Wackd

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May 19th, 2017
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  1. #Salmagundi
  2. [2017-05-07 15:39:07] → Joined channel #Salmagundi
  3. [2017-05-07 15:39:07] * paranor.sorcery.net set +o Wackd
  4. [2017-05-07 15:39:07] * Channel mode is +nt
  5. [2017-05-07 15:39:07] * Channel timestamp is 1494185947
  6. [2017-05-07 15:40:05] → maxwellelvis joined (maxwellelvi@sorcery-04r68c.clv.wideopenwest.com)
  7. [2017-05-07 15:41:28] → CorvusAtrox joined (CorvusAtrox@sorcery-idrlah.cdrr.qwest.net)
  8. [2017-05-07 15:42:33] * Channel mode set to +r by ChanServ
  9. [2017-05-07 15:42:41] → Mukora joined (uid116384@sorcery-7m9pta.hathersage.irccloud.com)
  10. [2017-05-07 16:09:47] → CorvusAtrox1 joined (CorvusAtrox@sorcery-idrlah.cdrr.qwest.net)
  11. [2017-05-07 16:11:40] ⇐ CorvusAtrox quit (CorvusAtrox@sorcery-idrlah.cdrr.qwest.net): Ping timeout: 121 seconds
  12. [2017-05-07 17:01:16] → KarkatTheDalek joined (KarkatTheDa@sorcery-eikjnm.fuse.net)
  13. [2017-05-07 17:01:22] <KarkatTheDalek> Greetings.
  14. [2017-05-07 17:01:31] <KarkatTheDalek> Have I missed anything?
  15. [2017-05-07 17:01:33] <maxwellelvis> Nope
  16. [2017-05-07 17:01:35] <Wackd> Nope.
  17. [2017-05-07 17:01:43] → Duraz joined (Mibbit@sorcery-56ohpo.il.comcast.net)
  18. [2017-05-07 17:01:45] <KarkatTheDalek> Great.
  19. [2017-05-07 17:01:50] ← Duraz left (Mibbit@sorcery-56ohpo.il.comcast.net):
  20. [2017-05-07 17:07:20] → Bocaj joined (Bocaj@sorcery-gfh.guf.201.47.IP)
  21. [2017-05-07 17:07:24] <Bocaj> Its me
  22. [2017-05-07 17:07:41] <Mukora> The Frenchiest fry?
  23. [2017-05-07 17:07:45] <Bocaj> that's Zarek
  24. [2017-05-07 17:07:59] <Mukora> You're right
  25. [2017-05-07 17:08:29] <Wackd> Alright so
  26. [2017-05-07 17:08:33] <Wackd> Think that's everyone
  27. [2017-05-07 17:08:44] <Wackd> You may begin character creation on my mark
  28. [2017-05-07 17:08:51] <Wackd> Ready. Set. CHARACTER CREATION
  29. [2017-05-07 17:09:01] <Bocaj> SKROOOONK
  30. [2017-05-07 17:09:04] <KarkatTheDalek> So...who wants to go first?
  31. [2017-05-07 17:11:26] <Mukora> We should... Probably have some structure to this?
  32. [2017-05-07 17:11:42] <KarkatTheDalek> In what way?
  33. [2017-05-07 17:12:51] <Mukora> I mean. Wackd is the GM so he should be walking us through the steps
  34. [2017-05-07 17:14:31] <Wackd> http://www.evilhat.com/home/wp-content/uploads/2013/04/Fate-Core-Character-Sheet.pdf
  35. [2017-05-07 17:14:44] <Wackd> https://fate-srd.com/fate-core/character-sheet
  36. [2017-05-07 17:15:35] <Mukora> Yes no I know what the character sheet is but the whole point of doing it as a group is that there are steps to character creation here and we do them together
  37. [2017-05-07 17:17:18] <Wackd> See I thought the point of doing it as a group was that no one prepared anything in advance even though max kept telling me I needed a campaign ready
  38. [2017-05-07 17:18:47] <KarkatTheDalek> I don't think we need a campaign or anything prepared in advance.
  39. [2017-05-07 17:19:06] <KarkatTheDalek> Merely that before we begin, we should establish how we want this process to work.
  40. [2017-05-07 17:19:49] <maxwellelvis> Did I do that?
  41. [2017-05-07 17:19:55] <maxwellelvis> Sorry,
  42. [2017-05-07 17:20:28] <Mukora> "Third, character creation in Fate is collaborative. As with game creation, character creation is best done as a group activity. Doing all of this together builds a strong foundation of communication between the players and GM, and this process has a number of ways to establish connections between the characters and the setting."
  43. [2017-05-07 17:21:32] <Mukora> https://fate-srd.com/fate-core/character-creation
  44. [2017-05-07 17:21:51] <Wackd> I am pretty sure that when AHR brought that up I explicitly said that character creation being collaborative wasn't important to me, and she specifically mentioned it as an example of something that's easy to discard from the system
  45. [2017-05-07 17:22:35] <Mukora> I was pretty sure that thing was just about ASPECTS being tied to other characters not being necessary
  46. [2017-05-07 17:24:07] <KarkatTheDalek> Look, I just want to know what the process is.
  47. [2017-05-07 17:24:08] <Mukora> If I knew your idea of having character creation be part of the setting was just sitting in silence while we write stuff down I wouldn't have argued for it.
  48. [2017-05-07 17:24:18] <Mukora> *session
  49. [2017-05-07 17:24:53] <Wackd> This is how we've always done it! Usually folks spitball basic character concepts and THEN the GM goes through the character sheet.
  50. [2017-05-07 17:25:11] <Wackd> You want me to ask you what your high concept is? I'm pretty sure no one's character even has a NAME yet.
  51. [2017-05-07 17:25:12] <Mukora> Is that what we're doing?
  52. [2017-05-07 17:25:25] <maxwellelvis> Mine does.
  53. [2017-05-07 17:25:28] <Wackd> Is there a reason it wouldn't be?
  54. [2017-05-07 17:25:41] <Mukora> All you said was "Ready set character creation!" So I didn't know what was happening.
  55. [2017-05-07 17:25:48] <KarkatTheDalek> I was thinking we might pick an order in which we give our character ideas, and then once everyone's said their piece, we could discuss how everything fits together.
  56. [2017-05-07 17:26:05] <maxwellelvis> I like that idea. Seconding.
  57. [2017-05-07 17:26:17] <Bocaj> I have a name and a character concept
  58. [2017-05-07 17:26:17] <Mukora> I'm sorry Wackd.
  59. [2017-05-07 17:26:22] <Wackd> We've played like fifty kajillion games together! Character creation always goes the same way! I'm sorry I didn't feel the need to explain it!
  60. [2017-05-07 17:26:57] <Mukora> Your right.
  61. [2017-05-07 17:27:30] <Wackd> Dammit now I don't think I am. You're right, I should've at least suggested that thing Karkat just suggested.
  62. [2017-05-07 17:27:48] <Wackd> It's dumb of me to think stuff is implicit especially as the guy taking point on this.
  63. [2017-05-07 17:29:17] <Mukora> Okay well. I started this thing so I'll finish it we should just move on and do the thing.
  64. [2017-05-07 17:29:25] <Wackd> K
  65. [2017-05-07 17:29:48] <KarkatTheDalek> Alright then. What should the order be?
  66. [2017-05-07 17:30:00] <Wackd> Alphabetical? That's how we usually do it.
  67. [2017-05-07 17:30:06] <KarkatTheDalek> That's fair.
  68. [2017-05-07 17:30:15] <KarkatTheDalek> Bocaj?
  69. [2017-05-07 17:30:28] <Bocaj> I asked for this by spelling my name backwards like some kind of dracula
  70. [2017-05-07 17:30:57] <KarkatTheDalek> ...I never knew this.
  71. [2017-05-07 17:31:15] <Bocaj> I'm still blowing people's minds even to this day. That is what gets me out of bed in the morning
  72. [2017-05-07 17:32:16] <Bocaj> Anyway. I wanna play a fluffy raptor named Athena
  73. [2017-05-07 17:32:30] <Bocaj> based on the beloved comic character that I invented and has never been in a comic
  74. [2017-05-07 17:32:31] <Mukora> I can't believe your real name is Cajbo
  75. [2017-05-07 17:32:44] <Bocaj> It is a well kept secret
  76. [2017-05-07 17:34:00] <KarkatTheDalek> Is that all?
  77. [2017-05-07 17:34:41] <Bocaj> My initial idea is for her to be a tinkerer or gadgeteer in some manner but I don't know what manner of technology level we all want to shoot for
  78. [2017-05-07 17:34:53] <Mukora> We should probably also say what our High Concept is I think
  79. [2017-05-07 17:34:56] <Wackd> It can vary based on wherever she's from.
  80. [2017-05-07 17:35:22] <KarkatTheDalek> Well, I had in mind late 19th/early 20th century level tech in mind for mine.
  81. [2017-05-07 17:37:22] <Mukora> Wacked thing was like. Everyone can have contradictory lore for their character and we'll sort it later right?
  82. [2017-05-07 17:37:32] <Wackd> Basically yeah.
  83. [2017-05-07 17:37:44] <KarkatTheDalek> Alright.
  84. [2017-05-07 17:38:59] <Mukora> So what's your high concept Bocaj?
  85. [2017-05-07 17:41:22] <Bocaj> I guess a gonzo world with talking dinosaur(s) and other such things. I didn't really have a time period nailed down
  86. [2017-05-07 17:42:30] <Bocaj> I like kind of kitchen sink settings
  87. [2017-05-07 17:42:40] <Wackd> Your high concept is a phrase that sums up what your character is about
  88. [2017-05-07 17:42:50] <Bocaj> Oh
  89. [2017-05-07 17:43:13] <Wackd> The FATE website says that just mashing things together is acceptable so I guess "dinosaur gadgeteer"?
  90. [2017-05-07 17:43:27] <CorvusAtrox1> Good spot for looking: https://fate-srd.com/fate-core/your-character-idea
  91. [2017-05-07 17:43:28] <Bocaj> Works for me
  92. [2017-05-07 17:44:53] <Bocaj> Just a gadgeteer traveling dinosaur passing through
  93. [2017-05-07 17:45:54] <Bocaj> Maybe in a wagon, like one of those... people. In wagons. Showing off things. What do you call em.
  94. [2017-05-07 17:46:27] <maxwellelvis> Salesmen?
  95. [2017-05-07 17:46:27] <maxwellelvis> Merchants?
  96. [2017-05-07 17:46:46] <Bocaj> The sort of feel of a tonic salesman but with doohickeries instead
  97. [2017-05-07 17:46:52] <Wackd> I know what Bocaj's talking about
  98. [2017-05-07 17:47:09] <Wackd> Like an ice cream truck except instead of a truck it's a cart and instead of ice cream it's other neat stuff
  99. [2017-05-07 17:47:15] <Wackd> And sometimes the truck folds open into a stage
  100. [2017-05-07 17:47:18] <Bocaj> Yes!
  101. [2017-05-07 17:47:25] <Mukora> English is a beautiful language
  102. [2017-05-07 17:47:34] <Bocaj> "Come one, come all, and see the amazing talking dinosaur but also this cool shit I built"
  103. [2017-05-07 17:50:31] <Mukora> Should we do Troubles at this stage as well?
  104. [2017-05-07 17:50:51] <Wackd> Makes sense.
  105. [2017-05-07 17:51:19] <Wackd> I wanted to get a sense of where Bocaj is at before we started formalizing it but if all he's got is "talking inventing dinosaur" going more into this stuff can help flesh her out a bit
  106. [2017-05-07 17:52:18] <Wackd> So the trouble is a problem the character has that's BIG, but not paralyzing big. It can be a character flaw or something haunting from the past, so long as it has the potential to complicate situations
  107. [2017-05-07 17:57:46] <Bocaj> So maybe something like she's been banned from places. IN trouble with the lawww
  108. [2017-05-07 17:59:06] <Wackd> Sure! That works.
  109. [2017-05-07 17:59:21] <Bocaj> "Is that you on that wanted poster?"
  110. [2017-05-07 17:59:34] <Bocaj> "I'm sure thats another raptor." "It has your name." "That could be anyone's name"
  111. [2017-05-07 17:59:45] <Bocaj> "Now shut up and help me put on this beagle puss"
  112. [2017-05-07 17:59:59] <Mukora> "They never get my feathers right."
  113. [2017-05-07 18:00:10] <Bocaj> Mukora knows whats what
  114. [2017-05-07 18:01:38] <Wackd> Cool!
  115. [2017-05-07 18:02:10] <Wackd> So! Inventor raptor wanted by the law. Who's next?
  116. [2017-05-07 18:02:21] <CorvusAtrox1> Me, I think
  117. [2017-05-07 18:02:22] <Bocaj> https://ksr-ugc.imgix.net/assets/011/126/669/2b50efc6f5b3d5fa69d5ec9cc1b2b129_original.jpg?w=680&fit=max&v=1462631707&auto=format&q=92&s=b49ee2916f766055f4130ac3c3393e49 Plumage like or adjacent to this. If this link works.
  118. [2017-05-07 18:02:32] <CorvusAtrox1> Pretty
  119. [2017-05-07 18:03:23] <KarkatTheDalek> Yes.
  120. [2017-05-07 18:03:26] <KarkatTheDalek> I like her.
  121. [2017-05-07 18:04:19] <CorvusAtrox1> Anyway, my idea is a Boar Person who's got something to do with weather. I was thinking weather mage, but if anyone has better ideas for stuff that could be related to weather, I'd be up for that.
  122. [2017-05-07 18:05:45] <Wackd> Better how?
  123. [2017-05-07 18:05:54] <Wackd> It'd help if we'd know what the problem with mage is.
  124. [2017-05-07 18:07:13] <Bocaj> "Apparently tornadoes aren't 'fun' or 'a valid form of expression.' Pssh."
  125. [2017-05-07 18:07:31] <Mukora> The alternative that comes to mind is like. Someone who builds weather machines? But Bocaj's character is already a gadgeteer
  126. [2017-05-07 18:08:25] <CorvusAtrox1> Yeah, true. I guess I meant 'if someone wants to be a mage more, I could do something else' but if no one else does, then I think I will go with weather mage
  127. [2017-05-07 18:08:59] <KarkatTheDalek> I was going to do someone with magic, but more combat oriented.
  128. [2017-05-07 18:09:30] <KarkatTheDalek> So if you were going for a more standard Squishy Wizard, then I don't think they'd overlap too much.
  129. [2017-05-07 18:09:37] <Wackd> We can have more than one mage.
  130. [2017-05-07 18:09:49] <Wackd> It's not a big deal.
  131. [2017-05-07 18:09:55] <Wackd> So! Boar weather mage. What're they like?
  132. [2017-05-07 18:09:57] <CorvusAtrox1> Ah, alright
  133. [2017-05-07 18:11:48] <Bocaj> Maybe most weather mages are expected to be on the support side of things. Doing agriculture and stopping storms from slapping port towns. And going off and zapping people with lightning is considered crass?
  134. [2017-05-07 18:12:08] <CorvusAtrox1> He's been interested in the sky from a young age and wanted to learn more about it. So he ended up studying it more and learning he had a knack for meteorological magic. He's kinda out of it a lot, though.
  135. [2017-05-07 18:12:18] <CorvusAtrox1> And, yeah, I was wondering something on that end, yeah
  136. [2017-05-07 18:13:19] <CorvusAtrox1> But, yeah, he might have a good sense of what the weather's going to be like in a given place for a while once he's been there a while and can manipulate it for small bits if needed.
  137. [2017-05-07 18:14:44] <CorvusAtrox1> But, yeah, I did have something for Trouble in mind I touched on: Head In The Clouds: He's kinda spacey. Often getting pretty engrossed in what the weather's like.
  138. [2017-05-07 18:15:40] <Wackd> Alright then. And does he have a name?
  139. [2017-05-07 18:15:53] — CorvusAtrox1 is thinking Hannes
  140. [2017-05-07 18:16:08] <Wackd> Cool. Cool cool cool. Anything else?
  141. [2017-05-07 18:17:02] <CorvusAtrox1> Not for now, no
  142. [2017-05-07 18:17:16] <Wackd> K. Karkat?
  143. [2017-05-07 18:17:45] — KarkatTheDalek clears throat
  144. [2017-05-07 18:17:50] <KarkatTheDalek> This might take a bit.
  145. [2017-05-07 18:22:19] <CorvusAtrox1> Oh, sorry, minor physical description while he does that: I imagine him being kinda hairy, I guess. He's probably got a haircut like Blue Pearl too.
  146. [2017-05-07 18:23:19] <KarkatTheDalek> So! Themis Armanrel is an Inquisitor, an elite soldier of the Salvesian Empire, one of the most powerful nations in the world. As an Inquisitor, Themis is tasked hunting down and bringing to justice extremely dangerous criminals and other enemies of the Empire, and is able to accomplish tasks that might otherwise require a full squad on her own.
  147. [2017-05-07 18:24:04] <CorvusAtrox1> Oh my
  148. [2017-05-07 18:24:31] <Wackd> Well this is gonna be fun.
  149. [2017-05-07 18:24:35] <Wackd> *rubs hands together*
  150. [2017-05-07 18:25:40] <Mukora> God I already see the appeal of the whole fantasy kitchen sink idea.
  151. [2017-05-07 18:26:01] <KarkatTheDalek> She is a half-human, half-elf (a fairly common union in the Empire, and often thought to be the most "desirable" one), and is also a mage. Granted, she's not as skilled with magic as some others might be, but her combat spells are superb.
  152. [2017-05-07 18:26:59] <KarkatTheDalek> She also carries a specially crafted sword designed to counter enemy magic, and her strength and speed are considerably above what we would call average.
  153. [2017-05-07 18:28:43] <KarkatTheDalek> She is not unkind, mind you, but her loyalty to the Empire and its laws is resolute - perhaps even restrictive. But how far is she willing to go to uphold them?
  154. [2017-05-07 18:29:26] <KarkatTheDalek> A picture: http://imgur.com/a/2NTsq
  155. [2017-05-07 18:30:22] <KarkatTheDalek> I should note that her homeland only recently joined the Empire, after they were invaded by one of the Empire's rival nations.
  156. [2017-05-07 18:30:55] <KarkatTheDalek> And when I say recently, I mean it rather relatively - within the past couple decades.
  157. [2017-05-07 18:31:17] <Mukora> Ah so she's a Frumentarii
  158. [2017-05-07 18:31:35] <KarkatTheDalek> Point is, certain generations tell to feel more positively about the Empire than others.
  159. [2017-05-07 18:32:28] <Wackd> Alright. So. What's your high concept and what's your trouble?
  160. [2017-05-07 18:34:28] <KarkatTheDalek> I believe that the high concept was her role as Inquisitor, while her trouble was either her rigidity in regards to the law, which can cause others - especially those who aren't fond of the Empire - to view her in a negative light.
  161. [2017-05-07 18:35:05] <Wackd> Alright, sounds good.
  162. [2017-05-07 18:35:12] <Wackd> Max!
  163. [2017-05-07 18:35:22] <maxwellelvis> Right
  164. [2017-05-07 18:35:35] <maxwellelvis> My character is called Oscar Nordstrom
  165. [2017-05-07 18:36:00] <maxwellelvis> He's a vaguely Swedish guy who goes around searching for artifacts of the old world.
  166. [2017-05-07 18:36:13] <maxwellelvis> He wants to learn about the world before the world.
  167. [2017-05-07 18:36:41] <maxwellelvis> He dresses in a mish-mash of assorted clothing, has a beard, and wears his hair in a ponytail.
  168. [2017-05-07 18:40:27] <maxwellelvis> His high concept is Historian/Archaeologist Time Traveler.
  169. [2017-05-07 18:40:50] <Wackd> Oh, neat. He from the past or future?
  170. [2017-05-07 18:41:09] <maxwellelvis> Future.
  171. [2017-05-07 18:41:20] <maxwellelvis> His Trouble is he's stranded here.
  172. [2017-05-07 18:42:06] <Wackd> The trouble can't be implicit in the high concept, is a thing.
  173. [2017-05-07 18:42:23] <Wackd> Or directly related to it, at least.
  174. [2017-05-07 18:42:45] <maxwellelvis> Ah
  175. [2017-05-07 18:44:18] <KarkatTheDalek> Maybe he has trouble fitting in?
  176. [2017-05-07 18:44:22] <maxwellelvis> Yeah.
  177. [2017-05-07 18:44:45] <maxwellelvis> That's pretty good, thanks Karkat
  178. [2017-05-07 18:45:02] <Wackd> Sure, cool. And last but not least, Mukora!
  179. [2017-05-07 18:45:04] <KarkatTheDalek> You're welcome.
  180. [2017-05-07 18:45:57] <Mukora> Alright
  181. [2017-05-07 18:48:32] <Mukora> So my character is Veray'Delwyn. She's a sort of. Roaming forest guardian/defender of the common folk? Basically like. Robin Hood but cooler. She's kind of dryad-y in that she has green skin, parts of which almost look like bark. She has curly horns on her head and ears like a deer, and flowers in her hair and on her horns that you kinda can't tell if she
  182. [2017-05-07 18:48:32] <Mukora> put them there or if they're growing off of her
  183. [2017-05-07 18:49:42] <Mukora> She wears leather armour, with a fur coat over top that's really obviously like assembled from multiple other costs. One of the sleeves is from a biker jacket, there are patches made of denim, and a bunch of pockets she obviously stitched in herself
  184. [2017-05-07 18:50:13] <Mukora> I think my high concept is something like. Sentinel of the Woods and the Folk
  185. [2017-05-07 18:51:00] <Wackd> Sounds cool. What's her trouble?
  186. [2017-05-07 18:51:32] <Mukora> And my Trouble is... Bad With People? In that I imagine Veray has lots of trouble like. Understanding jokes, or when someone is lying, or stuff like that.
  187. [2017-05-07 18:51:43] <Wackd> Sounds good.
  188. [2017-05-07 18:52:12] <Mukora> I also imagine like.
  189. [2017-05-07 18:52:14] <Bocaj> Cool design
  190. [2017-05-07 18:52:43] <Mukora> The law probably considers her little more than a bandit? But I don't want that to be my Trouble because I feel like it's too close to my high concept
  191. [2017-05-07 18:53:43] <KarkatTheDalek> Oh, by the way, do you need a cool name for Themis' High Concept and Trouble?
  192. [2017-05-07 18:54:07] <Wackd> Not so much cool as. Snappy. Simple to understand at a glance.
  193. [2017-05-07 18:54:43] <KarkatTheDalek> Okay.
  194. [2017-05-07 18:55:47] <KarkatTheDalek> Then I guess..."Salvesian Inquisitor" and "Rigid Morality"?
  195. [2017-05-07 18:55:50] <KarkatTheDalek> Or something like that?
  196. [2017-05-07 18:55:54] <Wackd> Yeah.
  197. [2017-05-07 18:56:04] <KarkatTheDalek> Alright.
  198. [2017-05-07 18:56:16] <Wackd> Alright so you guys have three other slots left for Aspects, which can be anything about your character's personality or relationships that'd be interesting to have come up in play.
  199. [2017-05-07 18:57:33] <KarkatTheDalek> Hmm...okay...
  200. [2017-05-07 18:57:47] <KarkatTheDalek> I'm going to need a bit of time to think about this.
  201. [2017-05-07 18:59:07] <Mukora> One of mine is probably definitely Friend to all Living Things.
  202. [2017-05-07 18:59:29] <Mukora> Oh that's another thing. Veray has an animal companion? If that's okay.
  203. [2017-05-07 18:59:37] <Wackd> Sure!
  204. [2017-05-07 19:04:20] <Mukora> Actually I might not go with Friend to All Living things. That's also sort of implicit in my high concept
  205. [2017-05-07 19:06:15] <CorvusAtrox1> Hrm, I want to go with something like 'Likes Helping Others' in regards to the Support Role/helping with agriculture thing Bocaj suggested, but not sure if it should be more descriptive or that's fine
  206. [2017-05-07 19:06:55] <Mukora> I want something that sort of reflects like. Someone who has to live on instinct a lot of the time, and has trouble switching out of that mode when not in danger. That isn't just like "impulsive"
  207. [2017-05-07 19:07:07] <Wackd> Corvus: Probably slightly implicit in, y'know, adventuring. Unless you're playing a jerk.
  208. [2017-05-07 19:07:40] <Mukora> An important thing about aspects is that they should be kind of double edged.
  209. [2017-05-07 19:08:36] <CorvusAtrox1> Hm, noted. I do want to think of something that brings that into play, though...
  210. [2017-05-07 19:09:48] <Mukora> Is Enemy of the Nobility a good one for me or is that also kind of implicit?
  211. [2017-05-07 19:10:02] <Wackd> Implicit, yeah
  212. [2017-05-07 19:11:29] <Mukora> Maybe this also just wouldn't work because there are just raptor people but would like. Something about how Veray's appearance might unsettle people too close to Bad with People or could that work?
  213. [2017-05-07 19:14:27] <Bocaj> I was thinking of something like Underestimated because turkey sized fluff reptile
  214. [2017-05-07 19:14:53] <Wackd> I think it's too close.
  215. [2017-05-07 19:14:58] <Bocaj> k
  216. [2017-05-07 19:15:40] <maxwellelvis> Oscar's appearance http://imgur.com/a/0HkNI
  217. [2017-05-07 19:16:16] <Mukora> I think Wackd was talking to me Bocaj
  218. [2017-05-07 19:16:40] <Bocaj> o
  219. [2017-05-07 19:18:10] <Wackd> Yeah underestimated works
  220. [2017-05-07 19:18:35] <Mukora> Question, Crow. Does your character actively change weather?
  221. [2017-05-07 19:18:41] <Bocaj> I was thinking then that she could intentionally play it up by assuming a harmless personality. Silly gadget raptor no threat here
  222. [2017-05-07 19:18:55] <Wackd> Sure!
  223. [2017-05-07 19:19:30] <Bocaj> So good because people don't take her as a threat but bad because people she's trying to help or whatever also underestimate her
  224. [2017-05-07 19:19:45] <CorvusAtrox1> Mukora: Yeah
  225. [2017-05-07 19:20:09] <Mukora> Maybe I could have an aspect about how like. Veray dislikes you messing with nature?
  226. [2017-05-07 19:20:13] <KarkatTheDalek> Alright, I'm back.
  227. [2017-05-07 19:20:22] <CorvusAtrox1> I'm cool with that, yeah
  228. [2017-05-07 19:21:09] <maxwellelvis> Is an Insatiable Thirst for Knowledge too implicit?
  229. [2017-05-07 19:21:41] <CorvusAtrox1> Oh, talked with Tagg and maybe 'Always On Edge' is something like what you're looking for, Mukora?
  230. [2017-05-07 19:22:15] <Mukora> That could work
  231. [2017-05-07 19:22:47] <Mukora> So actually I want to make my like. Issue about the weather more general so maybe something like. Nature Knows What it's Doing
  232. [2017-05-07 19:23:03] <CorvusAtrox1> Yeah, that sounds like a good way to branch off
  233. [2017-05-07 19:24:25] <CorvusAtrox1> Oh, though, for building off of my thing from earlier, maybe I want to go with something like 'Has Trouble Saying No'
  234. [2017-05-07 19:24:41] <Wackd> Sure.
  235. [2017-05-07 19:26:58] <KarkatTheDalek> I'm still thinking of mine, just so you know.
  236. [2017-05-07 19:27:02] <KarkatTheDalek> I need a few minutes.
  237. [2017-05-07 19:27:36] <maxwellelvis> I put down "Insatiable Thirst For Knowledge", "Puzzle Solver", and "Unarmed" for Oscar
  238. [2017-05-07 19:29:32] <Wackd> Those first two might be a little close to each other.
  239. [2017-05-07 19:29:52] <maxwellelvis> K
  240. [2017-05-07 19:30:16] <maxwellelvis> Take out "Puzzle Solver"
  241. [2017-05-07 19:30:18] <maxwellelvis> and...
  242. [2017-05-07 19:33:56] <maxwellelvis> I dunno, can it be an Aspect where he does the John Crichton thing and babbles about cultural things only he knows about?
  243. [2017-05-07 19:36:02] <KarkatTheDalek> Question, Wackd - should the magic stuff I mentioned for Themis count as an aspect?
  244. [2017-05-07 19:36:33] <Mukora> Magic would be an Extra I think
  245. [2017-05-07 19:36:43] <Wackd> Yeah it's gotta be a personality thing.
  246. [2017-05-07 19:37:11] <Wackd> Max, try thinking of something that's not about how smart your guy is.
  247. [2017-05-07 19:37:18] <Mukora> I want something like. Kleptomaniac? But I don't want to actually use that because it's a real disorder.
  248. [2017-05-07 19:37:40] <Mukora> Magpy-like?
  249. [2017-05-07 19:37:51] <Wackd> Loves Stealin
  250. [2017-05-07 19:37:51] <CorvusAtrox1> Hoarder
  251. [2017-05-07 19:37:56] <maxwellelvis> Okay.
  252. [2017-05-07 19:38:09] <Mukora> Hoarder works
  253. [2017-05-07 19:38:14] <KarkatTheDalek> Alright, let's see...
  254. [2017-05-07 19:38:36] <KarkatTheDalek> "Loyal to Superiors"?
  255. [2017-05-07 19:39:04] <CorvusAtrox1> Other things I'm thinking of could be "Prepared to Weather the Storm" and maybe something with the Empire, since I might want to do something with someone not trusting them
  256. [2017-05-07 19:39:08] <Wackd> Seems kind of implicit in "strict about rules"
  257. [2017-05-07 19:39:16] <KarkatTheDalek> Fair.
  258. [2017-05-07 19:39:26] <KarkatTheDalek> Hmm...
  259. [2017-05-07 19:39:42] <Wackd> Corvus: what does "prepared to weather the storm" actually mean?
  260. [2017-05-07 19:39:54] <Mukora> So my aspects right now are Always on Edge, Nature Knows Best, and Hoarder
  261. [2017-05-07 19:40:23] <KarkatTheDalek> Well, I envisioned Themis not only as a skilled fighter, but also something of a detective as well.
  262. [2017-05-07 19:41:10] <CorvusAtrox1> Wackd: I was trying to encompass being generally hardy and being prepared for the worst case into one thing with a weather pun
  263. [2017-05-07 19:41:56] <Wackd> So just say "Always Prepared".
  264. [2017-05-07 19:42:10] <Wackd> It doesn't have to sound cool or be a pun, it just has to be clear and concise.
  265. [2017-05-07 19:42:19] <CorvusAtrox1> Yeah, that's probably better
  266. [2017-05-07 19:43:40] <CorvusAtrox1> But, anyway, for the third thing, I'm trying to think of things the Empire might have done that could make Hannes be less fond of them
  267. [2017-05-07 19:44:22] <KarkatTheDalek> Any thoughts on what the detective aspect could be called?
  268. [2017-05-07 19:44:24] <maxwellelvis> Absent-mindedness?
  269. [2017-05-07 19:45:29] <KarkatTheDalek> ???
  270. [2017-05-07 19:45:48] <maxwellelvis> Sorry.
  271. [2017-05-07 19:45:48] <Mukora> So like. There's actually an Investigate skill. So the detective stuff might not NEED to be an aspect? Unless it's something that could be used against you?
  272. [2017-05-07 19:45:54] <maxwellelvis> I was thinking my own thing.
  273. [2017-05-07 19:46:17] <KarkatTheDalek> Ah, okay.
  274. [2017-05-07 19:46:38] <KarkatTheDalek> Hmm...
  275. [2017-05-07 19:46:55] <KarkatTheDalek> Alright, I CAN think of at least one thing.
  276. [2017-05-07 19:47:38] <Wackd> Absent-minded works, max.
  277. [2017-05-07 19:48:06] <maxwellelvis> Great amazing fantastic
  278. [2017-05-07 19:48:22] <KarkatTheDalek> Themis has a younger sister (in my original idea for her character, this was her daughter, but I decided to make Themis younger for this) who practically worships the ground she walks on, and dreams to join the Inquisitors herself.
  279. [2017-05-07 19:48:54] <KarkatTheDalek> Themis views this with a mixture of pride and trepidation, as her sister has a somewhat rose-tinted view of the world, and she doesn't want to see her hurt.
  280. [2017-05-07 19:51:01] <KarkatTheDalek> Is there something I could call that?
  281. [2017-05-07 19:51:40] <Bocaj> Protective Sibling?
  282. [2017-05-07 19:52:51] <KarkatTheDalek> Possibly...
  283. [2017-05-07 19:52:55] <KarkatTheDalek> Any other suggestions?
  284. [2017-05-07 19:54:23] <Mukora> Protect my Sister at All Costs?
  285. [2017-05-07 19:58:00] <KarkatTheDalek> Hmm...
  286. [2017-05-07 19:58:05] <KarkatTheDalek> This is hard.
  287. [2017-05-07 19:59:07] <KarkatTheDalek> But I think I'll go with Mukora's.
  288. [2017-05-07 19:59:44] <KarkatTheDalek> Now, how about "Strong-Willed"?
  289. [2017-05-07 20:01:20] <Mukora> Well again Will is an actual skill you could take
  290. [2017-05-07 20:02:23] <KarkatTheDalek> Gah.
  291. [2017-05-07 20:02:31] <Mukora> A way you could make that work actually. Is there any sort of like. Specific training the Inquisitors would have related to will?
  292. [2017-05-07 20:02:37] <KarkatTheDalek> Alright, I'm open to suggestions here.
  293. [2017-05-07 20:05:22] ⇐ Bocaj quit (Bocaj@sorcery-gfh.guf.201.47.IP): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  294. [2017-05-07 20:09:10] <CorvusAtrox1> Hmm
  295. [2017-05-07 20:09:35] <CorvusAtrox1> See, all I'm thining of now is a pun about 'Will-derness Training'
  296. [2017-05-07 20:12:05] <Mukora> Inquisition Mental Training is all I'm coming up with
  297. [2017-05-07 20:13:40] <KarkatTheDalek> Hmm...alright.
  298. [2017-05-07 20:13:42] → Bocaj joined (Bocaj@sorcery-gfh.guf.201.47.IP)
  299. [2017-05-07 20:13:50] <Bocaj> I return.
  300. [2017-05-07 20:13:59] <CorvusAtrox1> Here's what you missed: (7:09:11 PM) CorvusAtrox1: Hmm
  301. [2017-05-07 20:14:00] <CorvusAtrox1> (7:09:36 PM) CorvusAtrox1: See, all I'm thining of now is a pun about 'Will-derness Training'
  302. [2017-05-07 20:14:00] <CorvusAtrox1> (7:12:05 PM) Mukora: Inquisition Mental Training is all I'm coming up with
  303. [2017-05-07 20:14:00] <CorvusAtrox1> (7:13:41 PM) KarkatTheDalek: Hmm...alright.
  304. [2017-05-07 20:15:00] <KarkatTheDalek> Inquisition Mental Training allows Themis heightened resistance against mind affecting spells and what-not.
  305. [2017-05-07 20:15:24] <Wackd> It's also not a personality trait.
  306. [2017-05-07 20:15:25] <KarkatTheDalek> Is this an acceptable Aspect, Wackd ?
  307. [2017-05-07 20:15:31] <Wackd> Or relationship thing.'
  308. [2017-05-07 20:15:47] <Wackd> You've got slots for skills and powers and stuff later.
  309. [2017-05-07 20:16:09] <KarkatTheDalek> Alright, fine.
  310. [2017-05-07 20:16:22] <KarkatTheDalek> This is hard.
  311. [2017-05-07 20:16:43] <Bocaj> I was thinking something like Not A Pack Hunter. Basically being self-reliant but not always great at working with others.
  312. [2017-05-07 20:17:03] <Wackd> Makes sense. Go for it.
  313. [2017-05-07 20:18:41] <Mukora> For the record the like. Game text does say that if you can only think of one aspect that's fine. And you can figure out more later. I don't know if Wackd wants to do that but
  314. [2017-05-07 20:19:03] <Wackd> Yeah, no, that's fine.
  315. [2017-05-07 20:19:28] <Wackd> If folks feel like they're good on Aspects right now, we can move on.
  316. [2017-05-07 20:19:34] <Wackd> To Skills!
  317. [2017-05-07 20:20:10] <CorvusAtrox1> Mkay
  318. [2017-05-07 20:20:20] <KarkatTheDalek> I guess that's all the aspect I can think of now.
  319. [2017-05-07 20:20:44] <KarkatTheDalek> Wait.
  320. [2017-05-07 20:20:45] <CorvusAtrox1> Here's the Skill list, I think: https://fate-srd.com/fate-core/skills-stunts
  321. [2017-05-07 20:20:53] <Wackd> Nope!
  322. [2017-05-07 20:20:57] <CorvusAtrox1> Oh?
  323. [2017-05-07 20:21:01] <KarkatTheDalek> Eh, nevermind.
  324. [2017-05-07 20:21:16] <Wackd> Those are stunts.
  325. [2017-05-07 20:21:33] <Mukora> https://fate-srd.com/fate-core/default-skill-list
  326. [2017-05-07 20:21:39] <maxwellelvis> Ihttps://fate-srd.com/fate-core/default-skill-list
  327. [2017-05-07 20:21:56] <Bocaj> My final aspect can be something about having connections in places because of travelling. "I know a guy" sorta thing
  328. [2017-05-07 20:22:07] <Wackd> That works!
  329. [2017-05-07 20:22:11] <CorvusAtrox1> Oh, whoops
  330. [2017-05-07 20:22:50] <Wackd> Also, that's the default list. You don't have to use any of that stuff if you don't want.
  331. [2017-05-07 20:23:16] <maxwellelvis> I may use them though.
  332. [2017-05-07 20:23:19] <maxwellelvis> Because I am boring.
  333. [2017-05-07 20:23:26] <CorvusAtrox1> Fair enough
  334. [2017-05-07 20:23:51] <KarkatTheDalek> Actually, I do have one more idea - Overpowering Presence.
  335. [2017-05-07 20:24:52] <KarkatTheDalek> Actually, no - "Commanding Presence".
  336. [2017-05-07 20:25:18] <CorvusAtrox1> Will use what I can, though. Now would Weather Manipulation be a good skill or would that fall more under Extras and I'd need to think of a companion skill
  337. [2017-05-07 20:25:20] <Wackd> Kind of implicit in being an Inquisitor, no?
  338. [2017-05-07 20:25:42] <Mukora> So question about a potential skill I might want. Do you think "Trapping" is distinct enough from Craft?
  339. [2017-05-07 20:25:49] <Wackd> Yes.
  340. [2017-05-07 20:26:04] <Mukora> Alright cool
  341. [2017-05-07 20:26:10] <KarkatTheDalek> Wackd: I disagree - some might prefer to operate more quietly.
  342. [2017-05-07 20:26:28] <Wackd> I suppose that's true.
  343. [2017-05-07 20:28:07] <KarkatTheDalek> I was thinking that even when Themis is being relatively quiet, she tends draw people's attention, and it's very easy for her to take charge of a situation.
  344. [2017-05-07 20:29:04] <KarkatTheDalek> Is that acceptable?
  345. [2017-05-07 20:30:16] <Wackd> Sure.
  346. [2017-05-07 20:30:37] <KarkatTheDalek> Great.
  347. [2017-05-07 20:32:20] <Wackd> So, how're folks doing with skills?
  348. [2017-05-07 20:32:32] <maxwellelvis> I've got the ones I want Oscar to be good at down.
  349. [2017-05-07 20:32:44] <Wackd> And they are...?
  350. [2017-05-07 20:33:10] <maxwellelvis> Lore as the 4, and Crafts and Investigate for the 3s. Are we doing something different?
  351. [2017-05-07 20:33:20] <Wackd> No, you did it right.
  352. [2017-05-07 20:33:27] <maxwellelvis> Oh good
  353. [2017-05-07 20:33:39] <Mukora> I kinda wanna have a like. "Survivalism" skill but I don't know if that sort of thing is already covered by a combination of other skolls
  354. [2017-05-07 20:33:42] <CorvusAtrox1> This cool? +4 Magic, +3 Empathy, Will, +2 Resources, Investigate; +1 Lore, Physique, Rapport
  355. [2017-05-07 20:33:42] <CorvusAtrox1> I might decide my other +2 and +1 in game
  356. [2017-05-07 20:33:54] <Wackd> Sure.
  357. [2017-05-07 20:34:01] <Wackd> Survivalism works.
  358. [2017-05-07 20:34:14] <KarkatTheDalek> So, how many skills can we have to start with?
  359. [2017-05-07 20:34:35] <Wackd> One +4, Two +3, Three +2, Four +1.
  360. [2017-05-07 20:34:39] <maxwellelvis> Up to ten
  361. [2017-05-07 20:34:41] <Mukora> One +4, Two +3, Three +2, Four +1
  362. [2017-05-07 20:34:54] <KarkatTheDalek> Great
  363. [2017-05-07 20:36:45] <Mukora> So my skills are +4 Survival; +3 Notice and Athletics; +2 Stealth, Shoot, and Animal Handling; +1 Ride, Alchemy, Fight, and Physique
  364. [2017-05-07 20:37:55] <Mukora> For the skills I made up: I imagine survival is like, knowing what sorts of fruits or mushrooms are good to eat, what sort of droppings animals leave, how to cook and prepare certain foods, that sort of thing.
  365. [2017-05-07 20:38:11] <Mukora> Animal handling is what it sounds like
  366. [2017-05-07 20:38:48] <maxwellelvis> +4: Lore; +3: Crafts, Investigate; +2: Provoke, Notice, Drive; +1: Burglary, Fight, Deceive, Empathy
  367. [2017-05-07 20:39:02] <Mukora> And alchemy is like. Mixing potions and creating poisons and bombs
  368. [2017-05-07 20:39:25] <Mukora> And also probably like recognizing poisons?
  369. [2017-05-07 20:40:07] <Wackd> Hey, I'll be right back. Gimme like 20 minutes. You guys keep going, if you have any questions I'll answer them when I get back.
  370. [2017-05-07 20:40:21] <maxwellelvis> K
  371. [2017-05-07 20:41:05] <Mukora> Actually I just read the physique page and it's apparently meant as a counterpart to Athletics. So I'll replace +1 physique with Trapping
  372. [2017-05-07 20:42:16] <KarkatTheDalek> Can you have both?
  373. [2017-05-07 20:42:33] <Mukora> You can but I feel like I'd rather have trapping.
  374. [2017-05-07 20:42:39] <KarkatTheDalek> Ah, okay.
  375. [2017-05-07 20:43:09] <KarkatTheDalek> Well, mind are as follows:
  376. [2017-05-07 20:43:50] <KarkatTheDalek> +4 Fight, +3 Will and Athletics, +2 Physique, Investigate and Notice, +
  377. [2017-05-07 20:44:15] <KarkatTheDalek> +1 Contacts, Resources, Rapport and Provoke
  378. [2017-05-07 20:44:21] <maxwellelvis> There's a stunt-maker on the website https://fate-srd.com/stunt-maker/
  379. [2017-05-07 20:44:39] <Bocaj> I'm thinking of +4 Crafts, +3 Contacts and Rapport, +2 Athletic, Will, Notice; and +1 Stealth, Drive, Fight, Burglary
  380. [2017-05-07 20:54:13] <KarkatTheDalek> Hang on, I've got one more Aspect for Themis - "Lived Through a War".
  381. [2017-05-07 20:54:21] <KarkatTheDalek> Specifically, in her youth.
  382. [2017-05-07 20:54:26] <CorvusAtrox1> Oh, huh
  383. [2017-05-07 20:55:04] <CorvusAtrox1> Hrm, Stunts seem to be eluding me
  384. [2017-05-07 20:56:21] <KarkatTheDalek> How many stunts can you pick?
  385. [2017-05-07 20:57:19] <CorvusAtrox1> 3
  386. [2017-05-07 20:57:32] <KarkatTheDalek> Got it.
  387. [2017-05-07 20:57:41] <KarkatTheDalek> Any limitations to what you can pick?
  388. [2017-05-07 20:58:29] — CorvusAtrox1 is unsure
  389. [2017-05-07 20:58:53] <Mukora> I think the only limitation is that you have to actually have the skill
  390. [2017-05-07 20:59:23] <KarkatTheDalek> Got it.
  391. [2017-05-07 21:01:45] <KarkatTheDalek> Also, I think I'd like to replace Rapport with Shoot.
  392. [2017-05-07 21:01:59] <maxwellelvis> With what weapon?
  393. [2017-05-07 21:02:50] <KarkatTheDalek> Well...do you think Wackd would count long range magic spells as Shoot
  394. [2017-05-07 21:02:51] <KarkatTheDalek> ?
  395. [2017-05-07 21:03:07] <Wackd> I would!
  396. [2017-05-07 21:03:17] <KarkatTheDalek> Then shoot.
  397. [2017-05-07 21:03:22] <KarkatTheDalek> *Shoot it is.
  398. [2017-05-07 21:03:23] <Wackd> Shoot (Magic)
  399. [2017-05-07 21:03:29] <Mukora> Oh right. I think Veray's weapons are an arquebus for shoot, and a machete for fight
  400. [2017-05-07 21:03:29] <Wackd> As opposed to Shoot (Weapon)
  401. [2017-05-07 21:03:57] <KarkatTheDalek> And should I mark "Sword" for Fight?
  402. [2017-05-07 21:04:11] — CorvusAtrox1 will stick with their general Magic and say it can't be used to Attack
  403. [2017-05-07 21:04:32] <CorvusAtrox1> *their own
  404. [2017-05-07 21:04:37] <Wackd> Yeah seems like a good idea, Karkat
  405. [2017-05-07 21:04:51] <maxwellelvis> Oh, Oscar doesn't have a weapon weapon, but he tends to fight unarmed, or with his crowbar.
  406. [2017-05-07 21:04:58] <maxwellelvis> I'm going Gordon Freeman up in here!
  407. [2017-05-07 21:04:59] <KarkatTheDalek> Got it.
  408. [2017-05-07 21:05:04] — maxwellelvis raises roof
  409. [2017-05-07 21:05:22] <KarkatTheDalek> Wait - can Fight work for both my sword AND unarmed combat?
  410. [2017-05-07 21:05:48] <Wackd> Sure.
  411. [2017-05-07 21:06:11] <KarkatTheDalek> Should I mark both, then?
  412. [2017-05-07 21:06:44] <Wackd> They're both Fight. You can lump them together.
  413. [2017-05-07 21:07:32] <KarkatTheDalek> K
  414. [2017-05-07 21:07:46] <Bocaj> Stunts I'm thinking Always Making Useful Things, Sprinter, and Danger Sense
  415. [2017-05-07 21:08:06] <Wackd> Are we ready to move on to stunts?
  416. [2017-05-07 21:08:12] <Wackd> Does everyone have all their skills?
  417. [2017-05-07 21:08:23] <maxwellelvis> I have skills.
  418. [2017-05-07 21:08:43] <KarkatTheDalek> I do.
  419. [2017-05-07 21:08:49] <Mukora> Yeah I have all my skills
  420. [2017-05-07 21:09:20] <CorvusAtrox1> I added Contacts to +2 and Athletics to +1, so yeah
  421. [2017-05-07 21:09:37] <Wackd> Bocaj?
  422. [2017-05-07 21:10:02] <Bocaj> I posted my skills up thar. I'm thinking of +4 Crafts, +3 Contacts and Rapport, +2 Athletic, Will, Notice; and +1 Stealth, Drive, Fight, Burglary
  423. [2017-05-07 21:10:17] <Wackd> Okay. Can I get everyone else's complete lists?
  424. [2017-05-07 21:10:34] <CorvusAtrox1> 4: Magic
  425. [2017-05-07 21:10:34] <CorvusAtrox1> 3: Empathy, Will
  426. [2017-05-07 21:10:34] <CorvusAtrox1> 2: Resources, Investigate, Contacts
  427. [2017-05-07 21:10:34] <CorvusAtrox1> 1: Lore, Physique, Rapport, Athletics
  428. [2017-05-07 21:10:44] <maxwellelvis> +4: Lore; +3: Crafts, Investigate; +2: Provoke, Notice, Drive; +1: Burglary, Fight, Deceive, Empathy
  429. [2017-05-07 21:11:41] <KarkatTheDalek> https://thepasteb.in/p/98hRQy9Pl1oFk
  430. [2017-05-07 21:13:35] <Mukora> +4 Survival; +3 Notice and Athletics; +2 Stealth, Shoot, and Animal Handling; +1 Ride, Alchemy, Fight, and Trapping
  431. [2017-05-07 21:13:42] <Wackd> Alrighty then.
  432. [2017-05-07 21:13:49] <Wackd> Does anyone need Stunts explained to them?
  433. [2017-05-07 21:14:43] <KarkatTheDalek> If you want, though I think I've got it.
  434. [2017-05-07 21:19:24] <Mukora> So how do we wanna handle my animal friend (whom I've decided is a large, burgundy elk)? Should it be a stunt or do I just have him
  435. [2017-05-07 21:19:34] <Wackd> Extra
  436. [2017-05-07 21:20:19] <Mukora> Okay
  437. [2017-05-07 21:20:39] <Mukora> So the two stunts I have right now are Hardcore Parkour and Danger Sense
  438. [2017-05-07 21:20:57] <Mukora> I'm trying to come up with one for like, Survival, or Trapping or Alchemy
  439. [2017-05-07 21:21:48] <Wackd> Okay, so
  440. [2017-05-07 21:21:53] <Wackd> What do those mean mechanically?
  441. [2017-05-07 21:23:36] <Wackd> Stunts are like the moves we have in Masks--they're circumstantial abilities that give you bonuses or change the mechanics of the game slightly.
  442. [2017-05-07 21:23:42] <CorvusAtrox1> So potential stunts I need to think up names for: +1 Bonus to Empathy when reading the general feeling of an area rather than that of a specific person, +2 when overcoming something with Lore if it's weather related, Use Resources to Defend (Like, for whatever reason I'm thinking of pulling out, like a pot or something from his backpack and using it as a makeshift shield)
  443. [2017-05-07 21:23:44] <maxwellelvis> I already have my Stunts all planned out:
  444. [2017-05-07 21:23:46] <Mukora> Hardcore Parkour is +2 to overcome with Athletics when doing a chase over rooftops, or other precarious situations (which I imagine includes like, trees)
  445. [2017-05-07 21:23:54] <maxwellelvis> https://thepasteb.in/p/DRhjq20yLDlhy
  446. [2017-05-07 21:24:26] <Mukora> Danger Sense is basically just that using Notice isn't affected by anything when I'm in danger or someone intends me harm
  447. [2017-05-07 21:25:31] <Wackd> Max: I think making it so you ALWAYS have the right tools is a little game breaky.
  448. [2017-05-07 21:25:58] <maxwellelvis> Oh.
  449. [2017-05-07 21:26:04] <KarkatTheDalek> I'll take the following stunts:
  450. [2017-05-07 21:26:12] <Wackd> The other two are good, though.
  451. [2017-05-07 21:26:25] <KarkatTheDalek> Strength From Determination. Use Will instead of Physique on any overcome rolls representing feats of strength.
  452. [2017-05-07 21:26:34] <Bocaj> Always Making Useful Things basically makes it so someone always has the right tools
  453. [2017-05-07 21:26:48] <KarkatTheDalek> Sprinter. You move two zones for free in a conflict without rolling, instead of one, provided there are no situation aspects restricting movement.
  454. [2017-05-07 21:26:59] <KarkatTheDalek> Attention to Detail. You can use Investigate instead of Empathy to defend against Deceive attempts. What others discover through gut reactions and intuition, you learn through careful observation of microexpressions.
  455. [2017-05-07 21:27:02] <Bocaj> Oh tahts what you were talking about
  456. [2017-05-07 21:27:55] <Bocaj> I took that stunt too
  457. [2017-05-07 21:28:06] <Mukora> Maybe a good Stunt for trapping might be like. I can spend a fate point once per scene to have already built and prepared a trap?
  458. [2017-05-07 21:29:27] <Wackd> Karkat: Those broadly sound good, but I'll be honest, I don't think we'll be using a game board often enough for Sprinter to be useful.
  459. [2017-05-07 21:29:47] <KarkatTheDalek> Alright then, how about...
  460. [2017-05-07 21:29:49] <Bocaj> Aw I took that too
  461. [2017-05-07 21:30:02] <KarkatTheDalek> Dazing Counter. When you succeed with style on a defend action against an opponent’s Fight roll, you automatically counter with some sort of nerve punch or stunning blow. You get to attach the Dazed situation aspect to your opponent with a free invoke, instead of just a boost.
  462. [2017-05-07 21:30:21] <Wackd> Sounds good.
  463. [2017-05-07 21:30:28] <KarkatTheDalek> Great.
  464. [2017-05-07 21:30:35] <Wackd> Is Always Making Useful Things from the website?
  465. [2017-05-07 21:30:42] <Wackd> I'll be honest, I'm not fond of it.
  466. [2017-05-07 21:31:31] <Wackd> I mean, think about it, if I know you have a move that means finding materials will never be a problem, that really just means I know better than to make a challenge out of having to assemble things.
  467. [2017-05-07 21:31:53] <Wackd> Which means you'll never have a moment where that move is actually useful.
  468. [2017-05-07 21:33:05] <Mukora> I feel like it would work better if it required spending a fate point or something?
  469. [2017-05-07 21:33:18] <Wackd> I can get behind that, yeah.
  470. [2017-05-07 21:34:27] <CorvusAtrox1> How did mine sound, Wackd?
  471. [2017-05-07 21:34:49] <Wackd> Yours are all really good.
  472. [2017-05-07 21:34:54] <CorvusAtrox1> Excellent
  473. [2017-05-07 21:35:45] <Bocaj> I think Craft lets you use a fate point to have a handy device or tool of some kind already since Always Making Useful Things specifies that you don't need to spend a fate point
  474. [2017-05-07 21:36:33] <CorvusAtrox1> Then I'll call the +1 Room Empathy 'Read the Atmosphere', +2 Weather-related Lore 'Special Interest', and Resources for Defending 'Makeshift Shield'
  475. [2017-05-07 21:36:34] <Wackd> Hrm.
  476. [2017-05-07 21:37:01] <Wackd> Something else, then, because a move that's just "the thing you want to do automatically works" rubs me the wrong way. .
  477. [2017-05-07 21:37:42] <Bocaj> Well it says you have the proper tools. Wouldn't you still need to succeed in using them?
  478. [2017-05-07 21:37:48] <Mukora> Actually forget my trap thing. I think I'll just go with Called Shot
  479. [2017-05-07 21:38:00] <Bocaj> But I can try and think of another stunt
  480. [2017-05-07 21:38:08] <Mukora> "During a Shoot attack, spend a fate point and declare a specific condition you want to inflict on a target, like Shot in the Hand. If you succeed, you place that as a situation aspect on them in addition to hitting them for stress."
  481. [2017-05-07 21:39:02] <Wackd> Nice.
  482. [2017-05-07 21:40:04] <KarkatTheDalek> SHOT THROUGH THE HEART
  483. [2017-05-07 21:40:08] <Bocaj> are you to blame?
  484. [2017-05-07 21:40:35] <KarkatTheDalek> Could be.
  485. [2017-05-07 21:40:40] <Wackd> Okay, how's this. You automatically have ONE of the things you need without spending a fate point.
  486. [2017-05-07 21:40:40] <KarkatTheDalek> I give love a bad name.
  487. [2017-05-07 21:40:55] <maxwellelvis> I like that.
  488. [2017-05-07 21:41:04] <Wackd> Cool. Bocaj? You like that?
  489. [2017-05-07 21:41:10] <Bocaj> Yeah
  490. [2017-05-07 21:41:19] <Wackd> Cool.
  491. [2017-05-07 21:41:31] <Wackd> So! Moving on to Extras.
  492. [2017-05-07 21:42:10] <Wackd> Everyone write down their favorite thing about the mid-00s Ricky Gervais sitcom.
  493. [2017-05-07 21:42:18] <maxwellelvis> https://thepasteb.in/p/8qhO1VL0gY0t0
  494. [2017-05-07 21:42:36] <maxwellelvis> That time he played a genie in a panto
  495. [2017-05-07 21:42:38] <Bocaj> If we're not using map, I guess I can redo sprinter to reflect some other aspect. Bonus to escape or pursue maybe
  496. [2017-05-07 21:42:48] <Bocaj> its just a good stunt for a raptor
  497. [2017-05-07 21:42:49] <Wackd> Sure, makes sense.
  498. [2017-05-07 21:43:21] <Bocaj> Burglery has a stunt that gives +2 to escape so maybe a +1 if its escape and pursue? and using athletics
  499. [2017-05-07 21:43:31] <Wackd> Cool, cool.
  500. [2017-05-07 21:47:52] <Mukora> So I guess my elk would be a Sidekick? I'll be honest it's still kinda hard for me to parse the extras stuff
  501. [2017-05-07 21:48:18] <KarkatTheDalek> Let me think about Extras...
  502. [2017-05-07 21:48:36] <KarkatTheDalek> I already mentioned that Themis wields a special sword and has magic herself...
  503. [2017-05-07 21:48:43] <KarkatTheDalek> Do I need to be more specific with that?
  504. [2017-05-07 21:50:25] <maxwellelvis> So I gave Oscar a Drive Stunt, so I suppose he needs a vehicle.
  505. [2017-05-07 21:52:00] <Wackd> Okay, so, near as I can figure out, Extras are basically a sub-character sheet.
  506. [2017-05-07 21:52:39] <Wackd> So, like, the elk...does it have a personality? Give it aspects. Can it do stuff? Give it skills. That sort of thing.
  507. [2017-05-07 21:54:11] <Mukora> Okay
  508. [2017-05-07 21:55:48] ⇐ CorvusAtrox1 quit (CorvusAtrox@sorcery-idrlah.cdrr.qwest.net): Quit: Leaving.
  509. [2017-05-07 21:56:19] → CorvusAtrox joined (CorvusAtrox@sorcery-idrlah.cdrr.qwest.net)
  510. [2017-05-07 21:57:50] <Bocaj> Clearly my character needs a vehicle extra too. Dr. Athena's Confounding Contraption Conveyance
  511. [2017-05-07 21:58:18] <Wackd> Okay so
  512. [2017-05-07 21:58:34] <Wackd> I've decided that so long as everyone only takes one extra we don't need to do the cost thing
  513. [2017-05-07 21:58:48] <Bocaj> k
  514. [2017-05-07 21:58:49] <Wackd> Since if everyone has one we still have a level playing field
  515. [2017-05-07 21:59:04] <KarkatTheDalek> I see.
  516. [2017-05-07 21:59:21] <KarkatTheDalek> So...can I not have both magic and the enchanted sword?
  517. [2017-05-07 22:00:17] <Wackd> If you have both, one of them is gonna cost you
  518. [2017-05-07 22:00:35] <KarkatTheDalek> Define "cost".
  519. [2017-05-07 22:01:25] <Wackd> You gotta give up a Skill or Stunt for every Skill or Stunt you give your second extra
  520. [2017-05-07 22:02:33] <KarkatTheDalek> Alright.
  521. [2017-05-07 22:02:39] <KarkatTheDalek> Dazed counter is gone, then.
  522. [2017-05-07 22:04:08] <KarkatTheDalek> Should I be more specific with what "magic" is?
  523. [2017-05-07 22:04:55] <Wackd> You kinda have to be. That's how it works.
  524. [2017-05-07 22:05:11] <Wackd> Not MUCH more, but enough to assign stats at least.
  525. [2017-05-07 22:05:20] <Mukora> Okay so like. If the Extras are free how many skills/stunts/aspects can the first one have?
  526. [2017-05-07 22:05:43] <KarkatTheDalek> Okay...
  527. [2017-05-07 22:06:11] <Wackd> I'll say two of each.
  528. [2017-05-07 22:06:50] <KarkatTheDalek> Themis's magic is mostly beams and explosions of light, though I imagine she can also form limited constructs with it, like barriers or restraints.
  529. [2017-05-07 22:06:53] <KarkatTheDalek> Is that alright?
  530. [2017-05-07 22:07:03] <Wackd> Yep.
  531. [2017-05-07 22:07:30] <maxwellelvis> Oscar's ride, I decided, is a motorcyle/time machine. I think the time machine part is broken. Are there rules for vehicles that me and Bocaj should know, Wackd?
  532. [2017-05-07 22:07:46] <KarkatTheDalek> Good.
  533. [2017-05-07 22:08:01] <KarkatTheDalek> You said something about assigned stats to Extras?
  534. [2017-05-07 22:08:33] <Mukora> What does two skills means in terms of like. Skill rating?
  535. [2017-05-07 22:09:51] <Wackd> Max, so your character rides... https://usercontent.irccloud-cdn.com/file/BrA1lDkg/1494209371.JPG
  536. [2017-05-07 22:10:09] <maxwellelvis> You son of a---
  537. [2017-05-07 22:10:54] <maxwellelvis> Well, I was thinking more like this https://www.youtube.com/watch?v=BLwe7UqUX7k
  538. [2017-05-07 22:10:58] <maxwellelvis> Only somehow more ridiculous
  539. [2017-05-07 22:11:21] <Wackd> Mukora: you're right, that was a bad move. Your first extra gets...5 skill points. Distributed as you like.
  540. [2017-05-07 22:11:33] <Mukora> Okay
  541. [2017-05-07 22:11:36] <Wackd> So long as no one aspect has more than 4.
  542. [2017-05-07 22:12:00] <Wackd> Karkat: well, what stats specifically?
  543. [2017-05-07 22:12:19] <Mukora> So my elk's name is Elwood and his aspects are Flighty and Creature of the Forest
  544. [2017-05-07 22:12:42] <Mukora> And his... Requirement? Is +2 animal handling
  545. [2017-05-07 22:12:46] <Wackd> K
  546. [2017-05-07 22:13:26] <KarkatTheDalek> Well, if I'm understanding this right, then Themis's magic would have two aspects, two skills, and two stunts?
  547. [2017-05-07 22:13:49] <Wackd> 5 skill points, not two skills.
  548. [2017-05-07 22:14:00] <Wackd> But yes, if you want you can have that many
  549. [2017-05-07 22:15:20] <KarkatTheDalek> Sorry, but how do skill points work again?
  550. [2017-05-07 22:15:43] <Wackd> If you want your magic to be +4 at something
  551. [2017-05-07 22:15:47] <Wackd> You've used four points
  552. [2017-05-07 22:15:55] <Mukora> So like. +1 in a skill is one skill point. +2 is two. +3 is three,
  553. [2017-05-07 22:16:01] <KarkatTheDalek> Ah, okay.
  554. [2017-05-07 22:16:26] <Mukora> So you can have one +4 skill and one +1, five +1s, one +3 and one +2, etc
  555. [2017-05-07 22:16:47] <KarkatTheDalek> Alright, then...
  556. [2017-05-07 22:17:42] <KarkatTheDalek> Wait, hang on - is the magic missile type stuff already covered under my own "Shoot"?
  557. [2017-05-07 22:17:57] <Wackd> Yes.
  558. [2017-05-07 22:18:14] <Wackd> Actually, if you can justify enough of your magic through stuff you already have, you might not need to make it an extra.
  559. [2017-05-07 22:18:20] <Bocaj> Can I give Dr. Athena's Confounding Contraption Conveyance the Resources skill to represent all the junk she keeps in the trunk?
  560. [2017-05-07 22:18:29] <Wackd> Yes.
  561. [2017-05-07 22:18:52] <Bocaj> And I'm thinking also Deceive to represent MORE THAN MEETS THE EYE. Because folding out into a stage but also hidden compartments
  562. [2017-05-07 22:18:53] <KarkatTheDalek> Well, parts of it are already covered under Shoot...
  563. [2017-05-07 22:18:58] <Bocaj> For good purposes that aren't illegal wink
  564. [2017-05-07 22:19:11] <Mukora> So Elwood's skills are +3 physique, and +1 Fight and Will
  565. [2017-05-07 22:19:51] <KarkatTheDalek> Do I have anything that could be used to justify it defending against attacks or restraining people?
  566. [2017-05-07 22:19:51] <Wackd> K
  567. [2017-05-07 22:20:00] <Wackd> I don't know! Do you?
  568. [2017-05-07 22:20:58] <KarkatTheDalek> Well...
  569. [2017-05-07 22:21:42] <KarkatTheDalek> Would Fight work for the defending bit?
  570. [2017-05-07 22:21:59] <Mukora> I think I'm only gonna give Elwood one stunt. Is this okay? "Trusty Steed- Once a scene, spend one fate point to have your animal companion arrive in a scene where he was not previously present"
  571. [2017-05-07 22:22:16] <Wackd> That's good.
  572. [2017-05-07 22:22:26] <KarkatTheDalek> Specifically this: "You use Fight to defend against any other attack or create an advantage attempt made with Fight, as well as pretty much any action where violently interposing yourself could prevent it from happening. You can’t use this skill to defend against Shoot attacks, unless the setting is fantastical enough that you can catch missiles or
  573. [2017-05-07 22:22:26] <KarkatTheDalek> swat them from the air or use laser swords to deflect blasters."
  574. [2017-05-07 22:22:36] <Wackd> Fight does have a defend qualifier.
  575. [2017-05-07 22:22:40] <Wackd> Yeah that works.
  576. [2017-05-07 22:23:59] <KarkatTheDalek> Alright. Now, restraining someone seems to be under Physique...
  577. [2017-05-07 22:24:27] <KarkatTheDalek> But I'm uncertain as to whether magic should fall under that
  578. [2017-05-07 22:25:48] <Mukora> Do you have skill in Will?
  579. [2017-05-07 22:26:25] <KarkatTheDalek> Yes.
  580. [2017-05-07 22:26:49] <Mukora> Maybe you could use that for magically restraining a person?
  581. [2017-05-07 22:27:05] <KarkatTheDalek> Not a bad idea. Wackd?
  582. [2017-05-07 22:27:23] <Wackd> I'm okay with it.
  583. [2017-05-07 22:27:41] <maxwellelvis> So you need to give it skills you have, eh?
  584. [2017-05-07 22:28:53] <KarkatTheDalek> So Themis' magic is essentially covered under my skills, then.
  585. [2017-05-07 22:28:59] <Bocaj> So Resources stunts are mostly about cash money but could I make up a stunt that gives me a bonus to crafting when I'm working from the wagon?
  586. [2017-05-07 22:30:03] <Wackd> Sure.
  587. [2017-05-07 22:30:27] <Bocaj> I'll call it Junk Trunk
  588. [2017-05-07 22:31:02] <Bocaj> whats a fair bonus? One or two?
  589. [2017-05-07 22:31:08] <maxwellelvis> So would a motorcycle work with +3 Drive and +2 Burglary?
  590. [2017-05-07 22:31:27] <CorvusAtrox> Does this look alright for Weather Magic Extra or where could I improve i? https://pastebin.com/wrmngxqX
  591. [2017-05-07 22:31:27] <Wackd> 1 is fair I think.
  592. [2017-05-07 22:31:32] <Wackd> That works, max.
  593. [2017-05-07 22:31:36] <maxwellelvis> Great.
  594. [2017-05-07 22:32:00] <maxwellelvis> I think the Burglary stunt might be some sort of cloak.
  595. [2017-05-07 22:32:07] <Bocaj> I'll take Pedal to the Metal for the other wagon Stunt. With skills of +3 Resources, +1 Deceive, +1 Drive
  596. [2017-05-07 22:32:08] <Wackd> That looks good, Corvus.
  597. [2017-05-07 22:32:22] <KarkatTheDalek> So Wackd, I just want to be clear here - everything I want to do with my magic is already covered under my Skills, so I don't need to make that an extra?
  598. [2017-05-07 22:32:34] <CorvusAtrox> Excellent
  599. [2017-05-07 22:32:56] <Wackd> Yes, Karkat.
  600. [2017-05-07 22:33:33] <KarkatTheDalek> Great.
  601. [2017-05-07 22:33:43] <KarkatTheDalek> So I can put that Stunt I took out back, then?
  602. [2017-05-07 22:33:50] <Wackd> Yes, Karkat.
  603. [2017-05-07 22:34:25] <KarkatTheDalek> Perfect.
  604. [2017-05-07 22:36:00] <maxwellelvis> "+2 to Burglary rolls to follow other vehicles undetected"?
  605. [2017-05-07 22:36:08] <maxwellelvis> Stunt I built.
  606. [2017-05-07 22:36:12] <Wackd> Sure.
  607. [2017-05-07 22:36:19] <maxwellelvis> Great.
  608. [2017-05-07 22:37:42] <Wackd> So, are we all good on Extras?
  609. [2017-05-07 22:38:11] <maxwellelvis> I am.
  610. [2017-05-07 22:38:14] <Bocaj> I think I am
  611. [2017-05-07 22:38:16] — CorvusAtrox is
  612. [2017-05-07 22:38:24] <KarkatTheDalek> I still need to figure out Themis's sword.
  613. [2017-05-07 22:39:14] <Wackd> Okay.
  614. [2017-05-07 22:39:18] <Mukora> I'm good
  615. [2017-05-07 22:40:06] <KarkatTheDalek> Let me see here...
  616. [2017-05-07 22:43:00] <KarkatTheDalek> May I give the Sword +3 Fight, and +2 Notice (with the rationale that it heightens the perception of whoever's holding it?)
  617. [2017-05-07 22:43:27] <Mukora> I feel like a sword shouldn't have skills?
  618. [2017-05-07 22:43:34] <KarkatTheDalek> It's magic.
  619. [2017-05-07 22:43:37] <Wackd> 👍🏼
  620. [2017-05-07 22:43:50] <maxwellelvis> What was that, Wackd?
  621. [2017-05-07 22:44:04] <Wackd> A thumbs up?
  622. [2017-05-07 22:44:11] <KarkatTheDalek> Alright then.
  623. [2017-05-07 22:44:11] <maxwellelvis> Ah
  624. [2017-05-07 22:44:42] <KarkatTheDalek> And can I give it stunts as well?
  625. [2017-05-07 22:44:57] <Mukora> Well if Wackd says it's okay I guess nevermind.
  626. [2017-05-07 22:45:08] <Wackd> Yes
  627. [2017-05-07 22:45:24] <KarkatTheDalek> Alright...
  628. [2017-05-07 22:45:36] <Wackd> Mukora you stayed silent while I okayed giving a cart and a motorcycle skills
  629. [2017-05-07 22:45:44] <Wackd> Not sure why this is the dealbreaker
  630. [2017-05-07 22:46:07] <Mukora> I mean that makes sense to me. It's just like there are example magical weapons and they don't work like that
  631. [2017-05-07 22:46:20] <Bocaj> I was just going off this bit in the guide "If the extra creates a new context for action, then it should use skills."
  632. [2017-05-07 22:46:39] <Mukora> But we don't have to go with the examples. It just seemed odd.
  633. [2017-05-07 22:47:52] <KarkatTheDalek> So...I'm going to give it Killing Stroke and Danger Sense.
  634. [2017-05-07 22:47:54] <KarkatTheDalek> Is that alright?
  635. [2017-05-07 22:48:00] <KarkatTheDalek> For the record:
  636. [2017-05-07 22:48:14] <KarkatTheDalek> Killing Stroke. Once per scene, when you force an opponent to take a consequence, you can spend a fate point to increase the consequence’s severity (so mild becomes moderate, moderate becomes severe). If your opponent was already going to take a severe consequence, he must either take a severe consequence and a second consequence or be taken out.
  637. [2017-05-07 22:48:28] <KarkatTheDalek> Danger Sense. You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
  638. [2017-05-07 22:49:12] <Wackd> Yep
  639. [2017-05-07 22:49:25] <KarkatTheDalek> Great.
  640. [2017-05-07 22:49:52] <KarkatTheDalek> And just to be clear - is this the sort of thing where I get the benefits from it only if I'm holding the sword?
  641. [2017-05-07 22:51:15] <Wackd> Yes
  642. [2017-05-07 22:52:16] <KarkatTheDalek> Cool.
  643. [2017-05-07 22:52:39] <KarkatTheDalek> So as long as I'm holding the sword, the skill bonuses and stunts are mine?
  644. [2017-05-07 22:52:55] <Wackd> Yes.
  645. [2017-05-07 22:53:13] <KarkatTheDalek> Good.
  646. [2017-05-07 22:53:28] <KarkatTheDalek> Do I need to actually be HOLDING the sword, or can it just be on my person?
  647. [2017-05-07 22:53:53] <maxwellelvis> I think you have to be using it
  648. [2017-05-07 22:54:01] <Wackd> Using it.
  649. [2017-05-07 22:54:17] <KarkatTheDalek> Got it.
  650. [2017-05-07 22:54:46] <KarkatTheDalek> Are there any aspects I should add, or would you rather we moved on?
  651. [2017-05-07 22:54:55] <Wackd> I think you're good.
  652. [2017-05-07 22:55:09] <KarkatTheDalek> Alright.
  653. [2017-05-07 22:55:11] <Wackd> Granted, there's nothing to move on TO. We're done.
  654. [2017-05-07 22:55:17] <KarkatTheDalek> Oh, are we?
  655. [2017-05-07 22:55:23] <Bocaj> nice
  656. [2017-05-07 22:55:31] <Bocaj> lets all do a high five freeze frame ending
  657. [2017-05-07 22:55:37] <Wackd> Literally the only thing left on the character sheet is hitboxes.
  658. [2017-05-07 22:55:49] <Wackd> Unless folks want me to run my campaign? But it's 11PM on a Sunday night.
  659. [2017-05-07 22:56:06] <Bocaj> i have to wake up early tomorrow
  660. [2017-05-07 22:56:11] <KarkatTheDalek> Yeah, we don't need to do that.
  661. [2017-05-07 22:56:17] <maxwellelvis> I'm good.
  662. [2017-05-07 22:56:19] <Wackd> K.
  663. [2017-05-07 22:56:37] <KarkatTheDalek> I will, however, be adding a "Imperial-Made" aspect to my sword, I think.
  664. [2017-05-07 22:57:16] <Wackd> Sure.\
  665. [2017-05-07 22:57:32] <KarkatTheDalek> So, is there anything else we want to discuss?
  666. [2017-05-07 22:58:23] <CorvusAtrox> Oh, I'm trying to think of reasons Hannes might be distrustful of the Empire. How were you figuring they operated?
  667. [2017-05-07 22:59:42] <KarkatTheDalek> Well, in the early days, they did a lot of annexing foreign nations, but these days, they tend to favor economic and diplomatic strategies to get people to ally or even join them.
  668. [2017-05-07 23:00:23] <KarkatTheDalek> Plus, they have their share of rivals as well, which I'd imagine currently exist in a state of uneasy peace with them.
  669. [2017-05-07 23:00:40] <KarkatTheDalek> There's still some occasional saber-rattling, though.
  670. [2017-05-07 23:01:34] <CorvusAtrox> Ah, could be he's from somewhere that is/was enemies with them
  671. [2017-05-07 23:01:38] <KarkatTheDalek> They also definitely prefer humans and elves over other races that might exist.
  672. [2017-05-07 23:02:11] <maxwellelvis> Could be wars fought against beastmen in the past.
  673. [2017-05-07 23:03:16] <KarkatTheDalek> Now, not every individual Imperial citizen is racist, but such races are definitely second class citizens within their borders, and foreigners of those races are viewed with suspicion at best, outright hostility at worst.
  674. [2017-05-07 23:03:49] <Mukora> Can not wait to destroy this entire empire
  675. [2017-05-07 23:03:55] <CorvusAtrox> Okay, then that is most definitely a reason
  676. [2017-05-07 23:07:05] <KarkatTheDalek> I should mention that this is probably also a regional deal - some areas of the Empire might be better for beastmen than others. It's a big place.
  677. [2017-05-07 23:07:53] <KarkatTheDalek> Though these places are probably ones that see a lot of international trade and the like.
  678. [2017-05-07 23:08:15] <Mukora> I'm declaring RightNow that calling someone a "beastman" is racist as fuuuuck
  679. [2017-05-07 23:08:49] <Bocaj> Ok
  680. [2017-05-07 23:09:22] <KarkatTheDalek> I'm fine with that, although I'd like to know what a more acceptable term would be.
  681. [2017-05-07 23:09:33] <maxwellelvis> I took the usage from Warhammer, where it probably is racist, but the Beastmen there are servants of Chaos so, it's one of those "Oh no, don't want to offend the bad guys" situations.
  682. [2017-05-07 23:10:16] <Bocaj> What even are beastmen?
  683. [2017-05-07 23:10:42] <maxwellelvis> In Warhammer?
  684. [2017-05-07 23:11:39] <Bocaj> Well in the context of this game
  685. [2017-05-07 23:11:40] <Mukora> I mean like. "Dont want to offend the bad guys" fails as an excuse for me because the writers made them the bad guys in the first place.
  686. [2017-05-07 23:12:04] <maxwellelvis> In Warhammer, the Beastmen are mutants, neither animal nor man,
  687. [2017-05-07 23:12:26] <maxwellelvis> pure primal anarchy in a humanoid form.
  688. [2017-05-07 23:15:57] <maxwellelvis> Any depictions of them as that, here, in our game, are probably Imperial propaganda.
  689. [2017-05-07 23:16:38] <KarkatTheDalek> So...where do they come from?
  690. [2017-05-07 23:18:04] <Mukora> I imagine "beastman" probably refers to like a vast collective of people's whose only similarity is kinda maybe looking a bit like other animals.
  691. [2017-05-07 23:18:31] <Mukora> So like. You would call them what they're called. A centaur is a centaur a satyr is a satyr etc
  692. [2017-05-07 23:19:08] <CorvusAtrox> Hm... would people be opposed to me calling Hannes' species 'Fack's?
  693. [2017-05-07 23:19:38] <maxwellelvis> "'facks"?
  694. [2017-05-07 23:19:48] <Mukora> Facking right
  695. [2017-05-07 23:19:52] <CorvusAtrox> Yes
  696. [2017-05-07 23:20:15] <maxwellelvis> What about "razorbacks"?
  697. [2017-05-07 23:20:24] <maxwellelvis> Or does that sound too "cool" to be an insult?
  698. [2017-05-07 23:20:31] <Wackd> Hang on I need to facks this
  699. [2017-05-07 23:21:56] <CorvusAtrox> Oh, I mean "Fack" is the actual name. I'm cool with razorback as an insult, but that is a point, maybe.
  700. [2017-05-07 23:22:54] <Mukora> For the record I don't think Veray has a species. Or if she does she doesn't know about them
  701. [2017-05-07 23:23:06] <Mukora> She was born in the woods to a jackal and a deer...
  702. [2017-05-07 23:24:12] <CorvusAtrox> Amusingly, when I asked Tagg about the Always on Edge thing, he suggested you have your character be a deer or something, so :P
  703. [2017-05-07 23:27:45] <CorvusAtrox> (Though, my reason for picking 'Fack' is apparently a Bavarian regionalism of the word 'pig' and I picked Bavarian because Bavarian in Bavarian is 'Boarisch')
  704. [2017-05-07 23:28:18] <Mukora> She does have deer ears
  705. [2017-05-07 23:28:29] <Mukora> And he animal companion is an elk
  706. [2017-05-07 23:29:31] <CorvusAtrox> Oh, huh, didn't notice the dears but true on the elk
  707. [2017-05-07 23:30:41] <CorvusAtrox> (Also he said he guessed she wouldn't react well to pranks)
  708. [2017-05-07 23:31:04] <Bocaj> "BOO!" "AHHHHHHHHH -murder elk-"
  709. [2017-05-07 23:34:37] <Mukora> Also I just realized the actual game is gonna be in a city? And I just got a big deer with knives on its head
  710. [2017-05-07 23:35:38] <KarkatTheDalek> Hmm...now that I think of it, should I make the Empire less evil?
  711. [2017-05-07 23:36:31] <Mukora> Empires can't be less evil.
  712. [2017-05-07 23:36:34] <CorvusAtrox> Actually, wait. Misread something. I should probably go with 'Zau' for Hannes' species instead. 'Fack' would probably describe kids
  713. [2017-05-07 23:36:45] <maxwellelvis> I think as soon as you give them an inquisition, it's already too late.
  714. [2017-05-07 23:37:44] <KarkatTheDalek> Eh, fair enough.
  715. [2017-05-07 23:38:03] <KarkatTheDalek> I just won't play Themis as an especially bad person.
  716. [2017-05-07 23:38:50] <Wackd> "Also I just realized the actual game is gonna be in a city?" I never said this.
  717. [2017-05-07 23:39:30] <maxwellelvis> It's going to START in one is all he said, I think
  718. [2017-05-07 23:39:54] <Wackd> Village. I said village.
  719. [2017-05-07 23:40:03] <maxwellelvis> Ah
  720. [2017-05-07 23:43:09] <Mukora> Oh.
  721. [2017-05-07 23:43:22] <Mukora> Sorry I misremembered.
  722. [2017-05-07 23:43:53] <Wackd> It's fine.
  723. [2017-05-07 23:44:05] <maxwellelvis> So, I have not yet decided if Oscar is from Earth, or from a Sweden-like country in this world.
  724. [2017-05-07 23:44:20] <maxwellelvis> Or if he's traveled to the past, or the future, or from another dimension or what.
  725. [2017-05-07 23:44:49] <Mukora> Didn't you say earlier he was from the future?
  726. [2017-05-07 23:45:12] <maxwellelvis> Oh yeah.
  727. [2017-05-07 23:45:16] <Mukora> Or is this one of these things where like. He might be from the future. But also the apocalypse probably happened? So who knows.
  728. [2017-05-07 23:45:43] <maxwellelvis> Yeah.
  729. [2017-05-07 23:46:15] <maxwellelvis> His clothes are a mish-mash of pirate coat, fur pants, and futuristic work boots and goggles.
  730. [2017-05-07 23:46:45] <maxwellelvis> He looks like a renegade Time Lord.
  731. [2017-05-07 23:46:56] <maxwellelvis> Oh yeah, and he has a bowler hat.
  732. [2017-05-07 23:48:02] <maxwellelvis> One of those really wide ones that bad guys wear.
  733. [2017-05-07 23:48:07] <CorvusAtrox> Is it secretly a robot seeking to change the future to take over?
  734. [2017-05-07 23:48:23] <maxwellelvis> If he was, I think he'd be a bit more well-armed.
  735. [2017-05-07 23:48:28] <maxwellelvis> Oh.
  736. [2017-05-07 23:48:31] <maxwellelvis> Sorry. Missed that.
  737. [2017-05-07 23:48:37] <maxwellelvis> I never saw the Robinsons movie.
  738. [2017-05-07 23:48:42] <CorvusAtrox> Ahhh
  739. [2017-05-07 23:49:04] <maxwellelvis> I read the book as a wee one and never understood why they needed to set the movie in the future.
  740. [2017-05-07 23:49:22] <maxwellelvis> In the book, they're just all extremely brilliant and eccentric people.
  741. [2017-05-07 23:49:39] <CorvusAtrox> Huh, interesting
  742. [2017-05-07 23:49:56] <maxwellelvis> Also, there's no Bowler Hat Guy.
  743. [2017-05-07 23:49:59] <maxwellelvis> Or dinosaur.
  744. [2017-05-07 23:50:03] <maxwellelvis> Or orphanage.
  745. [2017-05-07 23:50:13] <maxwellelvis> It does have the frogs though.
  746. [2017-05-07 23:50:24] <maxwellelvis> They're not genetically engineered though, just well-trained.
  747. [2017-05-07 23:53:26] <CorvusAtrox> Huh
  748. [2017-05-07 23:57:51] <KarkatTheDalek> So, are we planning on playing this any time soon?
  749. [2017-05-07 23:58:00] <KarkatTheDalek> Not tonight, obviously, but soon?
  750. [2017-05-07 23:58:29] <maxwellelvis> IDK.
  751. [2017-05-08 00:01:11] <KarkatTheDalek> Well, I think I'm done with this for tonight.
  752. [2017-05-08 00:01:20] <KarkatTheDalek> We'll talk more later, I suppose.
  753. [2017-05-08 00:01:23] ← KarkatTheDalek left (KarkatTheDa@sorcery-eikjnm.fuse.net):
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  755. [2017-05-08 00:28:27] ← maxwellelvis left (maxwellelvi@sorcery-04r68c.clv.wideopenwest.com):
  756. [2017-05-08 00:48:40] ← Mukora left (uid116384@sorcery-7m9pta.hathersage.irccloud.com): ""
  757. [2017-05-08 04:54:40] ⇐ CorvusAtrox quit (CorvusAtrox@sorcery-idrlah.cdrr.qwest.net): Quit: Leaving.
  758. [2017-05-08 04:55:10] → CorvusAtrox joined (CorvusAtrox@sorcery-idrlah.cdrr.qwest.net)
  759. [2017-05-08 08:30:42] ← CorvusAtrox left (CorvusAtrox@sorcery-idrlah.cdrr.qwest.net):
  760. [2017-05-14 22:10:30] → Joined channel #Salmagundi
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  763. [2017-05-14 22:10:30] * Channel timestamp is 1494814233
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