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- MazeWorld - Official contestant sheet - last updated for: v3 13-03-2014
- == VITAL STATISTICS ==
- Rooms visited: 119
- Next special room at: 120
- Hunger: kcal (Okay)
- Poisoned: No - If Yes, turns to live: (5 by default)
- Wounds: 0
- Broken limbs: 0
- Severed limbs: 0
- Bleeding rate: 0.0 units per turn (Bleeding rate = 0.1 * amount of wounds)
- Blood counter: ??.? /20
- Pain: 0%
- Inebriation: N/A
- Libido: 0%
- Failure Threshold: 6 by default.
- Strength Rating: 100% by default
- Pain sensitivity: 100%
- == LIMB MAP ==
- Head: ??/10
- Torso: ??/40
- Hips: ??/30
- Arms: ??/20 Left ??/20 Right
- Hands: ??/15 Left ??/15 Right
- Legs: ??/20 Left ??/20 Right
- Feet: ??/15 Left ??/15 Right
- Damaged limbs: 0
- A limb is damaged when HP is under half its maximum. (Exactly half = Not
- damaged)
- Disabled limbs: 0
- A limb is disabled when HP reaches 0.
- == CRIMES ==
- Wanted Level: White
- List of crimes:
- >
- Secondary effects:
- >
- [Use in combat only]
- Cover type:
- >Resistance:
- >Status:
- == EQUIPPED WEAPONS ==
- Class 1 weapon: [Weapon] Class 1 - Colt M4A1 assault rifle | 5.56x45mm NATO -
- Semi/Full | Silencer and R.Sight[553] | STANAG 30-round mag, +1 | Weight: 14 - [30+1/30,
- 31x FMJ]
- Maintenance: Condition: Good Cleanliness: Clean
- Class 2 weapon: [Weapon] Class 2 - SIG Sauer SG552 assault rifle | 5.56x45mm NATO -
- Semi/Burst3/Full | Silencer | SG550 20-round mag, +1 | Weight: 9 - [12+1/20, 1x FMJ 6x Seg,
- 6x FMJ]
- Maintenance: Condition: Excellent Cleanliness: Dirty
- Class 3 [Weapon] [Weapon] Class 3 - Beretta M9 pistol | 9x19mm Parabellum - Semi-
- auto | No accessory | Beretta 92 series 15-round mag, +1 | Weight: 3 - [20+1/20, 21x FMJ]
- Maintenance: Condition: Good Cleanliness: Clean
- Class 4 weapon (slot 1): [Weapon] Class 4 - M84 Flashbang grenade. FT+4 for two
- turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1 turn. Weight:
- 1/item
- Class 4 weapon (slot 2): [Weapon] Class 4 - M7A3 tear gas grenade. FT+2 and +7%
- Pain/turn for 3 turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1
- turn. Weight: 3/item
- Class 4 weapon (slot 3): [Weapon] Class 4 - MkIIIA2 high-explosive grenade. May
- damage targets with explosive power. Weight: 1/item
- Class 4 weapon (slot 4): Name, effects. Weight: ??
- Class 5L weapon: [Weapon] Class 5 Long: Rapier - Piercing. Weight: 14
- Class 5S weapon: [Weapon] Class 5 Short: KA-BAR knife - Sharp/Piercing -
- Butchering. Weight: 3
- Handgear: Sap gloves. Protects the wearer's hands with a Kevlar-2 AC. Weight: 1
- Martial arts techniques known:
- > None
- Extras:
- > None
- == EQUIPPED CLOTHING/ARMOR ==
- Headgear: Twaron helmet - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-
- resistant - Ballistic protective, fire-retardant - Weight: 9 - [Condition: Good]
- Top: T-Shirt (Upper body, Shoulders) - AC Light - Blunt-resistant - Weight: 3 -
- [Condition: Worn]
- Body armor: Twaron vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-resistant,
- Piercing-resistant - Fire-retardant - Weight: 9 - [Condition: Good]
- Arms addon:
- Bottom: > [Clothing] Bottom - Leather pants (Lower body, Legs, Crotch) - AC
- Hardskin - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Damaged]
- Legs addon:
- Footwear: Regular shoes - AC Light - Blunt-resistant, Sharp-resistant - Weight: 5 -
- [Condition: Good]
- == INVENTORY ==
- --- Load-bearing gear worn ---
- Tactical vest: name
- Capacity + special pouches
- Utility belt: Default belt: Capacity 0 units + Key items (Can carry key items)
- Capacity + special pouches
- Leg rig (left): name
- Capacity + special pouches
- Leg rig (right): name
- Capacity + special pouches
- Backpack: SOF Ruck-pack: Capacity 55 units + Ammo (12 mags only, max tier: Medium)
- ==> TACTICAL VEST
- [Pouch 1] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 3] / Item types + capacity
- > Item
- > (add more lines if needed)
- [General carrying] / Capacity
- > Item 1
- > (add more lines if needed)
- ==> UTILITY BELT
- [Pouch 1] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- [General carrying] / Capacity
- > Item 1
- > (add more lines if needed)
- ==> LEG RIG (left leg)
- [Pouch 1/General carrying] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- ==> LEG RIG (right leg)
- [Pouch 1/General carrying] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- ==> BACKPACK
- [Pouch 1] / Ammunition (Magazines, max size tier: Medium) 12/12
- > [Weapon accessory] Magazine: Beretta 92 series 15-round magazine. Size tier:
- Small ; Weight: 0.5+0.00 (0.5) - [15/15, 15x FMJ]
- > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
- Weight: 1+0.30 (1.30) - [30/30, 30x FMJ]
- > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
- Weight: 1+0.30 (1.30) - [30/30, 30x FMJ]
- > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
- Weight: 1+0.30 (1.30) - [30/30, 30x FMJ]
- > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
- Weight: 1+0.19 (1.30) - [30/30, 30x FMJ]
- > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
- Weight: 1+0.00 (1.30) - [30/30, 30x FMJ]
- > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
- tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
- > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
- tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
- > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
- tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
- > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
- tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
- > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
- tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
- >
- [Pouch 2] / None
- > Item
- [Pouch 3] / None
- > Item
- [Main inventory] - Weight: 25.65/55
- =Key Items=
- > [Key item] A lockpicking kit, to bypass container locks. Contains tools to bypass
- mechanical and electronic locks.
- > [Key item] Handcuffs. How to use: Roll a 2d6 as if to attack with them. If your
- attack roll is successful, the opponent makes an opposed 2d6 roll; the highest roll
- succeeds (if you: at cuffing, if opponent: at escaping). A 12 means automatic cuffing, and
- a 2 means automatic loss of turn (and failure).
- > [Key item] Telepad beacon
- > [Key item] A mobile phone. You may use it to try the Mazes' telephone network.
- You can keep more than one; each additional phone weighs 1 unit. - [Battery: 4/6]
- > [Key item] [Crafting] (Toolkit) Advanced Toolkit; allows for crafting items on
- Level 1 and 2 blueprints.
- =Ammunition=
- > [Ammunition] 9x19mm Parabellum, FMJ, 203 rounds - Weight: 2.03
- > [Ammunition] 9x19mm Parabellum, AP, 1 rounds - Weight: 0.01
- > [Ammunition] 9x19mm Parabellum, +P, 29 rounds - Weight: 0.27
- > [Ammunition] Box of 5.56x45mm NATO, FMJ, 20 rounds - [19/20] - Weight: 0.19
- =Items=
- > [Crafting] (Blueprint) "Level 2, CompArms, Kevlar arm pads + Twaron arm pads +
- Dyneema arm pads + Alumina fibers"
- > [Crafting] (Blueprint) "Level 1, DynLeg, Dyneema leg pads + Ceramic plated
- jockstrap"
- > [Crafting] (Blueprint) "Level 1, HMXnade, 1x HMX charge + 1x MkIIIA2 grenade"
- =Meaningless items= (5/10)
- > Stack of paper
- > A pencil
- > Giant rat figurine
- > Copy of "THE LEGEND OF THE ROGUE TENGU"
- =Consumables=
- > =Food=
- >[Food] Beverage - Can of lemonade. 90kcal - Strength+10%, Alertness increase for 6
- turns
- >[Food] Fast-food - Double cheeseburger. 704kcal
- >[Food] Beverage - Bottle of brandy. 1404kcal - Alcoholic
- >[Food] Beverage - Cup of green tea. 0kcal - Strength+10% for 5 turns
- >[Food] Canned goods - Ravioli with tomato and meat sauce, canned, 400g. 396kcal
- >[Food] Snacks - Chocolate bar. 281kcal
- >[Food] Rations - Military Rations - Regular. Contents: 2x Beef meatballs, canned,
- 170g + 1 chocolate bar + 10 crackers + 1 can of cola drink + 4 cigarette + lighter. Weight:
- 2
- >[Food] Vegetable - Potato. 147kcal
- > =Meds=
- [Meds] Vial - Universal antidote - Cures poisoning - Weight: 0.1
- [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect, at a
- rate of 1 HP per turn, for up to 7 turns. Cannot heal disabled limbs. - Weight: 1
- [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect, at a
- rate of 1 HP per turn, for up to 7 turns. Cannot heal disabled limbs. - Weight: 1
- [Meds] White tablet - Codeine - Pain-40%, Nausea, Strength-10% for 2d6 turns -
- Weight: 0.1
- [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed
- in less than 10 turns, the user is poisoned. - Weight: 0.1
- [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed
- in less than 10 turns, the user is poisoned. - Weight: 0.1
- [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed
- in less than 10 turns, the user is poisoned. - Weight: 0.1
- [Meds] Syringe - Morphine - Pain-75%, Strength-30% for 4d6 turns, -4d25 libido -
- Weight: 0.1
- [Meds] Bandage - Cures a single wound - Weight: 0.1 per item - (Quantity: 7)
- [Meds] Vial - Merbromin - Cures all wounds at once - Weight: 0.1
- > =Mushrooms=
- [Mushroom] (Unidentified) Yellowish, Fruity smell - weight 0.01
- [Mushroom] (Unidentified) Yellow, Odorless - weight 0.01
- [Mushroom] (Unidentified) Orange, Odorless - weight 0.01
- [Mushroom] (Unidentified) Red, Pleasant smell - Weight: 0.01
- [Mushroom] (Unknown) White, Flour smell - Unidentified. - Weight: 0.01
- =Spare weapons=
- =Spare clothing=
- > [Clothing] Body addon - Light Dyneema vest (Upper body) - AC Kevlar-2 - Blunt-
- PROOF, Sharp-PROOF, Piercing-PROOF - Weight: 5 - [Cond: Damaged]
- =Money=
- Carried
- > In pouch: 2168 /2000 P$
- > In backpack: 168 P$ (1.68) [Money weight: 100 P$ = 1 unit, 1 P$ = 0.01 unit]
- > TOTAL CARRIED: 2000 P$
- Credit
- > Hiring bureau: 0 P$
- > Gun Shop: 340 P$
- > Bank Account: 1157 P$
- > TOTAL WEALTH (Carried + Credit): 3665 P$
- == ADDITIONAL NOTES ==
- > Printout of service numbers in stack of papers.
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