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Character quickref: EF edition

Sep 20th, 2014
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  1. Name:
  2. Homeworld: Noble Born
  3. Background: Administratum
  4. Role: Assassin
  5. Elite Advances:
  6. Divination: [1d100]
  7. XP: 0/0 (Spent/Total) (0/1000 spent on chargen)
  8.  
  9. Sex:
  10. Age:
  11. Build:
  12. Complexion:
  13. Hair:
  14. Quirks:
  15. Superstitions:
  16. Momentos:
  17. Allies:
  18. Enemies:
  19.  
  20. Aptitudes: Agility, Fellowship, Fieldcraft, Finesse, Perception, Knowledge OR Social, Ballistic Skill OR Weapon Skill
  21.  
  22.  
  23.  
  24. [70 points, nothing can be bought above 40]
  25. Stat----------------------------------------------
  26. | | | | Advances | Mods
  27. Weapon Skill | WS | 25 | 00 | |
  28. Ballistic Skill | BS | 25 | 00 | |
  29. Strength | S | 25 | 00 | |
  30. Toughness | T | 25 | 00 | | -
  31. Agility | AG | 25 | 00 | |
  32. Intelligence | INT | 25 | 00 | |
  33. Perception | PER | 25 | 00 | |
  34. Willpower | WP | 25 | 38 | |
  35. Fellowship | FEL | 25 | 00 | | +
  36. Influence | IFL | 25 | 00 | | +
  37. --------------------------------------------------
  38. Insanity | IS | 0 | 0 |
  39. Corruption | COR | 0 | 0 |
  40. -------------------------------
  41.  
  42. Fate-----------------
  43. Current | Threshold |
  44. 4 | | (Emperor's Blessing 10)
  45. ---------------------
  46.  
  47. Wounds---------------
  48. Current | Total |
  49. | | (9+1d5)
  50. ---------------------
  51.  
  52. Fatigue--------------
  53. Current | Threshold |
  54. | |
  55. ---------------------
  56.  
  57. Movement---
  58. Half | |
  59. Charge | |
  60. Full | |
  61. Run | |
  62. -----------
  63. Skills:
  64. Choices: Commerce(Int) OR Medicae(Int)
  65. Agility:
  66. Intelligence: Common Lore (Adeptus Administratum), Linguistics (High Gothic), Logic, Scholastic Lore (Choose one)
  67. Perception:
  68. Willpower:
  69. Strength:
  70. Toughness:
  71. Fellowship:
  72.  
  73. Talents:
  74. Weapon Training (Las OR SP)
  75. Jaded(pg 129) OR Leap Up (pg 130)
  76.  
  77. Traits:
  78.  
  79. Servo-Skulls:
  80.  
  81. Weapons:
  82. -Laspistol: Pistol | 30m | S/2/_ | 1d10+2 E | 0 | 30 | Half | Reliable
  83. OR
  84. -Stub Automatic: Pistol | 30m | S/3/_ | 1d10+3 I | 0 | 9 | Full | _____
  85.  
  86. Gear:
  87. Imperial Robes, Autoquill, Chrono, Dataslate, Medi-kit
  88.  
  89. Armor:
  90.  
  91.  
  92. Psychic Powers:
  93.  
  94. Special Abilities:
  95. -Breeding Counts: Any time a Highborn character would reduce his Influence, he reduces it by 1 less (Minimum 1)
  96. -Master of Papwerwork: An Adeptus Administratum character counts the Availiblilty of all items as one level more availible.
  97. -Sure Kill: In addition to the normal uses of Fate points (page 293) when an Assassin successfully hits with an attack, he may spend a fate point to inflict additional damage equal to his degrees of successs on the attack roll on the first hit the attack inflicts.
  98.  
  99. Mental Disorders:
  100. Malignancies:
  101. Mutations:
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