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Dec 20th, 2014
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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4.   <title>Patrol</title>
  5.   <meta charset="utf-8" />
  6.   <link rel="stylesheet" type="text/css" href="style.css" />
  7.   <script type="text/javascript" src="js/babylon.min.js"></script>
  8.   <script type="text/javascript" src="js/hand.js"></script>
  9.   <script type="text/javascript" src="js/cannon.js"></script>
  10.   <script type="text/javascript" src="js/oimo.js"></script>
  11. </head>
  12. <body>
  13.  
  14. <canvas id="renderCanvas"></canvas>
  15.  
  16. <script>
  17.    
  18.     var canvas = document.getElementById("renderCanvas");
  19.     var engine = new BABYLON.Engine(canvas, true);
  20.    
  21.     var createScene = function()
  22.     {
  23.      
  24.       var scene = new BABYLON.Scene(engine);
  25.       scene.clearColor = new BABYLON.Color3(0,1,0); // green scene color
  26.      
  27.       var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
  28.       camera.setTarget(BABYLON.Vector3.Zero());
  29.       camera.attachControl(canvas, false);
  30.      
  31.       var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
  32.       light.intensity = .5;
  33.  
  34.       //BABYLON.SceneLoader.Load("", "/objects/maps/city/scene.babylon", engine, function (newScene) {
  35.       BABYLON.SceneLoader.ImportMesh("", "/objects/maps/city/", "scene.babylon", scene, function( newMeshes ) {
  36.          newMeshes[0].position = BABYLON.Vector3.Zero();
  37.       });
  38.      
  39.       return scene;
  40.      
  41.     };
  42.    
  43.     var scene = createScene();
  44.    
  45.     engine.runRenderLoop( function() {
  46.       scene.render();
  47.     });
  48. </script>
  49.  
  50. </body>
  51. </html>
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