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Controlle Block Config

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Jun 5th, 2011
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  1. # ControllerBlock configuration file
  2.  
  3. # Blank lines and lines starting with # are ignored
  4. # Material names can be found: http://javadoc.lukegb.com/Bukkit/d7/dd9namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a
  5.  
  6. [general]
  7.  
  8. # ControllerBlockType is the material allowed of new ControllerBlocks
  9. # Doesn't affect already assigned ControllerBlocks
  10. ControllerBlockType=GOLD_BLOCK
  11.  
  12. # QuickRedstoneCheck to false enables per-tick per-controllerblock isBlockPowered() checks
  13. # This is potentially laggier, but blocks can be powered like regular redstone blocks
  14. # If set to true, wire needs to be run on top of the controller block
  15. QuickRedstoneCheck=true
  16.  
  17. # BlockProtectMode changes how we handle destroying controlled blocks
  18. # It has 3 modes:
  19. # protect - default, tries to prevent controlled blocks from being destroyed
  20. # remove - removes controlled blocks from controller if destroyed
  21. # none - don't do anything, this effectively makes controlled blocks dupable
  22. BlockProtectMode=protect
  23.  
  24. # BlockPhysicsProtectMode changes how we handle changes against controlled blocks
  25. # It has 3 modes:
  26. # protect - default, stops physics interactions with controlled blocks
  27. # remove - removes controlled blocks from controller if changed
  28. # none - don't do anything, could have issues with some blocks
  29. BlockPhysicsProtectMode=remove
  30.  
  31. # BlockFlowProtectMode changes how we handle water/lava flowing against controlled blocks
  32. # It has 3 modes:
  33. # protect - default, tries to prevent controlled blocks from being interacted
  34. # remove - removes controlled blocks from controller if flow event on it
  35. # none - don't do anything, things that drop when flowed over can be dupable
  36. BlockFlowProtectMode=protect
  37.  
  38. # DisableEditDupeProtection set to true disables all the checks for changes while in
  39. # edit mode, this will make sure blocks placed in a spot will always be in that spot
  40. # even if they get removed by some kind of physics/flow event in the meantime
  41. DisableEditDupeProtection=false
  42.  
  43. # MaxDistanceFromController sets how far away controlled blocks are allowed
  44. # to be attached and controlled to a controller block - 0 for infinte/across worlds
  45. MaxDistanceFromController=64
  46.  
  47. # MaxControlledBlocksPerController sets how many blocks are allowed to be attached
  48. # to a single controller block - 0 for infinite
  49. MaxBlocksPerController=64
  50.  
  51. # Nijikokun Permissions support
  52. # The nodes for permissions are:
  53. # controllerblock.admin - user isn't restricted by block counts or distance, able to
  54. # create/modify/destroy other users controllerblocks
  55. # controllerblock.create - user is allowed to setup controllerblocks
  56. # controllerblock.modifyOther - user is allowed to modify other users controllerblocks
  57. # controllerblock.destroyOther - user is allowed to destroy other users controllerblocks
  58. #
  59. # DisableNijikokunPermissions will disable any lookups against Permissions if you
  60. # do have it installed, but want to disable this plugins use of it anyway
  61. # Note: You don't have to do this, the plugin isn't dependant on Permissions
  62. DisableNijikokunPermissions=false
  63.  
  64. # Users listed in ops.txt (op through server console) counts as an admin
  65. ServerOpIsAdmin=false
  66.  
  67. # Everyone on the server can create new ControllerBlocks
  68. AnyoneCanCreate=true
  69.  
  70. # Everyone can modify everyone elses ControllerBlocks
  71. AnyoneCanModifyOther=true
  72.  
  73. # Everyone can destroy everyone elses ControllerBlocks
  74. AnyoneCanDestroyOther=true
  75.  
  76.  
  77. [adminPlayers]
  78. # One name per line, users listed here are admins, and can
  79. # create/modify/destroy all ControllerBlocks on the server
  80. # Block restrictions don't apply to admins
  81.  
  82. [disallowed]
  83. # Add disallowed blocks here, one Material per line.
  84. # Item IDs higher than 255 are excluded automatically due to failing Material.isBlock() check
  85. #RED_ROSE
  86. #YELLOW_FLOWER
  87. #RED_MUSHROOM
  88. #BROWN_MUSHROOM
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