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- Gameplay Rules:
- Standard physics will be used.
- **All** deployables are banned on Dangerous Crossing
- Banned/Limited Equipment & Perks:
- Pathfinder:
- None
- Infiltrator:
- Stealth
- Prism Mines
- Sentinel:
- SAP
- Rage
- Any Form of Claymore or Mine
- Drop Jammer
- Soldier:
- Proximity Grenades
- Shortfuse Grenades
- Raider:
- Plasma Gun
- Technician:
- Shortfuse Grenades
- Motion Sensors
- Repair Kits
- Both Turrets
- Juggernaut:
- None
- Brute:
- None
- Doombringer:
- Mines
- One force-field per team
- Class Limits:
- 1 Sniper
- Server Settings:
- Region
- North America Central
- Score Settings
- Score To Win: 7 captures
- Base Settings
- Base Objectives: Disabled
- Base Upgrades: Disabled
- Generator Regen: Disabled
- Generator Destroyable: Enabled
- Powered Deployables: Enabled
- Vehicle Settings
- Health Multiplier: 1.0
- Grav Cycle Limit: 2
- Grav Cycle Price: 1200
- Beowulf Limit: 1
- Beowulf Price: 20000
- Shrike Limit: 1
- Shrike Price: 50000
- Call-in Settings
- Powered Call-ins: Disabled
- Tactical Strikes: Disabled
- Orbital Strikes: Disabled
- Supply Drop: Active, 2000 credits, 30s cd, 2s buildup, ammo only disabled.
- Friendly Fire Settings
- Friendly Fire: Enabled
- FF Multiplier: 1.0
- FF on Deployables: Enabled
- FF on Base Assets: Enabled
- Kill Limit: Off
- Damage Limit: Off
- Time: Group stage games will have 10 minute overtime, playoffs will have unlimited overtime (60 minutes in server settings and the map will be restarted and played sudden death if the time limit expires).
- Points: Points are awarded as follows:
- 2 for a win
- 1 for a tie
- 0 for a loss
- Injects: The default position on injects is that they are banned from competition. Players caught using injects will be punished with permanent bans from competition. Expressly allowed injects are listed below:
- Magic Chain
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