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Herp_Derp's magical girl cyoa combat system.

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Sep 20th, 2015
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  1. Herp-Derp's change to Derp_Herps magical girl CYOA combat system:
  2.  
  3. Change to HP: STR/2(up) + 2xVIT
  4. Passive dmg negation: VIT/5 down - if you have 1-5 hp you negate 0 dmg, if you have 6-10 you negate 1 dmg etc. max 3 dmg negation
  5. Passive magical girl costume armor negation -1 dmg, doubled with enhanced outfit
  6.  
  7. Due to girls with less than 12 in stat failing to do anything:
  8. That's for STR,VIT or AGI rolls
  9. 1-2 :1 Die
  10. 3 :2 Dice
  11.  
  12. 4-5: 3 dice
  13. 6-8: 4 Dice
  14. 9-11:5 Dice
  15. 12-14:6 Dice
  16. 15-17:7 Dice
  17. 18-21:8 Dice
  18.  
  19. 22-25:9 Dice
  20. 25-30:10 Dice
  21.  
  22. Mana: for usage of magic magical girl needs mana. your maximum Mana= MAG*2 + VIT
  23. Mana regeneration- how much mana do you regenerate every turn = MAG/2
  24.  
  25. Mag dice:
  26. 1-2 :2 Die -1 mana
  27. 3 :3 Dice -2 mana
  28.  
  29. 4-5: 4 dice -4 mana
  30. 6-8: 5 Dice -5 mana
  31. 9-11:6 Dice -6 mana
  32. 12-14:7 Dice -8 mana
  33. 15-17:8 Dice -10 mana
  34. 18-21:9 Dice -12 mana
  35.  
  36. 22-25:10 Dice -14 mana
  37. 25-30:11 Dice -16 mana
  38.  
  39.  
  40. Empoverment: you can empover your non-MAG rolls with mana
  41. +3 to your rolling stat during action - 4 mana , 3 mana if your mag stat 10+
  42. +6 to your rolling stat during action - 10 mana , 8 mana if your mag stat 10+
  43. +10 to your rolling stat during action - 16 mana , 12 mana if your mag stat 14+
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