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- Initialize engine version: 4.6.1p2 (961a19933c56)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1333]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
- - Completed reload, in 0.039 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
- --->InitializeDisplay()...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Available display resolutions:
- [ 0 ] 1920x1080
- [ 1 ] 1600x900
- [ 2 ] 1366x768
- [ 3 ] 1360x768
- [ 4 ] 1280x720
- [ 5 ] 1280x768
- [ 6 ] 1680x1050
- [ 7 ] 1440x900
- [ 8 ] 1280x800
- [ 9 ] 720x480
- [ 10 ] 1360x1024
- [ 11 ] 1280x960
- [ 12 ] 1152x864
- [ 13 ] 1024x768
- [ 14 ] 800x600
- [ 15 ] 640x480
- [ 16 ] 1280x1024
- [ 17 ] 720x576
- Largest resolution is [ 0 ] 1920x1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->InitializeRoutine(0, Fullscreen, )...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->GetDesktopResolution() returning 1920x1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeResolutionRoutine( 0, False )...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True).
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Instantiating global.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ---- GAME BUILD VERSION: 534 ----
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Game is not running Windows 32 Bit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading table: ClassDefenses
- CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
- Undefined,25,20,20,20,40,40,36,36,12,6
- Fighter,25,20,20,20,30,30,42,42,14,5
- Rogue,15,20,20,20,30,30,36,36,12,4
- Priest,15,20,20,20,20,20,36,36,12,3
- Wizard,10,20,20,20,20,20,30,30,10,3
- Barbarian,15,20,20,20,25,25,48,48,16,6
- Ranger,20,20,20,20,30,30,36,36,12,5
- Druid,20,20,20,20,20,20,36,36,12,4
- Paladin,25,20,20,20,25,25,42,42,14,5
- Monk,25,20,20,20,30,30,42,42,14,6
- Cipher,20,20,20,20,25,25,30,30,10,4
- Chanter,25,20,20,20,25,25,36,36,12,4
- Troll,25,20,20,20,30,30,84,84,28,6
- Ogre,30,20,20,20,50,50,84,84,28,6
- Wolf,25,20,20,20,30,30,42,42,14,6
- Spider,25,20,20,20,30,30,36,36,12,6
- Ooze,15,20,20,20,25,25,48,48,16,6
- Stelgaer,25,20,20,20,30,30,42,42,14,6
- Imp,25,20,20,20,30,30,36,36,12,6
- DankSpore,10,20,20,20,30,30,72,72,24,6
- SwampLurker,10,20,20,20,30,30,72,72,24,6
- Eoten,25,20,20,20,30,30,48,48,16,6
- Xaurip,25,20,20,20,25,25,36,36,12,6
- Vithrack,25,20,20,20,25,25,36,36,12,6
- WillOWisp,40,20,20,20,25,25,36,36,12,6
- Delemgan,25,20,20,20,25,25,36,36,12,6
- Pwgra,25,20,20,20,25,25,36,36,12,6
- Wurm,25,20,20,20,35,35,48,48,16,6
- Skuldr,25,20,20,20,25,25,42,42,14,6
- Drake,45,20,20,20,55,55,72,72,24,6
- SkyDragon,55,20,20,20,60,60,72,72,24,6
- AdraDragon,65,20,20,20,60,60,72,72,24,6
- Blight,25,20,20,20,25,25,36,36,12,6
- Animat,25,20,20,20,25,25,30,30,10,6
- FleshConstruct,25,20,20,20,25,25,72,72,24,6
- Shadow,45,35,35,40,35,35,30,30,10,6
- Phantom,45,35,35,40,25,25,30,30,10,6
- CeanGwla,45,35,35,40,25,25,30,30,10,6
- Skeleton,15,20,20,20,25,25,36,36,12,6
- Revenant,15,20,20,20,25,25,72,72,24,6
- Gul,25,20,20,20,25,25,72,72,24,6
- Dargul,25,20,20,20,25,25,72,72,24,6
- Fampyr,35,20,20,20,25,25,72,72,24,6
- Wicht,25,20,20,20,25,25,30,30,10,6
- Beetle,25,20,20,20,25,25,42,42,14,6
- AnimalCompanion,25,20,20,20,30,30,36,36,12,5
- WeakEnemy,1,0,0,0,0,0,1,1,1,1
- HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading table: Experience
- ExperienceTableData;Level;,Experience,StrongholdTurns
- 1,1500,4
- 2,3000,10
- 3,4500,15
- 4,6000,15
- 5,7500,15
- 6,9000,20
- 7,10500,20
- 8,12000,20
- 9,13500,20
- 10,15000,20
- 11,16500,20
- 12,0,0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 3 data files parsed!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->MatchResolutionToIndex(1920x1080) returning 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->TryChangeResolutionAndDisplayMode(0, Fullscreen)...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeDisplayModeRoutine( Fullscreen, True )...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 0.475209 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shader warmup: 13 shaders 31 combinations 0.001s
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3002.
- Total: 8.927118 ms (FindLiveObjects: 0.221439 ms CreateObjectMapping: 0.331774 ms MarkObjects: 7.752950 ms DeleteObjects: 0.161140 ms)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15761.
- Total: 39.153748 ms (FindLiveObjects: 2.076605 ms CreateObjectMapping: 3.136076 ms MarkObjects: 14.248595 ms DeleteObjects: 19.075876 ms)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0811_Woodend_Plains.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Instantiating in game global.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY COMPLETE --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 121.352989 ms
- Unloading 65 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 641 unused Assets to reduce memory usage. Loaded Objects now: 24669.
- Total: 25.872248 ms (FindLiveObjects: 0.550648 ms CreateObjectMapping: 1.596520 ms MarkObjects: 21.235617 ms DeleteObjects: 1.578815 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24663.
- Total: 25.537395 ms (FindLiveObjects: 0.686385 ms CreateObjectMapping: 1.498758 ms MarkObjects: 23.074875 ms DeleteObjects: 0.048496 ms)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0811_Woodend_Plains.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 1.034838 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 39 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 51652.
- Total: 32.222149 ms (FindLiveObjects: 1.690176 ms CreateObjectMapping: 1.936762 ms MarkObjects: 27.774370 ms DeleteObjects: 0.100327 ms)
- Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_ML_Belts01_V02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Metal_V02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Cloth_V02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Dagger02_V02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Global variables restored
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Global variables restored
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
- Unloading 31958 unused Assets to reduce memory usage. Loaded Objects now: 128037.
- Total: 811.740479 ms (FindLiveObjects: 9.610425 ms CreateObjectMapping: 13.632773 ms MarkObjects: 759.209229 ms DeleteObjects: 28.894653 ms)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Bestiary creature prefab 'BES_Blight_Rain' isn't entered in the BestiaryReferences list.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error with CRE_Pwgra_03's attack Pwgra_Autumns_Decay(Clone) (attack50) didn't receive anim event after 3.98 seconds.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error with Companion_GGP(Clone)_4's attack Iconic_Projection(Clone) (attack50) didn't receive anim event after 1.55 seconds.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Disposition change: Diplomatic Minor change.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Disposition change: Honest Minor change.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Disposition change: Honest Minor change.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.AudioSource:set_clip (UnityEngine.AudioClip)
- at GlobalAudioPlayer+<Coroutine_StreamClip>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Companion_Sagani(Clone) doesn't have the specified bone (secondaryWeapon) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Companion_Sagani(Clone) doesn't have the specified bone (primaryScabbard) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Companion_Sagani(Clone) doesn't have the specified bone (secondaryScabbard) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Companion_Sagani(Clone)_5 attempting to reequip weapon Dagger_Fine(Clone)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Companion_Sagani(Clone)_5 attempting to reequip weapon Hatchet_Fine(Clone)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Companion_Sagani(Clone)_5 attempting to reequip weapon Hunting_Bow_Fine(Clone)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Error with CRE_Pwgra_04's attack Pwgra_Autumns_Decay(Clone) (attack50) didn't receive anim event after 3.72 seconds.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Bestiary creature prefab 'BES_Blight_Flame' isn't entered in the BestiaryReferences list.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Bestiary creature prefab 'BES_Blight_Earth' isn't entered in the BestiaryReferences list.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
- (Filename: Line: 1323)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
- (Filename: Line: 1323)
- Bestiary creature prefab 'BES_Blight_Wind' isn't entered in the BestiaryReferences list.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
- (Filename: Line: 1323)
- Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: PrimaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: SecondaryWeapon
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Disposition change: Benevolent Minor change.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
- at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
- at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
- at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
- at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
- at Player.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0112_Bridge_District.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY COMPLETE --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 115.979416 ms
- Unloading 4 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
- Unloading 53361 unused Assets to reduce memory usage. Loaded Objects now: 105577.
- Total: 495.893494 ms (FindLiveObjects: 8.384425 ms CreateObjectMapping: 15.710661 ms MarkObjects: 79.436241 ms DeleteObjects: 391.714508 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 105569.
- Total: 86.398895 ms (FindLiveObjects: 6.124356 ms CreateObjectMapping: 4.344628 ms MarkObjects: 75.505241 ms DeleteObjects: 0.147540 ms)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0112_Bridge_District.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 5.236031 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 25 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
- Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 109885.
- Total: 92.493217 ms (FindLiveObjects: 5.994776 ms CreateObjectMapping: 5.510842 ms MarkObjects: 79.811127 ms DeleteObjects: 0.266086 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
- Unloading 4448 unused Assets to reduce memory usage. Loaded Objects now: 115051.
- Total: 102.617096 ms (FindLiveObjects: 5.775646 ms CreateObjectMapping: 7.878680 ms MarkObjects: 84.728722 ms DeleteObjects: 3.707765 ms)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0101_Copperlane_Exterior.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY COMPLETE --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 29.160227 ms
- Unloading 2 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 5965 unused Assets to reduce memory usage. Loaded Objects now: 105671.
- Total: 155.056442 ms (FindLiveObjects: 4.835747 ms CreateObjectMapping: 5.160337 ms MarkObjects: 75.663818 ms DeleteObjects: 68.845375 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 105663.
- Total: 84.161652 ms (FindLiveObjects: 4.799567 ms CreateObjectMapping: 4.246610 ms MarkObjects: 74.698769 ms DeleteObjects: 0.148310 ms)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0101_Copperlane_Exterior.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 4.162447 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 13 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 119647.
- Total: 104.309837 ms (FindLiveObjects: 5.627079 ms CreateObjectMapping: 7.527405 ms MarkObjects: 90.210831 ms DeleteObjects: 0.218360 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
- Unloading 21723 unused Assets to reduce memory usage. Loaded Objects now: 147387.
- Total: 639.018616 ms (FindLiveObjects: 8.690026 ms CreateObjectMapping: 12.515825 ms MarkObjects: 590.757935 ms DeleteObjects: 26.388000 ms)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0108_Copperlane_Tavern_Lower.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY COMPLETE --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 127.938431 ms
- Unloading 2 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 12329 unused Assets to reduce memory usage. Loaded Objects now: 106674.
- Total: 158.936386 ms (FindLiveObjects: 6.179010 ms CreateObjectMapping: 6.360678 ms MarkObjects: 78.861221 ms DeleteObjects: 66.961220 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 106666.
- Total: 87.690575 ms (FindLiveObjects: 5.829274 ms CreateObjectMapping: 4.743887 ms MarkObjects: 76.700455 ms DeleteObjects: 0.148567 ms)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0108_Copperlane_Tavern_Lower.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 5.124927 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 13 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 111102.
- Total: 92.435234 ms (FindLiveObjects: 6.031726 ms CreateObjectMapping: 4.618669 ms MarkObjects: 80.802856 ms DeleteObjects: 0.258132 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
- Unloading 6605 unused Assets to reduce memory usage. Loaded Objects now: 117465.
- Total: 214.854355 ms (FindLiveObjects: 6.696814 ms CreateObjectMapping: 6.258554 ms MarkObjects: 196.610107 ms DeleteObjects: 4.691028 ms)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (secondaryWeapon) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0109_Copperlane_Tavern_Upper.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY COMPLETE --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 36.213192 ms
- Unloading 2 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 10668 unused Assets to reduce memory usage. Loaded Objects now: 112106.
- Total: 143.199554 ms (FindLiveObjects: 6.492053 ms CreateObjectMapping: 6.533621 ms MarkObjects: 81.238037 ms DeleteObjects: 48.353367 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112098.
- Total: 111.345863 ms (FindLiveObjects: 6.350670 ms CreateObjectMapping: 4.297928 ms MarkObjects: 100.270042 ms DeleteObjects: 0.157804 ms)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0109_Copperlane_Tavern_Upper.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 5.353294 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 114409.
- Total: 94.890823 ms (FindLiveObjects: 6.141291 ms CreateObjectMapping: 6.444840 ms MarkObjects: 81.305527 ms DeleteObjects: 0.234782 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
- Unloading 5332 unused Assets to reduce memory usage. Loaded Objects now: 119692.
- Total: 218.729172 ms (FindLiveObjects: 6.976244 ms CreateObjectMapping: 6.209288 ms MarkObjects: 201.372711 ms DeleteObjects: 3.563303 ms)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0108_Copperlane_Tavern_Lower.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- TRANSITION TO EMPTY COMPLETE --------
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 27.573715 ms
- Unloading 2 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 7557 unused Assets to reduce memory usage. Loaded Objects now: 112154.
- Total: 115.917061 ms (FindLiveObjects: 5.136730 ms CreateObjectMapping: 5.504684 ms MarkObjects: 80.261192 ms DeleteObjects: 24.432507 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112146.
- Total: 91.817101 ms (FindLiveObjects: 4.935048 ms CreateObjectMapping: 5.751783 ms MarkObjects: 80.693039 ms DeleteObjects: 0.161910 ms)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0108_Copperlane_Tavern_Lower.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 3.567152 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 13 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 116799.
- Total: 95.445580 ms (FindLiveObjects: 5.083359 ms CreateObjectMapping: 4.349503 ms MarkObjects: 85.034843 ms DeleteObjects: 0.247612 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
- Unloading 9842 unused Assets to reduce memory usage. Loaded Objects now: 130517.
- Total: 238.395218 ms (FindLiveObjects: 7.708046 ms CreateObjectMapping: 10.779718 ms MarkObjects: 211.736755 ms DeleteObjects: 7.566664 ms)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Window Size: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Client Screen Origin: X 0, Y 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clip On. Range: L 0, R 1920, T 0, B 1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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