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  1. CS:GO Rulebook - Make sure you read!
  2.  
  3. This page contains the comprehensive rules governing gameplay and conduct within CS:GO League. Whilst we have endeavored to ensure all rules provide adequate guidance to meet all eventualities, instances may occur where teams feel that further guidance is needed. In such an event, contact a member of the Admin Team.
  4.  
  5.  
  6. Section 1 - League Structure
  7.  
  8.  
  9. 1.1 The CS:GO League will follow a standard league structure with each team playing each other once on our own Gfinity servers.
  10. 1.2 Each division will have 8 teams.
  11. 1.3 The league last 7 weeks.
  12.  
  13. Section 2 - General Rules
  14.  
  15. 2.1 All competitors involved in Gfinity tournaments are expected to know and understand all of the rules. Not knowing that a rule existed is not an excuse for breaking that rule.
  16. 2.2 Any rule being broken may lead to disciplinary action. This action will be at the discretion of the Admin(s) involved, and the situation will be taken into account. Punishment may include, but not be limited to, forfeits, replays, penalty points, kicks, temporary and permanent bans.
  17. 2.3 Rosters must be submitted to the website before with all clan preferences set before the league begins
  18. 2.4 Steam ID's must be correct on each players profile before the league commences
  19. 2.5 Matches will consist of one team facing another team.
  20. 2.6 Matches must be played at the times specified on official gfinity servers.
  21. 2.7 Players participating in the league must compete under the same steamID throughout.
  22. 2.8 Players who compete in the league must only use 1 Gamertag and play for only 1 team in the league for the duration of the league. For all avoidance of doubt, once you play for one team you can not play for another even if your first team is out.
  23. 2.9 Players who leave one team, are not permitted to participate under a different clan until the end of the league i.e. Only one clan per season. Any players found breaking this rule will result in instant ban from the Gfinity Leagues and offending teams facing severe punishments. This also includes moving between two squads in the same clan.
  24. 2.10 Your tag must match that displayed on your team roster. If you change your Gamertag, you must send a ticket into the 'Gfinity Helpdesk' so an Admin can update it on the Gfinity site. Any player found to be using more than 1 gamertag to compete in different teams in the league will be permanently removed.
  25.  
  26.  
  27. Section 3 - Competition Guidelines
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  29.  
  30. 3.1 Gfinity CS:GO League: This is a standard 5v5 CS:GO League using the international standard CS:GO ruleset where teams will compete over the best of 30 rounds each week.
  31. 3.2 Gfinity CS:GO League: is a league format, each team will play each other once on the official gfinity servers and if any teams finish on the same points at the end, final rankings will be decided by Cumulative Round Difference. In the event that round difference is equal, table position will be determined by Round Wins and then by the head-to-head result for the teams in question.
  32. 3.2a Round difference is worked out by if a team wins 16 rounds to nil they get +16 round difference, if they win 16-15 they get a +1 round difference. "Round Wins" is the cumulative number of rounds won by each team.
  33. 3.2b Points are awarded as 3 points for a win, 1 point for a draw and 0 for a loss.
  34. 3.2c The fixture list and set game times will be released before the season begins
  35. 3.2d The Map list for each week will be specified in the fixture lists up front. Teams are not permitted to pick their own maps.
  36. 3.2e Server IP's and passwords will be sent to teams an hour before the game is due to commence
  37.  
  38.  
  39. Section 4 - General Guidelines
  40.  
  41.  
  42. 4.1 It is each teams responsibility to check the fixture list and make sure they arrive on the game server with adequate time before the match begins.
  43. 4.2 Each team must keep note of how many maps they have won and lost and the total scores for each round.
  44. 4.3 Each captain must then report these results using the fixtures functionality on the Gfinity website after the match and at the latest by 9am the following morning.
  45. 4.4 The fixture list will dictate times and dates of all matches
  46. 4.5 A Gfinity server must be used, unless both teams agree to play on a server closer to them with the correct settings.
  47. 4.6 If a player disconnects during the match teams must continue playing until that half is over.
  48. 4.7 If the player disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill.
  49. 4.8 Any original player who disconnects is allowed to rejoin the match in progress. It is the team's responsibility to re-invite their player.
  50.  
  51.  
  52. Section 5 - Match Schedules
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  54.  
  55. The fixture list will contain every opponent, map and time and will be released at the start of each season. However for the avoidance of all doubt the following times apply each week for their relevant divisions.
  56.  
  57. Monday's 8PM (GMT) - Divisions 6,7,8
  58. Tuesday 7PM (GMT) - Pro League Match 1
  59. Tuesday 8:15PM (GMT) - Pro League Match 2
  60. Tuesday 9:30PM (GMT) - Pro League Match 3
  61. Wednesday 8PM (GMT) - Divisions Championships,1,2
  62. Thursday 8PM (GMT) - Divisions 3,4,5
  63.  
  64. All times maybe subject to change.
  65.  
  66.  
  67. Section 6 - Defaults
  68.  
  69.  
  70. 6.1 A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Also, it is both teams responsibility to check rosters before the fixture is played to make sure that all players are eligible to play.
  71. 6.2 Forfeits result in a game loss to the team that didn't show and -16 round difference.
  72. 6.3 Forfeits will also result in an equivalent map/round win for the team that was able to play.
  73. 6.4 If any team forfeits 3 games in a season they will be removed from the League.
  74.  
  75.  
  76. Section 7 - Game Settings
  77.  
  78.  
  79. In the Gfinity, we want competition to be fun, fair and balanced. For that reason, we have decided to go with the international ruleset.
  80.  
  81. Rules are normally automatically done on all Gfinity Servers. In the circumstances that the they are not, refer to the list below:
  82.  
  83. Freeze Time - 15 seconds
  84. Round Time - One minute and 45 seconds
  85. Max Rounds - 30
  86. Start Money - $800
  87. Side Selection - the home team chooses to start as either CT or T upon joining the assigned game server
  88. Pause Allowed only at end of the round
  89.  
  90. Any breach of the restrictions outlined above will result in the immediate forfeit of the map for the offending team.
  91.  
  92.  
  93. Section 8 - Exploits & Infractions
  94.  
  95.  
  96. Dispute Resolutions - all disputes must be filed via a website support ticket within three hours of the conclusion of the match along with the demo, specific infraction, and the round in which the infraction occurred. Disputes will be resolved by League Administrators and all decisions are final
  97. Exploit & Infraction Penalties - exploits and infractions will be dealt with on a case by case decision, but standard resolution for the below infractions include overturning the round in which the infraction occurred if the infraction had a direct impact on the outcome of that round in addition to the subsequent three rounds
  98. Flash Bang Bugs - it is illegal to use any flash bang bugs, regardless of intent. All servers will have the latest known version of fixed maps
  99. Silent Bomb Plants - all bomb plants must be done in a position in which it can be heard by the opposing team
  100. Illegal Bomb Plants - it is illegal to plant the bomb in a position that cannot be defused by the opposing team or in a position in which the bomb is floating and not touching the ground
  101. Illegal Bomb Defuses - the bomb cannot be fully defused through any solid objects.
  102. Walking / Boosting Through Walls - walking or boosting through walls, floors, or roofs is not allowed
  103. Map Exploits - Boosts that result in clipping are illegal. Clipping is when a player is either boosted through a solid layer, or when a player manipulates him/herself so that they can see over, under, and/or through any solid entity such as a wall or box.
  104.  
  105.  
  106. Section 9 - Cheating
  107.  
  108.  
  109. 9.1 If a team is found to have been using a ringer during a match, the match will be overturned, and the player will be banned
  110. 9.2 If a player is found to be cheating and/or using illegal customization in any Gfinity match the score will be overturned and the player permanently banned.
  111. 9.3 If a player is found to be using an alien to circumvent a ban, any matches on any team that he/she has played in the last 30 days will be overturned.
  112.  
  113.  
  114. Section 10 - Anti Cheat Client
  115.  
  116.  
  117. 10.1 All players must use the Gfinity Anti Cheat Client when participating in all games which is the EAC client which can be found HERE
  118. 10.2 It is the players responsiblity to make the the anti cheat client is working by testing it with our public server
  119. 10.3 Any player not using the Anti Cheat client will be banned from playing in any gfinity matches
  120. 10.4 Teams found to have played without the Anti Cheat Client will have all relevant matches overturned.
  121.  
  122.  
  123. Section 11 - Maps
  124.  
  125.  
  126. Each weeks maps will be specified in the maps section. However they will always use a map from the following list:
  127.  
  128. de_dust2
  129. de_cache
  130. de_inferno
  131. de_mirage
  132. de_nuke
  133. de_season
  134. de_train
  135.  
  136.  
  137. Section 12 - Conduct
  138.  
  139.  
  140. 12.1 All participants in any Gfinity competition will be required to uphold to the highest standards and observe common sportsmanship. Racism will NOT be tolerated. If you are seen to be racist then you will have action taken against you. Being abusive in any way towards fellow players or admins will also result in disciplinary action.
  141. 12.2 Anyone who has been caught cheating in any Gfinity event may be suspended from all future Gfinity events. Gfinity Admins will review cases and players may be suspended for a period of not less than one month and is subject to review by Gfinity admins for readmission after that point. If a player is caught cheating in a Gfinity match, their team shall forfeit that game. Gfinity will not conduct witch-hunts to try and find cheat violations against players.
  142. 12.3 Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the Gfinity Event.
  143. 12.4 Consequences for players and Clans behaving in a manner considered by admins to be abusive, glitching, modding, cheating, unsporting, or who in any way conduct themselves in a manner not befitting the League, will be subject to the following minimum sanctions:
  144. a. First offence, Player warned.
  145. b. Second offence, 2 week suspension for the player/players involved.
  146. c. In the event of the same or another player from the same clan stepping out of line, the Clan will be warned and players suspended for a further 2 weeks.
  147. d. Any further offences will result in the team being permanently removed from the league.
  148. 12.5 Players found to be abusing the game mechanic to gain advantage in a way considered by the admin team to be unsporting will result in an admin review of the match and suitable remediation will be made in respect of that game. This will include, but is not limited to: overturning match results and awarding default wins, points deduction, player/clan temporary or permanent bans.
  149. 12.5a For all avoidance of doubt, this includes deliberately killing team mates or committing suicide to replenish grenade and special grenade supplies. If a team suspects their opposition of doing this, they should immediately contact an admin who will then overturn the result of the game or map upon proof being presented via the theatre lobby.
  150.  
  151.  
  152. Section 13 - Defaults
  153.  
  154.  
  155. 13.1 To make sure the league runs smoothly Gfinity runs a penalty system for teams that do not turn up for arranged games these penalties are as follows:
  156. Squad Punishments
  157. 13.1.1 First Default - First Warning
  158. 13.1.2 Second Default - Final Warning
  159. 13.1.3 Third Default - Removed from the league
  160.  
  161. Section 14 - Misc
  162.  
  163.  
  164. 14.1 The rules are open to many different interpretations. The only interpretation which matters is the interpretation of the Admin team. We reserve the right to modify the rules at any time. This includes changes due to software updates or releases, and any other change deemed necessary by the league. You must understand that the rules listed are guidelines to try and ensure fair and competitive play, and they will be applied by officials based on the spirit of the game. Teams should check the rules prior to any event to ensure they are in compliance. They should also keep an eye on the website, as changes will be announced on the website. You must be familiar with the current ruleset.
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