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- class CfgPatches
- {
- class SAT_Sounds
- {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {};
- };
- };
- class CfgEnvSounds;
- class sat_practa_EnvSounds : CfgEnvSounds
- {
- class Default
- {
- name = "$STR_CFG_ENVSOUNDS_DEFAULT";
- sound[] = {"$DEFAULT$",0,1};
- soundNight[] = {"$DEFAULT$",0,1};
- };
- class Rain
- {
- name = "$STR_DN_RAIN";
- sound[] = {"A3\sounds_f\ambient\rain\rain_new_1",0.35481337,1,200};
- soundNight[] = {"A3\sounds_f\ambient\rain\rain_new_2",0.31622776,1,200};
- };
- class Sea
- {
- name = "$STR_DN_SEA";
- sound[] = {"A3\sounds_f\ambient\waves\sea-1-sand-beach-stereo",0.12589253,1,200};
- soundNight[] = {"A3\sounds_f\ambient\waves\sea-1-sand-beach-stereo",0.1,1,200};
- volume = "sea*(1-coast)";
- };
- class Coast
- {
- name = "$STR_A3_CfgEnvSounds_Coast0";
- sound[] = {"A3\sounds_f\ambient\waves\beach_sand_small_waves1",0.12589253,1,200};
- soundNight[] = {"A3\sounds_f\ambient\waves\beach_sand_small_waves1",0.07943282,1,200};
- volume = "coast";
- };
- class WindSlow
- {
- name = "$STR_A3_CfgEnvSounds_WindSlow0";
- sound[] = {"A3\sounds_f\ambient\winds\wind-synth-slow",0.028183825,1};
- volume = "((windy factor[0,0.25])*(windy factor[0.5, 0.25]))-(night*0.25)";
- };
- class WindMedium
- {
- name = "$STR_A3_CfgEnvSounds_WindMedium0";
- sound[] = {"A3\sounds_f\ambient\winds\wind-synth-middle",0.035481334,1};
- volume = "((windy factor[0.33,0.5])*(windy factor[0.8, 0.5]))-(night*0.25)";
- };
- class WindFast
- {
- name = "$STR_A3_CfgEnvSounds_WindFast0";
- sound[] = {"A3\sounds_f\ambient\winds\wind-synth-fast",0.044668358,1};
- volume = "(windy factor[0.66,1])-(night*0.25)";
- };
- class Forest
- {
- name = "$STR_A3_CfgEnvSounds_Forest0";
- sound[] = {"sat\sat_sounds\environment\forest\sat_forest_day.ogg",0.9,1};
- volume = "forest*trees*(1-night)";
- randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,12,100,0.1,10,25,40};
- randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,12,100,0.1,10,35,60};
- randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,12,100,0.1,10,25,40};
- randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,12,100,0.1,10,25,40};
- randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_5",0.056234132,1,100,0.12,10,25,40};
- randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_9",0.056234132,1,80,0.1,10,25,40};
- randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.031622775,1,20,0.1,10,25,50};
- randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,40,0.1,10,25,40};
- randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,50,0.1,10,25,40};
- random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
- };
- class ForestNight
- {
- name = "$STR_A3_CfgEnvSounds_ForestNight0";
- sound[] = {"A3\sounds_f\ambient\basics\night_insects_birds_winds4",0.015848929,1};
- volume = "forest*trees*night";
- randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,1,100,0.12,10,25,40};
- randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,1,100,0.12,10,35,60};
- randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,1,100,0.12,10,25,40};
- randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,1,100,0.12,10,25,40};
- randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_night_6",0.056234132,1,100,0.12,10,25,40};
- randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.031622775,1,70,0.1,10,25,40};
- randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_3",0.056234132,1,10,0.1,10,25,50};
- randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,40,0.1,10,25,40};
- randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,30,0.1,10,25,40};
- random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
- };
- class Houses
- {
- name = "$STR_A3_CfgEnvSounds_Houses0";
- sound[] = {"A3\sounds_f\ambient\basics\day_insects_winds4",0.022387212,1};
- volume = "(houses-0.75)*4";
- randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,1,100,0.12,10,25,40};
- randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,1,100,0.12,10,35,60};
- randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,1,100,0.12,10,25,40};
- randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,1,100,0.12,10,25,40};
- randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_7",0.056234132,1,100,0.12,10,25,40};
- randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_8",0.031622775,1,100,0.1,10,25,40};
- randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_4",0.056234132,1,15,0.1,10,25,50};
- randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,20,0.1,10,25,40};
- randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,25,0.1,10,25,40};
- random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
- };
- class HousesNight
- {
- name = "$STR_A3_CfgEnvSounds_HousesNight0";
- sound[] = {"A3\sounds_f\ambient\basics\night_insects_birds_nowinds2",0.019952621,1};
- volume = "(houses-0.75)*4*night";
- randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,1,100,0.12,10,25,40};
- randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,1,100,0.12,10,35,60};
- randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,1,100,0.12,10,25,40};
- randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,1,100,0.12,10,25,40};
- randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.056234132,1,80,0.12,10,25,40};
- randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_5",0.031622775,1,80,0.1,10,25,40};
- randSamp6[] = {"A3\sounds_f\ambient\single_sfx\insect_2",0.056234132,1,15,0.1,10,25,50};
- randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,15,0.1,10,25,40};
- randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,30,0.1,10,25,40};
- random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
- };
- class Meadows
- {
- name = "$STR_A3_CfgEnvSounds_Meadows0";
- sound[] = {"A3\sounds_f\ambient\basics\day_insects_winds5",0.022387212,1};
- volume = "(1-forest)*(1-houses)*(1-night)*(1-sea)";
- randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.063095726,1,70,0.12,10,25,40};
- randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.063095726,1,100,0.12,15,25,30};
- randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.063095726,1,100,0.12,10,25,40};
- randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.063095726,1,100,0.12,10,25,40};
- randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_7",0.056234132,1,70,0.12,10,25,40};
- randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_8",0.031622775,1,70,0.1,10,25,40};
- randSamp6[] = {"A3\sounds_f\ambient\single_sfx\fly_4",0.056234132,1,20,0.1,10,25,50};
- randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,20,0.1,10,25,40};
- randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,20,0.1,10,25,40};
- random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
- };
- class MeadowsNight
- {
- name = "$STR_A3_CfgEnvSounds_MeadowsNight0";
- sound[] = {"A3\sounds_f\ambient\basics\night_insects_birds_winds1",0.015848929,1};
- volume = "(1-forest)*(1-houses)*night*(1-sea)";
- randSamp0[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_01",0.1,1,100,0.12,10,25,40};
- randSamp1[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_02",0.1,1,100,0.12,10,35,60};
- randSamp2[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_03",0.1,1,100,0.12,10,25,40};
- randSamp3[] = {"A3\sounds_f\ambient\single_sfx\meadow_single_04",0.1,1,100,0.12,10,25,40};
- randSamp4[] = {"A3\sounds_f\ambient\single_sfx\bird_night_2",0.056234132,12,100,0.1,10,25,40};
- randSamp5[] = {"A3\sounds_f\ambient\single_sfx\bird_night_5",0.031622775,1,60,0.1,10,25,40};
- randSamp6[] = {"A3\sounds_f\ambient\single_sfx\insect_2",0.056234132,1,20,0.1,10,25,50};
- randSamp7[] = {"A3\sounds_f\ambient\single_sfx\insect_3",0.056234132,1,20,0.1,10,25,40};
- randSamp8[] = {"A3\sounds_f\ambient\single_sfx\insect_1",0.056234132,1,20,0.1,10,25,40};
- random[] = {"randSamp0","randSamp1","randSamp2","randSamp3","randSamp4","randSamp5","randSamp6","randSamp7","randSamp8"};
- };
- class BattlefieldExplosions
- {
- sound0[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions1",0.31622776,1.0,1000,0.2,5,10,15};
- sound1[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions2",0.31622776,1.0,1000,0.2,5,10,15};
- sound2[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions3",0.31622776,1.0,1000,0.2,5,10,15};
- sound3[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions4",0.31622776,1.0,1000,0.2,5,10,15};
- sound4[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions5",0.31622776,1.0,1000,0.2,5,10,15};
- random[] = {"sound0","sound1","sound2","sound3","sound4"};
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions5",0.31622776,1.0};
- };
- class BattlefieldExplosions1
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions1",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldExplosions2
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions2",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldExplosions3
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions3",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldExplosions4
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions4",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldExplosions5
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_explosions5",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldFirefight1
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_firefight1",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldFirefight2
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_firefight2",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldFirefight3
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_firefight3",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldFirefight4
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_firefight4",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldHeli1
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_heli1",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldHeli2
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_heli2",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldHeli3
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_heli3",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldJet1
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_jet1",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldJet2
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_jet2",0.31622776,1.0};
- titles[] = {};
- };
- class BattlefieldJet3
- {
- sound[] = {"A3\Sounds_F\ambient\battlefield\battlefield_jet3",0.31622776,1.0};
- titles[] = {};
- };
- class Earthquake_01
- {
- sound[] = {"\a3\Sounds_F\ambient\quakes\earthquake1",3.1622777,1.0};
- name = "$STR_A3_SOUNDS_EARTHQUAKE1";
- titles[] = {};
- };
- class Earthquake_02
- {
- sound[] = {"\a3\Sounds_F\ambient\quakes\earthquake2",3.1622777,1.0};
- name = "$STR_A3_SOUNDS_EARTHQUAKE2";
- titles[] = {};
- };
- class Earthquake_03
- {
- sound[] = {"\a3\Sounds_F\ambient\quakes\earthquake3",3.1622777,1.0};
- name = "$STR_A3_SOUNDS_EARTHQUAKE3";
- titles[] = {};
- };
- class Earthquake_04
- {
- sound[] = {"\a3\Sounds_F\ambient\quakes\earthquake4",3.1622777,1.0};
- name = "$STR_A3_SOUNDS_EARTHQUAKE4";
- titles[] = {};
- };
- };
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