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  1. Initialize engine version: 4.6.1p2 (961a19933c56)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1333]
  5. Renderer: AMD Radeon R9 200 Series
  6. Vendor: ATI
  7. VRAM: 3072 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
  28. - Completed reload, in 0.039 seconds
  29. <RI> Initializing input.
  30.  
  31. <RI> Input initialized.
  32.  
  33. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  34. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
  36. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
  37. --->InitializeDisplay()...
  38.  
  39. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  40.  
  41. Available display resolutions:
  42. [ 0 ] 1920x1080
  43. [ 1 ] 1600x900
  44. [ 2 ] 1366x768
  45. [ 3 ] 1360x768
  46. [ 4 ] 1280x720
  47. [ 5 ] 1280x768
  48. [ 6 ] 1680x1050
  49. [ 7 ] 1440x900
  50. [ 8 ] 1280x800
  51. [ 9 ] 720x480
  52. [ 10 ] 1360x1024
  53. [ 11 ] 1280x960
  54. [ 12 ] 1152x864
  55. [ 13 ] 1024x768
  56. [ 14 ] 800x600
  57. [ 15 ] 640x480
  58. [ 16 ] 1280x1024
  59. [ 17 ] 720x576
  60. Largest resolution is [ 0 ] 1920x1080
  61.  
  62. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  63.  
  64. --->InitializeRoutine(0, Fullscreen, )...
  65.  
  66. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  67.  
  68. --->GetDesktopResolution() returning 1920x1080
  69.  
  70. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  71.  
  72. --->ChangeResolutionRoutine( 0, False )...
  73.  
  74. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  75.  
  76. --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
  77.  
  78. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  79.  
  80. --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True).
  81.  
  82. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  83.  
  84. Checking to instantiate global...
  85.  
  86. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  87.  
  88. Instantiating global.
  89.  
  90. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  91.  
  92.  
  93.  
  94.  
  95. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  96.  
  97. ---- GAME BUILD VERSION: 534 ----
  98.  
  99.  
  100. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  101.  
  102. Game is not running Windows 32 Bit
  103.  
  104.  
  105. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  106.  
  107. Loading table: ClassDefenses
  108. CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
  109.  
  110. Undefined,25,20,20,20,40,40,36,36,12,6
  111.  
  112. Fighter,25,20,20,20,30,30,42,42,14,5
  113.  
  114. Rogue,15,20,20,20,30,30,36,36,12,4
  115.  
  116. Priest,15,20,20,20,20,20,36,36,12,3
  117.  
  118. Wizard,10,20,20,20,20,20,30,30,10,3
  119.  
  120. Barbarian,15,20,20,20,25,25,48,48,16,6
  121.  
  122. Ranger,20,20,20,20,30,30,36,36,12,5
  123.  
  124. Druid,20,20,20,20,20,20,36,36,12,4
  125.  
  126. Paladin,25,20,20,20,25,25,42,42,14,5
  127.  
  128. Monk,25,20,20,20,30,30,42,42,14,6
  129.  
  130. Cipher,20,20,20,20,25,25,30,30,10,4
  131.  
  132. Chanter,25,20,20,20,25,25,36,36,12,4
  133.  
  134. Troll,25,20,20,20,30,30,84,84,28,6
  135.  
  136. Ogre,30,20,20,20,50,50,84,84,28,6
  137.  
  138. Wolf,25,20,20,20,30,30,42,42,14,6
  139.  
  140. Spider,25,20,20,20,30,30,36,36,12,6
  141.  
  142. Ooze,15,20,20,20,25,25,48,48,16,6
  143.  
  144. Stelgaer,25,20,20,20,30,30,42,42,14,6
  145.  
  146. Imp,25,20,20,20,30,30,36,36,12,6
  147.  
  148. DankSpore,10,20,20,20,30,30,72,72,24,6
  149.  
  150. SwampLurker,10,20,20,20,30,30,72,72,24,6
  151.  
  152. Eoten,25,20,20,20,30,30,48,48,16,6
  153.  
  154. Xaurip,25,20,20,20,25,25,36,36,12,6
  155.  
  156. Vithrack,25,20,20,20,25,25,36,36,12,6
  157.  
  158. WillOWisp,40,20,20,20,25,25,36,36,12,6
  159.  
  160. Delemgan,25,20,20,20,25,25,36,36,12,6
  161.  
  162. Pwgra,25,20,20,20,25,25,36,36,12,6
  163.  
  164. Wurm,25,20,20,20,35,35,48,48,16,6
  165.  
  166. Skuldr,25,20,20,20,25,25,42,42,14,6
  167.  
  168. Drake,45,20,20,20,55,55,72,72,24,6
  169.  
  170. SkyDragon,55,20,20,20,60,60,72,72,24,6
  171.  
  172. AdraDragon,65,20,20,20,60,60,72,72,24,6
  173.  
  174. Blight,25,20,20,20,25,25,36,36,12,6
  175.  
  176. Animat,25,20,20,20,25,25,30,30,10,6
  177.  
  178. FleshConstruct,25,20,20,20,25,25,72,72,24,6
  179.  
  180. Shadow,45,35,35,40,35,35,30,30,10,6
  181.  
  182. Phantom,45,35,35,40,25,25,30,30,10,6
  183.  
  184. CeanGwla,45,35,35,40,25,25,30,30,10,6
  185.  
  186. Skeleton,15,20,20,20,25,25,36,36,12,6
  187.  
  188. Revenant,15,20,20,20,25,25,72,72,24,6
  189.  
  190. Gul,25,20,20,20,25,25,72,72,24,6
  191.  
  192. Dargul,25,20,20,20,25,25,72,72,24,6
  193.  
  194. Fampyr,35,20,20,20,25,25,72,72,24,6
  195.  
  196. Wicht,25,20,20,20,25,25,30,30,10,6
  197.  
  198. Beetle,25,20,20,20,25,25,42,42,14,6
  199.  
  200. AnimalCompanion,25,20,20,20,30,30,36,36,12,5
  201.  
  202. WeakEnemy,1,0,0,0,0,0,1,1,1,1
  203.  
  204. HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
  205.  
  206.  
  207.  
  208. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  209.  
  210. Loading table: Experience
  211. ExperienceTableData;Level;,Experience,StrongholdTurns
  212.  
  213. 1,1500,4
  214.  
  215. 2,3000,10
  216.  
  217. 3,4500,15
  218.  
  219. 4,6000,15
  220.  
  221. 5,7500,15
  222.  
  223. 6,9000,20
  224.  
  225. 7,10500,20
  226.  
  227. 8,12000,20
  228.  
  229. 9,13500,20
  230.  
  231. 10,15000,20
  232.  
  233. 11,16500,20
  234.  
  235. 12,0,0
  236.  
  237.  
  238.  
  239. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  240.  
  241. 3 data files parsed!
  242.  
  243. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  244.  
  245. --->MatchResolutionToIndex(1920x1080) returning 0
  246.  
  247. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  248.  
  249. --->TryChangeResolutionAndDisplayMode(0, Fullscreen)...
  250.  
  251. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  252.  
  253. --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
  254.  
  255. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  256.  
  257. --->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized.
  258.  
  259. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  260.  
  261. Client Size: L 0, R 1920, T 0, B 1080
  262.  
  263. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  264.  
  265. Window Size: L 0, R 1920, T 0, B 1080
  266.  
  267. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  268.  
  269. Client Screen Origin: X 0, Y 0
  270.  
  271. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  272.  
  273. Clip On. Range: L 0, R 1920, T 0, B 1080
  274.  
  275. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  276.  
  277. Client Size: L 0, R 1920, T 0, B 1080
  278.  
  279. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  280.  
  281. Window Size: L 0, R 1920, T 0, B 1080
  282.  
  283. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  284.  
  285. Client Screen Origin: X 0, Y 0
  286.  
  287. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  288.  
  289. Clip On. Range: L 0, R 1920, T 0, B 1080
  290.  
  291. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  292.  
  293. --->ChangeDisplayModeRoutine( Fullscreen, True )...
  294.  
  295. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  296.  
  297. --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
  298.  
  299. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  300.  
  301. --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
  302.  
  303. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  304.  
  305. Client Size: L 0, R 1920, T 0, B 1080
  306.  
  307. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  308.  
  309. Window Size: L 0, R 1920, T 0, B 1080
  310.  
  311. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  312.  
  313. Client Screen Origin: X 0, Y 0
  314.  
  315. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  316.  
  317. Clip On. Range: L 0, R 1920, T 0, B 1080
  318.  
  319. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  320.  
  321. UnloadTime: 0.475209 ms
  322. Checking to instantiate global...
  323.  
  324. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  325.  
  326. Shader warmup: 13 shaders 31 combinations 0.001s
  327. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
  328. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
  329. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
  330. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
  331. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
  332.  
  333. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  334.  
  335. --- End of inner exception stack trace ---
  336.  
  337. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  338.  
  339. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  340.  
  341. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  342.  
  343. Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  344.  
  345. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3002.
  346. Total: 8.927118 ms (FindLiveObjects: 0.221439 ms CreateObjectMapping: 0.331774 ms MarkObjects: 7.752950 ms DeleteObjects: 0.161140 ms)
  347.  
  348. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
  349. Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  350.  
  351. Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15761.
  352. Total: 39.153748 ms (FindLiveObjects: 2.076605 ms CreateObjectMapping: 3.136076 ms MarkObjects: 14.248595 ms DeleteObjects: 19.075876 ms)
  353.  
  354.  
  355.  
  356.  
  357. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  358.  
  359. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0811_Woodend_Plains.
  360.  
  361. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  362.  
  363. Checking to instantiate global...
  364.  
  365. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  366.  
  367. Checking to instantiate in game global...
  368.  
  369. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  370.  
  371. Instantiating in game global.
  372.  
  373. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  374.  
  375. -------- TRANSITION TO EMPTY --------
  376.  
  377. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  378.  
  379. -------- TRANSITION TO EMPTY COMPLETE --------
  380.  
  381. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  382.  
  383. UnloadTime: 121.352989 ms
  384. Unloading 65 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  385.  
  386. Unloading 641 unused Assets to reduce memory usage. Loaded Objects now: 24669.
  387. Total: 25.872248 ms (FindLiveObjects: 0.550648 ms CreateObjectMapping: 1.596520 ms MarkObjects: 21.235617 ms DeleteObjects: 1.578815 ms)
  388.  
  389. Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  390.  
  391. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24663.
  392. Total: 25.537395 ms (FindLiveObjects: 0.686385 ms CreateObjectMapping: 1.498758 ms MarkObjects: 23.074875 ms DeleteObjects: 0.048496 ms)
  393.  
  394. -------- LEVEL LOAD COMPLETE -------- Level = AR_0811_Woodend_Plains.
  395.  
  396.  
  397.  
  398. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  399.  
  400. UnloadTime: 1.034838 ms
  401. Checking to instantiate global...
  402.  
  403. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  404.  
  405. Checking to instantiate in game global...
  406.  
  407. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  408.  
  409. Unloading 39 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  410.  
  411. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 51652.
  412. Total: 32.222149 ms (FindLiveObjects: 1.690176 ms CreateObjectMapping: 1.936762 ms MarkObjects: 27.774370 ms DeleteObjects: 0.100327 ms)
  413.  
  414. Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_ML_Belts01_V02
  415.  
  416. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  417.  
  418. Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Metal_V02
  419.  
  420. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  421.  
  422. Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Cloth_V02
  423.  
  424. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  425.  
  426. Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Dagger02_V02
  427.  
  428. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  429.  
  430. Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton
  431.  
  432. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  433.  
  434. Checking to instantiate global...
  435.  
  436. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  437.  
  438. Checking to instantiate in game global...
  439.  
  440. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  441.  
  442. Global variables restored
  443.  
  444. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  445.  
  446. Global variables restored
  447.  
  448. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  449.  
  450. Unloading 6 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
  451.  
  452. Unloading 31958 unused Assets to reduce memory usage. Loaded Objects now: 128037.
  453. Total: 811.740479 ms (FindLiveObjects: 9.610425 ms CreateObjectMapping: 13.632773 ms MarkObjects: 759.209229 ms DeleteObjects: 28.894653 ms)
  454.  
  455. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  456.  
  457. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  458.  
  459. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  460.  
  461. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  462.  
  463. Client Size: L 0, R 1920, T 0, B 1080
  464.  
  465. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  466.  
  467. Window Size: L 0, R 1920, T 0, B 1080
  468.  
  469. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  470.  
  471. Client Screen Origin: X 0, Y 0
  472.  
  473. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  474.  
  475. Clip On. Range: L 0, R 1920, T 0, B 1080
  476.  
  477. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  478.  
  479. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  480.  
  481. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  482.  
  483. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  484.  
  485. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  486.  
  487. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  488.  
  489. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  490.  
  491. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  492.  
  493. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  494.  
  495. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  496.  
  497. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  498.  
  499. Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
  500.  
  501. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  502.  
  503. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  504.  
  505. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  506.  
  507. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  508.  
  509. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  510.  
  511. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  512.  
  513. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  514.  
  515. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  516.  
  517. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  518.  
  519. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  520.  
  521. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  522.  
  523. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  524.  
  525. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  526.  
  527. Bestiary creature prefab 'BES_Blight_Rain' isn't entered in the BestiaryReferences list.
  528.  
  529. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  530.  
  531. Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  532.  
  533. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  534.  
  535. Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  536.  
  537. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  538.  
  539. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  540.  
  541. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  542.  
  543. Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
  544.  
  545. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  546.  
  547. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  548.  
  549. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  550.  
  551. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  552.  
  553. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  554.  
  555. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  556.  
  557. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  558.  
  559. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  560.  
  561. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  562.  
  563. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  564.  
  565. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  566.  
  567. Error with CRE_Pwgra_03's attack Pwgra_Autumns_Decay(Clone) (attack50) didn't receive anim event after 3.98 seconds.
  568.  
  569. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  570.  
  571. Error with Companion_GGP(Clone)_4's attack Iconic_Projection(Clone) (attack50) didn't receive anim event after 1.55 seconds.
  572.  
  573. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  574.  
  575. Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  576.  
  577. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  578.  
  579. Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  580.  
  581. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  582.  
  583. Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
  584.  
  585. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  586.  
  587. Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
  588.  
  589. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  590.  
  591. Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
  592.  
  593. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  594.  
  595. Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
  596.  
  597. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  598.  
  599. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  600.  
  601. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  602.  
  603. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  604.  
  605. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  606.  
  607. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  608.  
  609. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  610.  
  611. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  612.  
  613. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  614.  
  615. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  616.  
  617. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  618.  
  619. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  620.  
  621. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  622.  
  623. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  624.  
  625. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  626.  
  627. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  628.  
  629. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  630.  
  631. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  632.  
  633. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  634.  
  635. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  636.  
  637. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  638.  
  639. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  640.  
  641. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  642.  
  643. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  644.  
  645. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  646.  
  647. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  648.  
  649. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  650.  
  651. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  652.  
  653. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  654.  
  655. Disposition change: Diplomatic Minor change.
  656.  
  657. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  658.  
  659. Disposition change: Honest Minor change.
  660.  
  661. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  662.  
  663. Disposition change: Honest Minor change.
  664.  
  665. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  666.  
  667. NullReferenceException
  668. at (wrapper managed-to-native) UnityEngine.AudioSource:set_clip (UnityEngine.AudioClip)
  669.  
  670. at GlobalAudioPlayer+<Coroutine_StreamClip>c__Iterator5C.MoveNext () [0x00000] in <filename unknown>:0
  671.  
  672. (Filename: Line: -1)
  673.  
  674. Companion_Sagani(Clone) doesn't have the specified bone (secondaryWeapon) for Weapon Attachment.
  675.  
  676. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  677.  
  678. Companion_Sagani(Clone) doesn't have the specified bone (primaryScabbard) for Weapon Attachment.
  679.  
  680. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  681.  
  682. Companion_Sagani(Clone) doesn't have the specified bone (secondaryScabbard) for Weapon Attachment.
  683.  
  684. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  685.  
  686. Companion_Sagani(Clone)_5 attempting to reequip weapon Dagger_Fine(Clone)
  687.  
  688. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  689.  
  690. Companion_Sagani(Clone)_5 attempting to reequip weapon Hatchet_Fine(Clone)
  691.  
  692. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  693.  
  694. Companion_Sagani(Clone)_5 attempting to reequip weapon Hunting_Bow_Fine(Clone)
  695.  
  696. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  697.  
  698. Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
  699.  
  700. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  701.  
  702. Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
  703.  
  704. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  705.  
  706. Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
  707.  
  708. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  709.  
  710. Shroud: Could not find bone defined in "F_ORL_Cape01": Export_Skeleton
  711.  
  712. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  713.  
  714. Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
  715.  
  716. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  717.  
  718. Shroud: Could not find bone defined in "F_ORL_Cape01": Export_Skeleton
  719.  
  720. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  721.  
  722. Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
  723.  
  724. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  725.  
  726. Shroud: Could not find bone defined in "F_ORL_Cape01": Export_Skeleton
  727.  
  728. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  729.  
  730. Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
  731.  
  732. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  733.  
  734. NullReferenceException
  735. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  736.  
  737. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  738.  
  739. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  740.  
  741. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  742.  
  743. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  744.  
  745. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  746.  
  747. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  748.  
  749. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  750.  
  751. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  752.  
  753. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  754.  
  755. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  756.  
  757. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  758.  
  759. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  760.  
  761. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  762.  
  763. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  764.  
  765. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  766.  
  767. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  768.  
  769. at Player.Update () [0x00000] in <filename unknown>:0
  770.  
  771. (Filename: Line: -1)
  772.  
  773. NullReferenceException
  774. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  775.  
  776. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  777.  
  778. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  779.  
  780. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  781.  
  782. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  783.  
  784. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  785.  
  786. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  787.  
  788. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  789.  
  790. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  791.  
  792. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  793.  
  794. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  795.  
  796. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  797.  
  798. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  799.  
  800. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  801.  
  802. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  803.  
  804. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  805.  
  806. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  807.  
  808. at Player.Update () [0x00000] in <filename unknown>:0
  809.  
  810. (Filename: Line: -1)
  811.  
  812. NullReferenceException
  813. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  814.  
  815. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  816.  
  817. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  818.  
  819. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  820.  
  821. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  822.  
  823. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  824.  
  825. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  826.  
  827. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  828.  
  829. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  830.  
  831. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  832.  
  833. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  834.  
  835. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  836.  
  837. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  838.  
  839. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  840.  
  841. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  842.  
  843. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  844.  
  845. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  846.  
  847. at Player.Update () [0x00000] in <filename unknown>:0
  848.  
  849. (Filename: Line: -1)
  850.  
  851. NullReferenceException
  852. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  853.  
  854. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  855.  
  856. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  857.  
  858. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  859.  
  860. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  861.  
  862. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  863.  
  864. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  865.  
  866. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  867.  
  868. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  869.  
  870. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  871.  
  872. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  873.  
  874. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  875.  
  876. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  877.  
  878. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  879.  
  880. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  881.  
  882. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  883.  
  884. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  885.  
  886. at Player.Update () [0x00000] in <filename unknown>:0
  887.  
  888. (Filename: Line: -1)
  889.  
  890. NullReferenceException
  891. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  892.  
  893. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  894.  
  895. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  896.  
  897. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  898.  
  899. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  900.  
  901. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  902.  
  903. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  904.  
  905. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  906.  
  907. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  908.  
  909. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  910.  
  911. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  912.  
  913. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  914.  
  915. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  916.  
  917. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  918.  
  919. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  920.  
  921. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  922.  
  923. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  924.  
  925. at Player.Update () [0x00000] in <filename unknown>:0
  926.  
  927. (Filename: Line: -1)
  928.  
  929. NullReferenceException
  930. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  931.  
  932. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  933.  
  934. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  935.  
  936. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  937.  
  938. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  939.  
  940. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  941.  
  942. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  943.  
  944. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  945.  
  946. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  947.  
  948. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  949.  
  950. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  951.  
  952. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  953.  
  954. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  955.  
  956. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  957.  
  958. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  959.  
  960. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  961.  
  962. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  963.  
  964. at Player.Update () [0x00000] in <filename unknown>:0
  965.  
  966. (Filename: Line: -1)
  967.  
  968. NullReferenceException
  969. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  970.  
  971. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  972.  
  973. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  974.  
  975. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  976.  
  977. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  978.  
  979. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  980.  
  981. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  982.  
  983. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  984.  
  985. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  986.  
  987. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  988.  
  989. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  990.  
  991. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  992.  
  993. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  994.  
  995. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  996.  
  997. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  998.  
  999. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1000.  
  1001. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1002.  
  1003. at Player.Update () [0x00000] in <filename unknown>:0
  1004.  
  1005. (Filename: Line: -1)
  1006.  
  1007. NullReferenceException
  1008. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1009.  
  1010. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1011.  
  1012. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1013.  
  1014. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1015.  
  1016. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1017.  
  1018. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1019.  
  1020. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1021.  
  1022. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1023.  
  1024. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1025.  
  1026. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1027.  
  1028. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1029.  
  1030. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1031.  
  1032. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1033.  
  1034. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1035.  
  1036. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1037.  
  1038. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1039.  
  1040. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1041.  
  1042. at Player.Update () [0x00000] in <filename unknown>:0
  1043.  
  1044. (Filename: Line: -1)
  1045.  
  1046. NullReferenceException
  1047. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1048.  
  1049. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1050.  
  1051. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1052.  
  1053. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1054.  
  1055. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1056.  
  1057. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1058.  
  1059. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1060.  
  1061. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1062.  
  1063. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1064.  
  1065. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1066.  
  1067. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1068.  
  1069. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1070.  
  1071. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1072.  
  1073. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1074.  
  1075. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1076.  
  1077. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1078.  
  1079. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1080.  
  1081. at Player.Update () [0x00000] in <filename unknown>:0
  1082.  
  1083. (Filename: Line: -1)
  1084.  
  1085. NullReferenceException
  1086. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1087.  
  1088. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1089.  
  1090. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1091.  
  1092. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1093.  
  1094. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1095.  
  1096. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1097.  
  1098. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1099.  
  1100. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1101.  
  1102. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1103.  
  1104. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1105.  
  1106. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1107.  
  1108. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1109.  
  1110. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1111.  
  1112. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1113.  
  1114. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1115.  
  1116. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1117.  
  1118. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1119.  
  1120. at Player.Update () [0x00000] in <filename unknown>:0
  1121.  
  1122. (Filename: Line: -1)
  1123.  
  1124. NullReferenceException
  1125. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1126.  
  1127. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1128.  
  1129. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1130.  
  1131. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1132.  
  1133. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1134.  
  1135. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1136.  
  1137. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1138.  
  1139. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1140.  
  1141. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1142.  
  1143. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1144.  
  1145. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1146.  
  1147. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1148.  
  1149. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1150.  
  1151. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1152.  
  1153. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1154.  
  1155. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1156.  
  1157. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1158.  
  1159. at Player.Update () [0x00000] in <filename unknown>:0
  1160.  
  1161. (Filename: Line: -1)
  1162.  
  1163. NullReferenceException
  1164. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1165.  
  1166. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1167.  
  1168. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1169.  
  1170. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1171.  
  1172. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1173.  
  1174. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1175.  
  1176. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1177.  
  1178. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1179.  
  1180. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1181.  
  1182. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1183.  
  1184. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1185.  
  1186. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1187.  
  1188. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1189.  
  1190. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1191.  
  1192. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1193.  
  1194. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1195.  
  1196. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1197.  
  1198. at Player.Update () [0x00000] in <filename unknown>:0
  1199.  
  1200. (Filename: Line: -1)
  1201.  
  1202. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1203.  
  1204. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1205.  
  1206. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1207.  
  1208. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1209.  
  1210. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1211.  
  1212. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1213.  
  1214. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1215.  
  1216. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1217.  
  1218. Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
  1219.  
  1220. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1221.  
  1222. Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
  1223.  
  1224. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1225.  
  1226. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  1227.  
  1228. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1229.  
  1230. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  1231.  
  1232. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1233.  
  1234. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  1235.  
  1236. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1237.  
  1238. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  1239.  
  1240. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1241.  
  1242. Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
  1243.  
  1244. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1245.  
  1246. Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
  1247.  
  1248. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1249.  
  1250. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  1251.  
  1252. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1253.  
  1254. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  1255.  
  1256. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1257.  
  1258. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1259.  
  1260. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1261.  
  1262. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  1263.  
  1264. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1265.  
  1266. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  1267.  
  1268. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1269.  
  1270. Error with CRE_Pwgra_04's attack Pwgra_Autumns_Decay(Clone) (attack50) didn't receive anim event after 3.72 seconds.
  1271.  
  1272. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1273.  
  1274. Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  1275.  
  1276. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1277.  
  1278. Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  1279.  
  1280. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1281.  
  1282. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1283.  
  1284. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1285.  
  1286. Illegal duration of zero or less on Pulse AOE attack of ability Tanglefoot
  1287.  
  1288. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1289.  
  1290. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  1291.  
  1292. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1293.  
  1294. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  1295.  
  1296. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1297.  
  1298. Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  1299.  
  1300. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1301.  
  1302. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1303.  
  1304. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1305.  
  1306. Anim Event Warning on attack variation 50! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  1307.  
  1308. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1309.  
  1310. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1311.  
  1312. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1313.  
  1314. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: PrimaryWeapon
  1315.  
  1316. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1317.  
  1318. Anim Event Warning on attack variation 52! Show Slot with no corresponding Hide Slot for slot: SecondaryWeapon
  1319.  
  1320. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1321.  
  1322. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1323.  
  1324. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1325.  
  1326. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1327.  
  1328. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1329.  
  1330. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1331.  
  1332. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1333.  
  1334. Bestiary creature prefab 'BES_Blight_Flame' isn't entered in the BestiaryReferences list.
  1335.  
  1336. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1337.  
  1338. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1339.  
  1340. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1341.  
  1342. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1343.  
  1344. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1345.  
  1346. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1347.  
  1348. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1349.  
  1350. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1351.  
  1352. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1353.  
  1354. Bestiary creature prefab 'BES_Blight_Earth' isn't entered in the BestiaryReferences list.
  1355.  
  1356. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1357.  
  1358. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1359.  
  1360. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1361.  
  1362. Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
  1363.  
  1364. (Filename: Line: 1323)
  1365.  
  1366. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1367.  
  1368. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1369.  
  1370. Script Error: DoDamage(float) was passed a negative value. Damage should be positive.
  1371.  
  1372. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1373.  
  1374. Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
  1375.  
  1376. (Filename: Line: 1323)
  1377.  
  1378. Bestiary creature prefab 'BES_Blight_Wind' isn't entered in the BestiaryReferences list.
  1379.  
  1380. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1381.  
  1382. Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
  1383.  
  1384. (Filename: Line: 1323)
  1385.  
  1386. Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: PrimaryWeapon
  1387.  
  1388. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1389.  
  1390. Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: SecondaryWeapon
  1391.  
  1392. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1393.  
  1394. Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: PrimaryWeapon
  1395.  
  1396. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1397.  
  1398. Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: SecondaryWeapon
  1399.  
  1400. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1401.  
  1402. Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: PrimaryWeapon
  1403.  
  1404. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1405.  
  1406. Anim Event Warning on attack variation 25! More than one anim event Hide Slot for slot: SecondaryWeapon
  1407.  
  1408. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1409.  
  1410. NullReferenceException
  1411. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1412.  
  1413. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1414.  
  1415. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1416.  
  1417. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1418.  
  1419. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1420.  
  1421. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1422.  
  1423. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1424.  
  1425. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1426.  
  1427. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1428.  
  1429. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1430.  
  1431. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1432.  
  1433. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1434.  
  1435. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1436.  
  1437. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1438.  
  1439. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1440.  
  1441. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1442.  
  1443. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1444.  
  1445. at Player.Update () [0x00000] in <filename unknown>:0
  1446.  
  1447. (Filename: Line: -1)
  1448.  
  1449. NullReferenceException
  1450. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1451.  
  1452. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1453.  
  1454. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1455.  
  1456. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1457.  
  1458. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1459.  
  1460. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1461.  
  1462. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1463.  
  1464. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1465.  
  1466. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1467.  
  1468. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1469.  
  1470. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1471.  
  1472. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1473.  
  1474. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1475.  
  1476. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1477.  
  1478. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1479.  
  1480. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1481.  
  1482. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1483.  
  1484. at Player.Update () [0x00000] in <filename unknown>:0
  1485.  
  1486. (Filename: Line: -1)
  1487.  
  1488. NullReferenceException
  1489. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1490.  
  1491. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1492.  
  1493. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1494.  
  1495. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1496.  
  1497. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1498.  
  1499. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1500.  
  1501. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1502.  
  1503. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1504.  
  1505. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1506.  
  1507. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1508.  
  1509. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1510.  
  1511. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1512.  
  1513. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1514.  
  1515. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1516.  
  1517. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1518.  
  1519. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1520.  
  1521. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1522.  
  1523. at Player.Update () [0x00000] in <filename unknown>:0
  1524.  
  1525. (Filename: Line: -1)
  1526.  
  1527. Disposition change: Benevolent Minor change.
  1528.  
  1529. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1530.  
  1531. NullReferenceException
  1532. at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
  1533.  
  1534. at UnityEngine.GameObject.GetComponent[PartyMemberAI] () [0x00000] in <filename unknown>:0
  1535.  
  1536. at UIStealthIndicatorManager.ActivateClone (Int32 index) [0x00000] in <filename unknown>:0
  1537.  
  1538. at UIPopulator.Populate (Int32 items) [0x00000] in <filename unknown>:0
  1539.  
  1540. at UIStealthIndicatorManager.ShowAllStealthCircles () [0x00000] in <filename unknown>:0
  1541.  
  1542. at UIStealthIndicatorManager.GameState_OnStealthStateChanged (System.Object sender, System.EventArgs e) [0x00000] in <filename unknown>:0
  1543.  
  1544. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1545.  
  1546. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1547.  
  1548. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1549.  
  1550. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1551.  
  1552. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1553.  
  1554. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1555.  
  1556. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1557.  
  1558. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1559.  
  1560. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1561.  
  1562. at (wrapper delegate-invoke) System.EventHandler:invoke_void__this___object_EventArgs (object,System.EventArgs)
  1563.  
  1564. at GameState.set_InStealthMode (Boolean value) [0x00000] in <filename unknown>:0
  1565.  
  1566. at Player.Update () [0x00000] in <filename unknown>:0
  1567.  
  1568. (Filename: Line: -1)
  1569.  
  1570.  
  1571.  
  1572.  
  1573. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1574.  
  1575. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0112_Bridge_District.
  1576.  
  1577. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1578.  
  1579. Checking to instantiate global...
  1580.  
  1581. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1582.  
  1583. Checking to instantiate in game global...
  1584.  
  1585. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1586.  
  1587. -------- TRANSITION TO EMPTY --------
  1588.  
  1589. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1590.  
  1591. -------- TRANSITION TO EMPTY COMPLETE --------
  1592.  
  1593. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1594.  
  1595. UnloadTime: 115.979416 ms
  1596. Unloading 4 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  1597.  
  1598. Unloading 53361 unused Assets to reduce memory usage. Loaded Objects now: 105577.
  1599. Total: 495.893494 ms (FindLiveObjects: 8.384425 ms CreateObjectMapping: 15.710661 ms MarkObjects: 79.436241 ms DeleteObjects: 391.714508 ms)
  1600.  
  1601. Unloading 0 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  1602.  
  1603. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 105569.
  1604. Total: 86.398895 ms (FindLiveObjects: 6.124356 ms CreateObjectMapping: 4.344628 ms MarkObjects: 75.505241 ms DeleteObjects: 0.147540 ms)
  1605.  
  1606. -------- LEVEL LOAD COMPLETE -------- Level = AR_0112_Bridge_District.
  1607.  
  1608.  
  1609.  
  1610. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1611.  
  1612. UnloadTime: 5.236031 ms
  1613. Checking to instantiate global...
  1614.  
  1615. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1616.  
  1617. Checking to instantiate in game global...
  1618.  
  1619. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1620.  
  1621. Unloading 25 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  1622.  
  1623. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 109885.
  1624. Total: 92.493217 ms (FindLiveObjects: 5.994776 ms CreateObjectMapping: 5.510842 ms MarkObjects: 79.811127 ms DeleteObjects: 0.266086 ms)
  1625.  
  1626. Unloading 2 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
  1627.  
  1628. Unloading 4448 unused Assets to reduce memory usage. Loaded Objects now: 115051.
  1629. Total: 102.617096 ms (FindLiveObjects: 5.775646 ms CreateObjectMapping: 7.878680 ms MarkObjects: 84.728722 ms DeleteObjects: 3.707765 ms)
  1630.  
  1631. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  1632.  
  1633. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1634.  
  1635. Client Size: L 0, R 1920, T 0, B 1080
  1636.  
  1637. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1638.  
  1639. Window Size: L 0, R 1920, T 0, B 1080
  1640.  
  1641. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1642.  
  1643. Client Screen Origin: X 0, Y 0
  1644.  
  1645. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1646.  
  1647. Clip On. Range: L 0, R 1920, T 0, B 1080
  1648.  
  1649. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1650.  
  1651.  
  1652.  
  1653.  
  1654. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1655.  
  1656. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0101_Copperlane_Exterior.
  1657.  
  1658. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1659.  
  1660. Checking to instantiate global...
  1661.  
  1662. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1663.  
  1664. Checking to instantiate in game global...
  1665.  
  1666. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1667.  
  1668. -------- TRANSITION TO EMPTY --------
  1669.  
  1670. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1671.  
  1672. -------- TRANSITION TO EMPTY COMPLETE --------
  1673.  
  1674. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1675.  
  1676. UnloadTime: 29.160227 ms
  1677. Unloading 2 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1678.  
  1679. Unloading 5965 unused Assets to reduce memory usage. Loaded Objects now: 105671.
  1680. Total: 155.056442 ms (FindLiveObjects: 4.835747 ms CreateObjectMapping: 5.160337 ms MarkObjects: 75.663818 ms DeleteObjects: 68.845375 ms)
  1681.  
  1682. Unloading 0 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1683.  
  1684. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 105663.
  1685. Total: 84.161652 ms (FindLiveObjects: 4.799567 ms CreateObjectMapping: 4.246610 ms MarkObjects: 74.698769 ms DeleteObjects: 0.148310 ms)
  1686.  
  1687. -------- LEVEL LOAD COMPLETE -------- Level = AR_0101_Copperlane_Exterior.
  1688.  
  1689.  
  1690.  
  1691. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1692.  
  1693. UnloadTime: 4.162447 ms
  1694. Checking to instantiate global...
  1695.  
  1696. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1697.  
  1698. Checking to instantiate in game global...
  1699.  
  1700. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1701.  
  1702. Unloading 13 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1703.  
  1704. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 119647.
  1705. Total: 104.309837 ms (FindLiveObjects: 5.627079 ms CreateObjectMapping: 7.527405 ms MarkObjects: 90.210831 ms DeleteObjects: 0.218360 ms)
  1706.  
  1707. Unloading 3 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  1708.  
  1709. Unloading 21723 unused Assets to reduce memory usage. Loaded Objects now: 147387.
  1710. Total: 639.018616 ms (FindLiveObjects: 8.690026 ms CreateObjectMapping: 12.515825 ms MarkObjects: 590.757935 ms DeleteObjects: 26.388000 ms)
  1711.  
  1712. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  1713.  
  1714. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1715.  
  1716. Client Size: L 0, R 1920, T 0, B 1080
  1717.  
  1718. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1719.  
  1720. Window Size: L 0, R 1920, T 0, B 1080
  1721.  
  1722. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1723.  
  1724. Client Screen Origin: X 0, Y 0
  1725.  
  1726. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1727.  
  1728. Clip On. Range: L 0, R 1920, T 0, B 1080
  1729.  
  1730. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1731.  
  1732.  
  1733.  
  1734.  
  1735. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1736.  
  1737. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0108_Copperlane_Tavern_Lower.
  1738.  
  1739. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1740.  
  1741. Checking to instantiate global...
  1742.  
  1743. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1744.  
  1745. Checking to instantiate in game global...
  1746.  
  1747. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1748.  
  1749. -------- TRANSITION TO EMPTY --------
  1750.  
  1751. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1752.  
  1753. -------- TRANSITION TO EMPTY COMPLETE --------
  1754.  
  1755. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1756.  
  1757. UnloadTime: 127.938431 ms
  1758. Unloading 2 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1759.  
  1760. Unloading 12329 unused Assets to reduce memory usage. Loaded Objects now: 106674.
  1761. Total: 158.936386 ms (FindLiveObjects: 6.179010 ms CreateObjectMapping: 6.360678 ms MarkObjects: 78.861221 ms DeleteObjects: 66.961220 ms)
  1762.  
  1763. Unloading 0 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1764.  
  1765. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 106666.
  1766. Total: 87.690575 ms (FindLiveObjects: 5.829274 ms CreateObjectMapping: 4.743887 ms MarkObjects: 76.700455 ms DeleteObjects: 0.148567 ms)
  1767.  
  1768. -------- LEVEL LOAD COMPLETE -------- Level = AR_0108_Copperlane_Tavern_Lower.
  1769.  
  1770.  
  1771.  
  1772. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1773.  
  1774. UnloadTime: 5.124927 ms
  1775. Checking to instantiate global...
  1776.  
  1777. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1778.  
  1779. Checking to instantiate in game global...
  1780.  
  1781. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1782.  
  1783. Unloading 13 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1784.  
  1785. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 111102.
  1786. Total: 92.435234 ms (FindLiveObjects: 6.031726 ms CreateObjectMapping: 4.618669 ms MarkObjects: 80.802856 ms DeleteObjects: 0.258132 ms)
  1787.  
  1788. Unloading 3 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  1789.  
  1790. Unloading 6605 unused Assets to reduce memory usage. Loaded Objects now: 117465.
  1791. Total: 214.854355 ms (FindLiveObjects: 6.696814 ms CreateObjectMapping: 6.258554 ms MarkObjects: 196.610107 ms DeleteObjects: 4.691028 ms)
  1792.  
  1793. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  1794.  
  1795. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1796.  
  1797. Client Size: L 0, R 1920, T 0, B 1080
  1798.  
  1799. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1800.  
  1801. Window Size: L 0, R 1920, T 0, B 1080
  1802.  
  1803. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1804.  
  1805. Client Screen Origin: X 0, Y 0
  1806.  
  1807. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1808.  
  1809. Clip On. Range: L 0, R 1920, T 0, B 1080
  1810.  
  1811. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1812.  
  1813. Paperdoll Character doesn't have the specified bone (secondaryWeapon) for Weapon Attachment.
  1814.  
  1815. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1816.  
  1817. Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
  1818.  
  1819. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1820.  
  1821. Shroud: Could not find bone defined in "M_ORL_Cape01": Export_Skeleton
  1822.  
  1823. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1824.  
  1825. Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
  1826.  
  1827. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1828.  
  1829.  
  1830.  
  1831.  
  1832. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1833.  
  1834. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0109_Copperlane_Tavern_Upper.
  1835.  
  1836. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1837.  
  1838. Checking to instantiate global...
  1839.  
  1840. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1841.  
  1842. Checking to instantiate in game global...
  1843.  
  1844. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1845.  
  1846. -------- TRANSITION TO EMPTY --------
  1847.  
  1848. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1849.  
  1850. -------- TRANSITION TO EMPTY COMPLETE --------
  1851.  
  1852. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1853.  
  1854. UnloadTime: 36.213192 ms
  1855. Unloading 2 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1856.  
  1857. Unloading 10668 unused Assets to reduce memory usage. Loaded Objects now: 112106.
  1858. Total: 143.199554 ms (FindLiveObjects: 6.492053 ms CreateObjectMapping: 6.533621 ms MarkObjects: 81.238037 ms DeleteObjects: 48.353367 ms)
  1859.  
  1860. Unloading 0 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1861.  
  1862. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112098.
  1863. Total: 111.345863 ms (FindLiveObjects: 6.350670 ms CreateObjectMapping: 4.297928 ms MarkObjects: 100.270042 ms DeleteObjects: 0.157804 ms)
  1864.  
  1865. -------- LEVEL LOAD COMPLETE -------- Level = AR_0109_Copperlane_Tavern_Upper.
  1866.  
  1867.  
  1868.  
  1869. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1870.  
  1871. UnloadTime: 5.353294 ms
  1872. Checking to instantiate global...
  1873.  
  1874. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1875.  
  1876. Checking to instantiate in game global...
  1877.  
  1878. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1879.  
  1880. Unloading 16 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1881.  
  1882. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 114409.
  1883. Total: 94.890823 ms (FindLiveObjects: 6.141291 ms CreateObjectMapping: 6.444840 ms MarkObjects: 81.305527 ms DeleteObjects: 0.234782 ms)
  1884.  
  1885. Unloading 2 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  1886.  
  1887. Unloading 5332 unused Assets to reduce memory usage. Loaded Objects now: 119692.
  1888. Total: 218.729172 ms (FindLiveObjects: 6.976244 ms CreateObjectMapping: 6.209288 ms MarkObjects: 201.372711 ms DeleteObjects: 3.563303 ms)
  1889.  
  1890. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  1891.  
  1892. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1893.  
  1894. Client Size: L 0, R 1920, T 0, B 1080
  1895.  
  1896. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1897.  
  1898. Window Size: L 0, R 1920, T 0, B 1080
  1899.  
  1900. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1901.  
  1902. Client Screen Origin: X 0, Y 0
  1903.  
  1904. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1905.  
  1906. Clip On. Range: L 0, R 1920, T 0, B 1080
  1907.  
  1908. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1909.  
  1910.  
  1911.  
  1912.  
  1913. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1914.  
  1915. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0108_Copperlane_Tavern_Lower.
  1916.  
  1917. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1918.  
  1919. Checking to instantiate global...
  1920.  
  1921. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1922.  
  1923. Checking to instantiate in game global...
  1924.  
  1925. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1926.  
  1927. -------- TRANSITION TO EMPTY --------
  1928.  
  1929. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1930.  
  1931. -------- TRANSITION TO EMPTY COMPLETE --------
  1932.  
  1933. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1934.  
  1935. UnloadTime: 27.573715 ms
  1936. Unloading 2 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1937.  
  1938. Unloading 7557 unused Assets to reduce memory usage. Loaded Objects now: 112154.
  1939. Total: 115.917061 ms (FindLiveObjects: 5.136730 ms CreateObjectMapping: 5.504684 ms MarkObjects: 80.261192 ms DeleteObjects: 24.432507 ms)
  1940.  
  1941. Unloading 0 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1942.  
  1943. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112146.
  1944. Total: 91.817101 ms (FindLiveObjects: 4.935048 ms CreateObjectMapping: 5.751783 ms MarkObjects: 80.693039 ms DeleteObjects: 0.161910 ms)
  1945.  
  1946. -------- LEVEL LOAD COMPLETE -------- Level = AR_0108_Copperlane_Tavern_Lower.
  1947.  
  1948.  
  1949.  
  1950. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1951.  
  1952. UnloadTime: 3.567152 ms
  1953. Checking to instantiate global...
  1954.  
  1955. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1956.  
  1957. Checking to instantiate in game global...
  1958.  
  1959. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1960.  
  1961. Unloading 13 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  1962.  
  1963. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 116799.
  1964. Total: 95.445580 ms (FindLiveObjects: 5.083359 ms CreateObjectMapping: 4.349503 ms MarkObjects: 85.034843 ms DeleteObjects: 0.247612 ms)
  1965.  
  1966. Unloading 4 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  1967.  
  1968. Unloading 9842 unused Assets to reduce memory usage. Loaded Objects now: 130517.
  1969. Total: 238.395218 ms (FindLiveObjects: 7.708046 ms CreateObjectMapping: 10.779718 ms MarkObjects: 211.736755 ms DeleteObjects: 7.566664 ms)
  1970.  
  1971. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  1972.  
  1973. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1974.  
  1975. Client Size: L 0, R 1920, T 0, B 1080
  1976.  
  1977. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1978.  
  1979. Window Size: L 0, R 1920, T 0, B 1080
  1980.  
  1981. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1982.  
  1983. Client Screen Origin: X 0, Y 0
  1984.  
  1985. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1986.  
  1987. Clip On. Range: L 0, R 1920, T 0, B 1080
  1988.  
  1989. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1990.  
  1991. Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
  1992.  
  1993. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1994.  
  1995. Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
  1996.  
  1997. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  1998.  
  1999. Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
  2000.  
  2001. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  2002.  
  2003. Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
  2004.  
  2005. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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