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- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "Engine.h"
- #include "ShooterTutorial.generated.h" // //without this you will get compile error after GENERATED_USTRUCT_BODY() - always add .generated.h
- UENUM(BlueprintType) //"BlueprintType" is essential to include so you can create this enum in Blueprints.
- enum class ELevelEnemyType : uint8 // Name of Enum. Need starts with 'E'. This enum will hold type of enemies inside the level. Just as information in level selection screen.
- {
- ET_Robots UMETA(DisplayName = "Robots"),
- ET_Humans UMETA(DisplayName = "Humans"),
- ET_Aliens UMETA(DisplayName = "Aliens")
- };
- UENUM(BlueprintType) //"BlueprintType" is essential to include so you can create this enum in Blueprints.
- enum class ELevelDifficulty : uint8 // This enum will hold level difficulty displayed in level selection screen.
- {
- LD_Easy UMETA(DisplayName = "Easy"),
- LD_Medium UMETA(DisplayName = "Medium"),
- LD_Hard UMETA(DisplayName = "Hard")
- };
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