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- using UnityEngine;
- using System.Collections;
- public class Coin_A8 : MonoBehaviour
- {
- private bool pickedUp = false;
- public AudioSource coinAudioSource;
- public void Pickup()
- {
- if(!coinAudioSource.isPlaying && !pickedUp)
- {
- coinAudioSource.Play();
- pickedUp = true;
- }
- }
- public void Update()
- {
- if(!coinAudioSource.isPlaying && pickedUp)
- {
- Destroy(gameObject);
- }
- }
- }
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