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CelestialSatyr

Omega - MM Boss - Skills

May 3rd, 2016
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  1. #Stage 1, this stage is from 100% to 50% of Omega's health!
  2.  
  3. OmegaArrowVolley:
  4. Cooldown: 10
  5. Skills:
  6. - message{m="<mob.name> used Volley of Arrows"} @PlayersInRadius{r=50}
  7. - effect:particles{p=flame;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  8. - arrowvolley{a=20;s=250;v=10;f=50;r=200} @PlayersInRing{min=1;max=20}
  9. - delay 20
  10. - arrowvolley{a=20;s=250;v=10;f=50;r=200} @PlayersInRing{min=1;max=20}
  11. - delay 20
  12. - arrowvolley{a=20;s=250;v=10;f=50;r=200} @PlayersInRing{min=1;max=20}
  13.  
  14. OmegaLightning:
  15. Cooldown: 10
  16. Skills:
  17. - message{m="<mob.name> used Lightning Storm"} @PlayersInRadius{r=50}
  18. - effect:particles{p=flame;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  19. - lightning @Ring{radius=30;points=16}
  20. - delay 20
  21. - lightning @Ring{radius=25;points=16}
  22. - delay 20
  23. - lightning @Ring{radius=20;points=16}
  24. - delay 20
  25. - lightning @Ring{radius=15;points=16}
  26. - delay 20
  27. - lightning @Ring{radius=10;points=16}
  28. - delay 20
  29. - lightning @Ring{radius=5;points=16}
  30.  
  31. OmegaMissile:
  32. Cooldown: 10
  33. Skills:
  34. - message{m="<mob.name> used Homing Missiles"} @PlayersInRadius{r=50}
  35. - effect:particles{p=flame;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  36. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RTT
  37. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RRT
  38. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RRT
  39. - delay 20
  40. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RRT
  41. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RRT
  42. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RRT
  43. - delay 20
  44. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RRT
  45. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RRT
  46. - missile{ot=MissileTick;oh=MissileHit;v=4;i=1;hR=1;vR=1;in=0.75} @RRT
  47.  
  48. MissileTick:
  49. Skills:
  50. - effect:particles{p=flame;a=1} @origin
  51.  
  52. MissileHit:
  53. Skills:
  54. - effect:particles{p=lava;a=100;hS=1;vS=1}
  55. - effect:sound{s=random.explode;v=1;p=0}
  56. - damage{a=5;1=false}
  57.  
  58. OmegaTeleport:
  59. Cooldown: 10
  60. Skills:
  61. - message{m="<mob.name> used Teleport"} @PlayersInRadius{r=50}
  62. - effect:particles{p=witchMagic;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  63. - teleport{spreadh=1;spreadv=0} @target
  64. - delay 1
  65. - effect:particles{p=witchMagic;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  66.  
  67. OmegaSlam:
  68. Cooldown: 10
  69. Skills:
  70. - message{m="<mob.name> used Slam"} @PlayersInRadius{r=50}
  71. - effect:explosion @Self
  72. - damage{amount=10} @PlayersInRadius{r=5}
  73. - throw{velocity=15;velocityY=5} @PlayersInRadius{r=5}
  74.  
  75. OmegaSummon:
  76. Skills:
  77. - message{m="<mob.name> Rise from the depths my minions, and slay these fools!"} @PlayersInRadius{r=50}
  78. - summon{type=WITHER_SKELETON;amount=5;radius=5} @Self
  79.  
  80. #This is where he transforms from Stage 1 to Stage 2!
  81.  
  82. OmegaDisguise:
  83. Cooldown: 100
  84. Skills:
  85. - message{m="<mob.name> has unleashed his true form!"} @PlayersInRadius{r=50}
  86. - effect:particles{p=largesmoke;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  87. - delay 5
  88. - effect:particles{p=largesmoke;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  89. - delay 5
  90. - effect:particles{p=largesmoke;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  91. - delay 5
  92. - effect:particles{p=largesmoke;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
  93. - disguise{d=Giant}
  94.  
  95. #These are the Stage 2 ability's! he will no longer use the ones from stage 1!
  96. FireBlast:
  97. Skills:
  98. - projectile{onTick=FireBlast-Tick;onHit=FireBlast-Hit;v=8;i=1;hR=1;vR=1}
  99. - message{m="<mob.name> used FireBlast!"} @PlayersInRadius{r=50}
  100.  
  101. FireBlast-Tick:
  102. Skills:
  103. - effect:particles{p=flame;amount=20;speed=0;hR=0.2;vR=0.2} @origin
  104.  
  105. FireBlast-Hit:
  106. Skills:
  107. - damage{a=20}
  108. - ignite{ticks=100} @target
  109.  
  110. Imprison:
  111. Skills:
  112. - prison{material=COAL_BLOCK;duration=150;breakable=false} @target
  113. - message{m="<mob.name> used Imprison!"} @PlayersInRadius{r=50}
  114. - effect:particles{p=flame;amount=1000;hSpread=2;ySpread=1;speed=0;yOFfset=0.5} @self
  115. - threat{amount=10000} @NearestPlayer
  116.  
  117. GroundSlam:
  118. Skills:
  119. - effect:explosion @Self
  120. - damage{amount=10} @PlayersInRadius{r=5}
  121. - throw{velocity=15;velocityY=5} @PlayersInRadius{r=5}
  122. - message{m="<mob.name> used Ground Slam!"} @PlayersInRadius{r=50}
  123.  
  124. #The meteor skill is from Roboboy64, not from me!
  125. MeteorShower:
  126. Cooldown: 10
  127. Skills:
  128. - message{m="<mob.name> used Meteor Shower!"} @PlayersInRadius{r=50}
  129. - summon{m=MeteorPointer;a=15;r=15}
  130.  
  131. MeteorPointerSpawn:
  132. Skills:
  133. - potion{type=INVISIBILITY;d=2000;l=1} @self
  134. - delay 200
  135. - skill{s=MeteorPointerFinish}
  136.  
  137. MeteorPointerFinish:
  138. Cooldown: 100
  139. Skills:
  140. - projectile{onTick=MeteorTick;onEnd=MeteorEnd;v=30;i=1;hR=2;vR=2;syo=75;sfo=20;mr=1000;d=500;sE=false} @Self
  141. - delay 500
  142. - remove{m=MeteorPointer} @Self
  143.  
  144. MeteorTick:
  145. Skills:
  146. - effect:particles{p=flame;a=15;vS=1.5;hS=1.5} @Origin
  147. - effect:particles{p=largesmoke;a=5;vS=1;hS=1} @Origin
  148. - effect:particles{p=largeexplosion;a=3;vS=0.75;hS=0.75} @Origin
  149.  
  150. MeteorEnd:
  151. Skills:
  152. - explosion{blockdamage=false;fire=true;yield=5} @Origin
  153. - remove{m=MeteorPointer} @Self
  154.  
  155. WitheredRain:
  156. Skills:
  157. - message{m="<mob.name> used Withering Skulls!"} @PlayersInRadius{r=50}
  158. - effect:particles{p=flame;amount=1000;hSpread=2;ySpread=1;speed=0;yOFfset=0.5} @self
  159. - shootskull{y=1;v=4} @RTT
  160. - delay 5
  161. - shootskull{y=1;v=4} @RTT
  162. - delay 5
  163. - shootskull{y=1;v=4} @RTT
  164. - delay 5
  165. - shootskull{y=1;v=4} @RTT
  166. - delay 5
  167. - shootskull{y=1;v=4} @RTT
  168. - delay 5
  169. - shootskull{y=1;v=4} @RTT
  170. - delay 5
  171. - shootskull{y=1;v=4} @RTT
  172. - delay 5
  173. - shootskull{y=1;v=4} @RTT
  174. - delay 5
  175. - shootskull{y=1;v=4} @RTT
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