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Aug 4th, 2015
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  1. "filmGrain" ppEffectEnable true;
  2. "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
  3. "filmGrain" ppEffectCommit 5;
  4.  
  5. setviewdistance 900;
  6. bis_fog = 0.8;
  7.  
  8. setviewdistance 900;
  9. 0 setovercast 0.9;
  10. 0 setrain 1;
  11. //0 setfog 0.8;
  12. 0 setfog bis_fog;
  13.  
  14. [] spawn {
  15. _delay = 3;
  16. sleep 0.01;
  17. while {true} do {
  18. _delay setovercast 0.9;
  19. _delay setrain 1;
  20. _delay setfog bis_fog;
  21. sleep _delay ;
  22. };
  23. };
  24.  
  25. //--- Wind & Dust
  26. [] spawn {
  27. waituntil {isplayer player};
  28. setwind [0.201112,0.204166,true];
  29. while {true} do {
  30. _ran = ceil random 5;
  31. //playsound format ["wind_%1",_ran];
  32. _obj = vehicle player;
  33. _pos = position _obj;
  34.  
  35. //--- Dust
  36. setwind [0.201112*2,0.204166*2,false];
  37. _velocity = [random 10,random 10,-1];
  38. _color = [1.0, 0.9, 0.8];
  39. _alpha = 0.02 + random 0.02;
  40. _ps = "#particlesource" createVehicleLocal _pos;
  41. _ps setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
  42. _ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
  43. _ps setParticleCircle [0.1, [0, 0, 0]];
  44. _ps setDropInterval 0.01;
  45.  
  46. sleep (random 1);
  47. deletevehicle _ps;
  48. _delay = 10 + random 20;
  49. sleep _delay;
  50.  
  51. };
  52. };
  53.  
  54. //Snow script
  55.  
  56. setWind [0, -5, true];
  57.  
  58. _obj = player;
  59.  
  60. _pos = position (vehicle _obj);
  61.  
  62. _d = 15;
  63. _h = 12;
  64. _h1 = 8;
  65. _h2 = 4;
  66. _density = 20000;
  67.  
  68.  
  69.  
  70. _fog1 = "#particlesource" createVehicleLocal _pos;
  71. _fog1 setParticleParams [
  72. ["\A3\data_f\ParticleEffects\Universal\Universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
  73. [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
  74. [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
  75. ];
  76. _fog1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  77. _fog1 setParticleCircle [0.001, [0, 0, -0.12]];
  78. _fog1 setDropInterval 0.01;
  79.  
  80. _fog2 = "#particlesource" createVehicleLocal _pos;
  81. _fog2 setParticleParams [
  82. ["\A3\data_f\ParticleEffects\Universal\Universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
  83. [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
  84. [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
  85. ];
  86. _fog2 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  87. _fog2 setParticleCircle [0.001, [0, 0, -0.12]];
  88. _fog2 setDropInterval 0.01;
  89.  
  90. _fog3 = "#particlesource" createVehicleLocal _pos;
  91. _fog3 setParticleParams [
  92. ["\A3\data_f\ParticleEffects\Universal\Universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10,
  93. [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0,
  94. [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj
  95. ];
  96. _fog3 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0];
  97. _fog3 setParticleCircle [0.001, [0, 0, -0.12]];
  98. _fog3 setDropInterval 0.01;
  99.  
  100.  
  101. while {true} do
  102. {
  103. _a = 0;
  104. while { _a < _density } do
  105. {
  106. _pos = position player;
  107. _fog1 setpos _pos;
  108. _fog2 setpos _pos;
  109. _fog3 setpos _pos;
  110. 0 setRain 0;
  111.  
  112. _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h)];
  113. drop [["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1], "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""]; _a = _a + 1;
  114.  
  115.  
  116. _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h1)];
  117. drop [["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1], "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];
  118.  
  119.  
  120. _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h2)];
  121. drop [["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1], "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""];
  122.  
  123. };
  124. sleep 0.2;
  125. };
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