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- --PRESS TURN BATTLE--
- Each trainer starts with eight action points. Items cannot be used in this style of
- battle, except for hold items.
- *Using a super-effective attacking move: +1 Action Point
- *Using a not-very-effective attacking move: -2 Action Points
- Using a move that is blocked by an opposing Protect, Detect, etc.: -2 Action Points
- "But it failed!": -2 Action Points
- *Using any other move: -1 Action Point
- Switching in a different Pokemon: -1 Action Point
- *If the move faints the opponent, this is not applied.
- (Two-turn moves use two action points, one for the charge and one for the attack.)
- If you have no action points remaining, your Pokemon will "loaf around" and not
- act.
- When all action points have exhausted for both trainers, the trainer with the most
- Pokemon remaining is the winner. In the result of a tie, Sudden Death initiates.
- -Sudden Death-
- All Pokemon currently on the field are completely healed and switching out is
- disabled, even by moves such as Roar and U-turn. Each player's action point count
- is set to six. The first player to run out of Action Points OR allow a Pokemon to
- faint is declared the loser.
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