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- ➜ dev ./lmbr_waf.sh configure
- [WAF] Executing 'configure'
- Running SetupAssistant.exe ...
- --- Lumberyard Setup Assistant ---
- Lumberyard Setup Assistant: Reading configuration from: /Users/null/Downloads/lumberyard-1.3-224027-mac/dev/SetupAssistantConfig.json
- Lumberyard Setup Assistant: Reading configuration from: /Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Bin64/SetupAssistantConfig.json
- SDK location: /Users/null/Downloads/lumberyard-1.3-224027-mac/dev
- Third-party location: /Users/null/Downloads/lumberyard-1.3-224027-mac/3rdParty
- Capabilities available, [x] enabled - [ ] disabled:
- [ ] rungame - Run your game project
- [ ] runeditor - Run the Lumberyard Editor and tools
- [ ] compilegame - Compile the game code
- [ ] compileengine - Compile the engine and asset pipeline
- [ ] compilesandbox - Compile the Lumberyard Editor and tools
- [ ] compileandroid - Compile for Android devices
- [X] compileios - Compile for iOS devices
- ############# Log of operations #################
- -->The Lumberyard installation location is valid: /Users/null/Downloads/lumberyard-1.3-224027-mac/dev.
- #################################################
- Successfully executed.
- Checking for program qmake-qt5 : not found
- Checking for program qmake5 : not found
- Checking for program qmake : not found
- Checking for program qtchooser : not found
- [WARNING] Unable to find the appropriate QT library. Make sure you have QT installed and you selected the appropriate options to build the Lumberyard engine, otherwise you will not be able to compile the QT dependent components.
- [INFO] Configure "darwin_x64 - [debug, profile, performance, release, debug_dedicated, profile_dedicated, performance_dedicated, release_dedicated]"
- [INFO] Configure "android_armv7_gcc - [debug, profile, performance, release, debug_dedicated, profile_dedicated, performance_dedicated, release_dedicated]"
- [WARN] Failed to find LY_ANDROID_SDK in _WAF_/environment.json.
- [WARN] Please re-run Setup Assistant with "Compile For Android" enabled and run the configure command again.
- [WARN] android_armv7_gcc setup failed, removing target platform
- [INFO] Configure "ios - [debug, profile, performance, release, debug_dedicated, profile_dedicated, performance_dedicated, release_dedicated]"
- Traceback (most recent call last):
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Scripting.py", line 226, in waf_entry_point
- run_commands()
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Scripting.py", line 329, in run_commands
- ctx = run_command(cmd_name)
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Scripting.py", line 316, in run_command
- ctx.execute()
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/wscript", line 810, in execute
- BuildContext.execute = wrap_execute(BuildContext.execute)
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Configure.py", line 217, in execute
- super(ConfigurationContext, self).execute()
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Context.py", line 220, in execute
- self.recurse([os.path.dirname(g_module.root_path)])
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Context.py", line 303, in recurse
- user_function(self)
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/wscript", line 343, in configure
- conf.game_project = project
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Context.py", line 303, in recurse
- user_function(self)
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/wscript", line 37, in build
- vc_version = ''
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Context.py", line 303, in recurse
- user_function(self)
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/CryEngine/wscript", line 43, in build
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Context.py", line 303, in recurse
- user_function(self)
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/CryEngine/Cry3DEngine/wscript", line 37, in build
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Configure.py", line 416, in fun
- return f(*k, **kw)
- File "Code/Tools/waf-1.7.13/lmbrwaflib/cryengine_modules.py", line 854, in CryEngineModule
- ConfigureTaskGenerator(ctx, kw)
- File "Code/Tools/waf-1.7.13/lmbrwaflib/cryengine_modules.py", line 634, in ConfigureTaskGenerator
- LoadFileLists(ctx, kw, file_list)
- File "Code/Tools/waf-1.7.13/lmbrwaflib/cryengine_modules.py", line 308, in LoadFileLists
- file_list = ctx.map_uber_files(file_list, auto_uber_idx, target)
- File "/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/Tools/waf-1.7.13/waflib/Configure.py", line 416, in fun
- return f(*k, **kw)
- File "Code/Tools/waf-1.7.13/lmbrwaflib/generate_uber_files.py", line 121, in map_uber_files
- file_size = os.path.getsize(file_node.abspath())
- File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/genericpath.py", line 57, in getsize
- return os.stat(filename).st_size
- OSError: [Errno 2] No such file or directory: '/Users/null/Downloads/lumberyard-1.3-224027-mac/dev/Code/SDKs/TangentBasisComputation/mikkelsen/mikktspace.cpp'
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