imbued

Optimal Cursor Movement for Equips

Dec 28th, 2021 (edited)
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  1. EDIT: it seems that doing multiple diagonal inputs in a row doesn't work.
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  3. Summary of how this actually works: box movement is the same speed as diagonal ONLY if you don't end on a diagonal cursor movement -- otherwise, diagonal movement is better.
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  5. Ignore everything below this line, keeping it here for history, but it is wrong
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  8. New equip tech: If you change the direction you tap the cursor in on the pause menu, then you can do a cursor movement in 1 frame instead of the usual 2 frames in a tool-assisted setting (tapping the control stick for every individual cursor movement).
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  10. So for example, if I did a TAS and wanted to do bean -> bomb, really I should go: bean -> ice -> stick -> bow -> bomb and it should save frames over bean -> nut -> stick -> chu -> bomb since in the former case it is 1 frame per cursor movement and in the latter it is 2 frames per cursor movement.
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  12. This concept gives us useful information for RTA as well though. Normally, when you hold the control stick, it is 3 frames per cursor movement (of course, assuming you avoid the large delay on the second cursor movement by holding the control stick ahead of time). However, if you want to hold the control stick to move across the pause menu diagonally, you'll notice that sometimes instead of moving perfectly diagonally, the cursor may move left, then up, then left, then up instead of moving up-left twice, for example. Previously, I figured that this was unoptimal, but it turns out that these movements alternate between taking 1 frame and 2 frames while holding the control stick, so overall it ends up being exactly the same speed as moving diagonally perfectly. This means that holding the control stick for diagonal movements RTA is actually totally fine and you don't have to worry about losing frames compared to moving in a perfect diagonal direction, provided that the cursor alternates directions every time.
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