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- Random random = new Random();
- for (int i = 0; i < 10; i++)
- {
- GenPos = new Vector2((800 + (Length * Stone.Width)), (500 - (i * Stone.Height)));
- int number = random.Next(1, 3);
- if (i == 9)
- {
- if (Length < 31)
- {
- i = 0;
- Length++;
- }
- }
- else if (number == 1)
- {
- spriteBatch.Draw(Stone, GenPos, Color.White);
- }
- else if (number > 1)
- {
- spriteBatch.Draw(Grass, GenPos, Color.White);
- }
- }
- public Boolean StonePlayerCollision()
- {
- if (playerPosition.Y >= (StonePosition.Y + Stone.Height) && playerPosition.Y <= StonePosition.Y ))
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend,
- SamplerState.LinearWrap, null, null, null, camera.ViewMatrix);
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