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- # BEGIN CONFIG VARIABLES
- g_debug = 0 # Sets the level of debug information (0 - none).
- g_externaleditor = # Sets the external script editor eg. for Sublime Text 'sublime_text.exe %s:%i:%i'
- k_rendersync = 0 # Sync rendering FPS with game ticks ~ 30FPS
- g_sort = 1 # Type of sorting in the server browser
- g_filterplayerlower = 0 # Lower bound of players to filter on in the server browser
- g_filterplayerupper = 100 # Upper bound of players to filter on in the server browser
- g_filtergold = 2 # How to filter on modded servers in the server browser
- g_filterpass = 2 # How to filter on passworded servers in the server browser
- g_filtermode = # Which gamemode to filter on in the server browser
- g_filtercategory = 0 # Filter by Cooperative/Competitive game modes
- g_videorecording = 0 # If set to 1 will hide most of the interface for a clean video recording.
- m_width = 256 # Map generator width
- m_height = 128 # Map generator height
- m_seed = 666 # Map generator seed. Pick a random number. 0 will be random each time
- m_generator = Maps/generator_ctf_mountain.cfg # Map generator file config.
- auth_autologin = 0 # Should authentication be automatic on game start with saved password.
- auth_login = # Portal authentication login
- auth_remember = 0 # Portal authentication remembered
- sv_gamemode = WAR # The gamemode launched on start of dedicated server. This is the DIRECTORY name under Base/Rules!
- sv_mapcycle = # The default map cycle loaded on server start. See Base/Maps/mapcycle.cfg.example for an example. Leave blank if you want Rules to load their own cycle.
- sv_mapcycle_shuffle = 1 # Shuffle the map cycle or use maps in order?
- sv_mapautocycle = 1 # Auto-cycle on next map to next map in list
- sv_gravity = 9.81 # Sets the global physics gravity.
- sv_canpause = 1 # Determines whether the server can pause and sleep while there are no players to save CPU load.
- sv_test = 0 # This determines if the server is in development testing mode. For usage in scripts.
- sv_restart_on_update = 1 # The server closes and restarts itself if KAG update is detected - only done on map changes.
- g_measureperformance = 0 # Measures script performance. Reset to 0 after game restart. Use performance or performance2 console command to show.
- v_bpp = 32 # Requires v_restart to take effect.
- v_driver = 0 # Rendering driver (0 - null, 1 - software, 2 - software+, 5 - ogl).
- v_vsync = 0 # Vertical synchronization of video with monitor.
- v_uncapped = 0 # Set to 1 to not cap framerate at 30FPS; set to 0 if GPU is overheating
- v_showfps = 0 # Show the current FPS on screen.
- v_showminimap = 1 # Show minimap or not. Might solve performance issues.
- g_playerlistkey = 9 # The key used for showing the players list.
- g_screenshotkey = 115 # The key used for taking screenshots.
- g_reportbugkey = 116 # The key used for sending screen bug reports.
- g_tutorialkey = 112 # The key used for showing help.
- v_postprocess = 0 # Use fullscreen post processing effects.
- v_fastrender = 0 # Degrades visual quality for speed
- v_smoothsprites = 0 # Uses a filter to smoothen sprite pixels
- v_smoothmap = 0 # Uses a filter to smoothen map pixels
- v_screenshotquality = 100 # screenshotquality 92
- v_drawhud = 1 # v_drawhud 1
- g_fixedcamera = 1 # Uses a fixed camera on player. Disabling this makes the camera Soldat-like.
- g_kidssafe = 0 # Turns on/off violence & gore.
- s_soundon = 0 # Determines if the sound engine starts or not. Requires restart to turn sound on/off.
- s_volume = 0.5 # Sets the overall sound volume.
- s_musicvolume = 0.5 # Sets the music volume.
- s_effects = 1 # Use sound effects or not.
- s_system = 0 # Sets the sound system (0 autodetect; 1 DirectSound 8; 2 DirectSound; 3 Win MM; 4 ALSA; 5 Core Audio; 6 No sound.
- s_showmixer = 0 # Shows the music mixer debug.
- s_gamemusic = 1 # Plays music in game
- s_ambientmusic = 0 # Ambient music while playing game
- s_menumusic = 1 # Menu music on or off
- security_whitelist_active = 0 # Set to 1 to allow only the names in the whitelist or 0 to disallow the names in the blacklist
- security_whitelist = ../Security/whitelist.cfg # The file with the whitelist config
- security_blacklist = ../Security/blacklist.cfg # The file with the blacklist config
- security_ignorelist = ../Security/ignorelist.cfg # The file with the ignorelist config
- security_seclevs = ../Security/seclevs.cfg # The file with the seclev config
- n_graph = 0 # Shows the network activity graph.
- sv_maxplayers = 16 # Maximum number of players allowed ingame.
- sv_enable_joinfull = 1 # If set to 1 then privileged users (join_full seclev feature) may join the server when full.
- sv_reservedslots = 0 # Number of reserved slots (additional slots on top of the max, accessible only to privileged players).
- sv_ip = 0 # Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection.
- sv_ipv6 = 0 # Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection.
- sv_tcpr = 0 # Whether to enable the TCP RCON server on sv_port. Default: 0. Cannot be enabled on Windows.
- sv_register = 1 # Whether or not to register this server with the master list. You likely only want this set to 0 if this is a firewalled private server.
- sv_preferAF = 0 # Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available
- sv_enableIPv6 = 1 # Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!).
- sv_port = 50301 # Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall.
- cl_port = 50328 # Client communication port.
- sv_password = # Sets the server password.
- sv_rconpassword = # Sets the server remote console password.
- disable_seclevoutput = 1 # If set to 1 then loading seclevs will not print them out.
- sv_allow_globals_mods = 1 # If set to 1 global KAG moderators and admins can kick/ban players on server.
- sv_deltapos_modifier = 1 # Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase.
- sv_compression = 1 # Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server!
- sv_fastdeltas = 0 # Faster deltas mean less CPU intensive but more bandwidth used.
- cl_name = Peasant # Sets the players name.
- cl_clantag = # Sets the players clan name.
- cl_classnum = 0 # Sets the players class number.
- cl_team = 1 # Sets the players team number.
- cl_sex = 0 #
- cl_head = 255 #
- cl_hat = 0 #
- cl_joinaddress = 127.0.0.1:50301 # Client only! Join address for the GUI box in menu.
- cl_password = # GUI: Join password.
- sv_maxping = 450 # Max ping allowed on server after which player is kicked. Large ping players will slow down server.
- sv_maxping_warnings = 600 # Because of ping spikes, warnings are issued if a player has ping over max number.
- sv_maxhack_warnings = 25 # Maximum amount of warnings where server thinks player is hacking.
- sv_alloweditor = 1 # If set to 1 players that have RCON can start map editor on server
- sv_name = Just Another TTH Server # Sets the server name displayed in server browser.
- sv_info = Hello there # Sets the server info displayed in server browser.
- sv_global_bans = 0 # Determines whether the server uses the KAG accounts global ban data.
- u_transparency = 255 # Transparency of the game interface.
- u_showtutorial = 1 # Show controls tutorial
- u_shownames = 0 # Show team member names above head
- u_agreedterms = 0 # Agreed to terms
- c_dimension_x = 1 # Width of console in percents of screen.
- c_dimension_y = 0.9 # Height of console in percents of screen.
- c_linespacing = 1 # Space between lines in console.
- c_indent = 1 # Left indentation of messages in console.
- c_key = 36 # The key for opening and closing the console.
- c_history_size = 20 # Number of console commands stored in history.
- c_halign = 2 # Horizontal alignment of console 0-left, 1-center, 2-right.
- c_valign = 0 # Vertical alignment of console 0-top, 1-middle, 2-bottom.
- cc_linespacing = 1 # Space between lines in console.
- cc_indent = 8 # Left indentation of messages in console.
- cc_key = 84 # The key for opening and closing the chat.
- cc_key_team = 89 # The key for opening and closing the chat in team mode.
- cc_history_size = 25 # Number of console commands stored in history.
- cc_valign = 2 # Vertical alignment of console 0-top, 1-middle, 2-bottom.
- cc_killfeed = 0 # Show kill feed in chat console?
- g_reloadfiles_count = 0 # How many files to tick forward the file reloader each frame. High numbers will cause filesystem rape and lag.
- g_reloadfiles_wait = 0 # How long to wait between updates to the file reloader.
- g_rendergraph = 0 # Debug/optimization info. Turns on/off the rendering time graph.
- g_particlegraph = 0 # Debug/optimization info. Turns on/off particle performance graph.
- g_physicsgraph = 0 # Debug/optimization info. Turns on/off the physics time graph.
- g_scriptsgraph = 0 # Debug/optimization info. Turns on/off the scripts time graph.
- # END OF CONFIG
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