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- 1x <string>:"Death and Respawn Check":51: attempt to index field "states" (a nil value)
- <string>:"Death and Respawn Check":51: in function "DeathAndRespawnCheck"
- <string>:"Display Damage":23: in function "SetHealth"
- <string>:"Init Player Team":283: in function "InitPet"
- <string>:"Init Player Team":184: in function "InitTeam"
- <string>:"PetBattle - 0. Init and Main Loop":55: in main chunk
- Locals:
- pet = <table> {
- deathAnimKit = <userdata>
- sessile = false
- createData = <table> {
- }
- auras = <table> {
- }
- playerID = 2
- teamFacing = 180
- turnRate = 15
- slot = 1
- moveSpeed = 5
- xp = 0
- currentOffset = 0
- currentHealth = -306
- isPet = true
- level = 21
- health = -306
- restoreHoverHeight = 0
- actor = <userdata>
- displayID = 1924
- creatureID = 62815
- currentRadius = 4
- }
- newHealth = -306
- dontDraw = true
- flags = nil
- oldHealth = nil
- change = 0
- (*temporary) = 0
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