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Joksa

LSPD_by_Joksa

Mar 15th, 2013
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  1. // LSPD             by Joksa
  2. // LSPD             by Joksa
  3. // LSPD             by Joksa
  4.  
  5. #include <a_samp>
  6.  
  7. new gate;
  8. new gate2;
  9. new bool:gateopen;
  10. new bool:gateopen2;
  11.  
  12. #if defined FILTERSCRIPT
  13.  
  14. public OnFilterScriptInit()
  15. {
  16.     print("\n--------------------------------------");
  17.     print(" Blank Filterscript by your name here");
  18.     print("--------------------------------------\n");
  19.     return 1;
  20. }
  21.  
  22. public OnFilterScriptExit()
  23. {
  24.     return 1;
  25. }
  26.  
  27. #else
  28.  
  29. main()
  30. {
  31.     print("\n----------------------------------");
  32.     print(" Blank Gamemode by your name here");
  33.     print("----------------------------------\n");
  34. }
  35.  
  36. #endif
  37.  
  38. public OnGameModeInit()
  39. {
  40.     CreateObject(3749,1545.3000488,-1627.6999512,18.2000008,0.0000000,0.0000000,270.0000000); //object(clubgate01_lax) (1)
  41.     CreateObject(984,1556.0000000,-1617.8000488,13.1999998,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (1)
  42.     CreateObject(984,1568.8000488,-1617.8000488,13.1999998,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (2)
  43.     CreateObject(984,1568.8000488,-1622.8000488,13.1999998,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (3)
  44.     CreateObject(984,1556.0000000,-1622.8000488,13.1999998,0.0000000,0.0000000,270.0000000); //object(fenceshit2) (4)
  45.     CreateObject(983,1541.0000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
  46.     CreateObject(983,1546.0000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
  47.     CreateObject(983,1550.5000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
  48.     CreateObject(983,1555.0999756,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
  49.     CreateObject(983,1559.6999512,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
  50.     CreateObject(983,1564.5000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
  51.     CreateObject(983,1569.1999512,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
  52.     CreateObject(983,1574.1999512,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
  53.     CreateObject(983,1578.9000244,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9)
  54.     CreateObject(983,1584.0000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (10)
  55.     CreateObject(983,1589.0000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (11)
  56.     CreateObject(983,1593.5000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12)
  57.     CreateObject(983,1598.3000488,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13)
  58.     CreateObject(983,1602.5000000,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14)
  59.     CreateObject(983,1607.8000488,-1605.9000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (15)
  60.     CreateObject(7891,1595.4000244,-1637.9000244,14.6999998,0.0000000,0.0000000,88.7475586); //object(vgwspry1) (2)
  61.     CreateObject(1491,1582.5996094,-1637.7998047,12.5000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
  62.     CreateObject(973,1565.1999512,-1637.5000000,13.3999996,0.0000000,0.0000000,0.0000000); //object(sub_roadbarrier) (1)
  63.     CreateObject(973,1554.6999512,-1637.5000000,13.3999996,0.0000000,0.0000000,0.0000000); //object(sub_roadbarrier) (2)
  64.     CreateObject(983,1544.1992188,-1622.6992188,13.1000004,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (16)
  65.     CreateObject(983,1542.5999756,-1622.6999512,13.1000004,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (17)
  66.     CreateObject(983,1539.5000000,-1619.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (18)
  67.     CreateObject(994,1570.0000000,-1633.0000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (1)
  68.     CreateObject(994,1562.5000000,-1632.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (2)
  69.     CreateObject(994,1555.2998047,-1632.8994141,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (3)
  70.     CreateObject(994,1548.3000488,-1632.9000244,12.6000004,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (4)
  71.     CreateObject(1251,1541.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
  72.     CreateObject(1251,1545.9000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
  73.     CreateObject(1251,1546.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (3)
  74.     CreateObject(1251,1550.3994141,-1605.7998047,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (4)
  75.     CreateObject(1251,1550.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (5)
  76.     CreateObject(1251,1555.0000000,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (6)
  77.     CreateObject(1251,1555.1999512,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (7)
  78.     CreateObject(1251,1559.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (8)
  79.     CreateObject(1251,1559.8000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (9)
  80.     CreateObject(1251,1564.4000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (10)
  81.     CreateObject(1251,1564.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (11)
  82.     CreateObject(1251,1569.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (12)
  83.     CreateObject(1251,1569.3000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (13)
  84.     CreateObject(1251,1574.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (14)
  85.     CreateObject(1251,1574.3000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (15)
  86.     CreateObject(1251,1578.8000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (16)
  87.     CreateObject(1251,1579.0000000,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (17)
  88.     CreateObject(1251,1583.9000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (18)
  89.     CreateObject(1251,1584.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (19)
  90.     CreateObject(1251,1588.9000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (20)
  91.     CreateObject(1251,1589.0999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (21)
  92.     CreateObject(1251,1593.4000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (22)
  93.     CreateObject(1251,1593.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (23)
  94.     CreateObject(1251,1598.1999512,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (24)
  95.     CreateObject(1251,1598.4000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (25)
  96.     CreateObject(1251,1602.4000244,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (26)
  97.     CreateObject(1251,1602.5999756,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (27)
  98.     CreateObject(1251,1607.8000488,-1605.8000488,12.5000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (28)
  99.     CreateObject(18014,1574.9000244,-1620.3000488,13.0000000,0.0000000,0.0000000,0.0000000); //object(int_rest_veg03) (1)
  100.     CreateObject(970,1539.5000000,-1653.5000000,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
  101.     CreateObject(970,1539.5000000,-1657.6999512,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
  102.     CreateObject(970,1539.5000000,-1661.9000244,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
  103.     CreateObject(970,1539.5000000,-1670.3000488,13.1000004,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
  104.     CreateObject(970,1541.5999756,-1672.4000244,13.1000004,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (6)
  105.     CreateObject(970,1545.8000488,-1672.4000244,13.1000004,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (8)
  106.     CreateObject(970,1541.5000000,-1678.6999512,13.1000004,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (11)
  107.     CreateObject(970,1545.5999756,-1678.6999512,13.1000004,0.0000000,0.0000000,179.9945068); //object(fencesmallb) (12)
  108.     CreateObject(970,1539.4000244,-1680.6999512,13.1000004,0.0000000,0.0000000,89.9945068); //object(fencesmallb) (14)
  109.     CreateObject(970,1539.3994141,-1689.0996094,13.1000004,0.0000000,0.0000000,89.9945068); //object(fencesmallb) (16)
  110.     CreateObject(970,1539.4000244,-1693.3000488,13.1000004,0.0000000,0.0000000,89.9945068); //object(fencesmallb) (17)
  111.     CreateObject(970,1539.4000244,-1697.5000000,13.1000004,0.0000000,0.0000000,89.9945068); //object(fencesmallb) (18)
  112.     CreateObject(1361,1540.5999756,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
  113.     CreateObject(1361,1545.8000488,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (4)
  114.     CreateObject(1361,1550.5000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (5)
  115.     CreateObject(1361,1555.0000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (6)
  116.     CreateObject(1361,1559.6999512,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (7)
  117.     CreateObject(1361,1564.5000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (8)
  118.     CreateObject(1361,1569.0999756,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (9)
  119.     CreateObject(1361,1574.0999756,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (10)
  120.     CreateObject(1361,1578.8000488,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (11)
  121.     CreateObject(1361,1584.0000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (12)
  122.     CreateObject(1361,1589.0000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (13)
  123.     CreateObject(1361,1593.5000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (14)
  124.     CreateObject(1361,1598.1999512,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (15)
  125.     CreateObject(1361,1602.5000000,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (16)
  126.     CreateObject(1361,1607.6999512,-1609.5000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (17)
  127.     CreateObject(1361,1547.0000000,-1622.3000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (19)
  128.     CreateObject(1361,1549.6999512,-1622.1999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (20)
  129.     CreateObject(1597,1529.4000244,-1701.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
  130.     CreateObject(1597,1529.3994141,-1701.6992188,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
  131.     CreateObject(1597,1529.4000244,-1673.0000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
  132.     CreateObject(1597,1529.4000244,-1644.1999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (4)
  133.     CreateObject(1364,1542.9000244,-1671.5999756,13.3000002,0.0000000,0.0000000,180.0000000); //object(cj_bush_prop) (1)
  134.     CreateObject(1364,1548.5996094,-1671.5996094,13.3000002,0.0000000,0.0000000,179.9945068); //object(cj_bush_prop) (2)
  135.     CreateObject(1364,1546.8994141,-1667.7998047,13.3000002,0.0000000,0.0000000,359.9890137); //object(cj_bush_prop) (3)
  136.     CreateObject(1364,1548.1999512,-1650.9000244,13.3000002,0.0000000,0.0000000,359.9890137); //object(cj_bush_prop) (4)
  137.     CreateObject(1364,1546.1999512,-1654.6999512,13.3000002,0.0000000,0.0000000,179.9890137); //object(cj_bush_prop) (5)
  138.     CreateObject(1364,1544.8994141,-1661.2998047,13.6999998,0.0000000,0.0000000,269.9780273); //object(cj_bush_prop) (6)
  139.     CreateObject(1364,1542.1999512,-1679.5000000,13.3000002,0.0000000,0.0000000,359.9780273); //object(cj_bush_prop) (6)
  140.     CreateObject(1364,1548.1999512,-1679.9000244,13.3000002,0.0000000,0.0000000,359.9780273); //object(cj_bush_prop) (6)
  141.     CreateObject(1364,1546.9000244,-1683.5000000,13.3000002,0.0000000,0.0000000,179.9780273); //object(cj_bush_prop) (6)
  142.     CreateObject(1364,1550.5999756,-1700.3000488,13.3000002,0.0000000,0.0000000,179.9725342); //object(cj_bush_prop) (6)
  143.     CreateObject(1364,1542.8000488,-1699.0999756,13.3000002,0.0000000,0.0000000,179.9725342); //object(cj_bush_prop) (6)
  144.     CreateObject(1364,1542.9000244,-1691.0999756,13.3000002,0.0000000,0.0000000,269.9725342); //object(cj_bush_prop) (6)
  145.     CreateObject(870,1545.0999756,-1686.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  146.     CreateObject(870,1545.8000488,-1686.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  147.     CreateObject(870,1545.8000488,-1688.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  148.     CreateObject(870,1545.8000488,-1687.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  149.     CreateObject(870,1545.5000000,-1687.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  150.     CreateObject(870,1545.5000000,-1690.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  151.     CreateObject(870,1545.5000000,-1691.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  152.     CreateObject(870,1545.5000000,-1692.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  153.     CreateObject(870,1545.5000000,-1694.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  154.     CreateObject(870,1547.3000488,-1694.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  155.     CreateObject(870,1547.3000488,-1692.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  156.     CreateObject(870,1547.3000488,-1690.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  157.     CreateObject(870,1547.3000488,-1689.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
  158.     CreateObject(870,1547.3000488,-1687.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
  159.     CreateObject(870,1547.3000488,-1686.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
  160.     CreateObject(870,1548.1999512,-1686.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
  161.     CreateObject(870,1548.0999756,-1689.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
  162.     CreateObject(870,1548.1999512,-1690.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
  163.     CreateObject(870,1548.1999512,-1688.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
  164.     CreateObject(870,1548.1999512,-1692.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
  165.     CreateObject(870,1548.1999512,-1693.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
  166.     CreateObject(870,1545.0000000,-1657.1999512,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
  167.     CreateObject(870,1545.1999512,-1658.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
  168.     CreateObject(870,1546.6999512,-1657.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
  169.     CreateObject(870,1546.6999512,-1659.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
  170.     CreateObject(870,1546.6999512,-1661.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26)
  171.     CreateObject(870,1546.6999512,-1664.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27)
  172.     CreateObject(870,1545.4000244,-1664.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28)
  173.     CreateObject(870,1545.4000244,-1665.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29)
  174.     CreateObject(870,1547.0999756,-1665.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30)
  175.     CreateObject(870,1548.0999756,-1665.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (31)
  176.     CreateObject(870,1548.0999756,-1663.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (32)
  177.     CreateObject(870,1548.0000000,-1661.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (33)
  178.     CreateObject(870,1548.0000000,-1660.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (34)
  179.     CreateObject(870,1548.0000000,-1657.4000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (35)
  180.     CreateObject(870,1548.0000000,-1658.9000244,13.1999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (36)
  181.     CreateObject(1223,1539.5999756,-1664.0999756,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (1)
  182.     CreateObject(1223,1539.5999756,-1668.0999756,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (2)
  183.     CreateObject(1223,1539.5996094,-1668.0996094,12.5000000,0.0000000,0.0000000,122.5000000); //object(lampost_coast) (3)
  184.     CreateObject(1223,1539.5996094,-1664.0996094,12.5000000,0.0000000,0.0000000,243.7500000); //object(lampost_coast) (4)
  185.     CreateObject(1223,1539.5000000,-1682.9000244,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (5)
  186.     CreateObject(1223,1539.5000000,-1682.8994141,12.5000000,0.0000000,0.0000000,240.7499542); //object(lampost_coast) (6)
  187.     CreateObject(1223,1539.5000000,-1686.9000244,12.5000000,0.0000000,0.0000000,122.2489319); //object(lampost_coast) (7)
  188.     CreateObject(1223,1539.5000000,-1686.9000244,12.5000000,0.0000000,0.0000000,0.7489014); //object(lampost_coast) (8)
  189.     CreateObject(3439,1553.1999512,-1671.5999756,16.7000008,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs) (1)
  190.     CreateObject(3439,1553.6999512,-1679.6999512,16.7000008,0.0000000,0.0000000,0.0000000); //object(aprtree01_lvs) (2)
  191.     CreateObject(1491,1577.1999512,-1635.8000488,12.6000004,0.0000000,0.0000000,269.7500000); //object(gen_doorint01) (1)
  192.     CreateObject(1215,1575.6999512,-1622.6999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  193.     CreateObject(1215,1577.0999756,-1622.5999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  194.     CreateObject(1215,1578.0000000,-1622.4000244,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  195.     CreateObject(1215,1579.0000000,-1621.3000488,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  196.     CreateObject(1215,1579.1999512,-1620.6999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  197.     CreateObject(1215,1579.0000000,-1619.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  198.     CreateObject(1215,1578.5999756,-1618.5000000,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  199.     CreateObject(1215,1577.1999512,-1618.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  200.     CreateObject(1215,1576.4000244,-1618.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  201.     CreateObject(1215,1575.8000488,-1618.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
  202.     CreateObject(1215,1576.4000244,-1622.6999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  203.     CreateObject(1215,1544.6999512,-1623.6999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  204.     CreateObject(1215,1544.6999512,-1623.4000244,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  205.     CreateObject(1215,1544.6999512,-1623.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  206.     CreateObject(1215,1544.6999512,-1622.8000488,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
  207.     CreateObject(1215,1544.6999512,-1633.4000244,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
  208.     CreateObject(1215,1544.6999512,-1633.0999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
  209.     CreateObject(1215,1544.6999512,-1632.8000488,12.8999996,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
  210.     CreateObject(987,1539.6999512,-1605.9000244,12.3999996,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (1)
  211.     CreateObject(987,1539.6999512,-1602.3000488,12.3999996,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (2)
  212.     CreateObject(987,1551.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (3)
  213.     CreateObject(987,1563.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (4)
  214.     CreateObject(987,1575.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (5)
  215.     CreateObject(987,1587.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (6)
  216.     CreateObject(987,1599.5000000,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (7)
  217.     CreateObject(987,1608.0999756,-1602.4000244,12.3999996,0.0000000,0.0000000,179.9945068); //object(elecfence_bar) (8)
  218.     CreateObject(987,1608.0000000,-1614.3000488,12.3999996,0.0000000,0.0000000,89.9945068); //object(elecfence_bar) (9)
  219.     CreateObject(987,1608.0000000,-1626.3000488,12.3999996,0.0000000,0.0000000,89.9945068); //object(elecfence_bar) (10)
  220.     CreateObject(987,1608.0000000,-1638.3000488,12.3999996,0.0000000,0.0000000,89.9945068); //object(elecfence_bar) (11)
  221.     CreateObject(987,1596.0999756,-1638.3000488,12.3999996,0.0000000,0.0000000,359.9945068); //object(elecfence_bar) (12)
  222.     gate2 = CreateObject(7891,1588.1999512,-1637.9000244,14.6999998,0.0000000,0.0000000,89.2500000); //kapija kod ulaza u garazu zatvorena
  223.     gate = CreateObject(968,1544.6992188,-1630.8994141,12.8000002,0.0000000,88.2476501,90.2449951); //barijera rampa kod ulaza u pd garazu / zatvorena
  224.     //Timers
  225.     SetTimer("GateCheck", 800, true);
  226.     SetTimer("GateCheck2", 800, true);
  227.     /*
  228.     CreateObject(7891,1595.4000244,-1637.9000244,14.6999998,0.0000000,0.0000000,89.2474365); //kapija kod ulaza u garazu otvorena
  229.     CreateObject(968,1544.6992188,-1630.8994141,12.8000002,0.0000000,4.2422180,90.2416992); //barijera rampa kod ulaza u pd garazu / otvorena
  230.     */
  231.     return 1;
  232. }
  233.  
  234. public OnGameModeExit()
  235. {
  236.     return 1;
  237. }
  238.  
  239. public OnPlayerRequestClass(playerid, classid)
  240. {
  241.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  242.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  243.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  244.     return 1;
  245. }
  246.  
  247. public OnPlayerConnect(playerid)
  248. {
  249.     return 1;
  250. }
  251.  
  252. public OnPlayerDisconnect(playerid, reason)
  253. {
  254.     return 1;
  255. }
  256.  
  257. public OnPlayerSpawn(playerid)
  258. {
  259.     return 1;
  260. }
  261.  
  262. public OnPlayerDeath(playerid, killerid, reason)
  263. {
  264.     return 1;
  265. }
  266.  
  267. public OnVehicleSpawn(vehicleid)
  268. {
  269.     return 1;
  270. }
  271.  
  272. public OnVehicleDeath(vehicleid, killerid)
  273. {
  274.     return 1;
  275. }
  276.  
  277. public OnPlayerText(playerid, text[])
  278. {
  279.     return 1;
  280. }
  281.  
  282. public OnPlayerCommandText(playerid, cmdtext[])
  283. {
  284.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  285.     {
  286.         // Do something here
  287.         return 1;
  288.     }
  289.     return 0;
  290. }
  291.  
  292. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  293. {
  294.     return 1;
  295. }
  296.  
  297. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  298. {
  299.     return 1;
  300. }
  301.  
  302. forward Callback(parameters);
  303. public Callback(parameters)
  304. {
  305.   return 1;
  306. }
  307.  
  308. forward GateCheck();
  309. public GateCheck()
  310. {
  311.   for(new i; i < MAX_PLAYERS; i++)
  312.   {
  313.     if(IsPlayerInRangeOfPoint(i, 10,1544.3519,-1627.1622,13.3828))
  314.     {
  315.         if(gateopen == false)
  316.         {
  317.           MoveObject(gate,1544.6992188,-1630.8994141,12.8000002,5.0,0.0000000,4.2422180,90.2416992);
  318.           gateopen = true;
  319.         }
  320.         return;
  321.     }
  322.   }
  323.  
  324.   if(gateopen == true)
  325.   {
  326.     MoveObject(gate,1544.6992188,-1630.8994141,12.8000002,5.0,0.0000000,88.2476501,90.2449951);
  327.     gateopen = false;
  328.   }
  329. }
  330.  
  331. forward GateCheck2();
  332. public GateCheck2()
  333. {
  334.   for(new i; i < MAX_PLAYERS; i++)
  335.   {
  336.     if(IsPlayerInRangeOfPoint(i, 10,1588.2885,-1637.5447,13.4205))
  337.     {
  338.         if(gateopen2 == false)
  339.         {
  340.           MoveObject(gate2,1595.4000244,-1637.9000244,14.6999998,5.0,0.0000000,0.0000000,89.2474365);
  341.           gateopen2 = true;
  342.         }
  343.         return;
  344.     }
  345.   }
  346.  
  347.   if(gateopen2 == true)
  348.   {
  349.     MoveObject(gate2,1588.1999512,-1637.9000244,14.6999998,5.0,0.0000000,0.0000000,89.2500000);
  350.     gateopen2 = false;
  351.   }
  352. }
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