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Jul 17th, 2013
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  1. #include "ui/menudef.h"
  2.  
  3. // team menu
  4. //
  5. // defines from ui_shared.h
  6.  
  7. {
  8. assetGlobalDef {
  9. cursor "ui/assets/3_cursor2" // cursor
  10. gradientBar "ui/assets/gradientbar2.tga" // gradient bar
  11. fadeClamp 1.0 // sets the fadeup alpha
  12. fadeCycle 1 // how often fade happens in milliseconds
  13. fadeAmount 0.1 // amount to adjust alpha per cycle
  14.  
  15. shadowX 5 // x amount for shadow offset
  16. shadowY 5 // y amount for shadow offset
  17. shadowColor 0.1 0.1 0.1 0.25 // shadow color
  18.  
  19. font "fonts/font" 24 // font
  20. smallFont "fonts/smallfont" 16 // font
  21. bigFont "fonts/bigfont" 48 // font
  22.  
  23.  
  24. }
  25.  
  26. menuDef {
  27. name "playerFrame"
  28. fullScreen MENU_FALSE
  29. visible MENU_TRUE
  30. rect 151 445 32 256
  31. //Score Frame BG, can be scaled wider if needed to make more room for names
  32.  
  33. itemDef {
  34. name "scoreboxl2"
  35. rect 0 0 6 47
  36. visible 1
  37. decoration
  38. ownerdrawflag CG_SHOW_ANYNONTEAMGAME
  39. backcolor 1 1 1 0.7
  40. style 1
  41. background "ui/assets/hud/scoreboxl2.tga"
  42. }
  43. itemDef {
  44. name "scorebox2"
  45. rect 6 0 332 47
  46. visible 1
  47. decoration
  48. ownerdrawflag CG_SHOW_ANYNONTEAMGAME
  49. backcolor 1 1 1 0.7
  50. style 1
  51. background "ui/assets/hud/scoreboxm.tga"
  52. }
  53. itemDef {
  54. name "scorebox3"
  55. rect 338 0 6 47
  56. visible 1
  57. decoration
  58. ownerdrawflag CG_SHOW_ANYNONTEAMGAME
  59. backcolor 1 1 1 0.7
  60. style 1
  61. background "ui/assets/hud/scoreboxr.tga"
  62. }
  63.  
  64. itemDef {
  65. name "scoreboxl2Team"
  66. rect 0 0 6 47
  67. visible 1
  68. decoration
  69. ownerdrawflag CG_SHOW_ANYTEAMGAME
  70. ownerdraw CG_TEAM_COLORIZED
  71. backcolor 1 1 1 1
  72. style 1
  73. background "ui/assets/hud/scoreboxl2a.tga"
  74. }
  75. itemDef {
  76. name "scorebox2"
  77. rect 6 0 332 47
  78. visible 1
  79. decoration
  80. ownerdrawflag CG_SHOW_ANYTEAMGAME
  81. ownerdraw CG_TEAM_COLORIZED
  82. backcolor 1 1 1 1
  83. style 1
  84. background "ui/assets/hud/scoreboxm2.tga"
  85. }
  86. itemDef {
  87. name "scorebox3"
  88. rect 338 0 6 47
  89. visible 1
  90. decoration
  91. ownerdrawflag CG_SHOW_ANYTEAMGAME
  92. ownerdraw CG_TEAM_COLORIZED
  93. backcolor 1 1 1 1
  94. style 1
  95. background "ui/assets/hud/scoreboxr2.tga"
  96. }
  97. }
  98.  
  99.  
  100.  
  101.  
  102. //*****AMMO*****//
  103.  
  104. menuDef {
  105. name "Ammo"
  106. fullScreen MENU_FALSE
  107. visible MENU_TRUE
  108. rect 283 453 99 36//266 428 99 36// - bump up value for bottom weapon bar
  109.  
  110. itemDef {
  111. name "a"
  112. rect 0 0 18 18
  113. visible 1
  114. decoration
  115. ownerdraw CG_PLAYER_AMMO_ICON2D
  116. }
  117.  
  118. itemDef {
  119. name "a"
  120. rect 16 5 63 12
  121. visible 1
  122. textstyle 3
  123. decoration
  124. textscale .45
  125. forecolor 1 1 1 1
  126. ownerdraw CG_PLAYER_AMMO_VALUE
  127. addColorRange -999 -1 1 1 1 1
  128. addColorRange 0 5 1 0 0 1
  129. }
  130. }
  131.  
  132. //health value/icon
  133. menuDef {
  134. name "Player"
  135. fullScreen MENU_FALSE
  136. visible MENU_TRUE
  137. rect 197 452 95 36//152 425 95 36//
  138.  
  139.  
  140. itemDef {
  141. name "playerRect"
  142. rect 21 -8 52 36
  143. style 3
  144. background "ui/assets/hud/healthalert"
  145. visible 1
  146. ownerdrawflag CG_SHOW_HEALTHCRITICAL
  147. }
  148.  
  149. itemDef {
  150. name "healthiconshadow"
  151. backcolor 0 0 0 0.8
  152. rect 2 2 18 18
  153. visible 1
  154. decoration
  155. style 1
  156. background "ui/assets/hud/health.tga"
  157. }
  158.  
  159. itemDef {
  160. name "health"
  161. rect 1 1 18 18
  162. ownerdraw CG_TEAM_COLORIZED
  163. visible 1
  164. decoration
  165. style 1
  166. background "ui/assets/hud/health.tga"
  167. }
  168.  
  169. itemDef {
  170. name "healthok"
  171. rect 16 -3 63 22
  172. visible 1
  173. textalign 0
  174. decoration
  175. textstyle 3
  176. forecolor 1 1 1 1
  177. textscale .5
  178. ownerdraw CG_PLAYER_HEALTH
  179. addColorRange -999 25 1 0 0 1
  180. // addColorRange 26 50 1 0.8 0.2 1
  181. }
  182. }
  183.  
  184. //armor value/icon
  185. menuDef {
  186. name "Armor"
  187. fullScreen MENU_FALSE
  188. visible MENU_TRUE
  189. rect 369 452 95 32//393 425 95 32//
  190.  
  191. itemDef {
  192. name "armoriconshadow"
  193. backcolor 0 0 0 0.8
  194. rect 2 2 18 18
  195. visible 1
  196. decoration
  197. style 1
  198. background "ui/assets/hud/armor.tga"
  199. }
  200.  
  201. itemDef {
  202. name "ArmorIcon"
  203. backcolor 0.0 0.0 0.0 0.8
  204. ownerdraw CG_TEAM_COLORIZED
  205. rect 1 1 18 18
  206. visible 1
  207. decoration
  208. style 1
  209. background "ui/assets/hud/armor.tga"
  210. cvarTest "cg_armorTiered"
  211. hideCvar { "1" }
  212. }
  213.  
  214. itemDef {
  215. name "ArmorIcon"
  216. ownerdraw CG_ARMORTIERED_COLORIZED
  217. rect 1 1 18 18
  218. visible 1
  219. decoration
  220. style 1
  221. background "ui/assets/hud/armor.tga"
  222. cvarTest "cg_armorTiered"
  223. showCvar { "1" }
  224. }
  225.  
  226. itemDef {
  227. name "armor2"
  228. rect 15 -3 63 22
  229. visible 1
  230. decoration
  231. textstyle 3
  232. textscale .5
  233. textalign 0
  234. ownerdraw CG_PLAYER_ARMOR_VALUE
  235. addColorRange -999 25 .67 0 0 1
  236. // addColorRange 26 100 1 .75 0 1
  237. // addColorRange 101 999 .75 .75 .75 1
  238. }
  239. }
  240.  
  241. //*****TOP LEFT SCORE BOX*****//
  242.  
  243. menuDef {
  244. name "ScoreFrame"
  245. fullScreen MENU_FALSE
  246. visible MENU_TRUE
  247. rect 2 0 32 256
  248. //Score Frame BG, can be scaled wider if needed to make more room for names
  249. itemDef {
  250. name "scoreboxl"
  251. rect 0 0 8 64
  252. visible 1
  253. decoration
  254. backcolor 1 1 1 0.57
  255. style 1
  256. background "ui/assets/hud/scoreboxl2.tga"
  257. }
  258. itemDef {
  259. name "scorebox2"
  260. rect 8 0 167 64
  261. visible 1
  262. decoration
  263. backcolor 1 1 1 0.57
  264. style 1
  265. background "ui/assets/hud/scoreboxm.tga"
  266. }
  267. itemDef {
  268. name "scorebox2a"
  269. rect 2 3 28 36
  270. visible 1
  271. decoration
  272. backcolor 1 1 1 1
  273. style 1
  274. background "ui/assets/score/btn.tga"
  275. }
  276. itemDef {
  277. name "scorebox3"
  278. rect 175 0 8 64
  279. visible 1
  280. decoration
  281. backcolor 1 1 1 0.57
  282. style 1
  283. background "ui/assets/hud/scoreboxr.tga"
  284. }
  285. //GAMETYPE ICON
  286. itemDef {
  287. name "gameType"
  288. rect 7 8 18 18
  289. style 0
  290. backcolor 1 1 1 1
  291. ownerdraw CG_GAME_TYPE_ICON
  292. visible 1
  293. decoration
  294. }
  295. //WIN VALUE
  296. itemDef {
  297. name "WinLimit"
  298. textalign 1
  299. rect 8 38 40 12
  300. visible 1
  301. decoration
  302. forecolor 1 1 1 0.6
  303. textscale .24
  304. ownerdraw CG_CAPFRAGLIMIT
  305. }
  306.  
  307. itemDef {
  308. name "RoundBox"
  309. rect 2 41 34 10
  310. visible 1
  311. decoration
  312. backcolor 1 1 1 1
  313. style 1
  314. background "ui/assets/score/btn.tga"
  315. cvarTest "cg_gametype"
  316. showCvar { "12" }
  317. }
  318. itemDef {
  319. name "Round"
  320. align 1
  321. style 0
  322. rect 19 49 20 8
  323. visible 1
  324. decoration
  325. forecolor 1 1 1 0.6
  326. textscale .14
  327. ownerdraw CG_ROUND
  328. cvarTest "cg_gametype"
  329. showCvar { "12" }
  330. }
  331.  
  332. //GAME TIME
  333. itemDef {
  334. name "Timer"
  335. textalign 0
  336. style 0
  337. rect 15 61 50 12//201 18 50 12//185 7 14 14
  338. visible 1
  339. textstyle 3
  340. decoration
  341. forecolor 1 1 1 0.9
  342. textscale .28
  343. ownerdraw CG_LEVELTIMER//text "999:99"
  344. }
  345. itemDef {
  346. name "roundTimer"
  347. textalign 0
  348. style 0
  349. rect 15 73 50 12
  350. visible 1
  351. textstyle 3
  352. decoration
  353. forecolor 0.73 0.73 0.73 0.7
  354. textscale .22
  355. ownerdraw CG_ROUNDTIMER
  356. }
  357. itemDef {
  358. name "timerIcon"
  359. rect 0 49 14 14
  360. style 1
  361. backcolor 0 0 0 0.7
  362. background "icons/icon_time.tga"
  363. visible 1
  364. decoration
  365. }
  366. itemDef {
  367. name "timerIcon"
  368. rect -1 48 14 14
  369. style 1
  370. backcolor 0.7 0.7 0.7 0.7
  371. background "icons/icon_time.tga"
  372. visible 1
  373. decoration
  374. }
  375. }
  376.  
  377. // RED TEAM BAR TOP
  378. menuDef {
  379. name "RedFrameTeam"
  380. fullScreen MENU_FALSE
  381. visible MENU_TRUE
  382. rect 2 7 32 256
  383. ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
  384. //red team flag alert - align to right
  385. itemDef {
  386. name "TeamRLeft"
  387. rect 31 0 128 16
  388. visible 1
  389. decoration
  390. backcolor 1 0 0 0.3
  391. style 1
  392. background "ui/assets/hud/rteambgl.tga"
  393. ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
  394. }
  395. //red team flag alert - align to right
  396. itemDef {
  397. name "TeamRLeft"
  398. rect 51 0 128 16
  399. visible 1
  400. decoration
  401. backcolor 1 0 0 0.3
  402. style 1
  403. background "ui/assets/hud/rteambgr.tga"
  404. ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
  405. }
  406. //red team info
  407.  
  408. // rr
  409. itemDef {
  410. name "TeamRRIcon"
  411. rect 183 2 21 11
  412. visible 1
  413. textscale .18
  414. backcolor 1 1 1 1
  415. decoration
  416. style 1
  417. background "ui/assets/score/rr_remaining_team.tga"
  418. cvarTest "cg_gametype"
  419. showCvar { "12" }
  420. }
  421. itemDef {
  422. name "TeamRRPlayers"
  423. rect 195 11 21 11
  424. ownerdraw CG_TEAM_PLYR_COUNT
  425. visible 1
  426. textscale .18
  427. forecolor 1 1 1 0.65
  428. decoration
  429. style 1
  430. cvarTest "cg_gametype"
  431. showCvar { "12" }
  432. }
  433. itemdef {
  434. name "EnemyRRIcon"
  435. rect 183 15 21 11
  436. visible 1
  437. textscale .18
  438. backcolor 1 1 1 1
  439. decoration
  440. style 1
  441. background "ui/assets/score/rr_remaining_enemy.tga"
  442. cvarTest "cg_gametype"
  443. showCvar { "12" }
  444. }
  445. itemdef {
  446. name "EnemyRRPlayers"
  447. rect 195 24 21 11
  448. ownerdraw CG_ENEMY_PLYR_COUNT
  449. visible 1
  450. textscale .18
  451. forecolor 1 1 1 0.65
  452. decoration
  453. style 1
  454. cvarTest "cg_gametype"
  455. showCvar { "12" }
  456. }
  457. //clan arena count
  458. itemDef {
  459. name "clanArena"
  460. rect 33 2 21 11
  461. visible 1
  462. backcolor 1 1 1 1
  463. decoration
  464. style 1
  465. ownerdrawflag CG_SHOW_PLAYERS_REMAINING
  466. background "ui/assets/score/ca_score_red.tga"
  467. cvarTest "cg_gametype"
  468. hideCvar { "12" }
  469. }
  470. itemdef {
  471. name "redClanPlayers"
  472. ownerdrawflag CG_SHOW_PLAYERS_REMAINING
  473. ownerdraw CG_RED_CLAN_PLYRS
  474. rect 45 11 136 40
  475. visible 1
  476. textscale .18
  477. forecolor 1 1 1 0.65
  478. decoration
  479. cvarTest "cg_gametype"
  480. hideCvar { "12" }
  481. }
  482. itemDef {
  483. name "domination"
  484. rect 33 2 21 11
  485. visible 1
  486. backcolor 1 1 1 1
  487. decoration
  488. style 1
  489. ownerdrawflag CG_SHOW_DOMINATION
  490. background "ui/assets/score/dom_score_red.tga"
  491. }
  492. itemdef {
  493. name "redDomFlags"
  494. ownerdrawflag CG_SHOW_DOMINATION
  495. ownerdraw CG_RED_OWNED_FLAGS
  496. rect 45 11 136 40
  497. visible 1
  498. textscale .18
  499. forecolor 1 1 1 0.65
  500. decoration
  501. }
  502. itemDef {
  503. name "domination"
  504. rect 33 2 21 11
  505. visible 1
  506. backcolor 1 1 1 1
  507. decoration
  508. style 1
  509. ownerdrawflag CG_SHOW_DOMINATION
  510. background "ui/assets/score/dom_score_red.tga"
  511. }
  512. itemdef {
  513. name "redDomFlags"
  514. ownerdrawflag CG_SHOW_DOMINATION
  515. ownerdraw CG_RED_OWNED_FLAGS
  516. rect 45 11 136 40
  517. visible 1
  518. textscale .18
  519. forecolor 1 1 1 0.65
  520. decoration
  521. }
  522. itemDef {
  523. name "f"
  524. rect 36 1 13 13
  525. visible 1
  526. bordercolor 1 1 1 1
  527. decoration
  528. style 3
  529. ownerdrawflag CG_SHOW_HARVESTER
  530. background "icons/skull_red.tga"
  531. }
  532. itemDef {
  533. name "f"
  534. rect 36 1 13 13
  535. visible 1
  536. decoration
  537. ownerdrawflag CG_SHOW_CTF
  538. ownerdraw CG_RED_FLAGSTATUS
  539. }
  540. }
  541. // RED TEAM BAR BOTTOM
  542. menuDef {
  543. name "RedFrameTeam"
  544. fullScreen MENU_FALSE
  545. visible MENU_TRUE
  546. rect 2 24 32 256
  547. ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
  548. //red team flag alert - align to right
  549. itemDef {
  550. name "TeamRLeft"
  551. rect 31 0 128 16
  552. visible 1
  553. decoration
  554. backcolor 1 0 0 0.3
  555. style 1
  556. background "ui/assets/hud/rteambgl.tga"
  557. ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
  558. }
  559. //red team flag alert - align to right
  560. itemDef {
  561. name "TeamRLeft"
  562. rect 51 0 128 16
  563. visible 1
  564. decoration
  565. backcolor 1 0 0 0.3
  566. style 1
  567. background "ui/assets/hud/rteambgr.tga"
  568. ownerdrawflag CG_SHOW_RED_TEAM_HAS_BLUEFLAG
  569. }
  570. //red team info
  571.  
  572. //clan arena count
  573. itemDef {
  574. name "clanArena"
  575. rect 33 2 21 11
  576. visible 1
  577. backcolor 1 1 1 1
  578. decoration
  579. style 1
  580. ownerdrawflag CG_SHOW_PLAYERS_REMAINING
  581. background "ui/assets/score/ca_score_red.tga"
  582. cvarTest "cg_gametype"
  583. hideCvar { "12" }
  584. }
  585. itemdef {
  586. name "redClanPlayers"
  587. ownerdrawflag CG_SHOW_PLAYERS_REMAINING
  588. ownerdraw CG_RED_CLAN_PLYRS
  589. rect 45 11 136 40
  590. visible 1
  591. textscale .18
  592. forecolor 1 1 1 0.65
  593. decoration
  594. cvarTest "cg_gametype"
  595. hideCvar { "12" }
  596. }
  597. itemDef {
  598. name "domination"
  599. rect 33 2 21 11
  600. visible 1
  601. backcolor 1 1 1 1
  602. decoration
  603. style 1
  604. ownerdrawflag CG_SHOW_DOMINATION
  605. background "ui/assets/score/dom_score_red.tga"
  606. }
  607. itemdef {
  608. name "redDomFlags"
  609. ownerdrawflag CG_SHOW_DOMINATION
  610. ownerdraw CG_RED_OWNED_FLAGS
  611. rect 45 11 136 40
  612. visible 1
  613. textscale .18
  614. forecolor 1 1 1 0.65
  615. decoration
  616. }
  617. itemDef {
  618. name "f"
  619. rect 36 1 13 13
  620. visible 1
  621. bordercolor 1 1 1 1
  622. decoration
  623. style 3
  624. ownerdrawflag CG_SHOW_HARVESTER
  625. background "icons/skull_red.tga"
  626. }
  627. itemDef {
  628. name "f"
  629. rect 36 1 13 13
  630. visible 1
  631. decoration
  632. ownerdrawflag CG_SHOW_CTF
  633. ownerdraw CG_RED_FLAGSTATUS
  634. }
  635. }
  636. // BLUE TEAM BAR TOP
  637. menuDef {
  638. name "BlueFrameTeam"
  639. fullScreen MENU_FALSE
  640. visible MENU_TRUE
  641. rect 2 7 32 256
  642. ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
  643. //blue team flag alert - align to left
  644. itemDef {
  645. name "TeamBLeft"
  646. rect 31 0 128 16
  647. visible 1
  648. decoration
  649. backcolor 0.25 0.25 1 0.3
  650. style 1
  651. background "ui/assets/hud/bteambgl.tga"
  652. ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
  653. }
  654. //blue team flag alert - align to right
  655. itemDef {
  656. name "TeamBLeft"
  657. rect 51 0 128 16
  658. visible 1
  659. decoration
  660. backcolor 0.25 0.25 1 0.3
  661. style 1
  662. background "ui/assets/hud/bteambgr.tga"
  663. ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
  664. }
  665. //blue team info
  666.  
  667. //clan arena count
  668. itemDef {
  669. name "clanArena"
  670. rect 33 2 21 11
  671. visible 1
  672. backcolor 1 1 1 1
  673. decoration
  674. style 1
  675. ownerdrawflag CG_SHOW_PLAYERS_REMAINING
  676. background "ui/assets/score/ca_score_blu.tga"
  677. cvarTest "cg_gametype"
  678. hideCvar { "12" }
  679. }
  680. itemdef {
  681. name "blueClanPlayers"
  682. ownerdrawflag CG_SHOW_PLAYERS_REMAINING
  683. ownerdraw CG_BLUE_CLAN_PLYRS
  684. rect 45 11 136 40
  685. visible 1
  686. textscale .18
  687. forecolor 1 1 1 0.65
  688. decoration
  689. cvarTest "cg_gametype"
  690. hideCvar { "12" }
  691. }
  692. itemDef {
  693. name "domination"
  694. rect 33 2 21 11
  695. visible 1
  696. backcolor 1 1 1 1
  697. decoration
  698. style 1
  699. ownerdrawflag CG_SHOW_DOMINATION
  700. background "ui/assets/score/dom_score_blu.tga"
  701. }
  702. itemdef {
  703. name "blueDomFlags"
  704. ownerdrawflag CG_SHOW_DOMINATION
  705. ownerdraw CG_BLUE_OWNED_FLAGS
  706. rect 45 11 136 40
  707. visible 1
  708. textscale .18
  709. forecolor 1 1 1 0.65
  710. decoration
  711. }
  712. itemDef {
  713. name "f"
  714. rect 36 1 13 13
  715. visible 1
  716. bordercolor 1 1 1 .75
  717. decoration
  718. style 3
  719. ownerdrawflag CG_SHOW_HARVESTER
  720. background "icons/skull_blue.tga"
  721. }
  722. itemDef {
  723. name "blueflag"
  724. rect 36 1 13 13
  725. visible 1
  726. decoration
  727. ownerdrawflag CG_SHOW_CTF
  728. ownerdraw CG_BLUE_FLAGSTATUS
  729. }
  730. }
  731. // BLUE TEAM BAR BOTTOM
  732. menuDef {
  733. name "BlueFrameTeam"
  734. fullScreen MENU_FALSE
  735. visible MENU_TRUE
  736. rect 2 24 32 256
  737. ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE// AND CG_SHOW_ANYNONTEAMGAME
  738. //blue team flag alert - align to left
  739. itemDef {
  740. name "TeamBLeft"
  741. rect 31 0 128 16
  742. visible 1
  743. decoration
  744. backcolor 0.25 0.25 1 0.3
  745. style 1
  746. background "ui/assets/hud/bteambgl.tga"
  747. ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
  748. }
  749. //blue team flag alert - align to right
  750. itemDef {
  751. name "TeamBLeft"
  752. rect 51 0 128 16
  753. visible 1
  754. decoration
  755. backcolor 0.25 0.25 1 0.3
  756. style 1
  757. background "ui/assets/hud/bteambgr.tga"
  758. ownerdrawflag CG_SHOW_BLUE_TEAM_HAS_REDFLAG
  759. }
  760. //blue team info
  761.  
  762. //clan arena count
  763. itemDef {
  764. name "clanArena"
  765. rect 33 2 21 11
  766. visible 1
  767. backcolor 1 1 1 1
  768. decoration
  769. style 1
  770. ownerdrawflag CG_SHOW_PLAYERS_REMAINING
  771. background "ui/assets/score/ca_score_blu.tga"
  772. cvarTest "cg_gametype"
  773. hideCvar { "12" }
  774. }
  775. itemdef {
  776. name "blueClanPlayers"
  777. ownerdrawflag CG_SHOW_PLAYERS_REMAINING
  778. ownerdraw CG_BLUE_CLAN_PLYRS
  779. rect 45 11 136 40
  780. visible 1
  781. textscale .18
  782. forecolor 1 1 1 0.65
  783. decoration
  784. cvarTest "cg_gametype"
  785. hideCvar { "12" }
  786. }
  787. itemDef {
  788. name "domination"
  789. rect 33 2 21 11
  790. visible 1
  791. backcolor 1 1 1 1
  792. decoration
  793. style 1
  794. ownerdrawflag CG_SHOW_DOMINATION
  795. background "ui/assets/score/dom_score_blu.tga"
  796. }
  797. itemdef {
  798. name "blueDomFlags"
  799. ownerdrawflag CG_SHOW_DOMINATION
  800. ownerdraw CG_BLUE_OWNED_FLAGS
  801. rect 45 11 136 40
  802. visible 1
  803. textscale .18
  804. forecolor 1 1 1 0.65
  805. decoration
  806. }
  807. itemDef {
  808. name "f"
  809. rect 36 1 13 13
  810. visible 1
  811. bordercolor 1 1 1 .75
  812. decoration
  813. style 3
  814. ownerdrawflag CG_SHOW_HARVESTER
  815. background "icons/skull_blue.tga"
  816. }
  817. itemDef {
  818. name "blueflag"
  819. rect 36 1 13 13
  820. visible 1
  821. decoration
  822. ownerdrawflag CG_SHOW_CTF
  823. ownerdraw CG_BLUE_FLAGSTATUS
  824. }
  825. }
  826.  
  827. // DM/TOURNAMENT BAR
  828. menuDef {
  829. name "SelfFrameHighlights"
  830. fullScreen MENU_FALSE
  831. visible MENU_TRUE
  832. rect 2 7 32 256
  833. //ownerdrawflag CG_SHOW_ANYNONTEAMGAME
  834. //self top highlight
  835. itemDef {
  836. name "SelfTLeft"
  837. rect 32 0 16 16
  838. visible 1
  839. decoration
  840. ownerdraw CG_TEAM_COLORIZED
  841. ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
  842. style 1
  843. background "ui/assets/hud/teamonl.tga"
  844. }
  845. itemDef {
  846. name "SelfTMid"
  847. rect 48 0 115 16
  848. visible 1
  849. decoration
  850. ownerdraw CG_TEAM_COLORIZED
  851. ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
  852. style 1
  853. background "ui/assets/hud/teamonm.tga"
  854. }
  855. itemDef {
  856. name "SelfTLeft"
  857. rect 163 0 16 16
  858. visible 1
  859. decoration
  860. ownerdraw CG_TEAM_COLORIZED
  861. ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
  862. style 1
  863. background "ui/assets/hud/teamonr.tga"
  864. }
  865. //self bottom highlight
  866. itemDef {
  867. name "SelfBLeft"
  868. rect 32 17 16 16
  869. visible 1
  870. decoration
  871. ownerdraw CG_TEAM_COLORIZED
  872. ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
  873. style 1
  874. background "ui/assets/hud/teamonl.tga"
  875. }
  876. itemDef {
  877. name "SelfBMid"
  878. rect 48 17 115 16
  879. visible 1
  880. decoration
  881. ownerdraw CG_TEAM_COLORIZED
  882. ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
  883. style 1
  884. background "ui/assets/hud/teamonm.tga"
  885. }
  886. itemDef {
  887. name "SelfBLeft"
  888. rect 163 17 16 16
  889. visible 1
  890. decoration
  891. ownerdraw CG_TEAM_COLORIZED
  892. ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
  893. style 1
  894. background "ui/assets/hud/teamonr.tga"
  895. }
  896. }
  897.  
  898. // this is the item def for the 1st place text
  899. menuDef {
  900. name "scores"
  901. fullScreen MENU_FALSE
  902. visible MENU_TRUE
  903. rect 40 0 120 40
  904. itemdef {
  905. name "1stplace"
  906. ownerdraw CG_1ST_PLACE_SCORE
  907. rect 0 19 136 40
  908. visible 1
  909. textscale .22
  910. decoration
  911. }
  912.  
  913. // this is the item def for the 2nd place text
  914.  
  915. itemdef {
  916. name "2ndplace"
  917. ownerdraw CG_2ND_PLACE_SCORE
  918. rect 0 36 136 40
  919. visible 1
  920. textscale .22
  921. decoration
  922. }
  923. }
  924.  
  925. // 1FCTF FLAG STATUS
  926. menuDef {
  927. name "Neutral Flag Status"
  928. fullScreen MENU_FALSE
  929. visible MENU_TRUE
  930. rect 38 17 32 256
  931.  
  932. itemDef {
  933. name "oneflagstatus"
  934. rect 0 0 13 13
  935. visible 1
  936. decoration
  937. ownerdraw CG_ONEFLAG_STATUS
  938. }
  939. }
  940. //=================================================================================
  941. menuDef {
  942. name "RaceHUD"
  943. fullScreen MENU_FALSE
  944. visible MENU_TRUE
  945. rect 263 0 115 25
  946.  
  947. itemDef {
  948. name "raceBackground1"
  949. rect 0 0 8 64
  950. visible 1
  951. decoration
  952. backcolor 1 1 1 0.7
  953. style 1
  954. background "ui/assets/hud/scoreboxl2.tga"
  955. cvarTest "cg_gametype"
  956. showCvar { "2" }
  957. }
  958.  
  959. itemDef {
  960. name "raceBackground2"
  961. rect 8 0 100 64
  962. visible 1
  963. decoration
  964. backcolor 1 1 1 0.7
  965. style 1
  966. background "ui/assets/hud/scoreboxm.tga"
  967. cvarTest "cg_gametype"
  968. showCvar { "2" }
  969. }
  970.  
  971. itemDef {
  972. name "raceBackground3"
  973. rect 108 0 8 64
  974. visible 1
  975. decoration
  976. backcolor 1 1 1 0.7
  977. style 1
  978. background "ui/assets/hud/scoreboxr.tga"
  979. cvarTest "cg_gametype"
  980. showCvar { "2" }
  981. }
  982.  
  983. itemDef {
  984. name "raceStatus"
  985. rect 58 22 110 15
  986. visible 1
  987. decoration
  988. align 1
  989. textscale 0.25
  990. ownerdraw CG_RACE_STATUS
  991. cvarTest "cg_gametype"
  992. showCvar { "2" }
  993. }
  994.  
  995. itemDef {
  996. name "raceTimes"
  997. rect 25 34 110 15
  998. visible 1
  999. decoration
  1000. align 0
  1001. textscale 0.25
  1002. ownerdraw CG_RACE_TIMES
  1003. cvarTest "cg_gametype"
  1004. showCvar { "2" }
  1005. }
  1006. }
  1007. //=================================================================================
  1008. // you can use "ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE"
  1009. // or "ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE" to toggle the
  1010. // score highlight on / off for the first and second place score boxes
  1011.  
  1012. //*****Player Pickups*****//
  1013. //powerup
  1014. //FIX - THIS NUMBER IS HUGE NEEDS TO BE SMALLER, seeing weird vertical stretching as well
  1015. menuDef {
  1016. name "powerup"
  1017. fullScreen MENU_FALSE
  1018. visible MENU_TRUE
  1019. rect 570 240 50 80
  1020.  
  1021. itemDef {
  1022. name "powerupArea"
  1023. rect 0 0 35 35
  1024. visible 1
  1025. decoration
  1026. ownerdraw CG_AREA_POWERUP
  1027. special 4 // spacing
  1028. align HUD_VERTICAL
  1029. }
  1030. }
  1031. //useable pickups
  1032. menuDef {
  1033. name "pickups"
  1034. fullScreen MENU_FALSE
  1035. visible MENU_TRUE
  1036. rect 149 454 385 32
  1037.  
  1038. itemDef {
  1039. name "playeritem"
  1040. rect 8 0 16 16
  1041. visible 1
  1042. decoration
  1043. ownerdraw CG_PLAYER_ITEM
  1044. }
  1045.  
  1046. itemDef {
  1047. name "CTFPOWERUP"
  1048. rect 323 0 16 16
  1049. visible 1
  1050. decoration
  1051. ownerdraw CG_CTF_POWERUP
  1052. //ownerdraw CG_PLAYER_ITEM
  1053. }
  1054. }
  1055. //player has flag
  1056. menuDef {
  1057. name "playerHasFlag"
  1058. fullScreen MENU_FALSE
  1059. visible MENU_TRUE
  1060. rect 300 5 385 32
  1061.  
  1062. itemDef {
  1063. name "playerRect"
  1064. rect 0 0 40 36
  1065. style 3
  1066. background "ui/assets/hud/flag"
  1067. visible 1
  1068. ownerdrawflag CG_SHOW_IF_PLAYER_HAS_FLAG
  1069. }
  1070.  
  1071. itemDef {
  1072. name "flag"
  1073. rect 1 1 34 34
  1074. visible 1
  1075. decoration
  1076. style 1
  1077. ownerdraw CG_PLAYER_HASFLAG
  1078. }
  1079.  
  1080. itemDef {
  1081. name "skulls"
  1082. rect 1 1 34 34
  1083. visible 1
  1084. decoration
  1085. textaligny 12
  1086. textalignx 0
  1087. textscale 0.333
  1088. textstyle 3
  1089. ownerdraw CG_HARVESTER_SKULLS
  1090. }
  1091. }
  1092.  
  1093. // graphical obits
  1094. menuDef {
  1095. name "obit area"
  1096. fullScreen MENU_FALSE
  1097. visible MENU_TRUE
  1098. rect 190 18 65 12
  1099.  
  1100. itemdef {
  1101. name hudObit
  1102. ownerdraw CG_PLAYER_OBIT
  1103. rect 0 0 65 12
  1104. visible 1
  1105. decoration
  1106. textscale .22
  1107. cvarTest "cg_gametype"
  1108. hideCvar { "2" ; "12" }
  1109. }
  1110. }
  1111.  
  1112. menuDef {
  1113. name "obit area"
  1114. fullScreen MENU_FALSE
  1115. visible MENU_TRUE
  1116. rect 220 18 65 12
  1117.  
  1118. itemdef {
  1119. name hudObit
  1120. ownerdraw CG_PLAYER_OBIT
  1121. rect 0 0 65 12
  1122. visible 1
  1123. decoration
  1124. textscale .22
  1125. cvarTest "cg_gametype"
  1126. showCvar { "12" }
  1127. }
  1128. }
  1129.  
  1130.  
  1131. // chat area
  1132. menuDef {
  1133. name "chat area"
  1134. fullScreen MENU_FALSE
  1135. visible MENU_TRUE
  1136. rect 0 0 32 256
  1137.  
  1138.  
  1139. itemdef {
  1140. name chatWindow
  1141. ownerdraw CG_AREA_NEW_CHAT
  1142. textscale 0.22
  1143. rect 5 287 634 120
  1144. visible 1
  1145. decoration
  1146. }
  1147. }
  1148.  
  1149. }
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