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warpdragon

chaos_knight_phantasm

Feb 25th, 2017
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  1. //=================================================================================================================
  2. // Chaos Knight: Phantasm
  3. //=================================================================================================================
  4. "chaos_knight_phantasm"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "5429" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
  9. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  10. "AbilityType" "DOTA_ABILITY_TYPE_ULTIMATE"
  11. "FightRecapLevel" "2"
  12. "MaxLevel" "5"
  13. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
  14. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO"
  15. "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
  16. "AbilityCastRange" "1200"
  17. "HasScepterUpgrade" "1"
  18.  
  19.  
  20.  
  21. // Casting
  22. //-------------------------------------------------------------------------------------------------------------
  23. "AbilityCastPoint" "0.4 0.4 0.4 0.4 0.4"
  24.  
  25. // Time
  26. //-------------------------------------------------------------------------------------------------------------
  27. "AbilityCooldown" "130"
  28.  
  29. // Cost
  30. //-------------------------------------------------------------------------------------------------------------
  31. "AbilityManaCost" "125 200 275 425 1025"
  32.  
  33. // Special
  34. //-------------------------------------------------------------------------------------------------------------
  35. "AbilitySpecial"
  36. {
  37. "01"
  38. {
  39. "var_type" "FIELD_INTEGER"
  40. "images_count" "1 2 3 4 6"
  41. }
  42. "02"
  43. {
  44. "var_type" "FIELD_INTEGER"
  45. "extra_phantasm_chance_pct_tooltip" "50"
  46. }
  47. "03"
  48. {
  49. "var_type" "FIELD_FLOAT"
  50. "illusion_duration" "42"
  51. }
  52. "04"
  53. {
  54. "var_type" "FIELD_INTEGER"
  55. "outgoing_damage" "0 0 0 0 0"
  56. }
  57. "05"
  58. {
  59. "var_type" "FIELD_INTEGER"
  60. "outgoing_damage_tooltip" "100 100 100 100 100"
  61. }
  62. "06"
  63. {
  64. "var_type" "FIELD_INTEGER"
  65. "incoming_damage" "100"
  66. }
  67. "07"
  68. {
  69. "var_type" "FIELD_INTEGER"
  70. "incoming_damage_tooltip" "200"
  71. }
  72. "08"
  73. {
  74. "var_type" "FIELD_FLOAT"
  75. "invuln_duration" "0.5"
  76. }
  77. "09"
  78. {
  79. "var_type" "FIELD_INTEGER"
  80. "vision_radius" "400"
  81. }
  82. "10"
  83. {
  84. "var_type" "FIELD_INTEGER"
  85. "cooldown_scepter" "110"
  86. }
  87. }
  88. }
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