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- FPSMonitor full sourcecode:
- "MAIN.CPP"
- #include "stdafx.h"
- //[junk_enable 8 32 /]
- //[enc_string_enable /]
- //[swap_lines]
- #define PUSH 0x50
- #define POP 0x58
- #define NOP 0x90
- //[/swap_lines]
- //[swap_lines]
- #define JUNK1 __asm _emit PUSH
- #define JUNK2 __asm _emit NOP
- #define JUNK3 __asm _emit NOP
- #define JUNK4 __asm _emit NOP
- #define JUNK5 __asm _emit NOP
- #define JUNK6 __asm _emit NOP
- #define JUNK7 __asm _emit NOP
- #define JUNK8 __asm _emit POP
- //[/swap_lines]
- #define JUNK JUNK1 JUNK2 JUNK3 JUNK4 JUNK5 JUNK6 JUNK7 JUNK8
- #pragma region project
- #pragma region thisthing
- //these change with updates
- #pragma region group1
- //[swap_lines]
- DWORD DwEL = 0x4A0F014;//m_dwEntityList
- DWORD DwEP = 0x55A434;//m_dwEnginePosition
- DWORD DwLP = 0x00a7094c;//m_dwLocalPlayer
- DWORD DwVA = 0x4CE0;//m_dwViewAngles
- //[/swap_lines]
- #pragma endregion
- //these normally don't
- #pragma region group2
- //[swap_lines]
- const DWORD DwMBS = 0x0935;//m_bSpotted
- const DWORD DwCI = 0x2400;//m_iCrossHairID
- const DWORD DwVVO = 0x104;//m_vecViewOffset
- const DWORD DwVO = 0x134;//m_vecOrigin
- const DWORD DwVP = 0x13e8;//m_vecPunch
- const DWORD DwTN = 0xF0;//m_iTeamNum
- const DWORD DwSF = 0x1d60;//m_iShotsFired
- const DWORD DwBM = 0xA78;//m_dwBoneMatrix
- const DWORD DwES = 0x10;//entity size never changes
- const DWORD DwLS = 0x25B;//m_lifeState
- const DWORD DwVV = 0x110;//m_vecVelocity
- //[/swap_lines]
- #pragma endregion
- #pragma region group3//other shit
- //[swap_lines]
- //Afrikaans for Trigger Button
- int SnellerMaar = VK_DOWN;
- //Afrikaans for Radar(vision) Button
- int VisieMaar = VK_UP;
- //Afrikaans for TargetProcess
- HANDLE Teiken;
- //DwClient
- DWORD DwCl;
- //DwEngine
- DWORD DwEn;
- //Afrikaans for kill
- bool Doodmaak = false;
- //Afrikaans for ThreadPaused
- bool DraadGestop = false;
- //Afrikaans for Trigger
- bool Sneller= true;
- //Afrikaans for Aim
- bool Doel = false;
- string aval = "OFF";
- string tval = "ON";
- //PitchMinPunch afrikaans for little
- float pbietjie = 2.f;
- //PitchMaxPunch afrikaans for lots
- float pbaie = 2.f;
- //YawMinPunch afrikaans for little
- float ybietjie = 2.f;
- //YawMaxPunch afrikaans for lots
- float ybaie = 2.f;
- //TargetBone
- int tb = 10;
- //SmoothAmount
- float sa = 5.f;
- //NumberOfPlayers
- int nop = 16;
- //[/swap_lines]
- #pragma endregion
- #pragma endregion
- //[junk_disable /]
- //[enc_string_disable /]
- struct PModule {
- DWORD ba, si;
- };
- //[junk_enable 1 11 /]
- //[enc_string_enable /]
- //modengine modclient
- PModule meng, mcli;
- struct
- {
- //Afrikaans for read (dword address,isarray,elementcount,srcdata)
- template <typename ReadType> ReadType Lees(DWORD Ad, bool iar = false, int ec = 1, ReadType sd = 0)
- {
- if (!iar)
- {
- ReadType Data;JUNK;
- ReadProcessMemory(Teiken, (LPVOID)(Ad), &Data, sizeof(ReadType), 0);JUNK;
- return Data;JUNK;
- }
- else if (iar)
- {
- ReadProcessMemory(Teiken, (LPVOID)(Ad), (ReadType*)sd, sizeof(ReadType)* ec, 0);JUNK;
- return NULL;JUNK;
- }
- return NULL;
- }
- //Afrikaans for write (dword address,writetype data, isarray, elementcount)
- template<typename WriteType> WriteType Skryf(DWORD Ad, WriteType Da, bool iar = false, int ec = 1)
- {
- if (!iar)
- {
- WriteProcessMemory(Teiken, (LPVOID)(Ad), &Da, sizeof(WriteType)* ec, 0);JUNK;
- return Da;JUNK;
- }
- else if (iar)
- {
- WriteProcessMemory(Teiken, (LPVOID)(Ad), (WriteType*)Da, sizeof(WriteType)* ec, 0);JUNK;
- return NULL;JUNK;
- }
- return NULL;
- }
- //Afrikaans for Compare DataCompare
- bool Vergelyk(const BYTE* pD, const BYTE* pM, const char* pzM) {
- for (; *pzM; ++pzM, ++pD, ++pM) {
- if (*pzM == 'x' && *pD != *pM) {
- return false;JUNK;
- }
- }
- return (*pzM == NULL);JUNK;
- }
- //AfriKaans for FindPatternMultiple FindPatternARR(start,size,mask,count)
- DWORD VindPatroonVeelvuldige(DWORD st, DWORD sz, const char* ma, int co, ...) {
- char* si = new char[co + 1];JUNK;
- va_list ap;JUNK;
- va_start(ap, co);JUNK;
- for (int i = 0; i < co; i++) {
- char read = va_arg(ap, char);
- si[i] = read;JUNK;
- }
- va_end(ap);JUNK;
- si[co] = '\0';JUNK;
- return VindPatroon(st, sz, si, ma);JUNK;
- }
- //Afrikaans for FindPattern (start,size,sig,mask)
- DWORD VindPatroon(DWORD st, DWORD sz, const char* si, const char* ma) {
- BYTE* da = new BYTE[sz];JUNK;
- unsigned long bytesRead;JUNK;
- if (!ReadProcessMemory(Teiken, (LPVOID)st, da, sz, &bytesRead)) {
- return NULL;JUNK;
- }
- for (DWORD i = 0; i < sz; i++) {
- if (Vergelyk((const BYTE*)(da + i), (const BYTE*)si, ma)) {
- return st + i;JUNK;
- }
- }
- return NULL;
- }
- }Geheue;//Afrikaans for Memory
- //Afrikaans GetModuleHandleByName (ModuleName,Proccessid)
- PModule KryMhanteerdeur(char* MN, DWORD PI)
- {
- HANDLE module = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, PI);JUNK;
- MODULEENTRY32 mEnt;JUNK;
- mEnt.dwSize = sizeof(mEnt);JUNK;
- do {
- if (!strcmp(mEnt.szModule, (LPSTR)MN)) {
- CloseHandle(module);JUNK;
- PModule mod;JUNK;
- mod.ba = (DWORD)mEnt.modBaseAddr;JUNK;
- mod.si = mEnt.modBaseSize;JUNK;
- return mod;JUNK;
- }
- } while (Module32Next(module, &mEnt));JUNK;
- CloseHandle(module);JUNK;
- PModule mode = { 0, 0 };JUNK;
- return mode;JUNK;
- }
- //Afrikaans for GetProccesshandleByName
- HANDLE KryProseshanteerdeur(char* pn)
- {
- PROCESSENTRY32 ENTRY;JUNK;
- ENTRY.dwSize = sizeof(PROCESSENTRY32);JUNK;
- HANDLE HSNAP = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL);JUNK;
- if (Process32First(HSNAP, &ENTRY) == TRUE)
- {
- if (!strcmp(ENTRY.szExeFile, pn))
- {
- HANDLE HPROC = OpenProcess(PROCESS_ALL_ACCESS, FALSE, ENTRY.th32ProcessID);JUNK;
- return HPROC;JUNK;
- }
- else
- {
- while (Process32Next(HSNAP, &ENTRY) == TRUE)
- {
- if (!strcmp(ENTRY.szExeFile, pn))
- {
- HANDLE HPROC = OpenProcess(PROCESS_ALL_ACCESS, FALSE, ENTRY.th32ProcessID);JUNK;
- return HPROC;JUNK;
- }
- }
- return 0;JUNK;
- }
- }
- CloseHandle(HSNAP);JUNK;
- }
- #pragma endregion
- struct
- {
- //base entity
- DWORD BE(int PN)
- {
- return Geheue.Lees<DWORD>(DwCl + DwEL + (DwES * PN));JUNK;
- }
- //isdead
- bool ID(int PN)
- {
- DWORD DWBE = BE(PN);JUNK;
- if (DWBE)
- {
- return Geheue.Lees<bool>(DWBE + DwLS);JUNK;
- }
- }
- //GetTeam
- int GT(int PN)
- {
- DWORD DWBE = BE(PN);JUNK;
- if (DWBE)
- {
- return Geheue.Lees<int>(DWBE + DwTN);JUNK;
- }
- }
- //mbspotted
- int MBS(int PN)
- {
- DWORD DWBE = BE(PN);JUNK;
- if (DWBE)
- {
- return Geheue.Lees<int>(DWBE + DwMBS);JUNK;
- }
- }
- //getvelocity
- void GV(int PN, float* B)
- {
- DWORD DWBE = BE(PN);JUNK;
- if (DWBE)
- {
- Geheue.Lees<float*>(DWBE + DwVV, true, 3, B);JUNK;
- }
- }
- //GetBonePosition
- void GBP(int PN, float* BonePosition)
- {
- DWORD DWBE = BE(PN);JUNK;
- if (DWBE)
- {
- DWORD BM = Geheue.Lees<DWORD>(DWBE + DwBM);JUNK;
- if (BM)
- {
- Geheue.Lees<float*>(BM + 0x30 * tb + 0x0C, true, 1, &BonePosition[0]);JUNK;
- Geheue.Lees<float*>(BM + 0x30 * tb + 0x1C, true, 1, &BonePosition[1]);JUNK;
- Geheue.Lees<float*>(BM + 0x30 * tb + 0x2C, true, 1, &BonePosition[2]);JUNK;
- }
- }
- }
- }EntiteitLys;//Afrikaans for EntityList
- typedef unsigned long WEAPON_HANDLE;
- struct
- {
- //Player Base
- DWORD PB()
- {
- return Geheue.Lees<DWORD>(DwCl + DwLP);JUNK;
- }
- //SetAngles
- void SA(float* Angles)
- {
- DWORD AnglePointer = Geheue.Lees<DWORD>(DwEn + DwEP);JUNK;
- if (AnglePointer)
- {
- Geheue.Skryf<float*>(AnglePointer + DwVA, Angles, true, 3);JUNK;
- }
- }
- //getteam
- int GT()
- {
- DWORD DWPB = PB();JUNK;
- if (DWPB)
- {
- return Geheue.Lees<int>(DWPB + DwTN);JUNK;
- }
- }
- //GetVelocity
- void GV(float* Buffer)
- {
- DWORD DWPB = PB();JUNK;
- if (DWPB)
- {
- Geheue.Lees<float*>(DWPB + DwVV, true, 3, Buffer);JUNK;
- }
- }
- //GetAngles
- void GA(float* Angles)
- {
- DWORD AnglePointer = Geheue.Lees<DWORD>(DwEn + DwEP);JUNK;
- if (AnglePointer)
- {
- Geheue.Lees<float*>(AnglePointer + DwVA, true, 3, Angles);JUNK;
- }
- }
- //GetPlayer
- void GP(float* Punch)
- {
- DWORD DWPB = PB();JUNK;
- if (DWPB)
- {
- Geheue.Lees<float*>(DWPB + DwVP, true, 2, Punch);JUNK;
- }
- }
- //GetCrosshairID
- int CI()
- {
- DWORD DWPB = PB();JUNK;
- if (DWPB)
- {
- return Geheue.Lees<int>(DWPB + DwCI) - 1;JUNK;
- }
- }
- //GetPosition
- void GPO(float* Position)
- {
- DWORD DWPB = PB();JUNK;
- if (DWPB)
- {
- Geheue.Lees<float*>(DWPB + DwVO, true, 3, Position);JUNK;
- }
- }
- //Afrikaan for vision aka radar
- void Visie(int PN){
- DWORD DWBE = EntiteitLys.BE(PN);JUNK;
- if (GetAsyncKeyState(VisieMaar) != 0)
- {
- if(EntiteitLys.MBS(PN) == 0){
- Geheue.Skryf<int>(DWBE + DwMBS, 1, false);JUNK;
- }
- }
- }
- //GetViewOffset
- float GVO()
- {
- DWORD DWPB = PB();JUNK;
- if (DWPB)
- {
- float Vecview[3];JUNK;
- Geheue.Lees<float*>(DWPB + DwVVO, true, 3, Vecview);JUNK;
- return Vecview[2];JUNK;
- }
- }
- //GetShotsFired
- int GSF()
- {
- DWORD DWPB = PB();JUNK;
- if (DWPB)
- {
- return Geheue.Lees<int>(DWPB + DwSF);JUNK;
- }
- }
- }Speler;//Afrikaans for player
- //Afrikaans for angle
- void hoekN(float* hoek)
- {
- if (hoek[0] > 89.0f && hoek[0] <= 180.0f)
- {
- hoek[0] = 89.0f;
- }
- if (hoek[0] > 180.f)
- {
- hoek[0] -= 360.f;
- }
- if (hoek[0] < -89.0f)
- {
- hoek[0] = -89.0f;
- }
- if (hoek[1] > 180.f)
- {
- hoek[1] -= 360.f;
- }
- if (hoek[1] < -180.f)
- {
- hoek[1] += 360.f;
- }
- if (hoek[2] != 0.0f)
- {
- hoek[2] = 0.0f;
- }
- }
- void Visie()
- {
- //[junk_disable /]
- for (int i = 0; i < nop; i++)
- {
- //[junk_enable 1 15 /]
- Speler.Visie(i);JUNK;
- }
- }
- //Afrikaans for calcangle
- void berekenhoek(float *src, float *dst, float *hoeke)
- {
- random_device Random;
- mt19937 RandomGen(Random());
- uniform_real<float> RandomXdistrib(pbietjie, pbaie);
- uniform_real<float> RandomYdistrib(ybietjie, ybaie);
- float MyPunch[2];
- Speler.GP(MyPunch);
- float pitchreduction = RandomXdistrib(RandomGen);
- float yawreduction = RandomYdistrib(RandomGen);
- float delta[3] = { (src[0] - dst[0]), (src[1] - dst[1]), ((src[2] + Speler.GVO()) - dst[2]) };
- float hyp = sqrt(delta[0] * delta[0] + delta[1] * delta[1]);
- hoeke[0] = atanf(delta[2] / hyp) * 57.295779513082f - MyPunch[0] * pitchreduction;
- hoeke[1] = atanf(delta[1] / delta[0]) * 57.295779513082f - MyPunch[1] * yawreduction;
- hoeke[2] = 0.0f;
- if (delta[0] >= 0.0)
- {
- hoeke[1] += 180.0f;
- }
- }
- //smoothangleset(destination,origin)
- void SAS(float* d, float* o)
- {
- float SMA[3];
- SMA[0] = d[0] - o[0];
- SMA[1] = d[1] - o[1];
- SMA[2] = 0.0f;
- hoekN(SMA);
- SMA[0] = o[0] + SMA[0] / 100.0f * sa;
- SMA[1] = o[1] + SMA[1] / 100.0f * sa;
- SMA[2] = 0.0f;
- hoekN(SMA);
- Speler.SA(SMA);
- Sleep(1);
- }
- void c()
- {
- mouse_event(MOUSEEVENTF_LEFTDOWN, NULL, NULL, NULL, NULL);JUNK;
- Sleep(1);JUNK;
- mouse_event(MOUSEEVENTF_LEFTUP, NULL, NULL, NULL, NULL);JUNK;
- Sleep(30);JUNK;
- }
- //velocitycomp(PlayerNumber,Enemy Position)
- void VC(int PN, float* EP)
- {
- //enemy velocity
- float EV[3];
- //my velocity
- float MV[3];
- EntiteitLys.GV(PN, EV);
- Speler.GV(MV);
- EP[0] = EP[0] + (EV[0] / 100.f) * (40.f / sa); //not sure why 40 works. I tried a lot of different values and 40 seems to scale perfectly
- EP[1] = EP[1] + (EV[1] / 100.f) * (40.f / sa);
- EP[2] = EP[2] + (EV[2] / 100.f) * (40.f / sa);
- EP[0] = EP[0] - (MV[0] / 100.f) * (40.f / sa);
- EP[1] = EP[1] - (MV[1] / 100.f) * (40.f / sa);
- EP[2] = EP[2] - (MV[2] / 100.f) * (40.f / sa);
- }
- DWORD WINAPI AB(LPVOID params)
- {
- cout << "$ thread is running..." << endl;JUNK;
- while (true)
- {
- Sleep(1);JUNK;
- if (Doodmaak)
- {
- cout << "$ Ending thread..." << endl;
- ExitThread(0);JUNK;
- }
- if (Doel || Sneller)
- {
- DraadGestop = false;JUNK;
- if (Doel)
- {
- int PN = Speler.CI();JUNK;
- while (Speler.GSF() > 1 && PN < 64 && PN >= 0 && EntiteitLys.GT(PN) != Speler.GT() && EntiteitLys.ID(PN) != true)
- {
- //TempPlayerNumber
- int TPN = Speler.CI();JUNK;
- if (TPN < 64 && TPN >= 0 && EntiteitLys.GT(TPN) != Speler.GT() && EntiteitLys.ID(TPN) != true)
- {
- PN = TPN;JUNK;
- }
- //Player Position
- float PPO[3];
- //Enemy Position
- float EP[3];
- //AimAngle
- float AA[3];
- //CurrentAngle
- float CA[3];
- Speler.GPO(PPO);
- EntiteitLys.GBP(PN, EP);
- VC(PN, EP);
- berekenhoek(PPO, EP, AA);
- hoekN(AA);
- Speler.GA(CA);
- hoekN(CA);
- SAS(AA, CA);
- Sleep(1);
- }
- }
- if (Sneller)
- {
- if (GetAsyncKeyState(SnellerMaar) != 0)
- {
- int PN = Speler.CI();JUNK;
- if (PN < 64 && PN >= 0 && EntiteitLys.GT(PN) != Speler.GT() && EntiteitLys.ID(PN) != true)
- {
- c();JUNK;
- }
- else
- {
- Sleep(1);JUNK;
- }
- }
- }
- if (GetAsyncKeyState(VisieMaar) != 0){
- Visie();JUNK;
- Sleep(500);JUNK;
- }
- }
- else
- {
- DraadGestop = true;JUNK;
- Sleep(500);JUNK;
- }
- }
- }
- void Init()
- {
- cout << "$ Waiting for process..." << endl;
- Teiken = NULL;
- while (!Teiken)
- {
- cout << ".";
- Teiken = KryProseshanteerdeur("csgo.exe");
- Sleep(500);
- }
- cout << endl;
- //Client Handle
- cout << "$ CH..." << endl;
- DwCl = NULL;
- while (!DwCl)
- {
- cout << ".";
- mcli = KryMhanteerdeur("client.dll", GetProcessId(Teiken));
- DwCl = mcli.ba;
- Sleep(500);
- }
- cout << endl;
- //Engine Handle
- cout << "$ EH..." << endl;
- DwEn = NULL;
- while (!DwEn)
- {
- cout << ".";
- meng = KryMhanteerdeur("engine.dll", GetProcessId(Teiken));
- DwEn = meng.ba;
- Sleep(500);
- }
- cout << endl;
- //Local player offset
- cout << "$ LPO..." << endl;
- DwLP = 0x0;
- while (!DwLP) {
- cout << ".";
- DWORD lpStart = Geheue.VindPatroonVeelvuldige(mcli.ba, mcli.si, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
- DWORD lpP1 = Geheue.Lees<DWORD>(lpStart + 3);
- BYTE lpP2 = Geheue.Lees<BYTE>(lpStart + 18);
- DwLP = (lpP1 + lpP2) - mcli.ba;
- }
- std::cout << endl;
- //Entity list offset
- cout << "$ ELO..." << endl;
- DwEL = 0x0;
- while (!DwEL) {
- cout << ".";
- DWORD elStart = Geheue.VindPatroonVeelvuldige(mcli.ba, mcli.si, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
- DWORD elP1 = Geheue.Lees<DWORD>(elStart + 1);
- BYTE elP2 = Geheue.Lees<BYTE>(elStart + 7);
- DwEL = (elP1 + elP2) - mcli.ba;
- }
- std::cout << endl;
- //Engine Pointer and Setviewangle
- cout << "$ EP and SVA..." << endl;
- DwEP = 0x0;
- while (!DwEP) {
- cout << ".";
- DWORD epStart = Geheue.VindPatroonVeelvuldige(meng.ba, meng.si, "xxxxxxxx????xxxxxxxxxx????xxxx????xxx", 37, 0xF3, 0x0F, 0x5C, 0xC1, 0xF3, 0x0F, 0x10, 0x15, 0x0, 0x0, 0x0, 0x0, 0x0F, 0x2F, 0xD0, 0x76, 0x04, 0xF3, 0x0F, 0x58, 0xC1, 0xA1, 0x0, 0x0, 0x0, 0x0, 0xF3, 0x0F, 0x11, 0x80, 0x0, 0x0, 0x0, 0x0, 0xD9, 0x46, 0x04);
- DwEP = Geheue.Lees<DWORD>(epStart + 22) - meng.ba;
- DwVA = Geheue.Lees<DWORD>(epStart + 30);
- }
- std::cout << endl;
- cout << "$ FPS: Console Peasant." << endl;
- }
- void PrintInstructions() {
- cout << "$ How:" << endl << "$ CTRL+F8 to close" << endl << "$ CTRL+1 A" << endl << "$ CTRL+2 T" << endl;
- }
- int main()
- {
- system("pause");JUNK;
- cout << endl << endl;JUNK;
- Init(); JUNK;
- CreateThread(0, 0x1000, &AB, 0, 0, 0);JUNK;
- Sleep(1000);JUNK;
- PrintInstructions();
- cout << "$ A: " << aval << " | T: " << tval << endl << endl; JUNK;
- while (true)
- {
- if (GetAsyncKeyState(VK_CONTROL) < 0 && GetAsyncKeyState(VK_F8) < 0)
- {
- while (GetAsyncKeyState(VK_CONTROL) < 0 && GetAsyncKeyState(VK_F8) < 0)
- {
- Sleep(100);JUNK;
- }
- Doodmaak = true;
- if (Doodmaak)
- {
- cout << "$ Ending Main thread..." << endl;JUNK;
- ExitThread(0);JUNK;
- }
- }
- if (GetAsyncKeyState(VK_CONTROL) < 0 && GetAsyncKeyState(0x31) < 0)
- {
- while (GetAsyncKeyState(VK_CONTROL) < 0 && GetAsyncKeyState(0x31) < 0)
- {
- Sleep(100);JUNK;
- }
- if (Doel)
- {
- Doel = false;JUNK;
- PlaySound("C:\\Windows\\Media\\Speech Off.wav", NULL, SND_FILENAME);JUNK;
- }
- else
- {
- Doel = true;JUNK;
- PlaySound("C:\\Windows\\Media\\Speech On.wav", NULL, SND_FILENAME);JUNK;
- }
- if (Doel)
- {
- aval = "ON";JUNK;
- }
- else
- {
- aval = "OFF";JUNK;
- }
- cout << "$ A: " << aval << " | T: " << tval << endl;JUNK;
- }
- if (GetAsyncKeyState(VK_CONTROL) < 0 && GetAsyncKeyState(0x32) < 0)
- {
- while (GetAsyncKeyState(VK_CONTROL) < 0 && GetAsyncKeyState(0x32) < 0)
- {
- Sleep(100);JUNK;
- }
- if (Sneller)
- {
- Sneller = false;JUNK;
- PlaySound("C:\\Windows\\Media\\Speech Off.wav", NULL, SND_FILENAME);JUNK;
- }
- else
- {
- Sneller = true;JUNK;
- PlaySound("C:\\Windows\\Media\\Speech On.wav", NULL, SND_FILENAME);JUNK;
- }
- if (Sneller)
- {
- tval = "ON";JUNK;
- }
- else
- {
- tval = "OFF";JUNK;
- }
- cout << "$ A: " << aval << " | T: " << tval << endl;JUNK;
- }
- Sleep(25);JUNK;
- }
- return 0;JUNK;
- }
- "STDAFX.H"
- #include <windows.h>
- #include <TlHelp32.h>
- #include <cstdio>
- #include <windows.h>
- #include <conio.h>
- #include "mmsystem.h"
- #include <FCNTL.H>
- #include <io.h>
- #include <iostream>
- #include <string>
- #include <sstream>
- #include <random>
- #include <stdint.h>
- #include "Decrypt.h"
- #include <stdio.h>
- #include <string.h>
- #include <MMSystem.h>
- using namespace std;
- "command.txt"
- /EHsc /Od /MT *.cpp kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib winmm.lib odbccp32.lib /link /FORCE:MULTIPLE /OUT:FPSOUTPUT.exe
- "inout.txt"
- FPSOUTPUT.exe
- mcshield.exe
- "msg.txt"
- good game mate
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