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- "filmGrain" ppEffectEnable true;
- "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
- "filmGrain" ppEffectCommit 5;
- setviewdistance 900;
- bis_fog = 0.8;
- setviewdistance 900;
- 0 setovercast 0.9;
- 0 setrain 1;
- //0 setfog 0.8;
- 0 setfog bis_fog;
- [] spawn {
- _delay = 3;
- sleep 0.01;
- while {true} do {
- _delay setovercast 0.9;
- _delay setrain 1;
- _delay setfog bis_fog;
- sleep _delay ;
- };
- };
- //--- Wind & Dust
- [] spawn {
- waituntil {isplayer player};
- setwind [0.201112,0.204166,true];
- while {true} do {
- _ran = ceil random 5;
- //playsound format ["wind_%1",_ran];
- _obj = vehicle player;
- _pos = position _obj;
- //--- Dust
- setwind [0.201112*2,0.204166*2,false];
- _velocity = [random 10,random 10,-1];
- _color = [1.0, 0.9, 0.8];
- _alpha = 0.02 + random 0.02;
- _ps = "#particlesource" createVehicleLocal _pos;
- _ps setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
- _ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
- _ps setParticleCircle [0.1, [0, 0, 0]];
- _ps setDropInterval 0.01;
- sleep (random 1);
- deletevehicle _ps;
- _delay = 10 + random 20;
- sleep _delay;
- };
- };
- //Snow script
- setWind [0, -5, true];
- _obj = player;
- _pos = position (vehicle _obj);
- _d = 15;
- _h = 12;
- _h1 = 8;
- _h2 = 4;
- _density = 20000;
- _fog1 = "#particlesource" createVehicleLocal _pos;
- _fog1 setParticleParams [
- ["\A3\data_f\ParticleEffects\Universal\Universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
- [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
- [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
- ];
- _fog1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog1 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog1 setDropInterval 0.01;
- _fog2 = "#particlesource" createVehicleLocal _pos;
- _fog2 setParticleParams [
- ["\A3\data_f\ParticleEffects\Universal\Universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
- [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
- [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
- ];
- _fog2 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog2 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog2 setDropInterval 0.01;
- _fog3 = "#particlesource" createVehicleLocal _pos;
- _fog3 setParticleParams [
- ["\A3\data_f\ParticleEffects\Universal\Universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
- [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
- [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
- ];
- _fog3 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
- _fog3 setParticleCircle [0.001, [0, 0, -0.12]];
- _fog3 setDropInterval 0.01;
- while {true} do
- {
- _a = 0;
- while { _a < _density } do
- {
- _pos = position player;
- _fog1 setpos _pos;
- _fog2 setpos _pos;
- _fog3 setpos _pos;
- 0 setRain 0;
- _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h)];
- drop [["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1], "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""]; _a = _a + 1;
- _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h1)];
- drop [["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1], "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];
- _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h2)];
- drop [["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1], "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];
- };
- sleep 0.2;
- };
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