Advertisement
shnen

Charizard Council Discussion

Apr 21st, 2012
58
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.50 KB | None | 0 0
  1. 01[15:02] <@NatGeo> i say we do charizard to get it over with
  2. [15:02] <+Limi> !!!!"!"§°!§!°"§!"^13^1"
  3. 15[15:02] * Steamroll sets mode: +v Luck
  4. 01[15:02] <@NatGeo> limi....
  5. [15:02] <+Limi> i never see zard
  6. [15:02] <+Luck> o
  7. [15:02] <+Limi> i never use zard
  8. [15:02] <+Luck> a lot of power
  9. [15:02] <+Limi> so i can't say anything
  10. [15:02] <+cbb> I see it all the time
  11. [15:02] <@Steamroll> seen used
  12. [15:02] <+Luck> what you see is irrelevant
  13. [15:02] <+cbb> lol
  14. [15:02] <@Steamroll> eh
  15. [15:02] <@DTC> ok then don't
  16. [15:02] <+Luck> usages are relevant
  17. [15:02] <@DTC> talk about it
  18. [15:02] <+Luck> anyway
  19. 01[15:03] <@NatGeo> ok
  20. [15:03] <+Luck> are we starting with zard? :x
  21. 01[15:03] <@NatGeo> personally i don't find it broken
  22. 01[15:03] <@NatGeo> yes we are
  23. [15:03] <+Limi> i shan't, dtc
  24. [15:03] <+Luck> ok
  25. 01[15:03] <@NatGeo> i don't find it broken because:
  26. [15:03] <@DTC> I find sun Charizard broken
  27. 01[15:03] <@NatGeo> 1) it's quad sr weak and easy to revenge kill
  28. 01[15:03] <@NatGeo> (ps this is the reason we didn't ban gorebyss)
  29. [15:03] <+Keiran> Sun is really uncommon though
  30. [15:03] <@DTC> Charizard isn't that easy to revenge kill
  31. 01[15:03] <@NatGeo> 2) opposing rain teams can still do a number
  32. [15:03] <@DTC> Not everyone runs offense
  33. [15:03] <+Limi> byss is easy to revenge kill!?
  34. [15:03] <+Luck> ????
  35. [15:03] <@DTC> And Gorebyss couldn't nuke stuff either
  36. 01[15:03] <@NatGeo> most people should run a scarfer anyways
  37. [15:04] <+cbb> Specs Zard hits really really hard, 2hko'ing nearly everything, Scarf is faster than a lot of common scarfers and can easily demolish weakened teams
  38. [15:04] <+Limi> every team is forced to carry a fucking scarfer out of a rather limited pool
  39. [15:04] <+cbb> if anything I'd want zard banned or the specs set though
  40. [15:04] <+cbb> *for
  41. [15:04] <+Keiran> Scarfers are great in general anyway
  42. 01[15:04] <@NatGeo> if we're only banning it for one set i don't see why we ban it in the first place
  43. [15:04] <+Luck> yeah Specs
  44. [15:04] <+Luck> lol natgeo
  45. [15:04] <@DTC> I don't think Zard is that bad outside of the sun
  46. [15:04] <+Luck> you ban a pokemon because it's broken
  47. [15:04] <@Steamroll> Natgeo, exca was banned for one set
  48. [15:04] <+Luck> if one set is the broken one
  49. [15:04] <+Luck> you ban the pokemon
  50. [15:04] <+Ginku> if one set is broken then the pokemon is quite obviously broken too
  51. [15:04] <@Steamroll> so was P-Z
  52. [15:04] <+Ginku> ???
  53. [15:04] <%Raseri> scarfzard is a great zard
  54. 01[15:04] <@NatGeo> steamroll excadrill really only HAD one viable set.....
  55. [15:04] <@DTC> so let's talk Charizard outside of the sun
  56. 01[15:05] <@NatGeo> ok
  57. 01[15:05] <@NatGeo> so assuming that
  58. [15:05] <+Luck> exca has 2 sets lol
  59. [15:05] <@Steamroll> that's the point natgeo xD
  60. 01[15:05] <@NatGeo> which pokemon can tank its hits and ko it?
  61. [15:05] <+Luck> spinner and LO sd
  62. [15:05] <+Luck> but this is not the place to talk about it
  63. [15:05] <+cbb> in sun its a pretty clear case imo but sun can't really be assumed at all times so we're leaving that out of here for now right??
  64. [15:05] <+Luck> not many
  65. [15:05] <@Steamroll> natgeo shuckle can
  66. [15:05] <+Djangoo> Specs zard still hits really really hard outside sun
  67. [15:05] <@Steamroll> :D
  68. [15:05] <+Luck> if talking about zard
  69. [15:05] <+cbb> unless the particular zard runs sunny day
  70. 01[15:05] <@NatGeo> yes cbb
  71. [15:05] <@DTC> Why not use Magmortar outside of the sun?
  72. [15:05] <+cbb> okay
  73. 01[15:05] <@NatGeo> yeah exactly
  74. [15:05] <@DTC> Charizard gets STAB flying and more Speed
  75. 01[15:05] <@NatGeo> @ dtc
  76. [15:05] <+Luck> zard is faster
  77. [15:05] <+cbb> because base 100 is actually HUGE compared to base 83
  78. [15:05] <+Luck> and has a 2nd stab
  79. [15:05] <+Luck> that is a lot more useful
  80. [15:05] <+cbb> like it outspeeds many common threats
  81. 01[15:05] <@NatGeo> charizard is very fast
  82. [15:06] <+Luck> I mean, early game you spam air slash usually with zard
  83. 01[15:06] <@NatGeo> but there are some pokemon that can deal with it
  84. [15:06] <@DTC> however, it's weak 4x weak to SR, has less Special Attack, has no Thunderbolt, and can't switch into sleeping moves
  85. [15:06] <+cbb> jynx, bambi, sawk
  86. [15:06] <+cbb> who magmortar fails to outspeed
  87. [15:06] <+cbb> they both have their obvious merits of course
  88. [15:06] <@DTC> Sawk is usually Adamant or scarfed
  89. 01[15:06] <@NatGeo> yea you can outspeed all of them if scarfed
  90. [15:06] <+Limi> tbolt isn't that big
  91. [15:06] <+cbb> Jolly CB is better than adamant js
  92. 01[15:06] <@NatGeo> assuming no sun
  93. [15:06] <+cbb> if only for magmortar
  94. 01[15:06] <@NatGeo> tbolt is big
  95. [15:06] <@DTC> true, but that 4x weakness to sr is huge
  96. [15:06] <@Steamroll> zard is the 23rd fastest mon
  97. [15:06] <@Steamroll> tied for*
  98. 01[15:06] <@NatGeo> 23rd!
  99. [15:06] <@DTC> Magmortar isn't that common in this meta for whatever reason
  100. [15:06] <@Steamroll> in NU
  101. 01[15:06] <@NatGeo> yeah
  102. [15:06] <+Limi> what does it hit?
  103. [15:06] <+Djangoo> eh, zard only needs to switch in once to wreck face
  104. [15:06] <@DTC> it's kind of sad
  105. [15:07] <+Limi> (noob question <_<)
  106. [15:07] <+cbb> I don't think TBolt is _that_ big considering that its only for mantine
  107. 01[15:07] <@NatGeo> limi it hits most water-types
  108. [15:07] <@Steamroll> because zard does it "better"
  109. [15:07] <+cbb> air slash 2hkos all waters doesnt it?
  110. [15:07] <+Limi> mantine lol
  111. [15:07] <+cbb> assuming specs
  112. [15:07] <@Steamroll> lol mantine
  113. [15:07] <+Keiran> I honestly prefer Magmortar to 'zard
  114. [15:07] <+Luck> yes
  115. [15:07] <+Limi> there are no waters
  116. [15:07] <+Limi> quag
  117. [15:07] <+cbb> well
  118. [15:07] <+Limi> alomomola
  119. 01[15:07] <@NatGeo> alomomola?
  120. [15:07] <+Limi> and that's it
  121. [15:07] <+cbb> samurott
  122. [15:07] <+cbb> quag
  123. [15:07] <+cbb> all get destroyed by sair slash anyway
  124. 01[15:07] <@NatGeo> yeah those
  125. [15:07] <+cbb> so tbolt is kind of a moot point imo
  126. [15:07] <@DTC> I like how Magmortar can just spam Fire Blast. Even resists can't take the Fire Blast's well
  127. 01[15:07] <@NatGeo> well taht's the same thign with zard
  128. [15:07] <@DTC> Charizard's Fire Blasts are weaker
  129. 01[15:07] <@NatGeo> except faser
  130. 01[15:07] <@NatGeo> *faster
  131. [15:07] <@DTC> And he has less chances to spam it
  132. 01[15:07] <@NatGeo> because of its hazard weakness
  133. [15:08] <+Djangoo> show me something that mamortar 2hkos that zard won't
  134. 01[15:08] <@NatGeo> assuming no sun?
  135. [15:08] <@DTC> k, hold on
  136. [15:08] <+Djangoo> well zards most dangerous in sun
  137. 01[15:08] <@NatGeo> yeah
  138. 01[15:08] <@NatGeo> for now
  139. 01[15:08] <@NatGeo> we're assuming
  140. 01[15:08] <@NatGeo> no sun
  141. [15:08] <+Djangoo> k
  142. [15:08] <+cbb> by the way
  143. [15:08] <+Keiran> Sun's a really inconsistent play style
  144. 05[15:08] * NatGeo is now known as NatCounciling
  145. [15:08] <+Luck> I fail to see how couldn't Charizard be broken. To start it off, it has a very good stats distribution (base 100 speed and 109 attack), it has a great typing offensively that gives him a "brute force" stab that it's already difficult to wall (Fire Blast) + another STAB you can spam easily early game with no immunities, and the resistors fears Fblast
  146. 01[15:08] <@NatCounciling> yeah exactly keiran
  147. [15:09] <+cbb> timid magmortar reaches 283 speed and 349 satk while modest charizard reaches 299 and 348
  148. [15:09] <+Djangoo> lol essays
  149. [15:09] <+cbb> they're about equal but that speed helps against stuff like sawk
  150. [15:09] <+cbb> ENORMOUSLY
  151. [15:09] <+Luck> bs limit
  152. 01[15:09] <@NatCounciling> lol luck
  153. 01[15:09] <@NatCounciling> anyways i guess you could say how zard is broken but
  154. 01[15:09] <@NatCounciling> sr is still really common
  155. [15:09] <+Luck> yeah
  156. 01[15:09] <@NatCounciling> it can't switch in more than twice most of the time
  157. 01[15:10] <@NatCounciling> which really hurts it
  158. [15:10] <+Djangoo> it only needs to get in twice though
  159. [15:10] <+cbb> yeah I see the problem
  160. [15:10] <+Luck> and Zard OHKOs all the stealth rockers bar Sturdy abusers
  161. [15:10] <+cbb> spinning isn't easy in NU by any means
  162. [15:10] <+Luck> ???
  163. 01[15:10] <@NatCounciling> luck most sr is set up early
  164. [15:10] <+Limi> kecleon!
  165. 01[15:10] <@NatCounciling> ?
  166. [15:10] <+Limi> SpD miltank!
  167. [15:10] <+Luck> lead with zard
  168. [15:10] <+cbb> but the same applies for zards side
  169. [15:10] <+Luck> problem solved
  170. 01[15:10] <@NatCounciling> limi miltank is 2KOed
  171. [15:10] <@DTC> Charizard doesn't OHKO the most common Regirock varient
  172. [15:10] <+Luck> there's wifi clause
  173. [15:10] <+cbb> they'll have SR up as well
  174. 01[15:10] <@NatCounciling> luck they still get it up
  175. [15:10] <+cbb> which means it can come in twice
  176. 01[15:10] <@NatCounciling> and besides
  177. [15:10] <+Limi> is it
  178. [15:10] <+cbb> and kill two pokes
  179. [15:10] <+cbb> after which is has done its job
  180. [15:10] <+cbb> pretty much
  181. 01[15:10] <@NatCounciling> most sr setters
  182. [15:10] <+Limi> ehh i'm out
  183. 01[15:10] <@NatCounciling> w/ sturdy
  184. 09[15:10] * +Limi (just@be.different.be.daring.be.crazy) has left #nucouncil
  185. 01[15:10] <@NatCounciling> beat zard
  186. 01[15:10] <@NatCounciling> 1v1
  187. [15:10] <@DTC> 68.13 - 80.76%
  188. 01[15:10] <@NatCounciling> mostly golem anyways
  189. [15:10] <+Luck> that's why I wrote "bar sturdy abuse"
  190. [15:10] <@DTC> and we all know how fblast sucks dick
  191. 01[15:11] <@NatCounciling> !
  192. [15:11] <+Luck> lolk
  193. [15:11] <+Luck> fire blast on specszard is amazing
  194. 01[15:11] <@NatCounciling> ok anyways
  195. 01[15:11] <@NatCounciling> sr is really common and its not that hard to keep up
  196. [15:11] <+Luck> the speed is what sets it apart from other strong attackers such as Emboar
  197. [15:11] <@DTC> nah I mean focus blast
  198. [15:12] <+Keiran> The only decent spinner is Cryo
  199. 01[15:12] <@NatCounciling> hence all you really need is sr + faster mon / sucker punch
  200. [15:12] <+Luck> also there are other zard sets
  201. [15:12] <@DTC> not fire blast, although that misses a lot too
  202. [15:12] <+Djangoo> the thing is the charizard user WILL have a way to keep sr away
  203. [15:12] <@DTC> I like life orb charizard the best
  204. 01[15:12] <@NatCounciling> yeah dtc
  205. [15:12] <+Djangoo> marowak or a spinner
  206. [15:12] <+Luck> yeah nat
  207. [15:12] <@DTC> with roost
  208. [15:12] <+Luck> those are 2 pokes in your team
  209. 01[15:12] <@NatCounciling> and the thing is
  210. 01[15:12] <@NatCounciling> most sun teams
  211. 01[15:12] <@NatCounciling> don't carry a spinner
  212. [15:12] <+Luck> just for zard
  213. [15:12] <@DTC> it isn't so reliant on sr users
  214. 01[15:12] <@NatCounciling> at elast in my experience
  215. [15:12] <@DTC> err
  216. [15:12] <@DTC> rapid spinning
  217. [15:12] <@DTC> and keeping sr away
  218. [15:12] <+Luck> LO roost zard
  219. 01[15:12] <@NatCounciling> and even on non weather teams w/ charizard
  220. [15:12] <+Luck> is another great set
  221. 01[15:12] <@NatCounciling> rapid spin is tough to pull off
  222. 01[15:12] <@NatCounciling> yeah lo roost is a cool set
  223. [15:12] <@DTC> I don't like that specs you usually only have 1-2 shots
  224. [15:13] <+Keiran> I've only used Scarf
  225. [15:13] <+cbb> well specs will mostly get two kills
  226. [15:13] <@DTC> Although it can take down a Pokemon or two with good prediction -- possibly even more
  227. [15:13] <+cbb> if you do it right
  228. 01[15:13] <@NatCounciling> scarf doesn't get quite as many KO's
  229. [15:13] <+cbb> even with SR
  230. 01[15:13] <@NatCounciling> but its hella fast
  231. [15:13] <+cbb> at which point it has done tis job
  232. [15:13] <+cbb> *its
  233. 01[15:13] <@NatCounciling> yeah
  234. [15:13] <+Keiran> I use it because it outspeeds everything, sans like scarfccino
  235. 01[15:13] <@NatCounciling> which is good!
  236. [15:13] <@Steamroll> the thing I didn't like about zard
  237. [15:13] <@Steamroll> was that if you played it right
  238. [15:13] <@DTC> wow, wartortle counters non-sun zard
  239. [15:13] <@Steamroll> nothing could stand to it
  240. [15:14] <@DTC> meh it sucks
  241. [15:14] <+Keiran> DTC
  242. [15:14] <+Luck> wartortle excellent poke
  243. [15:14] <@Steamroll> fuck wartortle @_@
  244. [15:14] <+cbb> wartortle the best
  245. [15:14] <+Keiran> its scald does 45%
  246. [15:14] <@Steamroll> ^
  247. 01[15:14] <@NatCounciling> steamroll
  248. 01[15:14] <@NatCounciling> any mon played right
  249. [15:14] <+Keiran> if charizard has roost
  250. 01[15:14] <@NatCounciling> is good
  251. [15:14] <+Keiran> 'zard wins
  252. 01[15:14] <@NatCounciling> that can be applied to anything
  253. [15:14] <+Luck> zard wins vs anything
  254. [15:14] <@Steamroll> Nat I mean with rocks up
  255. [15:14] <@DTC> usually roost zard uses lo
  256. [15:14] <@Steamroll> ^
  257. 01[15:14] <@NatCounciling> yea
  258. [15:14] <@DTC> also wartortle carries toxic
  259. [15:14] <@Steamroll> I didn't like using roost on zard tbh
  260. [15:14] <+Luck> yeah
  261. [15:14] <@DTC> because it can't do much otherwise
  262. [15:14] <+Luck> and when zard is in Blaze range
  263. 01[15:14] <@NatCounciling> yeah steamroll
  264. [15:14] <+Luck> wartortle dies
  265. [15:14] <@Steamroll> once you switched it in
  266. [15:14] <+Luck> amazing gameplan
  267. 01[15:14] <@NatCounciling> i just find it way too frail
  268. [15:15] <+Luck> you'll have to toxic
  269. [15:15] <+Luck> then rest stall
  270. [15:15] <@Steamroll> it was pretty much dead at the end
  271. [15:15] <+Luck> good way to beat zard
  272. [15:15] <@Steamroll> and the amount of damage you did
  273. [15:15] <@Steamroll> really gave you an upper hand
  274. 01[15:15] <@NatCounciling> yeah
  275. [15:15] <+cbb> the fact that you even have to use wartortle to beat zard is
  276. [15:15] <+cbb> kind of stupid in my opinion
  277. [15:15] <@Steamroll> sad///
  278. [15:15] <+Djangoo> yeah
  279. [15:15] <@DTC> Charizard's air slash to Wartortle: 28.26 - 33.54%
  280. [15:15] <@DTC> nah that's only one check
  281. [15:15] <+cbb> even as a spinner its pretty bad
  282. [15:15] <@Steamroll> lol
  283. [15:15] <+Djangoo> considering wartortle as a legit mon is just wrong
  284. [15:15] <@DTC> there isn't much more than that, unfortunately
  285. [15:15] <@Steamroll> less than
  286. [15:15] <@Steamroll> 1% chance
  287. [15:15] <@Steamroll> to 3hko
  288. [15:15] <@Steamroll> THAT is sad
  289. [15:15] <+cbb> flinch
  290. [15:15] <+cbb> gg
  291. 01[15:16] <@NatCounciling> its a decent mon
  292. [15:16] <+Keiran> lol
  293. [15:16] <@DTC> dragonair, grumpig, quagsire, flareon
  294. 01[15:16] <@NatCounciling> i mean if you have to use it as a counter to non sun charizard
  295. 01[15:16] <@NatCounciling> so be it
  296. [15:16] <@Steamroll> flareon is a good special check
  297. [15:16] <+cbb> doesn't flareon die to specs
  298. [15:16] <@Steamroll> at least HP rock 2hkos
  299. [15:16] <+Luck> no
  300. [15:16] <+Djangoo> needs sun to beat flareon
  301. [15:16] <@Steamroll> no it doesn't
  302. [15:16] <+Luck> but flareon can't do shit back
  303. [15:16] <+Luck> oh
  304. [15:16] <+cbb> oh
  305. [15:16] <+Luck> hp rock flareon
  306. 01[15:16] <@NatCounciling> or just
  307. 01[15:16] <@NatCounciling> wish + protect
  308. 01[15:16] <@NatCounciling> stalling
  309. [15:16] <@DTC> Charizard's Air Slash to Flareon: 32.63 - 38.92%
  310. [15:16] <+Luck> amazing set
  311. [15:16] <+cbb> k
  312. [15:16] <@DTC> yeah flareon needs toxic or hp rock to bet it lol
  313. [15:16] <+Luck> air slash has 30% to flinch
  314. [15:16] <+Luck> js
  315. [15:16] <+Djangoo> I actually ran hp rock flareon
  316. [15:16] <+cbb> yeah i wasn't sure about that one
  317. [15:16] <+Keiran> specs in sun is virtually non-existent
  318. [15:16] <+Djangoo> lol
  319. [15:16] <@Steamroll> luck I used it to good success
  320. [15:16] <@DTC> beat*
  321. [15:16] <@DTC> which is kind of sads
  322. [15:16] <@DTC> sad*
  323. [15:16] <@Steamroll> when people didn't switch zard out
  324. [15:16] <@Steamroll> xD
  325. [15:17] <+cbb> actually it needs hp rock
  326. [15:17] <+cbb> to beat LO roost
  327. [15:17] <@Steamroll> to beat any zard tbh
  328. [15:17] <+cbb> otherwise you'll just get stalled out of wishtect
  329. [15:17] <+Luck> subtoxic zard, anyone???
  330. [15:17] <+Djangoo> lol sub toxic zard
  331. [15:17] <@DTC> I tried sub roost toxic
  332. [15:17] <@Steamroll> rather would subSD
  333. 01[15:17] <@NatCounciling> we're deciding tiering not theorymoning -_-
  334. [15:17] <@DTC> not very good lol
  335. 01[15:17] <@NatCounciling> sub sd isn't that good haha
  336. [15:17] <@Steamroll> eh
  337. 01[15:17] <@NatCounciling> most physical sets don't work from my experiaence
  338. [15:17] <@DTC> http://www.honko2.freehosting.com/coverage_calc.html
  339. 01[15:17] <@NatCounciling> dragon dance =[
  340. [15:17] <+cbb> yeah the physical sets are kind of underwhelming
  341. [15:18] <+cbb> for me
  342. 01[15:18] <@NatCounciling> even with that attack
  343. [15:18] <+cbb> the special sets are the real threats
  344. 01[15:18] <@NatCounciling> specs mostly!
  345. [15:18] <+Luck> they are cool because they get some kills here and there but yeah, special sets (mainly specs and LO roost) are the most threatening ones
  346. 01[15:18] <@NatCounciling> which is really weak to sr....
  347. 01[15:18] <@NatCounciling> which brings me back to my point!
  348. 01[15:18] <@NatCounciling> a lot of offensive mons / sr check zard nicely
  349. [15:18] <+Luck> sunny day is a threat but not that used
  350. 01[15:18] <@NatCounciling> yeah luck
  351. [15:18] <+Djangoo> on the point of sr
  352. [15:19] <+Luck> I mean, of course you should account it, but heh
  353. [15:19] <+Djangoo> the charizard user is going to have some sort of support to get rid of / prevent sr
  354. [15:19] <+Luck> natu
  355. [15:19] <+Djangoo> its going to go up sometimes, but not every match
  356. [15:19] <@DTC> there aren't many good sr users
  357. [15:19] <@Steamroll> natu natu!
  358. [15:19] <@DTC> err
  359. 01[15:19] <@NatCounciling> golem maybe?
  360. [15:19] <@DTC> rapid spin
  361. 01[15:19] <@NatCounciling> yeah dtc i was about to say haha
  362. 01[15:19] <@NatCounciling> anyways:
  363. [15:19] <+Djangoo> you don't need spin
  364. [15:19] <+Luck> delibird
  365. [15:19] <+Djangoo> something like marowak
  366. [15:19] <@Steamroll> prankster taunters!
  367. [15:19] <+Djangoo> or CB Rampardos
  368. 01[15:19] <@NatCounciling> rapid spin isn't too very common in nu atm
  369. [15:19] <@Steamroll> MURKROW :D
  370. [15:19] <+cbb> they all fail
  371. 01[15:19] <@NatCounciling> so charizard isn't getting that support
  372. [15:19] <+cbb> against regirock
  373. [15:19] <+cbb> just saying
  374. [15:19] <@DTC> lol murkrow sucks
  375. 01[15:19] <@NatCounciling> and on sun
  376. [15:19] <@DTC> you taunt the rock-type and it kills youy
  377. [15:19] <@DTC> you*
  378. [15:20] <@Steamroll> lol
  379. 01[15:20] <@NatCounciling> you have no rapid spinners whatsoever p much
  380. [15:20] <+Luck> well the point is
  381. [15:20] <+Luck> if they see zard in your team
  382. [15:20] <+cbb> even if you do
  383. [15:20] <@Steamroll> FS taunt liepard
  384. [15:20] <@Steamroll> :D
  385. [15:20] <+Luck> they'll try to get SR up
  386. [15:20] <+Luck> asap
  387. [15:20] <+Luck> also
  388. [15:20] <@Steamroll> ^
  389. [15:20] <+Luck> use taunt bibarel
  390. [15:20] <+Luck> problem solved
  391. [15:20] <+cbb> misdreavus is common and cockblocks every spinner except wartortle and SD lum berry armaldo
  392. [15:20] <+Djangoo> it may not be common in NU but the charizard teams will have it
  393. [15:20] <@Steamroll> they lead with the setter tbh
  394. [15:20] <@Steamroll> if you run zard
  395. 01[15:20] <@NatCounciling> yeah
  396. 01[15:20] <@NatCounciling> getting sr up
  397. [15:20] <+Djangoo> so you can lead with something that stops the setter
  398. 01[15:20] <@NatCounciling> is the main thing
  399. 01[15:20] <@NatCounciling> and the most common sr setters are golem and armaldo in my experience
  400. [15:20] <@Steamroll> djangoo that's what I usually do :P
  401. [15:21] <+Luck> so to check zard I'd need a: SR b: a spin blocker OR hope my opp isn't supporting zard?
  402. [15:21] <+cbb> I see regirock a lot
  403. [15:21] <@DTC> also guys, keep in mind this is just a preliminary council meeting; there won't be any votes until after the 3rd council meeting
  404. 01[15:21] <@NatCounciling> ye
  405. [15:21] <+cbb> nothing but taunt really stops regirock
  406. [15:21] <+cbb> from getting up SR
  407. [15:21] <+Luck> taunt Sawk
  408. [15:21] <@Steamroll> thunder wave cbb
  409. 01[15:21] <@NatCounciling> luck is taunt sawk common?
  410. [15:21] <@Steamroll> amphy is great for it
  411. 01[15:21] <@NatCounciling> no! :P
  412. [15:21] <+cbb> yeah well
  413. [15:21] <@Steamroll> :D
  414. [15:21] <+Luck> no
  415. [15:21] <+cbb> so zard is pretty much
  416. [15:21] <+cbb> split opinions?
  417. [15:22] <+Djangoo> well considering Regirock is probably going to be their zard check
  418. [15:22] <+Luck> yeah looks like
  419. [15:22] <+Djangoo> you can just cripple it as it sets up sr
  420. [15:22] <+Keiran> quick poll?
  421. 01[15:22] <@NatCounciling> altaria is probably the best zard check
  422. [15:22] <+Djangoo> and zard then rapes anyway
  423. [15:22] <+Luck> regirock loves switching into focus blast
  424. [15:22] <+Luck> you guys forget that
  425. [15:22] <+Luck> after 2 sr switch ins
  426. 01[15:22] <@NatCounciling> since a) it can switch in on fire blast and anything besides hp ice
  427. [15:22] <+Luck> you activate blaze
  428. [15:22] <@DTC> I'm more threatened by LO Charizard
  429. [15:22] <+cbb> BLAZE
  430. [15:22] <@DTC> Because it can Roost off damage and switch attacks
  431. [15:22] <+Luck> blaze zard outright blasts everything bar flareon
  432. [15:22] <+Luck> and other flash firers
  433. [15:22] <+Djangoo> yeah if you can get it in blaze range something dies
  434. [15:22] <+cbb> but yeah I think both are amazing sets
  435. [15:22] <@DTC> Rapidash is pretty common
  436. 01[15:22] <@NatCounciling> the most common set is solar power....
  437. 01[15:23] <@NatCounciling> ?
  438. [15:23] <@Steamroll> if you get in blaze range
  439. [15:23] <+Luck> yeah and rapidas can't switch into air slash
  440. [15:23] <@DTC> That's in the sun natgeo
  441. [15:23] <@Steamroll> carry something that walls fire moves
  442. [15:23] <+Djangoo> I wouldn't run solar power outside sun
  443. [15:23] <+Luck> also if you don't run sun
  444. [15:23] <+Luck> there's no point in using solar power
  445. 01[15:23] <@NatCounciling> oh ok dtc
  446. [15:23] <+Luck> unless you are like, desperate to revenge kill sunny day sweepers with scarfzard
  447. [15:23] <@DTC> yeah rapidash is a bit risky if sr is up
  448. [15:23] <@DTC> it takes like 70% minimum from specs air slash
  449. [15:23] <+Luck> how much does dash take
  450. [15:23] <+Luck> oh
  451. [15:23] <@DTC> 71.95 - 84.5%
  452. [15:23] <+Luck> yeah see
  453. [15:24] <+Luck> not a good switch in
  454. [15:24] <+cbb> 252SpAtk Choice Specs Solar Power Charizard (Neutral) Air Slash vs 4HP/0SpDef Flash Fire Rapidash (Neutral): 71% - 84% (195 - 231 HP). Guaranteed 2HKO.
  455. [15:24] <+cbb> bs
  456. [15:24] <+cbb> dtc ninja
  457. [15:24] <@Steamroll> especially if you can't get rid of rocks
  458. [15:24] <@DTC> but it's not like charizard will have perfect prediction every time
  459. [15:24] <@Steamroll> ...
  460. [15:24] <+Luck> yeah granted
  461. [15:24] <+Luck> but air slash is the move you spam
  462. [15:24] <+Luck> early game
  463. [15:24] <+Luck> usually
  464. [15:24] <+Djangoo> neither side will have perfect prediction
  465. [15:24] <%Raseri> ok so where are we in the discussion>
  466. [15:24] <%Raseri> i got dragged into the PO WCOP
  467. 01[15:24] <@NatCounciling> i think we're still where we started :P
  468. [15:24] <+Djangoo> lol
  469. [15:24] <+Luck> charizard
  470. [15:24] <@DTC> we're discussing our thoughts on charz
  471. [15:24] <+Luck> lol
  472. 01[15:24] <@NatCounciling> i.e. split!
  473. [15:24] <@DTC> charizard*
  474. [15:25] <+Luck> yeah what nat said
  475. [15:25] <+cbb> they're more likely to switch rapidash into it than something that can take air slash
  476. [15:25] <+cbb> such as a steel type or whatever
  477. [15:25] <+cbb> lol
  478. [15:25] <+Luck> yeah
  479. [15:25] <+Luck> the problem with zard is that what walls air slash
  480. [15:25] <+Luck> loses to fire blast
  481. [15:25] <@DTC> I switch probopass in on zard all the time
  482. [15:25] <@DTC> !
  483. [15:25] <+Luck> or focus blast at worst
  484. [15:25] <+cbb> probopass strong
  485. [15:25] <%Raseri> focus blast doesnt seem that common
  486. [15:25] <+Luck> lol
  487. 01[15:25] <@NatCounciling> yeah what dtc said
  488. [15:25] <%Raseri> from what ive seen
  489. 01[15:25] <@NatCounciling> air slash is easy to take, and there a few mons that can handle a fire blast
  490. 01[15:25] <@NatCounciling> etc. etc. and vice versa
  491. 01[15:26] <@NatCounciling> on that note people need to use spDef altaria more :D
  492. [15:26] <+Luck> what
  493. [15:26] <@Steamroll> I never see zards running Fblast any more...
  494. [15:26] <+Luck> fire blast air slash focus blast hp ice
  495. [15:26] <@Steamroll> it's odd
  496. [15:26] <+Luck> I've always used that
  497. [15:26] <+Luck> it's not
  498. [15:26] <@DTC> specs fire blast does this much damage to probo: 43.2 - 51.23%
  499. [15:26] <+Luck> you hit the rock types
  500. [15:26] <+Luck> lol
  501. [15:26] <+Djangoo> what else would you run?
  502. [15:26] <+cbb> gdi stop ninja'ing me dtc
  503. [15:26] <+Luck> iron tail
  504. [15:26] <+Luck> to hit shuckle
  505. [15:26] <@DTC> use honko's calculator cbb
  506. [15:26] <@DTC> it's good at mess calcs
  507. [15:26] <@DTC> http://www.honko2.freehosting.com/coverage_calc.html
  508. [15:26] <+cbb> oh that one
  509. [15:26] <@DTC> mass*
  510. [15:26] <@DTC> there is no zard set on site though
  511. [15:26] <@DTC> so you'll have to click like uu charizard and edit the details to fit nu
  512. [15:26] <+cbb> that said
  513. [15:26] <+cbb> whats the typical specs zard anyway
  514. [15:26] <+cbb> fire blast/air slash/focus blast/hp grass??
  515. [15:26] <+Luck> what's hp grass gotr
  516. [15:26] <@DTC> fire blast / air slash / focus blast / hp ice/grass
  517. [15:26] <+Luck> for*
  518. [15:27] <+cbb> because you might as well run hp ice
  519. 01[15:27] <@NatCounciling> waters
  520. [15:27] <+Luck> hp grass is from DP NU
  521. [15:27] <@DTC> quagsire and whiscahs I guess
  522. [15:27] <+cbb> just to donk altaria
  523. [15:27] <+Luck> because there was gastrodon
  524. [15:27] <@DTC> whiscash*
  525. 01[15:27] <@NatCounciling> hp ice yeah
  526. [15:27] <+Luck> lol
  527. [15:27] <@DTC> hp ice kills altaria which is really useful
  528. [15:27] <+cbb> whiscash doesn't stand a faint chance to survive 2 air slashes
  529. [15:27] <+Luck> whiscash dies to 2 air slashes I believe
  530. [15:27] <+Keiran> quagsire isn't that common ne more
  531. [15:27] <+Luck> bs ninjas
  532. 01[15:27] <@NatCounciling> since that's p much its only 100% ccounter otherwise
  533. [15:27] <+Luck> quagsire
  534. 01[15:27] <@NatCounciling> also jesus christ im lagging
  535. [15:27] <+cbb> and yeah sdef quagsire is really rare
  536. [15:27] <+Luck> can't even switch into fire blast
  537. [15:27] <+cbb> physical dies to air slash too
  538. [15:27] <@DTC> technichally grumpig counters it
  539. 01[15:27] <@NatCounciling> so i might not respond as fast
  540. [15:27] <@DTC> but lol grumpig
  541. [15:27] <+cbb> grumpig is cool
  542. 01[15:27] <@NatCounciling> dtc i think you're still 2KOed ?_?
  543. [15:27] <+Luck> grumpig is ok
  544. [15:27] <+cbb> actually not so much with absol
  545. [15:27] <%Raseri> ^^
  546. [15:27] <+Luck> twave/heal bell
  547. [15:27] <@DTC> 29.94 - 35.71%
  548. [15:27] <+Luck> err yeah absol is nu too forgot
  549. 01[15:28] <@NatCounciling> in or out of sun?
  550. [15:28] <+cbb> strong
  551. [15:28] <@DTC> Grumpig is a good utility check
  552. 01[15:28] <@NatCounciling> i see
  553. [15:28] <@DTC> outside
  554. 01[15:28] <@NatCounciling> ok
  555. [15:28] <+Luck> roasting pigs with fire blast all day
  556. 01[15:28] <@NatCounciling> well
  557. [15:28] <@DTC> but it doesn't do much outside of that with other psychic-types in the tier
  558. [15:28] <@DTC> like mushy
  559. 01[15:28] <@NatCounciling> ^
  560. [15:28] <+Luck> well
  561. [15:28] <+Luck> it has heal bell
  562. [15:28] <+Luck> though
  563. [15:28] <+Luck> and focus blast
  564. [15:28] <+cbb> it's HUGE absol bait
  565. [15:28] <+cbb> js
  566. [15:28] <@DTC> gardevoir too
  567. [15:28] <+Luck> yeah
  568. [15:28] <+Luck> ik
  569. [15:28] <@DTC> but grumpig is bulkier
  570. 11[15:28] * +Djangoo (~chatzilla@synIRC-7AD2947D.range86-149.btcentralplus.com) Quit (Ping timeout)
  571. [15:29] <+Luck> garde is better in everything i think
  572. [15:29] <+Luck> although lacks thick fat
  573. 01[15:29] <@NatCounciling> except bulk
  574. [15:29] <@Steamroll> best zard check: MANtine
  575. [15:29] <@DTC> thick fat is a useful niche
  576. [15:29] <@Steamroll> :P
  577. [15:29] <+Luck> trace is cool but useless vs zard
  578. [15:29] <@Steamroll> ^
  579. 01[15:29] <@NatCounciling> steamroll more like altriaMAN
  580. [15:29] <+cbb> yeah mantine and mantyke counter zard
  581. [15:29] <+cbb> !
  582. [15:29] <+Keiran> FAGTINE
  583. 01[15:29] <@NatCounciling> but
  584. 01[15:29] <@NatCounciling> who uses those?
  585. [15:29] <+Luck> mad at strongtine
  586. 01[15:29] <@NatCounciling> only common check
  587. [15:29] <+cbb> no one
  588. 01[15:29] <@NatCounciling> is altaria
  589. [15:29] <@Steamroll> and then zard runs HP electric
  590. [15:29] <@Steamroll> :P
  591. [15:29] <@DTC> ok I think we've discussed zard enough for now
  592. [15:29] <@Steamroll> yeah
  593. [15:29] <@DTC> let's move on
  594. [15:29] <+cbb> ataria is really shaky
  595. 01[15:29] <@NatCounciling> ok anyways
  596. [15:29] <@Steamroll> on to sawsbuck?
  597. [15:29] <+cbb> ok then
  598. [15:29] <@DTC> actually, one more thing:
  599. 01[15:29] <@NatCounciling> ok
  600. [15:30] <@DTC> locking yourself into hp ice sucks
  601. [15:30] <@Steamroll> on to sawsbuck?
  602. [15:30] <+Luck> lol
  603. [15:30] <@DTC> and remember something can just set-up on you when you switch
  604. 01[15:30] <@NatCounciling> yeah dtc
  605. [15:30] <+Luck> locking yourself sucks most of the times
  606. [15:30] <@DTC> ok sorry about that
  607. [15:30] <@DTC> right
  608. 01[15:30] <@NatCounciling> and 4x sr weak...
  609. 01[15:30] <@NatCounciling> so SAWSBUC
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement