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HC Dialog

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Aug 29th, 2011
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  1. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  2. {
  3. new playermoney = GetPlayerMoney(playerid);
  4. new houseid = PlayerInfo[playerid][pHouseKey];
  5. new housecar[16];
  6. new cmdtext[32];
  7. new cmd[32];
  8. new idx;
  9. cmd = strtok(cmdtext, idx);
  10.  
  11. if(dialogid == 25)
  12. {
  13. if(response == 1)
  14. {
  15. if(listitem == 0)
  16. {
  17. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Bikes", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer", "Select", "Back");
  18. }
  19. if(listitem == 1)
  20. {
  21. ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Convertibles", "Comet\nFeltzer\nStallion\nWindsor", "Select", "Back"); //Remove carname to a gta car
  22. }
  23. if(listitem == 2)
  24. {
  25. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Industrial", "Bobcat\nBurrito\nBoxville\nNewsvan\nPony\nRumpo\nSadler\nSadler Shit\nTractor\nUtility Van\nWalton\nYosemite", "Select", "Back"); //Remove carname to a gta car
  26. }
  27. if(listitem == 3)
  28. {
  29. ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Lowriders", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo", "Select", "Back"); //Remove carname to a gta car
  30. }
  31. if(listitem == 4)
  32. {
  33. ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "Off Road", "Bandito\nBf Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nRancher A\nRancher B\nSandking", "Select", "Back"); //Remove carname to a gta car
  34. }
  35. if(listitem == 5)
  36. {
  37. ShowPlayerDialog(playerid, 6, DIALOG_STYLE_LIST, "Saloons", "Admiral\nBloodring Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington", "Select", "Back"); //Remove carname to a gta car
  38. }
  39. if(listitem == 6)
  40. {
  41. ShowPlayerDialog(playerid, 7, DIALOG_STYLE_LIST, "Sport Vehicles", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350", "Select", "Back"); //Remove carname to a gta car
  42. }
  43. if(listitem == 7)
  44. {
  45. ShowPlayerDialog(playerid, 8, DIALOG_STYLE_LIST, "Station Wagons", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum", "Select", "Back"); //Remove carname to a gta car
  46. }
  47. if(listitem == 8)
  48. {
  49. ShowPlayerDialog(playerid, 9, DIALOG_STYLE_LIST, "Unique Vehicles ", "Baggage\nCaddy\nCamper\nJourney\nForklift\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTowtruck\nTug\nVortex", "Select", "Back"); //Remove carname to a gta car
  50. }
  51. if(listitem == 9)
  52. {
  53. ShowPlayerDialog(playerid, 10, DIALOG_STYLE_LIST, "Police Cars ", "Police Car\nPolice Ranger\nFBI Rancher", "Select", "Back"); //Remove carname to a gta car
  54. }
  55. }
  56. if(response == 0) return TogglePlayerControllable(playerid, 1);
  57. }
  58. if(dialogid == 1)
  59. {
  60. if(response == 1)
  61. {
  62. if(listitem == 0)
  63. {
  64. if(playermoney >= 20000)
  65. {
  66. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "BF-400", true, strlen(housecar)) == 0))
  67. {
  68. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an bf-400.");
  69. HouseInfo[houseid][hVec] = 581;
  70. GivePlayerMoney(playerid, -20000);
  71. }
  72. }
  73. else
  74. {
  75. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  76. TogglePlayerControllable(playerid, 1);
  77. }
  78. }
  79. if(listitem == 1)
  80. {
  81. if(playermoney >= 20000)
  82. {
  83. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bike", true, strlen(housecar)) == 0))
  84. {
  85. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an bike.");
  86. HouseInfo[houseid][hVec] = 509;
  87. GivePlayerMoney(playerid, -20000);
  88. }
  89. }
  90. else
  91. {
  92. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  93. TogglePlayerControllable(playerid, 1);
  94. }
  95. }
  96. if(listitem == 2)
  97. {
  98. if(playermoney >= 20000)
  99. {
  100. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "BMX", true, strlen(housecar)) == 0))
  101. {
  102. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an bmx.");
  103. HouseInfo[houseid][hVec] = 481;
  104. GivePlayerMoney(playerid, -20000);
  105. }
  106. }
  107. else
  108. {
  109. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  110. TogglePlayerControllable(playerid, 1);
  111. }
  112. }
  113. if(listitem == 3)
  114. {
  115. if(playermoney >= 20000)
  116. {
  117. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Faggio", true, strlen(housecar)) == 0))
  118. {
  119. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Faggio.");
  120. HouseInfo[houseid][hVec] = 462;
  121. GivePlayerMoney(playerid, -20000);
  122. }
  123. }
  124. else
  125. {
  126. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  127. TogglePlayerControllable(playerid, 1);
  128. }
  129. }
  130. if(listitem == 4)
  131. {
  132. if(playermoney >= 20000)
  133. {
  134. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "FCR-900", true, strlen(housecar)) == 0))
  135. {
  136. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an FCR-900.");
  137. HouseInfo[houseid][hVec] = 521;
  138. GivePlayerMoney(playerid, -20000);
  139. }
  140. }
  141. else
  142. {
  143. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  144. TogglePlayerControllable(playerid, 1);
  145. }
  146. }
  147. if(listitem == 5)
  148. {
  149. if(playermoney >= 20000)
  150. {
  151. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Freeway", true, strlen(housecar)) == 0))
  152. {
  153. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Freeway.");
  154. HouseInfo[houseid][hVec] = 463;
  155. GivePlayerMoney(playerid, -20000);
  156. }
  157. }
  158. else
  159. {
  160. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  161. TogglePlayerControllable(playerid, 1);
  162. }
  163. }
  164. if(listitem == 6)
  165. {
  166. if(playermoney >= 20000)
  167. {
  168. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Mountain Bike", true, strlen(housecar)) == 0))
  169. {
  170. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Mountain Bike.");
  171. HouseInfo[houseid][hVec] = 510;
  172. GivePlayerMoney(playerid, -20000);
  173. }
  174. }
  175. else
  176. {
  177. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  178. TogglePlayerControllable(playerid, 1);
  179. }
  180. }
  181. if(listitem == 7)
  182. {
  183. if(playermoney >= 20000)
  184. {
  185. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "NRG-500", true, strlen(housecar)) == 0))
  186. {
  187. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an NRG-500.");
  188. HouseInfo[houseid][hVec] = 522;
  189. GivePlayerMoney(playerid, -20000);
  190. }
  191. }
  192. else
  193. {
  194. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  195. TogglePlayerControllable(playerid, 1);
  196. }
  197. }
  198. if(listitem == 8)
  199. {
  200. if(playermoney >= 20000)
  201. {
  202. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "PCJ-600", true, strlen(housecar)) == 0))
  203. {
  204. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an PCJ-600.");
  205. HouseInfo[houseid][hVec] = 461;
  206. GivePlayerMoney(playerid, -20000);
  207. }
  208. }
  209. else
  210. {
  211. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  212. TogglePlayerControllable(playerid, 1);
  213. }
  214. }
  215. if(listitem == 9)
  216. {
  217. if(playermoney >= 20000)
  218. {
  219. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Pizzaboy", true, strlen(housecar)) == 0))
  220. {
  221. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Pizzaboy.");
  222. HouseInfo[houseid][hVec] = 448;
  223. GivePlayerMoney(playerid, -20000);
  224. }
  225. }
  226. else
  227. {
  228. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  229. TogglePlayerControllable(playerid, 1);
  230. }
  231. }
  232. if(listitem == 10)
  233. {
  234. if(playermoney >= 20000)
  235. {
  236. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Quad", true, strlen(housecar)) == 0))
  237. {
  238. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Quad.");
  239. HouseInfo[houseid][hVec] = 471;
  240. GivePlayerMoney(playerid, -20000);
  241. }
  242. }
  243. else
  244. {
  245. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  246. TogglePlayerControllable(playerid, 1);
  247. }
  248. }
  249. if(listitem == 11)
  250. {
  251. if(playermoney >= 20000)
  252. {
  253. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sanchez", true, strlen(housecar)) == 0))
  254. {
  255. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sanchez.");
  256. HouseInfo[houseid][hVec] = 468;
  257. GivePlayerMoney(playerid, -20000);
  258. }
  259. }
  260. else
  261. {
  262. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  263. TogglePlayerControllable(playerid, 1);
  264. }
  265. }
  266. if(listitem == 12)
  267. {
  268. if(playermoney >= 20000)
  269. {
  270. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Wayfarer", true, strlen(housecar)) == 0))
  271. {
  272. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Wayfarer.");
  273. HouseInfo[houseid][hVec] = 586;
  274. GivePlayerMoney(playerid, -20000);
  275. }
  276. }
  277. else
  278. {
  279. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  280. TogglePlayerControllable(playerid, 1);
  281. }
  282. }
  283. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  284. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  285. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  286. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  287. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  288. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  289. OnHouseUpdate();
  290. }
  291. return 1;
  292. }
  293. if(dialogid == 2)
  294. {
  295. if(response == 1)
  296. {
  297. if(listitem == 0)
  298. {
  299. if(playermoney >= 20000)
  300. {
  301. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Comet", true, strlen(housecar)) == 0))
  302. {
  303. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Comet.");
  304. HouseInfo[houseid][hVec] = 480;
  305. GivePlayerMoney(playerid, -20000);
  306. }
  307. }
  308. else
  309. {
  310. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  311. TogglePlayerControllable(playerid, 1);
  312. }
  313. }
  314. if(listitem == 1)
  315. {
  316. if(playermoney >= 20000)
  317. {
  318. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Feltzer", true, strlen(housecar)) == 0))
  319. {
  320. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Feltzer.");
  321. HouseInfo[houseid][hVec] = 533;
  322. GivePlayerMoney(playerid, -20000);
  323. }
  324. }
  325. else
  326. {
  327. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  328. TogglePlayerControllable(playerid, 1);
  329. }
  330. }
  331. if(listitem == 2)
  332. {
  333. if(playermoney >= 20000)
  334. {
  335. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Stallion", true, strlen(housecar)) == 0))
  336. {
  337. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Stallion.");
  338. HouseInfo[houseid][hVec] = 439;
  339. GivePlayerMoney(playerid, -20000);
  340. }
  341. }
  342. else
  343. {
  344. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  345. TogglePlayerControllable(playerid, 1);
  346. }
  347. }
  348. if(listitem == 3)
  349. {
  350. if(playermoney >= 20000)
  351. {
  352. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Windsor", true, strlen(housecar)) == 0))
  353. {
  354. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Windsor.");
  355. HouseInfo[houseid][hVec] = 555;
  356. GivePlayerMoney(playerid, -20000);
  357. }
  358. }
  359. else
  360. {
  361. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  362. TogglePlayerControllable(playerid, 1);
  363. }
  364. }
  365. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  366. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  367. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  368. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  369. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  370. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  371. OnHouseUpdate();
  372. }
  373. return 1;
  374. }
  375. if(dialogid == 3)
  376. {
  377. if(response == 1)
  378. {
  379. if(listitem == 0)
  380. {
  381. if(playermoney >= 20000)
  382. {
  383. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bobcat", true, strlen(housecar)) == 0))
  384. {
  385. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bobcat.");
  386. HouseInfo[houseid][hVec] = 422;
  387. GivePlayerMoney(playerid, -20000);
  388. }
  389. }
  390. else
  391. {
  392. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  393. TogglePlayerControllable(playerid, 1);
  394. }
  395. }
  396. if(listitem == 1)
  397. {
  398. if(playermoney >= 20000)
  399. {
  400. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Burrito", true, strlen(housecar)) == 0))
  401. {
  402. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Burrito.");
  403. HouseInfo[houseid][hVec] = 482;
  404. GivePlayerMoney(playerid, -20000);
  405. }
  406. }
  407. else
  408. {
  409. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  410. TogglePlayerControllable(playerid, 1);
  411. }
  412. }
  413. if(listitem == 2)
  414. {
  415. if(playermoney >= 20000)
  416. {
  417. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Boxville", true, strlen(housecar)) == 0))
  418. {
  419. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Boxville.");
  420. HouseInfo[houseid][hVec] = 498;
  421. GivePlayerMoney(playerid, -20000);
  422. }
  423. }
  424. else
  425. {
  426. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  427. TogglePlayerControllable(playerid, 1);
  428. }
  429. }
  430. if(listitem == 3)
  431. {
  432. if(playermoney >= 20000)
  433. {
  434. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Newsvan", true, strlen(housecar)) == 0))
  435. {
  436. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Newsvan.");
  437. HouseInfo[houseid][hVec] = 582;
  438. GivePlayerMoney(playerid, -20000);
  439. }
  440. }
  441. else
  442. {
  443. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  444. TogglePlayerControllable(playerid, 1);
  445. }
  446. }
  447. if(listitem == 4)
  448. {
  449. if(playermoney >= 20000)
  450. {
  451. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Pony", true, strlen(housecar)) == 0))
  452. {
  453. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Pony.");
  454. HouseInfo[houseid][hVec] = 413;
  455. GivePlayerMoney(playerid, -20000);
  456. }
  457. }
  458. else
  459. {
  460. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  461. TogglePlayerControllable(playerid, 1);
  462. }
  463. }
  464. if(listitem == 5)
  465. {
  466. if(playermoney >= 20000)
  467. {
  468. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Rumpo", true, strlen(housecar)) == 0))
  469. {
  470. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Rumpo.");
  471. HouseInfo[houseid][hVec] = 440;
  472. GivePlayerMoney(playerid, -20000);
  473. }
  474. }
  475. else
  476. {
  477. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  478. TogglePlayerControllable(playerid, 1);
  479. }
  480. }
  481. if(listitem == 6)
  482. {
  483. if(playermoney >= 20000)
  484. {
  485. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sadler", true, strlen(housecar)) == 0))
  486. {
  487. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sadler.");
  488. HouseInfo[houseid][hVec] = 543;
  489. GivePlayerMoney(playerid, -20000);
  490. }
  491. }
  492. else
  493. {
  494. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  495. TogglePlayerControllable(playerid, 1);
  496. }
  497. }
  498. if(listitem == 7)
  499. {
  500. if(playermoney >= 20000)
  501. {
  502. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sadler Shit", true, strlen(housecar)) == 0))
  503. {
  504. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sadler Shit.");
  505. HouseInfo[houseid][hVec] = 605;
  506. GivePlayerMoney(playerid, -20000);
  507. }
  508. }
  509. else
  510. {
  511. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  512. TogglePlayerControllable(playerid, 1);
  513. }
  514. }
  515. if(listitem == 8)
  516. {
  517. if(playermoney >= 20000)
  518. {
  519. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tractor", true, strlen(housecar)) == 0))
  520. {
  521. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tractor.");
  522. HouseInfo[houseid][hVec] = 531;
  523. GivePlayerMoney(playerid, -20000);
  524. }
  525. }
  526. else
  527. {
  528. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  529. TogglePlayerControllable(playerid, 1);
  530. }
  531. }
  532. if(listitem == 9)
  533. {
  534. if(playermoney >= 20000)
  535. {
  536. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Utility Van", true, strlen(housecar)) == 0))
  537. {
  538. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Utility Van.");
  539. HouseInfo[houseid][hVec] = 552;
  540. GivePlayerMoney(playerid, -20000);
  541. }
  542. }
  543. else
  544. {
  545. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  546. TogglePlayerControllable(playerid, 1);
  547. }
  548. }
  549. if(listitem == 10)
  550. {
  551. if(playermoney >= 20000)
  552. {
  553. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Walton", true, strlen(housecar)) == 0))
  554. {
  555. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Walton.");
  556. HouseInfo[houseid][hVec] = 478;
  557. GivePlayerMoney(playerid, -20000);
  558. }
  559. }
  560. else
  561. {
  562. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  563. TogglePlayerControllable(playerid, 1);
  564. }
  565. }
  566. if(listitem == 11)
  567. {
  568. if(playermoney >= 20000)
  569. {
  570. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Yosemite", true, strlen(housecar)) == 0))
  571. {
  572. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Yosemite.");
  573. HouseInfo[houseid][hVec] = 554;
  574. GivePlayerMoney(playerid, -20000);
  575. }
  576. }
  577. else
  578. {
  579. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  580. TogglePlayerControllable(playerid, 1);
  581. }
  582. }
  583. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  584. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  585. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  586. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  587. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  588. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  589. OnHouseUpdate();
  590. }
  591. return 1;
  592. }
  593. if(dialogid == 4)
  594. {
  595. if(response == 1)
  596. {
  597. if(listitem == 0)
  598. {
  599. if(playermoney >= 20000)
  600. {
  601. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Blade", true, strlen(housecar)) == 0))
  602. {
  603. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Blade.");
  604. HouseInfo[houseid][hVec] = 536;
  605. GivePlayerMoney(playerid, -20000);
  606. }
  607. }
  608. else
  609. {
  610. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  611. TogglePlayerControllable(playerid, 1);
  612. }
  613. }
  614. if(listitem == 1)
  615. {
  616. if(playermoney >= 20000)
  617. {
  618. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Broadway", true, strlen(housecar)) == 0))
  619. {
  620. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Broadway.");
  621. HouseInfo[houseid][hVec] = 575;
  622. GivePlayerMoney(playerid, -20000);
  623. }
  624. }
  625. else
  626. {
  627. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  628. TogglePlayerControllable(playerid, 1);
  629. }
  630. }
  631. if(listitem == 2)
  632. {
  633. if(playermoney >= 20000)
  634. {
  635. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Remington", true, strlen(housecar)) == 0))
  636. {
  637. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Remington.");
  638. HouseInfo[houseid][hVec] = 534;
  639. GivePlayerMoney(playerid, -20000);
  640. }
  641. }
  642. else
  643. {
  644. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  645. TogglePlayerControllable(playerid, 1);
  646. }
  647. }
  648. if(listitem == 3)
  649. {
  650. if(playermoney >= 20000)
  651. {
  652. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Savanna", true, strlen(housecar)) == 0))
  653. {
  654. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Savanna.");
  655. HouseInfo[houseid][hVec] = 567;
  656. GivePlayerMoney(playerid, -20000);
  657. }
  658. }
  659. else
  660. {
  661. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  662. TogglePlayerControllable(playerid, 1);
  663. }
  664. }
  665. if(listitem == 4)
  666. {
  667. if(playermoney >= 20000)
  668. {
  669. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Slamvan", true, strlen(housecar)) == 0))
  670. {
  671. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Slamvan.");
  672. HouseInfo[houseid][hVec] = 535;
  673. GivePlayerMoney(playerid, -20000);
  674. }
  675. }
  676. else
  677. {
  678. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  679. TogglePlayerControllable(playerid, 1);
  680. }
  681. }
  682. if(listitem == 5)
  683. {
  684. if(playermoney >= 20000)
  685. {
  686. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tahoma", true, strlen(housecar)) == 0))
  687. {
  688. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tahoma.");
  689. HouseInfo[houseid][hVec] = 566;
  690. GivePlayerMoney(playerid, -20000);
  691. }
  692. }
  693. else
  694. {
  695. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  696. TogglePlayerControllable(playerid, 1);
  697. }
  698. }
  699. if(listitem == 6)
  700. {
  701. if(playermoney >= 20000)
  702. {
  703. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tornado", true, strlen(housecar)) == 0))
  704. {
  705. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tornado.");
  706. HouseInfo[houseid][hVec] = 576;
  707. GivePlayerMoney(playerid, -20000);
  708. }
  709. }
  710. else
  711. {
  712. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  713. TogglePlayerControllable(playerid, 1);
  714. }
  715. }
  716. if(listitem == 7)
  717. {
  718. if(playermoney >= 20000)
  719. {
  720. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Voodoo", true, strlen(housecar)) == 0))
  721. {
  722. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Voodoo.");
  723. HouseInfo[houseid][hVec] = 412;
  724. GivePlayerMoney(playerid, -20000);
  725. }
  726. }
  727. else
  728. {
  729. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  730. TogglePlayerControllable(playerid, 1);
  731. }
  732. }
  733. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  734. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  735. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  736. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  737. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  738. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  739. OnHouseUpdate();
  740. }
  741. return 1;
  742. }
  743. if(dialogid == 5)
  744. {
  745. if(response == 1)
  746. {
  747. if(listitem == 0)
  748. {
  749. if(playermoney >= 20000)
  750. {
  751. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bandito", true, strlen(housecar)) == 0))
  752. {
  753. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bandito.");
  754. HouseInfo[houseid][hVec] = 568;
  755. GivePlayerMoney(playerid, -20000);
  756. }
  757. }
  758. else
  759. {
  760. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  761. TogglePlayerControllable(playerid, 1);
  762. }
  763. }
  764. if(listitem == 1)
  765. {
  766. if(playermoney >= 20000)
  767. {
  768. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "BF Injection", true, strlen(housecar)) == 0))
  769. {
  770. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an BF Injection.");
  771. HouseInfo[houseid][hVec] = 424;
  772. GivePlayerMoney(playerid, -20000);
  773. }
  774. }
  775. else
  776. {
  777. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  778. TogglePlayerControllable(playerid, 1);
  779. }
  780. }
  781. if(listitem == 2)
  782. {
  783. if(playermoney >= 20000)
  784. {
  785. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Dune", true, strlen(housecar)) == 0))
  786. {
  787. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Duneride.");
  788. HouseInfo[houseid][hVec] = 573;
  789. GivePlayerMoney(playerid, -20000);
  790. }
  791. }
  792. else
  793. {
  794. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  795. TogglePlayerControllable(playerid, 1);
  796. }
  797. }
  798. if(listitem == 3)
  799. {
  800. if(playermoney >= 20000)
  801. {
  802. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Huntley", true, strlen(housecar)) == 0))
  803. {
  804. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Huntley.");
  805. HouseInfo[houseid][hVec] = 579;
  806. GivePlayerMoney(playerid, -20000);
  807. }
  808. }
  809. else
  810. {
  811. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  812. TogglePlayerControllable(playerid, 1);
  813. }
  814. }
  815. if(listitem == 4)
  816. {
  817. if(playermoney >= 20000)
  818. {
  819. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Landstalker", true, strlen(housecar)) == 0))
  820. {
  821. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Landstalker.");
  822. HouseInfo[houseid][hVec] = 400;
  823. GivePlayerMoney(playerid, -20000);
  824. }
  825. }
  826. else
  827. {
  828. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  829. TogglePlayerControllable(playerid, 1);
  830. }
  831. }
  832. if(listitem == 5)
  833. {
  834. if(playermoney >= 20000)
  835. {
  836. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Mesa", true, strlen(housecar)) == 0))
  837. {
  838. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Mesa.");
  839. HouseInfo[houseid][hVec] = 500;
  840. GivePlayerMoney(playerid, -20000);
  841. }
  842. }
  843. else
  844. {
  845. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  846. TogglePlayerControllable(playerid, 1);
  847. }
  848. }
  849. if(listitem == 6)
  850. {
  851. if(playermoney >= 20000)
  852. {
  853. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Monster", true, strlen(housecar)) == 0))
  854. {
  855. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Monster.");
  856. HouseInfo[houseid][hVec] = 444;
  857. GivePlayerMoney(playerid, -20000);
  858. }
  859. }
  860. else
  861. {
  862. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  863. TogglePlayerControllable(playerid, 1);
  864. }
  865. }
  866. if(listitem == 7)
  867. {
  868. if(playermoney >= 20000)
  869. {
  870. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Monster A", true, strlen(housecar)) == 0))
  871. {
  872. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Monster A.");
  873. HouseInfo[houseid][hVec] = 556;
  874. GivePlayerMoney(playerid, -20000);
  875. }
  876. }
  877. else
  878. {
  879. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  880. TogglePlayerControllable(playerid, 1);
  881. }
  882. }
  883. if(listitem == 8)
  884. {
  885. if(playermoney >= 20000)
  886. {
  887. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Monster B", true, strlen(housecar)) == 0))
  888. {
  889. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Monster B.");
  890. HouseInfo[houseid][hVec] = 557;
  891. GivePlayerMoney(playerid, -20000);
  892. }
  893. }
  894. else
  895. {
  896. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  897. TogglePlayerControllable(playerid, 1);
  898. }
  899. }
  900. if(listitem == 9)
  901. {
  902. if(playermoney >= 20000)
  903. {
  904. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Rancher A", true, strlen(housecar)) == 0))
  905. {
  906. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Rancher A.");
  907. HouseInfo[houseid][hVec] = 489;
  908. GivePlayerMoney(playerid, -20000);
  909. }
  910. }
  911. else
  912. {
  913. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  914. TogglePlayerControllable(playerid, 1);
  915. }
  916. }
  917. if(listitem == 10)
  918. {
  919. if(playermoney >= 20000)
  920. {
  921. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Rancher B", true, strlen(housecar)) == 0))
  922. {
  923. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Rancher B.");
  924. HouseInfo[houseid][hVec] = 505;
  925. GivePlayerMoney(playerid, -20000);
  926. }
  927. }
  928. else
  929. {
  930. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  931. TogglePlayerControllable(playerid, 1);
  932. }
  933. }
  934. if(listitem == 11)
  935. {
  936. if(playermoney >= 20000)
  937. {
  938. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sandking", true, strlen(housecar)) == 0))
  939. {
  940. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sandking.");
  941. HouseInfo[houseid][hVec] = 495;
  942. GivePlayerMoney(playerid, -20000);
  943. }
  944. }
  945. else
  946. {
  947. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  948. TogglePlayerControllable(playerid, 1);
  949. }
  950. }
  951. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  952. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  953. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  954. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  955. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  956. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  957. OnHouseUpdate();
  958. }
  959. return 1;
  960. }
  961. if(dialogid == 6)
  962. {
  963. if(response == 1)
  964. {
  965. if(listitem == 0)
  966. {
  967. if(playermoney >= 20000)
  968. {
  969. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Admiral", true, strlen(housecar)) == 0))
  970. {
  971. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Admiral.");
  972. HouseInfo[houseid][hVec] = 445;
  973. GivePlayerMoney(playerid, -20000);
  974. }
  975. }
  976. else
  977. {
  978. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  979. TogglePlayerControllable(playerid, 1);
  980. }
  981. }
  982. if(listitem == 1)
  983. {
  984. if(playermoney >= 20000)
  985. {
  986. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bloodring Banger", true, strlen(housecar)) == 0))
  987. {
  988. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bloodring Banger.");
  989. HouseInfo[houseid][hVec] = 504;
  990. GivePlayerMoney(playerid, -20000);
  991. }
  992. }
  993. else
  994. {
  995. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  996. TogglePlayerControllable(playerid, 1);
  997. }
  998. }
  999. if(listitem == 2)
  1000. {
  1001. if(playermoney >= 20000)
  1002. {
  1003. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bravura", true, strlen(housecar)) == 0))
  1004. {
  1005. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bravura.");
  1006. HouseInfo[houseid][hVec] = 401;
  1007. GivePlayerMoney(playerid, -20000);
  1008. }
  1009. }
  1010. else
  1011. {
  1012. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1013. TogglePlayerControllable(playerid, 1);
  1014. }
  1015. }
  1016. if(listitem == 3)
  1017. {
  1018. if(playermoney >= 20000)
  1019. {
  1020. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Buccaneer", true, strlen(housecar)) == 0))
  1021. {
  1022. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Buccaneer.");
  1023. HouseInfo[houseid][hVec] = 518;
  1024. GivePlayerMoney(playerid, -20000);
  1025. }
  1026. }
  1027. else
  1028. {
  1029. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1030. TogglePlayerControllable(playerid, 1);
  1031. }
  1032. }
  1033. if(listitem == 4)
  1034. {
  1035. if(playermoney >= 20000)
  1036. {
  1037. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Cadrona", true, strlen(housecar)) == 0))
  1038. {
  1039. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Cadrona.");
  1040. HouseInfo[houseid][hVec] = 527;
  1041. GivePlayerMoney(playerid, -20000);
  1042. }
  1043. }
  1044. else
  1045. {
  1046. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1047. TogglePlayerControllable(playerid, 1);
  1048. }
  1049. }
  1050. if(listitem == 5)
  1051. {
  1052. if(playermoney >= 20000)
  1053. {
  1054. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Clover", true, strlen(housecar)) == 0))
  1055. {
  1056. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Clover.");
  1057. HouseInfo[houseid][hVec] = 542;
  1058. GivePlayerMoney(playerid, -20000);
  1059. }
  1060. }
  1061. else
  1062. {
  1063. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1064. TogglePlayerControllable(playerid, 1);
  1065. }
  1066. }
  1067. if(listitem == 6)
  1068. {
  1069. if(playermoney >= 20000)
  1070. {
  1071. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Elegant", true, strlen(housecar)) == 0))
  1072. {
  1073. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Elegant.");
  1074. HouseInfo[houseid][hVec] = 507;
  1075. GivePlayerMoney(playerid, -20000);
  1076. }
  1077. }
  1078. else
  1079. {
  1080. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1081. TogglePlayerControllable(playerid, 1);
  1082. }
  1083. }
  1084. if(listitem == 7)
  1085. {
  1086. if(playermoney >= 20000)
  1087. {
  1088. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Elegy", true, strlen(housecar)) == 0))
  1089. {
  1090. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Elegy.");
  1091. HouseInfo[houseid][hVec] = 562;
  1092. GivePlayerMoney(playerid, -20000);
  1093. }
  1094. }
  1095. else
  1096. {
  1097. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1098. TogglePlayerControllable(playerid, 1);
  1099. }
  1100. }
  1101. if(listitem == 8)
  1102. {
  1103. if(playermoney >= 20000)
  1104. {
  1105. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Emperor", true, strlen(housecar)) == 0))
  1106. {
  1107. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Emperor.");
  1108. HouseInfo[houseid][hVec] = 585;
  1109. GivePlayerMoney(playerid, -20000);
  1110. }
  1111. }
  1112. else
  1113. {
  1114. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1115. TogglePlayerControllable(playerid, 1);
  1116. }
  1117. }
  1118. if(listitem == 9)
  1119. {
  1120. if(playermoney >= 20000)
  1121. {
  1122. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Esperanto", true, strlen(housecar)) == 0))
  1123. {
  1124. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Esperanto.");
  1125. HouseInfo[houseid][hVec] = 419;
  1126. GivePlayerMoney(playerid, -20000);
  1127. }
  1128. }
  1129. else
  1130. {
  1131. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1132. TogglePlayerControllable(playerid, 1);
  1133. }
  1134. }
  1135. if(listitem == 10)
  1136. {
  1137. if(playermoney >= 20000)
  1138. {
  1139. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Fortune", true, strlen(housecar)) == 0))
  1140. {
  1141. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Fortune.");
  1142. HouseInfo[houseid][hVec] = 526;
  1143. GivePlayerMoney(playerid, -20000);
  1144. }
  1145. }
  1146. else
  1147. {
  1148. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1149. TogglePlayerControllable(playerid, 1);
  1150. }
  1151. }
  1152. if(listitem == 11)
  1153. {
  1154. if(playermoney >= 20000)
  1155. {
  1156. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Glendale Shit", true, strlen(housecar)) == 0))
  1157. {
  1158. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Glendale Shit.");
  1159. HouseInfo[houseid][hVec] = 604;
  1160. GivePlayerMoney(playerid, -20000);
  1161. }
  1162. }
  1163. else
  1164. {
  1165. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1166. TogglePlayerControllable(playerid, 1);
  1167. }
  1168. }
  1169. if(listitem == 12)
  1170. {
  1171. if(playermoney >= 20000)
  1172. {
  1173. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Glendale", true, strlen(housecar)) == 0))
  1174. {
  1175. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Glendale.");
  1176. HouseInfo[houseid][hVec] = 466;
  1177. GivePlayerMoney(playerid, -20000);
  1178. }
  1179. }
  1180. else
  1181. {
  1182. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1183. TogglePlayerControllable(playerid, 1);
  1184. }
  1185. }
  1186. if(listitem == 13)
  1187. {
  1188. if(playermoney >= 20000)
  1189. {
  1190. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Greenwood", true, strlen(housecar)) == 0))
  1191. {
  1192. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Greenwood.");
  1193. HouseInfo[houseid][hVec] = 492;
  1194. GivePlayerMoney(playerid, -20000);
  1195. }
  1196. }
  1197. else
  1198. {
  1199. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1200. TogglePlayerControllable(playerid, 1);
  1201. }
  1202. }
  1203. if(listitem == 14)
  1204. {
  1205. if(playermoney >= 20000)
  1206. {
  1207. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hermes", true, strlen(housecar)) == 0))
  1208. {
  1209. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hermes.");
  1210. HouseInfo[houseid][hVec] = 474;
  1211. GivePlayerMoney(playerid, -20000);
  1212. }
  1213. }
  1214. else
  1215. {
  1216. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1217. TogglePlayerControllable(playerid, 1);
  1218. }
  1219. }
  1220. if(listitem == 15)
  1221. {
  1222. if(playermoney >= 20000)
  1223. {
  1224. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Intruder", true, strlen(housecar)) == 0))
  1225. {
  1226. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Intruder.");
  1227. HouseInfo[houseid][hVec] = 546;
  1228. GivePlayerMoney(playerid, -20000);
  1229. }
  1230. }
  1231. else
  1232. {
  1233. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1234. TogglePlayerControllable(playerid, 1);
  1235. }
  1236. }
  1237. if(listitem == 16)
  1238. {
  1239. if(playermoney >= 20000)
  1240. {
  1241. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Majestic", true, strlen(housecar)) == 0))
  1242. {
  1243. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Majestic.");
  1244. HouseInfo[houseid][hVec] = 517;
  1245. GivePlayerMoney(playerid, -20000);
  1246. }
  1247. }
  1248. else
  1249. {
  1250. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1251. TogglePlayerControllable(playerid, 1);
  1252. }
  1253. }
  1254. if(listitem == 17)
  1255. {
  1256. if(playermoney >= 20000)
  1257. {
  1258. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Manana", true, strlen(housecar)) == 0))
  1259. {
  1260. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Manana.");
  1261. HouseInfo[houseid][hVec] = 410;
  1262. GivePlayerMoney(playerid, -20000);
  1263. }
  1264. }
  1265. else
  1266. {
  1267. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1268. TogglePlayerControllable(playerid, 1);
  1269. }
  1270. }
  1271. if(listitem == 18)
  1272. {
  1273. if(playermoney >= 20000)
  1274. {
  1275. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Merit", true, strlen(housecar)) == 0))
  1276. {
  1277. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Merit.");
  1278. HouseInfo[houseid][hVec] = 551;
  1279. GivePlayerMoney(playerid, -20000);
  1280. }
  1281. }
  1282. else
  1283. {
  1284. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1285. TogglePlayerControllable(playerid, 1);
  1286. }
  1287. }
  1288. if(listitem == 19)
  1289. {
  1290. if(playermoney >= 20000)
  1291. {
  1292. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Nebula", true, strlen(housecar)) == 0))
  1293. {
  1294. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Nebula.");
  1295. HouseInfo[houseid][hVec] = 516;
  1296. GivePlayerMoney(playerid, -20000);
  1297. }
  1298. }
  1299. else
  1300. {
  1301. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1302. TogglePlayerControllable(playerid, 1);
  1303. }
  1304. }
  1305. if(listitem == 20)
  1306. {
  1307. if(playermoney >= 20000)
  1308. {
  1309. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Oceanic", true, strlen(housecar)) == 0))
  1310. {
  1311. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Oceanic.");
  1312. HouseInfo[houseid][hVec] = 467;
  1313. GivePlayerMoney(playerid, -20000);
  1314. }
  1315. }
  1316. else
  1317. {
  1318. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1319. TogglePlayerControllable(playerid, 1);
  1320. }
  1321. }
  1322. if(listitem == 21)
  1323. {
  1324. if(playermoney >= 20000)
  1325. {
  1326. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Picador", true, strlen(housecar)) == 0))
  1327. {
  1328. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Picador.");
  1329. HouseInfo[houseid][hVec] = 600;
  1330. GivePlayerMoney(playerid, -20000);
  1331. }
  1332. }
  1333. else
  1334. {
  1335. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1336. TogglePlayerControllable(playerid, 1);
  1337. }
  1338. }
  1339. if(listitem == 22)
  1340. {
  1341. if(playermoney >= 20000)
  1342. {
  1343. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Premier", true, strlen(housecar)) == 0))
  1344. {
  1345. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Premier.");
  1346. HouseInfo[houseid][hVec] = 426;
  1347. GivePlayerMoney(playerid, -20000);
  1348. }
  1349. }
  1350. else
  1351. {
  1352. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1353. TogglePlayerControllable(playerid, 1);
  1354. }
  1355. }
  1356. if(listitem == 23)
  1357. {
  1358. if(playermoney >= 20000)
  1359. {
  1360. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Previon", true, strlen(housecar)) == 0))
  1361. {
  1362. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Previon.");
  1363. HouseInfo[houseid][hVec] = 436;
  1364. GivePlayerMoney(playerid, -20000);
  1365. }
  1366. }
  1367. else
  1368. {
  1369. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1370. TogglePlayerControllable(playerid, 1);
  1371. }
  1372. }
  1373. if(listitem == 24)
  1374. {
  1375. if(playermoney >= 20000)
  1376. {
  1377. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Primo", true, strlen(housecar)) == 0))
  1378. {
  1379. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Primo.");
  1380. HouseInfo[houseid][hVec] = 547;
  1381. GivePlayerMoney(playerid, -20000);
  1382. }
  1383. }
  1384. else
  1385. {
  1386. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1387. TogglePlayerControllable(playerid, 1);
  1388. }
  1389. }
  1390. if(listitem == 25)
  1391. {
  1392. if(playermoney >= 20000)
  1393. {
  1394. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sentinel", true, strlen(housecar)) == 0))
  1395. {
  1396. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sentinel.");
  1397. HouseInfo[houseid][hVec] = 405;
  1398. GivePlayerMoney(playerid, -20000);
  1399. }
  1400. }
  1401. else
  1402. {
  1403. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1404. TogglePlayerControllable(playerid, 1);
  1405. }
  1406. }
  1407. if(listitem == 26)
  1408. {
  1409. if(playermoney >= 20000)
  1410. {
  1411. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Stafford", true, strlen(housecar)) == 0))
  1412. {
  1413. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Stafford.");
  1414. HouseInfo[houseid][hVec] = 580;
  1415. GivePlayerMoney(playerid, -20000);
  1416. }
  1417. }
  1418. else
  1419. {
  1420. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1421. TogglePlayerControllable(playerid, 1);
  1422. }
  1423. }
  1424. if(listitem == 27)
  1425. {
  1426. if(playermoney >= 20000)
  1427. {
  1428. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sultan", true, strlen(housecar)) == 0))
  1429. {
  1430. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sultan.");
  1431. HouseInfo[houseid][hVec] = 560;
  1432. GivePlayerMoney(playerid, -20000);
  1433. }
  1434. }
  1435. else
  1436. {
  1437. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1438. TogglePlayerControllable(playerid, 1);
  1439. }
  1440. }
  1441. if(listitem == 28)
  1442. {
  1443. if(playermoney >= 20000)
  1444. {
  1445. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sunrise", true, strlen(housecar)) == 0))
  1446. {
  1447. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sunrise.");
  1448. HouseInfo[houseid][hVec] = 550;
  1449. GivePlayerMoney(playerid, -20000);
  1450. }
  1451. }
  1452. else
  1453. {
  1454. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1455. TogglePlayerControllable(playerid, 1);
  1456. }
  1457. }
  1458. if(listitem == 29)
  1459. {
  1460. if(playermoney >= 20000)
  1461. {
  1462. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tampa", true, strlen(housecar)) == 0))
  1463. {
  1464. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tampa.");
  1465. HouseInfo[houseid][hVec] = 549;
  1466. GivePlayerMoney(playerid, -20000);
  1467. }
  1468. }
  1469. else
  1470. {
  1471. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1472. TogglePlayerControllable(playerid, 1);
  1473. }
  1474. }
  1475. if(listitem == 30)
  1476. {
  1477. if(playermoney >= 20000)
  1478. {
  1479. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Vincent", true, strlen(housecar)) == 0))
  1480. {
  1481. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Vincent.");
  1482. HouseInfo[houseid][hVec] = 540;
  1483. GivePlayerMoney(playerid, -20000);
  1484. }
  1485. }
  1486. else
  1487. {
  1488. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1489. TogglePlayerControllable(playerid, 1);
  1490. }
  1491. }
  1492. if(listitem == 31)
  1493. {
  1494. if(playermoney >= 20000)
  1495. {
  1496. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Virgo", true, strlen(housecar)) == 0))
  1497. {
  1498. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Virgo.");
  1499. HouseInfo[houseid][hVec] = 491;
  1500. GivePlayerMoney(playerid, -20000);
  1501. }
  1502. }
  1503. else
  1504. {
  1505. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1506. TogglePlayerControllable(playerid, 1);
  1507. }
  1508. }
  1509. if(listitem == 32)
  1510. {
  1511. if(playermoney >= 20000)
  1512. {
  1513. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Willard", true, strlen(housecar)) == 0))
  1514. {
  1515. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Willard.");
  1516. HouseInfo[houseid][hVec] = 529;
  1517. GivePlayerMoney(playerid, -20000);
  1518. }
  1519. }
  1520. else
  1521. {
  1522. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1523. TogglePlayerControllable(playerid, 1);
  1524. }
  1525. }
  1526. if(listitem == 33)
  1527. {
  1528. if(playermoney >= 20000)
  1529. {
  1530. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Washington", true, strlen(housecar)) == 0))
  1531. {
  1532. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Washington.");
  1533. HouseInfo[houseid][hVec] = 421;
  1534. GivePlayerMoney(playerid, -20000);
  1535. }
  1536. }
  1537. else
  1538. {
  1539. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1540. TogglePlayerControllable(playerid, 1);
  1541. }
  1542. }
  1543. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  1544. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  1545. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  1546. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  1547. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  1548. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  1549. OnHouseUpdate();
  1550. }
  1551. return 1;
  1552. }
  1553. if(dialogid == 7)
  1554. {
  1555. if(response == 1)
  1556. {
  1557. if(listitem == 0)
  1558. {
  1559. if(playermoney >= 20000)
  1560. {
  1561. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Alpha", true, strlen(housecar)) == 0))
  1562. {
  1563. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Alpha.");
  1564. HouseInfo[houseid][hVec] = 602;
  1565. GivePlayerMoney(playerid, -20000);
  1566. }
  1567. }
  1568. else
  1569. {
  1570. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1571. TogglePlayerControllable(playerid, 1);
  1572. }
  1573. }
  1574. if(listitem == 1)
  1575. {
  1576. if(playermoney >= 20000)
  1577. {
  1578. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Banshee", true, strlen(housecar)) == 0))
  1579. {
  1580. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Banshee.");
  1581. HouseInfo[houseid][hVec] = 429;
  1582. GivePlayerMoney(playerid, -20000);
  1583. }
  1584. }
  1585. else
  1586. {
  1587. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1588. TogglePlayerControllable(playerid, 1);
  1589. }
  1590. }
  1591. if(listitem == 2)
  1592. {
  1593. if(playermoney >= 20000)
  1594. {
  1595. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Blista Compact", true, strlen(housecar)) == 0))
  1596. {
  1597. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Blista Compact.");
  1598. HouseInfo[houseid][hVec] = 496;
  1599. GivePlayerMoney(playerid, -20000);
  1600. }
  1601. }
  1602. else
  1603. {
  1604. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1605. TogglePlayerControllable(playerid, 1);
  1606. }
  1607. }
  1608. if(listitem == 3)
  1609. {
  1610. if(playermoney >= 20000)
  1611. {
  1612. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Buffalo", true, strlen(housecar)) == 0))
  1613. {
  1614. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Buffalo.");
  1615. HouseInfo[houseid][hVec] = 402;
  1616. GivePlayerMoney(playerid, -20000);
  1617. }
  1618. }
  1619. else
  1620. {
  1621. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1622. TogglePlayerControllable(playerid, 1);
  1623. }
  1624. }
  1625. if(listitem == 4)
  1626. {
  1627. if(playermoney >= 20000)
  1628. {
  1629. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Bullet", true, strlen(housecar)) == 0))
  1630. {
  1631. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Bullet.");
  1632. HouseInfo[houseid][hVec] = 541;
  1633. GivePlayerMoney(playerid, -20000);
  1634. }
  1635. }
  1636. else
  1637. {
  1638. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1639. TogglePlayerControllable(playerid, 1);
  1640. }
  1641. }
  1642. if(listitem == 5)
  1643. {
  1644. if(playermoney >= 20000)
  1645. {
  1646. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Cheetah", true, strlen(housecar)) == 0))
  1647. {
  1648. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Cheetah.");
  1649. HouseInfo[houseid][hVec] = 415;
  1650. GivePlayerMoney(playerid, -20000);
  1651. }
  1652. }
  1653. else
  1654. {
  1655. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1656. TogglePlayerControllable(playerid, 1);
  1657. }
  1658. }
  1659. if(listitem == 6)
  1660. {
  1661. if(playermoney >= 20000)
  1662. {
  1663. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Club", true, strlen(housecar)) == 0))
  1664. {
  1665. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Club.");
  1666. HouseInfo[houseid][hVec] = 589;
  1667. GivePlayerMoney(playerid, -20000);
  1668. }
  1669. }
  1670. else
  1671. {
  1672. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1673. TogglePlayerControllable(playerid, 1);
  1674. }
  1675. }
  1676. if(listitem == 7)
  1677. {
  1678. if(playermoney >= 20000)
  1679. {
  1680. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Euros", true, strlen(housecar)) == 0))
  1681. {
  1682. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Euros.");
  1683. HouseInfo[houseid][hVec] = 587;
  1684. GivePlayerMoney(playerid, -20000);
  1685. }
  1686. }
  1687. else
  1688. {
  1689. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1690. TogglePlayerControllable(playerid, 1);
  1691. }
  1692. }
  1693. if(listitem == 8)
  1694. {
  1695. if(playermoney >= 20000)
  1696. {
  1697. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Flash", true, strlen(housecar)) == 0))
  1698. {
  1699. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Flash.");
  1700. HouseInfo[houseid][hVec] = 565;
  1701. GivePlayerMoney(playerid, -20000);
  1702. }
  1703. }
  1704. else
  1705. {
  1706. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1707. TogglePlayerControllable(playerid, 1);
  1708. }
  1709. }
  1710. if(listitem == 9)
  1711. {
  1712. if(playermoney >= 20000)
  1713. {
  1714. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotring Racer", true, strlen(housecar)) == 0))
  1715. {
  1716. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotring Racer.");
  1717. HouseInfo[houseid][hVec] = 494;
  1718. GivePlayerMoney(playerid, -20000);
  1719. }
  1720. }
  1721. else
  1722. {
  1723. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1724. TogglePlayerControllable(playerid, 1);
  1725. }
  1726. }
  1727. if(listitem == 10)
  1728. {
  1729. if(playermoney >= 20000)
  1730. {
  1731. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotring Racer A", true, strlen(housecar)) == 0))
  1732. {
  1733. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotring Racer A.");
  1734. HouseInfo[houseid][hVec] = 502;
  1735. GivePlayerMoney(playerid, -20000);
  1736. }
  1737. }
  1738. else
  1739. {
  1740. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1741. TogglePlayerControllable(playerid, 1);
  1742. }
  1743. }
  1744. if(listitem == 11)
  1745. {
  1746. if(playermoney >= 20000)
  1747. {
  1748. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotring Racer B", true, strlen(housecar)) == 0))
  1749. {
  1750. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotring Racer B.");
  1751. HouseInfo[houseid][hVec] = 503;
  1752. GivePlayerMoney(playerid, -20000);
  1753. }
  1754. }
  1755. else
  1756. {
  1757. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1758. TogglePlayerControllable(playerid, 1);
  1759. }
  1760. }
  1761. if(listitem == 12)
  1762. {
  1763. if(playermoney >= 20000)
  1764. {
  1765. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Infernus", true, strlen(housecar)) == 0))
  1766. {
  1767. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Infernus.");
  1768. HouseInfo[houseid][hVec] = 411;
  1769. GivePlayerMoney(playerid, -20000);
  1770. }
  1771. }
  1772. else
  1773. {
  1774. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1775. TogglePlayerControllable(playerid, 1);
  1776. }
  1777. }
  1778. if(listitem == 13)
  1779. {
  1780. if(playermoney >= 20000)
  1781. {
  1782. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Jester", true, strlen(housecar)) == 0))
  1783. {
  1784. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Jester.");
  1785. HouseInfo[houseid][hVec] = 559;
  1786. GivePlayerMoney(playerid, -20000);
  1787. }
  1788. }
  1789. else
  1790. {
  1791. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1792. TogglePlayerControllable(playerid, 1);
  1793. }
  1794. }
  1795. if(listitem == 14)
  1796. {
  1797. if(playermoney >= 20000)
  1798. {
  1799. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Phoenix", true, strlen(housecar)) == 0))
  1800. {
  1801. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Phoenix.");
  1802. HouseInfo[houseid][hVec] = 603;
  1803. GivePlayerMoney(playerid, -20000);
  1804. }
  1805. }
  1806. else
  1807. {
  1808. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1809. TogglePlayerControllable(playerid, 1);
  1810. }
  1811. }
  1812. if(listitem == 15)
  1813. {
  1814. if(playermoney >= 20000)
  1815. {
  1816. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sabre", true, strlen(housecar)) == 0))
  1817. {
  1818. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sabre.");
  1819. HouseInfo[houseid][hVec] = 475;
  1820. GivePlayerMoney(playerid, -20000);
  1821. }
  1822. }
  1823. else
  1824. {
  1825. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1826. TogglePlayerControllable(playerid, 1);
  1827. }
  1828. }
  1829. if(listitem == 16)
  1830. {
  1831. if(playermoney >= 20000)
  1832. {
  1833. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Super GT", true, strlen(housecar)) == 0))
  1834. {
  1835. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Super GT.");
  1836. HouseInfo[houseid][hVec] = 506;
  1837. GivePlayerMoney(playerid, -20000);
  1838. }
  1839. }
  1840. else
  1841. {
  1842. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1843. TogglePlayerControllable(playerid, 1);
  1844. }
  1845. }
  1846. if(listitem == 17)
  1847. {
  1848. if(playermoney >= 20000)
  1849. {
  1850. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Turismo", true, strlen(housecar)) == 0))
  1851. {
  1852. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Turismo.");
  1853. HouseInfo[houseid][hVec] = 451;
  1854. GivePlayerMoney(playerid, -20000);
  1855. }
  1856. }
  1857. else
  1858. {
  1859. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1860. TogglePlayerControllable(playerid, 1);
  1861. }
  1862. }
  1863. if(listitem == 18)
  1864. {
  1865. if(playermoney >= 20000)
  1866. {
  1867. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Uranus", true, strlen(housecar)) == 0))
  1868. {
  1869. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Uranus.");
  1870. HouseInfo[houseid][hVec] = 558;
  1871. GivePlayerMoney(playerid, -20000);
  1872. }
  1873. }
  1874. else
  1875. {
  1876. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1877. TogglePlayerControllable(playerid, 1);
  1878. }
  1879. }
  1880. if(listitem == 19)
  1881. {
  1882. if(playermoney >= 20000)
  1883. {
  1884. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "ZR-350", true, strlen(housecar)) == 0))
  1885. {
  1886. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an ZR-350.");
  1887. HouseInfo[houseid][hVec] = 477;
  1888. GivePlayerMoney(playerid, -20000);
  1889. }
  1890. }
  1891. else
  1892. {
  1893. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1894. TogglePlayerControllable(playerid, 1);
  1895. }
  1896. }
  1897. if(listitem == 20)
  1898. {
  1899. if(playermoney >= 20000)
  1900. {
  1901. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Oceanic", true, strlen(housecar)) == 0))
  1902. {
  1903. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Oceanic.");
  1904. HouseInfo[houseid][hVec] = 467;
  1905. GivePlayerMoney(playerid, -20000);
  1906. }
  1907. }
  1908. else
  1909. {
  1910. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1911. TogglePlayerControllable(playerid, 1);
  1912. }
  1913. }
  1914. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  1915. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  1916. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  1917. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  1918. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  1919. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  1920. OnHouseUpdate();
  1921. }
  1922. return 1;
  1923. }
  1924. if(dialogid == 8)
  1925. {
  1926. if(response == 1)
  1927. {
  1928. if(listitem == 0)
  1929. {
  1930. if(playermoney >= 20000)
  1931. {
  1932. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Moonbeam", true, strlen(housecar)) == 0))
  1933. {
  1934. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Moonbeam.");
  1935. HouseInfo[houseid][hVec] = 418;
  1936. GivePlayerMoney(playerid, -20000);
  1937. }
  1938. }
  1939. else
  1940. {
  1941. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1942. TogglePlayerControllable(playerid, 1);
  1943. }
  1944. }
  1945. if(listitem == 1)
  1946. {
  1947. if(playermoney >= 20000)
  1948. {
  1949. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Perenniel", true, strlen(housecar)) == 0))
  1950. {
  1951. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Perenniel.");
  1952. HouseInfo[houseid][hVec] = 404;
  1953. GivePlayerMoney(playerid, -20000);
  1954. }
  1955. }
  1956. else
  1957. {
  1958. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1959. TogglePlayerControllable(playerid, 1);
  1960. }
  1961. }
  1962. if(listitem == 2)
  1963. {
  1964. if(playermoney >= 20000)
  1965. {
  1966. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Regina", true, strlen(housecar)) == 0))
  1967. {
  1968. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Regina.");
  1969. HouseInfo[houseid][hVec] = 479;
  1970. GivePlayerMoney(playerid, -20000);
  1971. }
  1972. }
  1973. else
  1974. {
  1975. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1976. TogglePlayerControllable(playerid, 1);
  1977. }
  1978. }
  1979. if(listitem == 3)
  1980. {
  1981. if(playermoney >= 20000)
  1982. {
  1983. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Solair", true, strlen(housecar)) == 0))
  1984. {
  1985. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Solair.");
  1986. HouseInfo[houseid][hVec] = 458;
  1987. GivePlayerMoney(playerid, -20000);
  1988. }
  1989. }
  1990. else
  1991. {
  1992. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  1993. TogglePlayerControllable(playerid, 1);
  1994. }
  1995. }
  1996. if(listitem == 4)
  1997. {
  1998. if(playermoney >= 20000)
  1999. {
  2000. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Stratum", true, strlen(housecar)) == 0))
  2001. {
  2002. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Stratum.");
  2003. HouseInfo[houseid][hVec] = 561;
  2004. GivePlayerMoney(playerid, -20000);
  2005. }
  2006. }
  2007. else
  2008. {
  2009. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2010. TogglePlayerControllable(playerid, 1);
  2011. }
  2012. }
  2013. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  2014. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  2015. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  2016. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  2017. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  2018. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  2019. OnHouseUpdate();
  2020. }
  2021. return 1;
  2022. }
  2023. if(dialogid == 9)
  2024. {
  2025. if(response == 1)
  2026. {
  2027. if(listitem == 0)
  2028. {
  2029. if(playermoney >= 20000)
  2030. {
  2031. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Baggage", true, strlen(housecar)) == 0))
  2032. {
  2033. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Baggage.");
  2034. HouseInfo[houseid][hVec] = 485;
  2035. GivePlayerMoney(playerid, -20000);
  2036. }
  2037. }
  2038. else
  2039. {
  2040. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2041. TogglePlayerControllable(playerid, 1);
  2042. }
  2043. }
  2044. if(listitem == 1)
  2045. {
  2046. if(playermoney >= 20000)
  2047. {
  2048. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Caddy", true, strlen(housecar)) == 0))
  2049. {
  2050. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Caddy.");
  2051. HouseInfo[houseid][hVec] = 457;
  2052. GivePlayerMoney(playerid, -20000);
  2053. }
  2054. }
  2055. else
  2056. {
  2057. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2058. TogglePlayerControllable(playerid, 1);
  2059. }
  2060. }
  2061. if(listitem == 2)
  2062. {
  2063. if(playermoney >= 20000)
  2064. {
  2065. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Camper", true, strlen(housecar)) == 0))
  2066. {
  2067. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Camper.");
  2068. HouseInfo[houseid][hVec] = 483;
  2069. GivePlayerMoney(playerid, -20000);
  2070. }
  2071. }
  2072. else
  2073. {
  2074. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2075. TogglePlayerControllable(playerid, 1);
  2076. }
  2077. }
  2078. if(listitem == 3)
  2079. {
  2080. if(playermoney >= 20000)
  2081. {
  2082. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Journey", true, strlen(housecar)) == 0))
  2083. {
  2084. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Journey.");
  2085. HouseInfo[houseid][hVec] = 508;
  2086. GivePlayerMoney(playerid, -20000);
  2087. }
  2088. }
  2089. else
  2090. {
  2091. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2092. TogglePlayerControllable(playerid, 1);
  2093. }
  2094. }
  2095. if(listitem == 4)
  2096. {
  2097. if(playermoney >= 20000)
  2098. {
  2099. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Forklift", true, strlen(housecar)) == 0))
  2100. {
  2101. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Forklift.");
  2102. HouseInfo[houseid][hVec] = 530;
  2103. GivePlayerMoney(playerid, -20000);
  2104. }
  2105. }
  2106. else
  2107. {
  2108. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2109. TogglePlayerControllable(playerid, 1);
  2110. }
  2111. }
  2112. if(listitem == 5)
  2113. {
  2114. if(playermoney >= 20000)
  2115. {
  2116. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotknife", true, strlen(housecar)) == 0))
  2117. {
  2118. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotknife.");
  2119. HouseInfo[houseid][hVec] = 434;
  2120. GivePlayerMoney(playerid, -20000);
  2121. }
  2122. }
  2123. else
  2124. {
  2125. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2126. TogglePlayerControllable(playerid, 1);
  2127. }
  2128. }
  2129. if(listitem == 6)
  2130. {
  2131. if(playermoney >= 20000)
  2132. {
  2133. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hustler", true, strlen(housecar)) == 0))
  2134. {
  2135. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hustler.");
  2136. HouseInfo[houseid][hVec] = 545;
  2137. GivePlayerMoney(playerid, -20000);
  2138. }
  2139. }
  2140. else
  2141. {
  2142. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2143. TogglePlayerControllable(playerid, 1);
  2144. }
  2145. }
  2146. if(listitem == 7)
  2147. {
  2148. if(playermoney >= 20000)
  2149. {
  2150. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Hotdog", true, strlen(housecar)) == 0))
  2151. {
  2152. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Hotdog.");
  2153. HouseInfo[houseid][hVec] = 588;
  2154. GivePlayerMoney(playerid, -20000);
  2155. }
  2156. }
  2157. else
  2158. {
  2159. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2160. TogglePlayerControllable(playerid, 1);
  2161. }
  2162. }
  2163. if(listitem == 8)
  2164. {
  2165. if(playermoney >= 20000)
  2166. {
  2167. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Kart", true, strlen(housecar)) == 0))
  2168. {
  2169. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Kart.");
  2170. HouseInfo[houseid][hVec] = 571;
  2171. GivePlayerMoney(playerid, -20000);
  2172. }
  2173. }
  2174. else
  2175. {
  2176. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2177. TogglePlayerControllable(playerid, 1);
  2178. }
  2179. }
  2180. if(listitem == 9)
  2181. {
  2182. if(playermoney >= 20000)
  2183. {
  2184. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Mower", true, strlen(housecar)) == 0))
  2185. {
  2186. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Mower.");
  2187. HouseInfo[houseid][hVec] = 572;
  2188. GivePlayerMoney(playerid, -20000);
  2189. }
  2190. }
  2191. else
  2192. {
  2193. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2194. TogglePlayerControllable(playerid, 1);
  2195. }
  2196. }
  2197. if(listitem == 10)
  2198. {
  2199. if(playermoney >= 20000)
  2200. {
  2201. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Mr Whoopee", true, strlen(housecar)) == 0))
  2202. {
  2203. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Mr Whoopee.");
  2204. HouseInfo[houseid][hVec] = 423;
  2205. GivePlayerMoney(playerid, -20000);
  2206. }
  2207. }
  2208. else
  2209. {
  2210. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2211. TogglePlayerControllable(playerid, 1);
  2212. }
  2213. }
  2214. if(listitem == 11)
  2215. {
  2216. if(playermoney >= 20000)
  2217. {
  2218. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Romero", true, strlen(housecar)) == 0))
  2219. {
  2220. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Romero.");
  2221. HouseInfo[houseid][hVec] = 442;
  2222. GivePlayerMoney(playerid, -20000);
  2223. }
  2224. }
  2225. else
  2226. {
  2227. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2228. TogglePlayerControllable(playerid, 1);
  2229. }
  2230. }
  2231. if(listitem == 12)
  2232. {
  2233. if(playermoney >= 20000)
  2234. {
  2235. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Securicar", true, strlen(housecar)) == 0))
  2236. {
  2237. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Securicar.");
  2238. HouseInfo[houseid][hVec] = 428;
  2239. GivePlayerMoney(playerid, -20000);
  2240. }
  2241. }
  2242. else
  2243. {
  2244. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2245. TogglePlayerControllable(playerid, 1);
  2246. }
  2247. }
  2248. if(listitem == 13)
  2249. {
  2250. if(playermoney >= 20000)
  2251. {
  2252. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Stretch", true, strlen(housecar)) == 0))
  2253. {
  2254. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Stretch.");
  2255. HouseInfo[houseid][hVec] = 409;
  2256. GivePlayerMoney(playerid, -20000);
  2257. }
  2258. }
  2259. else
  2260. {
  2261. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2262. TogglePlayerControllable(playerid, 1);
  2263. }
  2264. }
  2265. if(listitem == 14)
  2266. {
  2267. if(playermoney >= 20000)
  2268. {
  2269. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Sweeper", true, strlen(housecar)) == 0))
  2270. {
  2271. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Sweeper.");
  2272. HouseInfo[houseid][hVec] = 574;
  2273. GivePlayerMoney(playerid, -20000);
  2274. }
  2275. }
  2276. else
  2277. {
  2278. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2279. TogglePlayerControllable(playerid, 1);
  2280. }
  2281. }
  2282. if(listitem == 15)
  2283. {
  2284. if(playermoney >= 20000)
  2285. {
  2286. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Towtruck", true, strlen(housecar)) == 0))
  2287. {
  2288. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Towtruck.");
  2289. HouseInfo[houseid][hVec] = 525;
  2290. GivePlayerMoney(playerid, -20000);
  2291. }
  2292. }
  2293. else
  2294. {
  2295. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2296. TogglePlayerControllable(playerid, 1);
  2297. }
  2298. }
  2299. if(listitem == 16)
  2300. {
  2301. if(playermoney >= 20000)
  2302. {
  2303. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Tug", true, strlen(housecar)) == 0))
  2304. {
  2305. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Tug.");
  2306. HouseInfo[houseid][hVec] = 583;
  2307. GivePlayerMoney(playerid, -20000);
  2308. }
  2309. }
  2310. else
  2311. {
  2312. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2313. TogglePlayerControllable(playerid, 1);
  2314. }
  2315. }
  2316. if(listitem == 17)
  2317. {
  2318. if(playermoney >= 20000)
  2319. {
  2320. if(PlayerInfo[playerid][pLevel] >= 0 && (strcmp(housecar, "Vortex", true, strlen(housecar)) == 0))
  2321. {
  2322. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Vortex.");
  2323. HouseInfo[houseid][hVec] = 539;
  2324. GivePlayerMoney(playerid, -20000);
  2325. }
  2326. }
  2327. else
  2328. {
  2329. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2330. TogglePlayerControllable(playerid, 1);
  2331. }
  2332. }
  2333. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  2334. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  2335. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  2336. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  2337. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  2338. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  2339. OnHouseUpdate();
  2340. }
  2341. return 1;
  2342. }
  2343. if(dialogid == 10)
  2344. {
  2345. if(response == 1)
  2346. {
  2347. if(listitem == 0)
  2348. {
  2349. if(playermoney >= 20000)
  2350. {
  2351. if(gTeam[playerid] == TEAM_COP && (strcmp(housecar, "Police Car", true, strlen(housecar)) == 0))
  2352. {
  2353. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Police Car.");
  2354. HouseInfo[houseid][hVec] = 596;
  2355. GivePlayerMoney(playerid, -20000);
  2356. }
  2357. else { SendClientMessage(playerid, COLOR_RED,"You must be in cop team to buy this housecar."); }
  2358. }
  2359. else
  2360. {
  2361. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2362. TogglePlayerControllable(playerid, 1);
  2363. }
  2364. }
  2365. if(listitem == 1)
  2366. {
  2367. if(playermoney >= 20000)
  2368. {
  2369. if(gTeam[playerid] == TEAM_COP && (strcmp(housecar, "Police Ranger", true, strlen(housecar)) == 0))
  2370. {
  2371. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an Police Ranger.");
  2372. HouseInfo[houseid][hVec] = 599;
  2373. GivePlayerMoney(playerid, -20000);
  2374. }
  2375. else { SendClientMessage(playerid, COLOR_RED,"You must be in cop team to buy this housecar."); }
  2376. }
  2377. else
  2378. {
  2379. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2380. TogglePlayerControllable(playerid, 1);
  2381. }
  2382. }
  2383. if(listitem == 2)
  2384. {
  2385. if(playermoney >= 20000)
  2386. {
  2387. if(gTeam[playerid] == TEAM_COP && (strcmp(housecar, "FBI Rancher", true, strlen(housecar)) == 0))
  2388. {
  2389. SendClientMessage(playerid, COLOR_YELLOW, "You have successfully bought an FBI Rancher.");
  2390. HouseInfo[houseid][hVec] = 490;
  2391. GivePlayerMoney(playerid, -20000);
  2392. }
  2393. else { SendClientMessage(playerid, COLOR_RED,"You must be in cop team to buy this housecar."); }
  2394. }
  2395. else
  2396. {
  2397. SendClientMessage(playerid, COLOR_RED,"You need $20.000 dollars in cash to buy an housecar.");
  2398. TogglePlayerControllable(playerid, 1);
  2399. }
  2400. }
  2401. if(response == 0) return ShowPlayerDialog(playerid, 25, DIALOG_STYLE_LIST, "What housecar will you buy", "Bikes\nCars", "Accept", "Cancel");
  2402. DestroyVehicle(HOUSECAR_SPAWN[houseid]);
  2403. SetVehicleNumberPlate(HOUSECAR_SPAWN[houseid], PlayerName[playerid]);
  2404. HOUSECAR_SPAWN[houseid] = CreateVehicle(HouseInfo[houseid][hVec], HouseInfo[houseid][hVecX], HouseInfo[houseid][hVecY], HouseInfo[houseid][hVecZ], HouseInfo[houseid][hVecA], HouseInfo[houseid][hVcol1], HouseInfo[houseid][hVcol2], VEHICLE_RESPAWN);
  2405. SetVehiclePlate(HOUSECAR_SPAWN[houseid], HouseInfo[houseid][hPlate]);
  2406. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  2407. OnHouseUpdate();
  2408. }
  2409. return 1;
  2410. }
  2411. return 0;
  2412. }
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