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- Herp-Derp's change to Derp_Herps magical girl CYOA combat system:
- Change to HP: STR/2(up) + 2xVIT
- Passive dmg negation: VIT/5 down - if you have 1-5 hp you negate 0 dmg, if you have 6-10 you negate 1 dmg etc. max 3 dmg negation
- Passive magical girl costume armor negation -1 dmg, doubled with enhanced outfit
- Due to girls with less than 12 in stat failing to do anything:
- That's for STR,VIT or AGI rolls
- 1-2 :1 Die
- 3 :2 Dice
- 4-5: 3 dice
- 6-8: 4 Dice
- 9-11:5 Dice
- 12-14:6 Dice
- 15-17:7 Dice
- 18-21:8 Dice
- 22-25:9 Dice
- 25-30:10 Dice
- Mana: for usage of magic magical girl needs mana. your maximum Mana= MAG*2 + VIT
- Mana regeneration- how much mana do you regenerate every turn = MAG/2
- Mag dice:
- 1-2 :2 Die -1 mana
- 3 :3 Dice -2 mana
- 4-5: 4 dice -4 mana
- 6-8: 5 Dice -5 mana
- 9-11:6 Dice -6 mana
- 12-14:7 Dice -8 mana
- 15-17:8 Dice -10 mana
- 18-21:9 Dice -12 mana
- 22-25:10 Dice -14 mana
- 25-30:11 Dice -16 mana
- Empoverment: you can empover your non-MAG rolls with mana
- +3 to your rolling stat during action - 4 mana , 3 mana if your mag stat 10+
- +6 to your rolling stat during action - 10 mana , 8 mana if your mag stat 10+
- +10 to your rolling stat during action - 16 mana , 12 mana if your mag stat 14+
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