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- # ControllerBlock configuration file
- # Blank lines and lines starting with # are ignored
- # Material names can be found: http://javadoc.lukegb.com/Bukkit/d7/dd9namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a
- [general]
- # ControllerBlockType is the material allowed of new ControllerBlocks
- # Doesn't affect already assigned ControllerBlocks
- ControllerBlockType=GOLD_BLOCK
- # QuickRedstoneCheck to false enables per-tick per-controllerblock isBlockPowered() checks
- # This is potentially laggier, but blocks can be powered like regular redstone blocks
- # If set to true, wire needs to be run on top of the controller block
- QuickRedstoneCheck=true
- # BlockProtectMode changes how we handle destroying controlled blocks
- # It has 3 modes:
- # protect - default, tries to prevent controlled blocks from being destroyed
- # remove - removes controlled blocks from controller if destroyed
- # none - don't do anything, this effectively makes controlled blocks dupable
- BlockProtectMode=protect
- # BlockPhysicsProtectMode changes how we handle changes against controlled blocks
- # It has 3 modes:
- # protect - default, stops physics interactions with controlled blocks
- # remove - removes controlled blocks from controller if changed
- # none - don't do anything, could have issues with some blocks
- BlockPhysicsProtectMode=remove
- # BlockFlowProtectMode changes how we handle water/lava flowing against controlled blocks
- # It has 3 modes:
- # protect - default, tries to prevent controlled blocks from being interacted
- # remove - removes controlled blocks from controller if flow event on it
- # none - don't do anything, things that drop when flowed over can be dupable
- BlockFlowProtectMode=protect
- # DisableEditDupeProtection set to true disables all the checks for changes while in
- # edit mode, this will make sure blocks placed in a spot will always be in that spot
- # even if they get removed by some kind of physics/flow event in the meantime
- DisableEditDupeProtection=false
- # MaxDistanceFromController sets how far away controlled blocks are allowed
- # to be attached and controlled to a controller block - 0 for infinte/across worlds
- MaxDistanceFromController=64
- # MaxControlledBlocksPerController sets how many blocks are allowed to be attached
- # to a single controller block - 0 for infinite
- MaxBlocksPerController=64
- # Nijikokun Permissions support
- # The nodes for permissions are:
- # controllerblock.admin - user isn't restricted by block counts or distance, able to
- # create/modify/destroy other users controllerblocks
- # controllerblock.create - user is allowed to setup controllerblocks
- # controllerblock.modifyOther - user is allowed to modify other users controllerblocks
- # controllerblock.destroyOther - user is allowed to destroy other users controllerblocks
- #
- # DisableNijikokunPermissions will disable any lookups against Permissions if you
- # do have it installed, but want to disable this plugins use of it anyway
- # Note: You don't have to do this, the plugin isn't dependant on Permissions
- DisableNijikokunPermissions=false
- # Users listed in ops.txt (op through server console) counts as an admin
- ServerOpIsAdmin=false
- # Everyone on the server can create new ControllerBlocks
- AnyoneCanCreate=true
- # Everyone can modify everyone elses ControllerBlocks
- AnyoneCanModifyOther=true
- # Everyone can destroy everyone elses ControllerBlocks
- AnyoneCanDestroyOther=true
- [adminPlayers]
- # One name per line, users listed here are admins, and can
- # create/modify/destroy all ControllerBlocks on the server
- # Block restrictions don't apply to admins
- [disallowed]
- # Add disallowed blocks here, one Material per line.
- # Item IDs higher than 255 are excluded automatically due to failing Material.isBlock() check
- #RED_ROSE
- #YELLOW_FLOWER
- #RED_MUSHROOM
- #BROWN_MUSHROOM
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