Advertisement
Thidran

Inventory as of 7/21/14

Jul 21st, 2014
214
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.05 KB | None | 0 0
  1.  
  2.  
  3. MazeWorld - Official contestant sheet - last updated for: v3 13-03-2014
  4.  
  5. == VITAL STATISTICS ==
  6.  
  7. Rooms visited: 119
  8. Next special room at: 120
  9.  
  10. Hunger: kcal (Okay)
  11. Poisoned: No - If Yes, turns to live: (5 by default)
  12. Wounds: 0
  13. Broken limbs: 0
  14. Severed limbs: 0
  15. Bleeding rate: 0.0 units per turn (Bleeding rate = 0.1 * amount of wounds)
  16. Blood counter: ??.? /20
  17. Pain: 0%
  18. Inebriation: N/A
  19. Libido: 0%
  20.  
  21. Failure Threshold: 6 by default.
  22. Strength Rating: 100% by default
  23. Pain sensitivity: 100%
  24.  
  25. == LIMB MAP ==
  26. Head: ??/10
  27. Torso: ??/40
  28. Hips: ??/30
  29. Arms: ??/20 Left ??/20 Right
  30. Hands: ??/15 Left ??/15 Right
  31. Legs: ??/20 Left ??/20 Right
  32. Feet: ??/15 Left ??/15 Right
  33.  
  34. Damaged limbs: 0
  35. A limb is damaged when HP is under half its maximum. (Exactly half = Not
  36.  
  37. damaged)
  38. Disabled limbs: 0
  39. A limb is disabled when HP reaches 0.
  40.  
  41. == CRIMES ==
  42. Wanted Level: White
  43. List of crimes:
  44. >
  45.  
  46. Secondary effects:
  47. >
  48.  
  49. [Use in combat only]
  50. Cover type:
  51. >Resistance:
  52. >Status:
  53.  
  54. == EQUIPPED WEAPONS ==
  55.  
  56. Class 1 weapon: [Weapon] Class 1 - Colt M4A1 assault rifle | 5.56x45mm NATO -
  57.  
  58. Semi/Full | Silencer and R.Sight[553] | STANAG 30-round mag, +1 | Weight: 14 - [30+1/30,
  59.  
  60. 31x FMJ]
  61. Maintenance: Condition: Good Cleanliness: Clean
  62. Class 2 weapon: [Weapon] Class 2 - SIG Sauer SG552 assault rifle | 5.56x45mm NATO -
  63.  
  64. Semi/Burst3/Full | Silencer | SG550 20-round mag, +1 | Weight: 9 - [12+1/20, 1x FMJ 6x Seg,
  65.  
  66. 6x FMJ]
  67. Maintenance: Condition: Excellent Cleanliness: Dirty
  68. Class 3 [Weapon] [Weapon] Class 3 - Beretta M9 pistol | 9x19mm Parabellum - Semi-
  69.  
  70. auto | No accessory | Beretta 92 series 15-round mag, +1 | Weight: 3 - [20+1/20, 21x FMJ]
  71. Maintenance: Condition: Good Cleanliness: Clean
  72. Class 4 weapon (slot 1): [Weapon] Class 4 - M84 Flashbang grenade. FT+4 for two
  73.  
  74. turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1 turn. Weight:
  75.  
  76. 1/item
  77. Class 4 weapon (slot 2): [Weapon] Class 4 - M7A3 tear gas grenade. FT+2 and +7%
  78.  
  79. Pain/turn for 3 turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1
  80.  
  81. turn. Weight: 3/item
  82. Class 4 weapon (slot 3): [Weapon] Class 4 - MkIIIA2 high-explosive grenade. May
  83.  
  84. damage targets with explosive power. Weight: 1/item
  85. Class 4 weapon (slot 4): Name, effects. Weight: ??
  86. Class 5L weapon: [Weapon] Class 5 Long: Rapier - Piercing. Weight: 14
  87. Class 5S weapon: [Weapon] Class 5 Short: KA-BAR knife - Sharp/Piercing -
  88.  
  89. Butchering. Weight: 3
  90. Handgear: Sap gloves. Protects the wearer's hands with a Kevlar-2 AC. Weight: 1
  91.  
  92. Martial arts techniques known:
  93. > None
  94.  
  95. Extras:
  96. > None
  97.  
  98. == EQUIPPED CLOTHING/ARMOR ==
  99.  
  100. Headgear: Twaron helmet - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-
  101.  
  102. resistant - Ballistic protective, fire-retardant - Weight: 9 - [Condition: Good]
  103. Top: T-Shirt (Upper body, Shoulders) - AC Light - Blunt-resistant - Weight: 3 -
  104.  
  105. [Condition: Worn]
  106. Body armor: Twaron vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-resistant,
  107.  
  108. Piercing-resistant - Fire-retardant - Weight: 9 - [Condition: Good]
  109. Arms addon:
  110. Bottom: > [Clothing] Bottom - Leather pants (Lower body, Legs, Crotch) - AC
  111.  
  112. Hardskin - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Damaged]
  113. Legs addon:
  114. Footwear: Regular shoes - AC Light - Blunt-resistant, Sharp-resistant - Weight: 5 -
  115.  
  116. [Condition: Good]
  117.  
  118. == INVENTORY ==
  119. --- Load-bearing gear worn ---
  120. Tactical vest: name
  121. Capacity + special pouches
  122. Utility belt: Default belt: Capacity 0 units + Key items (Can carry key items)
  123. Capacity + special pouches
  124. Leg rig (left): name
  125. Capacity + special pouches
  126. Leg rig (right): name
  127. Capacity + special pouches
  128. Backpack: SOF Ruck-pack: Capacity 55 units + Ammo (12 mags only, max tier: Medium)
  129.  
  130. ==> TACTICAL VEST
  131. [Pouch 1] / Item types + capacity
  132. > Item
  133. > (add more lines if needed)
  134.  
  135. [Pouch 2] / Item types + capacity
  136. > Item
  137. > (add more lines if needed)
  138.  
  139. [Pouch 3] / Item types + capacity
  140. > Item
  141. > (add more lines if needed)
  142.  
  143. [General carrying] / Capacity
  144. > Item 1
  145. > (add more lines if needed)
  146.  
  147. ==> UTILITY BELT
  148.  
  149. [Pouch 1] / Item types + capacity
  150. > Item
  151. > (add more lines if needed)
  152.  
  153. [Pouch 2] / Item types + capacity
  154. > Item
  155. > (add more lines if needed)
  156.  
  157. [General carrying] / Capacity
  158. > Item 1
  159. > (add more lines if needed)
  160.  
  161. ==> LEG RIG (left leg)
  162. [Pouch 1/General carrying] / Item types + capacity
  163. > Item
  164. > (add more lines if needed)
  165.  
  166. [Pouch 2] / Item types + capacity
  167. > Item
  168. > (add more lines if needed)
  169.  
  170. ==> LEG RIG (right leg)
  171. [Pouch 1/General carrying] / Item types + capacity
  172. > Item
  173. > (add more lines if needed)
  174.  
  175. [Pouch 2] / Item types + capacity
  176. > Item
  177. > (add more lines if needed)
  178.  
  179. ==> BACKPACK
  180.  
  181. [Pouch 1] / Ammunition (Magazines, max size tier: Medium) 12/12
  182. > [Weapon accessory] Magazine: Beretta 92 series 15-round magazine. Size tier:
  183.  
  184. Small ; Weight: 0.5+0.00 (0.5) - [15/15, 15x FMJ]
  185. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  186.  
  187. Weight: 1+0.30 (1.30) - [30/30, 30x FMJ]
  188. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  189.  
  190. Weight: 1+0.30 (1.30) - [30/30, 30x FMJ]
  191. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  192.  
  193. Weight: 1+0.30 (1.30) - [30/30, 30x FMJ]
  194. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  195.  
  196. Weight: 1+0.19 (1.30) - [30/30, 30x FMJ]
  197. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  198.  
  199. Weight: 1+0.00 (1.30) - [30/30, 30x FMJ]
  200. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  201.  
  202. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  203. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  204.  
  205. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  206. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  207.  
  208. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  209. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  210.  
  211. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  212. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  213.  
  214. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  215. >
  216.  
  217. [Pouch 2] / None
  218. > Item
  219.  
  220. [Pouch 3] / None
  221. > Item
  222.  
  223. [Main inventory] - Weight: 25.65/55
  224.  
  225. =Key Items=
  226. > [Key item] A lockpicking kit, to bypass container locks. Contains tools to bypass
  227.  
  228. mechanical and electronic locks.
  229. > [Key item] Handcuffs. How to use: Roll a 2d6 as if to attack with them. If your
  230.  
  231. attack roll is successful, the opponent makes an opposed 2d6 roll; the highest roll
  232.  
  233. succeeds (if you: at cuffing, if opponent: at escaping). A 12 means automatic cuffing, and
  234.  
  235. a 2 means automatic loss of turn (and failure).
  236. > [Key item] Telepad beacon
  237. > [Key item] A mobile phone. You may use it to try the Mazes' telephone network.
  238.  
  239. You can keep more than one; each additional phone weighs 1 unit. - [Battery: 4/6]
  240. > [Key item] [Crafting] (Toolkit) Advanced Toolkit; allows for crafting items on
  241.  
  242. Level 1 and 2 blueprints.
  243.  
  244. =Ammunition=
  245. > [Ammunition] 9x19mm Parabellum, FMJ, 203 rounds - Weight: 2.03
  246. > [Ammunition] 9x19mm Parabellum, AP, 1 rounds - Weight: 0.01
  247. > [Ammunition] 9x19mm Parabellum, +P, 29 rounds - Weight: 0.27
  248. > [Ammunition] Box of 5.56x45mm NATO, FMJ, 20 rounds - [19/20] - Weight: 0.19
  249.  
  250. =Items=
  251. > [Crafting] (Blueprint) "Level 2, CompArms, Kevlar arm pads + Twaron arm pads +
  252.  
  253. Dyneema arm pads + Alumina fibers"
  254. > [Crafting] (Blueprint) "Level 1, DynLeg, Dyneema leg pads + Ceramic plated
  255.  
  256. jockstrap"
  257. > [Crafting] (Blueprint) "Level 1, HMXnade, 1x HMX charge + 1x MkIIIA2 grenade"
  258.  
  259. =Meaningless items= (5/10)
  260. > Stack of paper
  261. > A pencil
  262. > Giant rat figurine
  263. > Copy of "THE LEGEND OF THE ROGUE TENGU"
  264.  
  265. =Consumables=
  266. > =Food=
  267. >[Food] Beverage - Can of lemonade. 90kcal - Strength+10%, Alertness increase for 6
  268.  
  269. turns
  270. >[Food] Fast-food - Double cheeseburger. 704kcal
  271. >[Food] Beverage - Bottle of brandy. 1404kcal - Alcoholic
  272. >[Food] Beverage - Cup of green tea. 0kcal - Strength+10% for 5 turns
  273. >[Food] Canned goods - Ravioli with tomato and meat sauce, canned, 400g. 396kcal
  274. >[Food] Snacks - Chocolate bar. 281kcal
  275. >[Food] Rations - Military Rations - Regular. Contents: 2x Beef meatballs, canned,
  276.  
  277. 170g + 1 chocolate bar + 10 crackers + 1 can of cola drink + 4 cigarette + lighter. Weight:
  278.  
  279. 2
  280. >[Food] Vegetable - Potato. 147kcal
  281.  
  282. > =Meds=
  283. [Meds] Vial - Universal antidote - Cures poisoning - Weight: 0.1
  284. [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect, at a
  285.  
  286. rate of 1 HP per turn, for up to 7 turns. Cannot heal disabled limbs. - Weight: 1
  287. [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect, at a
  288.  
  289. rate of 1 HP per turn, for up to 7 turns. Cannot heal disabled limbs. - Weight: 1
  290. [Meds] White tablet - Codeine - Pain-40%, Nausea, Strength-10% for 2d6 turns -
  291.  
  292. Weight: 0.1
  293. [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed
  294.  
  295. in less than 10 turns, the user is poisoned. - Weight: 0.1
  296. [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed
  297.  
  298. in less than 10 turns, the user is poisoned. - Weight: 0.1
  299. [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed
  300.  
  301. in less than 10 turns, the user is poisoned. - Weight: 0.1
  302. [Meds] Syringe - Morphine - Pain-75%, Strength-30% for 4d6 turns, -4d25 libido -
  303.  
  304. Weight: 0.1
  305. [Meds] Bandage - Cures a single wound - Weight: 0.1 per item - (Quantity: 7)
  306. [Meds] Vial - Merbromin - Cures all wounds at once - Weight: 0.1
  307.  
  308. > =Mushrooms=
  309. [Mushroom] (Unidentified) Yellowish, Fruity smell - weight 0.01
  310. [Mushroom] (Unidentified) Yellow, Odorless - weight 0.01
  311. [Mushroom] (Unidentified) Orange, Odorless - weight 0.01
  312. [Mushroom] (Unidentified) Red, Pleasant smell - Weight: 0.01
  313. [Mushroom] (Unknown) White, Flour smell - Unidentified. - Weight: 0.01
  314.  
  315. =Spare weapons=
  316.  
  317. =Spare clothing=
  318. > [Clothing] Body addon - Light Dyneema vest (Upper body) - AC Kevlar-2 - Blunt-
  319.  
  320. PROOF, Sharp-PROOF, Piercing-PROOF - Weight: 5 - [Cond: Damaged]
  321.  
  322.  
  323. =Money=
  324. Carried
  325. > In pouch: 2168 /2000 P$
  326. > In backpack: 168 P$ (1.68) [Money weight: 100 P$ = 1 unit, 1 P$ = 0.01 unit]
  327. > TOTAL CARRIED: 2000 P$
  328.  
  329. Credit
  330. > Hiring bureau: 0 P$
  331. > Gun Shop: 340 P$
  332. > Bank Account: 1157 P$
  333.  
  334. > TOTAL WEALTH (Carried + Credit): 3665 P$
  335.  
  336. == ADDITIONAL NOTES ==
  337. > Printout of service numbers in stack of papers.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement