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  1. /* Cruiser dash mounted speed radar
  2. made by Srdjan. Today's date 31/08/2011
  3. All credits go to me */
  4.  
  5.  
  6. #include <a_samp>
  7.  
  8. #define COLOR_YELLOW 0xFFFF00AA
  9.  
  10. new VehRadarID [MAX_VEHICLES];
  11. new Text: RadarHud;
  12. new Text: SpeedAndModel [MAX_VEHICLES];
  13. new CheckingSpeed [MAX_VEHICLES];
  14. new OldVehID [MAX_PLAYERS];
  15.  
  16. forward UpdateSpeed (vehid);
  17. forward CheckValidTextDraws();
  18.  
  19.  
  20. new VehicleModel[212][] ={
  21. "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial","Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana",
  22. "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance","Leviathan", "Moonbeam", "Esperanto", "Taxi",
  23. "Washington", "Bobcat","Whoopee", "BF Injection", "Hunter", "Premier","Enforcer", "Securicar", "Banshee",
  24. "Predator", "Bus", "Rhino", "Barracks", "Hotknife","Trailer 1", "Previon", "Coach", "Cabbie", "Stallion",
  25. "Rumpo", "RC Bandit", "Romero", "Packer","Monster", "Admiral", "Squalo","Seasparrow", "Pizzaboy", "Tram", "Trailer 2",
  26. "Turismo", "Speeder", "Reefer", "Tropic","Flatbed", "Yankee", "Caddy", "Solair","Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio",
  27. "Freeway", "RC Baron", "RC Raider","Glendale", "Oceanic", "Sanchez", "Sparrow","Patriot", "Quad", "Coastguard", "Dinghy", "Hermes",
  28. "Sabre", "Rustler", "ZR-350","Walton", "Regina", "Comet", "BMX", "Burrito","Camper", "Marquis", "Baggage", "Dozer", "Maverick",
  29. "News Chopper", "Rancher","FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring","Sandking", "Blista Compact", "Police Maverick",
  30. "Boxvillde", "Benson","Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B","Bloodring Banger", "Rancher", "Super GT", "Elegant",
  31. "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster","Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer",
  32. "Shamal", "Hydra","FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune","Cadrona", "FBI Truck", "Willard",
  33. "Forklift", "Tractor", "Combine","Feltzer", "Remington", "Slamvan", "Blade", "Freight","Streak","Vortex", "Vincent", "Bullet",
  34. "Clover", "Sadler", "Firetruck LA","Hustler", "Intruder", "Primo", "Cargobob", "Tampa","Sunrise", "Merit","Utility", "Nevada",
  35. "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan","Stratum", "Elegy", "Raindance","RC Tiger",
  36. "Flash", "Tahoma", "Savanna", "Bandito","Freight Flat", "Streak Carriage", "Kart","Mower", "Dune", "Sweeper", "Broadway",
  37. "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford","BF-400", "News Van", "Tug", "Trailer 3", "Emperor","Wayfarer", "Euros",
  38. "Hotdog","Club", "Freight Carriage", "Trailer 4","Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)","Police Car (SFPD)",
  39. "Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T", "Alpha","Phoenix", "Glendale", "Sadler", "Luggage Trailer A",
  40. "Luggage Trailer B", "Stairs", "Boxville", "Tiller", "Utility Trailer" };
  41.  
  42.  
  43. public OnFilterScriptInit ()
  44. {
  45. printf (" \nCruiser speed radar made by Srdjan loaded.\n");
  46.  
  47. SetTimer ("CheckValidTextDraws", 1000, 1);
  48.  
  49. RadarHud = TextDrawCreate (495.0, 200.0, "~b~Model: ~n~~r~Speed: kmph");
  50. TextDrawFont (RadarHud, 2);
  51. TextDrawLetterSize (RadarHud, 0.3, 1.0);
  52.  
  53. for (new i = 1; i <= MAX_VEHICLES; i++)
  54. {
  55. VehRadarID [i] = -1;
  56. SpeedAndModel [i] = TextDrawCreate (545.0, 200.0, "~b~ ~n~~r~");
  57. TextDrawFont (SpeedAndModel [i], 2);
  58. TextDrawLetterSize (SpeedAndModel [i], 0.3, 1.0);
  59. CheckingSpeed [i] = 0;
  60. }
  61.  
  62. return 1;
  63. }
  64.  
  65. public OnPlayerCommandText (playerid, cmdtext[])
  66. {
  67. if (!strcmp (cmdtext, "/placeradar"))
  68. {
  69. if (IsPlayerInAnyVehicle (playerid))
  70. {
  71. new vehid = GetPlayerVehicleID (playerid);
  72. if (VehRadarID [vehid] > -1) return 1;
  73.  
  74. new Float: x, Float: y, Float: z, Float: a;
  75. GetVehiclePos (vehid, x, y, z);
  76. GetVehicleZAngle (vehid, a);
  77. SendClientMessage (playerid, COLOR_YELLOW, "Radar has been added successfully.");
  78. VehRadarID [vehid] = CreateObject (367, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 300.0);
  79. AttachObjectToVehicle (VehRadarID [vehid], vehid, 0.2, 0.50, 0.3, 0.0, 0.0, 90.0);
  80.  
  81. for (new i = 0; i < MAX_PLAYERS; i++)
  82. {
  83. if (IsPlayerInVehicle (i, vehid))
  84. {
  85. TextDrawShowForPlayer (i, RadarHud);
  86. }
  87. }
  88. }
  89. return 1;
  90. }
  91.  
  92. if (!strcmp (cmdtext, "/removeradar"))
  93. {
  94. if (IsPlayerInAnyVehicle (playerid))
  95. {
  96. new vehid = GetPlayerVehicleID (playerid);
  97. if (VehRadarID [vehid] == -1) return 1;
  98.  
  99. DestroyObject (VehRadarID [vehid]);
  100. SendClientMessage (playerid, COLOR_YELLOW, "Radar has been removed successfully.");
  101. VehRadarID [vehid] = -1;
  102. KillTimer (CheckingSpeed [vehid]);
  103. CheckingSpeed [vehid] = -1;
  104.  
  105. for (new i = 0; i < MAX_PLAYERS; i++)
  106. {
  107. if (IsPlayerInVehicle (i, vehid))
  108. {
  109. TextDrawHideForPlayer (i, RadarHud);
  110. TextDrawHideForPlayer (playerid, SpeedAndModel [vehid]);
  111. }
  112. }
  113. }
  114. return 1;
  115. }
  116.  
  117. if (!strcmp (cmdtext, "/checkspeed"))
  118. {
  119. if (IsPlayerInAnyVehicle (playerid))
  120. {
  121. new vehid = GetPlayerVehicleID (playerid);
  122. if (VehRadarID [vehid] == -1) return 1;
  123. CheckingSpeed [vehid] = SetTimerEx ("UpdateSpeed", 100, 1, "d", vehid);
  124. }
  125. return 1;
  126. }
  127.  
  128. if (!strcmp (cmdtext, "/stopchecking"))
  129. {
  130. if (IsPlayerInAnyVehicle (playerid))
  131. {
  132. new vehid = GetPlayerVehicleID (playerid);
  133. if (CheckingSpeed [vehid] > 0)
  134. {
  135. KillTimer (CheckingSpeed [vehid]);
  136. CheckingSpeed [vehid] = -1;
  137. }
  138. for (new i = 0; i < MAX_PLAYERS; i++)
  139. {
  140. if (IsPlayerInVehicle (i, vehid))
  141. {
  142. TextDrawHideForPlayer (i, SpeedAndModel [vehid]);
  143. }
  144. }
  145. }
  146. return 1;
  147. }
  148.  
  149. if (!strcmp (cmdtext, "/issueticket"))
  150. {
  151. if (IsPlayerInAnyVehicle (playerid))
  152. {
  153. new vehid = GetPlayerVehicleID (playerid);
  154. if (CheckingSpeed [vehid] > -1)
  155. {
  156. for (new i = 0; i < MAX_PLAYERS; i++)
  157. {
  158. if (IsPlayerConnected (i) && i != playerid)
  159. {
  160. if (IsPlayerInVehicle (i, GetVehicleInfrontID (vehid)))
  161. {
  162. if (GetPlayerVehicleSeat (i) == 0)
  163. {
  164. GivePlayerMoney (i, -1500);
  165. }
  166. }
  167. }
  168. }
  169. }
  170. }
  171. return 1;
  172. }
  173.  
  174. return 0;
  175. }
  176.  
  177. GetVehicleInfrontID (vehid)
  178. {
  179. new Float: temp = 7.0;
  180. new j = 0;
  181. for (new i = 1; i <= MAX_VEHICLES; i++)
  182. {
  183. new Float: a, Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2;
  184. GetVehiclePos (vehid, x1, y1, z1);
  185. GetVehicleZAngle (vehid, a);
  186. if (i != vehid)
  187. {
  188. if (GetVehiclePos (i, x2, y2, z2))
  189. {
  190. new Float: distance = floatsqroot (floatpower ((x1 - x2), 2) + floatpower ((y1 - y2), 2) + floatpower ((z1 - z2), 2));
  191. GetVehicleZAngle (vehid, a);
  192.  
  193. if (distance < 300.0)
  194. {
  195. x1 = x1 + (distance * floatsin(-a, degrees));
  196. y1 = y1 + (distance * floatcos(-a, degrees));
  197.  
  198. distance = floatsqroot ((floatpower ((x1 - x2), 2)) + (floatpower ((y1 - y2), 2)));
  199.  
  200. if (temp > distance)
  201. {
  202. temp = distance;
  203. j = i;
  204. }
  205. }
  206. }
  207. }
  208. }
  209. if (temp < 7.0) return j;
  210. return -1;
  211. }
  212.  
  213. public UpdateSpeed (vehid)
  214. {
  215. new id = GetVehicleInfrontID (vehid);
  216. if (id < 0)
  217. {
  218. TextDrawSetString (SpeedAndModel [vehid], "~b~N/A ~n~~r~N/A");
  219. }
  220. else
  221. {
  222. new str[32], Float: velocityX, Float: velocityY, Float: velocityZ;
  223. GetVehicleVelocity (id, velocityX, velocityY, velocityZ);
  224. new speed = floatround (floatsqroot (floatpower (velocityX, 2) + floatpower (velocityY, 2) + floatpower (velocityZ, 2)) * 136.666667, floatround_round);
  225. format (str, sizeof (str), "~b~%s ~n~~r~%d", VehicleModel [GetVehicleModel (id) - 400], speed);
  226. TextDrawSetString (SpeedAndModel [vehid], str);
  227. }
  228.  
  229. for (new i = 0; i < MAX_PLAYERS; i++)
  230. {
  231. if (IsPlayerInVehicle (i, vehid))
  232. {
  233. TextDrawShowForPlayer (i, SpeedAndModel [vehid]);
  234. }
  235. }
  236. return 1;
  237. }
  238.  
  239. public CheckValidTextDraws()
  240. {
  241. for (new i = 0; i < MAX_PLAYERS; i++)
  242. {
  243. if (IsPlayerConnected (i))
  244. {
  245. if (IsPlayerInAnyVehicle (i))
  246. {
  247. new vehid = GetPlayerVehicleID (i);
  248. if (VehRadarID [vehid] > -1)
  249. {
  250. TextDrawShowForPlayer (i, RadarHud);
  251. if (CheckingSpeed [vehid] > 0)
  252. {
  253. TextDrawShowForPlayer (i, SpeedAndModel [vehid]);
  254. }
  255. else
  256. {
  257. TextDrawHideForPlayer (i, SpeedAndModel [vehid]);
  258. }
  259. }
  260. else
  261. {
  262. TextDrawHideForPlayer (i, RadarHud);
  263. }
  264. }
  265.  
  266. else
  267. {
  268. TextDrawHideForPlayer (i, RadarHud);
  269. TextDrawHideForPlayer (i, SpeedAndModel [OldVehID[i]]);
  270. OldVehID [i] = 0;
  271. }
  272. }
  273. }
  274. return 1;
  275. }
  276.  
  277. public OnPlayerStateChange (playerid, newstate, oldstate)
  278. {
  279. if ((oldstate == PLAYER_STATE_ONFOOT) && (newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER))
  280. {
  281. OldVehID [playerid] = GetPlayerVehicleID (playerid);
  282. }
  283. return 1;
  284. }
  285.  
  286. public OnVehicleDeath (vehicleid)
  287. {
  288. DestroyObject (VehRadarID [vehicleid]);
  289. VehRadarID [vehicleid] = -1;
  290. KillTimer (CheckingSpeed [vehicleid]);
  291. CheckingSpeed [vehicleid] = -1;
  292. for (new i = 0; i < MAX_PLAYERS; i++)
  293. {
  294. if (IsPlayerInVehicle (i, vehicleid))
  295. {
  296. TextDrawHideForPlayer (i, RadarHud);
  297. TextDrawHideForPlayer (i, SpeedAndModel [vehicleid]);
  298. }
  299. }
  300. }
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