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phan's tribes.ini

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Apr 4th, 2012
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=False
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=10
  35. ParticleLODBias=-1
  36. DetailMode=0
  37. ShadowFilterQualityBias=-1
  38. MaxAnisotropy=0
  39. MaxMultisamples=1
  40. MinShadowResolution=32
  41. MinPreShadowResolution=8
  42. MaxShadowResolution=0
  43. MaxWholeSceneDominantShadowResolution=0
  44. ShadowFadeResolution=128
  45. PreShadowFadeResolution=16
  46. ShadowFadeExponent=0.100000
  47. PlayerShadowFadeResolution=16
  48. ResX=1024
  49. ResY=600
  50. SceneCaptureStreamingMultiplier=1.000000
  51. ShadowTexelsPerPixel=0.100000
  52. PreShadowResolutionFactor=0.100000
  53. bAllowBetterModulatedShadows=False
  54. bAllowWholeSceneDominantShadows=False
  55. Borderless=false
  56. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. m_TrShadowLODGroup=0
  84. m_TrTextureLODGroup=0
  85.  
  86. [TribesGame.TrAudioSettings]
  87. m_nVolumeMaster=0
  88. m_nVolumeEffects=0
  89. m_nVolumeMusic=0
  90. m_nVolumeVoice=100
  91.  
  92. [WinDrv.WindowsClient]
  93. DisplayGamma=2.9
  94.  
  95. [TribesGame.TrGameEngine]
  96. bSmoothFrameRate=True
  97. MaxSmoothedFrameRate=35
  98. AllowScreenDoorFade=False
  99. AllowNvidiaStereo3d=False
  100. bForceStaticTerrain=True
  101.  
  102. [Engine.GameViewportClient]
  103. bUseHardwareCursorWhenWindowed=TRUE
  104.  
  105. [TribesGame.TrDevice]
  106. m_bTinyWeaponsEnabled=True
  107.  
  108. [Engine.ISVHacks]
  109. bInitializeShadersOnDemand=False
  110. DisableATITextureFilterOptimizationChecks=True
  111. UseMinimalNVIDIADriverShaderOptimization=True
  112. PumpWindowMessagesWhenRenderThreadStalled=False
  113.  
  114. [TextureStreaming]
  115. PoolSize=158
  116. MemoryMargin=20
  117. MemoryLoss=0
  118. HysteresisLimit=20
  119. DropMipLevelsLimit=4
  120. StopIncreasingLimit=5
  121. StopStreamingLimit=6
  122. MinEvictSize=10
  123. MinFudgeFactor=5.0
  124. FudgeFactorIncreaseRateOfChange=1.0
  125. FudgeFactorDecreaseRateOfChange=--1.0
  126. MinRequestedMipsToConsider=0
  127. MinTimeToGuaranteeMinMipCount=5
  128. MaxTimeToGuaranteeMinMipCount=12
  129. UseTextureFileCache=False
  130. LoadMapTimeLimit=10
  131. LightmapStreamingFactor=0.09
  132. ShadowmapStreamingFactor=0.09
  133. MaxLightmapRadius=500.0
  134. AllowStreamingLightmaps=True
  135. TextureFileCacheBulkDataAlignment=1
  136. UsePriorityStreaming=True
  137. bAllowSwitchingStreamingSystem=False
  138. UseDynamicStreaming=True
  139. bEnableAsyncDefrag=False
  140. bEnableAsyncReallocation=False
  141. MaxDefragRelocations=256
  142. MaxDefragDownShift=128
  143.  
  144. [XAudio2.XAudio2Device]
  145. MaxChannels=1
  146. m_bEnableBassBoost=false
  147.  
  148. [TribesGame.TrPlayerController]
  149. m_bEnableChatFilter=False
  150. m_bShowHUDObjectives=true
  151. m_bShowHUDNotifications=true
  152. m_bShowHUDFriendStateNotifications=False
  153. m_bEnableOverheadDamageIndicators=true
  154. m_bShowHUDObjectives=False
  155. m_bShowHUDReticule=true
  156. m_bShowHUDCredits=true
  157. m_bShowHUDAccolades=true
  158. m_bShowHUDBadges=true
  159. m_bShowHUDScores=true
  160. m_bShowHUDHealthBar=true
  161. m_bShowHUDVisor=true
  162. m_bShowHUDChat=true
  163. m_bShowHUDCombatLog=true
  164. m_bShowHUDKillbox=true
  165. m_bShowHUDDeathcam=true
  166. m_bShowHUDHeroText=true
  167. m_bShowHUDPromptPanel=true
  168. m_bShowHUDRespawnTimer=true
  169. m_bShowHUDSkiBars=true
  170.  
  171. [TribesGame.TrEntryPlayerController]
  172. m_bEnableChatFilter=False
  173. m_bShowHUDObjectives=False
  174. m_bShowHUDNotifications=true
  175. m_bShowHUDFriendStateNotifications=False
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