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Sep 18th, 2014
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  1. TGS 2014: SCALEBOUND WILL BE EASIER THAN PLATINUM'S PREVIOUS TITLES
  2. Dragon-centric game will be Kamiya's easiest action title yet
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  4. Scalebound, Platinum Games’ Xbox One-exclusive action-adventure game, will be easier than the studio's notoriously hard action titles in order to make it more accessible, game director Hideki Kamiya told IGN at TGS.
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  6. Kamiya is renowned for his stylish action genre games such as Bayonetta and Devil May Cry, all of which require a level of dedication and a high skill set to dominate.
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  8. Scalebound places players in the role of headphone-sporting warrior who battles epic-sized monsters on a hostile world. Players are paired with a dragon whom they fight alongside with over the course of the game. Kamiya said that Scalebound is the first of its kind in many ways for Platinum, a outlined in a recent interview with IGN.
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  10. “So the games that I have worked on in the past we can say that they are more about sort of mastery…” Kamiya said in the latest interview. “For this game, Scalebound, of course taking all of the titles that we have worked on, so it is unlike any [game] that we made. And on top of that, the setting of the game, the realm, the world as well as the subject matter, the dragons, and are hoping that will attract a wider audience.”
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  12. “Easy or difficult can be defined it so many different ways. For example, if it was a very text or dialog heavy game, but yet you went to point where you felt puzzled,” he said when we asked if that meant that Scalebound will be easier than his previous action games. “So in the past it was really intense, you now really high impact high pace sort of action games that require skills.
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  14. “In that sense, it may not deliver the experience you’ve seen from our games but at the same that doesn't mean that it will be easy.” he explained, adding that there will be various creative ways to approach the battles and encounters.
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  16. “So the games that I have worked on, I’ll give one example with Devil May Cry, that was years ago,” he explained. “I was young too when I made that game and if had a user or fan in front of me that said ‘I really tried, but I guess I suck or I just can't get this enemy’ it was easy for me to say ‘that is your kind of skills, you kind of suck.’ That is not the type of difficulty that we are going to demand from the players.”
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  18. Announced during the E3 2014 Microsoft conference, an exact release date for Scalebound is yet to be announced. Stay tuned for further Scalebound news from TGS 2014.
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