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  1. class CfgPatches
  2. {
  3. class SAT_Sounds
  4. {
  5. units[] = {};
  6. weapons[] = {};
  7. requiredVersion = 0.1;
  8. requiredAddons[] = {};
  9. };
  10. };
  11.  
  12. class CfgEnvSounds;
  13. class sat_practa_EnvSounds : CfgEnvSounds
  14. {
  15. class Default
  16. {
  17. name = "$STR_CFG_ENVSOUNDS_DEFAULT";
  18. sound[] = {"$DEFAULT$",0,1};
  19. soundNight[] = {"$DEFAULT$",0,1};
  20. };
  21. class Rain
  22. {
  23. name = "$STR_DN_RAIN";
  24. sound[] = {"A3\sounds_f\ambient\rain\rain_new_1",0.35481337,1,200};
  25. soundNight[] = {"A3\sounds_f\ambient\rain\rain_new_2",0.31622776,1,200};
  26. };
  27. class Sea
  28. {
  29. name = "$STR_DN_SEA";
  30. sound[] = {"A3\sounds_f\ambient\waves\sea-1-sand-beach-stereo",0.12589253,1,200};
  31. soundNight[] = {"A3\sounds_f\ambient\waves\sea-1-sand-beach-stereo",0.1,1,200};
  32. volume = "sea*(1-coast)";
  33. };
  34. class Coast
  35. {
  36. name = "$STR_A3_CfgEnvSounds_Coast0";
  37. sound[] = {"A3\sounds_f\ambient\waves\beach_sand_small_waves1",0.12589253,1,200};
  38. soundNight[] = {"A3\sounds_f\ambient\waves\beach_sand_small_waves1",0.07943282,1,200};
  39. volume = "coast";
  40. };
  41. class WindSlow
  42. {
  43. name = "$STR_A3_CfgEnvSounds_WindSlow0";
  44. sound[] = {"A3\sounds_f\ambient\winds\wind-synth-slow",0.028183825,1};
  45. volume = "((windy factor[0,0.25])*(windy factor[0.5, 0.25]))-(night*0.25)";
  46. };
  47. class WindMedium
  48. {
  49. name = "$STR_A3_CfgEnvSounds_WindMedium0";
  50. sound[] = {"A3\sounds_f\ambient\winds\wind-synth-middle",0.035481334,1};
  51. volume = "((windy factor[0.33,0.5])*(windy factor[0.8, 0.5]))-(night*0.25)";
  52. };
  53. class WindFast
  54. {
  55. name = "$STR_A3_CfgEnvSounds_WindFast0";
  56. sound[] = {"A3\sounds_f\ambient\winds\wind-synth-fast",0.044668358,1};
  57. volume = "(windy factor[0.66,1])-(night*0.25)";
  58. };
  59. class Forest
  60. {
  61. name = "$STR_A3_CfgEnvSounds_Forest0";
  62. sound[] = {"sat\sat_sounds\environment\forest\sat_forest_day.ogg",0.9,1};
  63. volume = "forest*trees*(1-night)";
  64. randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,12,100,0.1,10,25,40};
  65. randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,12,100,0.1,10,35,60};
  66. randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,12,100,0.1,10,25,40};
  67. randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,12,100,0.1,10,25,40};
  68. randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_5",0.056234132,1,100,0.12,10,25,40};
  69. randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_9",0.056234132,1,80,0.1,10,25,40};
  70. randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.031622775,1,20,0.1,10,25,50};
  71. randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,40,0.1,10,25,40};
  72. randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,50,0.1,10,25,40};
  73. random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
  74. };
  75. class ForestNight
  76. {
  77. name = "$STR_A3_CfgEnvSounds_ForestNight0";
  78. sound[] = {"A3\sounds_f\ambient\basics\night_insects_birds_winds4",0.015848929,1};
  79. volume = "forest*trees*night";
  80. randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,1,100,0.12,10,25,40};
  81. randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,1,100,0.12,10,35,60};
  82. randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,1,100,0.12,10,25,40};
  83. randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,1,100,0.12,10,25,40};
  84. randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_night_6",0.056234132,1,100,0.12,10,25,40};
  85. randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.031622775,1,70,0.1,10,25,40};
  86. randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.056234132,1,10,0.1,10,25,50};
  87. randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,40,0.1,10,25,40};
  88. randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,30,0.1,10,25,40};
  89. random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
  90. };
  91. class Houses
  92. {
  93. name = "$STR_A3_CfgEnvSounds_Houses0";
  94. sound[] = {"A3\sounds_f\ambient\basics\day_insects_winds4",0.022387212,1};
  95. volume = "(houses-0.75)*4";
  96. randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,1,100,0.12,10,25,40};
  97. randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,1,100,0.12,10,35,60};
  98. randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,1,100,0.12,10,25,40};
  99. randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,1,100,0.12,10,25,40};
  100. randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_7",0.056234132,1,100,0.12,10,25,40};
  101. randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_8",0.031622775,1,100,0.1,10,25,40};
  102. randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_4",0.056234132,1,15,0.1,10,25,50};
  103. randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,20,0.1,10,25,40};
  104. randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,25,0.1,10,25,40};
  105. random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
  106. };
  107. class HousesNight
  108. {
  109. name = "$STR_A3_CfgEnvSounds_HousesNight0";
  110. sound[] = {"A3\sounds_f\ambient\basics\night_insects_birds_nowinds2",0.019952621,1};
  111. volume = "(houses-0.75)*4*night";
  112. randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,1,100,0.12,10,25,40};
  113. randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,1,100,0.12,10,35,60};
  114. randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,1,100,0.12,10,25,40};
  115. randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,1,100,0.12,10,25,40};
  116. randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.056234132,1,80,0.12,10,25,40};
  117. randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_5",0.031622775,1,80,0.1,10,25,40};
  118. randSamp6[] = {"A3\sounds_f\ambient\single_sfx\insect_2",0.056234132,1,15,0.1,10,25,50};
  119. randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,15,0.1,10,25,40};
  120. randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,30,0.1,10,25,40};
  121. random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
  122. };
  123. class Meadows
  124. {
  125. name = "$STR_A3_CfgEnvSounds_Meadows0";
  126. sound[] = {"A3\sounds_f\ambient\basics\day_insects_winds5",0.022387212,1};
  127. volume = "(1-forest)*(1-houses)*(1-night)*(1-sea)";
  128. randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.063095726,1,70,0.12,10,25,40};
  129. randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.063095726,1,100,0.12,15,25,30};
  130. randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.063095726,1,100,0.12,10,25,40};
  131. randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.063095726,1,100,0.12,10,25,40};
  132. randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_7",0.056234132,1,70,0.12,10,25,40};
  133. randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_8",0.031622775,1,70,0.1,10,25,40};
  134. randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_4",0.056234132,1,20,0.1,10,25,50};
  135. randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,20,0.1,10,25,40};
  136. randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,20,0.1,10,25,40};
  137. random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
  138. };
  139. class MeadowsNight
  140. {
  141. name = "$STR_A3_CfgEnvSounds_MeadowsNight0";
  142. sound[] = {"A3\sounds_f\ambient\basics\night_insects_birds_winds1",0.015848929,1};
  143. volume = "(1-forest)*(1-houses)*night*(1-sea)";
  144. randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,1,100,0.12,10,25,40};
  145. randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,1,100,0.12,10,35,60};
  146. randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,1,100,0.12,10,25,40};
  147. randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,1,100,0.12,10,25,40};
  148. randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.056234132,12,100,0.1,10,25,40};
  149. randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_5",0.031622775,1,60,0.1,10,25,40};
  150. randSamp6[] = {"A3\sounds_f\ambient\single_sfx\insect_2",0.056234132,1,20,0.1,10,25,50};
  151. randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,20,0.1,10,25,40};
  152. randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,20,0.1,10,25,40};
  153. random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
  154. };
  155. class BattlefieldExplosions
  156. {
  157. sound0[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions1",0.31622776,1.0,1000,0.2,5,10,15};
  158. sound1[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions2",0.31622776,1.0,1000,0.2,5,10,15};
  159. sound2[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions3",0.31622776,1.0,1000,0.2,5,10,15};
  160. sound3[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions4",0.31622776,1.0,1000,0.2,5,10,15};
  161. sound4[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions5",0.31622776,1.0,1000,0.2,5,10,15};
  162. random[] = {"sound0","sound1","sound2","sound3","sound4"};
  163. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions5",0.31622776,1.0};
  164. };
  165. class BattlefieldExplosions1
  166. {
  167. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions1",0.31622776,1.0};
  168. titles[] = {};
  169. };
  170. class BattlefieldExplosions2
  171. {
  172. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions2",0.31622776,1.0};
  173. titles[] = {};
  174. };
  175. class BattlefieldExplosions3
  176. {
  177. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions3",0.31622776,1.0};
  178. titles[] = {};
  179. };
  180. class BattlefieldExplosions4
  181. {
  182. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions4",0.31622776,1.0};
  183. titles[] = {};
  184. };
  185. class BattlefieldExplosions5
  186. {
  187. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions5",0.31622776,1.0};
  188. titles[] = {};
  189. };
  190. class BattlefieldFirefight1
  191. {
  192. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_firefight1",0.31622776,1.0};
  193. titles[] = {};
  194. };
  195. class BattlefieldFirefight2
  196. {
  197. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_firefight2",0.31622776,1.0};
  198. titles[] = {};
  199. };
  200. class BattlefieldFirefight3
  201. {
  202. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_firefight3",0.31622776,1.0};
  203. titles[] = {};
  204. };
  205. class BattlefieldFirefight4
  206. {
  207. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_firefight4",0.31622776,1.0};
  208. titles[] = {};
  209. };
  210. class BattlefieldHeli1
  211. {
  212. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_heli1",0.31622776,1.0};
  213. titles[] = {};
  214. };
  215. class BattlefieldHeli2
  216. {
  217. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_heli2",0.31622776,1.0};
  218. titles[] = {};
  219. };
  220. class BattlefieldHeli3
  221. {
  222. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_heli3",0.31622776,1.0};
  223. titles[] = {};
  224. };
  225. class BattlefieldJet1
  226. {
  227. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_jet1",0.31622776,1.0};
  228. titles[] = {};
  229. };
  230. class BattlefieldJet2
  231. {
  232. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_jet2",0.31622776,1.0};
  233. titles[] = {};
  234. };
  235. class BattlefieldJet3
  236. {
  237. sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_jet3",0.31622776,1.0};
  238. titles[] = {};
  239. };
  240. class Earthquake_01
  241. {
  242. sound[] = {"\a3\Sounds_F\ambient\quakes\earthquake1",3.1622777,1.0};
  243. name = "$STR_A3_SOUNDS_EARTHQUAKE1";
  244. titles[] = {};
  245. };
  246. class Earthquake_02
  247. {
  248. sound[] = {"\a3\Sounds_F\ambient\quakes\earthquake2",3.1622777,1.0};
  249. name = "$STR_A3_SOUNDS_EARTHQUAKE2";
  250. titles[] = {};
  251. };
  252. class Earthquake_03
  253. {
  254. sound[] = {"\a3\Sounds_F\ambient\quakes\earthquake3",3.1622777,1.0};
  255. name = "$STR_A3_SOUNDS_EARTHQUAKE3";
  256. titles[] = {};
  257. };
  258. class Earthquake_04
  259. {
  260. sound[] = {"\a3\Sounds_F\ambient\quakes\earthquake4",3.1622777,1.0};
  261. name = "$STR_A3_SOUNDS_EARTHQUAKE4";
  262. titles[] = {};
  263. };
  264. };
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