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- <!DOCTYPE html>
- <html>
- <head>
- <title>Patrol</title>
- <meta charset="utf-8" />
- <link rel="stylesheet" type="text/css" href="style.css" />
- <script type="text/javascript" src="js/babylon.min.js"></script>
- <script type="text/javascript" src="js/hand.js"></script>
- <script type="text/javascript" src="js/cannon.js"></script>
- <script type="text/javascript" src="js/oimo.js"></script>
- </head>
- <body>
- <canvas id="renderCanvas"></canvas>
- <script>
- var canvas = document.getElementById("renderCanvas");
- var engine = new BABYLON.Engine(canvas, true);
- var createScene = function()
- {
- var scene = new BABYLON.Scene(engine);
- scene.clearColor = new BABYLON.Color3(0,1,0); // green scene color
- var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
- camera.setTarget(BABYLON.Vector3.Zero());
- camera.attachControl(canvas, false);
- var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
- light.intensity = .5;
- //BABYLON.SceneLoader.Load("", "/objects/maps/city/scene.babylon", engine, function (newScene) {
- BABYLON.SceneLoader.ImportMesh("", "/objects/maps/city/", "scene.babylon", scene, function( newMeshes ) {
- newMeshes[0].position = BABYLON.Vector3.Zero();
- });
- return scene;
- };
- var scene = createScene();
- engine.runRenderLoop( function() {
- scene.render();
- });
- </script>
- </body>
- </html>
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