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May 31st, 2015
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  1. --PRESS TURN BATTLE--
  2. Each trainer starts with eight action points. Items cannot be used in this style of
  3. battle, except for hold items.
  4.  
  5. *Using a super-effective attacking move: +1 Action Point
  6. *Using a not-very-effective attacking move: -2 Action Points
  7. Using a move that is blocked by an opposing Protect, Detect, etc.: -2 Action Points
  8. "But it failed!": -2 Action Points
  9. *Using any other move: -1 Action Point
  10. Switching in a different Pokemon: -1 Action Point
  11. *If the move faints the opponent, this is not applied.
  12. (Two-turn moves use two action points, one for the charge and one for the attack.)
  13.  
  14. If you have no action points remaining, your Pokemon will "loaf around" and not
  15. act.
  16.  
  17. When all action points have exhausted for both trainers, the trainer with the most
  18. Pokemon remaining is the winner. In the result of a tie, Sudden Death initiates.
  19.  
  20. -Sudden Death-
  21. All Pokemon currently on the field are completely healed and switching out is
  22. disabled, even by moves such as Roar and U-turn. Each player's action point count
  23. is set to six. The first player to run out of Action Points OR allow a Pokemon to
  24. faint is declared the loser.
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