfo[houseid][hVec] = 503;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 12)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Infernus", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Infernus.");
- HouseInfo[houseid][hVec] = 411;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 13)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Jester", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Jester.");
- HouseInfo[houseid][hVec] = 559;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 14)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Phoenix", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Phoenix.");
- HouseInfo[houseid][hVec] = 603;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 15)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sabre", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sabre.");
- HouseInfo[houseid][hVec] = 475;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 16)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Super GT", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Super GT.");
- HouseInfo[houseid][hVec] = 506;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 17)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Turismo", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Turismo.");
- HouseInfo[houseid][hVec] = 451;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 18)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Uranus", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Uranus.");
- HouseInfo[houseid][hVec] = 558;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 19)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "ZR-350", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an ZR-350.");
- HouseInfo[houseid][hVec] = 477;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 20)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Oceanic", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Oceanic.");
- HouseInfo[houseid][hVec] = 467;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 8)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Moonbeam", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Moonbeam.");
- HouseInfo[houseid][hVec] = 418;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Perenniel", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Perenniel.");
- HouseInfo[houseid][hVec] = 404;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Regina", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Regina.");
- HouseInfo[houseid][hVec] = 479;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Solair", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Solair.");
- HouseInfo[houseid][hVec] = 458;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 4)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Stratum", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Stratum.");
- HouseInfo[houseid][hVec] = 561;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 9)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Baggage", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Baggage.");
- HouseInfo[houseid][hVec] = 485;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Caddy", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Caddy.");
- HouseInfo[houseid][hVec] = 457;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Camper", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Camper.");
- HouseInfo[houseid][hVec] = 483;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 3)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Journey", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Journey.");
- HouseInfo[houseid][hVec] = 508;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 4)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Forklift", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Forklift.");
- HouseInfo[houseid][hVec] = 530;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 5)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotknife", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotknife.");
- HouseInfo[houseid][hVec] = 434;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 6)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hustler", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hustler.");
- HouseInfo[houseid][hVec] = 545;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 7)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotdog", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotdog.");
- HouseInfo[houseid][hVec] = 588;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 8)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Kart", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Kart.");
- HouseInfo[houseid][hVec] = 571;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 9)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Mower", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Mower.");
- HouseInfo[houseid][hVec] = 572;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 10)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Mr Whoopee", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Mr Whoopee.");
- HouseInfo[houseid][hVec] = 423;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 11)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Romero", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Romero.");
- HouseInfo[houseid][hVec] = 442;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 12)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Securicar", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Securicar.");
- HouseInfo[houseid][hVec] = 428;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 13)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Stretch", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Stretch.");
- HouseInfo[houseid][hVec] = 409;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 14)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sweeper", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sweeper.");
- HouseInfo[houseid][hVec] = 574;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 15)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Towtruck", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Towtruck.");
- HouseInfo[houseid][hVec] = 525;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 16)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tug", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tug.");
- HouseInfo[houseid][hVec] = 583;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 17)
- {
- if(playermoney >= 20000)
- {
- if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Vortex", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Vortex.");
- HouseInfo[houseid][hVec] = 539;
- GivePlayerMoney(playerid, -20000);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- if(dialogid == 10)
- {
- if(response == 1)
- {
- if(listitem == 0)
- {
- if(playermoney >= 20000)
- {
- if(gTeam[playerid] == TEAM_COP && (strcmp(housecar, "Police Car", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Police Car.");
- HouseInfo[houseid][hVec] = 596;
- GivePlayerMoney(playerid, -20000);
- }
- else { SendClientMessage(playerid, COLOR_RED,"You must be in cop team to buy this housecar."); }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 1)
- {
- if(playermoney >= 20000)
- {
- if(gTeam[playerid] == TEAM_COP && (strcmp(housecar, "Police Ranger", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Police Ranger.");
- HouseInfo[houseid][hVec] = 599;
- GivePlayerMoney(playerid, -20000);
- }
- else { SendClientMessage(playerid, COLOR_RED,"You must be in cop team to buy this housecar."); }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(listitem == 2)
- {
- if(playermoney >= 20000)
- {
- if(gTeam[playerid] == TEAM_COP && (strcmp(housecar, "FBI Rancher", true, strlen(housecar)) == 0))
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an FBI Rancher.");
- HouseInfo[houseid][hVec] = 490;
- GivePlayerMoney(playerid, -20000);
- }
- else { SendClientMessage(playerid, COLOR_RED,"You must be in cop team to buy this housecar."); }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
- TogglePlayerControllable(playerid, 1);
- }
- }
- if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
- DestroyVehicle(HOUSECAR_SPAWN[houseid]);
- SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
- HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
- SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- OnHouseUpdate();
- }
- return 1;
- }
- return 0;
- }
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