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  1. Patch Notes:
  2.  
  3. Quote:
  4. Version 0.5.187
  5. -------------
  6. September 23
  7.  
  8. - Test Client now points to the Retail chatserver again
  9. - Mentoring temporarily 'hidden' due to merging partial code to retail for specific bulk testing of it (making sure things still work right)
  10.  
  11. - Added some server output to help diagnose a mentoring issue.
  12. - Enslave child interfaces both every frame and upon setting the active interface. Fixes issues relating to shop triggers firing before the shop has had an update.
  13. - Added incredibly rudimentary protection for modifying the children of a widget during iteration of children for that widget. This will need to be refined.
  14. - Fixed player spectators spectating spectators (lol) not being able to use the ruler.
  15. - Fixed code making different assumptions on what a global spectator meant.
  16. - Added a new property for projectiles, BindCountsForMovement.
  17. - Renamed mentoring CVARs to hide them. NO LEAKS.
  18. - Small code refactor for temporary MM bans
  19. - Possible bug fix for verified only groups being matched up with unverified groups.
  20.  
  21. Fixed a multi-threading crash with the DNS thread code.
  22. Resto stone black texture on water reflections fix.
  23. Fixed Cthulhuphant and Rampage's alt avatars to show their Q long tooltips
  24. tweaked Shadowblade E (lowered mana cost to 25,30,34,40)
  25. Vindicator Rework sound fix
  26. Shop change for Grave Locket
  27. Grave Locket -1 int
  28.  
  29. Artemis
  30. -Sylph's Whisper removed, replaced with Gale
  31. -Cooldown of beast W decreased
  32.  
  33. Monarch
  34. - W no longer gives movement speed
  35. - E is now target ground, AOE dot/slow grows from gadget you place
  36. - R is now the AOE clense that gives movespeed to allies
  37.  
  38. - Removed Pinball
  39. - Added Sylph
  40. Quote:
  41. Current up to date
  42. -------------
  43. September 23
  44.  
  45. - Enslave child interfaces both every frame and upon setting the active interface. Fixes issues relating to shop triggers firing before the shop has had an update.
  46. - Small code refactor for temporary MM bans
  47. - Possible bug fix for verified only groups being matched up with unverified groups.
  48. - Fixed a multi-threading crash with the DNS thread code.
  49. - Resto stone black texture on water reflections fix.
  50. - Water updates on the caldavar map
  51. - Fix for minimap hover inventory bug
  52. - added water reflection
  53. - Fixed popups and pings for player spectators
  54. - Shop item cooldowns are now only updated once per second
  55. - Fixed consecutive bonuses not falling off
  56. - Removed logic that keeps players in groups/group chat channels until persistent groups on the chat server side are finished
  57. - Disabled ignoring of color codes when censoring chat, because it was broken
  58. - Fixed server crash caused by an authentication error being returned from a heartbeat
  59. - Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting
  60. - You can no longer call kick votes on yourself
  61. - Kick votes on an AFK player will now be AFK kick votes
  62. - Fixed server crash
  63. - fix a client reconnection crash
  64. Fix crash when checking item ownership if an item had no owner.
  65. - Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list.
  66. - Fixed a build error, made it so some of the channel related functions won't crash if an empty string is passed in.
  67. - Added a ton more flags
  68. - News has new countdown timer system
  69.  
  70. - Mentoring...
  71.  
  72. - You can no longer bottle a rune that's been deleted
  73. * This fixes double bottling a rune if you get it on the same frame as someone else
  74. - Rune pickups are no longer announced in a radius, they're announced to the entire team that picks them up. Maybe fixes the case where rune pickups aren't heard by friendlies?
  75. - Fixed to use a random method for applying damage in a frame, as opposed to the normal weighted method. This makes it so a 40 HP creep hit by an attack for 20 damage and an attack for 60 damage will 100% of the time be given to the 60 damage attack, as opposed to the previous 75% chance.
  76. - Corpses no longer block neutral camp spawns
  77. - Melee heroes base health regen from .25 to 1.25
  78.  
  79. Observatory
  80. - Added Health Potion and Mana Potion
  81.  
  82. Kongor
  83. Kongor insta kills illusions on attack
  84. Kongor Armor growth doubled
  85. Kongor max charges increased from 90 to 120
  86. Scaling damage for the stomp does twice as much damage to non-heroes & the stomp damage increases by 1 damage per charge
  87. Kongor can no longer have his armor reduced (TEST THIS -> TRY EVERYTHING YOU CAN THINK OF AND SEE IF ANYTHING WORKS!!!!!)
  88.  
  89. == Rework ==
  90.  
  91. Vindicator Rework
  92. - Q: AoE cast, inflicts [40,80,120,160] Magic Damage. Vindicator gains 3 Intelligence per enemy hit. 15/12/9/6 cooldown.
  93. - W: Identical
  94. - E: On nearby spellcast (ally, enemy, or self), Vindicator gains [10,20,30,40] Attack Speed for 3 seconds. More generalized alternative: on enemy spellcast, enemy receives negative attack speed. On ally spellcast, ally receives attack speed.
  95. - R: Identical
  96.  
  97. == Items ==
  98.  
  99. - Added new Item: Grave Locket
  100. Amulet of Exile (485) + Recipe (200) = Grave Locket (685)
  101. +5 Intelligence
  102. +3 Strength
  103. +3 Agility
  104. Passive: On kill or assist, charges the Grave Locket. While charged, the stat bonuses are doubled. If the wielder dies, the charge is lost, but respawn time is reduced by 10 seconds.
  105.  
  106. Frostwolf's Skull:
  107. Ranged attacks and Abilities now only slow 20% Movement Speed, melee still 30%
  108. stats now 30 STR, 15 AGI, 15 INT
  109.  
  110. Shrunken Head:
  111. Duration to a flat 5 seconds
  112. CD from 80 sec to 55
  113. Cost reduced to 3200 total buy reducing recipe cost by 400 to 600.
  114.  
  115. Tablet of Command
  116. - Manacost from 25 to 50 mana
  117. - Cooldown from 16 to 20 seconds
  118.  
  119. SoL's Bulwark
  120. - Recipe cost increased from 700 to 900
  121.  
  122. Daemonic Breastplate
  123. - Recipe cost decreased from 1100 to 900
  124.  
  125. Runed Cleaver
  126. - Damage from 55 to 60
  127. - CD changed from 15 seconds to 5 seconds
  128.  
  129. Nullfire
  130. - CD from 20 seconds to 12 seconds at final upgrade
  131.  
  132.  
  133. == Heroes ==
  134.  
  135. - New hero: Gemini
  136. - New hero: Sylph
  137. - New hero: Artemis
  138. - New hero: Monarch
  139. - New hero: Shadowblade
  140.  
  141. - Added a Magebane alt avatar
  142.  
  143. Night Hound
  144. - Base intelligence increased from 14 to 16
  145.  
  146. Devourer
  147. - Cadaver Armor str gain radius increased from 400 to 1150
  148.  
  149. Pollywog
  150. - Electric Jolt manacost from 95/105/135/160 to 100/120/140/160
  151.  
  152. Tempest
  153. - Elemental manacost from 170 to 180
  154. - Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160
  155.  
  156. Tremble
  157. - Terrorform linger time into two parts one for inv and one for hp/speed
  158.  
  159. Scout
  160. - Damage adjusted from 45-59 to 50-54
  161. - Vanish cooldown from 24/18/12/6 to 15/12/9/6
  162. - Electric Eyes no longer give exp
  163. - When selecting an Electric Eye the Detonate command moved from Q to E
  164.  
  165. Succubus
  166. - Succubus’ Hold given reveal & clearvision of 300 AoE with 1 second linger after ending
  167.  
  168. Wild Soul
  169. - PK return mechanic on booboo's return
  170.  
  171. Hammerstorm
  172. - Mighty swing AoE from 175 to 175/200/225/250
  173. - Mighty swing splash from 12.5/25/37.5/50% to 15/30/45/60%
  174.  
  175. SandWraith
  176. - Mirage duration from 5/6/7 seconds to 4/4.5/5 seconds
  177. - Mirage cooldown from 120 seconds to 120/100/80 seconds
  178. - Desert's Curse mana cost from 130/140/150/160 to 120
  179. - Desert's Curse slow/speed from 5/9/14/18 to 8/12/16/20
  180.  
  181. Arachna
  182. - Harden Carapace duration changed from 3 seconds to 2/3/4/5 seconds
  183.  
  184. Behemoth
  185. - Fissure duration change from 8 seconds to 5/6/7/8 seconds duration
  186. - Enrage CD from 7 to 7/6/5/4 seconds
  187.  
  188. Flint
  189. - Flare slow from 14/20/26/32 to 14/18/22/26
  190.  
  191. Hellbringer
  192. - Death Boil’s first tick now starts at 5 damage instead of 10 (current final damage 150/210/280/360, new final damage 125/180/245/320)
  193.  
  194. Torturer
  195. - Chain Reaction AoE from 225 to 150/175/200/225
  196.  
  197. Plague Rider
  198. - MS reduced from 320 to 315
  199. - Cursed shield remove the move speed slow portion
  200. - Cursed Shield now applies to all attacks not just melee
  201. - Cursed shield armor from 3/6/9/12 to 2/4/6/8
  202.  
  203. Fayde
  204. - clearvision on ultimate from 1200 to 800/1000/1200
  205. - burning shadows stun duration from 1/1.5/2/2.5 to 1.75/2/2.25/2.5
  206.  
  207. Revenant
  208. - when the duration ends on Q it removes 1 charge and the first attack removes the charge that has the least time
  209.  
  210. Armadon
  211. - Spine Burst bonus physical damage per stack from 30 to 25
  212. - Restless passively increases stack damage of Spine Burst by +5 per level
  213. - Back angles and Side angles increased by 5% (so 20% more area covered)
  214.  
  215. Silhouette
  216. - Can no longer grapple to a tree or swap to illusion while immobile
  217. - Relentless Salvo CD from 9/7/5/3 to 10/8/6/4
  218. - Shadow CD changed from 120/105/90 to 120/110/100
  219.  
  220. Chronos
  221. - Time Leap manacost from 135 to 120
  222. - Chronofield now gives vision and reveal around the area.
  223.  
  224. Kraken
  225. - Starting armor reduced from 1 to 0
  226. - Splash reduced from 30/50/70/90 to 20/40/60/80 on about inner and outter radius
  227.  
  228. Rhapsody
  229. - Effects for dancefloor now only play on heroes
  230.  
  231. Forsaken Archer
  232. - Ult now leaves behind an illusion that channels for you
  233. - Piercing Arrows damage reduced from 75/150/225 to 75/125/175
  234.  
  235. Fayde
  236. - Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
  237.  
  238. Glacius
  239. - Increased radius on each instance of Glacial Downpour from 190 to 350
  240. - Decreased damage from 105/170/250 to 60/100/140 (scepter from 105/170/250 to 100/140/180)
  241. - Basically gives the ultimate less RNG
  242.  
  243. Rhapsody
  244. - Dance floor now does half damage/heal to creeps
  245.  
  246. Geomancer
  247. - Cyrstal Field damage from 250/350/450 to 300/450/600
  248.  
  249. Warbeast
  250. - Warbeast should now transfer Howl to his wolves if he summons them after
  251.  
  252.  
  253. == Bugfixes ==
  254.  
  255. Fixed entity typos in the following abilities. Just check them to make sure they work properly (that we didn't make another typo in the actual entity file)
  256.  
  257. Devourer's strength growth from kills
  258. Balphagore's W
  259. Balphagore's Q
  260. Fayde's W
  261. Revenant's W
  262. Pebbles' Chuck
  263. Silhouette's R
  264. Aluna's R
  265. Bombardier's E
  266. Maliken's E
  267. Puppet Master's E
  268. Tundra Coeurl's W
  269. Kongor's growth over time
  270. Antlore Healer's W
  271. Transmutanstein and Zorgath's growth over time
  272.  
  273.  
  274. Armadon: - Added charges (as a percentage) as a visual indicator for how close Armordillo will be to proccing a Spine Burst.
  275.  
  276. Balphagore: - Made his minions deniable at 50% HP like other minions
  277.  
  278. Cthulhuphant: - Fixed Hook'em (W) targetscheme
  279.  
  280. Chipper: - Offset the Rocket Barrage projectile so it won't hit units behind him
  281.  
  282. Empath: - Fixed Illusory Veil not aggroing creeps properly
  283.  
  284. Gauntlet: - Fixed Grapple exploit that was hilarious and teleported both gauntlet and the hooked target to the well
  285.  
  286. Master of Arms: - Swapped the blue/red weapon switch gun sounds so it makes more sense
  287.  
  288. Monkey King: - Fixed a small displacement issue where Monkey King's Vault displaced him even while Monkey King was invulnerable
  289.  
  290. Nomad: - Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability
  291. - Fixed his ZING! sound so it plays if he uses True Strike at point-blank range
  292. - Added buildingwalking to state_self so that Nomad & his illusion won't get stuck on buildings.
  293.  
  294. Parasite: - Fixed Parasite Q giving him +MS even when it's disjointed; it no longer does so if disjointed
  295. - Made the Infest ability while within a creep castable even stunned or silenced
  296. - Made Infest orderdisjoint the infested target when it hits; this ensures that allied creeps of Parasite won't keep attacking the infested target
  297.  
  298. Swiftblade: - Reworked the scripting of the ultimate to not be stupid. It was picking the targets not when he was ready to slash but 400ms in the past. This is why you were completely unable to blink away from his ult. Finally fixed this buggy behavior and made it work properly.
  299. - Finally allowed Swiftblade to use Portal Key while Swift Slashing!
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