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Feb 12th, 2016
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  1. CMD:painel(playerid, params[])
  2. {
  3. new option, F[4];
  4. if(sscanf(params, "dD(-1)", option))
  5. {
  6. SCM(playerid, COLOR_LIGHTBLUE, "|______________________Painel do veículo________________________|");
  7. SyntaxMSG(playerid, "/painel [opção]");
  8. SCM(playerid, COLOR_GRAD1, "| [1] Capota [ABRIR] [2] Capota [FECHAR] |");
  9. SCM(playerid, COLOR_GRAD1, "| [3] Luzes traseiras [LIGAR] [4] Luzes traseiras [DESLIGAR] |");
  10. SCM(playerid, COLOR_GRAD2, "| [5] Alarme [LIGAR] [6] Alarme [DESLIGAR] |");
  11. SCM(playerid, COLOR_GRAD3, "| [7] Porta-malas [ABRIR] [8] Porta Malas [FECHAR] |");
  12. SCM(playerid, COLOR_GRAD3, "| [9] Faról [LIGAR] [10] Faról [DESLIGAR] |");
  13. return 1;
  14. }
  15. switch(option)
  16. {
  17. case 1: GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective),
  18. SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_ON, boot, objective);
  19. case 2: GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective),
  20. SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_OFF, boot, objective);
  21. case 3: GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective),
  22. SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
  23. case 4: GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective),
  24. SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
  25. case 5: GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective),
  26. SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, VEHICLE_PARAMS_ON, doors, bonnet, boot, objective);
  27. case 6: GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective),
  28. SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective);
  29. case 7: GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective),
  30. SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective);
  31. case 8: GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective),
  32. SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective);
  33. case 9: GetVehicleDamageStatus(GetPlayerVehicleID(playerid), F[0], F[1], F[2], F[3]),
  34. F[2] = encode_lights(0, 0, 0, 0),
  35. UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), F[0], F[1], F[2], F[3]);
  36. case 10: GetVehicleDamageStatus(GetPlayerVehicleID(playerid), F[0], F[1], F[2], F[3]),
  37. F[2] = encode_lights(1, 1, 1, 1),
  38. UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), F[0], F[1], F[2], F[3]);
  39. }
  40. return 1;
  41. }
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